Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.11 @ 05:49:19 // Winter2019/RPGLIKE Player: Exp. Geonium Core Result: Smashed by cave-in Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (275) 1375 Value Destroyed (13800) 13800 Prototype IDs (33) 660 Alien Tech Used (6) 1200 Bonus (9638) 9638 TOTAL SCORE: 34673 Bonus ------- High Alert Combat Kills 5607 Met Data Miner 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Used Core Reset Matrix 3000 Friendly Fire -569 Cogmind --------- Core Integrity 0/1150 Matter 250/300 Energy 272/590 System Corruption 0% Temperature Cool (12) Movement Flying (21) Location -2/Section 7 Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (4) --- Impulse Thruster Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (5) ------ Advanced Cooling System Advanced Signal Interpreter Advanced Targeting Computer Experimental EM Disruption Field Improved System Guard > --- WEAPON (4) ------- Gamma Bomb Array Fusion Bomb Launcher Sigix Broadsword > --- INVENTORY (5) ---- Thermal Barrier Subatomic Replicator Core Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Cooling System Advanced Signal Interpreter Advanced Targeting Computer Improved System Guard Core Physics Calibrator > --- WEAPON ----------- Gamma Bomb Array Fusion Bomb Launcher Sigix Broadsword > --- INVENTORY -------- Thermal Barrier Experimental EM Disruption Field Subatomic Replicator Core Cannon [Rating: 129] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Zionite Light DM Reactor Propulsion Cesium-ion Thruster Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Improved Reaction Control System Storage Zionite Biocell Processor Advanced Targeting Computer Hackware Hacking Suite Protection Experimental Weapon Shielding Artifact Core Physics Calibrator Weapon Improved EM Pulse Cannon Energy Gun Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Gamma Bomb Array Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Qua Sec Slots Evolved 10 | 2 . 1 2 . . . . . 1 . . . . . 1 . 2 . 1 . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | 1 . . . . . . . . . . . . . . 1 . 1 . . . Utility 4 | . . 1 1 . . . . . 1 . . . . . . . 1 . . . Weapon 3 | 1 . . 1 . . . . . . . . . . . . . . . 1 . Parts Attached 127 | 1 4 4 8 2 . 4 . . 3 . 2 7 23 . 3 2 9 15 29 11 Power 4 | . . . . . . . . . . . . . 1 . . . . 1 2 . Engine . | . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . 1 . . . . 1 2 . Propulsion 14 | . 2 . . . . 1 . . 1 . . 1 . . 3 . . 3 2 1 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 14 | . 2 . . . . 1 . . 1 . . 1 . . 3 . . 3 2 1 Utility 50 | . 1 1 3 . . . . . 2 . . 3 13 . . . 3 2 16 6 Device 32 | . . 1 . . . . . . 1 . . 1 10 . . . 3 1 10 5 Storage 1 | . . . . . . . . . . . . . 1 . . . . . . . Processor 10 | . 1 . 3 . . . . . 1 . . 2 . . . . . 1 2 . Hackware 1 | . . . . . . . . . . . . . . . . . . . 1 . Protection 5 | . . . . . . . . . . . . . 2 . . . . . 3 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 Weapon 59 | 1 1 3 5 2 . 3 . . . . 2 3 9 . . 2 6 9 9 4 Energy Gun 9 | . . . 4 2 . . . . . . . . 3 . . . . . . . Energy Cannon 19 | . . . . . . 3 . . . . 1 1 5 . . 1 2 1 3 2 Ballistic Gun 2 | 1 . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . 2 1 . . . . . . . Launcher 20 | . 1 2 1 . . . . . . . . . . . . 1 4 8 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 5 | . . . . . . . . . . . 1 . . . . . . . 2 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . 1 . 2 1 . . . . . . . 4 6 . 1 . . 1 8 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . System Corruption 3 | . . . . . . . . . . . . . . . . . . 3 . . Parts Lost 7 | . . . . . . . . . . . . 1 . . . . 1 5 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . . . . . . . . . . . 2 . . Utility 3 | . . . . . . . . . . . . 1 . . . . 1 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . Highest Loss Streak 2 | . . . . . . . . . . . . 1 . . . . 1 2 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 90 100 99 99 100 100 100 100 99 100 100 90 96 100 100 100 89 89 77 89 Engine 5 | . 16 15 12 11 11 11 11 11 10 10 10 10 1 . . . . . . . Reactor 4 | . . . . . . . . . . . . . 8 10 9 9 7 6 6 7 Flight 22 | . 29 31 25 22 22 22 22 22 20 20 20 20 20 20 26 27 20 23 16 25 Device 13 | . . 3 12 11 11 11 11 11 15 20 20 10 16 20 18 18 22 14 12 13 Processor 19 | . 9 15 15 22 22 22 22 22 22 20 20 20 20 20 18 18 15 21 21 21 Energy Gun 4 | . 16 3 24 32 33 24 . . . . . . 1 . . . . . . . Energy Cannon 15 | . . . . . . 8 33 33 30 30 29 25 28 30 27 26 18 1 1 . Ballistic Gun 1 | . 11 12 . . . . . . . . . . . . . . . . . . Launcher 4 | . 4 15 6 . . . . . . . . . . . . . 