Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 03:29:56 Player: silmarilion6 Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (100) 500 Value Destroyed (3507) 3507 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1719) 1719 TOTAL SCORE: 10246 Bonus ------- High Alert Combat Kills 233 Follower Combat Kills 900 Met Imprinter 300 Was Imprinted 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/1000 Matter 261/300 Energy 20/100 System Corruption 8% Temperature Cool (0) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Armor Integrity Analyzer Improved Thermal Shield Hacking Suite Hacking Suite > --- WEAPON (2) ------- Plasma Cannon > --- INVENTORY (15) --- Improved Hover Unit Antigrav System Antigrav System Hacking Suite Hacking Drone Bay (1/1) Riot Gun Gatling Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Armor Integrity Analyzer Improved Medium Armor Plating Improved Thermal Shield Hacking Suite Hacking Suite > --- WEAPON ----------- Beamcaster Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Improved Hover Unit Antigrav System Antigrav System Hacking Suite Hacking Drone Bay Riot Gun High-powered Shock Rifle High-powered Shock Rifle Gatling Laser Plasma Cannon [Rating: 68] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Riot Gun Energy Gun Riot Gun Energy Cannon Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 1 | . . . . 1 . . . . . . Propulsion 3 | . . 1 1 . . . . . 1 . Utility 6 | . . 1 1 1 . . . . 1 2 Weapon . | . . . . . . . . . . . Parts Attached 149 | 5 22 12 29 7 2 15 4 3 18 32 Power 20 | 1 1 3 2 1 1 2 . 1 2 6 Engine 13 | 1 1 1 1 . 1 2 . 1 2 3 Core 7 | . . 2 1 1 . . . . . 3 Reactor . | . . . . . . . . . . . Propulsion 35 | 3 3 2 9 1 . 6 . . 5 6 Treads 8 | 1 . . . . . 1 . . 5 1 Leg 27 | 2 3 2 9 1 . 5 . . . 5 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 45 | 1 14 4 7 2 1 . 3 2 5 6 Device 11 | . 1 . 3 . . . 2 . 3 2 Storage 14 | 1 11 1 . . . . . 1 . . Processor 6 | . . 1 1 1 . . . 1 . 2 Hackware 3 | . . . . 1 . . 1 . . 1 Protection 11 | . 2 2 3 . 1 . . . 2 1 Artifact . | . . . . . . . . . . . Weapon 49 | . 4 3 11 3 . 7 1 . 6 14 Energy Gun 19 | . 3 2 3 2 . 2 . . 2 5 Energy Cannon 4 | . . . . . . 1 . . 1 2 Ballistic Gun 11 | . . . 3 . . . . . 2 6 Ballistic Cannon 7 | . . 1 2 1 . 3 . . . . Launcher 8 | . 1 . 3 . . 1 1 . 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . Parts Lost 66 | . 1 2 9 1 2 10 . . 10 31 Power 15 | . . 1 1 . . 4 . . 1 8 Propulsion 26 | . . . 6 . 1 4 . . 4 11 Utility 12 | . . 1 2 . 1 1 . . 3 4 Weapon 13 | . 1 . . 1 . 1 . . 2 8 Highest Loss Streak 13 | . 1 2 4 1 2 7 . . 6 13 To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 79 | . 96 92 89 98 97 53 76 81 84 84 Engine 3 | . 14 3 4 . 6 2 . 1 9 6 Core 2 | . . 6 4 15 7 . . . . 2 Treads 3 | . . . . . . 4 . . 22 11 Leg 22 | . 28 33 32 30 27 7 30 30 3 10 Device 1 | . 3 . 3 . . . 1 . 4 8 Storage 7 | . 14 11 9 7 7 7 7 7 6 5 Processor 9 | . . 9 12 19 15 7 7 10 11 8 Hackware 8 | . . . . 3 7 7 13 15 7 10 Protection 3 | . 7 7 6 7 7 . . . 6 3 Energy Gun 6 | . 24 14 5 5 7 1 7 7 2 3 Ballistic Cannon 3 | . . 5 7 7 7 7 2 . . . Launcher 3 | . 3 . 2 . . 2 4 7 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 74 | 8 28 34 45 43 48 51 30 39 74 71 Greatest Support 108 | 20 20 30 55 55 55 62 71 62 108 108 Greatest Overweight (x) 9 | . 1 1 2 . 1 9 . . 1 2 Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 15 15 15 15 Most Carried 15 | 8 11 15 15 14 15 15 15 15 15 15 Average Carried 13 | 5 7 14 14 12 13 13 14 14 12 10 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 10 15 15 14 15 12 15 14 15 7 Class Distribution -------------------- 71% | Mutant 19% | Scavenger-Mutant 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 2997 | 228 167 406 315 145 218 510 58 30 384 536 Remotely . | . . . . . . . . . . . Salvage Created 2972 | . 