Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.29 @ 23:08:17 // Halloween2020/ForbiddenLore Player: Cracklepappy Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (155) 775 Value Destroyed (6185) 6185 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2162) 2162 TOTAL SCORE: 13902 Bonus ------- High Alert Combat Kills 1197 Follower Combat Kills 401 Met Imprinter 300 Was Imprinted 300 Friendly Fire -36 Cogmind --------- Core Integrity 0/1150 Matter 125/300 Energy 79/100 System Corruption 9% Temperature Cool (9) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Propulsion Shielding > --- WEAPON (5) ------- Great Axe > --- INVENTORY (4) ---- Compact Wheel Advanced Heat Sink Corruption Screen Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Medium Treads Centrium Wheel Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit Energy Well Zionite Biocell Advanced Targeting Computer Armor Integrity Analyzer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Neutron Cannon Matter Neutralizer Matter Neutralizer KE Penetrator Railgun > --- INVENTORY -------- Micro Fission Core Compact Wheel Advanced Heat Sink Advanced Heat Sink Matter Compressor Long-range Sensor Array Corruption Screen Improved System Backup Module Long-range Tractor Beam Tesla Rifle HERF Cannon Matter Neutralizer Matter Neutralizer Matter Neutralizer Smartbomb Launcher [Rating: 98] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Experimental Heat Sink Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware Makeshift Hacking Suite Protection Makeshift Armor Plating Weapon Gauss Rifle Energy Gun Phase Gun Energy Cannon Matter Neutralizer Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Segregator Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 8 | . . 2 . . . 3 2 1 Weapon 3 | . . . . . . 2 . 1 Parts Attached 175 | 8 6 8 1 4 14 32 50 52 Power 10 | 1 . 1 . . 2 1 4 1 Engine 5 | 1 . 1 . . 2 1 . . Core 4 | . . . . . . . 3 1 Reactor 1 | . . . . . . . 1 . Propulsion 26 | 2 2 1 . 1 1 5 6 8 Treads 21 | 1 2 1 . 1 1 5 6 4 Leg . | . . . . . . . . . Wheel 2 | 1 . . . . . . . 1 Hover 1 | . . . . . . . . 1 Flight 2 | . . . . . . . . 2 Utility 67 | 2 . 4 . 2 1 17 26 15 Device 28 | 1 . . . 1 . 3 15 8 Storage 10 | 1 . 1 . . . 6 . 2 Processor 4 | . . . . . . 1 2 1 Hackware 1 | . . . . . . . 1 . Protection 24 | . . 3 . 1 1 7 8 4 Artifact . | . . . . . . . . . Weapon 72 | 3 4 2 1 1 10 9 14 28 Energy Gun 12 | 2 2 . . . . 1 . 7 Energy Cannon 10 | . . . . . . . . 10 Ballistic Gun 27 | 1 . 2 . 1 6 3 9 5 Ballistic Cannon 5 | . . . . . . 3 1 1 Launcher 14 | . 2 . 1 . 3 1 4 3 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 . 4 2 . Parts Lost 60 | . . . . . 3 10 12 35 Power 4 | . . . . . 2 1 . 1 Propulsion 13 | . . . . . . 3 2 8 Utility 20 | . . . . . . 3 5 12 Weapon 23 | . . . . . 1 3 5 14 Highest Loss Streak 12 | . . . . . 2 3 6 12 Average Slot Usage (%) 91 | . 100 96 100 99 99 92 85 76 Engine 5 | . 14 11 11 11 10 5 . . Core 1 | . . . . . . . 4 3 Treads 16 | . 18 22 22 22 22 19 11 8 Device 8 | . 14 2 . 9 2 2 16 9 Storage 18 | . 14 19 22 22 22 18 17 16 Processor 1 | . . . . . . . 1 8 Protection 12 | . . 18 22 12 19 17 7 7 Energy Gun 1 | . 10 1 . . . . . 4 Energy Cannon 1 | . . . . . . . . 7 Ballistic Gun 14 | . 14 20 11 18 18 12 16 5 Ballistic Cannon 2 | . . . . . . 5 3 1 Launcher 1 | . 3 . 11 3 3 2 . . Naked Turns 23 | . . . . . . . . 23 Heaviest Build 158 | 13 15 27 25 25 34 158 91 112 Greatest Support 98 | 10 40 43 43 51 51 71 98 76 Greatest Overweight (x) 6 | 1 1 . . . . 3 3 6 Average Overweight (x) . | . . . . . . 1 . 