3 19 11 14 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 53 | 8 10 14 19 19 19 28 28 28 30 30 30 30 33 33 33 33 38 44 51 53 Greatest Support 62 | 15 15 15 20 20 20 30 30 30 30 30 30 33 33 33 39 37 47 53 54 62 Greatest Overweight (x) 1 | . . . . . . 1 . . . . . 1 . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 1 1 1 1 1 1 1 1 1 1 1 2 3 4 4 4 4 4 4 5 5 Average Capacity 2 | 1 1 1 1 1 1 1 1 1 1 1 1 2 3 4 4 4 4 4 4 5 Most Carried 5 | . 1 1 1 1 1 1 1 1 1 1 2 3 4 3 4 4 4 4 5 5 Average Carried 2 | . . . . 1 1 . 1 1 1 . 1 2 2 2 2 2 3 2 3 4 Final Capacity 5 | 1 1 1 1 1 1 1 1 1 1 1 2 3 4 4 4 4 4 4 5 5 Final Carried 4 | . 1 . 1 1 1 1 1 1 1 1 2 3 2 3 3 4 4 2 4 4 Class Distribution -------------------- 37% | Scout 34% | Hacker-Scout 14% | Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Mutant | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -6/Deep Caves Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -2/Section 7 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Qua Sec Matter Collected 2862 | 200 58 374 207 20 . 40 . . . 30 20 122 210 20 30 1 94 911 425 100 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 14657 | . 126 650 754 502 84 704 . 240 132 92 331 1239 1524 176 982 762 679 2416 1096 2168 Parts 699 | . 5 47 44 17 2 41 . 17 7 10 18 93 34 12 41 32 43 83 49 104 Haulers Intercepted 5 | . 1 . 1 . . . . . . . . . . . . 2 . . . 1 Recyclers Shooed 5 | . 1 . . . . . . . . . . . . . . . . 3 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 9 . 7 . . 8 . . 4 . . . . . . Prevented 53 | . . . . . 2 9 . 10 . 13 7 . . 12 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Qua Sec Combat Hostiles Destroyed 247 | . 3 21 15 6 1 13 . 7 3 5 9 6 46 3 14 14 14 30 10 27 Melee 29 | . . . . . . . . . . . . . . . . . . . 5 24 Guns 36 | . 3 12 9 6 . 6 . . . . . . . . . . . . . . Cannons 68 | . . . . . . 2 . 6 2 2 7 3 31 2 9 1 2 . . 1 AOE 50 | . . 8 5 . . 3 . . . . 1 1 . . . 5 10 15 . 2 Classes Destroyed 23 | . 2 5 2 1 1 1 . . . . 1 2 3 . . 1 1 2 1 . Worker 9 | . . . 1 . . . . . . . . . . . 3 . 3 1 1 . Builder 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Hauler 5 | . 1 . 1 . . . . . . . . . . . . 2 . . . 1 Recycler 7 | . . 2 . . . . . . . . . . . . . . . 2 1 2 Mechanic 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Operator 7 | . . . . 2 . . . . . . . . . . . . . . 2 3 Watcher 9 | . . 1 2 . . . . . 1 . . . . . . 2 . . 2 1 Swarmer 39 | . . 6 . . . 7 . 4 . . 3 . . . . 5 7 5 . 2 Cutter 3 | . . . . . . . . . . . . . . . . . 3 . . . Grunt 80 | . 3 11 10 5 . 3 . 3 . 3 3 . . . 10 3 . 9 4 13 Brawler 5 | . . 1 1 . . . . . . . 1 . . . . . . 2 . . Duelist 1 | . . . . . . . . . . . . . . . . . . 1 . . Sentry 20 | . . 3 4 1 . . . . 1 . . . . . 3 1 3 1 . 3 Hunter 26 | . . . . . 1 . . . 2 2 1 . . 3 1 4 . 7 2 3 Programmer 14 | . . . . . . . . . . . . . . . . 1 1 5 3 4 Behemoth 2 | . . . . . . 1 . . . . . . . . . . . . . 1 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . 1 Fortress 1 | . . . . . . . . . . . . . . . . . . . 1 . Zionite 46 | . . . . . . . . . . . . 46 . . . . . . . . Z-Technician 1 | . . . . . . . . . . . . . 1 . . . . . . . Z-Light 9 | . . . . . . . . . . . . . 9 . . . . . . . Tinkerer 4 | . . . . . . . . . . . . 4 . . . . . . . . Assembled 25 | . . . . . . . . . . . . . 25 . . . . . . . Golem 12 | . . . . . . . . . . . . . 12 . . . . . . . Thug 1 | . . . . . . 1 . . . . . . . . . . . . . . Savage 3 | . . . . . . 3 . . . . . . . . . . . . . . Mutant 6 | . . . . . . . . . . . 1 5 . . . . . . . . Best Kill Streak 29 | . 2 7 8 4 1 10 . 4 2 3 4 29 9 2 8 5 5 9 7 10 Combat Bots Only 10 | . 2 6 4 4 1 10 . 4 2 3 4 4 9 2 6 5 4 8 6 8 Max Kills in Single Turn 5 | . 1 3 3 1 1 2 . 1 1 1 1 1 2 1 2 5 3 3 2 2 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . Exploded 5 | . . 3 2 . . 1 . . . . 1 1 . . . 5 3 3 . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . . Imprinter (-6/Zion) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Qua Sec Damage Taken 11550 | . 91 914 242 46 26 343 . 211 158 129 126 454 1610 150 393 421 1154 1759 360 2963 Core 9226 | . 76 742 202 35 20 265 . 165 123 102 94 372 1308 116 315 337 894 1448 291 2321 Absorbed by Shields 1485 | . . 45 93 17 10 116 . 82 66 48 47 . . . 18 . 437 506 . . Redirected to Core 7883 | . 52 569 132 35 20 265 . 156 102 91 94 265 1073 116 259 289 835 1071 250 2209 Regen/Repaired (Parts) 704 | . . . . . . . . . . . . . . . . . . . 48 656 Core Remaining (%) 84 | 100 100 100 100 . . . . 91 . . . . . 100 69 85 19 . . . Volleys Fired 582 | . 21 107 37 16 2 32 . 9 11 9 16 91 85 5 24 27 29 44 11 6 Largest 3 | . 2 2 3 3 3 3 . 3 3 3 3 2 3 3 3 3 3 3 1 1 Hottest 300 | . 70 56 160 160 160 207 . 