320 359 482 162 50 261 . . 509 829 Parts 173 | . 20 31 27 6 5 18 . . 26 40 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . 5 16 . 19 . . Prevented 7 | . . . . . 3 4 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 83 | . 10 13 15 3 4 13 . . 11 14 Guns 29 | . 4 4 6 2 . 1 . . 3 9 Cannons 35 | . . 9 6 . 4 10 . . 3 3 AOE 19 | . 6 . 3 1 . 2 . . 5 2 Classes Destroyed 12 | . 5 1 . . . 2 . . 2 2 Worker 4 | . 1 . 1 . . . . . . 2 Builder 3 | . . . . . . . . . 1 2 Recycler 3 | . 1 . 1 . . . . . 1 . Watcher 7 | . 1 3 1 . . . . . 1 1 Swarmer 29 | . 3 4 8 . 4 6 . . 4 . Grunt 38 | . 7 7 6 3 . 4 . . 3 8 Duelist 1 | . . . . . . . . . 1 . Sentry 6 | . . 2 1 . . 1 . . 2 . Specialist 2 | . . . . . . . . . . 2 Hunter 1 | . . . . . . 1 . . . . Programmer 5 | . . . . . . 1 . . 1 3 Heavy 1 | . . . . . . . . . . 1 Best Kill Streak 10 | . 10 3 4 2 3 4 . . 7 6 Combat Bots Only 7 | . 7 3 4 2 3 4 . . 4 3 Max Kills in Single Turn 3 | . 2 2 2 1 1 2 . . 3 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 . 1 1 . 2 . . 3 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 974 | . 48 97 169 21 14 150 . 10 159 306 Missed 303 | . 20 30 56 5 1 51 . 5 43 92 Damage Taken 11011 | . 343 768 1366 442 196 1381 . 68 1982 4465 Core 1939 | . 69 162 128 42 13 276 . . 241 1008 Absorbed by Shields 140 | . . . 140 . . . . . . . Redirected to Shielding 104 | . . 104 . . . . . . . . Ignored by Resistances 50 | . . . . . . . . . 50 . Core Remaining (%) 71 | 100 72 59 76 . . . . 52 71 . Volleys Fired 297 | . 19 44 52 21 9 37 . . 47 68 Largest 2 | . 2 2 2 2 2 2 . . 2 2 Hottest 155 | . 90 121 121 103 103 128 . . 105 155 Shots Fired 474 | . 27 82 82 22 12 65 . . 65 119 Gun 289 | . 16 56 51 18 4 8 . . 39 97 Cannon 151 | . . 26 28 4 8 54 . . 14 17 Launcher 34 | . 11 . 3 . . 3 . . 12 5 Special . | . . . . . . . . . . . Kinetic 227 | . . 26 44 4 8 52 . . 19 74 Thermal 159 | . 16 56 35 . . 2 . . 14 36 Explosive 34 | . 11 . 3 . . 3 . . 12 5 Electromagnetic 54 | . . . . 18 4 8 . . 20 4 Robot Hit Streak 14 | . 10 11 11 11 4 8 . . 13 14 Robot Miss Streak 7 | . 3 7 7 2 2 5 . . 4 2 Penetration Max 2 | . . . . . . . . . . 2 Secondary Targets 3 | . . . 2 . . . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . Shots Hit Robots 304 | . 18 48 47 18 7 35 . . 45 86 Core Hits 207 | . 25 41 24 5 5 20 . . 38 49 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . 1 1 Critical Strikes 15 | . . 2 2 . . 6 . . 1 4 Burn 3 | . . 2 . . . . . . . 1 Destroy 3 | . . . . . . . . . 1 2 Blast 8 | . . . 2 . . 6 . . . . Corrupt 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9377 | . 798 875 1134 367 211 1134 . . 1554 3304 Guns 4130 | . 152 315 473 200 12 71 . . 519 2388 Cannons 2789 | . . 560 481 55 199 897 . . 218 379 Explosions 2442 | . 646 . 180 112 . 166 . . 817 521 Melee . | . . . . . . . . . . . Ramming 16 | . . . . . . . . . . 16 Kinetic 4551 | . . 560 691 55 199 897 . . 256 1893 Thermal 1858 | . 152 315 263 112 . . . . 218 798 Explosive 2330 | . 646 . 180 . . 166 . . 817 521 Electromagnetic 622 | . . . . 200 12 71 . . 263 76 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . 1 1 2 2 . 3 8 Average Corruption 1 | . . . . 1 1 1 2 . 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 42 | . . . . 1 5 21 3 . 6 6 Message Errors 12 | . . . . . 2 7 1 . 1 1 Matter Fused 12 | . . . . . . 7 2 . 2 1 Heat Flow Errors 4 | . . . . . 1 2 . . 1 . Energy Discharges 5 | . . . . . 1 1 . . 1 2 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . 1 1 2 . . . 1 Data Loss (major) 2 | . . . . . . 1 . . 1 . Misfires 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 130 | . 14 2 6 42 10 21 . . 9 26 Projectiles 68 | . . 2 6 . 10 21 . . 3 26 Explosions 62 | . 14 . . 42 . . . . 6 . Melee . | . . . . . . . . . . . Knockbacks 41 | . . 19 7 3 1 11 . . . . Impact . | . . . . . . . . . . . Kinetic 39 | . . 