Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.26 @ 17:29:14 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (3470) 3470 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8210 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 562/850 Matter 37/300 Energy 500/500 System Corruption 0% Temperature Warning (368) Movement Rolling (130) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (3) --- Compact Wheel Armored Huge Wheel > --- UTILITY (7) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Light Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON (4) ------- Heavy Rocket Launcher > --- INVENTORY (20) --- Flexi-carbon Leg Medium Matter Pod (0) Enhanced Optical Array Improved Salvage Targeting Computer Transmission Jammer ECM Suite Improved Light Armor Plating Hacking Drone Bay Flak Gun Heavy Battle Rifle Magnetic Acceleration Cannon Rocket Launcher Rocket Launcher Ripper Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Flak Gun Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Flexi-carbon Leg Wheel Compact Wheel Medium Matter Pod Enhanced Optical Array Transmission Jammer ECM Suite Hardened Light Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Drone Bay Gauss Rifle Gauss Rifle Heavy Battle Rifle Flak Cannon Rocket Launcher Rocket Launcher Mini Grenade Launcher Ripper [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Armored Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . 1 2 1 . . . . 1 Weapon 2 | . . 1 . . . . . . 1 Parts Attached 152 | 9 7 14 31 32 7 5 8 9 30 Power 13 | 1 1 1 4 3 . . . . 3 Engine 12 | 1 1 1 4 3 . . . . 2 Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 32 | 4 3 3 7 6 2 1 . 1 5 Treads 8 | 2 . . 2 4 . . . . . Leg 1 | . . . . . . . . . 1 Wheel 23 | 2 3 3 5 2 2 1 . 1 4 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 54 | 2 2 6 11 12 3 3 3 3 9 Device 9 | 1 . 1 3 1 1 1 1 . . Storage 3 | 1 1 . . 1 . . . . . Processor 6 | . 1 . 1 3 . 1 . . . Hackware 3 | . . . . . . . . . 3 Protection 33 | . . 5 7 7 2 1 2 3 6 Artifact . | . . . . . . . . . . Weapon 53 | 2 1 4 9 11 2 1 5 5 13 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 34 | 2 . 4 7 7 1 1 3 3 6 Ballistic Cannon 4 | . 1 . . . . . . . 3 Launcher 4 | . . . . . 1 . . 2 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 11 | . . . 2 4 . . 2 . 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . . . 1 Parts Lost 47 | . 2 2 17 5 . . . 5 16 Power 6 | . 1 . 3 1 . . . . 1 Propulsion 6 | . . . 2 . . . . 2 2 Utility 18 | . 1 . 7 2 . . . 3 5 Weapon 17 | . . 2 5 2 . . . . 8 Highest Loss Streak 10 | . 1 2 10 2 . . . 2 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 95 96 96 91 95 100 98 98 93 Engine 7 | . 14 11 8 6 7 7 7 7 5 Treads 4 | . . . . 6 7 7 7 7 3 Wheel 14 | . 28 22 17 7 10 15 15 13 9 Device 5 | . 2 1 8 6 7 7 7 7 2 Storage 8 | . 14 11 9 7 7 7 7 7 6 Processor 12 | . 7 11 9 11 15 15 15 15 10 Hackware 2 | . . . . . . . . . 19 Protection 12 | . . 8 16 18 15 15 14 14 6 Ballistic Gun 20 | . 16 25 22 17 22 23 15 22 21 Ballistic Cannon 1 | . 11 5 . . . . . . . Slashing Weapon 2 | . . . 3 3 . . 5 . 3 Peak Build Rating 58 | 7 9 13 24 47 44 42 44 44 58 Average Rating 34 | 5 7 10 18 38 40 40 41 42 52 On Entrance 25 | . 7 9 12 21 44 37 42 44 41 Naked Turns . | . . . . . . . . . . Heaviest Build 85 | 12 48 52 67 82 76 76 76 76 85 Greatest Support 48 | 40 32 32 32 48 32 32 32 32 44 Greatest Overweight (x) 23 | 1 1 1 3 4 2 2 2 4 23 Average Overweight (x) 1 | . . 1 1 1 2 2 1 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 20 20 20 20 20 20 Most Carried 20 | 8 19 20 20 20 20 20 20 20 20 Average Carried 17 | 5 10 19 18 19 19 19 19 18 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 19 20 15 20 19 20 20 16 14 Class Distribution -------------------- 26% | Tank 25% | Scavenger-Mutant 17% | Scavenger-Tank 15% | Mutant 7% | Hacker-Gunner 5% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Mutant | -7/Zion Tank | -6/Proximity Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 3761 | 360 348 222 795 805 238 221 80 302 390 Remotely . | . . . . . . . . . . Salvage Created 4129 | 155 472 516 1215 780 59 166 . 