207 207 207 207 138 207 207 207 207 207 185 80 300 Shots Fired 1135 | . 36 108 58 47 6 95 . 21 17 19 34 176 233 15 72 78 38 65 11 6 Gun 341 | . 36 99 53 47 6 83 . . . . . . 17 . . . . . . . Cannon 694 | . . . . . . 12 . 21 17 19 34 176 216 15 72 78 21 7 3 3 Launcher 100 | . . 9 5 . . . . . . . . . . . . . 17 58 8 3 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 97 | . 15 76 . . . . . . . . . 6 . . . . . . . . Thermal 64 | . 21 23 . . . . . . . . . . 17 . . . . . . 3 Explosive 43 | . . 9 5 . . . . . . . . . . . . . 5 19 5 . Electromagnetic 931 | . . . 53 47 6 95 . 21 17 19 34 170 216 15 72 78 33 46 6 3 Robot Hit Streak 53 | . 16 21 16 39 47 49 . 40 10 29 34 39 27 30 43 50 53 14 17 3 Robot Miss Streak 4 | . 4 3 4 1 . 3 . 1 1 . 2 2 2 1 2 1 3 3 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . 1 . . 4 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . . . . . . . . . . . Shots Hit Robots 961 | . 28 83 43 36 6 83 . 15 15 19 25 140 158 14 56 71 24 34 19 92 Core Hits 593 | . 10 38 40 23 2 32 . 8 6 7 14 61 91 7 27 23 40 84 29 51 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . Critical Strikes 21 | . 2 4 . . . . . . 1 . . 1 4 . . 3 . . . 6 Burn 5 | . 2 3 . . . . . . . . . . . . . . . . . . Destroy 2 | . . 1 . . . . . . . . . . . . . . . . . 1 Corrupt 9 | . . . . . . . . . 1 . . 1 4 . . 3 . . . . Sever 5 | . . . . . . . . . . . . . . . . . . . . 5 Melee Attacks 133 | . . . . . . . . . . . . . . . . . . . 19 114 Kinetic 1 | . . . . . . . . . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 132 | . . . . . . . . . . . . . . . . . . . 18 114 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . . . . . . . . . . 2 6 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 1 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40376 | . 303 1848 1654 657 102 1653 . 438 451 670 774 4271 4199 498 1842 2119 2265 5373 2161 9098 Guns 3898 | . 303 1170 771 657 102 895 . . . . . . . . . . . . . . Cannons 15016 | . . . . . . 294 . 438 451 581 729 3614 3944 423 1707 1696 414 141 144 440 Explosions 11842 | . . 678 883 . . 464 . . . 89 45 657 255 75 135 423 1851 5137 662 488 Melee 9525 | . . . . . . . . . . . . . . . . . . . 1355 8170 Ramming 95 | . . . . . . . . . . . . . . . . . . 95 . . Kinetic 1207 | . 98 906 . . . . . . . . . 203 . . . . . . . . Thermal 4006 | . 205 264 . . . 464 . . . 89 45 657 255 75 135 423 364 590 . 440 Explosive 4051 | . . 678 883 . . . . . . . . . . . . . 693 1797 . . Electromagnetic 21492 | . . . 771 657 102 1189 . 438 451 581 729 3411 3944 423 1707 1696 1208 2891 806 488 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 9525 | . . . . . . . . . . . . . . . . . . . 1355 8170 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . 1 . . . . . . . . . . . . . 4 7 6 6 . Average Corruption 3 | . . 1 . . . . . . . . . . . . . 3 3 3 6 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . . . . . . 4 4 . . . Message Errors 1 | . . . . . . . . . . . . . . . . . 1 . . . Matter Fused 1 | . . . . . . . . . . . . . . . . . 1 . . . Energy Discharges 3 | . . . . . . . . . . . . . . . . 2 1 . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . 1 1 . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2144 | . . 7 38 . . 39 . . 15 . 22 88 81 2 46 129 2 255 296 1124 Projectiles 193 | . . . . . . 13 . . 15 . 22 25 75 . 2 41 . . . . Explosions 466 | . . 7 38 . . 26 . . . . . 63 6 2 44 88 2 190 . . Melee 1485 | . . . . . . . . . . . . . . . . . . 65 296 1124 Knockbacks 1 | . . . . . . . . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 880 | . . 92 44 . . . . . . . . 14 74 . 8 . 182 460 5 1 Shots 43 | . . 3 2 . . . . . . . . 1 1 . 1 . 9 24 1 1 Rammed 1 | . . . . . . . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 489 | . 192 223 58 93 30 141 . 128 75 138 186 81 282 99 239 153 72 24 . 489 Average Temperature 53 | . 83 43 19 33 17 26 . 55 38 67 61 24 64 45 71 52 34 13 . 197 Received Heat Transfer 2328 | . 51 342 136 24 . 24 . 39 20 27 90 224 335 . 102 21 65 81 18 729 Effects 3 | . . . . . . . . . . . . . 1 . . . . . . 2 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 72 | . . . 2 . 1 4 . 1 1 3 1 8 15 1 5 9 2 15 4 . Combat Hostiles 62 | . . . 1 . 1 2 . 1 1 3 1 2 15 1 5 8 2 15 4 . Parts Fried 188 | . . . 5 7 2 5 . 2 8 8 8 27 21 4 24 21 8 29 8 1 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . 2 . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . Parts Melted 10 | . 2 4 . . . . . . . . . 3 . . . . . 1 . . Heat Transferred 4439 | . 740 999 . . . 500 . . . 100 . 550 200 50 150 350 400 400 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 33 | . . . . . . 5 . . . 