Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.08 @ 21:17:02 Player: 7604 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (3115) 3115 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 7541 Bonus ------- High Alert Combat Kills 11 Met Data Miner 300 Cogmind --------- Core Integrity 605/700 Matter 290/300 Energy 74/200 System Corruption 4% Temperature Cool (0) Movement Treading (305) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (4) --- Advanced Treads > --- UTILITY (6) ------ High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Advanced EMP Blaster > --- INVENTORY (20) --- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Improved Heat Sink Improved Heat Sink Light Armor Plating Reflective Plating Force Field Heavy Particle Gun Heavy Laser Gatling Laser Heavy Particle Cannon Ion Cannon Plasma Cannon Enhanced Autogun Plasma Cutter Axe Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Structural Scanner Improved Signal Interpreter Improved Light Armor Plating Reflective Plating > --- WEAPON ----------- Heavy Particle Gun Cooled Pulse Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Improved Heat Sink Improved Heat Sink Light Armor Plating Reflective Plating Heavy EM Shotgun Particle Gun Particle Gun Heavy Particle Cannon Ion Cannon Plasma Cannon Enhanced Autogun Advanced EMP Blaster Plasma Cutter Axe [Rating: 44] Favorites ----------- Power Cold Fusion Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Reflective Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Slots Evolved 6 | . . . 2 2 . 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 4 | . . . 1 1 . 2 . . . Weapon . | . . . . . . . . . . Parts Attached 102 | 6 5 13 13 38 15 10 1 . 1 Power 12 | 1 . 2 2 4 3 . . . . Engine 8 | 1 . 1 1 3 2 . . . . Core 3 | . . 1 1 1 . . . . . Reactor 1 | . . . . . 1 . . . . Propulsion 36 | 2 2 5 6 15 6 . . . . Treads 15 | . . . . 9 6 . . . . Leg 21 | 2 2 5 6 6 . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 2 1 5 7 . 5 . . . Device 9 | . 1 1 2 3 . 2 . . . Storage 3 | 1 1 . 1 . . . . . . Processor 3 | . . . . 2 . 1 . . . Hackware . | . . . . . . . . . . Protection 6 | . . . 2 2 . 2 . . . Artifact . | . . . . . . . . . . Weapon 33 | 2 1 5 . 12 6 5 1 . 1 Energy Gun 15 | . . 3 . 6 2 3 1 . . Energy Cannon 3 | . . . . . 2 1 . . . Ballistic Gun 6 | 2 1 . . 3 . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . Launcher 3 | . . . . 2 . . . . 1 Special Weapon 2 | . . . . . 2 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . 1 . 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . 4 2 1 . . . Parts Lost 15 | . . 1 1 8 . 1 . . 4 Power 2 | . . . . 2 . . . . . Propulsion 6 | . . 1 . 3 . . . . 2 Utility 5 | . . . 1 1 . 1 . . 2 Weapon 2 | . . . . 2 . . . . . Highest Loss Streak 4 | . . 1 1 4 . 1 . . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 96 99 96 89 99 98 100 100 100 Engine 4 | . 14 11 . 4 7 . . . . Core 2 | . . 2 10 3 . . . . . Reactor 2 | . . . . . 1 7 7 7 7 Treads 16 | . . . . 8 35 30 30 30 30 Leg 14 | . 28 28 32 24 . . . . . Device 16 | . 11 14 18 16 9 16 23 23 23 Storage 9 | . 14 14 11 9 9 7 7 7 7 Processor 5 | . . . . 8 9 7 7 7 7 Protection 4 | . . . 2 1 9 12 7 7 7 Energy Gun 12 | . . 18 20 9 11 12 15 15 14 Energy Cannon 1 | . . . . . 6 2 . . . Ballistic Gun 3 | . 28 6 . 2 . . . . . Peak Build Rating 44 | 6 7 19 29 33 38 44 44 44 44 Average Rating 29 | 4 6 13 25 24 33 42 43 44 43 On Entrance 25 | . 6 7 19 25 33 38 43 44 44 Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 12 18 26 57 58 65 71 67 67 69 Greatest Support 84 | 20 20 30 55 82 84 84 84 84 84 Greatest Overweight (x) 3 | 1 . 1 1 3 . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 Average Capacity 17 | 6 9 10 17 20 20 20 20 20 20 Most Carried 20 | 1 9 10 11 20 20 20 19 19 20 Average Carried 14 | . 4 9 9 11 19 17 18 19 19 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 Final Carried 20 | 1 9 9 10 18 20 18 19 19 20 Class Distribution -------------------- 66% | Scavenger-Mutant 25% | Scavenger-Skirmisher 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Matter Collected 1545 | 191 209 173 129 573 160 87 23 . . Remotely . | . . . . . . . . . . Salvage Created 3915 | . 252 461 396 1701 647 300 62 . 96 Parts 201 | . 17 21 26 94 28 13 1 . 1 Haulers Intercepted 5 | . 1 . . 4 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 . . Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Combat Hostiles Destroyed 78 | . 8 10 13 29 11 5 . . 2 Melee 4 | . . 3 . 1 . . . . . Guns 63 | . 8 6 13 27 6 2 . . 1 Cannons 5 | . . 1 . . 3 1 . . . AOE 2 | . . . . 1 . . . . 1 Classes Destroyed 11 | . 4 2 1 1 2 1 . . . Hauler 5 | . 1 . . 4 . . . . . Recycler 3 | . . 1 . 2 . . . . . Operator 2 | . . . . . 2 . . . . Watcher 7 | . 1 . 2 2 1 1 . . . Swarmer 19 | . 6 3 6 4 . . . . . Grunt 39 | . 2 5 6 17 6 2 . . 1 Brawler 2 | . . . . 1 . 1 . . . Duelist 1 | . . . 1 . . . . . . Sentry 14 | . . 2 . 7 4 1 . . . Hunter 1 | . . . . . 1 . . . . Programmer 2 | . . . . . . 1 . . 1 Best Kill Streak 7 | . 3 3 5 7 2 3 . . 1 Combat Bots Only 7 | . 3 3 5 7 2 3 . . 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . 1 . . . . 1 Melee 1 | . . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Hostile Shots Fired 554 | . 94 39 74 163 67 78 . . 39 Missed 197 | . 30 18 31 55 15 37 . . 11 Damage Taken 3651 | . 413 357 312 1281 613 262 . . 413 Core 528 | . 107 92 62 150 22 20 . . 75 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 1108 | . 141 57 102 371 181 101 . . 155 Regen/Repaired (Parts) 83 | . . . . . 83 . . . . Core Remaining (%) 68 | 100 . 20 84 . 68 . . . . Volleys Fired 298 | . 45 29 24 103 48 31 2 . 16 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 140 | . 40 140 140 140 135 135 89 . 96 Shots Fired 508 | . 90 46 46 147 95 55 4 . 25 Gun 454 | . 90 38 46 145 67 43 4 . 21 Cannon 48 | . . 8 . . 28 12 . . . Launcher 6 | . . . . 2 . . . . 4 Special . | . . . . . . . . . . Kinetic 171 | . 90 24 . 57 . . . . . Thermal 331 | . . 22 46 88 95 55 4 . 21 Explosive . | . . . . . . . . . . Electromagnetic 6 | . . . . 2 . . . . 4 Robot Hit Streak 54 | . 10 11 7 54 18 13 8 . 10 Robot Miss Streak 4 | . 4 4 3 4 2 1 . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . 3 . 3 4 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . Shots Hit Robots 398 | . 62 37 28 127 77 46 3 . 18 Core Hits 158 | . 21 15 17 65 21 13 1 . 5 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 11 | . . 2 1 6 . 1 . . 1 Burn 10 | . . 1 1 6 . 1 . . 1 Blast 1 | . . 1 . . . . . . . Melee Attacks 12 | . . 8 . 3 . 1 . . . Impact . | . . . . . . . . . . Slashing 12 | . . 8 . 3 . 1 . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . 5 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7449 | . 519 672 520 2447 1604 1015 55 . 617 Guns 5811 | . 519 314 520 2227 1041 760 55 . 375 Cannons 926 | . . 116 . . 555 255 . . . Explosions 389 | . . . . 147 . . . . 242 Melee 289 | . . 242 . 47 . . . . . Ramming 34 | . . . . 26 8 . . . . Kinetic 1624 | . 519 220 . 885 . . . . . Thermal 5160 | . . 210 520 1389 1596 1015 55 . 375 Explosive . | . . . . . . . . . . Electromagnetic 342 | . . . . 100 . . . . 242 Impact . | . . . . . . . . . . Slashing 289 | . . 242 . 47 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 1 1 . . . 4 Average Corruption 1 | . . . . 1 1 . . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 10 | . . . . 