Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.31 @ 19:39:10 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (299) 299 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2449 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 254/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (90) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Armored Treads Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Seismic Detector Hardened Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Deuterium Engine Light Treads Light Treads Armored Treads Armored Treads Armored Treads Armored Wheel Medium Storage Unit Machine Analyzer Sensor Array Small Laser Autogun Assault Cannon Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Treads Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Seismic Detector Hardened Light Armor Plating > --- WEAPON ----------- EM Shotgun Assault Rifle > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Armored Treads Armored Treads Armored Treads Armored Wheel Medium Storage Unit Machine Analyzer Sensor Array Small Laser Autogun Assault Cannon Grenade Launcher Improved Grenade Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun EM Shotgun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 22 | 1 10 . 5 1 5 Power . | . . . . . . Engine . | . . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | . 2 . 1 . 1 Treads 1 | . . . . . 1 Leg . | . . . . . . Wheel 3 | . 2 . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 . 2 . 2 Device 2 | 1 . . . . 1 Storage 3 | . 2 . 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 11 | . 6 . 2 1 2 Energy Gun 2 | . 1 . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | . 2 . 1 . 1 Ballistic Cannon . | . . . . . . Launcher 5 | . 3 . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 2 | . . . . . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . . . . 2 Highest Loss Streak 2 | . . . . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 98 100 100 100 100 Engine 11 | . 14 14 11 11 9 Treads 1 | . . . . . 9 Leg 8 | . 26 . . . . Wheel 20 | . 1 28 33 33 27 Device 13 | . 14 14 11 11 14 Storage 11 | . 14 14 11 11 9 Processor 5 | . . . 11 11 9 Energy Gun 7 | . . 14 11 11 8 Ballistic Gun 12 | . 26 . 8 5 9 Launcher 3 | . . 14 2 5 . Naked Turns . | . . . . . . Heaviest Build 36 | 15 30 22 35 32 36 Greatest Support 36 | 20 24 24 36 36 36 Greatest Overweight (x) 1 | . 1 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 10 15 15 15 Average Capacity 12 | 8 9 10 14 15 15 Most Carried 15 | 6 10 10 13 13 15 Average Carried 10 | 6 8 10 12 13 12 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | 6 10 10 13 13 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 731 | 315 254 55 . 54 53 Remotely . | . . . . . . Salvage Created 645 | 111 353 . . 67 114 Parts 41 | 5 24 . . 7 5 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 14 | . 9 . . 4 1 Guns 9 | . 4 . . 4 1 AOE 5 | . 5 . . . . Classes Destroyed 7 | 2 4 . . . 1 Tunneler 2 | 2 . . . . . Hauler 2 | . 2 . . . . Recycler 3 | 1 1 . . . 1 Watcher 1 | . 1 . . . . Swarmer 10 | . 6 . . 4 . Grunt 3 | . 3 . . . . Sentry 1 | . . . . . 1 Best Kill Streak 4 | 2 4 . . 4 2 Combat Bots Only 4 | . 4 . . 4 1 Max Kills in Single Turn 3 | 1 3 . . 1 2 Gunslinging . | . . . . . . Exploded 3 | . 3 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 542 | . 224 . 76 130 112 Core 47 | . . . 12 35 . Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 . 100 . 88 . Volleys Fired 62 | 18 31 . 1 6 6 Largest 2 | 2 2 . 2 2 2 Hottest 75 | 40 50 . 75 75 65 Shots Fired 123 | 36 61 . 2 12 12 Gun 119 | 36 59 . 1 11 12 Cannon . | . . . . . . Launcher 4 | . 2 . 1 1 . Special . | . . . . . . Kinetic 106 | 36 59 . . 5 6 Thermal . | . . . . . . Explosive 4 | . 2 . 1 1 . Electromagnetic 13 | . . . 1 6 6 Robot Hit Streak 9 | 8 6 . 2 5 9 Robot Miss Streak 6 | 4 3 . 1 4 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 78 | 23 37 . 2 9 7 Core Hits 36 | 4 22 . . 5 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1399 | 295 710 . 