1 1 10 2 1 1 1 4 7 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Qua Sec Peak Influence 2237 | . 92 854 1007 696 . . . . 282 . . . . . 703 797 1549 2237 1834 1634 Initial 1257 | . . 38 323 457 . . . . 120 . . . . . 50 351 417 783 1257 930 Average 836 | . 50 551 660 563 . . . . 199 . . . . . 283 559 790 1470 1541 1314 Maximum Alert Level 5 | . . 3 3 2 . . . . 1 . . . . . 3 3 4 5 5 5 Low Security (%) 9 | 100 100 5 . . . . . . 47 . . . . . 33 . . . . . Level 1 11 | . . 23 18 . . . . . 52 . . . . . 40 15 . . . . Level 2 31 | . . 46 33 100 . . . . . . . . . . 25 73 59 . . . Level 3 13 | . . 24 47 . . . . . . . . . . . . 10 20 23 . 13 Level 4 24 | . . . . . . . . . . . . . . . . . 20 44 55 81 Level 5 8 | . . . . . . . . . . . . . . . . . . 32 44 5 High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . . 2 1 3 . . . . . . . . . . 1 2 10 5 2 7 Investigation 5 | . . . . 1 . . . . . . . . . . . 1 2 1 . . Extermination 6 | . . . . 1 . . . . . . . . . . . . 1 1 1 2 Reinforcement 14 | . . 2 1 1 . . . . . . . . . . 1 1 4 1 . 3 Assault 6 | . . . . . . . . . . . . . . . . . 1 2 1 2 Garrison 2 | . . . . . . . . . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . 2 . . 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Qua Sec Distress Signals 9 | . 1 2 3 . . . . . 1 . . . . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 446 | . 6 27 22 8 1 16 . 8 7 8 11 52 69 3 26 22 56 44 16 44 Peak Tracking Total 24 | . 3 9 5 5 1 4 . 4 2 4 3 8 24 2 7 7 23 6 6 7 Tactical Retreats 38 | . . 2 1 1 . 2 . 1 . 1 2 6 5 . 1 1 7 3 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Qua Sec Traps Triggered 14 | . . 1 . . . . . . 2 . . . . . 1 1 3 6 . . Indirectly 5 | . . . . . . . . . . . . . . . . . 2 3 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Qua Sec Machines Disabled 34 | . . 6 4 . . . . . . . 1 2 3 . 1 3 4 3 4 3 Max in Single Turn 2 | . . 1 2 . . . . . . . 1 1 1 . 1 2 2 1 1 2 Garrison Access 5 | . . . . . . . . . . . . . . . 1 . 2 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Qua Sec Machines Accessed 32 | . . 2 1 3 . 1 4 . 1 . . . . . 5 4 3 3 4 1 Terminals 19 | . . 2 1 3 . . . . 1 . . . . . 3 3 1 1 3 1 Fabricators 3 | . . . . . . . . . . . . . . . 1 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . 1 . 2 1 1 . Total Hacks 102 | . . 6 4 5 . 1 29 . 1 . . . . . 14 11 7 13 9 2 Successful 74 | . . 2 1 3 . 1 29 . . . . . . . 12 6 3 7 8 2 Failed 28 | . . 4 3 2 . . . . 1 . . . . . 2 5 4 6 1 . Catastrophic 8 | . . 1 1 1 . . . . 1 . . . . . 1 1 . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 34 | . . 7 4 3 . . . . . . . 4 . . 8 3 1 1 3 . Terminals 54 | . . 6 4 5 . . . . 1 . . . . . 12 6 3 7 8 2 Fabricators 9 | . . . . . . . . . . . . . . . 1 5 . 3 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . . . . . . . 1 . 4 3 1 . Terminal Hacks 58 | . . 2 1 3 . 1 29 . . . . . . . 8 3 1 3 5 2 Record 17 | . . . . . . . 11 . . . . . . . . 1 . 1 3 1 Part Schematic 11 | . . . . . . . 10 . . . . . . . 1 . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . Robot Analysis 7 | . . 2 1 2 . . . . . . . . . . 1 . . 1 . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . . . Level Access Points 3 | . . . . . . . . . . . . . . . 1 1 . . 1 . Branch Access Points 5 | . . . . 1 . . . . . . . . . . 2 . 1 1 . . Machine Index 1 | . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . 1 1 . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . 1 Maintenance Status 1 | . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 5 | . . . . . . . . . . . . . . . 1 2 . 2 . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Build 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . . . 1 . 2 1 1 . Seal Access 5 | . . . . . . . . . . . . . . . 1 . 2 1 1 . Unauthorized Hacks 6 | . . . . . . . . . . . . . . . 2 1 . 1 2 . Terminals 4 | . . . . . . . . . . . . . . . 2 . . . 2 . Track 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Assimilate 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Prioritize 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . 1 . . . . . . . . . . . . . . 2 2 Used 1 | . . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 20 | . . 2 1 2 . . . . 1 . . . . . 3 4 2 2 2 1 Full Trace Events 5 | . . . 1 1 . . . . . . . . . . . 1 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 10 . . . . . . . 1 . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 87 | . . . . . . . . . . . . . . . . 58 . 29 . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . 3 . 3 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Qua Sec Total Allies 3 | . . . . . . 1 . 1 . . . . . . . . . . 1 . Largest Group 1 | . . . . . . 1 . 1 . . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . 81 . 96 . . . . . . . . . . 10 . Highest-Rated Ally 96 | . . . . . . 81 . 96 . . . . . . . . . . 10 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 . . . . . . . . . . . . Total Damage 183 | . . . . . . . . 183 . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Qua Sec Robot Analysis Total 7 | . . 2 1 2 . . . . . . . . . . 1 . . 1 . . Derelict Logs Recovered 7 | . . . . . 3 . . 2 . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Qua Sec Turns Passed 7703 | 4 189 477 328 297 157 336 27 191 191 197 283 1017 1059 230 335 470 409 392 449 665 Spaces Moved 12075 | 3 290 469 530 549 403 428 80 431 329 447 436 1448 1248 485 565 918 896 501 881 738 Core 11 | . 11 . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 12 | 3 9 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 12052 | . 270 469 530 549 403 428 80 431 329 447 436 1448 1248 485 565 918 896 501 881 738 Fastest Speed 17 | 120 37 37 37 37 37 34 34 34 32 32 32 32 42 42 30 30 30 20 17 20 Average Speed 34 | 120 40 37 37 37 37 36 34 34 32 32 32 46 42 42 32 30 31 26 18 20 Slowest Speed 120 | 120 120 37 37 37 37 107 34 34 34 32 32 115 42 42 42 30 34 110 20 21 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 78 | . 4 3 3 8 1 . . . 1 . . . 1 . 3 15 24 5 4 6 Cave-ins Triggered 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 Exploration Rate (%) 48 | 2 62 65 53 13 64 52 71 68 12 63 62 88 90 62 14 23 35 12 76 29 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 5 | . . . . . 1 . 1 . . . 1 2 . . . . . . . . Known Exits Taken 12 | . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . . Scrap Searched 15 | . . . . . 2 3 . 3 . 1 4 2 . . . . . . . . Spaces Dug 99 | . . . 22 . . . . . . . . . 15 . . . . 17 35 10 Terrain Destroyed 786 | . . 55 78 . . 20 . . . 8 4 1 34 5 37 41 88 272 115 28 Melee 11 | . . . . . . . . . . . . . . . . . . . 1 10 Projectile 33 | . . . . . . . . . . . . . 15 . . . . . . 18 AOE 742 | . . 55 78 . . 20 . . . 8 4 1 19 5 37 41 88 272 114 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Qua Sec Total 14317 | 3 324 676 605 598 404 537 79 458 396 485 550 1619 1605 499 661 1038 964 692 1113 1011 Wait 810 | . 5 56 13 36 1 35 . 12 4 21 86 53 121 2 43 53 19 73 118 59 Move 11902 | 2 281 462 523 533 400 427 79 430 326 446 435 1447 1244 484 558 888 850 490 872 725 Hop 72 | . 4 3 3 7 1 . . . 1 . . . 1 . 3 13 21 5 4 6 Pick Up 47 | . 2 . 1 1 . 2 . . . 1 1 1 11 1 2 6 5 2 5 6 Fast Attach 77 | 1 3 4 6 2 . 4 . . 3 . . 5 11 . 3 . 4 7 21 3 Attach 22 | . 1 . . . . . . . . . . . 6 . . . . 6 5 4 Detach 13 | . . . . . . . . . . . . . 4 . . . 2 3 3 1 Swap 31 | . . . 2 . . . . . . . 2 3 6 . . 2 5 2 4 5 Drop 96 | . 2 4 4 3 . 6 . . 2 1 . 5 22 . 4 5 9 2 21 6 Fire 582 | . 21 107 37 16 2 32 . 9 11 9 16 91 85 5 24 27 29 44 11 6 Melee 133 | . . . . . . . . . . . . . . . . . . . 19 114 Ram 1 | . . . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 77 | . . . . . . . . . 36 . . . 1 . 15 19 . 6 . . Rewire 10 | . . . . . . 10 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 444 | . 5 40 16 . . 21 . 7 13 7 10 14 93 7 9 25 20 51 30 76 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 16) 101 | -10/Materials | Discovered new exit (range 7) 181 | -10/Materials | Discovered new exit (range 16) 194 | -10/Materials | Entered another Materials area 196 | -9/Materials | Reached level 2 204 | -9/Materials | Discovered new exit (range 14) 315 | -9/Materials | Build established: Mutant 323 | -9/Materials | Reached level 3 420 | -9/Materials | Core integrity fell below 50% 471 | -9/Materials | Discovered new exit (range 15) 538 | -9/Materials | Discovered new exit (range 3) 556 | -9/Materials | Upgraded with Utility slot (x1) 574 | -9/Materials | Reached level 4 590 | -9/Materials | Discovered new exit (range 11) 671 | -9/Materials | Entered another Materials area 673 | -8/Materials | Reached level 5 802 | -8/Materials | Reached level 6 830 | -8/Materials | Upgraded with Weapon slot (x1) 884 | -8/Materials | Discovered new exit (range 6) 908 | -8/Materials | Upgraded with Utility slot (x1) 981 | -8/Materials | Discovered new exit (range 4) 999 | -8/Materials | Entered Factory 1001 | -7/Factory | Reached level 7 1011 | -7/Factory | Discovered new exit (range 14) 1013 | -7/Factory | Reached level 8 1072 | -7/Factory | Discovered new exit (range 17) 1102 | -7/Factory | Identified exit to Lower Caves 1206 | -7/Factory | Build established: Gunner 1296 | -7/Factory | Entered Lower Caves 1298 | -7/Lower Caves | Learned Factory stockpile data 1405 | -7/Lower Caves | Learned 8 Factory zone layouts 1414 | -7/Lower Caves | Learned location of