Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.03 @ 18:24:02 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (83) 415 Value Destroyed (2952) 2952 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (-18) -18 TOTAL SCORE: 7549 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 85 Met Data Miner 300 Friendly Fire -436 Cogmind --------- Core Integrity 784/850 Matter 290/300 Energy 200/200 System Corruption 0% Temperature Cool (1) Movement Treading (180) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Medium Treads Improved Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Target Analyzer Core Analyzer > --- WEAPON (2) ------- Improved EM Shotgun Shock Rifle > --- INVENTORY (20) --- Light Fission Core Light Treads High-capacity Matter Pod (200) Improved Sensor Array Armor Integrity Analyzer Hardened Medium Armor Plating Improved Light Armor Plating Layered Medium Armor Plating Focal Shield Hardlight Generator Force Field Makeshift System Restoration Module Improved EM Shotgun Ion Cannon Ion Cannon Heavy Ion Cannon Heavy Machine Gun Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Target Analyzer Core Analyzer Improved Medium Armor Plating Force Field > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Light Fission Core Light Treads High-capacity Matter Pod Improved Sensor Array Armor Integrity Analyzer Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Layered Medium Armor Plating Focal Shield Hardlight Generator Makeshift System Restoration Module Improved EM Shotgun Improved EM Shotgun Ion Cannon Ion Cannon Heavy Ion Cannon Heavy Machine Gun Heavy Missile Launcher Heavy Missile Launcher [Rating: 55] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . . . Utility 5 | . . 2 1 1 . . . . 1 Weapon . | . . . . . . . . . . Parts Attached 95 | 6 7 19 17 7 5 8 1 6 19 Power 9 | 1 1 2 1 1 . . . . 3 Engine 5 | 1 1 2 . . . . . . 1 Core 4 | . . . 1 1 . . . . 2 Reactor . | . . . . . . . . . . Propulsion 19 | 2 . 5 5 2 1 . . 2 2 Treads 16 | 2 . 2 5 2 1 . . 2 2 Leg 3 | . . 3 . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | 1 5 6 5 2 1 4 1 . 7 Device 14 | . . 4 1 1 1 2 1 . 4 Storage 7 | 1 5 . 1 . . . . . . Processor 3 | . . . . 1 . 1 . . 1 Hackware . | . . . . . . . . . . Protection 8 | . . 2 3 . . 1 . . 2 Artifact . | . . . . . . . . . . Weapon 35 | 2 1 6 6 2 3 4 . 4 7 Energy Gun 20 | 1 1 3 4 1 2 2 . 2 4 Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 8 | 1 . 3 2 . . 2 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . . 1 1 . . 2 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . . . . Parts Lost 6 | . 2 . . . . . . . 4 Power 1 | . 1 . . . . . . . . Propulsion 1 | . . . . . . . . . 1 Utility 2 | . . . . . . . . . 2 Weapon 2 | . 1 . . . . . . . 1 Highest Loss Streak 4 | . 1 . . . . . . . 4 Average Slot Usage (%) 99 | . 99 98 100 99 100 100 100 100 99 Engine 4 | . 14 11 . . . . . . . Core 5 | . . . 8 7 7 7 7 7 12 Treads 24 | . 28 4 27 29 30 30 30 30 25 Leg 3 | . . 17 . . . . . . . Device 10 | . . 15 12 14 15 7 7 7 12 Storage 18 | . 27 22 18 15 15 15 15 15 13 Processor 6 | . . . . 7 7 14 15 15 13 Protection 6 | . . 5 14 7 7 7 7 7 6 Energy Gun 13 | . 13 7 17 14 14 14 15 14 12 Ballistic Gun 4 | . 14 14 . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 100 | 10 69 82 89 91 91 92 89 89 100 Greatest Support 98 | 40 40 40 60 80 80 80 80 88 98 Greatest Overweight (x) 4 | . 1 4 1 1 1 1 1 1 1 Average Overweight (x) 1 | . . 2 1 1 1 1 1 . 1 Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 16 20 20 20 20 20 20 20 20 Most Carried 20 | 4 11 20 20 20 20 20 20 20 20 Average Carried 16 | 2 6 14 19 19 20 19 20 19 19 Final Capacity 20 | 6 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 8 20 20 20 20 20 20 20 19 Class Distribution -------------------- 60% | Scavenger-Mutant 23% | Hauler-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 1915 | 262 64 573 385 75 130 112 . 140 174 Remotely . | . . . . . . . . . . Salvage Created 3856 | 87 424 771 1013 75 364 285 . 436 401 Parts 167 | 1 28 42 42 3 10 14 . 13 14 Haulers Intercepted 5 | . 1 2 1 . . . . . 1 Recyclers Shooed 3 | . . 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 31 | . . . . . 5 9 . 17 . Prevented 6 | . . . . . 