Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.16 @ 02:37:45

Player: Soul

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (59)      295
Value Destroyed (2010)     2010
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 5745

 Bonus
-------
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             188/700
Matter                     214/300
Energy                     39/100
System Corruption          1%
Temperature                Cool (27)
Movement                   Core (350) Ox6
Location                   -7/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (3) -------
           Autogun
>          --- INVENTORY (10) ---
  Improved Carbon-fiber Leg
           Microactuators
           Autogun
           Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY ----------
     Large Storage Unit
  Improved Maneuvering Thrusters
  Hardened Medium Armor Plating
           System Backup Module
>          --- WEAPON -----------
           Pulse Rifle
     Heavy Assault Rifle
           Gauss Rifle
>          --- INVENTORY --------
  Improved Carbon-fiber Leg
           Microactuators
     Heavy Ion Cannon
           Autogun
           Autogun
           Gauss Cannon
[Rating: 50]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Impact Weapon            Great Maul
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac 
Slots Evolved              7    | .   1   2   2   2   .   .   
  Power                    2    | .   .   .   1   1   .   .   
  Propulsion               2    | .   1   1   .   .   .   .   
  Utility                  2    | .   .   1   1   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             85   | 8   10  8   15  9   21  14  
  Power                    10   | 1   1   1   2   1   3   1   
    Engine                 6    | 1   .   .   2   1   1   1   
    Core                   4    | .   1   1   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               27   | 2   1   2   3   4   6   9   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    19   | 2   1   2   3   4   4   3   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   4   
    Flight                 4    | .   .   .   .   .   2   2   
  Utility                  13   | 2   .   3   2   .   4   2   
    Device                 8    | .   .   1   2   .   3   2   
    Storage                2    | 1   .   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | 1   .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   35   | 3   8   2   8   4   8   2   
    Energy Gun             16   | 3   6   .   1   3   3   .   
    Energy Cannon          5    | .   .   .   3   .   1   1   
    Ballistic Gun          4    | .   .   1   .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        6    | .   .   1   4   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   2   .   .   .   1   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   1   
Parts Lost                 31   | .   .   .   3   1   13  14  
  Power                    7    | .   .   .   1   .   3   3   
  Propulsion               6    | .   .   .   .   .   2   4   
  Utility                  8    | .   .   .   1   .   4   3   
  Weapon                   10   | .   .   .   1   1   4   4   
  Highest Loss Streak      8    | .   .   .   1   1   7   8   
Average Slot Usage (%)     92   | .   90  91  98  97  82  91  
  Engine                   9    | .   8   .   8   20  12  6   
  Core                     6    | .   3   10  7   .   5   12  
  Leg                      26   | .   32  40  33  28  22  12  
  Hover                    2    | .   .   .   .   .   .   11  
  Device                   10   | .   .   7   14  14  8   11  
  Storage                  8    | .   12  10  8   7   7   7   
  Protection               8    | .   12  11  8   7   5   6   
  Energy Gun               7    | .   18  1   3   11  4   6   
  Energy Cannon            1    | .   .   .   6   2   .   .   
  Ballistic Gun            4    | .   .   1   .   .   7   13  
  Slashing Weapon          3    | .   .   8   5   6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             63   | 18  18  29  52  63  56  58  
  Greatest Support         66   | 20  30  40  48  64  64  66  
  Greatest Overweight (x)  2    | .   .   .   1   2   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  
  Average Capacity         9    | 6   8   8   10  10  10  10  
  Most Carried             10   | 3   8   10  10  10  10  10  
  Average Carried          7    | 1   4   7   8   9   7   7   
  Final Capacity           10   | 8   8   10  10  10  10  10  
  Final Carried            10   | 3   8   10  10  10  7   4   

