Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.28 @ 22:20:15 Player: Flender Result: Destroyed self via exploding Neutrino Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (3093) 3093 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (494) 494 TOTAL SCORE: 6512 Bonus ------- High Alert Combat Kills 494 Cogmind --------- Core Integrity 0/700 Matter 450/450 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ Large Storage Unit Large Matter Pod Core Analyzer Core Shielding Improved Light Armor Plating System Backup Module > --- WEAPON (4) ------- Flak Gun Flak Gun > --- INVENTORY (10) --- Deuterium Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Matter Pod Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Titanium Leg Compact Battery Shield Generator Gatling Laser Heavy Assault Rifle Enhanced Autogun Rocket Launcher [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Core Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 1 2 1 Weapon 2 | . . . 1 . 1 Parts Attached 88 | 6 5 4 21 10 42 Power 10 | 1 . . 3 1 5 Engine 6 | 1 . . 2 1 2 Core 4 | . . . 1 . 3 Reactor . | . . . . . . Propulsion 18 | 2 2 1 2 1 10 Treads . | . . . . . . Leg 10 | . . . . . 10 Wheel 8 | 2 2 1 2 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 3 2 3 3 9 Device 5 | . 1 . 1 1 2 Storage 8 | 1 2 2 1 . 2 Processor 3 | . . . 1 . 2 Hackware . | . . . . . . Protection 5 | . . . . 2 3 Artifact . | . . . . . . Weapon 39 | 2 . 1 13 5 18 Energy Gun 6 | . . . 2 . 4 Energy Cannon 3 | . . . 3 . . Ballistic Gun 21 | 2 . . 5 3 11 Ballistic Cannon 4 | . . 1 1 2 . Launcher 4 | . . . 2 . 2 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 37 | . 1 . 10 1 25 Power 4 | . . . 2 . 2 Propulsion 3 | . . . 1 1 1 Utility 8 | . 1 . . . 7 Weapon 22 | . . . 7 . 15 Highest Loss Streak 11 | . 1 . 5 1 11 Average Slot Usage (%) 87 | . 94 100 95 90 80 Engine 5 | . 14 14 8 9 1 Core 3 | . . . 2 . 4 Leg 7 | . . . . . 13 Wheel 11 | . 28 28 21 16 1 Device 5 | . 8 . 2 9 6 Storage 16 | . 14 28 21 18 13 Processor 5 | . . . 8 . 7 Protection 5 | . . . . 10 8 Energy Gun 3 | . . . 6 . 3 Ballistic Gun 14 | . 28 16 13 20 12 Ballistic Cannon 4 | . . 11 7 6 3 Naked Turns . | . . . . . . Heaviest Build 52 | 12 25 30 37 49 52 Greatest Support 34 | 32 32 20 20 20 34 Greatest Overweight (x) 7 | . 1 1 3 3 7 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 Most Carried 10 | 6 9 10 10 10 10 Average Carried 7 | 3 6 8 7 8 7 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 4 8 10 7 10 6 Class Distribution -------------------- 28% | Mutant 24% | Scavenger-Mutant 20% | Gunner 12% | Scavenger-Tank 7% | Scavenger-Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2732 | 231 166 62 642 211 1420 Remotely 113 | . 113 . . . . Salvage Created 2836 | . 131 . 687 211 1807 Parts 156 | . 12 . 45 8 91 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 66 | . 2 . 18 4 42 Guns 45 | . 2 . 9 4 30 Cannons 12 | . . . 8 . 4 AOE 9 | . . . 1 . 8 Classes Destroyed 11 | . 2 . 5 . 4 Worker 1 | . . . . . 1 Builder 1 | . . . 1 . . Hauler 1 | . . . . . 1 Recycler 3 | . . . . . 3 Watcher 5 | . 2 . 3 . . Swarmer 13 | . . . 4 . 9 Grunt 39 | . 2 . 7 4 26 Brawler 1 | . . . 1 . . Duelist 4 | . . . 1 . 3 Sentry 7 | . . . 5 . 2 Programmer 2 | . . . . . 2 Best Kill Streak 7 | . 2 . 7 3 7 Combat Bots Only 6 | . 1 . 5 3 6 Max Kills in Single Turn 5 | . 1 . 2 1 5 Gunslinging . | . . . . . . Exploded 4 | . . . 1 . 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 5322 | . 52 3 1179 347 3741 Core 899 | . . . 145 51 703 Absorbed by Shields 38 | . . . . . 38 Core Remaining (%) 88 | 100 . 100 63 90 . Volleys Fired 204 | . 10 . 61 16 117 Largest 4 | . 2 . 3 3 4 Hottest 183 | . 40 . 120 113 183 Shots Fired 525 | . 20 . 144 48 313 Gun 420 | . 20 . 96 44 260 Cannon 98 | . . . 43 4 51 Launcher 7 | . . . 5 . 2 Special . | . . . . . . Kinetic 450 | . 