Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.10 @ 22:14:59 Player: Bert Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (2055) 2055 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5975 Bonus ------- None Cogmind --------- Core Integrity 627/850 Matter 300/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Improved Targeting Computer Target Analyzer Core Analyzer > --- WEAPON (4) ------- Plasma Rifle Improved Heavy Laser > --- INVENTORY (10) --- Reinforced Deuterium Engine Advanced ECM Suite Phase Shifter Heavy Laser Plasma Rifle Phase Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Target Analyzer Core Analyzer Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved Spread Laser Plasma Rifle Thermic Laser Autogun > --- INVENTORY -------- Flexi-carbon Leg Improved Heat Sink Core Analyzer Advanced ECM Suite Heavy Laser Plasma Rifle Phase Cannon [Rating: 59] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Autogun Energy Gun Improved Spread Laser Ballistic Gun Autogun Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 4 | . . 1 . 1 . . . 2 Weapon 2 | . . . . 1 1 . . . Parts Attached 49 | 7 3 3 2 9 6 1 . 18 Power 5 | 1 . 1 . . 1 . . 2 Engine 2 | 1 . 1 . . . . . . Core 3 | . . . . . 1 . . 2 Reactor . | . . . . . . . . . Propulsion 16 | 3 1 . 1 6 1 . . 4 Treads . | . . . . . . . . . Leg 15 | 2 1 . 1 6 1 . . 4 Wheel 1 | 1 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 1 2 . 1 2 1 . 9 Device 7 | . . . . . 1 1 . 5 Storage 2 | 1 . 1 . . . . . . Processor 6 | . 1 1 . . . . . 4 Hackware . | . . . . . . . . . Protection 2 | . . . . 1 1 . . . Artifact . | . . . . . . . . . Weapon 11 | 2 1 . 1 2 2 . . 3 Energy Gun 8 | 1 1 . . 1 2 . . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 1 . . 1 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . 1 Parts Lost 12 | . . . . . . . . 12 Power 2 | . . . . . . . . 2 Propulsion 5 | . . . . . . . . 5 Utility 4 | . . . . . . . . 4 Weapon 1 | . . . . . . . . 1 Highest Loss Streak 6 | . . . . . . . . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 93 88 99 92 98 100 100 92 Engine 3 | . 14 11 11 9 . . . . Core 4 | . . . . . 6 7 7 5 Leg 27 | . 28 22 32 25 30 30 30 22 Device 5 | . . . . . 3 7 7 12 Storage 8 | . 14 11 11 9 7 7 7 6 Processor 13 | . 8 22 22 18 11 7 7 14 Protection 4 | . . . . 8 6 7 7 4 Energy Gun 17 | . 13 11 11 12 21 23 23 18 Ballistic Gun 7 | . 14 11 11 9 7 7 7 4 Naked Turns . | . . . . . . . . . Heaviest Build 44 | 11 12 21 22 34 41 41 39 44 Greatest Support 74 | 10 20 20 30 54 72 72 72 74 Greatest Overweight (x) 1 | 1 . 1 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 Most Carried 10 | 5 7 10 10 10 10 10 9 10 Average Carried 7 | 3 5 7 7 5 8 9 9 7 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 Final Carried 10 | 4 7 10 8 8 10 9 9 7 Class Distribution -------------------- 58% | Gunner 27% | Mutant 7% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 1178 | 254 94 92 54 130 141 159 . 254 Remotely . | . . . . . . . . . Salvage Created 2218 | . 164 334 125 262 255 215 . 863 Parts 120 | . 16 25 5 8 15 7 . 44 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . 1 . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 40 | . 5 4 3 3 3 6 . 16 Guns 39 | . 5 4 3 3 3 6 . 15 Classes Destroyed 11 | . 4 3 . 1 1 . . 2 Worker 4 | . 1 . . . 1 . . 2 Builder 1 | . . 1 . . . . . . Recycler 3 | . . 1 . 1 1 . . . Operator 1 | . . . . 1 . . . . Watcher 7 | . 1 2 . 2 1 . . 1 Swarmer 9 | . 3 . . . . 3 . 3 Grunt 12 | . 2 2 3 2 . 2 . 1 Sentry 6 | . . 2 . 1 1 1 . 1 Hunter 7 | . . . . . . . . 7 Programmer 5 | . . . . . 2 . . 3 Heavy 1 | . . . . . . . . 1 Best Kill Streak 6 | . 6 4 3 2 3 3 . 4 Combat Bots Only 5 | . 5 2 3 2 1 3 . 4 Max Kills in Single Turn 2 | . 2 2 1 1 1 2 . 2 Gunslinging 1 | . . . . . . 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 295 | . 23 29 24 11 40 15 . 153 Missed 101 | . 8 15 9 3 12 10 . 44 Damage Taken 2293 | . 118 116 168 95 180 25 . 