Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 18:56:18 Player: Pitt Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1208) 1208 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (194) 194 TOTAL SCORE: 3712 Bonus ------- Entered Garrisons 200 Friendly Fire -6 Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 90/100 System Corruption 44% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Terrain Scan Processor Targeting Computer Improved Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flight Unit Improved Terrain Scanner Trap Extractor (0/4) Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Flight Unit > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Seismic Detector Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Beam Rifle > --- INVENTORY -------- Light Nuclear Core Flight Unit Flight Unit Improved Terrain Scanner Light Armor Plating Trap Extractor Datajack [Rating: 24] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Shotgun Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 2 . 1 . Weapon 1 | . . . . 1 . Parts Attached 62 | 7 6 27 7 14 1 Power 5 | 1 1 2 1 . . Engine 5 | 1 1 2 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 2 3 1 5 1 Treads 1 | . . 1 . . . Leg 9 | 2 2 . . 5 . Wheel . | . . . . . . Hover 2 | . . 2 . . . Flight 2 | . . . 1 . 1 Utility 12 | 2 . 5 2 3 . Device 4 | 1 . 1 2 . . Storage 1 | 1 . . . . . Processor 5 | . . 2 . 3 . Hackware 1 | . . 1 . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 31 | 2 3 17 3 6 . Energy Gun 16 | 2 2 6 3 3 . Energy Cannon . | . . . . . . Ballistic Gun 6 | . 1 4 . 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon 6 | . . 6 . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . 2 . . . Corrupted Parts 8 | . . 2 . 6 . System Corruption 46 | . . 2 . 44 . Parts Lost 18 | . 3 3 . 12 . Power 1 | . 1 . . . . Propulsion 5 | . . 2 . 3 . Utility 3 | . 1 . . 2 . Weapon 9 | . 1 1 . 7 . Highest Loss Streak 9 | . 1 2 . 9 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 92 98 96 71 45 Engine 10 | . 13 10 11 7 . Treads 3 | . . 2 11 2 . Leg 8 | . 28 1 . 6 . Hover 6 | . . 18 . . . Flight 2 | . . . 10 2 . Device 6 | . 8 5 11 2 . Storage 10 | . 14 11 11 6 . Processor 10 | . . 11 11 18 36 Hackware 8 | . . 11 11 9 9 Protection 2 | . . 5 . . . Energy Gun 15 | . 21 12 19 10 . Ballistic Gun 2 | . 5 3 . . . Special Weapon 1 | . . 5 . . . Naked Turns . | . . . . . . Heaviest Build 26 | 15 15 22 20 26 . Greatest Support 20 | 20 20 20 20 20 3 Greatest Overweight (x) 8 | . . 3 4 8 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 7 5 Most Carried 8 | 7 8 8 8 8 5 Average Carried 7 | 4 7 7 7 7 4 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 7 8 8 8 5 4 Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Matter Collected 964 | 270 67 232 174 221 . Remotely . | . . . . . . Salvage Created 1811 | 22 406 427 240 716 . Parts 121 | 2 29 31 17 42 . Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Combat Hostiles Destroyed 34 | . 7 6 7 14 . Guns 19 | . 6 6 4 3 . AOE 13 | . . . 3 10 . Classes Destroyed 12 | 1 6 2 . 3 . Worker 2 | . . 1 . 1 . Builder 4 | . 1 1 . 2 . Tunneler 6 | 1 1 . 3 1 . Hauler 2 | . 1 1 . . . Recycler 1 | . . . . 1 . Operator 3 | . 2 . . 1 . Watcher 2 | . 1 1 . . . Swarmer 13 | . 3 . 4 6 . Grunt 15 | . 4 3 3 5 . Duelist 1 | . . . . 1 . Sentry 4 | . . 3 . 1 . Hunter 1 | . . . . 1 . Best Kill Streak 8 | 1 4 2 5 8 . Combat Bots Only 6 | . 3 2 4 6 . Max Kills in Single Turn 3 | 1 1 1 3 3 . Gunslinging . | . . . . . . Exploded 3 | . . . 3 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Damage Taken 2436 | . 412 427 290 1142 165 Core 828 | . 35 135 100 393 165 Absorbed by Shields 6 | . . . . . 6 Core Remaining (%) 75 | 100 86 . 41 . . Volleys Fired 175 | 1 48 48 17 61 . Largest 2 | 2 2 2 2 2 . Hottest 121 | 90 105 121 90 88 . Shots Fired 235 | 2 86 63 21 63 . Gun 200 | 2 86 50 21 41 . Cannon . | . . . . . . Launcher 22 | . . . . 22 . Special 13 | . . 13 . . . Kinetic 44 | . 23 12 . 9 . Thermal 101 | 1 49 23 2 26 . Explosive . | . . . . . . Electromagnetic 90 | 1 14 28 19 28 . Robot Hit Streak 11 | 1 8 9 7 11 . Robot Miss Streak 5 | . 4 3 5 5 . Penetration Max . | . . . . . . Secondary Targets 4 | . 2 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 149 | 1 49 38 17 44 . Core Hits 86 | 1 18 20 13 34 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . 3 . Burn 3 | . . . . 3 . Melee Attacks 2 | . . . . 2 . Impact . | . . . . . . Slashing 2 | . . . . 2 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3233 | 12 652 707 450 1412 . Guns 2123 | 12 652 664 267 528 . Cannons . | . . . . . . Explosions 1045 | . . 43 183 819 . Melee 65 | . . . . 65 . Ramming . | . . . . . . Kinetic 327 | . 107 121 . 99 . Thermal 1172 | . 409 155 214 394 . Explosive . | . . . . . . Electromagnetic 1669 | 12 136 431 236 854 . Impact . | . . . . . . Slashing 65 | . . . . 65 . Piercing . | . . . . . . Highest Corruption 44 | . . 2 2 44 44 Average Corruption 7 | . . 1 2 27 44 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 43 | . . 15 7 18 3 Message Errors 13 | . . 5 3 5 . Matter Fused 6 | . . 3 . 3 . Heat Flow Errors 3 | . . 2 1 . . Energy Discharges 2 | . . . . 1 1 Parts Rejected 4 | . . 1 . 2 1 Data Loss (minor) 5 | . . 2 3 . . Misfires 3 | . . 1 . 2 . Misdirections 1 | . . . . . 1 Weapon Failures 6 | . . 1 . 5 . Overload Shots . | . . . . . . Overflow Damage 52 | . . 42 . 10 . Projectiles . | . . . . . . Explosions 52 | . . 42 . 10 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 205 | . . 38 25 142 . Shots 11 | . . 1 1 9 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 250 | 30 214 250 144 78 . Average Temperature 58 | 18 70 59 39 34 . Received Heat Transfer 771 | . 168 162 99 333 9 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . 2 . 3 . Impact Corruptions . | . . . . . . Robots Melted 2 | . 1 . . 1 . Combat Hostiles 2 | . 1 . . 1 . Parts Melted 5 | . 4 1 . . . Heat Transferred 2892 | . 1123 309 324 1136 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . . 1 3 5 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Peak Influence 345 | 5 260 138 204 345 243 Initial 213 | . 3 34 25 3 213 Average 91 | 1 83 54 119 158 223 Maximum Alert Level 1 | . 1 . 1 1 1 Low Security (%) 80 | 100 81 100 71 51 . Level 1 19 | . 18 . 28 48 100 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 1 . 5 . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 2 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Distress Signals 6 | . 2 3 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 22 16 7 21 19 Peak Tracking Total 18 | . 5 5 4 4 18 Tactical Retreats 5 | . 3 . . 1 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . 1 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Machines Disabled 2 | . . . . 2 . Max in Single Turn 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Machines Accessed 8 | . 1 5 . 2 . Terminals 6 | . 1 4 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 22 | . 2 18 . 2 . Successful 20 | . 2 16 . 2 . Failed 2 | . . 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 12 | . 1 10 . 1 . Terminals 16 | . 2 13 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . 5 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 7 | . 1 6 . . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Disarm Traps 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 5 . . . Insert Component 2 | . . 2 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 7 | . 1 5 . 1 . Terminals 7 | . 1 5 . 1 . Assimilate 1 | . . 1 . . . Botnet 6 | . 1 4 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 7 | . 1 5 . 1 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Total Allies 4 | . . 1 3 . . Largest Group 4 | . . 1 4 4 . Highest-Rated Group 50 | . . 10 50 50 . Highest-Rated Ally 16 | . . 10 16 16 . Total Orders . | . . . . . . Ally Attacks 9 | . . . . 9 . Total Damage 85 | . . . . 85 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . 1 . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Turns Passed 2688 | 117 612 942 576 372 69 Spaces Moved 1124 | 77 279 273 260 128 107 Core 162 | 8 . . . 47 107 Treads 376 | . . 80 256 40 . Legs 419 | 69 279 30 . 41 . Wheels . | . . . . . . Hover 163 | . . 163 . . . Flight 4 | . . . 4 . . Fastest Speed 50 | 50 120 116 160 50 50 Average Speed 129 | 112 120 131 163 151 50 Slowest Speed 450 | 120 120 240 380 450 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 35 23 74 12 28 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 13 | . . 13 . . . Terrain Destroyed 41 | . . 14 3 24 . Melee . | . . . . . . Projectile 13 | . . 13 . . . AOE 28 | . . 