Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 22:13:15

Player: LaGrange

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (36)      180
Value Destroyed (1006)     1006
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 4266

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     100/300
Energy                     97/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/DSF

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Weight Redist. System
  Advanced Terrain Scan Processor
           Hacking Suite
     Light Assault Rifle
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
  Enhanced Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
           VSS Leg
>          --- UTILITY ----------
     Large Storage Unit
   Compact Battery
  Advanced Weight Redist. System
  Improved Targeting Computer
           Target Analyzer
>          --- WEAPON -----------
           Flak Gun
           Rocket Launcher
>          --- INVENTORY --------
     Light Treads
           Heat Sink
           Weight Redist. System
  Advanced Terrain Scan Processor
  Advanced ECM Suite
     Light Armor Plating
           Hacking Suite
    Medium Laser
           Particle Gun
           Assault Rifle
           Assault Rifle
     Light Assault Rifle
  Improved Light Cannon
           Remote Datajack
           Katana
[Rating: 38]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  3    | .   .   1   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             39   | 5   6   8   12  6   2   
  Power                    5    | 1   .   1   .   3   .   
    Engine                 2    | 1   .   1   .   .   .   
    Core                   3    | .   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   2   .   5   .   1   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    9    | 2   2   .   5   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | .   2   2   4   2   1   
    Device                 4    | .   1   1   1   1   .   
    Storage                3    | .   1   .   2   .   .   
    Processor              3    | .   .   1   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   2   5   3   1   .   
    Energy Gun             4    | 1   1   2   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          3    | 1   .   1   .   1   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               4    | .   1   1   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   .   1   .   
Parts Lost                 24   | .   .   9   3   1   11  
  Power                    5    | .   .   2   .   1   2   
  Propulsion               9    | .   .   2   2   .   5   
  Utility                  6    | .   .   3   .   .   3   
  Weapon                   4    | .   .   2   1   .   1   
  Highest Loss Streak      11   | .   .   7   3   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            8    | .   5   8   10  12  13  
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   1   3   3   1   .   
  Utility                  1    | .   .   .   2   4   5   
  Weapon                   4    | .   2   4   4   6   5   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             7    | .   .   .   .   .   7   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   2    | .   .   .   .   .   2   
  Tool/Special             1    | .   .   .   .   .   1   
Average Slot Usage (%)     87   | .   96  92  76  97  67  
  Engine                   8    | .   14  18  .   .   .   
  Core                     2    | .   .   .   .   12  10  
  Leg                      24   | .   28  21  26  30  15  
  Device                   10   | .   13  12  8   7   6   
  Storage                  13   | .   12  11  16  15  11  
  Processor                7    | .   .   8   7   14  11  
  Energy Gun               6    | .   9   10  5   .   .   
  Ballistic Gun            4    | .   5   3   5   5   4   
  Ballistic Cannon         1    | .   .   .   4   1   .   
  Launcher                 6    | .   12  6   1   7   2   
Peak Build Rating          38   | 5   9   18  20  38  38  
  Average Rating           15   | 3   7   15  15  34  24  
  On Entrance              12   | .   5   8   2   20  38  
Naked Turns                13   | .   .   .   .   .   13  
Heaviest Build             45   | 7   30  34  32  45  45  
  Greatest Support         54   | 20  20  20  35  54  54  
  Greatest Overweight (x)  7    | .   1   7   1   .   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  
  Average Capacity         14   | 5   13  15  15  15  13  
  Most Carried             15   | 1   9   13  14  15  15  
  Average Carried          8    | .   5   8   10  12  12  
  Final Capacity           15   | 5   15  15  15  15  5   
  Final Carried            15   | 1   8   12  12  15  5   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/DSF