18 7 2 1 11 . . . . Secondary 2 | . . 1 . 1 . . . . . . Self-Inflicted Damage 297 | . 23 . 31 194 . . . . 49 . Shots 6 | . 1 . 1 3 . . . . 1 . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 490 | . 135 306 402 269 394 476 . . 490 270 Average Temperature 125 | . 47 78 132 127 129 190 . . 145 87 Received Heat Transfer 2791 | . 147 324 481 162 . 444 . . 384 849 Effects 31 | . . 3 5 . 3 5 . . 13 2 Shutdowns 11 | . . . 2 . 2 1 . . 6 . Energy Bleed 4 | . . . . . 1 . . . 3 . Interference 11 | . . 3 3 . . . . . 3 2 Short Circuit 2 | . . . . . . 1 . . 1 . Damage (minor) 1 | . . . . . . 1 . . . . Damage (major) 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . 3 2 1 . . . . . . 1 Heat Transferred 3610 | . 409 918 592 50 . . . . 400 1241 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 907 | . 324 308 328 296 . . . . 907 434 Initial 389 | . . 52 130 80 . . . . 173 389 Average 315 | . 104 202 190 207 . . . . 597 361 Maximum Alert Level 3 | . 1 1 1 1 . . . . 3 2 Low Security (%) 37 | 100 84 45 74 38 . . . . 6 . Level 1 38 | . 15 54 25 61 . . . . 17 73 Level 2 12 | . . . . . . . . . 27 26 Level 3 12 | . . . . . . . . . 48 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 1 4 2 1 . . . . 8 4 Investigation 2 | . . 2 . . . . . . . . Extermination 2 | . . . . . . . . . 1 1 Reinforcement 14 | . 1 2 2 1 . . . . 5 3 Assault 2 | . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 9 | . 2 2 . . . . . . 1 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 159 | . 16 27 24 6 4 14 . 5 30 33 Peak Tracking Total 13 | . 5 5 6 4 3 4 . 3 6 13 Tactical Retreats 9 | . . 3 1 1 . 1 . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 3 | . . 1 . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 17 | . 2 . 1 3 . . . . 11 . Max in Single Turn 3 | . 1 . 1 3 . . . . 2 . Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 12 | . 3 1 1 2 . 2 . 1 1 1 Terminals 7 | . 2 1 . 2 . . . 1 1 . Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 25 | . 7 3 2 6 . 2 . 1 1 3 Successful 18 | . 4 3 2 4 . 2 . 1 1 1 Failed 7 | . 3 . . 2 . . . . . 2 Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 8 | . . . . . . . 2 . 6 . Terminals 16 | . 5 3 . 6 . . . 1 1 . Fabricators 3 | . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . 4 3 . 4 . 2 . 1 1 . Record 8 | . 3 2 . 1 . 1 . 1 . . Open Door 1 | . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . . . . Alert Level 2 | . . 1 . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 9 | . 3 1 1 2 . . . 1 . 1 Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . Robots Built 3 | . . . . . . . . . . 3 Authchips . | . . . . . . . . . . . Time 56 | . . . . . . . . . . 56 Total Robot Build Rating 18 | . . . . . . . . . . 18 Part Schematics Acquired 16 | . . . 1 . . . 15 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies 9 | . . . . . . . 6 . . 3 Largest Group 6 | . . . . . . . 6 6 6 3 Highest-Rated Group 342 | . . . . . . . 342 342 338 90 Highest-Rated Ally 96 | . . . . . . . 96 96 96 30 Total Orders 1 | . . . . . . . . . . 1 GUARD 1 | . . . . . . . . . . 1 Ally Attacks 103 | . . . . . . . . 16 85 2 Total Damage 3838 | . . . . . . . . 876 2920 42 Kills 25 | . . . . . . . . 7 18 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 12321 | 79 604 598 892 488 803 1925 3290 1497 1211 934 Spaces Moved 6245 | 50 352 295 435 348 557 776 1604 846 611 371 Core 33 | 4 . . . . . 18 . . 11 . Treads 1239 | 13 . . . . . 553 . . 498 175 Legs 4973 | 33 352 295 435 348 557 205 1604 846 102 196 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 112 120 122 122 127 127 100 122 Average Speed 144 | 124 121 145 138 120 139 212 127 127 159 151 Slowest Speed 500 | 160 190 190 265 122 193 500 127 127 168 320 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 4 58 37 50 10 59 89 90 91 16 10 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 3 | . . . . 