Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.27 @ 22:27:43 Player: oj;irsth;'shr Result: Destroyed by X-87 Electro with Compact HERF Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (29) 5800 Robots Destroyed (467) 2335 Value Destroyed (20437) 20437 Prototype IDs (49) 980 Alien Tech Used (2) 400 Bonus (8046) 8046 TOTAL SCORE: 41498 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4879 Follower Combat Kills 1532 Entered Garrisons 400 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Friendly Fire -465 Cogmind --------- Core Integrity 0/1300 Matter 168/300 Energy 111/580 System Corruption 97% Temperature Hot (203) Movement Rolling (135) Ox3 Location -3/Research Parts ------- > --- POWER (2) -------- Particle Reactor Particle Reactor > --- PROPULSION (4) --- Medium Treads Wheel Compact Wheel > --- UTILITY (9) ------ Experimental Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Force Field Force Field > --- WEAPON (6) ------- Heavy Neutron Cannon Heavy Neutron Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (5) ---- Particle Reactor Advanced Sensor Array Long-range Tractor Beam Molecular Deconstructor Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor > --- PROPULSION ------- Enhanced Armored Leg Enhanced Armored Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Cargo Storage Unit Long-range Sensor Array Advanced Signal Interpreter Core Analyzer Advanced Transmission Jammer Graphene Brace Improved Focal Shield Advanced Hardlight Generator > --- WEAPON ----------- Cooled Plasma Rifle Compact HERF Cannon Compact HERF Cannon Matter Neutralizer Matter Neutralizer Linear Accelerator > --- INVENTORY -------- Fusion Reactor Antimatter Reactor Armored Heavy Treads Improved Heavy Siege Treads Advanced Heavy Siege Treads Centrium Wheel Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Compact Battery Compact Battery Improved Matter Compressor Advanced Terrain Scan Processor Advanced Recoil Stabilizer Advanced Thermal Shield Advanced Hacking Suite Transdimensional Reconstructor Matter Neutralizer Hardcell Cannon Hardcell Cannon Hardcell Cannon Scatter Rocket Array Fusion Bomb Launcher Molecular Deconstructor [Rating: 153] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Wheel Hover Unit Linear Gravjet Flight Unit Nuclear Pulse Array Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Dispersion Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Scatter Rocket Array Special Weapon Plasma Flamer Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Gar Res Slots Evolved 14 | . . . . . 4 . . 2 . . . . 2 . . . 2 . . 2 . . . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Utility 7 | . . . . . . . . 1 . . . . 1 . . . 2 . . 1 . . . . . . 2 . . Weapon 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 395 | 7 15 4 1 6 17 24 25 4 11 6 9 5 3 . . 14 10 6 44 14 17 30 6 4 5 5 61 15 27 Power 38 | 1 2 . . 2 2 1 2 . 1 . 1 . 1 . . . 2 1 2 2 2 4 . . 1 . 5 2 4 Engine 16 | 1 2 . . 2 1 1 2 . 1 . 1 . 1 . . . 2 . . 1 . . . . . . . . 1 Core 7 | . . . . . 1 . . . . . . . . . . . . . 1 1 . 3 . . . . . 1 . Reactor 15 | . . . . . . . . . . . . . . . . . . 1 1 . 2 1 . . 1 . 5 1 3 Propulsion 87 | 2 4 . . 1 5 7 8 1 1 2 . 2 1 . . 1 1 5 9 7 3 . 2 1 1 2 12 3 6 Treads 55 | . 3 . . 1 5 7 7 . . 2 . 2 1 . . . . 5 6 4 3 . . . . 2 2 3 2 Leg 12 | 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 8 . . Wheel 16 | . . . . . . . 1 1 1 . . . . . . 1 1 . 2 1 . . 1 1 . . 2 . 4 Hover 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Utility 121 | 2 4 1 . 1 2 3 2 1 6 2 7 . 1 . . 4 5 . 17 3 6 13 1 2 1 1 23 4 9 Device 58 | 1 1 1 . . 2 2 . . 1 . 3 . . . . 4 4 . 9 1 2 7 . 2 . 1 10 1 6 Storage 8 | 1 2 . . . . . . . . . . . . . . . . . 2 . . 1 . . . . 2 . . Processor 24 | . 1 . . . . . . . 2 . 4 . 1 . . . . . 3 1 . 3 1 . . . 6 . 2 Hackware 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 1 . Protection 27 | . . . . 1 . 1 2 . 3 2 . . . . . . 1 . 3 1 4 2 . . 1 . 3 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 149 | 2 5 3 1 2 8 13 13 2 3 2 1 3 . . . 9 2 . 16 2 6 13 3 1 2 2 21 6 8 Energy Gun 34 | . . . . . 2 4 2 . . . . . . . . 1 . . 3 . 2 4 . 1 . 1 7 4 3 Energy Cannon 12 | . . 2 . . . . 2 . . . . . . . . . . . . . . 1 . . . . 5 . 2 Ballistic Gun 64 | 2 4 . 1 1 5 7 4 2 1 1 1 3 . . . 8 2 . 5 1 . 6 . . 1 . 4 2 3 Ballistic Cannon 23 | . 1 . . . . . 2 . . . . . . . . . . . 6 . 4 2 3 . . 1 4 . . Launcher 8 | . . 1 . . . 1 2 . 1 . . . . . . . . . 1 1 . . . . . . 1 . . Special Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . 1 . . 2 . 1 . . . 5 . . . . . 1 . 7 2 . 3 . . 5 . 2 . 2 Corrupted Parts 7 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . 2 . 2 System Corruption 33 | . . . . . . 2 . . . . . 12 . . . . . . . . . . . . . . 5 . 14 Parts Lost 142 | . 2 . . 1 . 4 10 . . . 1 . . . . . . . 31 5 2 12 . 2 . 5 49 . 18 Power 15 | . 1 . . . . . 1 . . . . . . . . . . . 2 1 . 2 . . . 1 6 . 1 Propulsion 30 | . . . . 1 . . 2 . . . . . . . . . . . 9 . 1 . . 1 . 1 11 . 4 Utility 39 | . 1 . . . . . 1 . . . 1 . . . . . . . 7 3 1 4 . 1 . 3 11 . 6 Weapon 58 | . . . . . . 4 6 . . . . . . . . . . . 13 1 . 6 . . . . 21 . 7 Highest Loss Streak 13 | . 2 . . 1 . 2 8 . . . 1 . . . . . . . 13 5 1 3 . 2 . 2 8 . 6 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Average Backups 21 | 4 14 24 24 23 24 22 20 20 21 20 21 21 20 21 21 21 22 21 21 4 4 20 27 26 26 27 23 3 3 Power 1 | . . . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 2 2 3 3 1 . 1 Propulsion 2 | 2 2 2 2 . 2 3 2 1 1 1 1 1 1 1 1 1 . . 1 . . 4 6 5 5 4 3 . . Utility 11 | . 4 8 8 10 12 10 11 12 12 12 13 14 14 15 15 15 16 15 14 3 3 8 13 12 12 11 10 . 1 Weapon 6 | . 7 14 14 11 8 7 5 6 7 6 5 4 4 4 4 3 4 5 4 . 1 4 6 6 6 6 6 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 70 | . 3 3 . 2 4 3 5 3 1 . 1 . . . . 3 3 1 13 . . 5 2 1 2 . 12 . 3 Power 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . 1 Propulsion 14 | . 2 . . . 1 1 3 . . . . . . . . . . 1 1 . . 1 1 . . . 3 . . Utility 43 | . 1 1 . . 3 2 1 2 . . 1 . . . . 3 3 . 10 . . 3 1 . 1 . 9 . 2 Weapon 8 | . . 2 . 2 . . 1 1 . . . . . . . . . . 1 . . 1 . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 91 | . 97 100 71 99 99 99 98 99 99 100 99 99 98 100 100 99 90 88 86 45 61 83 83 87 58 90 86 60 75 Engine 5 | . 13 14 14 14 8 9 8 7 7 7 7 7 6 6 6 6 5 2 . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . 4 . 5 5 5 5 4 2 2 . Reactor 1 | . . . . . . . . . . . . . . . . . . 2 4 . 4 4 5 5 4 5 5 3 6 Treads 14 | . 25 28 28 27 17 17 17 15 12 10 15 15 18 20 20 20 11 8 12 3 14 10 9 6 4 7 . 6 7 Leg 1 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . Wheel 2 | . . . . . . . . 6 9 11 7 7 6 6 6 6 5 1 . . . . . 7 10 10 2 . . Device 7 | . . 7 14 4 8 7 2 3 6 5 . 1 5 6 6 5 6 13 11 2 6 9 5 8 7 9 17 3 7 Storage 7 | . 14 14 14 14 9 9 9 7 7 7 7 7 6 6 6 6 5 5 4 . . 4 5 5 5 5 4 . . Processor 7 | . 12 6 . . . . . . 2 7 6 7 12 13 13 13 11 11 11 18 5 11 15 15 15 15 10 16 17 Protection 2 | . . . . 9 . 1 6 4 . 1 6 5 . . . . 5 2 3 3 14 4 4 1 1 . 1 3 4 Energy Gun 4 | . . . . . . 14 13 7 5 . . . . . . . . . . . 