2 8 . . . . Message Errors 1 | . . . . . 1 . . . . Matter Fused 3 | . . . . 1 2 . . . . Heat Flow Errors 1 | . . . . 1 . . . . . Energy Discharges 1 | . . . . . 1 . . . . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . 2 . . . . Data Loss (major) 1 | . . . . . 1 . . . . Overload Shots 2 | . . . . . . 1 . . 1 Overflow Damage 85 | . . 36 . 19 11 . . . 19 Projectiles 11 | . . . . . 11 . . . . Explosions 38 | . . . . 19 . . . . 19 Melee 36 | . . 36 . . . . . . . Knockbacks 3 | . . 1 . 2 . . . . . Impact 2 | . . . . 2 . . . . . Kinetic 1 | . . 1 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 90 | . . . . 75 . . . . 15 Shots 5 | . . . . 4 . . . . 1 Rammed 4 | . . . . 3 1 . . . . Targets Rammed 7 | . . . . 6 1 . . . . Kicked 2 | . . . . 2 . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 283 | . 12 283 165 219 90 9 . . . Average Temperature 51 | . 7 113 52 28 18 5 . . . Received Heat Transfer 1812 | . 93 81 144 873 369 60 . . 192 Effects 2 | . . 2 . . . . . . . Interference 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . . 2 2 . . . Combat Hostiles 4 | . . . . . 2 2 . . . Parts Melted 20 | . . . 2 5 4 5 . . 4 Heat Transferred 10616 | . . 555 1147 3195 2886 1982 111 . 740 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Peak Influence 444 | . 241 201 356 444 396 290 . . . Initial 159 | . . 79 40 55 159 140 . . . Average 166 | . 110 105 121 182 273 165 . . . Maximum Alert Level 2 | . 1 1 1 2 1 1 . . . Low Security (%) 63 | 100 84 95 76 63 8 59 . . . Level 1 34 | . 15 4 23 29 91 40 . . . Level 2 2 | . . . . 6 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 . . 4 3 1 . . 1 Investigation 5 | . 1 . . 2 2 . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 3 | . . . . 2 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Distress Signals 6 | . . . . 5 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 14 8 17 46 15 8 . . 14 Peak Tracking Total 10 | . 3 3 5 8 2 3 . . 10 Tactical Retreats 7 | . . 1 1 3 1 . . . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Traps Triggered 4 | . 1 . 2 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Machines Disabled 5 | . . . . 2 3 . . . . Max in Single Turn 1 | . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled 2 | . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Machines Accessed 15 | . 3 . 2 1 4 1 . 4 . Terminals 7 | . 2 . 1 1 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 61 | . 6 . 5 5 12 2 . 31 . Successful 42 | . 3 . 4 1 2 1 . 31 . Failed 19 | . 3 . 1 4 10 1 . . . Catastrophic 3 | . 1 . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 6 . 1 . 2 2 . . . Terminals 19 | . 5 . 2 5 7 . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . . . 5 . . . . Recycling Units 3 | . 1 . . . . 2 . . . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 36 | . 2 . 2 1 . . . 31 . Record 11 | . . . . . . . . 11 . Part Schematic 13 | . . . . . . . . 13 . Robot Schematic 4 | . . . . . . . . 4 . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . Branch Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . 1 . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . Reject 2 | . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 9 | . 2 . 1 1 4 1 . . . Full Trace Events 4 | . 1 . . 1 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . 1 . . . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 38 | . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 1 . . . . . . Highest-Rated Group 45 | . . 45 14 . . . . . . Highest-Rated Ally 31 | . . 31 14 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . 7 . . . . . . . Total Damage 129 | . . 129 . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 4 | . . 