1 Largest Inventory Capacity 34 | 6 6 8 8 8 8 34 18 18 Average Capacity 15 | 5 6 7 8 8 8 28 18 15 Most Carried 32 | 6 6 8 8 8 8 32 18 18 Average Carried 13 | 3 5 7 8 7 7 20 17 14 Final Capacity 18 | 6 6 8 8 8 8 18 18 4 Final Carried 18 | 6 6 8 8 8 8 18 18 3 Class Distribution -------------------- 36% | Mutant 28% | Scavenger-Tank 12% | Hauler-Tank 11% | Scavenger-Gunner 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Hauler-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 5720 | 313 183 509 56 20 279 1478 1998 884 Remotely 415 | . . . . . . . 415 . Salvage Created 6849 | 91 284 1094 30 . 87 1188 2311 1764 Parts 335 | 9 28 63 6 . 5 47 100 77 Haulers Intercepted 5 | . 2 2 . . . . 1 . Recyclers Shooed 12 | . . 2 . . . 3 2 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 105 | . 12 16 6 . 3 11 29 28 Melee 1 | . . . . . . . 1 . Guns 57 | . 2 16 . . 2 7 20 10 Cannons 17 | . . . . . . 4 1 12 AOE 30 | . 10 . 6 . 1 . 7 6 Classes Destroyed 16 | 3 4 3 . . 2 1 3 . Worker 16 | 1 2 1 . . . 3 3 6 Builder 4 | . . . . . . . 1 3 Tunneler 2 | 1 . . . . . . 1 . Hauler 5 | . 2 2 . . . . 1 . Recycler 16 | 1 . 3 . . . 5 5 2 Watcher 7 | . 2 . . . . 2 2 1 Swarmer 15 | . 9 . 6 . . . . . Saboteur 2 | . . . . . . . 1 1 Grunt 39 | . 3 8 . . 1 . 12 15 Brawler 2 | . . 1 . . . . 1 . Duelist 3 | . . 1 . . . . 1 1 Protector 1 | . . . . . . . 1 . Sentry 16 | . . 6 . . . 3 4 3 Hunter 14 | . . . . . 1 6 4 3 Programmer 12 | . . . . . . 2 5 5 Behemoth 1 | . . . . . 1 . . . Best Kill Streak 11 | 1 6 4 3 . 1 4 7 11 Combat Bots Only 7 | . 5 3 3 . 1 2 5 7 Max Kills in Single Turn 5 | 1 3 1 3 . 1 1 5 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 . 3 . 1 . 3 2 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Damage Taken 13067 | . 310 581 65 . 920 2668 3378 5145 Core 2026 | . 2 37 10 . 198 369 256 1154 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 73 | 100 99 . . . 38 56 74 . Volleys Fired 337 | 11 20 57 3 . 27 59 83 77 Largest 5 | 2 2 2 1 . 2 4 4 5 Hottest 421 | 60 60 60 30 . 53 144 144 421 Shots Fired 931 | 22 30 114 3 . 47 191 264 260 Gun 648 | 22 20 114 . . 40 122 202 128 Cannon 235 | . . . . . . 61 54 120 Launcher 48 | . 10 . 3 . 7 8 8 12 Special . | . . . . . . . . . Kinetic 691 | 11 10 113 . . 40 180 256 81 Thermal 177 | 11 10 1 . . . 3 . 152 Explosive 47 | . 10 . 3 . 7 8 7 12 Electromagnetic 16 | . . . . . . . 1 15 Robot Hit Streak 36 | 3 10 36 6 . 7 11 19 21 Robot Miss Streak 7 | 2 4 2 . . 3 3 7 5 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 620 | 13 17 87 2 . 32 126 195 148 Core Hits 365 | 4 33 31 6 . 15 46 138 92 Critical Hits 34 | . . 2 . . 2 5 15 10 Critical Kills 10 | . . . . . . 3 2 5 Critical Parts Destroyed 21 | . . 2 . . 1 1 13 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19645 | 149 872 1505 408 . 928 2530 6341 6912 Guns 9950 | 149 114 1498 . . 598 1646 3801 2144 Cannons 3616 | . . . . . . 746 617 2253 Explosions 6030 | . 758 . 408 . 330 135 1915 2484 Melee . | . . . . . . . . . Ramming 49 | . . 7 . . . 3 8 31 Kinetic 10243 | 70 60 1487 . . 598 2336 4418 1274 Thermal 4270 | 79 54 11 . . . 56 1128 2942 Explosive 4721 | . 758 . 408 . 330 135 764 2326 Electromagnetic 362 | . . . . . . . 23 339 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . 2 3 9 Average Corruption 3 | . . . . . . 1 2 5 Corruption Purged . | . . . . . . . . . Effects 85 | . . . . . . 10 38 37 Message Errors 11 | . . . . . . . 6 5 Matter Fused 19 | . . . . . . . 10 9 Heat Flow Errors 6 | . . . . . . 1 3 2 Energy Discharges 3 | . . . . . . 1 2 . Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . 2 2 2 Misfires 1 | . . . . . . . . 1 Targeting Errors 25 | . . . . . . 1 11 13 Weapon Failures 13 | . . . . . . 5 4 4 Overload Shots . | . . . . . . . . . Overflow Damage 572 | . 64 . . . . 34 252 222 Projectiles 151 | . . . . . . 34 . 117 Explosions 421 | . 64 . . . . . 252 105 Melee . | . . . . . . . . . Knockbacks 13 | . . . . . . 8 4 1 Impact . | . . . . . . . . . Kinetic 13 | . . . . . . 8 4 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 309 | . 31 . 11 . 26 . 120 121 Shots 14 | . 4 . 1 . 2 . 2 5 Rammed 9 | . . 