Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.08 @ 15:18:27 // Winter2019/RPGLIKE Player: Kenzurith Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (67) 335 Value Destroyed (2272) 2272 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1320) 1320 TOTAL SCORE: 9927 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 407 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/950 Matter 158/300 Energy 2148/2240 System Corruption 0% Temperature Cool (12) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (9) ------ Superbattery Spectral Analyzer Makeshift Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Experimental Target Analyzer Improved Core Analyzer Recoil Nullifier Focal Shield > --- WEAPON (3) ------- Improved EM Pulse Cannon Enhanced Autogun Improved Heavy Machine Gun > --- INVENTORY (5) ---- EM Shield Enhanced Autogun Heavy Shock Bomb Launcher Field Lobotomy Kit Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Superbattery Spectral Analyzer Makeshift Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Experimental Target Analyzer Improved Core Analyzer Recoil Nullifier Focal Shield > --- WEAPON ----------- Enhanced Autogun Improved Heavy Machine Gun Lance > --- INVENTORY -------- EM Shield Improved EM Pulse Cannon Enhanced Autogun Heavy Shock Bomb Launcher Field Lobotomy Kit [Rating: 99] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Superbattery Device Advanced Terrain Scanner Storage Superbattery Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Long-range Missile Launcher Special Weapon Field Lobotomy Kit Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Slots Evolved 13 | 1 . 1 . . 5 1 . 2 . . . 2 . 1 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . 1 . . 1 . . . . . . Utility 8 | . . . . . 4 1 . . . . . 2 . 1 Weapon 2 | 1 . 1 . . . . . . . . . . . . Parts Attached 104 | 2 . 3 3 . 12 14 4 20 4 1 6 10 2 23 Power 10 | . . . . . 1 3 . 2 . . 1 . 1 2 Engine 4 | . . . . . . 2 . . . . 1 . 1 . Core 6 | . . . . . 1 1 . 2 . . . . . 2 Reactor . | . . . . . . . . . . . . . . . Propulsion 16 | 1 . . . . 2 3 . 6 . . . 4 . . Treads 7 | 1 . . . . 2 3 . 1 . . . . . . Leg 4 | . . . . . . . . . . . . 4 . . Wheel . | . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . 5 . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 33 | . . . 1 . 6 3 1 6 . 1 5 2 . 8 Device 13 | . . . . . 3 . 1 2 . . . 2 . 5 Storage 2 | . . . 1 . . . . . . 1 . . . . Processor 10 | . . . . . . 2 . . . . 5 . . 3 Hackware 1 | . . . . . 1 . . . . . . . . . Protection 7 | . . . . . 2 1 . 4 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 45 | 1 . 3 2 . 3 5 3 6 4 . . 4 1 13 Energy Gun 3 | . . 1 . . . 1 . . . . . . . 1 Energy Cannon 4 | . . . 1 . . . 1 1 . . . . . 1 Ballistic Gun 23 | 1 . 1 . . 3 4 1 3 2 . . 1 1 6 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 9 | . . 1 . . . . 1 2 2 . . 3 . . Special Weapon 1 | . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . 5 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 3 . 1 . . 5 . . 2 Parts Lost 2 | . . . . . . . 2 . . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . Utility 1 | . . . . . . . 1 . . . . . . . Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . 2 . . . . . . . Average Slot Usage (%) 94 | . 80 82 90 89 86 99 92 91 100 95 86 99 100 99 Engine 5 | . 20 16 16 16 2 3 8 6 . . 5 6 6 1 Core 6 | . . . . . 8 5 . 2 14 13 7 6 6 8 Treads 7 | . 