Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.17 @ 02:44:56 Player: Player Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (84) 420 Value Destroyed (2527) 2527 Prototype IDs (11) 220 Alien Tech Used (1) 200 Bonus (3184) 3184 TOTAL SCORE: 13551 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 322 Used Core Reset Matrix 3000 Friendly Fire -177 Cogmind --------- Core Integrity 0/1450 Matter 51/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- Centrium Leg > --- UTILITY (13) ----- Machine Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Improved Hacking Suite Advanced System Shield Advanced Corruption Screen > --- WEAPON (2) ------- Plasma Sword > --- INVENTORY (5) ---- Quantum Reactor Improved Cloaking Device Improved Field Recycling Unit (0) Spacefold Activator Tesla Rifle Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Improved Trap Scanner Machine Analyzer Triangulator Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Improved Transmission Jammer Improved Utility Shielding System Shield > --- WEAPON ----------- Enhanced Nova Cannon Lance > --- INVENTORY -------- Micro Fission Core Quantum Reactor Cooled Nuclear Pulse Thruster Field Propulsion Array Q-thruster Improved Q-thruster Advanced Weight Redist. System Advanced ECM Suite Improved Cloaking Device Improved Hacking Suite Advanced System Shield Disruptor Cannon Micro-nuke Launcher [Rating: 131] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Array Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Utility Shielding Weapon Power Sword Energy Gun EM Pulse Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Slots Evolved 16 | . . . 2 . 2 2 2 2 2 . . 2 2 . . Power . | . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . 1 . . . 1 . . 1 1 . . Utility 11 | . . . 1 . 1 2 2 2 1 . . 1 1 . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 214 | 7 23 8 16 13 22 11 20 11 30 2 1 18 11 12 9 Power 19 | 1 3 1 1 2 2 1 2 . 3 . . . 2 . 1 Engine 9 | 1 3 1 . 2 2 . . . . . . . . . . Core 7 | . . . 1 . . 1 2 . 3 . . . . . . Reactor 3 | . . . . . . . . . . . . . 2 . 1 Propulsion 56 | 2 4 2 4 7 2 5 5 2 14 . . 2 2 3 2 Treads 4 | . . . . 1 . . . 1 . . . . . 1 1 Leg 25 | 2 4 2 4 6 2 3 1 . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . Hover 19 | . . . . . . 2 4 1 11 . . . . . 1 Flight 8 | . . . . . . . . . 3 . . 2 2 1 . Utility 56 | 2 . 1 1 2 5 3 4 4 7 . 1 10 3 7 6 Device 33 | 1 . . 1 1 4 1 1 2 4 . 1 8 1 2 6 Storage 6 | 1 . . . 1 1 . 1 1 . . . 1 . . . Processor 9 | . . 1 . . . 2 1 1 1 . . . . 3 . Hackware 3 | . . . . . . . 1 . . . . . 1 1 . Protection 5 | . . . . . . . . . 2 . . 1 1 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 83 | 2 16 4 10 2 13 2 9 5 6 2 . 6 4 2 . Energy Gun 15 | 1 2 1 2 1 1 . . 2 . 1 . 3 . 1 . Energy Cannon 14 | . . . 1 1 5 1 2 . 2 . . . 2 . . Ballistic Gun 18 | 1 6 2 4 . . . 3 2 . . . . . . . Ballistic Cannon 3 | . . . . . 3 . . . . . . . . . . Launcher 4 | . . . . . 1 . . . . . . 1 2 . . Special Weapon 12 | . 8 1 3 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . 3 1 4 1 4 1 . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 3 2 . . . . 1 . . . 2 . Parts Lost 38 | . 1 . 5 3 . 1 . . 3 1 . . 13 4 7 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 12 | . . . . 2 . . . . 2 . . . 4 2 2 Utility 13 | . . . . . . . . . . 1 . . 6 1 5 Weapon 12 | . 1 . 5 1 . 1 . . . . . . 3 1 . Highest Loss Streak 13 | . 1 . 3 2 . 1 . . 3 1 . . 13 3 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 98 100 91 98 99 99 96 95 90 74 78 79 74 44 58 Engine 5 | . 