2 10 4 5 . 14 8 4 12 Energy Cannon 1 | . . 12 . . . . 2 . . . . . . . . . . . . . . 4 5 5 . . 7 4 4 Ballistic Gun 23 | . 25 15 . 28 53 30 25 28 33 38 38 41 40 40 40 39 35 35 26 1 . 7 14 4 . . 1 4 7 Ballistic Cannon 2 | . 2 . . . . . 4 . . . . . . . . . . . 2 . 12 6 5 15 . 15 5 . . Slashing Weapon 1 | . . . . . . 7 7 7 5 1 . . . . . . . . . . . . . . . . . . . Peak Build Rating 153 | 7 12 19 12 18 28 35 44 52 55 60 61 66 79 79 79 93 106 115 123 80 99 121 122 129 124 127 153 130 136 Average Rating 69 | 5 9 12 10 14 26 31 39 48 50 56 55 60 77 79 79 80 103 112 112 61 61 111 117 122 85 119 133 95 116 On Entrance 65 | . 7 12 14 12 16 27 35 40 46 49 60 60 59 79 79 79 93 100 115 42 41 99 119 122 124 124 112 58 130 Avg Prop Armor Cover (%) 12 | . . . . . . . 8 11 9 8 10 12 16 . 17 13 7 8 15 13 35 . 8 10 19 8 25 . 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 246 | 15 91 94 91 94 109 113 123 117 114 119 120 122 126 117 117 128 149 145 162 16 74 221 222 222 216 215 246 95 113 Greatest Support 150 | 20 40 40 40 40 40 40 40 16 40 28 12 40 12 12 12 70 28 140 140 60 150 140 140 150 28 28 103 140 140 Greatest Overweight (x) 15 | . 2 2 2 2 5 5 7 7 7 9 9 10 10 9 9 10 5 4 12 . 1 1 3 7 7 7 15 . 8 Average Overweight (x) 3 | . . 2 2 2 2 2 2 6 4 5 9 9 9 9 9 7 4 2 . . . . 1 5 5 7 2 . . Largest Inventory Capacity 30 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 30 30 30 30 30 30 5 5 Average Capacity 24 | 7 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 5 5 25 30 30 30 30 28 5 5 Most Carried 30 | 7 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 30 30 30 30 30 30 5 5 Average Carried 23 | 4 14 24 24 24 24 24 24 24 24 24 24 24 24 25 25 24 24 24 23 4 4 22 29 29 29 29 26 3 4 Final Capacity 30 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 30 30 30 30 30 30 5 5 Final Carried 30 | 7 25 25 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 30 30 30 30 30 30 5 5 Class Distribution -------------------- 37% | Scavenger-Executioner 17% | Mutant 14% | Hauler-Executioner 12% | Executioner 8% | Derelict-Executioner 4% | Commander-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Executioner | -8/Materials Scavenger-Executioner | -8/Garrison Scavenger-Executioner | -8/Materials Scavenger-Executioner | -7/Factory Executioner | -7/Lower Caves Executioner | -7/Lower Caves Derelict-Executioner | -7/Zion Scavenger-Executioner | -6/Proximity Caves Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Data Miner Scavenger-Executioner | -5/Proximity Caves Commander-Executioner | -5/Factory Scavenger-Executioner | -5/Waste Executioner | -5/Factory Mutant | -4/Factory Derelict-Executioner | -4/Waste Scavenger-Executioner | -4/Factory Hauler-Executioner | -4/Upper Caves Hauler-Executioner | -4/Upper Caves Hauler-Mutant | -4/Zhirov Hauler-Executioner | -3/Proximity Caves Hauler-Executioner | -3/Research Hacker-Mutant | -3/Garrison Scavenger-Executioner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Gar Res Matter Collected 24455 | 256 553 273 600 333 1789 1418 1336 137 536 594 140 192 204 . . 1209 358 366 5904 80 747 855 192 359 . 943 3619 432 1030 Remotely 3342 | . . . . . . . . . . . . . . . . 471 97 . 2705 . . 69 . . . . . . . Salvage Created 23938 | 36 477 223 . 576 2454 1626 1750 . 544 107 . 103 204 . . 1210 207 763 4845 259 251 1003 . 126 . 474 4317 . 2383 Parts 1136 | 8 26 10 . 18 134 74 97 . 19 11 . 7 14 . . 44 8 26 249 7 . 52 . 7 . 21 199 . 105 Haulers Intercepted 21 | . 2 . . . 6 . 1 . . . . . . . . . . . 4 1 . 1 . . . . 4 . 2 Recyclers Shooed 28 | 1 2 . . 2 1 . . . 1 . . . 1 . . 2 1 . 9 1 . . . . . . 2 . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 110 | . . . . . . . . . 18 13 . 4 . . . 38 . . . . . . . 8 . 29 . . . Prevented 13 | . . . . . . . . . . 3 . 7 . . . . . . . . . . . 2 . 1 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Gar Res Combat Hostiles Destroyed 323 | . 7 5 . 3 32 30 33 . 12 3 . 3 2 . . 14 1 3 68 . 1 14 . 2 . 11 57 . 22 Melee 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Guns 199 | . 7 . . 3 32 23 24 . 9 3 . 1 2 . . 10 . 3 49 . . 10 . 1 . 5 8 . 9 Cannons 46 | . . . . . . . 3 . . . . . . . . . . . 7 . . 4 . 1 . 3 19 . 9 AOE 63 | . . 3 . . . 7 6 . 3 . . 2 . . . 4 1 . 10 . 1 . . . . 3 21 . 2 Classes Destroyed 24 | 1 5 1 . 1 4 3 2 . . 1 . . 1 . . . . 1 3 . . 1 . . . . . . . Worker 29 | . . 1 . . 1 . 2 . . . . . . . . . 1 . 10 . . . . . . . 8 . 6 Builder 23 | . . . . . . . 1 . . . . . . . . . . . 4 . . 1 . . . . 12 . 5 Tunneler 7 | 2 . . . 1 . . . . . . . . 1 . . . . . 3 . . . . . . . . . . Hauler 21 | . 2 . . . 6 . 1 . . . . . . . . . . . 4 1 . 1 . . . . 4 . 2 Recycler 42 | . 2 1 . 5 7 . 3 . . . . . . . . 2 1 . 7 1 . . . . . . 8 . 5 Mechanic 3 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . Operator 4 | . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 13 | . 2 . . . 1 . 1 . . . . . . . . 2 . . . . . 1 . . . . 3 . 3 Swarmer 51 | . 3 3 . . 4 4 . . 4 . . 2 . . . 4 . . 14 . . 1 . . . 4 4 . 4 Saboteur 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Grunt 115 | . 4 2 . 2 19 11 20 . 4 . . . . . . 4 . . 21 . . . . . . 3 17 . 8 Brawler 12 | . . . . 1 1 . 1 . 2 . . . . . . 3 . . 1 . . . . . . . 2 . 1 Duelist 9 | . . . . . 2 1 1 . 1 . . . . . . . . . 3 . . . . . . . . . 1 Protector 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Sentry 38 | . . . . . 6 8 7 . 1 . . . 1 . . 3 1 . 3 . . . . . . 1 6 . 1 Specialist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hunter 30 | . . . . . . 2 3 . . 2 . 1 . . . . . . 5 . . 6 . 2 . . 8 . 1 Programmer 56 | . . . . . . 3 . . . . . . 1 . . . . . 17 . . 7 . . . 3 19 . 6 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Compactor 4 | . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Packrat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 11 | 1 3 3 . 2 6 6 9 . 5 1 . 2 1 . . 8 2 1 10 1 1 3 . 2 . 7 11 . 9 Combat Bots Only 9 | . 2 3 . 2 5 6 9 . 5 1 . 2 1 . . 5 1 1 9 . 1 3 . 2 . 7 6 . 4 Max Kills in Single Turn 7 | 1 1 1 . 1 2 2 2 . 2 1 . 2 1 . . 2 2 1 4 1 1 2 . 1 . 3 7 . 2 Gunslinging 1 | . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . Exploded 4 | . . 1 . . . 2 2 . 1 . . 2 . . . 1 1 . 4 . 1 . . . . 3 4 . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Gar Res Hostile Shots Fired 2365 | . 40 21 . 23 75 124 185 . 29 7 . 16 4 . . 29 . . 647 42 1 164 . 27 . 93 600 . 238 Missed 650 | . 13 7 . 1 25 34 44 . 11 2 . 3 . . . 11 . . 156 19 . 51 . 6 . 27 180 . 60 Hits 1715 | . 27 14 . 22 50 90 141 . 18 5 . 13 4 . . 18 . . 491 23 1 113 . 21 . 66 420 . 178 Melee 47 | . . . . 2 . . . . 3 . . . . . . . . . 19 9 1 . . . . . 4 . 9 Projectile 1668 | . 27 14 . 20 50 90 141 . 15 5 . 13 4 . . 18 . . 472 14 . 113 . 21 . 66 416 . 169 Critical Strikes 113 | . 1 . . 1 4 7 8 . 1 . . 1 . . . . . . 27 1 1 10 . 1 . 6 31 . 13 Actively Blocked 40 | . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . 3 28 . 4 Part Disruptions 9 | . . . . . . . . . . . . . . . . . . . 4 2 . 1 . . . . 1 . 1 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Damage Taken 33040 | . 401 165 . 266 719 1452 2402 . 