Zion (-6) 1446 | -7/Lower Caves | Discovered new exit (range 9) 1453 | -7/Lower Caves | Entered another Lower Caves area 1455 | -7/Lower Caves | Reached level 9 1462 | -7/Lower Caves | Discovered new exit (range 13) 1481 | -7/Lower Caves | Ambushed by wild Derelicts 1548 | -7/Lower Caves | Destroyed 10 combat bots 1579 | -7/Lower Caves | Spotted B-75 Beast 1647 | -7/Lower Caves | Rewired B-75 Beast 1653 | -7/Lower Caves | Destroyed Beast 4a 1679 | -7/Lower Caves | Encountered a Warlord checkpoint 1749 | -7/Lower Caves | Reached level 10 1784 | -7/Lower Caves | Discovered new exit (range 16) 1789 | -7/Lower Caves | Entered Data Miner 1789 | -7/Data Miner | Discovered new exit (range 6) 1795 | -7/Data Miner | Met Data Miner 1803 | -7/Data Miner | Learned location of Section 7 (-2) 1803 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1809 | -7/Data Miner | Received God Mode back door access code from Data Miner 1816 | -7/Data Miner | Entered Proximity Caves 1818 | -6/Proximity Caves | Reached level 11 1829 | -6/Proximity Caves | Escorted by Enhanced Grunt 1847 | -6/Proximity Caves | Learned Factory emergency access door positions 1914 | -6/Proximity Caves | Learned location of 2 exits from Factory 1935 | -6/Proximity Caves | Encountered a Derelict sapper outpost 2002 | -6/Proximity Caves | Discovered new exit (range 15) 2007 | -6/Proximity Caves | Entered Factory 2008 | -6/Factory | Identified exit to Lower Caves 2008 | -6/Factory | Identified exit to Factory 2009 | -6/Factory | Reached level 12 2035 | -6/Factory | Upgraded with Utility slot (x1) 2179 | -6/Factory | Reached level 13 2198 | -6/Factory | Entered Lower Caves 2204 | -6/Lower Caves | Learned Factory garrison access intel 2325 | -6/Lower Caves | Build established: Scout 2393 | -6/Lower Caves | Discovered new exit (range 8) 2395 | -6/Lower Caves | Identified exit to Lower Caves 2395 | -6/Lower Caves | Entered another Lower Caves area 2397 | -6/Lower Caves | Reached level 14 2414 | -6/Lower Caves | Discovered exit to Factory (range 3) 2479 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2653 | -6/Lower Caves | Discovered new exit (range 5) 2678 | -6/Lower Caves | Identified exit to Zion 2678 | -6/Lower Caves | Entered Zion 2680 | -6/Zion | Reached level 15 2734 | -6/Zion | Learned location of Quarantine (-2) 2750 | -6/Zion | Found Prototype Processor 2750 | -6/Zion | Identified Exp. Core Analyzer 2752 | -6/Zion | Found Prototype Processor 2752 | -6/Zion | Identified Exp. Melee Analysis Suite 2932 | -6/Zion | Learned location of Warlord (-4) 2945 | -6/Zion | Found Prototype Device 2945 | -6/Zion | Identified Phasing AFG 3161 | -6/Zion | Attacked by Zionites 3211 | -6/Zion | Destroyed Imprinter 3286 | -6/Zion | Extracted access codes from Imprinter's data core 3388 | -6/Zion | Opened final containment barrier to the Deep Caves 3644 | -6/Zion | Spotted 0G-VNV(B) 3693 | -6/Zion | Discovered new exit (range 5) 3693 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 3694 | -6/Zion | Identified exit to Deep Caves 3695 | -6/Zion | Entered Deep Caves 3811 | -6/Deep Caves | Found Prototype Protection 3811 | -6/Deep Caves | Identified Zio. Weapon Casing 3903 | -6/Deep Caves | Spotted as-72004 3927 | -6/Deep Caves | Destroyed as-72004 3948 | -6/Deep Caves | Spotted as-79970 3967 | -6/Deep Caves | Exposed GOLEM chamber 3986 | -6/Deep Caves | Triggered Deep Caves wall 3986 | -6/Deep Caves | Reached level 16 4002 | -6/Deep Caves | Found Corrupted GOLEM Unit 4217 | -6/Deep Caves | Destroyed 9 combat bots 4249 | -6/Deep Caves | Z-Facility disabled 4351 | -6/Deep Caves | Destroyed 8 combat bots 4434 | -6/Deep Caves | Discovered new exit (range 6) 4509 | -6/Deep Caves | Destroyed as-79970 4595 | -6/Deep Caves | Found GOLEM Unit 4618 | -6/Deep Caves | Found GOLEM Unit 4622 | -6/Deep Caves | Found GOLEM Unit 4640 | -6/Deep Caves | Crushed by falling debris 4754 | -6/Deep Caves | Identified exit to Proximity Caves 4754 | -6/Deep Caves | Entered Proximity Caves 4853 | -5/Proximity Caves | Encountered a Derelict sapper outpost 4899 | -5/Proximity Caves | Reached level 17 4978 | -5/Proximity Caves | Discovered exit to Factory (range 11) 4984 | -5/Proximity Caves | Entered Factory 4985 | -5/Factory | Loaded intel: 4 garrison access locations 4986 | -5/Factory | Reached level 18 5003 | -5/Factory | Upgraded with Propulsion slot (x1) 5029 | -5/Factory | Identified exit to Factory 5029 | -5/Factory | Identified exit to Upper Caves 5252 | -5/Factory | Reached level 19 5319 | -5/Factory | Entered another Factory area 5321 | -4/Factory | Reached level 20 5333 | -4/Factory | Discovered new