3 . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Turns Passed 5775 | 68 379 753 402 1470 703 620 958 122 300 Spaces Moved 2880 | 47 193 488 218 465 276 331 613 81 168 Core 6 | 6 . . . . . . . . . Treads 1587 | . . . . 118 276 331 613 81 168 Legs 1287 | 41 193 488 218 347 . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 133 152 152 152 152 152 Average Speed 146 | 114 120 125 135 171 152 152 152 152 152 Slowest Speed 330 | 120 120 190 210 330 156 152 152 152 152 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . Exploration Rate (%) 42 | 4 36 90 25 42 39 9 78 69 30 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . Known Exits Taken 7 | . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . Scrap Searched 4 | . . 1 . . . . 1 . 2 Spaces Dug 3 | . . 2 . . . 1 . . . Terrain Destroyed 8 | . . 2 . 2 2 1 . . 1 Melee 3 | . . 2 . . . 1 . . . Projectile 3 | . . . . . 2 . . . 1 AOE 2 | . . . . 2 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Total 3898 | 58 266 571 279 1003 428 391 635 80 187 Wait 509 | 5 20 19 13 361 59 12 19 . 1 Move 2871 | 46 192 487 217 464 275 330 612 80 168 Hop . | . . . . . . . . . . Pick Up 19 | 1 4 3 3 4 3 . . . 1 Fast Attach 46 | 6 1 4 6 18 6 4 1 . . Attach 18 | . . 1 6 6 2 3 . . . Detach 26 | . . 1 5 11 4 4 1 . . Swap 38 | . 4 8 1 14 7 3 . . 1 Drop 38 | . . 11 4 13 7 3 . . . Fire 298 | . 45 29 24 103 48 31 2 . 16 Melee 12 | . . 8 . 3 . 1 . . . Ram . | . . . . . . . . . . Kick 2 | . . . . 2 . . . . . Crush 5 | . . . . 4 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 16 | . . . . . 16 . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Storage -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 448 | -10/Materials | Entered Mines 521 | -10/Mines | Discovered new exit (range 10) 730 | -10/Mines | Build established: Scavenger-Mutant 733 | -10/Mines | Learned location of 1 exit from Materials 737 | -10/Mines | Learned 4 Materials zone layouts 750 | -10/Mines | Learned location of Storage (-8) 791 | -10/Mines | Core integrity fell below 50% 1042 | -10/Mines | Crushed by falling debris 1047 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1162 | -10/Mines | Discovered new exit (range 9) 1201 | -10/Mines | Entered Materials 1201 | -9/Materials | Accompanied by 1 ally 1201 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1202 | -9/Materials | Identified exit to Materials 1203 | -9/Materials | Identified exit to Mines 1258 | -9/Materials | Discovered exit to Mines (range 16) 1603 | -9/Materials | Entered another Materials area 1603 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2563 | -8/Materials | Lost 4 parts (1p1n2w) 2780 | -8/Materials | Discovered new exit (range 9) 2958 | -8/Materials | Destroyed 7 combat bots 3072 | -8/Materials | Identified exit to Storage 3073 | -8/Materials | Entered Storage 3160 | -8/Storage | Repaired Adv. Treads 3716 | -8/Storage | Discovered new exit (range 15) 3774 | -8/Storage | Identified exit to Factory 3776 | -8/Storage | Entered Factory 3776 | -7/Factory | Evolved 2 slots: Utility x2 4116 | -7/Factory | Discovered new exit (range 15) 4152 | -7/Factory | Identified exit to Lower Caves 4396 | -7/Factory | Entered Lower Caves 4585 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5069 | -7/Lower Caves | Encountered a Warlord checkpoint 5132 | -7/Lower Caves | Discovered new exit (range 12) 5146 | -7/Lower Caves | Identified exit to Lower Caves 5346 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5352 | -7/Lower Caves | Identified exit to Data Miner 5354 | -7/Lower Caves | Entered Data Miner 5354 | -7/Data Miner | Discovered new exit (range 6) 5362 | -7/Data Miner | Identified exit to Proximity Caves 5385 | -7/Data Miner | Met Data Miner 5415 | -7/Data Miner | Learned location of Section 7 (-2) 5415 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5441 | -7/Data Miner | Received God Mode back door access code from Data Miner 5476 | -7/Data Miner | Entered Proximity Caves 5510 | -6/Proximity Caves | Identified exit to Factory 5718 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5776 | -6/Proximity Caves | Self-destructed Last Messages --------------- 05761_ G-50 Soldier destroyed. 