339 73 . 185 57 . . 357 31 7 8738 530 321 2410 . 451 . 1437 8937 . 3762 Core 3084 | . 78 . . 57 105 106 219 . 29 16 . 18 14 . . 22 . . 758 78 5 144 . 42 . 161 901 . 331 Absorbed by Shields 2217 | . . . . . . . . . . . . . . . . . . 8 1462 . . . . . . . 585 . 162 Reduced by Siege Mode 214 | . . . . . . . . . . . . . . . . . . . 188 . . 7 . 5 . 14 . . . Redirected to Shielding 158 | . . . . . . . . . . . . . . . . . . . . . . . . . . 158 . . . Ignored by Resistances 994 | . . . . . . . . . . 11 . 40 . . . . . . 244 . . . . . . . 499 . 200 Regen/Repaired (Parts) 180 | . . . . . 94 . 86 . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 62 | 100 . . . 46 . . 21 . . . . 91 . . . 95 . . 24 . . . . . . 62 . . . Volleys Fired 1039 | 5 45 12 . 32 75 56 85 . 20 7 . 3 11 . . 48 5 15 197 2 10 52 1 22 . 63 161 . 112 Largest 6 | 2 2 2 . 2 6 6 6 . 5 6 . 5 6 . . 6 6 4 6 1 4 6 1 3 . 5 6 . 5 Hottest 422 | 40 50 112 . 100 180 227 284 . 134 162 . 137 165 . . 173 203 140 206 30 132 355 55 200 . 285 422 . 360 Shots Fired 3115 | 10 92 21 . 64 446 227 276 . 78 36 . 11 25 . . 128 18 59 628 2 19 175 5 38 . 102 390 . 265 Gun 2492 | 10 91 2 . 63 446 217 257 . 74 36 . 10 25 . . 124 18 59 544 2 . 115 3 3 . 32 150 . 211 Cannon 556 | . 1 16 . . . . 13 . . . . . . . . . . . 75 . 12 60 2 35 . 69 226 . 47 Launcher 66 | . . 3 . . . 10 6 . 4 . . 1 . . . 4 . . 9 . 7 . . . . 1 14 . 7 Special 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2412 | 10 92 2 . 63 443 161 221 . 74 36 . 10 25 . . 124 18 59 619 2 12 83 4 16 . 69 144 . 125 Thermal 438 | . . . . 1 3 56 49 . . . . . . . . . . . . . . 55 1 22 . 14 166 . 71 Explosive 66 | . . 3 . . . 10 6 . 4 . . 1 . . . 4 . . 9 . 7 . . . . 1 14 . 7 Electromagnetic 162 | . . 16 . . . . . . . . . . . . . . . . . . . . . . . 18 66 . 62 Phasic 37 | . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . Robot Hit Streak 27 | 2 4 3 . 13 10 27 9 . 9 4 . 2 7 . . 11 13 7 12 3 12 7 . 8 . 11 14 . 14 Robot Miss Streak 10 | 2 5 3 . 2 3 3 5 . 2 3 . 2 3 . . 5 6 2 6 . 4 4 . 5 . 5 10 . 8 Penetration Max 2 | . . . . . . . 1 . 1 . . . . . . 1 1 . 2 . . . . . . . 1 . 1 Secondary Targets 45 | . 1 . . 1 10 6 4 . 3 . . 1 . . . 1 . . 11 . . 2 . . . 2 1 . 2 Max Gunslinging Chain 1 | . 1 . . 1 1 1 1 . 1 . . 1 . . . 1 . . 1 . . 1 . . . 1 1 . 1 Shots Hit Robots 1679 | 5 51 11 . 44 242 155 162 . 45 17 . 6 13 . . 64 8 41 316 6 17 86 . 10 . 39 213 . 128 Core Hits 1034 | 2 21 5 . 14 98 67 87 . 25 7 . 7 8 . . 62 4 14 204 3 10 37 . 4 . 34 251 . 70 Critical Kills 37 | 1 . . . . . . . . . 1 . . . . . 2 2 3 18 . . 2 . 1 . 2 5 . . Critical Parts Destroyed 51 | . . . . . 1 . 3 . . . . 1 . . . 1 4 1 34 . . 4 . . . . 2 . . Critical Strikes 141 | 1 . . . . 1 8 4 . . 1 . 1 . . . 3 6 10 66 . . 10 . 3 . 6 19 . 2 Burn 15 | . . . . . . 5 1 . . . . . . . . . . . . . . . . . . 1 6 . 2 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Destroy 95 | 1 . . . . 1 . 3 . . 1 . 1 . . . 3 6 10 54 . . 6 . 1 . 2 6 . . Blast 24 | . . . . . . . . . . . . . . . . . . . 11 . . 3 . 2 . 3 5 . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sever 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 108 | . . . . . . 42 2 5 37 . 1 . . . . . . . 12 9 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 86 | . . . . . . 42 2 5 37 . . . . . . . . . . . . . . . . . . . . Piercing 22 | . . . . . . . . . . . 1 . . . . . . . 12 9 . . . . . . . . . Sneak Attacks 13 | . . . . . . 1 1 . 2 . . . . . . . . . 7 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 55625 | 61 651 464 . 673 3907 3801 4434 . 1109 209 . 256 273 . . 2050 202 348 10211 339 2653 2700 . 288 . 1609 13513 . 5874 Guns 27509 | 61 626 28 . 666 3877 2123 2859 . 820 209 . 149 273 . . 1716 108 348 5758 49 . 1763 . 54 . 425 2459 . 3138 Cannons 11668 | . 20 244 . . . . 272 . . . . . . . . . . . 2021 . 214 937 . 234 . 816 5496 . 1414 Explosions 14194 | . . 186 . . . 612 1174 . 170 . . 107 . . . 334 94 . 1857 . 2439 . . . . 368 5543 . 1310 Melee 2167 | . . . . . . 1066 129 . 119 . . . . . . . . . 563 290 . . . . . . . . . Ramming 87 | . 5 6 . 7 30 . . . . . . . . . . . . . 12 . . . . . . . 15 . 12 Kinetic 28119 | 61 646 28 . 666 3842 1495 2506 . 820 209 . 149 273 . . 1716 108 348 7779 49 214 968 . 61 . 816 3726 . 1639 Thermal 7566 | . . . . . 35 628 625 . . . . . . . . . 94 . . . . 1010 . 227 . 266 2784 . 1897 Explosive 13983 | . . 186 . . . 612 1174 . 170 . . 107 . . . 334 . . 1857 . 2439 . . . . 368 5543 . 1193 Electromagnetic 2981 | . . 244 . . . . . . . . . . . . . . . . . . . . . . . 159 1445 . 1133 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1314 | . . . . . . 1066 129 . 119 . . . . . . . . . . . . . . . . . . . . Piercing 853 | . . . . . . . . . . . . . . . . . . . 563 290 . . . . . . . . . Phasic 722 | . . . . . . . . . . . . . . . . . . . . . . 722 . . . . . . . Highest Corruption 96 | . 1 1 1 4 2 5 5 . . . . 12 . . . . . 24 49 11 11 22 22 22 22 26 63 63 96 Average Corruption 15 | . 1 1 1 3 1 3 5 . . . . 11 . . . . . 13 27 8 11 16 22 22 22 24 18 63 68 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 1040 | . 14 5 20 27 10 56 64 . . . . 13 . . . . . 11 246 2 28 80 46 56 13 75 157 18 99 Message Errors 234 | . 3 2 4 8 1 15 14 . . . . 4 . . . . . 5 61 . 5 16 12 9 4 21 34 2 14 Matter Fused 220 | . 4 1 5 4 1 14 11 . . . . 5 . . . . . 3 51 . 6 18 11 11 4 19 31 5 16 Heat Flow Errors 129 | . 3 1 3 1 2 5 6 . . . . . . . . . . . 28 . 2 11 6 13 . 11 22 5 10 Energy Discharges 121 | . 2 . 4 5 1 5 13 . . . . 1 . . . . . 1 29 . 6 14 4 6 2 4 14 1 9 Parts Rejected 6 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 2 . 2 Parts Fused 9 | . . . . . 1 . . . . . . 1 . . . . . . 1 . . 1 1 1 . 1 1 1 . Data Loss (minor) 108 | . . . 3 4 2 9 8 . . . . 2 . . . . . . 21 1 6 8 7 7 1 5 17 3 4 Data Loss (major) 36 | . . 1 . 3 1 . 4 . . . . . . . . . . 1 5 . . 3 . 4 1 3 5 1 4 Misfires 33 | . 2 . . 1 . 4 5 . . . . . . . . . . . 4 . . 1 4 3 . 3 5 . 1 Alerts 27 | . . . 1 1 . 3 1 . . . . . . . . . . . 6 . 2 2 1 2 1 4 2 . 1 Misdirections 20 | . . . . . . . . . . . . . . . . . . . 5 1 1 . . . . . 10 . 3 Weapon Failures 97 | . . . . . 1 1 1 . . . . . . . . . . 1 34 . . 6 . . . 4 14 . 35 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 737 | . . 12 . . . 52 13 . 48 . . . . . . 16 . . 110 11 7 22 . 16 . 18 262 . 150 Projectiles 289 | . . 12 . . . . 5 . . . . . . . . . . . . . . 22 . 16 . 18 155 . 61 Explosions 266 | . . . . . . 27 8 . . . . . . . . 16 . . 12 . 7 . . . . . 107 . 89 Melee 182 | . . . . . . 25 . . 48 . . . . . . . . . 98 11 . . . . . . . . . Knockbacks 37 | . . . . . . . 2 . . . . . . . . . . . 13 . . 5 . . . 2 15 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 31 | . . . . . . . 2 . . . . . . . . . . . 9 . . 4 . . . 2 14 . . Secondary 6 | . . . . . . . . . . . . . . . . . . . 4 . . 1 . . . . 1 . . Self-Inflicted Damage 1230 | . . . . . . 71 68 . 22 . . . . . . 7 . . 91 . 269 . . . . . 625 . 77 Shots 46 | . . . . . . 2 3 . 1 . . . . . . 1 . . 4 . 13 . . . . . 21 . 1 Rammed 18 | . 2 . . 1 8 . . . . . . . . . . . . . 2 . . . . . . . 4 . 1 Targets Rammed 21 | . 