386 380 Parts 217 | 7 25 33 57 44 7 12 . 11 21 Haulers Intercepted 5 | . 1 1 3 . . . . . . Recyclers Shooed 3 | . 1 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 29 | . . . . . 8 10 . 11 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 78 | . 10 7 19 16 4 3 . 11 8 Melee 1 | . . . . 1 . . . . . Guns 61 | . 7 4 19 15 . 3 . 9 4 Cannons 9 | . 3 3 . . . . . . 3 AOE 7 | . . . . . 4 . . 2 1 Classes Destroyed 16 | 3 4 2 4 3 . . . . . Worker 5 | 1 . 1 3 . . . . . . Builder 1 | . . . . 1 . . . . . Tunneler 3 | 1 . 1 . 1 . . . . . Hauler 5 | . 1 1 3 . . . . . . Recycler 6 | 1 2 1 2 . . . . . . Mechanic 1 | . . . 1 . . . . . . Operator 2 | . . . 1 1 . . . . . Watcher 3 | . 1 1 1 . . . . . . Swarmer 19 | . 3 . 5 3 4 . . 4 . Grunt 32 | . 7 2 8 7 . . . 3 5 Brawler 1 | . . . . 1 . . . . . Duelist 4 | . . 1 . . . . . 3 . Sentry 13 | . . 4 3 2 . 1 . 1 2 Specialist 2 | . . . 2 . . . . . . Hunter 3 | . . . 1 . . 2 . . . Programmer 4 | . . . . 3 . . . . 1 Best Kill Streak 10 | 1 3 2 10 3 4 1 . 4 4 Combat Bots Only 7 | . 3 2 7 3 4 1 . 4 4 Max Kills in Single Turn 3 | 1 1 1 2 2 3 1 . 2 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 3 . . 2 1 Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 979 | . 66 27 226 185 5 40 . 106 324 Missed 306 | . 15 7 58 72 2 17 . 35 100 Damage Taken 9126 | . 557 249 2325 1611 40 250 . 1063 3031 Core 1038 | . 126 35 317 116 12 38 . 106 288 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 68 | 100 49 91 42 . . . . 61 . Volleys Fired 293 | 9 55 30 84 64 2 10 . 20 19 Largest 4 | 2 2 3 3 3 3 3 . 3 4 Hottest 145 | 40 55 75 74 84 89 84 . 86 145 Shots Fired 775 | 18 110 79 232 164 6 32 . 60 74 Gun 710 | 18 85 67 232 164 4 32 . 51 57 Cannon 53 | . 25 12 . . . . . . 16 Launcher 12 | . . . . . 2 . . 9 1 Special . | . . . . . . . . . . Kinetic 763 | 18 110 79 232 164 4 32 . 51 73 Thermal . | . . . . . . . . . . Explosive 12 | . . . . . 2 . . 9 1 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | 6 11 12 16 14 1 8 . 13 10 Robot Miss Streak 7 | 2 7 3 6 5 1 2 . 6 6 Penetration Max 1 | . . . 1 1 . . . . 1 Secondary Targets 11 | . . . 8 1 . . . 2 . Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . Shots Hit Robots 503 | 11 64 50 148 123 1 21 . 37 48 Core Hits 246 | 3 25 24 58 44 4 8 . 44 36 Critical Kills 3 | . . . 2 1 . . . . . Critical Parts Destroyed 3 | . . . 2 1 . . . . . Critical Strikes 8 | . 2 . 4 2 . . . . . Destroy 6 | . . . 4 2 . . . . . Blast 2 | . 2 . . . . . . . . Melee Attacks 86 | . . . 9 46 . . 2 . 29 Impact . | . . . . . . . . . . Slashing 86 | . . . 9 46 . . 2 . 29 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . 3 2 . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8726 | 123 859 491 2029 2451 236 337 . 931 1269 Guns 6610 | 123 545 366 1803 2062 16 337 . 689 669 Cannons 772 | . 314 125 . . . . . . 333 Explosions 653 | . . . . . 220 . . 242 191 Melee 691 | . . . 226 389 . . . . 76 Ramming . | . . . . . . . . . . Kinetic 7382 | 123 859 491 1803 2062 16 337 . 689 1002 Thermal . | . . . . . . . . . . Explosive 653 | . . . . . 220 . . 242 191 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 691 | . . . 226 389 . . . . 76 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . 4 4 5 5 . . Average Corruption 3 | . . . . 2 4 4 5 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 63 | . . . . 16 29 17 1 . . Message Errors 20 | . . . . 1 15 4 . . . Matter Fused 15 | . . . . 3 9 3 . . . Heat Flow Errors 6 | . . . . 3 1 1 1 . . Energy Discharges 6 | . . . . 2 2 2 . . . Parts Rejected 1 | . . . . 1 . . . . . Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 8 | . . . . 4 1 3 . . . Data Loss (major) 3 | . . . . . 1 2 . . . Misfires 2 | . . . . . . 