Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.16 @ 02:37:45 Player: Soul Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (2010) 2010 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5745 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 188/700 Matter 214/300 Energy 39/100 System Corruption 1% Temperature Cool (27) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Autogun > --- INVENTORY (10) --- Improved Carbon-fiber Leg Microactuators Autogun Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Improved Maneuvering Thrusters Hardened Medium Armor Plating System Backup Module > --- WEAPON ----------- Pulse Rifle Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Carbon-fiber Leg Microactuators Heavy Ion Cannon Autogun Autogun Gauss Cannon [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Great Maul Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Slots Evolved 7 | . 1 2 2 2 . . Power 2 | . . . 1 1 . . Propulsion 2 | . 1 1 . . . . Utility 2 | . . 1 1 . . . Weapon 1 | . . . . 1 . . Parts Attached 85 | 8 10 8 15 9 21 14 Power 10 | 1 1 1 2 1 3 1 Engine 6 | 1 . . 2 1 1 1 Core 4 | . 1 1 . . 2 . Reactor . | . . . . . . . Propulsion 27 | 2 1 2 3 4 6 9 Treads . | . . . . . . . Leg 19 | 2 1 2 3 4 4 3 Wheel . | . . . . . . . Hover 4 | . . . . . . 4 Flight 4 | . . . . . 2 2 Utility 13 | 2 . 3 2 . 4 2 Device 8 | . . 1 2 . 3 2 Storage 2 | 1 . 1 . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | 1 . 1 . . 1 . Artifact . | . . . . . . . Weapon 35 | 3 8 2 8 4 8 2 Energy Gun 16 | 3 6 . 1 3 3 . Energy Cannon 5 | . . . 3 . 1 1 Ballistic Gun 4 | . . 1 . . 2 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 6 | . . 1 4 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . 2 . . . 1 . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 31 | . . . 3 1 13 14 Power 7 | . . . 1 . 3 3 Propulsion 6 | . . . . . 2 4 Utility 8 | . . . 1 . 4 3 Weapon 10 | . . . 1 1 4 4 Highest Loss Streak 8 | . . . 1 1 7 8 Average Slot Usage (%) 92 | . 90 91 98 97 82 91 Engine 9 | . 8 . 8 20 12 6 Core 6 | . 3 10 7 . 5 12 Leg 26 | . 32 40 33 28 22 12 Hover 2 | . . . . . . 11 Device 10 | . . 7 14 14 8 11 Storage 8 | . 12 10 8 7 7 7 Protection 8 | . 12 11 8 7 5 6 Energy Gun 7 | . 18 1 3 11 4 6 Energy Cannon 1 | . . . 6 2 . . Ballistic Gun 4 | . . 1 . . 7 13 Slashing Weapon 3 | . . 8 5 6 . . Naked Turns . | . . . . . . . Heaviest Build 63 | 18 18 29 52 63 56 58 Greatest Support 66 | 20 30 40 48 64 64 66 Greatest Overweight (x) 2 | . . . 1 2 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 10 10 Most Carried 10 | 3 8 10 10 10 10 10 Average Carried 7 | 1 4 7 8 9 7 7 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 3 8 10 10 10 7 4 Class Distribution -------------------- 80% | Hacker-Mutant 19% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Matter Collected 1223 | 209 215 70 130 120 234 245 Remotely . | . . . . . . . Salvage Created 2437 | . 473 211 723 148 427 455 Parts 125 | . 26 26 36 8 13 16 Haulers Intercepted 3 | . 2 . 1 . . . Recyclers Shooed 2 | . 1 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 44 | . 6 4 14 2 13 5 Melee 18 | . . 4 8 1 5 . Guns 18 | . 6 . 1 1 5 5 Cannons 3 | . . . 3 . . . AOE 2 | . . . 2 . . . Classes Destroyed 12 | . 4 2 3 . 1 2 Worker 3 | . 2 . 1 . . . Builder 2 | . . 2 . . . . Hauler 3 | . 2 . 1 . . . Recycler 2 | . . . . . . 2 Mechanic 1 | . . . 1 . . . Watcher 4 | . 2 . 1 1 . . Swarmer 11 | . . . 2 . 9 . Grunt 18 | . 6 3 5 1 3 . Brawler 1 | . . . . . 1 . Sentry 10 | . . 1 6 1 . 2 Hunter 2 | . . . 1 . . 1 Programmer 2 | . . . . . . 2 Best Kill Streak 5 | . 3 2 5 1 3 2 Combat Bots Only 4 | . 2 2 4 1 3 1 Max Kills in Single Turn 3 | . 1 1 3 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee 1 | . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Damage Taken 3950 | . 299 75 605 342 1309 1320 Core 636 | . 68 6 50 32 221 259 Absorbed by Shields 228 | . . . 228 . . . Core Remaining (%) 90 | 100 72 98 90 . . . Volleys Fired 131 | . 48 1 23 9 8 42 Largest 3 | . 2 1 2 2 3 3 Hottest 191 | . 100 40 128 126 191 114 Shots Fired 216 | . 65 1 35 12 21 82 Gun 191 | . 65 1 17 12 19 77 Cannon 25 | . . . 18 . 2 5 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 65 | . . . . . 10 55 Thermal 130 | . 45 . 35 12 11 27 Explosive . | . . . . . . . Electromagnetic 21 | . 20 1 . . . . Robot Hit Streak 33 | . 29 3 25 5 13 33 Robot Miss Streak 2 | . 2 . 