exit (range 15) 5348 | -4/Factory | Build established: Hacker-Scout 5544 | -4/Factory | Reached level 21 5554 | -4/Factory | Fabricated Adv. EMP Blaster (x1) 5575 | -4/Factory | Identified exit to Upper Caves 5645 | -4/Factory | Identified exit to Research 5748 | -4/Factory | Spotted B-86 Titan 5772 | -4/Factory | Reached level 22 5789 | -4/Factory | Entered Research 5791 | -3/Research | Reached level 23 5802 | -3/Research | Upgraded with Utility slot (x1) 5855 | -3/Research | Upgraded with Propulsion slot (x1) 5966 | -3/Research | Incoming investigation squad redirected 5982 | -3/Research | Reached level 24 6039 | -3/Research | First assault squad dispatched 6045 | -3/Research | Core integrity fell below 50% 6075 | -3/Research | Spotted B-86 Titan 6075 | -3/Research | Garrison activated, responded to threat 6078 | -3/Research | Core integrity fell below 20% 6142 | -3/Research | Identified exit to Testing 6157 | -3/Research | Incoming investigation squad redirected 6174 | -3/Research | Found Fusion Bomb Launcher 6189 | -3/Research | Found Gamma Bomb Array 6191 | -3/Research | Discovered new exit (range 12) 6198 | -3/Research | Identified exit to Research 6198 | -3/Research | Entered another Research area 6199 | -2/Research | Core integrity fell below 50% 6199 | -2/Research | Core integrity fell below 20% 6200 | -2/Research | Reached level 25 6200 | -2/Research | Reached level 26 6246 | -2/Research | Identified exit to Quarantine 6312 | -2/Research | Reached level 27 6355 | -2/Research | Fabricated Adv. EMP Blaster (x1) 6448 | -2/Research | First assault squad dispatched 6490 | -2/Research | Reached level 28 6540 | -2/Research | Destroyed 8 combat bots 6550 | -2/Research | Reached level 29 6576 | -2/Research | Crushed by falling debris 6590 | -2/Research | Entered Quarantine 6592 | -2/Quarantine | Reached level 30 6595 | -2/Quarantine | Found Alien Artifact 6595 | -2/Quarantine | Identified Core Reset Matrix 6595 | -2/Quarantine | Used Core Reset Matrix 6599 | -2/Quarantine | Detected hypermatrix surge 6599 | -2/Quarantine | Sensed 11 artifacts in vicinity 6603 | -2/Quarantine | Destroyed 7 combat bots 6676 | -2/Quarantine | Identified exit to Access 6767 | -2/Quarantine | Found Sigix Broadsword 6772 | -2/Quarantine | Found Prototype Processor 6772 | -2/Quarantine | Identified Exp. Core Analyzer 6789 | -2/Quarantine | Upgraded with Weapon slot (x1) 6794 | -2/Quarantine | Found Subatomic Replicator 6803 | -2/Quarantine | Found Core Cannon 6840 | -2/Quarantine | First assault squad dispatched 6845 | -2/Quarantine | Found Core Stripper 6876 | -2/Quarantine | Reached level 31 6990 | -2/Quarantine | Spotted Fortress 6992 | -2/Quarantine | Destroyed Fortress 6998 | -2/Quarantine | Found Unknown Device 6998 | -2/Quarantine | Identified Antimissile System 7000 | -2/Quarantine | Found Prototype Device 7000 | -2/Quarantine | Identified Thermal Barrier 7009 | -2/Quarantine | Found Prototype Device 7009 | -2/Quarantine | Identified Exp. EM Disruption Field 7015 | -2/Quarantine | Found Unknown Protection 7015 | -2/Quarantine | Identified Hvy. Insulated Plating 7017 | -2/Quarantine | Found Prototype Protection 7017 | -2/Quarantine | Identified Centrium Heavy Armor Plating 7038 | -2/Quarantine | Discovered new exit (range 6) 7038 | -2/Quarantine | Identified exit to Section 7 7039 | -2/Quarantine | Entered Section 7 7040 | -2/Section 7 | Sensed 23 artifacts in vicinity 7045 | -2/Section 7 | Found Integrity Redistributor 7171 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-41) 7224 | -2/Section 7 | Spotted B-90 Cyclops 7225 | -2/Section 7 | Destroyed B-90 Cyclops 7293 | -2/Section 7 | Reached level 32 7329 | -2/Section 7 | First assault squad dispatched 7352 | -2/Section 7 | Incoming assault squad redirected 7401 | -2/Section 7 | Destroyed 8 combat bots 7489 | -2/Section 7 | Spotted Alpha 7 7499 | -2/Section 7 | Spotted S7 Guard 7573 | -2/Section 7 | Destroyed S7 Guard 7577 | -2/Section 7 | Found Core Physics Calibrator 7704 | -2/Section 7 | Crushed by falling debris 7704 | -2/Section 7 | Smashed by cave-in Last Messages --------------- 07627_ Used Protomatter to restore core integrity (+129, depleted) 07630_ Used Protomatter to restore core integrity (+51, depleted) 07635_ Door malfunctions. 07635_ S-43 Plague destroyed. 07643_ Destroyed Unknown Reactor. 07643_ Destroyed Unknown Flight Unit. 07649_ S-43 Plague destroyed. 07652_ U-05 Engineer repairs door. 07656_ Protomatter-21 decays. 07658_ Destroyed Unknown Ballistic Gun. 07665_ Used Protomatter to restore core integrity (+39, depleted) 07668_ Knocked back. 07697_ Upgraded: Core Integrity (+100) 07697_ Dropped Sigix Broadsword. 