14 14 8 8 9 3 . . . . . . . . . Core 2 | . . . 2 2 . 3 6 5 4 5 5 4 . . . Treads 1 | . . . . 3 . . . 4 3 . . . . . 3 Leg 14 | . 26 28 25 28 36 23 4 . . . . . . 3 4 Hover 5 | . . . . . . 6 21 16 16 . . . . . 2 Flight 2 | . . . . . . . . . 3 15 15 14 14 2 . Device 18 | . 14 9 11 10 18 23 26 29 26 22 26 27 23 2 8 Storage 7 | . 14 14 11 11 9 7 6 5 5 5 5 4 3 . . Processor 11 | . . 4 11 11 9 15 13 17 16 21 21 19 16 16 21 Hackware 3 | . . . . . . . 6 5 5 5 5 4 5 11 11 Energy Gun 4 | . 14 14 11 10 . . . . . . . 3 . 1 . Energy Cannon 2 | . . . . 11 7 10 1 . . . . . . . . Ballistic Gun 2 | . 8 12 9 . . . 3 1 . . . . . . . Slashing Weapon 2 | . . . . . 4 1 4 4 4 . . . . 1 4 Peak Build Rating 131 | 8 9 9 14 22 27 42 60 76 96 89 82 117 131 106 113 Average Rating 48 | 5 8 8 10 17 24 35 53 69 86 83 82 105 113 65 87 On Entrance 43 | . 8 9 8 14 22 25 38 60 70 89 81 82 109 19 58 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 62 | 13 13 14 18 30 35 35 32 42 48 32 31 47 62 11 35 Greatest Support 51 | 20 20 20 30 35 45 45 48 38 43 32 32 41 51 13 35 Greatest Overweight (x) 3 | . 3 . . 2 . 1 . 1 2 . . 1 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 10 10 10 15 15 15 15 15 15 5 5 Average Capacity 10 | 7 8 8 8 8 10 10 10 13 15 15 15 15 14 5 5 Most Carried 15 | 7 8 8 8 10 10 10 10 15 15 15 13 15 15 5 5 Average Carried 10 | 5 7 7 7 8 9 9 9 12 14 14 13 14 13 4 4 Final Capacity 15 | 8 8 8 8 10 10 10 10 15 15 15 15 15 5 5 5 Final Carried 15 | 6 8 8 7 10 10 10 10 15 15 14 13 15 5 5 5 Class Distribution -------------------- 25% | Scout 22% | Mutant 22% | Scavenger-Mutant 6% | Assassin 4% | Hacker-Scout 3% | Hacker-Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -3/Research Infiltrator-Ninja | -2/Research Hacker-Scout | -2/Quarantine Hacker-Mutant | -2/Section 7 Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Matter Collected 2300 | 291 284 81 166 137 225 146 121 80 526 20 . 180 19 8 16 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3133 | 149 426 . 421 678 436 146 121 80 392 . . 69 215 . . Parts 182 | 12 23 . 21 44 22 14 8 5 21 . . 5 7 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 2 . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Combat Hostiles Destroyed 58 | . 9 . 9 13 9 5 2 . 6 . . 1 4 . . Melee 8 | . . . . . . . 2 . 6 . . . . . . Guns 21 | . 9 . 9 3 . . . . . . . . . . . Cannons 16 | . . . . 6 5 2 . . . . . . 3 . . AOE 11 | . . . . 3 3 3 . . . . . 1 1 . . Classes Destroyed 13 | 2 4 . 1 2 1 1 1 1 . . . . . . . Worker 3 | . 1 . . 1 . . . . . . . . 1 . . Builder 1 | . . . . 1 . . . . . . . . . . . Tunneler 8 | 5 . . . . . . . 1 1 . . 1 . . . Recycler 5 | 1 1 . 1 1 . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . 1 . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . Watcher 6 | . 2 . . 1 1 . . . 1 . . 1 . . . Swarmer 21 | . 5 . . 4 4 3 . . . . . 1 4 . . Grunt 18 | . 4 . 8 4 2 . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . Sentry 9 | . . . 1 4 3 . 1 . . . . . . . . Hunter 2 | . . . . . . 2 . . . . . . . . . Programmer 7 | . . . . . . . 1 . 6 . . . . . . Thug 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 6 | 4 3 . 5 5 4 3 1 1 1 . . 1 6 . . Combat Bots Only 5 | . 3 . 5 5 4 3 1 . 1 . . 1 4 . . Max Kills in Single Turn 4 | 1 1 . 1 3 4 3 1 1 1 . . 1 2 . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 3 3 . . . . . 1 1 . . Melee 1 | . . . . . . . 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Hostile Shots Fired 711 | . 59 8 62 43 26 31 36 . 