3 1 . 1 8 . . . . . . . . . . . . . 3 . . . . . . . 4 . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Highest Temperature 561 | . 219 206 250 188 259 356 438 . 406 226 . 66 162 . . 252 88 . 498 27 278 384 223 256 . 250 434 237 561 Average Temperature 104 | . 83 85 100 33 68 100 124 . 135 91 . 39 85 . . 79 41 . 97 14 95 126 84 89 . 83 93 101 161 Received Heat Transfer 5443 | . 153 78 . 120 423 576 1071 . 54 . . . . . . 72 . . 1385 100 . . . . . 237 611 . 563 Effects 44 | . . . . . . 3 4 . . . . . . . . . . . 11 . . 5 2 . . . 2 . 17 Shutdowns 11 | . . . . . . . 2 . . . . . . . . . . . 1 . . 1 . . . . 1 . 6 Energy Bleed 7 | . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . 3 Interference 16 | . . . . . . 3 . . . . . . . . . . . . 5 . . . 2 . . . . . 6 Matter Decay 5 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 2 Short Circuit 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Damage (minor) 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 . 2 . . . Total Turns 232 | . . . . . . . . . . . . . . . . . . . 88 . . 70 . 21 . 53 . . . Longest Duration 70 | . . . . . . . . . . . . . . . . . . . 50 . . 70 . 21 . 40 . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Robots Corrupted 13 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 8 . 3 Combat Hostiles 11 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 8 . 1 Parts Fried 29 | . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . 20 . 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Parts Melted 26 | . . . . . . 6 3 . . . . . . . . . . . . . . . . . . . 13 . 4 Heat Transferred 10841 | . . . . . 74 1739 1502 . . . . . . . . . 50 . . . . 1147 . 259 . 483 4734 . 853 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Gar Res Maximum Alert Level 5 | . . . . . 1 5 4 2 . . . . . . . . 2 . 5 4 1 1 . . . . 4 3 3 Low Security (%) 46 | 100 100 100 . 100 52 1 . . . . . . 100 . . . 75 100 21 . 57 94 . . . . 42 . . Level 1 14 | . . . . . 47 12 . . . . . . . . . . 22 . 22 . 42 5 . . . . 26 . . Level 2 8 | . . . . . . 9 . 100 . . . . . . . . 2 . 17 . . . . . . . 8 . 64 Level 3 8 | . . . . . . 31 . . . . . . . . . . . . 8 68 . . . . . . 6 100 35 Level 4 15 | . . . . . . 18 100 . . . . . . . . . . . 19 31 . . . . . . 15 . . Level 5 3 | . . . . . . 26 . . . . . . . . . . . . 4 . . . . . . . . . . High Security 1 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2333 | 5 65 152 . 63 337 2333 1489 598 . . . . 54 . . . 440 151 2277 1115 342 228 . . . . 1269 1054 938 Initial 1136 | . . . . . . 197 1136 598 . . . . . . . . 21 151 . 1115 342 78 . . . . 3 954 592 Average 500 | 1 7 37 . 4 196 1172 1304 503 . . . . 6 . . . 110 65 704 1072 202 105 . . . . 403 1044 712 Influence Increases 14489 | 10 233 257 . 115 954 2176 1120 16 305 60 . 144 145 . . 339 662 6 3231 14 92 713 . 50 . 298 2439 100 1010 Destroy 0b10 Robot/C 6980 | . 140 100 . 60 640 600 680 . 240 40 . 100 40 . . 280 220 . 1540 . . 360 . 40 . 260 1120 . 520 Destroy 0b10 Robot/NC 815 | 10 30 10 . 30 95 20 90 . . . . . 5 . . 30 30 . 140 10 . 25 . . . . 185 . 105 Destroy Leader 1392 | . 38 20 . 10 144 20 178 . 20 20 . 20 20 . . 10 66 . 316 2 . 84 . 10 . 30 254 . 130 Allied During Kill 537 | . . . . . . 1 6 . . . . 24 . . . 4 253 . 201 . . 11 . . . 8 . . 29 Successful Hack 107 | . 23 . . . 24 21 . . . . . . . . . . 17 . 6 . . . . . . . 4 . 12 Disable Machine 885 | . . 75 . . 45 30 105 15 . . . . 45 . . . 30 . 300 . . 105 . . . . 120 . 15 Anti-Garrison Action 1750 | . . . . . . 1350 . . . . . . . . . . . . 150 . . . . . . . 150 100 . Destroy Structure 1288 | . 2 7 . . 6 119 46 1 . . . . 5 . . . 46 6 248 2 92 98 . . . . 426 . 184 Partial Spotted 45 | . . . . . . . . . . . . . . . . . . . . . . 15 . . . . 15 . 15 Lose Combat Pursuer 690 | . . 45 . 15 . 15 15 . 45 . . . 30 . . 15 . . 330 . . 15 . . . . 165 . . Influence Decreases 13553 | 10 233 220 37 115 650 147 2137 924 546 227 . 144 145 . . 304 263 440 954 1312 959 705 120 50 . 292 1173 318 1128 Entered New Map 5201 | . . . 37 . . 107 1197 718 152 32 . . . . . . 14 283 . 1162 637 34 45 . . . 3 318 462 Time Decay 6366 | 10 216 220 . 115 650 . 650 206 394 195 . 144 125 . . 230 249 117 484 90 302 503 75 40 . 225 680 . 446 Lost Part 1375 | . 17 . . . . 40 100 . . . . . . . . . . . 310 50 20 118 . 10 . 40 490 . 180 Lost Ally 461 | . . . . . . . 40 . . . . . 20 . . 74 . 40 160 10 . 50 . . . 27 . . 40 Purge Threat 150 | . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 85 | . . . . 1 2 . 10 . . . . . 1 . . . 1 . 31 2 . 4 . . . 1 22 . 10 Investigation 5 | . . . . 1 . . 1 . . . . . . . . . . . 2 . . . . . . . 1 . . Extermination 24 | . . . . . . . . . . . . . 1 . . . 1 . 8 . . 3 . . . . 9 . 2 Reinforcement 21 | . . . . . 1 . 3 . . . . . . . . . . . 8 2 . 1 . . . . 3 . 3 Assault 20 | . . . . . . . 3 . . . . . . . . . . . 12 . . . . . . 1 2 . 2 Garrison 15 | . . . . . 1 . 3 . . . . . . . . . . . 1 . . . . . . . 7 . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Construction Impeded 9 | . . . . . . . 1 . . . . . . . . . . . 4 . . . . . . . 2 . 2 Haulers Reinforced 6 | . . . . . . . . . . . . . . . . . . . 3 2 . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Gar Res Distress Signals 24 | . 1 . . . 7 . 5 . . . . . . . . 1 2 . 2 . . 1 . . . . 2 . 3 Communications Jammed 58 | . . . . . . . 39 . . . . . . . . . 1 . . . . . . . . . 18 . . Distress Signals 56 | . . . . . . . 39 . . . . . . . . . . . . . . . . . . . 17 . . Times Spotted 509 | . 15 8 . 4 49 31 60 . 13 3 . 5 2 . . 15 13 5 111 12 1 25 . 2 . 14 90 . 31 Peak Tracking Total 13 | . 3 3 . 3 6 7 10 . 4 1 . 3 2 . . 5 6 4 13 9 1 3 . 2 . 7 12 . 4 Tactical Retreats 24 | . . 3 . 1 . 1 1 . 1 . . . 1 . . 1 . 1 8 1 . 1 . . . . 4 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Gar Res Traps Triggered 25 | . 3 . . . 5 4 2 . . . . . . . . . 2 . . 2 . 2 . . . . 5 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Gar Res Machines Disabled 68 | . . 5 . . 3 7 7 1 . . . . 3 . . 2 2 . 21 . . 7 . . . . 9 . 1 Max in Single Turn 3 | . . 3 . . 1 1 1 1 . . . . 2 . . 1 1 . 3 . . 1 . . . . 1 . 1 Garrison Access 4 | . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . 1 . . Garrison Relay 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Gar Res Machines Accessed 50 | . 8 . 1 1 9 3 3 1 1 2 . . 1 . 3 . 3 . 4 1 . . . 1 4 . 3 . 1 Terminals 19 | . 7 . . . 6 3 2 . . . . . . . . . 1 . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . . Repair Stations 6 | . . . . . 1 . 1 . . . . . . . . . . . 2 1 . . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . 2 . . Total Hacks 171 | . 25 . 23 1 25 9 8 1 1 2 . . 1 . 22 . 4 . 19 2 . . . 1 17 . 6 . 4 Successful 124 | . 17 . 23 1 12 2 5 . 1 2 . . 1 . 22 . 3 . 13 1 . . . 1 17 . 2 . 1 Failed 46 | . 8 . . . 12 7 3 1 . . . . . . . . 1 . 6 1 . . . . . . 4 . 3 Catastrophic 11 | . . . . . 1 2 2 1 . . . . . . . . . . 2 . . . . . . . 2 . 1 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 90 | . 21 . . . 17 . 4 . . . 1 . 3 . . . 2 . 18 3 . 13 1 . . . . . 7 Terminals 56 | . 22 . . . 19 9 4 . . . . . . . . . 