20 16 16 16 20 17 12 7 . . . . . . Leg 5 | . . . . . . . . . . . . 18 18 17 Hover 3 | . . . . . . . . 6 21 20 14 . . . Device 13 | . . . . . 6 17 16 15 14 13 7 13 18 22 Storage 7 | . . . 7 16 11 8 8 7 7 6 7 6 6 5 Processor 14 | . . . . . . 8 16 15 14 14 24 25 25 23 Protection 2 | . . . . . 8 8 4 5 7 5 . . . . Energy Gun 1 | . 20 15 9 . . . . . . . . . . . Energy Cannon 3 | . . . 7 16 11 8 7 2 . . . . . . Ballistic Gun 17 | . 20 30 25 11 9 16 16 19 20 21 21 17 14 13 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 40 | 9 9 10 29 29 32 39 39 39 36 33 25 35 40 40 Greatest Support 55 | 20 20 20 20 20 40 48 48 48 38 38 27 55 55 55 Greatest Overweight (x) 1 | . . . 1 1 . 1 1 1 . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | . 1 1 1 2 2 4 4 4 4 4 4 4 4 5 Average Capacity 3 | . . 1 1 1 2 3 4 4 4 4 4 4 4 4 Most Carried 5 | . 1 1 1 2 2 4 4 4 4 4 4 4 4 5 Average Carried 3 | . . 1 1 1 2 3 4 3 4 3 3 3 4 4 Final Capacity 5 | . 1 1 1 2 2 4 4 4 4 4 4 4 4 5 Final Carried 5 | . 1 1 1 2 2 4 4 4 4 4 4 4 4 5 Class Distribution -------------------- 34% | Mutant 20% | Scout 20% | Skirmisher 13% | Assassin 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -10/Mines Gunner | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Assassin | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Matter Collected 1818 | 200 44 10 . 87 105 148 . 321 46 60 105 372 . 320 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2067 | . 147 14 . . 487 276 . 403 61 29 . . . 650 Parts 130 | . 6 4 . . 23 7 . 26 12 2 . . 2 48 Haulers Intercepted 4 | . 1 . . . 1 1 . . . . . . . 1 Recyclers Shooed 2 | . 1 . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 11 . . 4 . . Prevented 2 | . . . . . . . . . . . . 2 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 49 | . 2 3 . . 12 6 . 6 7 1 . . 1 11 Melee 2 | . . . . . . . . . . . . . . 2 Guns 17 | . 2 2 . . . . . 5 1 1 . . . 6 Cannons 14 | . . . . . 9 5 . . . . . . . . AOE 10 | . . 1 . . . . . . 6 . . . 1 2 Classes Destroyed 14 | . 2 2 . . 4 3 . 2 . 1 . . . . Worker 5 | . . . . . 1 . . . . . . . . 4 Builder 2 | . . . . . . . . 1 . . . . . 1 Tunneler 1 | . . 1 . . . . . . . . . . . . Hauler 4 | . 1 . . . 1 1 . . . . . . . 1 Recycler 3 | . . . . . . . . 2 . . . . . 1 Operator 1 | . . . . . 1 . . . . . . . . . Watcher 2 | . . . . . . 1 . . . . . . . 1 Swarmer 15 | . . 3 . . 4 . . . 7 . . . . 1 Grunt 12 | . 2 . . . 4 1 . 3 . . . . 1 1 Duelist 1 | . . . . . 1 . . . . . . . . . Sentry 8 | . . . . . 3 2 . 2 . . . . . 1 Hunter 4 | . . . . . . 2 . . . . . . . 2 Programmer 8 | . . . . . . 1 . 1 . . . . . 6 Master Thief 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 9 | . 2 3 . . 9 2 . 3 4 1 . . 1 4 Combat Bots Only 8 | . 2 3 . . 8 2 . 3 4 1 . . 1 3 Max Kills in Single Turn 3 | . 1 1 . . 1 1 . 1 2 1 . . 1 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . 1 . . . . . . 2 . . . 1 2 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Damage Taken 3094 | . 110 170 . . 136 345 400 386 191 82 . 183 79 1012 Core 2446 | . 89 136 . . 98 255 347 293 145 64 . 151 60 808 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Core 2019 | . 67 116 . . 90 228 205 223 145 58 . 112 60 715 Core Remaining (%) 58 | 100 . . . 65 100 . . . . . . 8 21 . Volleys Fired 203 | . 12 7 . 1 39 33 31 28 8 10 . 3 4 27 Largest 3 | . 2 3 . 1 1 2 1 3 3 3 . 3 3 3 Hottest 120 | . 70 90 . 120 120 120 120 120 78 78 . 78 78 69 Shots Fired 320 | . 24 14 . 