1591 Core 383 | . 6 30 62 10 43 9 . 223 Absorbed by Shields 38 | . . . . . . . . 38 Ignored by Resistances 671 | . 37 35 46 27 57 8 . 461 Regen/Repaired (Parts) 99 | . . . . . 99 . . . Core Remaining (%) 92 | 100 97 . 77 98 . . 92 . Volleys Fired 132 | . 16 24 7 15 14 6 . 50 Largest 4 | . 2 2 2 3 4 4 . 4 Hottest 258 | . 70 70 73 138 232 232 . 258 Shots Fired 293 | . 29 48 14 37 30 24 . 111 Gun 293 | . 29 48 14 37 30 24 . 111 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 108 | . 16 24 7 15 14 6 . 26 Thermal 185 | . 13 24 7 22 16 18 . 85 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 28 | . 6 12 26 28 11 15 . 10 Robot Miss Streak 6 | . 3 1 . 2 5 6 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . 1 . 2 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 . 1 Shots Hit Robots 217 | . 18 35 14 27 21 20 . 82 Core Hits 157 | . 11 13 4 29 14 23 . 63 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . . . 3 1 . 2 . 7 Burn 12 | . . . 2 1 . 2 . 7 Destroy 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4001 | . 215 467 230 453 406 415 . 1815 Guns 3944 | . 215 467 203 443 389 415 . 1812 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 57 | . . . 27 10 17 . . 3 Kinetic 1023 | . 130 219 115 140 120 62 . 237 Thermal 2921 | . 85 248 88 303 269 353 . 1575 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 3 3 3 1 Average Corruption 2 | . . . . . 2 3 3 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . . . 7 8 1 . Message Errors 3 | . . . . . 1 2 . . Matter Fused 5 | . . . . . 3 1 1 . Heat Flow Errors 2 | . . . . . 2 . . . Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 4 | . . . . . 1 3 . . Data Loss (major) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . 1 . 1 . . . Impact 2 | . . . 1 . 1 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 12 | . . . 5 1 3 . . 3 Kicked 12 | . . . 5 1 3 . . 3 Crushed . | . . . . . . . . . Highest Temperature 617 | . 81 18 119 403 401 617 . 452 Average Temperature 124 | . 23 12 57 141 124 269 . 127 Received Heat Transfer 345 | . 54 45 126 81 . . . 39 Effects 20 | . . . . 6 3 8 . 3 Shutdowns 5 | . . . . 1 . 2 . 2 Energy Bleed 2 | . . . . . . 1 . 1 Interference 8 | . . . . 5 3 . . . Matter Decay 2 | . . . . . . 2 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 13 | . . . . 1 1 1 . 10 Heat Transferred 6324 | . 259 740 407 593 364 595 . 3366 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Peak Influence 156 | . 150 156 121 123 122 . . 130 Initial 51 | . . 6 51 4 47 . . 23 Average 49 | . 33 94 75 71 42 . . 40 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 1 . 1 1 . . 9 Investigation 2 | . . . . . . . . 2 Extermination 5 | . . . . . 1 . . 4 Reinforcement 5 | . . 1 . 1 . . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 7 | . 2 2 . 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 14 11 5 8 6 5 . 18 Peak Tracking Total 5 | . 5 3 3 4 2 3 . 3 Tactical Retreats 1 | . . . . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 2 | . . . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 12 | . . . . . 12 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 5 | . . . . 1 4 . . . Max in Single Turn 4 | . . . . 1 4 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 15 | . 4 1 . 1 6 . . 3 Terminals 13 | . 4 1 . 1 4 . . 3 Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 32 | . 8 2 . 1 14 . . 7 Successful 16 | . 5 . . . 7 . . 4 Failed 16 | . 3 2 . 1 7 . . 3 Catastrophic 3 | . 1 1 . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . . . . 2 Terminals 27 | . 8 2 . 1 9 . . 7 Fabricators 2 | . . . . . 2 . . . Repair Stations 3 | . . . . . 3 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . 5 . . . 4 . . 4 Record 3 | . . . . . . . . 3 Emergency Access Points 2 | . 1 . . . 1 . . . Locate Traps 1 | . . . . . . . . 1 Disarm Traps 3 | . . . . . 3 . . . Dispatch Records 1 | . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . Zone Layout 2 | . 