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac DSF 
Matter Collected           896  | 253 169 256 186 .   32  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            832  | .   192 367 241 .   32  
  Parts                    62   | .   17  32  12  .   1   
Haulers Intercepted        2    | .   .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Combat Hostiles Destroyed  27   | .   7   12  8   .   .   
  Guns                     3    | .   1   .   2   .   .   
  Cannons                  4    | .   .   .   4   .   .   
  AOE                      20   | .   6   12  2   .   .   
Classes Destroyed          10   | .   4   4   2   .   .   
  Worker                   1    | .   .   .   1   .   .   
  Builder                  3    | .   2   1   .   .   .   
  Hauler                   2    | .   .   2   .   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  7    | .   3   4   .   .   .   
  Grunt                    13   | .   4   4   5   .   .   
  Brawler                  1    | .   .   1   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   5    | .   .   2   3   .   .   
Best Kill Streak           8    | .   3   8   3   .   .   
  Combat Bots Only         6    | .   3   6   3   .   .   
Max Kills in Single Turn   5    | .   2   5   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   2   4   1   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  
Hostile Shots Fired        268  | 5    16   60   48   .    139  
  Missed                   98   | 1    5    21   14   .    57   
  Hits                     170  | 4    11   39   34   .    82   
    Melee                  5    | .    .    5    .    .    .    
    Projectile             165  | 4    11   34   34   .    82   
  Critical Strikes         6    | .    .    3    .    .    3    
Damage Taken               2943 | 44   181  597  548  .    1573 
  Core                     954  | .    31   175  38   .    710  
  Absorbed by Shields      92   | .    .    .    .    .    92   
Core Remaining (%)         84   | 100  87   56   93   .    .    
Volleys Fired              56   | 1    10   18   24   .    3    
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  98   | 70   95   98   98   .    61   
Shots Fired                100  | 2    20   27   46   1    4    
  Gun                      46   | 2    10   9    21   1    3    
  Cannon                   17   | .    .    .    17   .    .    
  Launcher                 37   | .    10   18   8    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  34   | 1    3    .    26   1    3    
  Thermal                  19   | 1    7    5    6    .    .    
  Explosive                37   | .    10   18   8    .    1    
  Electromagnetic          10   | .    .    4    6    .    .    
  Robot Hit Streak         13   | .    4    13   10   1    4    
  Robot Miss Streak        6    | 2    5    3    3    4    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           67   | .    10   23   30   1    3    
  Core Hits                61   | .    14   26   18   1    2    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2901 | .    538  1049 1126 6    182  
  Guns                     377  | .    58   108  155  6    50   
  Cannons                  239  | .    .    .    239  .    .    
  Explosions               2285 | .    480  941  732  .    132  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  363  | .    12   .    295  6    50   
  Thermal                  230  | .    46   133  51   .    .    
  Explosive                2175 | .    480  868  695  .    132  
  Electromagnetic          133  | .    .    48   85   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    .    8    .    2    2    
  Average Corruption       2    | .    .    5    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    1    .    1    .    
    Misfires               1    | .    .    .    .    1    .    
    Alerts                 1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            26   | .    3    8    15   .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               26   | .    3    8    15   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      139  | .    61   78   .    .    .    
  Shots                    8    | .    5    3    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        299  | 15   162  299  36   2    .    
  Average Temperature      54   | 8    70   70   13   1    .    
  Received Heat Transfer   642  | 24   54   153  261  .    150  
  Effects                  1    | .    .    1    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    
  Heat Transferred         396  | .    111  198  87   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         86   | 100 100 53  100 100 100 
  Level 1                  13   | .   .   46  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             329  | .   140 329 126 50  15  
  Initial                  87   | .   .   45  87  50  .   
  Average                  77   | .   62  157 57  13  2   
Influence Increases        1032 | .   257 457 279 .   39  
  Destroy 0b10 Robot/C     540  | .   140 240 160 .   .   
  Destroy 0b10 Robot/NC    50   | .   15  20  10  .   5   
  Destroy Leader           118  | .   22  56  40  .   .   
  Successful Hack          29   | .   9   10  10  .   .   
  Disable Machine          60   | .   15  30  15  .   .   
  Destroy Structure        190  | .   56  86  44  .   4   
  Lose Combat Pursuer      45   | .   .   15  .   .   30  
Influence Decreases        1032 | .   148 357 376 112 39  
  Entered New Map          248  | .   .   64  122 62  .   
  Time Decay               615  | .   148 203 224 40  .   
  Lost Part                169  | .   .   90  30  10  39  
Squads Dispatched          4    | .   .   1   1   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   1   1   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac DSF 
Distress Signals           4    | .   1   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              55   | 1   10  24  10  .   10  
  Peak Tracking Total      9    | 1   4   6   3   .   9   
  Tactical Retreats        3    | .   .   1   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Traps Triggered            4    | .   1   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac DSF 
Machines Disabled          4    | .   1   2   1   .   .   
  Max in Single Turn       1    | .   1   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac DSF 
Machines Accessed          6    | .   2   1   2   1   .   
  Terminals                6    | .   2   1   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                17   | .   6   2   8   1   .   
  Successful               13   | .   4   1   7   1   .   
  Failed                   4    | .   2   1   1   .   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   6   .   
  Terminals                17   | .   6   2   8   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   4   1   7   1   .   
  Record                   7    | .   1   1   5   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   1   2   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Active Infowar (turns)     863  | .   368 495 .   .   .   
  Sensors                  733  | .   368 365 .   .   .   
  Structural               212  | .   .   212 .   .   .   
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Fac DSF 
Turns Passed               1754 | 78  379 515 501 154 127 
Spaces Moved               972  | 64  185 230 280 124 89  
  Core                     57   | 17  .   4   .   .   36  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     915  | 47  185 226 280 124 53  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 190 110 112 50  
  Average Speed            147  | 101 179 195 122 112 119 
  Slowest Speed            400  | 120 190 400 190 112 186 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       30   | 5   33  26  24  4   88  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          244  | .   81  111 48  .   4   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               2    | .   .   .   2   .   .   
  AOE                      242  | .   81  111 46  .   4   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac DSF 
Total                      1183 | 72  210 269 388 137 107 
  Wait                     61   | 2   2   1   56  .   .   
  Move                     967  | 63  184 229 279 123 89  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  35   | 1   8   9   12  4   1   
  Fast Attach              12   | 5   2   .   1   4   .   
  Attach                   21   | .   1   5   10  2   3   
  Detach                   3    | .   .   1   .   1   1   
  Swap                     14   | .   3   5   4   2   .   
  Drop                     6    | .   .   1   2   1   2   
  Fire                     56   | 1   10  18  24  .   3   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   8   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   64 | -11/Scrapyard | Discovered new exit (range 8)
   79 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Discovered new exit (range 16)
  429 | -10/Materials | Found Prototype Processor
  458 | -10/Materials | Entered another Materials area
  458 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  542 | -9/Materials  | Identified Exp. Targeting Computer
  918 | -9/Materials  | Discovered new exit (range 15)
  973 | -9/Materials  | Entered another Materials area
  973 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  999 | -8/Materials  | Lost 7 parts (1p2n2u2w)
 1410 | -8/Materials  | Lost 3 parts (2n1w)
 1471 | -8/Materials  | Discovered new exit (range 3)
 1472 | -8/Materials  | Discovered new exit (range 7)
 1474 | -8/Materials  | Entered Factory
 1474 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1628 | -7/Factory    | Identified exit to DSF
 1628 | -7/Factory    | Entered DSF
 1659 | -7/DSF        | Additional patrols routed to DSF
 1727 | -7/DSF        | Core integrity fell below 50%
 1738 | -7/DSF        | Discovered new exit (range 16)
 1742 | -7/DSF        | Released all parts (3)
 1749 | -7/DSF        | Core integrity fell below 20%
 1755 | -7/DSF        | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
01738_ Field strength at 94.
01738_ C-30 ARC bursts open, deploying its payload.
01738_ S-27 Virus unfolds itself. <x4>
01740_ Field strength at 47.
01741_ Field strength at 9.
01742_ Lgt. Treads destroyed.
01742_ Released Adv. Weight Redist. System.
01742_ Released Lrg. Storage Unit.
01742_ Released Imp. Targeting Computer.
01742_ Stasis field depleted.
01742_ Triggered Stasis Trap.
01742_ A bubble of rippling energy engulfs the area.
01742_ Field strength at 94.
01742_ Field strength at 88.
01743_ Field strength at 73.
01744_ Field strength at 62.
01745_ Field strength at 32.
01746_ Field strength at 17.
01747_ Field strength at 3.
01748_ Stasis field depleted.