1 39 34 31 55 16 30 . 5 8 63 Gun 191 | . 24 13 . . . 2 . 47 12 30 . 3 6 54 Cannon 115 | . . . . 1 39 32 29 5 . . . . . 9 Launcher 14 | . . 1 . . . . 2 3 4 . . 2 2 . Special . | . . . . . . . . . . . . . . . Kinetic 173 | . 12 7 . . . 2 . 47 12 30 . 3 6 54 Thermal 120 | . 12 6 . 1 39 32 29 1 . . . . . . Explosive 14 | . . 1 . . . . 2 3 4 . . 2 2 . Electromagnetic 13 | . . . . . . . . 4 . . . . . 9 Robot Hit Streak 37 | . 12 5 . . 21 24 37 11 4 3 . 1 2 19 Robot Miss Streak 5 | . 2 2 . . . 1 2 5 1 2 . 2 2 2 Penetration Max 1 | . . . . . . . . 1 . 1 . . . . Secondary Targets 5 | . . 1 . . . . . 1 . 1 . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . 1 . 1 . . . 1 Shots Hit Robots 208 | . 20 7 . . 16 24 13 34 7 19 . 1 4 63 Core Hits 120 | . 7 4 . . 12 11 5 18 10 6 . . 3 44 Critical Hits 20 | . . . . . 3 . 1 1 . 1 . . 1 13 Critical Kills 5 | . . . . . . . . 1 . . . . . 4 Critical Parts Destroyed 13 | . . . . . 3 . . . . 1 . . 1 8 Melee Attacks 42 | . . . . . . . . . . . . . . 42 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 42 | . . . . . . . . . . . . . . 42 Sneak Attacks 7 | . . . . . . . . . . . . . . 7 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8194 | . 267 227 . . 1300 1077 934 712 627 366 . 55 219 2410 Guns 2450 | . 267 78 . . . 13 . 572 137 366 . . 79 938 Cannons 3411 | . . . . . 1300 1058 740 140 . . . . . 173 Explosions 1365 | . . 149 . . . . 194 . 490 . . 55 139 338 Melee 961 | . . . . . . . . . . . . . . 961 Ramming 7 | . . . . . . 6 . . . . . . 1 . Kinetic 2273 | . 128 40 . . . 13 . 572 137 366 . . 79 938 Thermal 3553 | . 139 38 . . 1300 1058 740 40 . . . . . 238 Explosive 1027 | . . 149 . . . . 194 . 490 . . 55 139 . Electromagnetic 373 | . . . . . . . . 100 . . . . . 273 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 961 | . . . . . . . . . . . . . . 961 Highest Corruption 2 | . . . . . . . . 2 2 2 2 . . . Average Corruption 2 | . . . . . . . . 2 2 2 2 . . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 10 | . . . . . . . . 3 5 1 1 . . . Message Errors 3 | . . . . . . . . . 3 . . . . . Heat Flow Errors 2 | . . . . . . . . . . 1 1 . . . Energy Discharges 3 | . . . . . . . . 2 1 . . . . . Targeting Errors 2 | . . . . . . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 261 | . . 27 . . 19 60 . . 26 . . 4 . 125 Projectiles 79 | . . . . . 19 60 . . . . . . . . Explosions 60 | . . 27 . . . . . . 26 . . 4 . 3 Melee 122 | . . . . . . . . . . . . . . 122 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 301 | . . 49 . . . . 14 9 78 . . 22 35 94 Shots 9 | . . 1 . . . . 1 1 2 . . 1 1 2 Rammed 2 | . . . . . . 1 . . . . . . 1 . Targets Rammed 2 | . . . . . . 1 . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 196 | . 126 45 . 32 170 90 . 48 24 196 69 . . 6 Average Temperature 49 | . 49 22 . 24 64 43 . 24 12 56 48 . . 3 Received Heat Transfer 402 | . 60 . . . 15 117 . 84 12 27 . 24 18 45 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . . . . . 1 Combat Hostiles 2 | . . . . . . . . 1 . . . . . 1 Parts Fried 3 | . . . . . . . . 1 . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . 3 1 . . . . . . . . Combat Hostiles 4 | . . . . . 3 1 . . . . . . . . Parts Melted 21 | . 1 . . . 9 10 . . . . . . . 1 Heat Transferred 7778 | . 407 111 . . 2960 2240 1680 80 . . . . . 300 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . . . . 4 . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Peak Influence 436 | . 