1 2 1 2 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 237 | . 51 9 63 18 44 52 Core Hits 102 | . 22 8 28 7 16 21 Critical Hits 3 | . . . 2 . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . 2 . . 1 Melee Attacks 104 | . 2 20 35 17 30 . Impact 26 | . . . . . 26 . Slashing 75 | . . 20 35 17 3 . Piercing . | . . . . . . . Sneak Attacks 2 | . . 2 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5681 | . 605 271 1740 340 1074 1651 Guns 2152 | . 605 12 221 128 257 929 Cannons 620 | . . . 404 . 52 164 Explosions 809 | . . . 313 . . 496 Melee 2016 | . . 259 780 212 765 . Ramming 84 | . . . 22 . . 62 Kinetic 918 | . . . . . 151 767 Thermal 1955 | . 405 . 938 128 158 326 Explosive 496 | . . . . . . 496 Electromagnetic 212 | . 200 12 . . . . Impact 716 | . . . . . 716 . Slashing 1300 | . . 259 780 212 49 . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 1 | . . . . . 2 1 Corruption Purged 3 | . . . . . . 3 Effects 7 | . . . . . 3 4 Message Errors 3 | . . . . . 2 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Targeting Errors 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 197 | . . . 11 4 104 78 Projectiles 59 | . . . . . . 59 Explosions 19 | . . . . . . 19 Melee 119 | . . . 11 4 104 . Knockbacks 3 | . . . . . 3 . Impact 3 | . . . . . 3 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 88 | . . . . . . 88 Shots 1 | . . . . . . 1 Rammed 4 | . . . . . . 4 Targets Rammed 8 | . . . 3 . . 5 Kicked 4 | . . . 3 . . 1 Crushed . | . . . . . . . Highest Temperature 516 | . 336 20 270 204 282 516 Average Temperature 135 | . 124 11 103 86 102 179 Received Heat Transfer 1442 | . 246 69 356 177 117 477 Effects 28 | . 5 . . . 4 19 Shutdowns 6 | . . . . . . 6 Energy Bleed 5 | . 1 . . . 1 3 Interference 10 | . 3 . . . 3 4 Matter Decay 2 | . 1 . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 3 | . . . . . . 3 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . 3 . . . 3 . Impact Corruptions 7 | . . . . . 7 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 3361 | . 1090 . 1236 259 258 518 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Peak Influence 405 | . 220 196 328 60 405 284 Initial 157 | . . 12 1 14 35 157 Average 105 | . 78 80 117 30 235 95 Maximum Alert Level 2 | . 1 . 1 . 2 1 Low Security (%) 82 | 100 84 100 77 100 38 93 Level 1 14 | . 15 . 22 . 40 6 Level 2 2 | . . . . . 20 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 2 2 1 . 3 Investigation . | . . . . . . . Extermination 3 | . . . . 1 . 2 Reinforcement 5 | . . 2 2 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Distress Signals 6 | . . . 1 1 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 8 8 23 4 28 16 Peak Tracking Total 6 | . 4 2 4 2 5 6 Tactical Retreats 16 | . . 2 4 1 6 3 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Traps Triggered 7 | . 1 . . . 2 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Disabled 8 | . 1 1 4 . . 2 Max in Single Turn 3 | . 1 1 3 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Accessed 8 | . 3 3 1 1 . . Terminals 6 | . 3 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 19 | . 10 7 1 1 . . Successful 13 | . 8 3 1 1 . . Failed 6 | . 2 4 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 13 | . 8 5 . . . . Terminals 17 | . 10 7 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 11 | . 8 3 . . . . Record 11 | . 8 3 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 3 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . 2 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked 1 | . 1 . . . . . Non-combat . | . . . . . . . Combat 1 | . 1 . . . . . Robot Hacks Applied 1 | . 1 . . . . . parse_system 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Turns Passed 3995 | 80 514 493 894 551 577 886 Spaces Moved 2196 | 55 277 301 392 335 304 532 Core 9 | 9 . . . . . . Treads . | . . . . . . . Legs 1889 | 46 277 301 392 335 304 234 Wheels . | . . . . . . . Hover 298 | . . . . . . 298 Flight . | . . . . . . . Fastest Speed 46 | 50 120 120 120 120 120 46 Average Speed 127 | 108 120 120 149 130 132 115 Slowest Speed 180 | 120 120 120 150 180 150 166 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 43 27 36 5 43 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . 2 . . . . Terrain Destroyed 82 | . . 2 25 . . 55 Melee 2 | . . 2 . . . . Projectile . | . . . . . . . AOE 80 | . . . 25 . . 