2 . . . . . . . . . . . . Fabricators 10 | . . . . . . . . 1 . . . . . . . . . . 7 . . . . . . . 2 . . Repair Stations 18 | . . . . . 2 . 4 . . . . . . . . . . . 6 2 . . . . . . . . 4 Recycling Units 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . 2 . . . . . . . . . . . 1 . 6 . . . . . . . . . . Garrison Access 8 | . . . . . 2 . . . . . . . 1 . . . 1 . . . . . . . . . 4 . . Terminal Hacks 78 | . 5 . 23 1 1 2 2 . 1 2 . . . . 22 . 1 . . . . . . 1 17 . . . . Record 34 | . . . 23 . . . . . . . . . . . 6 . . . . . . . . . 5 . . . . Part Schematic 12 | . . . . . . . . . . . . . . . 8 . . . . . . . . . 4 . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . Open Door 6 | . . . . 1 . 1 . . 1 2 . . . . . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . 1 . . Network Status 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Load Schematic 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Repair Station Hacks 9 | . . . . . 2 . 3 . . . . . . . . . . . 2 1 . . . . . . . . 1 Scan Component 7 | . . . . . 1 . 2 . . . . . . . . . . . 2 1 . . . . . . . . 1 Repair 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . 2 . . . . . . . . . . . 1 . 5 . . . . . . . . . . Insert Component 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Analyze 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Retrieve Study 3 | . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . 1 . . Unlock Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Unauthorized Hacks 17 | . 10 . . . 6 . . . . . . . . . . . . . 1 . . . . . . . . . . Terminals 15 | . 9 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Skim 11 | . 6 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 6 . . . 9 2 3 1 . . . . . . . . . . 3 1 . . . . . . 2 . 1 Full Trace Events 5 | . . . . . 1 2 . . . . . . . . . . . . 1 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 4 . . . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . . . 14 . . . 8 . . . 1 . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Time 92 | . . . . . 32 . 60 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Gar Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 22 | . . . . . . 19 . . . . . . . . . . . . 1 . . . . . . . 2 . . Machine Destruction 22 | . . . . . . 19 . . . . . . . . . . . . 1 . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . 1 . . . . . . . . . 11 . . . . . . . . . 2 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Gar Res Total Allies 32 | . . . . . . 3 . . . . 4 . . . . 11 3 . 3 1 . 3 . . . 2 . . 2 Largest Group 10 | . . . . . . 2 2 . . . 4 4 2 . . 6 9 7 10 1 . 3 . . . 2 . . 2 Highest-Rated Group 470 | . . . . . . 64 64 . . . 156 156 76 . . 202 412 341 470 28 . 233 . . . 94 . . 206 Highest-Rated Ally 103 | . . . . . . 39 39 . . . 41 41 39 . . 41 70 70 70 28 . 103 . . . 47 . . 103 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . . 1 . 2 1 . 2 . . . . . . 1 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . 9 8 8 8 8 . . . . . . . . . . . . . . . . . . Total Orders 44 | . . . . . . . . . . . . . 3 . . 9 . . 11 . . 19 . . . 2 . . . STAY 6 | . . . . . . . . . . . . . . . . 4 . . . . . 2 . . . . . . . ROAM 4 | . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . . . . FOLLOW 6 | . . . . . . . . . . . . . . . . 4 . . 1 . . . . . . 1 . . . DROP 4 | . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . EXPLORE 10 | . . . . . . . . . . . . . . . . . . . 2 . . 7 . . . 1 . . . RETURN 14 | . . . . . . . . . . . . . 3 . . 1 . . 3 . . 7 . . . . . . . Ally Attacks 276 | . . . . . . 1 19 . . . . 9 2 . . 5 64 90 49 . . 9 . . . 9 . . 19 Total Damage 9607 | . . . . . . . 870 . . . . 247 183 . . . 1688 2985 1517 . . 692 . . . 311 . . 1114 Kills 51 | . . . . . . . 10 . . . . 3 . . . . 14 3 10 . . 5 . . . 2 . . 4 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Gar Res Active Infowar (turns) 23350 | 18 1734 839 1930 599 250 283 164 229 1907 868 65 150 1085 7 174 1628 712 . 1247 5 60 1187 1034 1200 168 1299 3054 352 1102 Optics 1574 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 352 1102 Sensors 14654 | . . 1 . . . . 8 179 1907 868 63 150 1085 7 174 1464 587 . 1224 . . 300 1034 1200 168 1299 2870 . 66 Seismic 3261 | 18 30 432 1930 599 250 2 . . . . . . . . . . . . . . . . . . . . . . . T.N.C. 2110 | . 1704 406 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 459 | . . . . . . . . . . . . . . . . . . . . . . 459 . . . . . . . Cloaking 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Jamming 3488 | . . . . . . 281 156 50 . . . . . . . 164 125 . 23 5 59 428 . . . . 2197 . . ECM 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . 1 1 1 2 . . . 1 . . . . . . 1 . . . . . . Drone Launches 18 | . . . . . . . . . . . . . 3 . . 1 . . 3 . . 10 . . . 1 . . . Drone Recoveries 14 | . . . . . . . . . . . . . 3 . . 1 . . 3 . . 7 . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Gar Res Turns Passed 42133 | 112 1956 840 1930 1933 2585 3299 2386 428 2178 1062 2290 688 1363 7 174 1792 863 274 4192 188 666 1800 1034 1281 367 1556 3435 352 1102 Spaces Moved 15952 | 70 856 248 603 559 592 903 600 200 1077 581 979 280 534 4 78 597 459 99 1552 311 445 653 399 530 189 628 1325 189 412 Core 532 | 5 . . . . . . . . . . . . . . . . . . 56 47 111 . . . . . 313 . . Treads 7889 | . 788 248 603 559 592 903 523 . 24 . . 1 . . . 126 . 58 1373 2 334 653 399 126 . . 2 189 386 Legs 850 | 65 68 . . . . . . . . . . . . . . . . . . . . . . . . . 717 . . Wheels 6299 | . . . . . . . 77 200 1053 581 979 279 534 4 78 471 459 41 3 . . . . 404 189 628 293 . 26 Hover 51 | . . . . . . . . . . . . . . . . . . . . 51 . . . . . . . . . Flight 331 | . . . . . . . . . . . . . . . . . . . 120 211 . . . . . . . . . Fastest Speed 40 | 50 120 320 320 320 320 320 190 190 140 140 225 225 225 225 225 225 150 150 40 40 50 160 240 209 175 209 50 160 108 Average Speed 222 | 115 195 320 320 320 320 320 326 197 170 173 225 233 225 225 225 231 167 201 200 42 124 218 252 216 176 209 195 165 161 Slowest Speed 670 | 120 320 320 320 320 560 560 400 205 320 225 225 330 240 225 225 246 175 240 320 145 225 240 400 245 209 209 670 170 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Potential Cave-ins 11 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 7 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 50 | 5 94 60 86 92 48 83 42 6 87 63 88 42 8 1 68 60 12 68 35 9 99 18 56 57 60 86 35 40 16 Regions Visited 29 Branch Regions 14 Pre-discovered Areas 14 | . . 2 1 . 2 . . . 1 . 2 . . . 1 1 . . . . . . 1 . 3 . . . . Known Exits Taken 15 | . . . . . 1 . 1 1 . . . 1 1 1 1 1 . . 1 . . 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . 2 . . . . 3 1 3 3 . . . 1 . . . . . . 3 3 . . . . . Spaces Dug 227 | . . . . . . 1 . 1 41 . . . . . . 14 . . 18 1 . 3 . 8 . 60 80 . . Terrain Destroyed 1010 | . . 7 . . . 33 32 1 65 . . 5 . . . 25 29 1 128 1 186 26 2 27 . 84 245 . 113 Melee 35 | . . . . . . 1 . 1 31 . . . . . . . . . 1 1 . . . . . . . . . Projectile 266 | . . . . . . . 7 . 2 . . . . . . 3 . . 70 . . 26 2 27 . 52 62 . 15 AOE 700 | . . 7 . . . 32 25 . 32 . . 5 . . . 22 29 . 