 Class Distribution 
--------------------
 80% | Hacker-Mutant
 19% | Hacker-Tank

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Garrison
   Hacker-Tank | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Gar Fac 
Matter Collected           1223 | 209 215 70  130 120 234 245 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2437 | .   473 211 723 148 427 455 
  Parts                    125  | .   26  26  36  8   13  16  
Haulers Intercepted        3    | .   2   .   1   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac 
Combat Hostiles Destroyed  44   | .   6   4   14  2   13  5   
  Melee                    18   | .   .   4   8   1   5   .   
  Guns                     18   | .   6   .   1   1   5   5   
  Cannons                  3    | .   .   .   3   .   .   .   
  AOE                      2    | .   .   .   2   .   .   .   
Classes Destroyed          12   | .   4   2   3   .   1   2   
  Worker                   3    | .   2   .   1   .   .   .   
  Builder                  2    | .   .   2   .   .   .   .   
  Hauler                   3    | .   2   .   1   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   2   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Watcher                  4    | .   2   .   1   1   .   .   
  Swarmer                  11   | .   .   .   2   .   9   .   
  Grunt                    18   | .   6   3   5   1   3   .   
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   10   | .   .   1   6   1   .   2   
  Hunter                   2    | .   .   .   1   .   .   1   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           5    | .   3   2   5   1   3   2   
  Combat Bots Only         4    | .   2   2   4   1   3   1   
Max Kills in Single Turn   3    | .   1   1   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   
  Melee                    1    | .   .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  
Damage Taken               3950 | .    299  75   605  342  1309 1320 
  Core                     636  | .    68   6    50   32   221  259  
  Absorbed by Shields      228  | .    .    .    228  .    .    .    
Core Remaining (%)         90   | 100  72   98   90   .    .    .    
Volleys Fired              131  | .    48   1    23   9    8    42   
  Largest                  3    | .    2    1    2    2    3    3    
  Hottest                  191  | .    100  40   128  126  191  114  
Shots Fired                216  | .    65   1    35   12   21   82   
  Gun                      191  | .    65   1    17   12   19   77   
  Cannon                   25   | .    .    .    18   .    2    5    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  65   | .    .    .    .    .    10   55   
  Thermal                  130  | .    45   .    35   12   11   27   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          21   | .    20   1    .    .    .    .    
  Robot Hit Streak         33   | .    29   3    25   5    13   33   
  Robot Miss Streak        2    | .    2    .    1    2    1    2    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           237  | .    51   9    63   18   44   52   
  Core Hits                102  | .    22   8    28   7    16   21   
  Critical Hits            3    | .    .    .    2    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    2    .    .    1    
Melee Attacks              104  | .    2    20   35   17   30   .    
  Impact                   26   | .    .    .    .    .    26   .    
  Slashing                 75   | .    .    20   35   17   3    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5681 | .    605  271  1740 340  1074 1651 
  Guns                     2152 | .    605  12   221  128  257  929  
  Cannons                  620  | .    .    .    404  .    52   164  
  Explosions               809  | .    .    .    313  .    .    496  
  Melee                    2016 | .    .    259  780  212  765  .    
  Ramming                  84   | .    .    .    22   .    .    62   
  Kinetic                  918  | .    .    .    .    .    151  767  
  Thermal                  1955 | .    405  .    938  128  158  326  
  Explosive                496  | .    .    .    .    .    .    496  
  Electromagnetic          212  | .    200  12   .    .    .    .    
  Impact                   716  | .    .    .    .    .    716  .    
  Slashing                 1300 | .    .    259  780  212  49   .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    2    
  Average Corruption       1    | .    .    .    .    .    2    1    
  Corruption Purged        3    | .    .    .    .    .    .    3    
  Effects                  7    | .    .    .    .    .    3    4    
    Message Errors         3    | .    .    .    .    .    2    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            197  | .    .    .    11   4    104  78   
  Projectiles              59   | .    .    .    .    .    .    59   
  Explosions               19   | .    .    .    .    .    .    19   
  Melee                    119  | .    .    .    11   4    104  .    
Knockbacks                 3    | .    .    .    .    .    3    .    
  Impact                   3    | .    .    .    .    .    3    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      88   | .    .    .    .    .    .    88   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   4    | .    .    .    .    .    .    4    
Targets Rammed             8    | .    .    .    3    .    .    5    
  Kicked                   4    | .    .    .    3    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        516  | .    336  20   270  204  282  516  
  Average Temperature      135  | .    124  11   103  86   102  179  
  Received Heat Transfer   1442 | .    246  69   356  177  117  477  
  Effects                  28   | .    5    .    .    .    4    19   
    Shutdowns              6    | .    .    .    .    .    .    6    
    Energy Bleed           5    | .    1    .    .    .    1    3    
    Interference           10   | .    3    .    .    .    3    4    
    Matter Decay           2    | .    1    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    1    
    Damage (major)         3    | .    .    .    .    .    .    3    
    Damage (core)          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              6    | .    3    .    .    .    3    .    
  Impact Corruptions       7    | .    .    .    .    .    7    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    
  Heat Transferred         3361 | .    1090 .    1236 259  258  518  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac 
Peak Influence             405  | .   220 196 328 60  405 284 
  Initial                  157  | .   .   12  1   14  35  157 
  Average                  105  | .   78  80  117 30  235 95  
Maximum Alert Level        2    | .   1   .   1   .   2   1   
  Low Security (%)         82   | 100 84  100 77  100 38  93  