2 . . . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 289 | . . . 76 118 36 . . 23 36 Projectiles . | . . . . . . . . . . Explosions 59 | . . . . . 36 . . 23 . Melee 230 | . . . 76 118 . . . . 36 Knockbacks 8 | . 5 1 . . . . . . 2 Impact . | . . . . . . . . . . Kinetic 8 | . 5 1 . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 179 | . . . . . . . . 47 132 Shots 3 | . . . . . . . . 1 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 474 | . 66 54 412 224 250 232 251 189 474 Average Temperature 83 | . 24 15 82 78 94 79 131 92 176 Received Heat Transfer 2949 | . 270 123 990 657 . 24 . 255 630 Effects 11 | . . . 1 3 . . . . 7 Energy Bleed 1 | . . . 1 . . . . . . Interference 5 | . . . . 3 . . . . 2 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 394 | 15 195 307 394 251 . . . . 125 Initial 125 | . 9 34 57 125 . . . . 44 Average 110 | 6 77 152 184 142 . . . . 47 Maximum Alert Level 1 | . . 1 1 1 . . . . . Low Security (%) 83 | 100 100 77 47 82 . . . . 100 Level 1 16 | . . 22 52 17 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 3 1 5 5 . 1 . . 5 Investigation 8 | . 3 1 3 . . 1 . . . Extermination 4 | . . . . 2 . . . . 2 Reinforcement 6 | . . . 2 2 . . . . 2 Assault . | . . . . . . . . . . Garrison 2 | . . . . 1 . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 9 | . 2 2 3 . . . . . 2 Communications Jammed 6 | . . . . . . . . . 6 Distress Signals 6 | . . . . . . . . . 6 Times Spotted 128 | . 18 10 33 26 4 3 . 11 23 Peak Tracking Total 10 | . 4 3 6 4 4 1 . 4 10 Tactical Retreats 9 | . 1 1 3 2 . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 5 | . 2 . 1 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . 5 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 6 | . 2 . . 1 . . . . 3 Max in Single Turn 2 | . 1 . . 1 . . . . 2 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 38 | . 8 5 6 7 1 2 1 . 8 Terminals 24 | . 7 4 4 3 . 1 . . 5 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 9 | . 1 1 2 3 . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 Total Hacks 110 | . 18 13 18 19 6 7 5 . 24 Successful 67 | . 11 4 11 10 6 7 5 . 13 Failed 43 | . 7 9 7 9 . . . . 11 Catastrophic 7 | . 1 1 2 2 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 68 | . 14 10 15 15 . . . . 14 Terminals 70 | . 16 11 13 9 . 3 . . 18 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 20 | . 2 2 5 7 . . . . 4 Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . 3 . . . . 2 Terminal Hacks 39 | . 5 1 5 3 6 7 5 . 7 Record 13 | . . . . . 6 7 . . . Part Schematic 5 | . . . . . . . 5 . . Prototype ID Bank 1 | . . . . . . . . . 1 Branch Access Points 4 | . 1 . . 2 . . . . 1 Terminal Index 1 | . . . 1 . . . . . . Alert Level 3 | . . . 2 . . . . . 1 Locate Traps 4 | . 2 . . 1 . . . . 1 Disarm Traps 1 | . 1 . . . . . . . . Dispatch Records 2 | . . . 1 . . . . . 1 Recall Investigation 1 | . . 1 . . . . . . . Recall Extermination 1 | . . . . . . . . . 1 Registered Components 2 | . 1 . 1 . . . . . . Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 26 | . 6 3 6 7 . . . . 4 Terminals 17 | . 4 3 3 3 . . . . 4 Botnet 17 | . 4 3 3 3 . . . . 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 9 | . 2 . 3 4 . . . . . Reject 6 | . 1 . 2 3 . . . . . Mask 3 | . 1 . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 26 | . 5 5 3 5 . 1 . . 7 Full Trace Events 5 | . 1 1 2 . . 1 . . . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . 20 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 2 | . . . . . 2 . . . . Largest Group 2 | . . . . . 2 2 . . . Highest-Rated Group 50 | . . . . . 50 50 . . . Highest-Rated Ally 25 | . . . . . 25 25 . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 3 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 10154 | 230 1041 560 1027 1415 1440 940 1560 563 1378 Spaces Moved 6864 | 117 792 373 567 788 1093 681 1185 356 912 Core 4 | 3 . . . . . . . . 