20 . 100 48 282 Thermal 68 | . . . 39 . 29 Explosive 7 | . . . 5 . 2 Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 5 . 14 6 11 Robot Miss Streak 7 | . 2 . 7 4 7 Penetration Max . | . . . . . . Secondary Targets 8 | . . . 1 1 6 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 318 | . 13 . 77 30 198 Core Hits 179 | . 7 . 36 11 125 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7185 | . 152 6 1205 492 5330 Guns 3919 | . 152 . 712 425 2630 Cannons 1128 | . . . 422 67 639 Explosions 2104 | . . . 70 . 2034 Melee . | . . . . . . Ramming 34 | . . 6 1 . 27 Kinetic 4468 | . 152 . 802 492 3022 Thermal 2251 | . . . 332 . 1919 Explosive 246 | . . . 70 . 176 Electromagnetic 186 | . . . . . 186 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 1 5 Average Corruption 3 | . . . . 1 3 Corruption Purged 5 | . . . . . 5 Effects 38 | . . . . . 38 Message Errors 6 | . . . . . 6 Matter Fused 4 | . . . . . 4 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 5 | . . . . . 5 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 2 | . . . . . 2 Misfires 2 | . . . . . 2 Targeting Errors 9 | . . . . . 9 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 435 | . . . . 2 433 Projectiles 23 | . . . . 2 21 Explosions 412 | . . . . . 412 Melee . | . . . . . . Knockbacks 16 | . . . 3 2 11 Impact . | . . . . . . Kinetic 14 | . . . 3 2 9 Secondary 2 | . . . . . 2 Self-Inflicted Damage 419 | . . 3 12 . 404 Shots 9 | . . . 1 . 8 Rammed 3 | . . 1 1 . 1 Targets Rammed 5 | . . 1 1 . 3 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 337 | . 9 . 337 9 257 Average Temperature 79 | . 8 . 110 9 52 Received Heat Transfer 1488 | . 30 . 360 171 927 Effects 6 | . . . 5 . 1 Energy Bleed 3 | . . . 2 . 1 Interference 2 | . . . 2 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 2261 | . . . 740 . 1521 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 832 | . 69 26 308 165 832 Average Influence 371 | . 11 26 148 122 597 Maximum Alert Level 3 | . . . 1 . 3 Low Security (%) 50 | 100 100 100 71 100 21 Level 1 8 | . . . 28 . 3 Level 2 7 | . . . . . 14 Level 3 33 | . . . . . 60 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . . 2 . 13 Investigation 3 | . . . 1 . 2 Extermination 2 | . . . . . 2 Reinforcement 6 | . . . 1 . 5 Assault 1 | . . . . . 1 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 5 | . 2 . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 5 . 23 5 60 Peak Tracking Total 6 | . 3 . 5 3 6 Tactical Retreats 6 | . . . 1 . 5 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 5 | . . . 1 1 3 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 19 | . . . . . 19 Max in Single Turn 8 | . . . . . 8 Garrison Access 2 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 10 | . . . 4 2 4 Terminals 5 | . . . 2 1 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 26 | . . . 14 3 9 Successful 18 | . . . 10 2 6 Failed 8 | . . . 4 1 3 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . . . 4 1 3 Fabricators . | . . . . . . Repair Stations 10 | . . . 10 . . Recycling Units 6 | . . . . . 6 Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 2 | . . . . 1 1 Locate Traps 2 | . . . . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . . 10 . . Scan Component 5 | . . . 5 . . Repair 5 | . . . 5 . . Recycling Unit Hacks 5 | . . . . . 5 Process 2 | . . . . . 2 Report Inventory 2 | . . . . . 2 Retrieve Matter 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . . 2 1 3 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . . 5 . . Time 136 | . . . 136 . . Parts Recycled . | . . . . . . Recycled Matter 218 | . . . . . 218 Retrieved Matter 415 | . . . . . 415 Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 3735 | 54 274 347 830 166 2064 Spaces Moved 2236 | 43 231 371 432 96 1063 Core 10 | 8 . . . . 