55 96 . . 436 261 13 194 . . . . 110 225 Initial 109 | . . 21 . . . 109 8 . . . . . 24 53 Average 80 | . 23 88 . . 196 146 4 46 . . . . 41 66 Maximum Alert Level 2 | . . . . . 2 1 . . . . . . . 1 Low Security (%) 87 | 100 100 100 . 100 45 65 100 100 . . . . 100 97 Level 1 11 | . . . . . 44 34 . . . . . . . 2 Level 2 1 | . . . . . 10 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . . . 3 . 5 . . . . 3 5 Investigation 2 | . 1 . . . . . . 1 . . . . . . Extermination 5 | . . . . . . . . 1 . . . . . 4 Reinforcement 3 | . . . . . . . . . . . . . 2 1 Assault . | . . . . . . . . . . . . . . . Garrison 7 | . . . . . . 3 . 3 . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Distress Signals 5 | . . . . . 3 . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 128 | . 4 3 . . 25 8 6 19 15 9 . 7 9 23 Peak Tracking Total 8 | . 3 3 . . 5 2 3 5 5 5 . 4 7 8 Tactical Retreats 17 | . . . . . 1 . 2 3 2 3 . 1 2 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Traps Triggered 4 | . . . . . . 2 . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Machines Disabled 2 | . . . . . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Machines Accessed 8 | . 1 . 1 . 2 2 . 1 . . 1 . . . Terminals 5 | . 1 . . . 2 1 . 1 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 20 | . 3 . 1 . 3 7 . 2 . . 4 . . . Successful 9 | . 1 . 1 . . 3 . . . . 4 . . . Failed 11 | . 2 . . . 3 4 . 2 . . . . . . Catastrophic 5 | . 2 . . . 2 . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 19 | . 3 . 1 . 3 2 . . . . . . . 10 Terminals 12 | . 3 . . . 3 4 . 2 . . . . . . Fabricators 3 | . . . . . . 3 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 7 | . 1 . 1 . . 1 . . . . 4 . . . Part Schematic 5 | . . . . . . 1 . . . . 4 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 5 | . 1 . . . 2 1 . 1 . . . . . . Full Trace Events 2 | . 1 . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 1 . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Total Allies 9 | . . . . 3 . . 1 . . . 4 . . 1 Largest Group 4 | . . . . 3 3 . 1 . . . 4 3 3 1 Highest-Rated Group 151 | . . . . 40 40 . 31 . . . 151 111 111 28 Highest-Rated Ally 39 | . . . . 16 16 . 31 . . . 39 39 39 28 Zionite Dispatches 1 | . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . 2 DROP 1 | . . . . . . . . . . . . . . 1 COLLECT 1 | . . . . . . . . . . . . . . 1 Ally Attacks 83 | . . . . . 30 . 33 . . . . 17 3 . Total Damage 2096 | . . . . . 377 . 524 . . . . 1120 75 . Kills 15 | . . . . . 4 . 3 . . . . 8 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 1 . . . . 2 2 3 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . 2 Branch Access 1 | . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Turns Passed 7281 | 6 161 186 418 376 509 823 237 781 332 252 710 549 171 1770 Spaces Moved 5560 | 3 78 99 246 195 239 432 92 611 631 435 1067 407 128 897 Core . | . . . . . . . . . . . . . . . Treads 1646 | 1 78 99 246 195 239 432 92 264 . . . . . . Legs 1411 | 2 . . . . . . . . . . . 384 128 897 Wheels . | . . . . . . . . . . . . . . . Hover 2503 | . . . . . . . . 347 631 435 1067 23 . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 48 | 120 160 160 160 160 160 165 165 48 48 48 51 51 120 120 Average Speed 102 | 133 160 160 168 173 163 165 172 106 48 48 51 116 120 120 Slowest Speed 190 | 160 160 160 180 180 165 190 180 180 48 51 51 150 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . Exploration Rate (%) 40 | 2 21 29 60 35 27 17 80 25 75 60 91 59 4 23 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . 1 . 2 . . . Known Exits Taken 5 | . 1 . . 1 . . . . . . 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 . 1 . . 1 1 1 . . . . Scrap Searched 12 | . . . . . . . . . 2 2 4 4 . . Spaces Dug 38 | . . . . . . 4 8 5 . . . . . 21 Terrain Destroyed 209 | . . 12 . 1 2 4 25 13 63 . . 35 31 23 Melee 21 | . . . . . . . . . . . . . . 21 Projectile 15 | . . . . 1 2 4 8 . . . . . . . AOE 173 | . . 12 . . . . 17 13 63 . . 35 31 2 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Total 6809 | 5 90 112 250 234 317 507 138 711 647 463 1231 477 140 1487 Wait 762 | . . 2 . 37 7 1 12 20 3 15 152 50 . 463 Move 5548 | 2 77 98 245 194 238 432 91 610 630 434 1066 406 128 897 Hop . | . . . . . . . . . . . . . . . Pick Up 13 | . 1 . . . . 2 . 4 . 1 2 2 . 1 Fast Attach 62 | 2 . 1 3 . 9 12 2 11 . 1 6 5 . 10 Attach 3 | . . . . . . . . 1 . . . 2 . . Detach 11 | . . . . 1 . 1 . 2 . . 3 . . 4 Swap 39 | . . 2 . . 3 2 2 8 4 . . 3 2 13 Drop 50 | 1 . . 2 1 5 9 . 15 . 2 2 4 1 8 Fire 203 | . 12 7 . 1 39 33 31 28 8 10 . 3 4 27 Melee 42 | . . . . . . . . . . . . . . 42 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 75 | . . 2 . . 16 14 . 12 2 . . 2 5 22 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 7 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Identified exit to Mines 168 | -10/Materials | Entered Mines 180 | -10/Mines | Met a Derelict bent on vengeance 194 | -10/Mines | Upgraded with Weapon slot (x1) 226 | -10/Mines | Discovered new exit (range 10) 347 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 347 | -10/Mines | Discovered new exit (range 5) 354 | -10/Mines | Entered Exiles 394 | -10/Exiles | Met 8R-AWN 420 | -10/Exiles | Met EX-HEX 463 | -10/Exiles | Met EX-BIN 501 | -10/Exiles | Build established: Gunner 530 | -10/Exiles | Aligned with FarCom system 532 | -10/Exiles | Given EX-Vault access code 572 | -10/Exiles | Opened EX-Vault 582 | -10/Exiles | Found Superbattery 589 | -10/Exiles | Found Gui. Plasma Cannon 594 | -10/Exiles | Found Field Lobotomy Kit 630 | -10/Exiles | Warned to stay clear of 0b10 Research branches 649 | -10/Exiles | Exiles lab attacked by MAIN.C 758 | -10/Exiles | Discovered new exit (range 10) 772 | -10/Exiles | Stole three prototypes: Field Lobotomy Kit, Gui. Plasma Cannon, Superbattery 772 | -10/Exiles | Entered Mines 774 | -9/Mines | Reached level 2 863 | -9/Mines | Assembled infested the area 868 | -9/Mines | Assisted by a Guerilla fighting off Assembled 881 | -9/Mines | Build established: Mutant 1109 | -9/Mines | Discovered new exit (range 7) 1123 | -9/Mines | Identified exit to Materials 1136 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1148 | -9/Mines | Entered Materials 1148 | -8/Materials | Accompanied by 3 allies 1150 | -8/Materials | Reached level 3 1218 | -8/Materials | Upgraded with Propulsion slot (x1) 1234 | -8/Materials | Upgraded with Utility slot (x1) 1287 | -8/Materials | Upgraded with Utility slot (x1) 1368 | -8/Materials | Upgraded with Utility slot (x1) 1382 | -8/Materials | Reached level 4 1515 | -8/Materials | Destroyed 8 combat bots 1593 | -8/Materials | Upgraded with Utility slot (x1) 1609 | -8/Materials | Discovered new exit (range 13) 1657 | -8/Materials | Entered Factory 1659 | -7/Factory | FarCom data flow suspended 