1 5 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 65 | . 9 13 13 1 10 5 . 9 5 Guns 41 | . 9 13 9 . 1 4 . 2 3 Cannons 1 | . . . . . . . . . 1 AOE 20 | . . . 3 . 9 . . 7 1 Classes Destroyed 12 | 1 5 2 2 . 1 1 . . . Worker 1 | . 1 . . . . . . . . Builder 4 | . . . 4 . . . . . . Hauler 5 | . 1 2 1 . . . . . 1 Recycler 5 | 1 . 2 2 . . . . . . Watcher 2 | . 1 . . . . . . . 1 Swarmer 6 | . 2 3 . . 1 . . . . Grunt 45 | . 7 6 11 . 5 4 . 8 4 Brawler 3 | . . 1 . . 1 . . 1 . Duelist 1 | . . . . . 1 . . . . Sentry 7 | . . 3 1 1 2 . . . . Hunter 1 | . . . 1 . . . . . . Programmer 2 | . . . . . . 1 . . 1 Enhanced Grunt 1 | . . . . . . . . 1 . Best Kill Streak 9 | 1 4 5 7 1 9 4 . 6 4 Combat Bots Only 9 | . 4 3 4 1 9 4 . 6 4 Max Kills in Single Turn 3 | 1 1 1 2 1 3 1 . 3 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 1 . 3 . . 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Damage Taken 3073 | . 410 492 418 90 271 245 . 364 783 Core 286 | . 46 72 40 . 28 15 . 19 66 Absorbed by Shields 333 | . . 168 41 45 39 . . . 40 Core Remaining (%) 89 | 100 81 82 92 . . . . 91 . Volleys Fired 183 | 2 39 57 30 4 8 9 . 12 22 Largest 2 | 2 2 2 2 2 2 2 . 2 2 Hottest 120 | 60 60 90 90 90 90 100 . 100 120 Shots Fired 353 | 4 78 114 60 7 13 18 . 19 40 Gun 331 | 4 78 114 60 6 10 18 . 14 27 Cannon 12 | . . . . . . . . . 12 Launcher 10 | . . . . 1 3 . . 5 1 Special . | . . . . . . . . . . Kinetic 145 | 2 39 102 . . . 2 . . . Thermal 34 | . 14 8 . . . . . . 12 Explosive 10 | . . . . 1 3 . . 5 1 Electromagnetic 164 | 2 25 4 60 6 10 16 . 14 27 Robot Hit Streak 27 | 2 14 17 17 19 27 19 . 15 15 Robot Miss Streak 4 | 1 4 4 4 . 1 . . 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . 1 2 2 . . 2 . 1 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 . 1 1 Shots Hit Robots 271 | 3 50 82 55 6 13 17 . 16 29 Core Hits 179 | 2 20 35 42 2 27 9 . 25 17 Critical Hits 3 | . . . 1 . . 2 . . . Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6296 | 31 632 1052 1266 114 890 336 . 1202 773 Guns 3546 | 31 545 1004 887 114 132 336 . 181 316 Cannons 277 | . . . . . . . . . 277 Explosions 2349 | . 47 . 343 . 758 . . 1021 180 Melee . | . . . . . . . . . . Ramming 124 | . 40 48 36 . . . . . . Kinetic 1176 | 6 206 914 . . . 50 . . . Thermal 1015 | . 151 70 343 . 146 . . . 305 Explosive 1785 | . . . . . 612 . . 1021 152 Electromagnetic 2196 | 25 235 20 887 114 132 286 . 181 316 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . 1 2 2 3 2 . . Average Corruption 2 | . . . 1 2 2 2 1 . . Corruption Purged 3 | . . . . . . 1 2 . . Effects 18 | . . . . . 10 8 . . . Message Errors 7 | . . . . . 6 1 . . . Matter Fused 2 | . . . . . . 2 . . . Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 4 | . . . . . 3 1 . . . Data Loss (minor) 4 | . . . . . 1 3 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 27 | . . . . . . . . . 27 Projectiles 27 | . . . . . . . . . 27 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . Impact 1 | . . 1 . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 113 | . 37 20 . . 56 . . . . Shots 3 | . 1 . . . 2 . . . . Rammed 11 | . 5 4 2 . . . . . . Targets Rammed 15 | . 5 6 4 . . . . . . Kicked 2 | . . 2 . . . . . . . Crushed 2 | . . . 2 . . . . . . Highest Temperature 293 | 40 100 72 293 6 6 187 . 3 90 Average Temperature 39 | 20 33 11 78 6 3 69 . 2 36 Received Heat Transfer 909 | . 147 157 201 24 70 90 . 141 79 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . 1 1 . 1 . . . Combat Hostiles 3 | . . . 1 1 . 1 . . . Parts Fried 7 | . . . 5 1 . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . 1 . . . . . . 5 Heat Transferred 1295 | . 275 150 350 . 100 . . . 420 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . 1 . 5 . 2 . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Peak Influence 477 | 5 234 342 477 209 . . . . 309 Average Influence 156 | 1 84 149 281 156 . . . . 158 Maximum Alert Level 2 | . 1 1 2 1 . . . . 1 Low Security (%) 74 | 100 99 77 24 90 . . . . 75 Level 1 23 | . . 22 64 9 . . . . 24 Level 2 1 | . . . 10 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . 2 . 1 . . . . . 1 Investigation 2 | . 1 . . . . . . . 1 Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 . 1 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 5 | . 