3 . . . . 1 5 Targets Rammed 10 | . . 3 . . . 1 1 5 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 643 | . 12 80 . . 203 577 176 643 Average Temperature 121 | . 7 25 . . 78 142 18 197 Received Heat Transfer 2001 | . 36 195 . . 96 144 921 609 Effects 27 | . . . . . . 14 . 13 Shutdowns 6 | . . . . . . 2 . 4 Energy Bleed 2 | . . . . . . 2 . . Interference 7 | . . . . . . 3 . 4 Matter Decay 3 | . . . . . . 2 . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 5 | . . . . . . 2 . 3 Damage (major) 2 | . . . . . . 2 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations 1 | . . . . . . . 1 . Total Turns 12 | . . . . . . . 12 . Longest Duration 12 | . . . . . . . 12 . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . . . 1 1 3 Heat Transferred 4323 | 175 125 25 . . . 74 750 3174 Parts Sabotaged 3 | . . . . . . . 3 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Peak Influence 1482 | 15 329 512 354 . . 183 931 1482 Initial 442 | . 9 138 199 . . 20 89 442 Average 318 | 3 161 340 346 . . 49 262 835 Maximum Alert Level 4 | . 1 2 1 . . . 3 4 Low Security (%) 53 | 100 57 18 . . . 100 62 . Level 1 17 | . 42 52 99 . . . 15 . Level 2 12 | . . 28 . . . . 11 30 Level 3 14 | . . . . . . . 10 58 Level 4 2 | . . . . . . . . 11 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 30 | . 2 3 . . . 3 7 15 Investigation 4 | . . . . . . . 2 2 Extermination 8 | . . . . . . 3 2 3 Reinforcement 8 | . 2 3 . . . . . 3 Assault 6 | . . . . . . . 3 3 Garrison 4 | . . . . . . . . 4 Intercept . | . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . 2 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Distress Signals 6 | . 1 1 . . . . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 197 | . 18 28 6 . 7 24 48 66 Peak Tracking Total 15 | . 5 3 3 . 4 4 6 15 Tactical Retreats 15 | . . . . . . 2 4 9 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered 7 | . 4 . . . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . 1 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled 47 | . 5 3 1 . . . 22 16 Max in Single Turn 9 | . 2 1 1 . . . 9 3 Garrison Access 2 | . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed 6 | . 2 1 . . . 1 2 . Terminals 3 | . 2 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Total Hacks 15 | . 8 2 . . . 2 3 . Successful 8 | . 4 . . . . 2 2 . Failed 7 | . 4 2 . . . . 1 . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 27 | . . 2 . . . 9 12 4 Terminals 10 | . 8 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 4 | . 4 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . 1 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Jam 1 | . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 2 1 . . . 1 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 44 | . . . . . . 44 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Total Allies 13 | . . . . 8 . 4 . 1 Largest Group 8 | . . . . 8 8 4 . 1 Highest-Rated Group 245 | . . . . 245 245 225 . 50 Highest-Rated Ally 70 | . . . . 40 40 70 . 50 Zionite Dispatches 3 | . . . . . . 2 . 1 Light 1 | . . . . . . 1 . . Demo 1 | . . . . . . . . 1 Resource Resupply 1 | . . . . . . 1 . . Total Orders 9 | . . . . . . 1 8 . FOLLOW 1 | . . . . . . . 1 . DROP 1 | . . . . . . 1 . . EXPLORE 4 | . . . . . . . 4 . RETURN 3 | . . . . . . . 3 . Ally Attacks 83 | . . . . . 61 16 . 6 Total Damage 2041 | . . . . . 1222 218 . 601 Kills 13 | . . . . . 4 2 . 7 Allies Corrupted 2 | . . . . . . 1 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . Drone Launches 6 | . . . . . . . 6 . Drone Recoveries 4 | . . . . . . . 4 . Zionite Intel Received 2 | . . . . . . 1 1 . Guard Positions 1 | . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 9493 | 114 305 656 368 1345 1091 1781 2521 1312 Spaces Moved 4975 | 73 223 282 226 830 601 714 1263 763 Core 284 | 2 . . . . . . . 282 Treads 4272 | . 