66 25 4 11 90 148 102 Missed 258 | . 18 5 13 10 7 8 16 . 20 13 2 3 31 78 34 Damage Taken 8393 | . 447 45 673 488 246 400 169 . 929 194 46 190 1680 1528 1358 Core 2255 | . 76 . 153 106 37 61 34 . 179 95 21 26 684 304 479 Absorbed by Shields 66 | . . . . . . . . . . . . . . . 66 Redirected to Shielding 65 | . . . . . . . . . 22 . . . 43 . . Regen/Repaired (Parts) 124 | . . . . 14 . . . 18 . . . . 92 . . Core Remaining (%) 84 | 100 . 69 . 35 93 91 96 100 . . 74 98 . . . Volleys Fired 236 | 7 74 5 34 29 38 5 6 9 6 2 . 13 8 . . Largest 2 | 2 2 1 2 2 2 2 1 2 1 1 . 1 1 . . Hottest 168 | 60 100 100 100 113 135 168 35 114 105 94 . 94 120 . . Shots Fired 359 | 14 114 5 58 54 58 10 6 11 6 2 . 13 8 . . Gun 207 | 14 88 . 51 25 . . 4 11 . 2 . 12 . . . Cannon 108 | . . . . 29 57 9 2 . 6 . . . 5 . . Launcher 6 | . . . . . 1 1 . . . . . 1 3 . . Special 38 | . 26 5 7 . . . . . . . . . . . . Kinetic 104 | 7 40 . 25 . 23 . 4 5 . . . . . . . Thermal 148 | . 44 5 19 29 16 5 2 6 4 2 . 12 4 . . Explosive 6 | . . . . . 1 1 . . . . . 1 3 . . Electromagnetic 101 | 7 30 . 14 25 18 4 . . 2 . . . 1 . . Robot Hit Streak 10 | 5 8 . 10 7 5 8 . . . . . 9 6 . . Robot Miss Streak 5 | 1 4 . 3 5 1 1 . . . . . 2 1 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 194 | 10 47 . 36 28 19 8 5 2 29 . . 6 4 . . Core Hits 107 | 6 17 . 18 16 12 7 2 2 14 . . 6 7 . . Critical Kills 1 | . . . . 1 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 10 | 1 1 . 1 2 . . 1 . 4 . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . Corrupt 4 | 1 1 . 1 1 . . . . . . . . . . . Sever 5 | . . . . . . . 1 . 4 . . . . . . Melee Attacks 104 | . . . . . 4 1 11 13 61 . . 9 4 . 1 Impact . | . . . . . . . . . . . . . . . . Slashing 91 | . . . . . 4 1 11 13 61 . . . . . 1 Piercing 13 | . . . . . . . . . . . . 9 4 . . Sneak Attacks 5 | . . . . . . . . 2 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6147 | 178 761 . 508 769 758 577 274 175 1285 . . 302 560 . . Guns 1588 | 131 646 . 404 235 . . . . . . . 172 . . . Cannons 1378 | . . . . 426 535 295 . . . . . . 122 . . Explosions 1421 | 47 115 . 80 108 221 282 . . . . . 130 438 . . Melee 1734 | . . . . . . . 274 175 1285 . . . . . . Ramming 2 | . . . . . 2 . . . . . . . . . . Kinetic 480 | 52 179 . 151 . 98 . . . . . . . . . . Thermal 1891 | 47 307 . 228 534 194 287 . . . . . 172 122 . . Explosive 927 | . . . . . 172 187 . . . . . 130 438 . . Electromagnetic 1113 | 79 275 . 129 235 292 103 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1734 | . . . . . . . 274 175 1285 . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . 2 . 4 1 . 4 1 1 1 . . . Average Corruption 1 | . . . . 2 . 2 1 . 1 1 1 1 . . . Corruption Purged 4 | . . . . . . . . . 4 . . . . . . Corruption Blocked 4 | . . . . . . . . . . . . . . 3 1 Effects 21 | . . . . 10 . 1 2 . 6 2 . . . . . Message Errors 8 | . . . . 4 . . 1 . 3 . . . . . . Matter Fused 2 | . . . . 1 . . . . 1 . . . . . . Heat Flow Errors 6 | . . . . 2 . 1 . . 2 1 . . . . . Data Loss (minor) 3 | . . . . 3 . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . . Overload Shots 5 | . . . . . 1 4 . . . . . . . . . Overflow Damage 173 | 17 9 . . . 46 . . . 60 . . . 41 . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 113 | 17 9 . . . 46 . . . . . . . 41 . . Melee 60 | . . . . . . . . . 60 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 173 | . 30 . 36 37 . 52 . . . . . 10 8 . . Shots 6 | . 1 . 1 1 . 1 . . . . . 1 1 . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . . . Kicked 1 | . . . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 399 | . 178 82 217 234 399 264 . 123 217 139 . 90 120 . . Average Temperature 61 | . 41 46 53 54 126 104 . 62 83 56 . 36 63 . . Received Heat Transfer 1182 | . 159 45 309 171 117 . 39 . . 12 9 30 90 126 75 Effects 5 | . . . 2 . 3 . . . . . . . . . . Interference 5 | . . . 2 . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Parts Fried 4 | . 1 . . 1 1 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . Parts Melted 7 | . 2 . . 1 1 . . . 3 . . . . . . Heat Transferred 2926 | 50 594 . 496 835 278 340 . . . . . 222 111 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 6 | 1 1 . 1 1 1 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Peak Influence 554 | 30 218 15 172 554 402 328 91 51 97 . . 353 520 373 244 Initial 209 | . 19 . 5 57 170 127 57 25 16 . . 131 198 180 209 Average 115 | 17 68 . 37 198 264 245 52 29 24 . . 199 360 213 220 Maximum Alert Level 2 | . 1 . . 2 2 1 . . . . . 1 2 1 1 Low Security (%) 73 | 100 90 100 100 50 23 30 100 100 100 . . 54 35 52 5 Level 1 23 | . 9 . . 37 73 69 . . . . . 45 7 47 94 Level 2 2 | . . . . 11 2 . . . . . . . 57 . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 . 2 2 3 3 2 . 6 . . 1 . 1 2 Investigation 7 | . 1 . 1 . 1 2 1 . . . . . . . 1 Extermination 8 | . . . . . . 1 1 . 4 . . 1 . . 1 Reinforcement 7 | . 1 . 1 . 2 . . . 2 . . . . 1 . Assault 2 | . . . . 2 . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . Construction Impeded 2 | . . . 1 . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Distress Signals 8 | . 1 . 2 2 2 . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 181 | . 16 3 14 27 13 9 5 . 13 15 5 15 23 15 8 Peak Tracking Total 15 | . 4 3 8 6 5 4 3 . 3 11 7 5 15 11 6 Tactical Retreats 29 | . . . 3 1 2 2 . . 1 3 1 6 4 5 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Traps Triggered 10 | . 4 . 1 1 1 . . . 1 . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . 1 . . . . . 1 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Machines Disabled 7 | . 2 . . 1 1 1 . . 1 . . . . . 1 Max in Single Turn 1 | . 1 . . 1 1 1 . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Machines Accessed 44 | . 9 . 4 7 4 2 3 2 6 1 . . 3 3 . Terminals 27 | . 6 . 4 6 3 . 1 . 4 . . . 1 2 . Fabricators 2 | . . . . . . 1 1 . . . . . . . . Repair Stations 4 | . 1 . . 1 . . . 1 . . . . 1 . . Recycling Units 3 | . 2 . . . . . . 1 . . . . . . . Scanalyzers 7 | . . . . . 1 1 1 . 2 . . . 1 1 . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 86 | . 17 . 13 12 7 6 6 5 8 1 . . 5 6 . Successful 42 | . 8 . 5 6 2 5 5 3 2 1 . . 3 2 . Failed 43 | . 8 . 8 6 5 1 1 2 6 . . . 2 4 . Catastrophic 9 | . 2 . . 2 1 . . 1 2 . . . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 42 | . 12 . 13 4 4 . . . 5 . . . 2 2 . Terminals 51 | . 14 . 13 9 4 . 2 . 5 . . . 2 2 . Fabricators 4 | . . . . . . 2 2 . . . . . . . . Repair Stations 9 | . 1 . . 3 . . . 3 . . . . 2 . . Recycling Units 4 | . 2 . . . . . . 2 . . . . . . . Scanalyzers 17 | . . . . . 3 4 2 . 3 . . . 1 4 . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 12 | . 3 . 3 4 . . 1 . . 1 . . . . . Part Schematic 2 | . 1 . 1 . . . . . . . . . . . . Open Door 5 | . . . . 3 . . 1 . . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 2 . . . . . . . . Load Schematic 2 | . . . . . . 1 1 . . . . . . . . Build 2 | . . . . . . 1 1 . . . . . . . . Repair Station Hacks 6 | . . . . 2 . . . 2 . . . . 2 . . Scan Component 3 | . . . . 1 . . . 1 . . . . 1 . . Repair 3 | . . . . 