1 . 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 1 . 1 . 1 . 1 . Scrap Searched 14 | . . . . . 2 4 4 4 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 214 | . 29 . 32 37 1 30 . . 30 55 Melee . | . . . . . . . . . . . Projectile 17 | . . . 4 . 1 8 . . . 4 AOE 197 | . 29 . 28 37 . 22 . . 30 51 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 9077 | 66 501 383 644 395 571 988 2858 1269 785 617 Wait 2199 | 1 80 12 86 11 . 143 1241 415 85 125 Move 6235 | 49 351 294 434 347 556 775 1603 845 610 371 Hop . | . . . . . . . . . . . Pick Up 130 | 10 16 13 25 5 3 10 7 3 19 19 Fast Attach 7 | 1 . . 5 . . . . 1 . . Attach 93 | 4 6 6 11 6 2 12 3 1 15 27 Detach 11 | 1 2 3 1 2 . 2 . . . . Swap 49 | . 16 6 13 1 . 3 1 1 3 5 Drop 55 | . 11 5 17 2 1 6 3 3 6 1 Fire 297 | . 19 44 52 21 9 37 . . 47 68 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 6) 428 | -10/Materials | Destroyed 7 combat bots 512 | -10/Materials | Discovered new exit (range 16) 684 | -10/Materials | Entered another Materials area 684 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 948 | -9/Materials | Discovered new exit (range 15) 1271 | -9/Materials | Discovered new exit (range 10) 1282 | -9/Materials | Entered another Materials area 1282 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1823 | -8/Materials | Lost 4 parts (1p2n1u) 1928 | -8/Materials | Discovered new exit (range 17) 2059 | -8/Materials | Discovered new exit (range 16) 2174 | -8/Materials | Entered Factory 2174 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2176 | -7/Factory | Discovered new exit (range 15) 2517 | -7/Factory | Discovered new exit (range 15) 2568 | -7/Factory | Identified exit to Lower Caves 2662 | -7/Factory | Entered Lower Caves 3293 | -7/Lower Caves | Spotted B-75 Beast 3434 | -7/Lower Caves | Discovered new exit (range 9) 3465 | -7/Lower Caves | Entered another Lower Caves area 3487 | -7/Lower Caves | Build established: Scavenger-Mutant 3669 | -7/Lower Caves | Lost 7 parts (2p3n1u1w) 3879 | -7/Lower Caves | Discovered new exit (range 6) 3916 | -7/Lower Caves | Build established: Mutant 3987 | -7/Lower Caves | Identified exit to Zion 4859 | -7/Lower Caves | Learned Factory garrison access intel 4949 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5014 | -7/Lower Caves | Lost 3 parts (2p1n) 5390 | -7/Lower Caves | Entered Zion 5532 | -7/Zion | Given A8's code to call for help 5735 | -7/Zion | System corruption cleaned by Quarantine Array 5778 | -7/Zion | Learned location of Testing (-2) 5822 | -7/Zion | Given the Hacking Drone Bay 5825 | -7/Zion | Found Prototype Device 5826 | -7/Zion | Identified Hacking Drone Bay 7096 | -7/Zion | Imprinted 7098 | -7/Zion | Declared Zion's savior 7854 | -7/Zion | Discovered new exit (range 14) 8307 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8322 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8680 | -7/Zion | Entered Proximity Caves 8680 | -6/Proximity Caves | Accompanied by 6 allies 8833 | -6/Proximity Caves | Spotter reported a threat 9491 | -6/Proximity Caves | Learned Factory emergency access door positions 9725 | -6/Proximity Caves | Learned 4 Factory zone layouts 9786 | -6/Proximity Caves | Build established: Derelict-Mutant 9830 | -6/Proximity Caves | Discovered new exit (range 9) 10098 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10154 | -6/Proximity Caves | Identified exit to Factory 10177 | -6/Proximity Caves | Entered Factory 10177 | -6/Factory | Accompanied by 6 allies 10177 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10180 | -6/Factory | Loaded intel: 4 garrison access locations 10371 | -6/Factory | Lost 6 parts (1p3n2w) 10426 | -6/Factory | Discovered new exit (range 15) 10672 | -6/Factory | Build established: Scavenger-Mutant 10818 | -6/Factory | Lost 