45 282 226 830 601 714 1263 311 Legs . | . . . . . . . . . Wheels 365 | 71 178 . . . . . . 116 Hover . | . . . . . . . . . Flight 54 | . . . . . . . . 54 Fastest Speed 37 | 50 90 160 160 160 160 160 160 37 Average Speed 157 | 86 104 160 160 160 160 199 166 122 Slowest Speed 250 | 90 160 160 160 160 160 250 230 220 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 5 58 39 51 86 77 18 37 20 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 5 | . . . . . . . 5 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . 1 1 2 . . . Spaces Dug 61 | . . . . . 55 . . 6 Terrain Destroyed 449 | . 39 . 26 . 82 77 87 138 Melee . | . . . . . . . . . Projectile 80 | . . . . . . 14 6 60 AOE 369 | . 39 . 26 . 82 63 81 78 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Total 5978 | 99 266 396 229 850 681 947 1538 972 Wait 270 | . 10 34 . 5 34 65 85 37 Move 4963 | 72 222 281 225 829 600 709 1262 763 Hop 2 | . . . . . . 2 . . Pick Up 119 | 7 3 5 . 4 2 58 18 22 Fast Attach 73 | 7 1 5 . 3 3 6 27 21 Attach 56 | . . . . . 1 13 14 28 Detach 10 | . . . . . . 1 5 4 Swap 46 | 1 5 3 1 1 10 13 9 3 Drop 92 | 1 5 8 . 8 4 20 34 12 Fire 337 | 11 20 57 3 . 27 59 83 77 Melee . | . . . . . . . . . Ram 4 | . . . . . . . . 4 Kick . | . . . . . . . . . Crush 6 | . . 3 . . . 1 1 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / Min x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 4 exits: *Fac x3 / [*Upp]) -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 115 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 3) 278 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 10) 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Utility x2 1052 | -9/Materials | Discovered new exit (range 16) 1076 | -9/Materials | Entered Mines 1426 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1444 | -9/Mines | Entered Zion 1489 | -7/Zion | Learned Factory stockpile data 1608 | -7/Zion | Given the Hacking Drone Bay 1611 | -7/Zion | Found Prototype Device 1611 | -7/Zion | Identified Hacking Drone Bay 1675 | -7/Zion | Visited the Megawrench Repair Shop 1741 | -7/Zion | Gained Derelict followers 2083 | -7/Zion | Imprinted 2085 | -7/Zion | Declared Zion's savior 2758 | -7/Zion | Discovered new exit (range 16) 2789 | -7/Zion | Entered Proximity Caves 2789 | -6/Proximity Caves | Accompanied by 8 allies 3144 | -6/Proximity Caves | Spotted B-75 Beast 3225 | -6/Proximity Caves | Learned Factory trap positions 3303 | -6/Proximity Caves | Build established: Derelict-Mutant 3671 | -6/Proximity Caves | Core integrity fell below 50% 3719 | -6/Proximity Caves | Destroyed B-75 Beast 3859 | -6/Proximity Caves | Discovered new exit (range 9) 3880 | -6/Proximity Caves | Entered Factory 3880 | -6/Factory | Accompanied by 1 ally 3880 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 3881 | -6/Factory | Loaded intel: 80 trap records 4097 | -6/Factory | Retrieved Zion intel report: Guard Positions 4098 | -6/Factory | Zion Resource Resupply teleported in 4241 | -6/Factory | Repaired Gauss Rifle 4547 | -6/Factory | Build established: Hauler-Tank 4782 | -6/Factory | Lost 3 parts (1n1u1w) 4931 | -6/Factory | Zion Light squad teleported in 5092 | -6/Factory | Lost 3 parts (1u2w) 5244 | -6/Factory | Terminal network hard line cut 5523 | -6/Factory | Discovered new exit (range 10) 5661 | -6/Factory | Entered another Factory area 5661 | -5/Factory | Evolved 2 slots: Utility x2 5797 | -5/Factory | Build established: Scavenger-Tank 5983 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6139 | -5/Factory | Discovered new exit (range 5) 6480 | -5/Factory | Found Prototype Launcher 6481 | -5/Factory | Identified Tesla Bomb Launcher 6831 | -5/Factory | Discovered new exit (range 5) 6885 | -5/Factory | Found Hvy. Reflective Plating 7215 | -5/Factory | Terminal network hard line cut 7289 | -5/Factory | Discovered new