1 . . . 1 . . . . 1 . . Recycling Unit Hacks 3 | . 2 . . . . . . 1 . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . Scanalyzer 11 | . . . . . 2 3 2 . 1 . . . 1 2 . Insert Component 7 | . . . . . 1 1 1 . 1 . . . 1 2 . Analyze 4 | . . . . . 1 2 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 . 2 . . . . . 1 . . . . . . Terminals 6 | . 3 . 2 . . . . . 1 . . . . . . Botnet 6 | . 3 . 2 . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 28 | . 5 . 2 4 4 2 2 2 2 . . . 3 2 . Full Trace Events 4 | . . . . . 1 2 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . 1 . 1 1 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 76 | . . . . . . 51 25 . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . . . 1 . . . . 1 . . Time 76 | . . . . 26 . . . 22 . . . . 28 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 1 1 . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 1 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Total Allies 2 | . . . . 2 . . . . . . . . . . . Largest Group 2 | . . . . 2 1 . . . . . . . . . . Highest-Rated Group 62 | . . . . 62 31 . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 48 | . . . . 43 5 . . . . . . . . . . Total Damage 707 | . . . . 666 41 . . . . . . . . . . Kills 14 | . . . . 12 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Turns Passed 9619 | 145 1241 677 623 805 915 421 704 599 1635 267 34 592 252 393 316 Spaces Moved 8050 | 98 727 444 305 384 442 253 759 575 1100 486 97 1133 338 610 299 Core 286 | 17 8 . . . . . . . . . . . 43 197 21 Treads 149 | . . . . 85 . . . . . . . . . . 64 Legs 2543 | 81 719 444 305 299 442 253 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 2194 | . . . . . . . 759 575 646 . . . . . 214 Flight 2878 | . . . . . . . . . 454 486 97 1133 295 413 . Fastest Speed 31 | 50 120 120 120 120 120 120 48 52 32 32 32 34 31 40 50 Average Speed 78 | 107 122 120 120 148 120 133 59 68 71 32 32 34 36 55 94 Slowest Speed 290 | 120 200 120 120 260 120 195 76 125 200 32 32 114 111 90 290 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 97 76 28 57 43 4 19 10 26 63 18 26 15 49 38 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 12 | . . 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . . 1 . . Scrap Searched 2 | . . 1 . . . . . . . 1 . . . . . Spaces Dug 109 | . 25 5 4 . 21 1 6 11 26 2 . 5 3 . . Terrain Destroyed 232 | 2 29 5 10 13 39 18 6 12 26 2 . 25 45 . . Melee 52 | . . . . . 4 1 6 11 22 . . 5 3 . . Projectile 74 | . 26 5 6 9 19 2 . . 4 2 . . 1 . . AOE 105 | 2 3 . 4 4 16 15 . . . . . 20 41 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Total 10815 | 121 916 572 494 568 757 325 991 755 1861 596 99 1317 455 660 328 Wait 1907 | . 72 111 127 119 235 44 164 121 577 103 2 112 80 28 12 Move 8035 | 97 726 443 304 383 441 252 758 574 1099 485 96 1132 337 609 299 Hop . | . . . . . . . . . . . . . . . . Pick Up 135 | 10 11 1 9 10 8 5 13 13 26 1 . 14 6 7 1 Fast Attach 56 | 3 6 . . 7 3 3 6 2 11 . . 1 . 7 7 Attach 72 | 4 1 . 10 . 3 3 7 4 13 2 1 9 7 6 2 Detach 26 | . . . . . . . 2 4 8 1 . 6 3 1 1 Swap 87 | . 16 8 6 6 16 5 7 5 6 . . 8 4 . . Drop 135 | . 10 4 4 14 8 7 17 10 36 2 . 13 6 2 2 Fire 236 | 7 74 5 34 29 38 5 6 9 6 2 . 13 8 . . Melee 104 | . . . . . 4 1 11 13 61 . . 9 4 . 1 Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . 18 . . . . . 