1 2 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 92 | . 18 24 16 1 8 5 . 11 9 Peak Tracking Total 7 | . 5 5 4 1 7 4 . 7 3 Tactical Retreats 2 | . 1 1 . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 3 | . . . 1 1 . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 2 | . . 1 . . . . . . 1 Max in Single Turn 1 | . . 1 . . . . . . 1 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 16 | . 2 4 1 2 . . 3 . 4 Terminals 8 | . 1 3 1 1 . . . . 2 Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . 1 . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 73 | . 8 23 2 4 . . 27 . 9 Successful 56 | . 6 19 . 2 . . 27 . 2 Failed 16 | . 1 4 2 2 . . . . 7 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . Manual 23 | . 8 8 1 3 . . . . 3 Terminals 27 | . 6 12 2 3 . . . . 4 Fabricators 3 | . . . . . . . . . 3 Repair Stations 12 | . . 11 . 1 . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 37 | . 2 6 . 2 . . 27 . . Record 6 | . . . . . . . 6 . . Part Schematic 13 | . . . . . . . 13 . . Robot Schematic 5 | . . . . . . . 5 . . Robot Analysis 4 | . 1 3 . . . . . . . Prototype ID Bank 4 | . . 1 . . . . 3 . . Branch Access Points 1 | . . . . 1 . . . . . Terminal Index 3 | . 1 1 . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks 10 | . . 10 . . . . . . . Scan Component 5 | . . 5 . . . . . . . Repair 5 | . . 5 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 8 | . 4 3 . . . . . . 1 Terminals 5 | . 2 3 . . . . . . . Track 1 | . 1 . . . . . . . . Botnet 3 | . 1 2 . . . . . . . Operators 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Recyclers 1 | . 1 . . . . . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Jam 1 | . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 3 1 1 . . . . 4 Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 13 . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . 5 . . . . . . . Time 136 | . . 136 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 9 | . . . . . . . . 1 8 Largest Group 8 | . . . . . . . . 1 8 Highest-Rated Group 169 | . . . . . . . . 94 169 Highest-Rated Ally 94 | . . . . . . . . 94 31 Total Orders 1 | . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . 1 Ally Attacks 15 | . . . . . . . . 8 7 Total Damage 194 | . . . . . . . . 138 56 Kills 2 | . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total 4 | . 1 3 . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 5771 | 93 890 1007 658 374 682 490 144 641 792 Spaces Moved 2574 | 49 333 306 277 188 354 249 80 354 384 Core 3 | 3 . . . . . . . . . Treads 2343 | 46 333 78 277 188 354 249 80 354 384 Legs 228 | . . 228 . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 180 180 160 180 Average Speed 179 | 153 160 212 180 180 180 180 180 168 180 Slowest Speed 240 | 160 180 240 180 180 180 180 180 180 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 5 53 32 26 6 56 51 69 53 18 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 5 | . . . . . 1 3 . 1 . Spaces Dug 10 | . . . . 10 . . . . . Terrain Destroyed 146 | . 4 . 24 10 40 . . 56 12 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 146 | . 4 . 24 10 40 . . 56 12 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Total 3403 | 60 615 566 381 219 386 275 80 378 443 Wait 408 | . 218 138 23 11 16 . . . 2 Move 2565 | 48 332 305 276 187 353 248 79 353 384 Hop . | . . . . . . . . . . Pick Up 70 | 4 8 26 13 5 1 4 . 3 6 Fast Attach 18 | 6 1 4 2 . . 1 . . 4 Attach 17 | . 2 4 5 2 . . . . 4 Detach . | . . . . . . . . . . Swap 60 | . 4 11 10 5 5 7 1 6 11 Drop 66 | . 6 15 18 5 3 6 . 4 9 Fire 183 | 2 39 57 30 4 8 9 . 12 22 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 6 | . . 6 . . . . . . . Crush 9 | . 5 . 