exit (range 12) 7751 | -5/Factory | Discovered new exit (range 14) 7761 | -5/Factory | First assault squad dispatched 7941 | -5/Factory | Lost 4 parts (2u2w) 8128 | -5/Factory | Lost 6 parts (2n3u1w) 8182 | -5/Factory | Entered another Factory area 8182 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8476 | -4/Factory | First assault squad dispatched 8557 | -4/Factory | Garrison activated, responded to threat 8615 | -4/Factory | Build established: Scavenger-Gunner 8616 | -4/Factory | Destroyed 7 combat bots 8791 | -4/Factory | Lost 12 parts (1p3n4u4w) 9241 | -4/Factory | Lost 9 parts (2n3u4w) 9297 | -4/Factory | Released all parts (13) 9322 | -4/Factory | Lost 5 parts (3u2w) 9366 | -4/Factory | Core integrity fell below 50% 9398 | -4/Factory | Lost 3 parts (1n2w) 9443 | -4/Factory | Core integrity fell below 20% 9477 | -4/Factory | Zion Demo squad teleported in 9484 | -4/Factory | Garrison activated, responded to threat 9490 | -4/Factory | P-70 Sage assimilated allied E8-EMM(d) 9491 | -4/Factory | Spotted B-86 Titan 9494 | -4/Factory | Destroyed by B-86 Titan with Railgun Last Messages --------------- [ 1 : Recon ] [ 2 : Hacking Resupply ] [ 3 : B1-I72(i)/Fire(4) ] [ 4 : E8-EMM(d)/Demo(1) ] >>\\ZION-DISPATCH-4 [ Target locked, reinforcements inbound... ] 09477_ E8-EMM(d): "For Zion!" 09477_ S-27 Virus destroyed. 09478_ Detecting system override signal. 09479_ S-27 Virus destroyed. 09480_ K-01 Serf collects debris. 09482_ S-27 Virus destroyed. 09483_ ALERT: Suspicious activity at Terminal F004. Dispatching Investigation squad. 09484_ The unstable cave ceiling collapses. 09484_ ALERT: Activating Garrison Access F003. 09490_ P-70 Sage hacks E8-EMM(d), assimilated. 09491_ Fusion Modulator explodes. 09494_ Acquired Great Axe. 09494_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????## """ ?"" ????????? | | ??????????????????????????# """?""" #???????? | | ?????????????????????????## "???""" #???????? | | ?????????????????????????# ???? #???????? | | ?????????????????????????## "???????? #???????? | | ?????????????????????????# "????????##???????? | | ?????????????????????????# # #?????????????????? | | ?????????????????????????# # #?????????????????? | | ?????????????????????????##### #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #????? #??????????? | | ?????????????????????????????# ###### #??????????? | | ?????????????????????????????# """ #??????????? | | ????????????????????########## "T" #??????????? | | ????????????????????# ] # ##?????????? | | ????????????????????# # #?????????? | | ????????????????????#! """ + !o +?????????? | | ????????????????????# """ # ! #?????????? | | ????????????????????# """ # #?????????? | | ????????????????????# ## #?????????? | | ???????????????????######### #?????????? | | ???????????????????# ; #?????????? | | ???????????????????# ! ; #?????????? | | ???????????????????# """ ; #?????????? | | ???????????????????# """ #?????????? | | ???????????????????# """ @=!; ???????? | | ???????????????????# "" ==!; #??????? | | ???????????????????# "" =!!; ## #??????? | | ???????????????????# ; #?????????? | | ???????????????????# # #?????????? | | ???????????????????#######+## ;;BB;;##?????????? | | ????????????????????????????? ;#BB###??????????? | | ????????????????????????????? #####????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 18 Energy Capacity 1670 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Prevention 20 Armor Coverage 1200 Resistance: TH 25 Resistance: EM 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonTeslaNullifier Manual? 0 Play Time 01:15:03 Cumulative 249.1 hours Start 2020.10.29 @ 21:40:53 End 2020.10.29 @ 23:08:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 263 Rogue 263 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 543f8d92-f8e5-4e57-a2e1-4c906f6a2c59