1 Treads 114 | 111 . . 3 . . . . . . Legs . | . . . . . . . . . . Wheels 6746 | 3 792 373 564 788 1093 681 1185 356 911 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 105 115 115 130 130 115 130 105 Average Speed 125 | 155 103 111 122 129 130 130 129 134 129 Slowest Speed 1200 | 160 115 115 320 160 130 130 130 160 1200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 6 95 37 32 21 98 78 87 54 26 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 14 | . . . . . 4 6 4 . . Spaces Dug 57 | . . . 5 25 . . . . 27 Terrain Destroyed 181 | . . . 6 26 16 1 . 68 64 Melee 57 | . . . 5 25 . . . . 27 Projectile 6 | . . . 1 1 . 1 . 2 1 AOE 118 | . . . . . 16 . . 66 36 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 7697 | 148 911 468 724 992 1109 716 1214 393 1022 Wait 141 | . 32 27 15 37 . 13 3 9 5 Move 6855 | 116 791 372 566 787 1092 680 1184 355 912 Hop . | . . . . . . . . . . Pick Up 81 | 9 17 11 11 8 3 3 5 . 14 Fast Attach 37 | 9 3 3 3 10 . . 3 . 6 Attach 56 | . 3 4 17 7 2 . 2 4 17 Detach 22 | 2 1 . 1 7 1 . 3 . 7 Swap 59 | . 1 7 11 15 5 5 3 5 7 Drop 67 | 3 8 14 7 11 4 5 9 . 6 Fire 293 | 9 55 30 84 64 2 10 . 20 19 Melee 86 | . . . 9 46 . . 2 . 29 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 231 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 15) 541 | -10/Materials | Discovered new exit (range 13) 571 | -10/Materials | Discovered new exit (range 16) 584 | -10/Materials | Identified exit to Mines 820 | -10/Materials | Discovered new exit (range 13) 833 | -10/Materials | Identified exit to Materials 1234 | -10/Materials | Core integrity fell below 50% 1245 | -10/Materials | Discovered exit to Materials (range 16) 1272 | -10/Materials | Entered another Materials area 1272 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1792 | -9/Materials | Discovered new exit (range 7) 1798 | -9/Materials | Identified exit to Materials 1832 | -9/Materials | Entered another Materials area 1832 | -8/Materials | Evolved 2 slots: Utility x2 2186 | -8/Materials | Lost 4 parts (1p2u1w) 2560 | -8/Materials | Core integrity fell below 50% 2609 | -8/Materials | Lost 10 parts (2p1n4u3w) 2614 | -8/Materials | Destroyed 7 combat bots 2651 | -8/Materials | Discovered new exit (range 16) 2667 | -8/Materials | Identified exit to Factory 2859 | -8/Materials | Entered Factory 2859 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2984 | -7/Factory | Build established: Scavenger-Mutant 3481 | -7/Factory | Build established: Scavenger-Tank 3878 | -7/Factory | Identified exit to Storage 3878 | -7/Factory | Identified exit to Lower Caves 3949 | -7/Factory | Build established: Scavenger-Mutant 4250 | -7/Factory | Garrison activated, responded to threat 4274 | -7/Factory | Entered Lower Caves 4500 | -7/Lower Caves | Build established: Tank 4722 | -7/Lower Caves | Encountered a Warlord checkpoint 4738 | -7/Lower Caves | Discovered new exit (range 15) 4755 | -7/Lower Caves | Identified exit to Lower Caves 5129 | -7/Lower Caves | A Commander dispatched an escort 5135 | -7/Lower Caves | Learned Research stockpile data 5135 | -7/Lower Caves | Learned Armory stockpile data 5392 | -7/Lower Caves | Learned Factory non-interactive machine intel 5450 | -7/Lower Caves | Build established: Scavenger-Tank 5714 | -7/Lower Caves | Entered another Lower Caves area 5714 | -7/Lower Caves | Accompanied by 2 allies 5715 | -7/Lower Caves | Commander's escort returned to base 6022 | -7/Lower Caves | Learned Factory terminal intel 6043 | -7/Lower Caves | Build established: Tank 6112 | -7/Lower Caves | Discovered new exit (range 12) 6126 | -7/Lower Caves | Identified exit to Factory 6263 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6341 | -7/Lower Caves | Learned Factory security intel 6569 | -7/Lower Caves | Learned Factory security intel 6632 | -7/Lower Caves | Discovered new exit (range 14) 6648 | -7/Lower Caves | Identified exit to Zion 