49 . 186 . . . . 32 183 . 98 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Gar Res Total 20301 | 88 1054 272 606 642 1101 1123 862 228 1316 621 1066 309 672 3 77 918 545 137 2130 352 526 907 430 633 224 777 1842 226 614 Wait 1591 | . 87 . . 23 364 43 92 1 138 6 59 5 112 . . 54 25 5 134 . 29 103 5 65 . 53 145 12 31 Move 15924 | 69 855 247 602 558 592 900 599 199 1076 580 978 279 533 3 77 596 459 98 1550 311 444 652 398 529 188 627 1325 188 412 Hop 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Pick Up 265 | 7 27 2 . 10 13 7 20 7 3 4 3 1 1 . . 10 10 2 41 1 1 36 3 5 5 3 38 1 4 Fast Attach 297 | 7 9 1 . 3 8 12 13 2 12 2 10 5 1 . . 10 3 6 31 12 19 17 7 1 13 3 45 14 31 Attach 134 | . 1 . 2 1 6 1 11 3 . . . 1 1 . . . 5 . 28 4 4 7 1 4 1 5 44 2 2 Detach 58 | . 2 1 . . 3 . . 1 2 . 4 . . . . . 2 . 6 5 4 3 2 1 2 2 12 4 2 Swap 335 | . 9 5 . 4 15 25 15 3 15 15 3 7 13 . . 30 21 2 82 . 1 16 3 3 . 8 35 1 4 Drop 346 | . 16 3 2 10 17 25 25 7 13 7 8 8 . . . 20 15 9 46 7 6 21 10 3 15 1 33 4 15 Fire 1039 | 5 45 12 . 32 75 56 85 . 20 7 . 3 11 . . 48 5 15 197 2 10 52 1 22 . 63 161 . 112 Melee 108 | . . . . . . 42 2 5 37 . 1 . . . . . . . 12 9 . . . . . . . . . Ram 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 16 | . 3 1 . 1 8 . . . . . . . . . . . . . 2 . . . . . . . . . 1 Escape Stasis 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Rewire 176 | . . . . . . 6 . . . . . . . . . 150 . . . . 8 . . . . 12 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Garrison -3/Research (discovered 3 exits: Arm / Qua x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 14) 411 | -10/Materials | Discovered new exit (range 10) 631 | -10/Materials | Discovered new exit (range 16) 930 | -10/Materials | Learned Storage security intel 963 | -10/Materials | Discovered new exit (range 6) 1016 | -10/Materials | Discovered new exit (range 16) 1050 | -10/Materials | Learned 2 Storage zone layouts 1093 | -10/Materials | Learned Storage garrison access intel 1194 | -10/Materials | Loaded intel: 7 trap records 1242 | -10/Materials | Loaded intel: 24 non-interactive machine locations 1301 | -10/Materials | Learned location of 1 exit from Recycling 1760 | -10/Materials | Discovered new exit (range 14) 2069 | -10/Materials | Entered Mines 2092 | -10/Mines | Met a Derelict bent on vengeance 2139 | -10/Mines | Learned location of Mines (-9) 2252 | -10/Mines | Learned location of Storage (-7) 2469 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2476 | -10/Mines | Found Prototype Device 2476 | -10/Mines | Identified Exp. Sensor Array 2514 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2525 | -10/Mines | Found Scrap Suit 2867 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2893 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2896 | -10/Mines | Discovered new exit (range 5) 2909 | -10/Mines | Entered Exiles 2952 | -10/Exiles | Discovered new exit (range 15) 2990 | -10/Exiles | Met 8R-AWN 3042 | -10/Exiles | Met EX-HEX 3246 | -10/Exiles | Met EX-DEC 3387 | -10/Exiles | Discovered new exit (range 12) 3627 | -10/Exiles | Met EX-BIN 4028 | -10/Exiles | Visited The Gauntlet 4475 | -10/Exiles | Learned location of Zion (-7) 4839 | -10/Exiles | Entered Mines 4974 | -9/Mines | Discovered new exit (range 15) 5116 | -9/Mines | Met a Derelict shopkeep closing up shop 5478 | -9/Mines | Core integrity fell below 50% 5574 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6234 | -9/Mines | Learned 4 Materials zone layouts 6535 | -9/Mines | Discovered new exit (range 9) 6772 | -9/Mines | Entered Materials 6772 | -8/Materials | Evolved 4 slots: Weapon x4 6773 | -8/Materials | Identified exit to Factory 7137 | -8/Materials | Build established: Executioner 7672 | -8/Materials | Discovered exit to Factory (range 4) 7976 | -8/Materials | Build established: Scavenger-Executioner 8375 | -8/Materials | Repaired Autogun+ 8810 | -8/Materials | Garrison activated, responded to threat 8933 | -8/Materials | Central database locked down 9003 | -8/Materials | Learned 4 Factory zone layouts 9113 | -8/Materials | Learned location of Extension (-4) 9155 | -8/Materials | Learned Factory garrison access intel 9245 | -8/Materials | Learned 2 Storage zone layouts 9264 | -8/Materials | Identified exit to Garrison 9287 | -8/Materials | Learned Recycling recycling unit intel 9357 | -8/Materials | Entered Garrison 9473 | -8/Garrison | Triggered checkpoint 9543 | -8/Garrison | Garrison Relay disabled 9565 | -8/Garrison | Garrison Relay disabled 9973 | -8/Garrison | Triggered checkpoint 9987 | -8/Garrison | Triggered checkpoint 10027 | -8/Garrison | Triggered checkpoint 10592 | -8/Garrison | Discovered new exit (range 11) 10667 | -8/Garrison | Triggered checkpoint 10694 | -8/Garrison | Garrison Relay disabled 11241 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 11242 | -8/Garrison | P-60 Hacker assimilated allied Commando 3a 11704 | -8/Garrison | Discovered new exit (range 9) 11786 | -8/Garrison | Garrison Relay disabled 12194 | -8/Garrison | Rescued a captive Derelict 12197 | -8/Garrison | Rescued a captive Derelict 12235 | -8/Garrison | Discovered new exit (range 12) 12245 | -8/Garrison | Triggered checkpoint 12276 | -8/Garrison | Garrison Relay disabled 12365 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12656 | -8/Garrison | Entered Materials 12656 | -8/Materials | Accompanied by 2 allies 13350 | -8/Materials | Core integrity fell below 50% 13456 | -8/Materials | First assault squad dispatched 13711 | -8/Materials | Garrison activated, responded to threat 14342 | -8/Materials | Destroyed 9 combat bots 14349 | -8/Materials | Lost 8 parts (1p2n5w) 14832 | -8/Materials | Repaired Enh. Autogun 15042 | -8/Materials | Entered Factory 15042 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15043 | -7/Factory | Identified exit to Lower Caves 15044 | -7/Factory | Identified exit to Factory 15045 | -7/Factory | Loaded intel: 4 garrison access locations 15470 | -7/Factory | Entered Lower Caves 15476 | -7/Lower Caves | Met a Warlord Commander 15477 | -7/Lower Caves | Learned location of Warlord (-5) 15478 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 15484 | -7/Lower Caves | Found Encrypted Comm Array 15587 | -7/Lower Caves | Encountered a Warlord checkpoint 15688 | -7/Lower Caves | Learned Factory non-interactive machine intel 16118 | -7/Lower Caves | Build established: Executioner 16752 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16832 | -7/Lower Caves | Found DCF Scrap (12 items) 17632 | -7/Lower Caves | Discovered new exit (range 10) 17648 | -7/Lower Caves | Entered another Lower Caves area 18182 | -7/Lower Caves | Found DCF Scrap (14 items) 18252 | -7/Lower Caves | Learned Factory emergency access door positions 18258 | -7/Lower Caves | Discovered new exit (range 5) 18509 | -7/Lower Caves | Build established: Derelict-Executioner 18710 | -7/Lower Caves | Entered Zion 18760 | -7/Zion | Given the Hacking Drone Bay 18765 | -7/Zion | Found Prototype Device 18773 | -7/Zion | Identified Hacking