2 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 3 1 . 1 5 . . 3 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 32 | . . . . . 32 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 5843 | 117 517 306 626 393 1601 480 36 1767 Spaces Moved 4161 | 79 386 162 481 172 1221 369 31 1260 Core 27 | 27 . . . . . . . . Treads . | . . . . . . . . . Legs 4133 | 51 386 162 481 172 1221 369 31 1260 Wheels 1 | 1 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 123 | 128 120 139 121 140 120 120 120 123 Slowest Speed 190 | 190 120 190 190 190 120 120 120 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 5 56 21 67 17 21 60 6 22 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 33 | . . . . . 33 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 33 | . . . . . 33 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 4675 | 96 411 194 509 299 1341 394 30 1401 Wait 189 | . 1 2 4 75 66 15 . 26 Move 4153 | 78 385 161 480 171 1220 368 30 1260 Hop . | . . . . . . . . . Pick Up 82 | 9 5 4 5 14 18 1 . 26 Fast Attach . | . . . . . . . . . Attach 39 | 7 3 1 1 6 5 1 . 15 Detach 11 | 2 1 . . 2 2 1 . 3 Swap 10 | . . 2 1 3 1 . . 3 Drop 47 | . . . 6 12 12 2 . 15 Fire 132 | . 16 24 7 15 14 6 . 50 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 12 | . . . 5 1 3 . . 3 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 15) 239 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 11) 635 | -10/Materials | Entered another Materials area 635 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 895 | -9/Materials | Discovered new exit (range 12) 941 | -9/Materials | Entered Mines 1122 | -9/Mines | Learned Materials security intel 1128 | -9/Mines | Learned Materials security intel 1530 | -9/Mines | Discovered new exit (range 11) 1567 | -9/Mines | Entered Materials 1567 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1953 | -8/Materials | Discovered new exit (range 5) 1960 | -8/Materials | Entered Factory 1960 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2181 | -7/Factory | Build established: Gunner 2219 | -7/Factory | Discovered new exit (range 16) 2371 | -7/Factory | Repaired Med. Armor Plating 3561 | -7/Factory | Entered Lower Caves 3961 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4034 | -7/Lower Caves | Discovered new exit (range 6) 4041 | -7/Lower Caves | Entered another Lower Caves area 4057 | -7/Lower Caves | Discovered new exit (range 17) 4077 | -7/Lower Caves | Entered Factory 4077 | -6/Factory | Evolved 2 slots: Utility x2 4804 | -6/Factory | Spotted B-75 Beast 5410 | -6/Factory | Lost 6 parts (2p2n2u) 5751 | -6/Factory | Lost 4 parts (2n1u1w) 5844 | -6/Factory | Self-destructed Last Messages --------------- 05711_ Slug penetrates Wall. 05714_ Penetrated by Slug. 05714_ Imp. Spread Laser destroyed. 05714_ Slug penetrates Wall. 05720_ Penetrated by Slug. 05720_ Flexi-carbon Leg destroyed. 05722_ H-66 Slayer suffers critical hit (Burn). 05723_ Penetrated by Slug. 05725_ Lgt. Fission Core melted. 05725_ Flexi-carbon Leg melted. 05725_ H-66 Slayer destroyed. 05728_ P-60 Hacker suffers critical hit (Burn). 05728_ Mic. Nuclear Core melted. 05728_ Shock Rifle melted. 05728_ P-60 Hacker destroyed. 05775_ Acquired Phase Shifter. 05808_ K-01 Serf cleans the Matter Pump. 05824_ K-01 Serf cleans the Pressure Siphon. 05827_ ALERT: Rogue bot located, Programmers report to Factory Zone 5G. 05828_ K-01 Serf cleans the Pressure Siphon. 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"""" #??# """" """" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Core Analysis 9 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberSlugShield Manual? 0 Play Time 00:41:16 Cumulative 16.4 hours Start 2024.04.10 @ 21:21:55 End 2024.04.10 @ 22:14:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 0 Adventurer 29 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 541265dc-7ec6-44c2-ae34-eb799610a423