3 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -2/Quarantine -2/Section 7 History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 146 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 6) 309 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 3) 399 | -10/Materials | Discovered new exit (range 16) 604 | -10/Materials | Discovered new exit (range 7) 1065 | -10/Materials | Discovered new exit (range 13) 1099 | -10/Materials | Central database locked down 1387 | -10/Materials | Entered Mines 1388 | -10/Mines | Learned location of Storage (-9) 1438 | -10/Mines | Met a Derelict bent on vengeance 1845 | -10/Mines | Discovered new exit (range 5) 1867 | -10/Mines | Identified exit to Materials 2064 | -10/Mines | Entered Materials 2064 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2065 | -9/Materials | Identified exit to Storage 2161 | -9/Materials | Build established: Scavenger-Mutant 2453 | -9/Materials | Lost 3 parts (3w) 2687 | -9/Materials | Entered Storage 2757 | -9/Storage | Repaired Seismic Detector 2909 | -9/Storage | Identified exit to Materials 2930 | -9/Storage | Core integrity fell below 50% 3349 | -9/Storage | Met a pair of Derelict thieves 3492 | -9/Storage | Entered Materials 3492 | -8/Materials | Accompanied by 1 ally 3492 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4308 | -8/Materials | Discovered new exit (range 16) 4339 | -8/Materials | Identified exit to Factory 4407 | -8/Materials | Entered Factory 4407 | -7/Factory | Evolved 2 slots: Utility x2 4449 | -7/Factory | Discovered new exit (range 9) 4465 | -7/Factory | Identified exit to Factory 4828 | -7/Factory | Entered another Factory area 4828 | -6/Factory | Evolved 2 slots: Utility x2 5123 | -6/Factory | Discovered new exit (range 7) 5309 | -6/Factory | Identified exit to Extension 5380 | -6/Factory | Build established: Scout 5423 | -6/Factory | Discovered new exit (range 14) 5430 | -6/Factory | Identified exit to Factory 5532 | -6/Factory | Entered another Factory area 5532 | -5/Factory | Evolved 2 slots: Utility x2 5557 | -5/Factory | Discovered new exit (range 14) 5564 | -5/Factory | Identified exit to Factory 5566 | -5/Factory | Discovered exit to Factory (range 14) 6097 | -5/Factory | Repaired Gravmag System 6131 | -5/Factory | Entered another Factory area 6131 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7049 | -4/Factory | Build established: Assassin 7308 | -4/Factory | Lost 3 parts (1p2n) 7745 | -4/Factory | Discovered new exit (range 19) 7750 | -4/Factory | Identified exit to Upper Caves 7760 | -4/Factory | Build established: Scout 7766 | -4/Factory | Entered Upper Caves 7813 | -4/Upper Caves | Attracted the attention of an 0b10 base 7845 | -4/Upper Caves | Learned Research security intel 8032 | -4/Upper Caves | Discovered new exit (range 4) 8033 | -4/Upper Caves | Identified exit to Upper Caves 8033 | -4/Upper Caves | Entered another Upper Caves area 8041 | -4/Upper Caves | Encountered a Warlord checkpoint 8054 | -4/Upper Caves | Discovered new exit (range 15) 8067 | -4/Upper Caves | Identified exit to Research 8067 | -4/Upper Caves | Entered Research 8067 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8426 | -3/Research | Spotted B-86 Titan 8639 | -3/Research | Spotted B-86 Titan 8659 | -3/Research | Discovered new exit (range 3) 8659 | -3/Research | Identified exit to Research 8659 | -3/Research | Entered another Research area 8659 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8813 | -2/Research | Spotted B-90 Cyclops 8846 | -2/Research | Repaired Nuclear Pulse Array 8905 | -2/Research | Discovered new exit (range 11) 8909 | -2/Research | Search patrols dispatched 