55 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Total 3011 | 75 394 396 595 406 404 741 Wait 373 | 3 40 46 114 28 15 127 Move 2190 | 54 276 300 391 335 302 532 Hop . | . . . . . . . Pick Up 62 | 10 10 11 8 2 13 8 Fast Attach 4 | . . . 1 1 . 2 Attach 56 | 7 8 5 8 3 15 10 Detach 10 | . 3 1 1 1 2 2 Swap 25 | 1 2 3 6 5 6 2 Drop 38 | . 5 9 5 5 3 11 Fire 131 | . 48 1 23 9 8 42 Melee 104 | . 2 20 35 17 30 . Ram 4 | . . . . . . 4 Kick 4 | . . . 3 . . 1 Crush . | . . . . . . . Escape Stasis 10 | . . . . . 10 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 81 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Evolved 1 slot: Propulsion x1 300 | -10/Materials | Build established: Hacker-Mutant 583 | -10/Materials | Identified exit to Materials 583 | -10/Materials | Discovered exit to Materials (range 3) 595 | -10/Materials | Entered another Materials area 595 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1046 | -9/Materials | Identified exit to Materials 1046 | -9/Materials | Discovered exit to Materials (range 10) 1088 | -9/Materials | Entered another Materials area 1088 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1939 | -8/Materials | Identified exit to Factory 1939 | -8/Materials | Discovered exit to Factory (range 16) 1982 | -8/Materials | Entered Factory 1982 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2533 | -7/Factory | Identified exit to Garrison 2533 | -7/Factory | Entered Garrison 2539 | -7/Garrison | Installed Relay Interface Framework 2637 | -7/Garrison | Lost 5 parts (1p2u2w) 2838 | -7/Garrison | Lost 7 parts (2p2n2u1w) 2926 | -7/Garrison | Triggered checkpoint 3033 | -7/Garrison | Identified exit to Factory 3033 | -7/Garrison | Discovered exit to Factory (range 8) 3086 | -7/Garrison | Triggered checkpoint 3110 | -7/Garrison | Entered Factory 3243 | -7/Factory | Build established: Hacker-Tank 3931 | -7/Factory | Core integrity fell below 50% 3967 | -7/Factory | Lost 8 parts (3p1n2u2w) 3996 | -7/Factory | Self-destructed Last Messages --------------- 03950_ Slug penetrates P-60 Hacker. 03964_ Destroyed Shock Rifle. 03966_ Slug penetrates P-60 Hacker. 03967_ Gauss Rifle destroyed. 03968_ P-60 Hacker suffers critical hit. 03968_ Destroyed Remote Datajack. 03973_ Destroyed Gravmag System. 03973_ Destroyed Lgt. Angular Momentum Engine. 03973_ Destroyed Imp. Heat Sink. 03976_ Destroyed Gravmag System. 03976_ Destroyed Shock Rifle. 03976_ Destroyed Imp. Heat Sink. 03976_ P-60 Hacker destroyed. 03979_ Acquired 42 matter. 03982_ System Backup Module destroyed. 03988_ Faulty Aerolev Unit destroyed. 03990_ Aerolev Unit destroyed. 03990_ Hvy. Ion Cannon destroyed. 03991_ System corrupted: Autogun targeting data glitched. 03993_ Aerolev Unit destroyed. Map ----- +----------------------------------------------------+ | ??????????????? ???????????# # "" | | ?????????????? ???????????# # "" | | ??????????????# ??? ?????? + "" | | ??????????????# ??# ???????######### # "" | | ??????????????# ?+ ???????????????# # "" | | ??????????????# ?# ???????????????# + "" | | ??????????????? ## ???????????????# #### ] | | ???????????????# # ###?????????????# #??###### | | ???????????????# #?????????????# #???????? | | ???????????????# #?????????????# #???????? | | ???????????????# ##????????????# #???????? | | ??????????????## #???????????## ##??????? | | ????????####### ############# #######? | | ????????# #? | | ????????# ########### ### #? | | ????????# #?????????##+##???? #? | | ????????# #????????? ??????? | | ????????+ # # #??????? #????? | | ????????# # # #??????# #????? | | ????????# / # ##?????# #????? | | ????????# # # ## ####??# #????? | | ????????# ## # ### #??# #????? | | ????????########??######## ## #??# #????? | | ?????????????????????###### ##??#??# #????? | | ?????????????????????# Y# #??????# #????? | | ?????????????????????# ! @g #??????##########????? | | ?????????????????????# ###????????????????????? | | ?????????????????????#[ #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# [ #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 36 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 45 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipTerrabombVibroblade Manual? 0 Play Time 01:09:00 Cumulative 18.3 hours Start 2021.01.07 @ 17:52:21 End 2021.02.16 @ 02:37:45 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 31 Rogue 11 Adventurer 0 Explorer 20 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e064c83-40d3-4507-bae1-c115c790a552