35 149 210 Guns 1014 | 295 474 . 13 117 115 Cannons . | . . . . . . Explosions 385 | . 236 . 22 32 95 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 857 | 295 474 . . 49 39 Thermal 95 | . . . . . 95 Explosive 290 | . 236 . 22 32 . Electromagnetic 157 | . . . 13 68 76 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . 2 . . . . Matter Fused 1 | . 1 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 94 | . . . 20 40 34 Shots 3 | . . . 1 1 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 21 | . . . 6 6 21 Average Temperature 9 | . . . 4 4 16 Received Heat Transfer 105 | . 66 . 30 . 9 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . . . . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 337 | 15 337 53 59 160 147 Initial 62 | . 9 53 20 22 62 Average 104 | 7 165 53 55 127 92 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 84 | 100 49 100 100 100 100 Level 1 15 | . 50 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . 1 . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 23 | . 10 . 3 3 7 Peak Tracking Total 5 | . 5 . 2 3 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 3 | . 3 . . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 9 . . . . Successful 4 | . 4 . . . . Failed 5 | . 5 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 7 | . 7 . . . . Terminals 9 | . 9 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 40 | . . . . 40 . Highest-Rated Ally 16 | . . . . 16 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 1430 | 90 438 172 212 232 286 Spaces Moved 1054 | 29 260 191 98 230 246 Core . | . . . . . . Treads . | . . . . . . Legs 271 | 29 242 . . . . Wheels 783 | . 18 191 98 230 246 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 90 | 120 90 90 90 90 90 Average Speed 98 | 120 120 90 90 90 90 Slowest Speed 190 | 120 190 90 90 90 90 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 57 34 10 59 29 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 39 | . 17 . 7 11 4 Melee . | . . . . . . Projectile . | . . . . . . AOE 39 | . 17 . 7 11 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1314 | 47 320 190 218 242 297 Wait 159 | . 8 . 111 6 34 Move 1049 | 28 259 190 97 229 246 Hop . | . . . . . . Pick Up 16 | . 7 . 4 . 5 Fast Attach 4 | 1 3 . . . . Attach 4 | . . . 2 . 2 Detach . | . . . . . . Swap 14 | . 7 . 3 1 3 Drop 6 | . 5 . . . 1 Fire 62 | 18 31 . 1 6 6 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 91 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 315 | -10/Materials | Identified exit to Materials 491 | -10/Materials | Discovered new exit (range 14) 529 | -10/Materials | Entered Mines 689 | -10/Mines | Discovered exit to Materials (range 7) 701 | -10/Mines | Entered Materials 701 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 727 | -9/Materials | Discovered new exit (range 17) 913 | -9/Materials | Entered Mines 922 | -9/Mines | Met a Derelict bent on vengeance 1086 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1133 | -9/Mines | Discovered new exit (range 15) 1145 | -9/Mines | Entered Materials 1145 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1431 | -8/Materials | Self-destructed Last Messages --------------- 01338_ Acquired Hrd. Light Armor Plating. 01360_ Chain reaction triggered in Imp. Ion Engine. 01360_ R-06 Scavenger destroyed. 01360_ Y-45 Defender destroyed. 01360_ K-01 Serf collects debris. 01363_ Acquired 53 matter. 01366_ R-06 Scavenger collects Lgt. Treads. 01369_ K-01 Serf collects debris. 01370_ R-06 Scavenger collects Lgt. Ion Engine. 01371_ K-01 Serf collects debris. 01373_ Acquired Machine Analyzer. 01375_ K-01 Serf collects debris. 01377_ R-06 Scavenger collects Tractor Beam. 01378_ K-01 Serf collects debris. 01392_ K-01 Serf cleans the Nuclear Reactor. 01408_ U-05 Engineer builds a Wall. 01409_ K-01 Serf cleans the Atomic Centrifuge. 01431_ Penetrated by Slug. 01431_ EM Shotgun destroyed. 01431_ Assault Rifle destroyed. 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