1659 | -7/Factory | Reached level 5 1707 | -7/Factory | Garrison activated, responded to threat 1762 | -7/Factory | Reached level 6 2140 | -7/Factory | Upgraded with Utility slot (x1) 2435 | -7/Factory | Discovered new exit (range 7) 2480 | -7/Factory | Sucked down chute 2480 | -7/Factory | Entered Waste 2481 | -7/Waste | Met a frightened Derelict 2487 | -7/Waste | Spotted C-40 Crusher 2519 | -7/Waste | Allies destroyed C-40 Crusher 2528 | -7/Waste | Allies destroyed C-40 Crusher 2546 | -7/Waste | Spotted C-40 Crusher 2546 | -7/Waste | Spotted C-40 Crusher 2546 | -7/Waste | Spotted C-40 Crusher 2552 | -7/Waste | Allies destroyed C-40 Crusher 2583 | -7/Waste | Spotted C-40 Crusher 2611 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2614 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2637 | -7/Waste | Crushed by falling debris 2637 | -7/Waste | Core integrity fell below 50% 2699 | -7/Waste | Discovered new exit (range 10) 2717 | -7/Waste | Entered Factory 3062 | -7/Factory | Discovered new exit (range 22) 3081 | -7/Factory | Reached level 7 3257 | -7/Factory | Upgraded with Propulsion slot (x1) 3288 | -7/Factory | Garrison activated, responded to threat 3425 | -7/Factory | Upgraded with Power slot (x1) 3463 | -7/Factory | Discovered new exit (range 18) 3498 | -7/Factory | Entered Lower Caves 3504 | -7/Lower Caves | Learned location of Zion (-7) 3507 | -7/Lower Caves | Encountered a Warlord checkpoint 3511 | -7/Lower Caves | Learned Factory stockpile data 3558 | -7/Lower Caves | Reached level 8 3581 | -7/Lower Caves | Build established: Scout 3782 | -7/Lower Caves | Core integrity fell below 20% 3820 | -7/Lower Caves | Discovered new exit (range 21) 3827 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3830 | -7/Lower Caves | Entered another Lower Caves area 3833 | -7/Lower Caves | Discovered new exit (range 21) 4039 | -7/Lower Caves | Discovered new exit (range 21) 4047 | -7/Lower Caves | Spotted RT-X9K(f) 4048 | -7/Lower Caves | Encountered a Master Thief 4048 | -7/Lower Caves | Encountered a Master Thief 4048 | -7/Lower Caves | Encountered a Master Thief 4048 | -7/Lower Caves | Encountered a Master Thief 4048 | -7/Lower Caves | Lyr. Light Armor Plating stolen by Master Thief 4055 | -7/Lower Caves | Spotted 8N-657(f) 4056 | -7/Lower Caves | Encountered a Master Thief 4056 | -7/Lower Caves | Mic. Nuclear Core stolen by Master Thief 4059 | -7/Lower Caves | Lrn. Sensor Array stolen by Master Thief 4063 | -7/Lower Caves | Gravmag System stolen by Master Thief 4066 | -7/Lower Caves | Destroyed 5T-UWQ(f) 4077 | -7/Lower Caves | Learned Factory stockpile data 4082 | -7/Lower Caves | Entered Zion 4084 | -7/Zion | Reached level 9 4126 | -7/Zion | Found Prototype Processor 4126 | -7/Zion | Identified Spectral Analyzer 4146 | -7/Zion | Found Prototype Processor 4146 | -7/Zion | Identified Exp. Target Analyzer 4149 | -7/Zion | Found Prototype Processor 4149 | -7/Zion | Identified Exp. Melee Analysis Suite 4157 | -7/Zion | Discovered new exit (range 9) 4179 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4190 | -7/Zion | System corruption cleaned by Quarantine Array 4244 | -7/Zion | Learned location of Warlord (-5) 4263 | -7/Zion | Learned Factory trap positions 4294 | -7/Zion | Identified exit to Deep Caves 4433 | -7/Zion | Found Prototype Processor 4433 | -7/Zion | Identified Exp. Signal Interpreter 4494 | -7/Zion | Given