 Map 
-----
+----------------------------------------------------+
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|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ?????????##???????????????????????? |
|                ?????????""#??????????????????????? |
|                ?????????#"#??????????????????????? |
|                ??????####"##???????#########?????? |
|                ??????#"""""#########[[%  [[#?????? |
|                ??????#"""""##&&#   #[[ [ [[#?????? |
|                ??????#""<@   % ss    /]!^  #?????? |
|                ????"""""     s  s     ^ !  #?????? |
|                ????###""   ##&&#&&&###[!!###?????? |
|                ??????###  ###&&#&&&### [ ###?????? |
|                ????????#  #?########     ==#?????? |
|                ????????&  &????????#     ==#?????? |
|                ???????#&  &????????#     ==#?????? |
|                ???????##  #????????###   ###?????? |
|                ????????   &????????#**   !!#?????? |
|                ????????   &????????#** H !!#?????? |
|                ????????   &????????#**   !!#?????? |
|                ???????##  #????????###   ######### |
|                ????????   ?????#!!!##    ###!!!#!! |
|                ????????   ?????#!!!     = ""!!!#!! |
|                ????????]                           |
|                ????????]                           |
|                ???????????                         |
|                ????????????#===#]]]#      ##!!!#   |
|                ????????????#==?#]]]###   ###!!!#   |
|                ????????????????###?###   ######### |
|                ????????????????????#!!   !!??????? |
|                ????????????????????#!!   !???????? |
|                ????????????????????#!!   !???????? |
|                ????????????????????##"   ###?????? |
|                ????????????????????#||   **#?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          29
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepCryofiberDoomcannon
  Manual?         0
Play Time         01:24:12
  Cumulative      10.3 hours
  Start           2025.05.14 @ 20:42:02
  End             2025.05.14 @ 22:13:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          8
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/X11++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0688acec-5032-4cbc-920c-a564d719432f