1 3 24 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Total 2087 | 102 479 762 390 232 122 Wait 657 | 10 127 397 99 24 . Move 1119 | 76 278 272 259 127 107 Hop . | . . . . . . Pick Up 30 | 8 9 9 4 . . Fast Attach 25 | 6 2 4 1 12 . Attach 12 | 1 1 6 1 2 1 Detach 4 | . . 3 . 1 . Swap 25 | . 3 17 5 . . Drop 24 | . 11 6 4 3 . Fire 175 | 1 48 48 17 61 . Melee 2 | . . . . 2 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 14 | . . . . . 14 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / [Exi]) -8/Materials -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 14) 730 | -10/Materials | Entered another Materials area 730 | -9/Materials | Evolved 2 slots: Utility x2 844 | -9/Materials | Discovered new exit (range 18) 992 | -9/Materials | Build established: Scavenger-Mutant 1586 | -9/Materials | Discovered new exit (range 15) 1624 | -9/Materials | Identified exit to Mines 1624 | -9/Materials | Identified exit to Storage 1672 | -9/Materials | Entered Mines 1672 | -9/Mines | Accompanied by 1 ally 1724 | -9/Mines | Discovered new exit (range 7) 1732 | -9/Mines | Learned location of Zion (-6) 1815 | -9/Mines | Core integrity fell below 50% 1982 | -9/Mines | Discovered new exit (range 8) 2004 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2062 | -9/Mines | Learned Materials emergency access door positions 2127 | -9/Mines | Discovered new exit (range 16) 2248 | -9/Mines | Entered Materials 2248 | -8/Materials | Accompanied by 4 allies 2248 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2311 | -8/Materials | Garrison activated, responded to threat 2391 | -8/Materials | System corruption reached 10% 2528 | -8/Materials | System corruption reached 30% 2575 | -8/Materials | Core integrity fell below 50% 2620 | -8/Materials | Identified exit to Garrison 2620 | -8/Materials | Entered Garrison 2626 | -8/Garrison | Lost 9 parts (3n1u5w) 2652 | -8/Garrison | Triggered checkpoint 2682 | -8/Garrison | Core integrity fell below 20% 2682 | -8/Garrison | Triggered checkpoint 2683 | -8/Garrison | Triggered checkpoint 2689 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02666_ Field strength at 88. 02667_ Field strength at 82. 02668_ Field strength at 76. 02669_ Field strength at 70. 02670_ Field strength at 64. 02671_ Field strength at 58. 02672_ System corrupted: Energy discharge (-22). 02672_ Field strength at 52. 02673_ Field strength at 46. 02674_ Field strength at 40. 02675_ Field strength at 34. 02676_ Field strength at 28. 02677_ Field strength at 22. 02678_ Field strength at 14. 02679_ Field strength at 6. 02680_ Stasis field depleted. 02682_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 02683_ Beams of light sweep through the air. An alarm sounds. 02687_ System corrupted: Flight Unit rejected. Map ----- +----------------------------------------------------+ | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | ####################### #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #?????????#????????????? | | ??????????????????????# g #??####?? #????????????? | | ??????????????????????#g^ #? #? #????????????? | | ??????????????????????# ^## ## ##???????????? | | ??????????????????????# ###?#???????? | | ??????????????????????# ??????? | | ??????????????????????# ??????? | | ??????????????????????# ## ## #####???????? | | ????????????????????### s## ## ###?????????? | | ????????????????????#s ss #?????????? | | ????????????????????# s #?????????? | | ????????????????????# s #?????????? | | ????????????????????# #?????????? | | ????????????????????###s s## ## ###?????????? | | ??????????????????????# s## ## ######??????? | | ??????????????????????# ????? | | ??????????????????????# ????? | | ??????????????????????# ####????????? | | ??????????????????????## ##""""## ##???????????? | | ???????????????????????# @#??????? #????????????? | | ???????????????????????# #???????? #????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Trap Extractor | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightAuthchipFirepult Manual? 0 Play Time 00:37:07 Cumulative 113.6 hours Start 2022.03.20 @ 18:06:32 End 2022.03.20 @ 18:56:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 182 Rogue 182 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 50 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8197e582-fcd3-4699-9c59-bb1c6604bd73