A8's code to call for help 4514 | -7/Zion | Learned location of Extension (-5) 4549 | -7/Zion | Imprinted 4551 | -7/Zion | Declared Zion's savior 4638 | -7/Zion | Identified exit to Proximity Caves 4792 | -7/Zion | Entered Proximity Caves 4792 | -6/Proximity Caves | Accompanied by 4 allies 4794 | -6/Proximity Caves | Reached level 10 4853 | -6/Proximity Caves | Upgraded with Utility slot (x1) 5029 | -6/Proximity Caves | Reached level 11 5186 | -6/Proximity Caves | Upgraded with Utility slot (x1) 5215 | -6/Proximity Caves | Learned Factory emergency access door positions 5292 | -6/Proximity Caves | Discovered new exit (range 22) 5319 | -6/Proximity Caves | Identified exit to Factory 5341 | -6/Proximity Caves | Entered Factory 5341 | -6/Factory | Accompanied by 3 allies 5342 | -6/Factory | Identified exit to Lower Caves 5342 | -6/Factory | Core integrity fell below 50% 5342 | -6/Factory | Core integrity fell below 20% 5343 | -6/Factory | Loaded intel: 65 trap records 5343 | -6/Factory | Reached level 12 5460 | -6/Factory | Garrison activated, responded to threat 5500 | -6/Factory | Discovered new exit (range 11) 5511 | -6/Factory | Identified exit to Factory 5512 | -6/Factory | Entered another Factory area 5513 | -5/Factory | Core integrity fell below 50% 5514 | -5/Factory | Reached level 13 5533 | -5/Factory | Upgraded with Utility slot (x1) 5604 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 5637 | -5/Factory | Retrieved Zion intel report: Branch Access 5637 | -5/Factory | Identified exit to Upper Caves 5637 | -5/Factory | Identified exit to Extension 5638 | -5/Factory | Zion Kinetic Resupply teleported in 5785 | -5/Factory | Build established: Skirmisher 5804 | -5/Factory | Core integrity fell below 20% 6361 | -5/Factory | Build established: Assassin 6931 | -5/Factory | Reached level 14 7048 | -5/Factory | Terminal network hard line cut 7282 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07253_ Slug penetrates Wall. 07254_ Scanalyzer disabled. 07255_ H-66 Slayer IFF system glitched. 07255_ Slug penetrates Wall. 07257_ H-66 Slayer system terminally corrupted. 07257_ Targeting Computer fried. 07257_ Lgt. Fission Core fried. 07258_ Slug penetrates Wall. 07262_ ALERT: Rogue bot located, Programmers report to Factory Zone 6I. 07264_ Slug penetrates Wall. 07271_ Penetrated by Slug. 07274_ Slug penetrates Wall. 07274_ Slug penetrates Neutrino Reactor. 07276_ H-66 Slayer suffers critical hit. 07276_ Destroyed Flexi-carbon Leg. 07282_ Chain reaction triggered in Lgt. Nuclear Core. 07282_ U-05 Engineer destroyed. 07282_ Neutrino Reactor explodes. 07282_ S-27 Virus destroyed. 07282_ H-66 Slayer destroyed. Map ----- +----------------------------------------------------+ | ??????????????????? ??#??#? ?"? ????? ??????????? | | ???????????????? ?"T +?""" "?? ???#?????????? | | ????????????????? ?????#?# ??? "?? ?????#???????? | | ??????????????##? ?? ?#???? """?"?? ??##?##??????? | | ????????????? #???#k#?#?#?#?? ?? ????###???#?????? | | ????????????? #?#?#k#?#?#??#?####+### ? ? ?????? | | ????????????????#?? #??#####?# ?? ?????? | | ???????????????###? ###?#??### ? ?? ?????? | | ??????????? ? ???????#?##?##?# """""""?? ? ???? | | ??????????#???##### ##?#??#?## ? ? ?? ? ??? | | ???????????? ? ???#?##?### !!| ? ? ???? | | ?????????#?####?#?######????## !!?? ? ?? ??? | | ?????????? ???? ?#?###??#### !| ?##????? | | ????????? ? ??