07698_ Beam penetrates Suspension Chamber. 07698_ Beam penetrates Wall. 07698_ Beam penetrates Earth. 07701_ Acquired Sigix Broadsword. 07704_ The unstable cave ceiling collapses. 07704_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#########???????????????????????????????? | | ?????????# #?????????????????!?????????????? | | ?????????# #???????????????????????????????? | | ?????????# = #???????????????????????????????? | | ?????????# % #???????????????????????????????? | | ?????????# ########?????????###???????????????? | | ?????????# #*"""""########## ??????? | | ?????????# [|#!"""" ; @ ; ??????? | | ?????????# *%+ ] ########## ##??????????????? | | ?????????# =!#![ ""#????????# #???????????????? | | ?######### !#%% !"#????????# #???????????????? | | ?? ! # # !%"#????????# #???????????????? | | ??? #[ # "#????????# #???????????????? | | ??"""""" # = ########????????#u #???????????????? | | ?""""""" #= #??###?????????##u ##??????????????? | | """"""" # ################ #??????????????? | | + #??????????????? | | """"""" # % H #??????????????? | | ?""""""" + ################ #??????????????? | | ??"""""" ######??????????????## %##??????????????? | | ??? #????????????????????# #???????????????? | | ?? #????????????????????# #???????????????? | | ? #????????????????????#c #???????????????? | | ##"" ""###????????????????????# #???????????????? | | ?#""T""???????????????????????# #???????????????? | | ?# """ ???????????????????????# #???????????????? | | ?##???#???????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ?????????##############?##????# ###?????????????? | | ?????????#*=! =]###"""T"""##### #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 42 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Corruption Containment 12 Armor Coverage 400 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 75 Point Defense Rating 240 Evasion (%) 74 Targeting Accuracy 16 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. EMP Blaster | x1 | -4/Factory Adv. EMP Blaster | x1 | -2/Research Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Core Cannon Core Stripper Integrity Redistributor Core Physics Calibrator Achievements -------------- Shocking Conclusion That's One Door That Should Stay Closed Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Qua Sec Levels Raised 31 | . . 3 2 2 . 2 . 1 2 . 1 1 1 1 2 3 2 5 2 1 XP Earned 50142 | 3000 385 4649 3917 2302 650 1650 650 1885 1935 1100 1450 650 1500 1400 3638 3836 4241 6711 2760 1833 XP Spent 40700 | 2150 . 2675 4650 1625 . 3500 . . 1100 . 3675 2050 1000 1300 3500 . 7260 3425 2550 240 Upgrades 85 | 7 . 10 14 10 . 3 . . 1 . 9 3 1 2 7 . 6 6 4 2 Propulsion Slot 3 | 1 . . . . . . . . . . . . . . 1 . 1 . . . Utility Slot 4 | . . 1 1 . . . . . 1 . . . . . . . 1 . . . Weapon Slot 3 | 1 . . 1 . . . . . . . . . . . . . . . 1 . Core Integrity 11 | . . . . . . . . . . . . . . . . . 2 5 2 2 Heat Dissipation 5 | . . . 5 . . . . . . . . . . . . . . . . . Energy Generation 3 | 1 . 1 . . . 1 . . . . . . . . . . . . . . Energy Storage 8 | . . 2 . . . . . . . . 6 . . . . . . . . . Mass Support 7 | 1 . . 1 . . 2 . . . . . . . . . . 2 1 . . Inventory Capacity 5 | 1 . . . . . . . . . . 1 1 1 . . . . . 1 . Sight Range 2 | . . . 2 . . . . . . . . . . . . . . . . . Sensor Range 10 | . . . . 10 . . . . . . . . . . . . . . . . Ranged Accuracy 4 | . . . 2 . . . . . . . . 2 . . . . . . . . Melee Accuracy 2 | 2 . . . . . . . . . . . . . . . . . . . . Hack Attack % 4 | . . . . . . . . . . . . . . . 4 . . . . . Hack Defense % 2 | . . . . . . . . . . . . . . . 2 . . . . . KI Resistance % 4 | . . 1 1 . . . . . . . . . . 2 . . . . . . TH Resistance % 4 | . . 1 1 . . . . . . . 2 . . . . . . . . . EX Resistance % 4 | . . 4 . . . . . . . . . . . . . . . . . . Protomatter Created 4680 | . 99 219 193 52 . 209 . 110 111 211 206 242 882 54 271 284 139 424 303 671 Integrity Restored 9235 | . 91 816 254 . . 423 . 136 250 129 169 284 1829 150 164 537 451 1161 672 1719 Core 8151 | . 76 742 202 . . 320 . 114 174 102 94 196 1484 116 133 429 417 1161 672 1719 Parts 1084 | . 15 74 52 . . 103 . 22 76 27 75 88 345 34 31 108 34 . . . Protomatter Decayed 1482 | . 58 . 59 34 . 116 . 64 26 130 78 145 249 9 161 116 60 . 79 98 Game ------ Seed ComponentAssaultSteel Manual? 0 Play Time 02:53:13 Cumulative 234.1 hours Start 2022.06.10 @ 13:10:53 End 2022.06.11 @ 05:49:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 288 Rogue 288 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 69 Gallery% 85 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1699b23-1c45-4073-936d-78f0b3648825