05763_ Destroyed Carbon-fiber Leg. 05772_ C-30 ARC bursts open, deploying its payload. 05772_ G-67 Veteran unfolds itself. 05772_ L-41 Fighter unfolds itself. 05772_ G-50 Soldier unfolds itself. 05772_ E-15 Imp unfolds itself. 05772_ Critical hit (Burn: +37). 05772_ Lgt. Treads destroyed. 05772_ System corrupted by crushing effect (+4). 05773_ Lgt. Treads destroyed. 05774_ Corrupted Adv. Heat Sink self-destruct mechanism malfunctions. 05775_ Adv. Heat Sink destroyed. 05775_ Reflective Plating destroyed. 05776_ Structural Scanner blown off. 05776_ Cld. Pulse Rifle blown off. 05776_ Adv. Treads blown off. 05776_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????####??????????????? | | ?????????????????????????????#######?????????????? | | ???????????????????????????##### ###?????????????? | | ??????????????????????????#### ##?????????????? | | ?????????????????????????#### #???????????????? | | ????????????????????????#### ##???????????????? | | ???????????????????????#### ###??????????????? | | ???????????????????????### ###??????????????? | | ??????????????????????### ##??????????????? | | ??????????? / ?? ####### ##??????????????? | | ??????????? # ###### ##??????????????? | | ??????????? # " ##??????????????? | | ??????????????## ??## ##??????????????? | | ???????????????????## ## ##??????????????? | | ?????????????######## #### ###??????????????? | | ????????????? ######## ##### ####??????????????? | | ???????????? ## ###???### %###???????????????? | | ????????????? % ###???### ##????????????????? | | ?????????????? g ####???## ##????????????????? | | ????????????????g g ###???## ##????????????????? | | ????????????????##l ####### ##????????????????? | | ????????????????### ####### ##????????????????? | | ?????????########### ###[]###???????????????? | | ?????????########### !=b##% ##???????????????? | | ?????????## #### [@bY% ###???????????????? | | ?????????## ## % g ###????????????????? | | ?????###### ## g ###????????????????? | | ????######### ### ##?????????????????? | | ??##### #### # ### ##?????????????????? | | ?##### ### ## # ### ##?????????????????? | | #### ### # ### # ?????????????????? | | ### ##### ## ### # ?????????????????? | | ## ######## # # ????????????????? | | ####### ? # ????????????????? | | ##???### ????????????????? | | # ###??######## # ##???????????????? | | ## ## ### ####??###########???????????????? | | ### ########### ##???????######???????????????? | | ################ ##????????????????????????????? | | ?#####???????########????????????????????????????? | | ???????????????######????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 17 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Lance | -7/Data Miner | Free Hyp. Gauss Rifle | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatMultitargetingDevice Manual? 0 Play Time 00:53:32 Cumulative 43.4 hours Start 2024.09.08 @ 20:22:42 End 2024.09.08 @ 21:17:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 0 Adventurer 31 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 40 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35e09ba1-1ffb-4dda-a44e-6667f23e2425