8911 | -2/Research | Entered Quarantine 8921 | -2/Quarantine | Found Alien Artifact 8921 | -2/Quarantine | Identified Core Reset Matrix 8921 | -2/Quarantine | Used Core Reset Matrix 8925 | -2/Quarantine | Detected hypermatrix surge 8925 | -2/Quarantine | Sensed 10 artifacts in vicinity 8935 | -2/Quarantine | Lost 13 parts (4n6u3w) 9142 | -2/Quarantine | Core integrity fell below 50% 9224 | -2/Quarantine | Cryocooling Duct disabled 9239 | -2/Quarantine | Ambient heat levels rising (+20) 9239 | -2/Quarantine | Non-combat units ordered to evacuate 9246 | -2/Quarantine | Lost 3 parts (2n1u) 9265 | -2/Quarantine | Spotted Fortress 9301 | -2/Quarantine | Discovered new exit (range 6) 9303 | -2/Quarantine | Identified exit to Section 7 9304 | -2/Quarantine | Entered Section 7 9305 | -2/Section 7 | Sensed 17 artifacts in vicinity 9378 | -2/Section 7 | Found Spacefold Activator 9522 | -2/Section 7 | Spotted Alpha 7 9525 | -2/Section 7 | Spotted Alpha 7 9535 | -2/Section 7 | Core integrity fell below 20% 9545 | -2/Section 7 | Spotted B-99 Colossus 9578 | -2/Section 7 | Lost 6 parts (1n5u) 9589 | -2/Section 7 | Spotted Executioner 9590 | -2/Section 7 | Spotted Executioner 9594 | -2/Section 7 | Spotted Striker 9594 | -2/Section 7 | Spotted Striker 9620 | -2/Section 7 | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09542_ Penetrated by Slug. 09542_ Slug penetrates Machine. 09545_ Penetrated by Slug. 09545_ Critical hit (Destroy). 09545_ Point Defense Array destroyed. 09547_ Penetrated by Slug. 09547_ Lrn. Terrain Scanner destroyed. 09548_ Penetrated by Slug. 09550_ Slug penetrates Thrusters. 09552_ K-01 Serf cleans the L2 Monitoring Station. 09554_ ALERT: Rogue bot located, Programmers report to Section 7 Zone 4V. 09567_ K-01 Serf cleans the FTL Facilitator. 09575_ P-80 Master resets C-65 Expert, system corruption cleaned. 09617_ Cmb. Linear Gravjet destroyed. 09617_ Adv. Corruption Screen intercepted 1% system corruption. 09619_ Machine disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######################????? | | ??!?????????!?????]????#"""""""""" """""??? | | ??!!????????!??????????# " " " " """"??? | | ??????????!????????????# c"""""""??? | | ???????????????????"#### @ c """??? | | ?????????????? T """"??? | | ???????????? "" """""?? | | ???????????? " """""?? | | ??????????? "" """"""" """"""? | | ???????????? " " """"" | | ???????????? """" """"" | | ???????????? """" | | ????????????? " " | | ????????????? " | | ?????????????? p | | ?????????????? k | | ???????????????? p | | "" ??????????? "?"""""""""""p | | ?????????? """???????" | | ???????? " " " ????" | | ???????? ?? | | ???????? | | ????????? ? "" | | ????????? ?? " | | """"???????? ???? """" "" | | "????????? "??????"" "???" | | "???????""" ????????" "???"" | | """""""""? "???????""" ""??" | | " " " " """ ????????? """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 28 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 Corruption Block 20 Armor Coverage 150 Resistance: EM 15 Utility Shielding 66 Point Defense Rating 160 Evasion (%) 63 Melee Accuracy 8 Recoil Reduction 1 Offensive Hacking 12 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Alien Roots Alien Tech Nope Watch This! Challenges ------------ None Game ------ Seed ChromaticFlightMonowheel Manual? 0 Play Time 05:11:58 Cumulative 80.5 hours Start 2025.04.16 @ 16:17:50 End 2025.04.17 @ 02:44:56 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50c4d98f-844d-4b89-bcd9-078da1c28b69