4 allies 11224 | -6/Factory | Discovered new exit (range 4) 11227 | -6/Factory | First assault squad dispatched 11388 | -6/Factory | Entered another Factory area 11388 | -5/Factory | Evolved 2 slots: Utility x2 11666 | -5/Factory | Fabricated B-60 Warrior (x3) 11736 | -5/Factory | Lost 3 allies 11835 | -5/Factory | Lost 10 parts (3p4n1u2w) 11868 | -5/Factory | Core integrity fell below 50% 11949 | -5/Factory | Lost 5 parts (2p1n1u1w) 12249 | -5/Factory | Cargo convoy interrupted 12313 | -5/Factory | Core integrity fell below 20% 12322 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 12311_ Carbon-fiber Leg destroyed. 12312_ Slug penetrates Wall. 12312_ Coil Gun destroyed. 12312_ Penetrated by Slug. 12314_ Wall collapses. 12314_ R-10 Processor collects Terrain Scan Processor. 12315_ Slug penetrates Wall. 12315_ Hpw. Shock Rifle destroyed. 12315_ Penetrated by Slug. 12317_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 12318_ Slug penetrates Wall. 12318_ R-10 Processor collects Wheel. 12319_ Penetrated by Slug. 12319_ Hpw. Shock Rifle destroyed. 12321_ Penetrated by Slug. 12322_ Slug penetrates Wall. 12322_ Lgt. Angular Momentum Engine destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????##?? | | ????????????????????????????????????????????? ?? | | ???????????????????????????????????????????? ??? | | ?????????????????????????????####??######### ???? | | ?????????????????????????????#! / ????? | | ?????????????????????????????# """""" #?????? | | ?????????????????????????????# """""" !#?????? | | ?????????????????????????????# """""" #?##### | | ?????????????????????????????# """""" #?# | | ?????????????????????????????# #?# """ | | ?????????????????????????????#######/####/##?# """ | | ??????????????????????????????????# #?# #??# """ | | ?????????????T"" ############## ##" #??# | | ?????????? h p @ Y*% R ##" #??# | | ?????????? i ###;#;######## ### "### | | ?????????????????????? x ?Yh ##???# #?# % / | | ????????????????????? x ?? p #???? ##"######## | | ???????????????????? ? ??? ##%#????# = | | ?????????????????? ? "#????# | | ????????????????? ##+#????# | | ???????????????? ?##### #? ?????# | | ???????????????###+### ?????### ###? ?????# | | ?????????????????????###?###???????? #???!?????# | | ???????????????????????????????????? #??? ?????# | | ???????????????????????????????????? #???####### | | ???????????????????????????????????# | | ???????????????????????????????????? #???######## | | ???????????????????????????????????? ???????????# | | ???????????????????????????????????? ???????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ??????????????????????????????????? #######+## | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? #######+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Resistance: TH 25 Resistance: EX 25 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 5 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Particle Gun | -8/Materials | Scanalyzed Gatling Laser | -7/Zion | Archive Force Field | -7/Zion | Archive Chainsword | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Med. Treads | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Lance | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Great Axe | -7/Zion | Archive Beamcaster | -7/Zion | Archive Power Sword | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ B-60 Warrior | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Help From High Places I'm Back, Baby! Maybe Next Time I'll Detach My Launcher My Command Is Your Wish Robot Respite Serviceable Loadout The One Challenges ------------ None Game ------ Seed IonicMeleeRipper Manual? 0 Play Time 02:34:34 Cumulative 16.2 hours Start 2024.07.17 @ 00:47:38 End 2024.07.17 @ 03:29:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26c71a14-ebf8-4d2c-82c8-b55e1845755e