4 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 54 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Central database locked down 302 | -10/Materials | Build established: Mutant 717 | -10/Materials | Discovered new exit (range 12) 922 | -10/Materials | Discovered new exit (range 15) 984 | -10/Materials | Entered another Materials area 984 | -9/Materials | Evolved 2 slots: Utility x2 1201 | -9/Materials | Repaired Lgt. Treads 1228 | -9/Materials | Repaired Lgt. Treads 1261 | -9/Materials | Repaired Shield Generator 1282 | -9/Materials | Build established: Hauler-Mutant 1289 | -9/Materials | Repaired Lgt. Assault Rifle 1316 | -9/Materials | Repaired Sml. Laser 1881 | -9/Materials | Discovered new exit (range 12) 1991 | -9/Materials | Entered another Materials area 1991 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2554 | -8/Materials | Discovered new exit (range 8) 2649 | -8/Materials | Entered Factory 2649 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2743 | -7/Factory | Build established: Scavenger-Mutant 2852 | -7/Factory | Identified exit to Lower Caves 3023 | -7/Factory | Entered Lower Caves 3380 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3416 | -7/Lower Caves | Destroyed 9 combat bots 3522 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3664 | -7/Lower Caves | Discovered new exit (range 10) 3705 | -7/Lower Caves | Entered another Lower Caves area 3707 | -7/Lower Caves | Discovered new exit (range 8) 3974 | -7/Lower Caves | Learned Factory emergency access door positions 4123 | -7/Lower Caves | Encountered a Warlord checkpoint 4185 | -7/Lower Caves | Discovered new exit (range 3) 4195 | -7/Lower Caves | Entered Data Miner 4195 | -7/Data Miner | Discovered new exit (range 6) 4230 | -7/Data Miner | Met Data Miner 4267 | -7/Data Miner | Learned location of Section 7 (-2) 4267 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4292 | -7/Data Miner | Received God Mode back door access code from Data Miner 4339 | -7/Data Miner | Entered Proximity Caves 4463 | -6/Proximity Caves | Escorted by Enhanced Grunt 4967 | -6/Proximity Caves | Discovered new exit (range 9) 4980 | -6/Proximity Caves | Entered Factory 4980 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5772 | -6/Factory | Self-destructed Last Messages --------------- 05704_ Acquired 6 matter. 05709_ U-05 Engineer lays Concrete. 05725_ ALERT: Derelict incursion at Garrison Access F002, dispatching Demolisher response squad. 05738_ WI-2SZ(g): "Scrap the Unaware! For freedom!" 05746_ YL-X5A(s) destroyed. 05748_ F3-1NP(b) destroyed. 05748_ YW-FUV(s) destroyed. 05748_ 7C-Y0Z(s) destroyed. 05748_ A0-MNZ(g) destroyed. 05748_ ZJ-CE7(s) destroyed. 05748_ WI-2SZ(g) destroyed. 05751_ Dropped Lgt. Treads. 05752_ I2-2SF(g) destroyed. 05758_ Construction Platform disabled. 05761_ T-07 Excavator destroyed. 05764_ Shock Rifle destroyed. 05768_ Lgt. Treads destroyed. 05769_ Imp. Medium Armor Plating destroyed. 05771_ Med. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????# " "" # """ "" | | ????????????????????????????????# " [# """ "" | | ????????????????????????????????# " # """ "" | | ????????????????????????????????# " + | | ????????????????????????????????# # | | ????????????????????????????????#######+# | | ??????????????????????????????????????# ###### # | | ??????????????????????????????????????# #???# | | ??????????????????????????????????????# ##### | | ??????????????????????????????????????# | | ??????????????????????????????????????# % | | ??????????????????????????????????????# """""" != | | ??????????????????????????????????????# """" " % | | ????????????#############+############# """"!!* ! | | ??????????? = """" ! | | ??????????? *%= !!! | | ?????????? ! =% ! | | ?????????? / * | | ?????????? dd % | | ?????????????????## ####+################# | | ??????????????????# [%=% # ??????????????? | | ??????????????????#"" # ""????????????? | | ??????????????????#"" # """ ??????????? | | ??????????????????#G # """ ?????????? | | ??????????????????#"" # ??????????? | | ??????????????????#"" @ # """ ?????????? | | ??????????????????# Y # """ ?????????? | | ??????????????????# " " # """ ??????????? | | ??????????????????# """"""" # ????????????? | | ??????????????????# """"""" #####?????????????? | | ??????????????????# """"""" #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????############ #?????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactEnhancedCutter Manual? 0 Play Time 00:26:21 Cumulative 553.6 hours Start 2020.06.03 @ 17:56:57 End 2020.06.03 @ 18:24:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 886 Rogue 886 Adventurer 0 Explorer 0 Win Type - Total 52 Types 33/1/7/8/3/0/0 Lore% 94 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a820a2f-84e4-4295-b865-72f5b7a3c675