6654 | -7/Lower Caves | Entered Zion 6743 | -7/Zion | System corruption cleaned by Quarantine Array 7104 | -7/Zion | Learned Factory emergency access door positions 7206 | -7/Zion | Build established: Scavenger-Mutant 7627 | -7/Zion | Met Imprinter 7827 | -7/Zion | Given the Hacking Drone Bay 7833 | -7/Zion | Found Prototype Device 8197 | -7/Zion | Discovered new exit (range 9) 8212 | -7/Zion | Identified exit to Proximity Caves 8214 | -7/Zion | Entered Proximity Caves 8659 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8737 | -6/Proximity Caves | Discovered exit to Factory (range 12) 8743 | -6/Proximity Caves | Build established: Tank 8758 | -6/Proximity Caves | Learned location of 1 exit from Factory 8777 | -6/Proximity Caves | Entered Factory 8777 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8778 | -6/Factory | Identified exit to Factory 8781 | -6/Factory | Loaded intel: 242 non-interactive machine locations 8782 | -6/Factory | Loaded intel: 26 terminal locations 9115 | -6/Factory | Build established: Hacker-Gunner 9137 | -6/Factory | Identified exit to Lower Caves 9421 | -6/Factory | Spotted B-75 Beast 9524 | -6/Factory | Lost 5 parts (1n1u3w) 9908 | -6/Factory | Build established: Hacker-Tank 10122 | -6/Factory | Garrison activated, responded to threat 10143 | -6/Factory | Lost 4 parts (1n2u1w) 10155 | -6/Factory | Self-destructed Last Messages --------------- 10149_ Penetrated by Slug. 10150_ The unstable cave ceiling collapses. 10150_ K-01 Serf cleans the Garrison Access. 10150_ U-05 Engineer builds a Wall. 10151_ Penetrated by Slug. 10151_ Slug penetrates Wall. 10151_ Flak Cannon destroyed. 10152_ U-05 Engineer builds a Wall. 10152_ Acquired 13 matter. 10153_ Hvy. Rocket Launcher broken. 10153_ Overheating: Short circuit. 10153_ Penetrated by Slug. 10153_ Imp. Medium Armor Plating destroyed. 10153_ Penetrated by Slug. 10153_ Broken Minigun destroyed. 10153_ Gauss Rifle destroyed. 10154_ The unstable cave ceiling collapses. 10154_ M-28 Smith repairs H-66 Slayer. 10154_ Slug penetrates Earth. 10154_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???"""???????????????????????????????? | | ???"""??????????????????????????""""?? | | ???"""??????????????????????????""""???########### | | ????????????????????????????????""""?????????????? | | ???"""???????????????????????????????????????????? | | ???"""??????????????????????????"""????????????### | | ???"""???????????????????T??????"""??????????? | | ?????????????"?"?"?"?"???????? """???????????"S | | ?????????????"?"?"?"?"???? ??" ??????????""" | | ?????????????"?"?"?"?"???? ????????? 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""" """ """ | | ??????????????????? ! #???# """ """ T" | | ?????""""?""""????? R#???# """ """ """ | | ?????""""?""""????########/#???? ? | | ?????""""?""""???????????? ????? """ """ | | ?????""""?""""???????????? ????? """ """ !! | | ?????????????????????????? ???????""" """ ! | | ?????""""?""""???????????? ?????????? | | ?????""""?""""???????????? ??????????? | | ?????""""?""""???????????? ???????????######## | | ?????""""?""""?+?????????????????????????????#/#+# | | ?????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????"""" | | ??????????????????????????????????????????????"""" | | ??????????????????????????????????????????????"""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 675 Evasion (%) 44 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Chainsword | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Spear | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingOmegaExpander Manual? 0 Play Time 01:38:50 Cumulative 54.6 hours Start 2025.02.26 @ 15:45:20 End 2025.02.26 @ 17:29:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 69 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 30 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d58ee860-7e67-4590-bae3-5bcf16e27337