Drone Bay 18940 | -7/Zion | Learned location of Quarantine (-3) 18951 | -7/Zion | Learned Factory trap positions 20007 | -7/Zion | Learned location of Data Miner (-6) 20295 | -7/Zion | Received a visual enhancement algorithm 20297 | -7/Zion | Ran a visual enhancement algorithm 20404 | -7/Zion | Found Prototype Processor 20404 | -7/Zion | Identified Exp. Terrain Scan Processor 20410 | -7/Zion | Found Prototype Processor 20410 | -7/Zion | Identified Exp. Signal Interpreter 20421 | -7/Zion | Found Prototype Processor 20421 | -7/Zion | Identified Exp. Core Analyzer 20432 | -7/Zion | Found Exp. Signal Interpreter 20514 | -7/Zion | Met Imprinter 20552 | -7/Zion | Imprinted 20554 | -7/Zion | Declared Zion's savior 20964 | -7/Zion | Discovered new exit (range 16) 21000 | -7/Zion | Entered Proximity Caves 21000 | -6/Proximity Caves | Accompanied by 4 allies 21317 | -6/Proximity Caves | System corruption reached 10% 21606 | -6/Proximity Caves | Build established: Scavenger-Executioner 21688 | -6/Proximity Caves | Entered Factory 21688 | -6/Factory | Accompanied by 2 allies 21688 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21689 | -6/Factory | Loaded intel: 88 trap records 21691 | -6/Factory | Loaded intel: 263 non-interactive machine locations 22797 | -6/Factory | Discovered new exit (range 7) 22808 | -6/Factory | Identified exit to Lower Caves 22980 | -6/Factory | Terminal network hard line cut 23051 | -6/Factory | Entered Lower Caves 23052 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 23056 | -6/Lower Caves | Identified exit to Data Miner 23058 | -6/Lower Caves | Entered Data Miner 23058 | -6/Data Miner | Discovered new exit (range 6) 23101 | -6/Data Miner | Met Data Miner 23139 | -6/Data Miner | Learned location of Section 7 (-2) 23139 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 23173 | -6/Data Miner | Received God Mode back door access code from Data Miner 23220 | -6/Data Miner | Identified exit to Proximity Caves 23232 | -6/Data Miner | Entered Proximity Caves 24083 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 24533 | -5/Proximity Caves | Lost 5 allies 24545 | -5/Proximity Caves | Discovered new exit (range 5) 24779 | -5/Proximity Caves | Identified exit to Factory 25024 | -5/Proximity Caves | Entered Factory 25024 | -5/Factory | Accompanied by 6 allies 25024 | -5/Factory | Evolved 2 slots: Utility x2 25056 | -5/Factory | Build established: Commander-Executioner 25366 | -5/Factory | Found Launcher Loader 25431 | -5/Factory | Zion Light squad teleported in 25887 | -5/Factory | Sucked down chute 25887 | -5/Factory | Entered Waste 25902 | -5/Waste | EMP discharged 25928 | -5/Waste | Spotted C-40 Crusher 25930 | -5/Waste | Spotted C-40 Crusher 25951 | -5/Waste | Destroyed C-40 Crusher 25953 | -5/Waste | Spotted C-40 Crusher 25958 | -5/Waste | Spotted C-40 Crusher 25972 | -5/Waste | Destroyed C-40 Crusher 25974 | -5/Waste | Allies destroyed C-40 Crusher 26000 | -5/Waste | Spotted C-40 Crusher 26002 | -5/Waste | EMP discharged 26002 | -5/Waste | System corruption reached 10% 26017 | -5/Waste | Allies destroyed C-40 Crusher 26043 | -5/Waste | Spotted C-40 Crusher 26046 | -5/Waste | Destroyed C-40 Crusher 26047 | -5/Waste | 3 allies followed down the chute 26062 | -5/Waste | 6 allies followed down the chute 26102 | -5/Waste | EMP discharged 26125 | -5/Waste | Discovered new exit (range 12) 26156 | -5/Waste | Identified exit to Factory 26161 | -5/Waste | Entered Factory 26161 | -5/Factory | Accompanied by 7 allies 26219 | -5/Factory | Retrieved Zion intel report: Trap Installations 26237 | -5/Factory | Retrieved Zion intel report: Active Terminals 26238 | -5/Factory | Zion Explosive Resupply teleported in 26488 | -5/Factory | Zion Hacker squad teleported in 26946 | -5/Factory | Found Prototype Protection 26946 | -5/Factory | Identified Zio. Weapon Casing 27066 | -5/Factory | Discovered new exit (range 9) 27083 | -5/Factory | Identified exit to Factory 27159 | -5/Factory | Lost 8 allies 27411 | -5/Factory | Build established: Executioner 27695 | -5/Factory | Terminal network hard line cut 28007 | -5/Factory | Destroyed 9 combat bots 28861 | -5/Factory | First assault squad dispatched 29052 | -5/Factory | Lost 10 parts (2n3u5w) 29061 | -5/Factory | Destroyed 9 combat bots 29378 | -5/Factory | System corruption reached 30% 29460 | -5/Factory | Build established: Scavenger-Executioner 29739 | -5/Factory | Found Prototype Processor 29739 | -5/Factory | Identified Exp. Targeting Computer 29750 | -5/Factory | Found Exp. Targeting Computer 29782 | -5/Factory | Incoming assault squad redirected 29815 | -5/Factory | Spotted B-75 Beast 29842 | -5/Factory | Destroyed B-75 Beast 30033 | -5/Factory | High security lockdown imminent 30113 | -5/Factory | High security lockdown engaged 30206 | -5/Factory | Core integrity fell below 50% 30254 | -5/Factory | Lost 13 parts (1p4n3u5w) 30353 | -5/Factory | Entered another Factory area 30353 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 30354 | -4/Factory | Identified exit to Extension 30472 | -4/Factory | Found Prototype Launcher 30472 | -4/Factory | Identified Scatter Rocket Array 30494 | -4/Factory | Zion Infowar Resupply teleported in 30495 | -4/Factory | Build established: Mutant 30500 | -4/Factory | Assembled infested ambush trap array 30517 | -4/Factory | System corruption reached 10% 30541 | -4/Factory | Sucked down chute 30541 | -4/Factory | Entered Waste 30541 | -4/Waste | The area was eerily silent 30547 | -4/Waste | Lost 5 parts (1p3u1w) 30731 | -4/Waste | A Compactor rumbled back to life 30731 | -4/Waste | Spotted C-40 Crusher 30734 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 30885 | -4/Waste | Destroyed C-40 Crusher 31184 | -4/Waste | Discovered new exit (range 10) 31190 | -4/Waste | Build established: Derelict-Executioner 31207 | -4/Waste | Entered Factory 31255 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 31256 | -4/Factory | Zion Hacking Resupply teleported in 31372 | -4/Factory | Zion Heavy squad teleported in 31416 | -4/Factory | Found Prototype Protection 31416 | -4/Factory | Identified Zio. Heavy Carapace 31774 | -4/Factory | Lost 3 parts (1u2w) 32182 | -4/Factory | Build established: Scavenger-Executioner 32398 | -4/Factory | Lost 3 parts (1p2u) 32664 | -4/Factory | Terminal network hard line cut 32928 | -4/Factory | Discovered new exit (range 15) 33004 | -4/Factory | Identified exit to Upper Caves 33007 | -4/Factory | Entered Upper Caves 33202 | -4/Upper Caves | Build established: Hauler-Executioner 33286 | -4/Upper Caves | Encountered a Warlord checkpoint 33971 | -4/Upper Caves | Discovered new exit (range 10) 34003 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 34020 | -4/Upper Caves | Found Prototype Special Weapon 34038 | -4/Upper Caves | Identified exit to Upper Caves 34041 | -4/Upper Caves | Entered another Upper Caves area 34042 | -4/Upper Caves | Encountered a Warlord checkpoint 35301 | -4/Upper Caves | Discovered new exit (range 13) 35319 | -4/Upper Caves | Identified exit to Zhirov 35322 | -4/Upper Caves | Entered Zhirov 35322 | -4/Zhirov | Discovered new exit (range 3) 35360 | -4/Zhirov | Identified Molecular Deconstructor 35414 | -4/Zhirov | Learned location of Testing (-2) 35414 | -4/Zhirov | Learned location of Command (-1) 35456 | -4/Zhirov | Found Alien Artifact 35480 | -4/Zhirov | Found Alien Artifact 35480 | -4/Zhirov | Identified Integrated Dissipator 35480 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 35630 | -4/Zhirov | Build established: Hauler-Mutant 35684 | -4/Zhirov | Identified exit to Proximity Caves 35689 | -4/Zhirov | Entered Proximity Caves 35725 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 35777 | -3/Proximity Caves | Destroyed 7 combat bots 35913 | -3/Proximity Caves | Spotted B-86 Titan 35934 | -3/Proximity Caves | Allies destroyed B-86 Titan 35967 | -3/Proximity Caves | Build established: Hauler-Executioner 37194 | -3/Proximity Caves | Discovered new exit (range 10) 37195 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 37243 | -3/Proximity Caves | Identified exit to Research 37245 | -3/Proximity Caves | Entered Research 37245 | -3/Research | Evolved 2 slots: Utility x2 37413 | -3/Research | Lost 4 parts (2n2w) 37569 | -3/Research | Lost 4 parts (1n3w) 37587 | -3/Research | Garrison activated, responded to threat 37657 | -3/Research | Lost 8 parts (1p2n1u4w) 37849 | -3/Research | System corruption reached 10% 38176 | -3/Research | Build established: Scavenger-Executioner 38491 | -3/Research | Terminal network hard line cut 38807 | -3/Research | Found Fusion Bomb Launcher 39099 | -3/Research | Build established: Hauler-Executioner 39914 | -3/Research | Lost 4 parts (2n1u1w) 40119 | -3/Research | System corruption reached 30% 40159 | -3/Research | Lost 7 parts (1p3u3w) 40341 | -3/Research | Lost 4 parts (1p1n1u1w) 40391 | -3/Research | Spotted B-86 Titan 40481 | -3/Research | Identified Transdimensional Reconstructor 40481 | -3/Research | Warped through subspace 40498 | -3/Research | Released all parts (9) 40512 | -3/Research | Lost 8 parts (1p2n2u3w) 40536 | -3/Research | Core integrity fell below 50% 40673 | -3/Research | Spotted B-86 Titan 40680 | -3/Research | Identified exit to Garrison 40680 | -3/Research | Entered Garrison 40680 | -3/Garrison | Warlord forces raided the area 40715 | -3/Garrison | Triggered checkpoint 40723 | -3/Garrison | Triggered checkpoint 40768 | -3/Garrison | Triggered checkpoint 40775 | -3/Garrison | Triggered checkpoint 40879 | -3/Garrison | Found Hvy. Reflective Plating 40941 | -3/Garrison | Lost 5 allies 41016 | -3/Garrison | Discovered new exit (range 11) 41032 | -3/Garrison | Entered Research 41216 | -3/Research | Build established: Scavenger-Executioner 41658 | -3/Research | Retrieved Zion intel report: Branch Access 41658 | -3/Research | Identified exit to Armory 41658 | -3/Research | Identified exit to Quarantine 41659 | -3/Research | Zion Heavy squad teleported in 41762 | -3/Research | Garrison activated, responded to threat 41805 | -3/Research | Core integrity fell below 20% 41988 | -3/Research | Lost 6 parts (1n3u2w) 42032 | -3/Research | First assault squad dispatched 42047 | -3/Research | Incoming assault squad redirected 42071 | -3/Research | Lost 5 parts (2n1u2w) 42134 | -3/Research | Destroyed by X-87 Electro with Compact HERF Cannon Last Messages --------------- 42106_ Com. Wheel destroyed. 42110_ System corrupted: Hvy. Machine Gun jammed. 42115_ G-67 Veteran destroyed. 42116_ VYBNH N353TXLBB|G UZ= 42121_ System corrupted: Hvy. Neutron Cannon failed to cycle. 42121_ K-01 Serf collects debris. 42125_ System corrupted: Hvy. Neutron Cannon failed to cycle. 42125_ K-01 Serf destroyed. 42126_ K-01 Serf collects debris. 42128_ G-67 Veteran destroyed. 42129_ K-01 Serf collects debris. 42131_ System corrupted: Substantial component data lost. 42131_ System corrupted: Hvy. Neutron Cannon failed to cycle. 42132_ K-01 Serf collects debris. 42134_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ???????????????????????????? | | ????????????????? +??????????????????????????? | | ????????????????? #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ???????????????? # #??????????????????????????? | | ???????????????? # #??????????????????????????? | | ?????????????????+ #??????????????????????????? | | ?????????????????# #?????#????????????????????? | | ?????????????????# ###??# ????????????????????? | | ?????????????????# #############??????????????? | | ##########????#+## ??????????????? | | #????# ???????????????? | | #????# % ?????????????????? | | """ ###### %[%%=! ?????????????????????? | | "R" ! ; #####x#####?????###???#??????????? | | " " # ; |=xu*%#### #??????????? | | # # u ![k=+[ " #??????????? | | # %# %=*=@#### ! #??????????? | | "" """ + !# !=%#???????????#??????????? | | "" """ # !+ % ! #??????????????????????? | | "" """ + ### % ! ##?????????????????????? | | # ###/ [ ###????????????????????? | | # ### =##????????????????????? | | ####+##### ###############????????????????????? | | #[ # # #?????????????????????????? | | # # # #?????????????????????????? | | #* # # """ #?????????????????????????? | | # + ^ + """ #?????????????????????????? | | # # ^ # """ #?????????????????????????? | | # # # """ #?????????????????????????? | | # # # """ #?????????????????????????? | | # = # #] #?????????????????????????? | | # + =# +?????????????????????????? | | ########## [[%###########???????????????? ??????? | | ?????????# !%[#??????????????????????? #?????? | | ?????????# [* #????????????????????? !???????? | | ?????????# #??????????????????? ????????? | | ?????????# ################## ""T""?????????? | | ?????????# ! """"" ????? | | ?????????# ! ??? | | ?????????# ?? | | ?????????# ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 41 Energy Capacity 695 Matter Stores 300 Matter Capacity 600 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 410 Jamming Range 16 Additional Mass Support 9 EM Shielding 3 Armor Coverage 1350 Resistance: KI 25 Resistance: TH 30 Propulsion Shielding 90 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 62 Targeting Accuracy 24 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 50 Kinecelleration 30 Salvage Targeting 3 Offensive Hacking 28 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Deuterium Engine | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Flak Gun | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Greatsword | -7/Zion | Archive Remote Shield | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Railgun | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Autogun | 18% | -8/Materials Enh. Autogun | 46% | -8/Materials Studied --------- Autogun | -8/Materials | Hacked Arm. Huge Wheel | -5/Factory | Hacked Hyp. Coil Gun | -5/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalHelicalAnalyzer Manual? 0 Play Time 04:36:17 Cumulative 12.3 hours Start 2026.02.25 @ 17:07:52 End 2026.02.27 @ 22:27:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a6f40e4-e289-48a1-9b4d-453c8a1dcfed