##?######## ??? ? #? ? ?? | | ???????? ?? ? ? ? ?###???##?# ??? ?#? ? ? | | ?????????? ?? ? ?#######?### A##? ? h h ?? ? | | ???????? ?? ? ? ?########## ##? ?? #?????? | | ????????? ?? ? ?## # ##? ? #?????" | | ????????? ???? ?# """" # #?#? #?"""?? | | ????? ? ?? ? ? ## ""S"" # ####?###?? ???? | | ????????? ? ## " " # #??##?#?# ??? | | ???????? ? ## # #??########???? | | ??????? ? ? ## ! #A ###?#??##?###?? | | ????? #?? ## # u ##???##?###???# | | ????? ?##??########## # #?#????####???? | | ???? ?#??####?###### u@[ # #?#######???#?? | | ??? ??###################ss[## ###??###?#????? | | ?? w su %%[ #?####?####???? | | ? ? us %[ #???###?#?????# | | #? ####??#####?#?? | | ? ? ##?#?#??##???#? | | ? ?? t ##??#?###???#?? | | ####################+###########??#?#??#???? | | ? ? ??####?######### = ##?##?###?##?###??? | | "?????###?############ #######??##???????? | | ?? ? ##########?##### #######????##?????? | | ? ################ ###?########?#????? | | ?? ? #####?###?###### =!! ######??????##????? | | # ? ################ =!! #######?##????????? | | # # " # =!! ##?#########?#????? | | # ?# """ ### ###??##?#???#?????? | | ??? # = R" ##############?#?###??????????? | | ? ? # "" ###################?##????????? | | # # #######?#####?#####???????????? | | #? # | """ ####?##?#??########???????????? | | # ? # """"" ###########?##?#?##???#???????? | | # + """"" ##?######?#??##?#??????#??????? | | # # #?#####?#?#?##?###??????##?#??? | | # ?# ###########??###?##???????????? | | # # #######?###?#####???#??#????##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 31 Energy Capacity 2290 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 22 Terrain Scan Range 20 Terrain Scan Density 310 Armor Coverage 225 Resistance: KI 20 Resistance: EM 25 Evasion (%) 55 Target Analysis 12 Core Analysis 8 Recoil Reduction 6 Matter Filtering 30 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Linear Gravjet | -7/Factory | Hacked Hvy. Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Levels Raised 13 | . . . . 1 2 2 . 1 1 . 1 2 1 2 XP Earned 23361 | 3000 275 850 350 500 3853 2405 245 1100 1525 800 800 2308 2005 3345 XP Spent 20235 | 500 250 800 . 820 4480 3450 . 1400 . 25 . 4380 55 4075 Upgrades 32 | 1 1 1 . 5 7 3 . 3 . 1 . 4 1 5 Power Slot 1 | . . . . . . . . 1 . . . . . . Propulsion Slot 2 | . . . . . 1 . . 1 . . . . . . Utility Slot 8 | . . . . . 4 1 . . . . . 2 . 1 Weapon Slot 2 | 1 . 1 . . . . . . . . . . . . Core Integrity 7 | . . . . . . . . . . 1 . 2 1 3 Heat Dissipation 5 | . . . . 4 1 . . . . . . . . . Mass Support 1 | . . . . . . . . 1 . . . . . . Inventory Capacity 5 | . 1 . . 1 . 2 . . . . . . . 1 Terrain Scan Density 1 | . . . . . 1 . . . . . . . . . Protomatter Created 736 | . . 6 . . 142 155 . 97 5 . . . 39 292 Integrity Restored 1561 | . . 18 . . 311 308 . 270 9 . . 48 117 480 Core 1490 | . . 18 . . 305 243 . 270 9 . . 48 117 480 Parts 71 | . . . . . 6 65 . . . . . . . . Protomatter Decayed 248 | . . . 8 5 134 . . 59 3 4 . . . 35 Game ------ Seed DisruptionChromaticStorm Manual? 0 Play Time 01:15:51 Cumulative 291.0 hours Start 2021.07.08 @ 13:54:34 End 2021.07.08 @ 15:18:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 157 Rogue 154 Adventurer 1 Explorer 2 Win Type - Total 5 Types 3/1/1/0/0/0/0/0/0 Lore% 75 Gallery% 86 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(0,0,0) Steam 1 RUN: e763486a-cd77-4acf-9113-f3537843c794