  Level 1                  14   | .   15  .   22  .   40  6   
  Level 2                  2    | .   .   .   .   .   20  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   2   2   1   .   3   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   1   .   2   
  Reinforcement            5    | .   .   2   2   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac 
Distress Signals           6    | .   .   .   1   1   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              87   | .   8   8   23  4   28  16  
  Peak Tracking Total      6    | .   4   2   4   2   5   6   
  Tactical Retreats        16   | .   .   2   4   1   6   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac 
Traps Triggered            7    | .   1   .   .   .   2   4   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Gar Fac 
Machines Disabled          8    | .   1   1   4   .   .   2   
  Max in Single Turn       3    | .   1   1   3   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac 
Machines Accessed          8    | .   3   3   1   1   .   .   
  Terminals                6    | .   3   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                19   | .   10  7   1   1   .   .   
  Successful               13   | .   8   3   1   1   .   .   
  Failed                   6    | .   2   4   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   13   | .   8   5   .   .   .   .   
  Terminals                17   | .   10  7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             11   | .   8   3   .   .   .   .   
  Record                   11   | .   8   3   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   3   3   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   1   .   
Robots Hacked              1    | .   1   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   1   .   .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Gar Fac 
Turns Passed               3995 | 80  514 493 894 551 577 886 
Spaces Moved               2196 | 55  277 301 392 335 304 532 
  Core                     9    | 9   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     1889 | 46  277 301 392 335 304 234 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    298  | .   .   .   .   .   .   298 
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            46   | 50  120 120 120 120 120 46  
  Average Speed            127  | 108 120 120 149 130 132 115 
  Slowest Speed            180  | 120 120 120 150 180 150 166 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 4   43  27  36  5   43  14  
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        5    | 1   1   1   1   1   .   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 2    | .   .   2   .   .   .   .   
Terrain Destroyed          82   | .   .   2   25  .   .   55  
  Melee                    2    | .   .   2   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      80   | .   .   .   25  .   .   55  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac 
Total                      3011 | 75  394 396 595 406 404 741 
  Wait                     373  | 3   40  46  114 28  15  127 
  Move                     2190 | 54  276 300 391 335 302 532 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  62   | 10  10  11  8   2   13  8   
  Fast Attach              4    | .   .   .   1   1   .   2   
  Attach                   56   | 7   8   5   8   3   15  10  
  Detach                   10   | .   3   1   1   1   2   2   
  Swap                     25   | 1   2   3   6   5   6   2   
  Drop                     38   | .   5   9   5   5   3   11  
  Fire                     131  | .   48  1   23  9   8   42  
  Melee                    104  | .   2   20  35  17  30  .   
  Ram                      4    | .   .   .   .   .   .   4   
  Kick                     4    | .   .   .   3   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   .   10  .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Garrison
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Identified exit to Materials
    3 | -11/Scrapyard | Discovered exit to Materials (range 16)
   81 | -11/Scrapyard | Entered Materials
   81 | -10/Materials | Evolved 1 slot: Propulsion x1
  300 | -10/Materials | Build established: Hacker-Mutant
  583 | -10/Materials | Identified exit to Materials
  583 | -10/Materials | Discovered exit to Materials (range 3)
  595 | -10/Materials | Entered another Materials area
  595 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1046 | -9/Materials  | Identified exit to Materials
 1046 | -9/Materials  | Discovered exit to Materials (range 10)
 1088 | -9/Materials  | Entered another Materials area
 1088 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1939 | -8/Materials  | Identified exit to Factory
 1939 | -8/Materials  | Discovered exit to Factory (range 16)
 1982 | -8/Materials  | Entered Factory
 1982 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2533 | -7/Factory    | Identified exit to Garrison
 2533 | -7/Factory    | Entered Garrison
 2539 | -7/Garrison   | Installed Relay Interface Framework
 2637 | -7/Garrison   | Lost 5 parts (1p2u2w)
 2838 | -7/Garrison   | Lost 7 parts (2p2n2u1w)
 2926 | -7/Garrison   | Triggered checkpoint
 3033 | -7/Garrison   | Identified exit to Factory
 3033 | -7/Garrison   | Discovered exit to Factory (range 8)
 3086 | -7/Garrison   | Triggered checkpoint
 3110 | -7/Garrison   | Entered Factory
 3243 | -7/Factory    | Build established: Hacker-Tank
 3931 | -7/Factory    | Core integrity fell below 50%
 3967 | -7/Factory    | Lost 8 parts (3p1n2u2w)
 3996 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03950_ Slug penetrates P-60 Hacker. <x5>
03964_ Destroyed Shock Rifle.
03966_ Slug penetrates P-60 Hacker.
03967_ Gauss Rifle destroyed.
03968_ P-60 Hacker suffers critical hit.
03968_ Destroyed Remote Datajack.
03973_ Destroyed Gravmag System.
03973_ Destroyed Lgt. Angular Momentum Engine.
03973_ Destroyed Imp. Heat Sink.
03976_ Destroyed Gravmag System.
03976_ Destroyed Shock Rifle.
03976_ Destroyed Imp. Heat Sink.
03976_ P-60 Hacker destroyed.
03979_ Acquired 42 matter.
03982_ System Backup Module destroyed.
03988_ Faulty Aerolev Unit destroyed.
03990_ Aerolev Unit destroyed.
03990_ Hvy. Ion Cannon destroyed.
03991_ System corrupted: Autogun targeting data glitched.
03993_ Aerolev Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          36
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                45
Particle Charging          15
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipTerrabombVibroblade
  Manual?         0
Play Time         01:09:00
  Cumulative      18.3 hours
  Start           2021.01.07 @ 17:52:21
  End             2021.02.16 @ 02:37:45
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          31
  Rogue           11
  Adventurer      0
  Explorer        20
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e064c83-40d3-4507-bae1-c115c790a552