2 Treads . | . . . . . . Legs 955 | . . . . . 955 Wheels 1271 | 35 231 371 432 96 106 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 90 90 90 100 Average Speed 116 | 90 94 90 90 95 144 Slowest Speed 400 | 100 100 90 110 110 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 52 92 45 15 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 101 | . . . 39 . 62 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 98 | . . . 39 . 59 Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3015 | 58 271 382 762 135 1407 Wait 337 | . 3 2 216 . 116 Move 2231 | 42 230 370 431 95 1063 Hop . | . . . . . . Pick Up 106 | 10 14 4 23 10 45 Fast Attach . | . . . . . . Attach 57 | 6 1 1 17 3 29 Detach . | . . . . . . Swap 31 | . 4 3 4 7 13 Drop 44 | . 9 1 9 4 21 Fire 204 | . 10 . 61 16 117 Melee . | . . . . . . Ram 2 | . . 1 1 . . Kick 3 | . . . . . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 5) 288 | -10/Materials | Discovered new exit (range 9) 321 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered Mines 408 | -10/Mines | Discovered new exit (range 5) 569 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 614 | -10/Mines | Learned location of Zion (-7) 616 | -10/Mines | Discovered new exit (range 2) 676 | -10/Mines | Entered Materials 676 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 976 | -9/Materials | Build established: Gunner 1021 | -9/Materials | Repaired Lgt. Cannon 1049 | -9/Materials | Repaired Hcp. Matter Pod 1077 | -9/Materials | Repaired Assault Rifle 1111 | -9/Materials | Repaired Particle Gun 1192 | -9/Materials | Repaired Lgt. Armor Plating 1338 | -9/Materials | Lost 5 parts (1n4w) 1486 | -9/Materials | Discovered new exit (range 7) 1506 | -9/Materials | Entered another Materials area 1506 | -8/Materials | Evolved 2 slots: Utility x2 1507 | -8/Materials | Identified exit to Storage 1668 | -8/Materials | Discovered new exit (range 3) 1672 | -8/Materials | Entered Factory 1672 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1988 | -7/Factory | Garrison activated, responded to threat 2063 | -7/Factory | Lost 3 parts (2u1w) 2331 | -7/Factory | Core integrity fell below 50% 2384 | -7/Factory | Core integrity fell below 20% 2427 | -7/Factory | Lost 11 parts (1p1n3u6w) 2844 | -7/Factory | Lost 4 parts (1p3w) 3187 | -7/Factory | Build established: Scavenger-Mutant 3736 | -7/Factory | Destroyed self via exploding Neutrino Reactor Last Messages --------------- 03641_ Plasma Cutter destroyed. 03641_ Door malfunctions. 03650_ Triggered Proton Bomb Trap. 03650_ A bubble of electromagnetic force engulfs the area. 03650_ Door malfunctions. 03664_ U-05 Engineer lays Concrete. 03669_ U-05 Engineer builds a Wall. 03697_ K-01 Serf cleans the Neutrino Reactor. [Achievement: More Dakka Please] 03727_ G-47 Trooper destroyed. 03730_ Acquired 10 matter. 03731_ System corrupted: Flak Gun jammed. 03731_ K-01 Serf collects debris. 03732_ Acquired 5 matter. 03734_ Neutrino Reactor explodes. 03734_ R-06 Scavenger destroyed. 03734_ K-01 Serf destroyed. 03736_ Neutrino Reactor explodes. 03736_ R-06 Scavenger destroyed. 03736_ Alarm Trap short circuited. 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""" | | ?????????????????? ??? | | ????????????????????? ??? | | ??????????????????????? ???##################### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# == | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 590 Matter Stores 464 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 44 Target Analysis 5 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed SiegeCloakingGreatsword Manual? 0 Play Time 00:54:31 Cumulative 22.9 hours Start 2020.03.28 @ 21:29:57 End 2020.03.28 @ 22:20:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 21 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40de163f-e1c8-4125-ab50-ce31f952658c