Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.13 @ 15:58:12 Player: Triffids Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2285) 2285 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5810 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Terrain Scan Processor Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fission Core Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Sensor Array Advanced Signal Interpreter Terrain Scanner Terrain Scan Processor Target Analyzer System Restoration Module > --- WEAPON ----------- Plasma Rifle Plasma Rifle Heavy Ion Cannon > --- INVENTORY -------- Improved Deuterium Engine Flexi-carbon Leg Improved Cryofiber Web Plasma Rifle Long-range Missile Launcher [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Terrain Scan Processor Device Sensor Array Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Long-range Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 5 | . . 2 2 . 1 Weapon 1 | . . . . . 1 Parts Attached 84 | 6 3 18 15 24 18 Power 10 | 1 . 4 2 1 2 Engine 8 | 1 . 3 2 1 1 Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 27 | 2 . 7 5 9 4 Treads . | . . . . . . Leg 25 | 2 . 7 5 8 3 Wheel . | . . . . . . Hover 2 | . . . . 1 1 Flight . | . . . . . . Utility 26 | 1 2 4 5 7 7 Device 13 | . 1 2 2 4 4 Storage 1 | 1 . . . . . Processor 7 | . 1 1 2 . 3 Hackware 1 | . . . . 1 . Protection 4 | . . 1 1 2 . Artifact . | . . . . . . Weapon 21 | 2 1 3 3 7 5 Energy Gun 12 | 1 . 3 1 3 4 Energy Cannon 1 | . . . . 1 . Ballistic Gun 6 | 1 . . 2 3 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 28 | . . . 2 6 20 Power 2 | . . . . . 2 Propulsion 9 | . . . 1 1 7 Utility 11 | . . . 1 4 6 Weapon 6 | . . . . 1 5 Highest Loss Streak 14 | . . . 1 3 14 To Critical Strikes 2 | . . . . . 2 Average Backups 4 | 3 5 4 4 4 3 Power . | 1 1 . . 1 . Propulsion . | . . . 1 . . Utility . | . 2 1 . . . Weapon 2 | 1 2 2 2 2 1 Tool/Special . | . . . . . . Unused Backups 6 | . 1 1 1 3 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 1 | . 1 . . . . Weapon 4 | . . 1 1 2 . Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 95 99 99 98 85 Engine 7 | . 14 8 9 7 4 Leg 22 | . 28 22 18 27 19 Device 19 | . 9 21 22 17 22 Processor 18 | . 9 21 21 15 19 Hackware 1 | . . . . 5 1 Protection 4 | . . . 8 6 . Energy Gun 12 | . 13 20 13 5 8 Ballistic Gun 4 | . 14 1 4 7 1 Peak Build Rating 50 | 6 7 16 29 39 50 Average Rating 26 | 4 6 12 24 35 43 On Entrance 14 | . 6 7 14 27 33 Avg Prop Armor Cover (%) 9 | 30 . . . 3 12 Naked Turns . | . . . . . . Heaviest Build 30 | 13 13 17 24 28 30 Greatest Support 51 | 20 20 23 26 51 40 Greatest Overweight (x) 4 | . . 1 1 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 Most Carried 7 | 5 7 5 5 5 5 Average Carried 4 | 3 5 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 5 5 5 5 4 1 Class Distribution -------------------- 45% | Scavenger-Mutant 34% | Scavenger-Skirmisher 9% | Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1524 | 272 50 265 315 535 87 Remotely . | . . . . . . Salvage Created 2921 | 53 50 682 732 1029 375 Parts 166 | 9 8 55 30 49 15 Haulers Intercepted 6 | . . 3 2 1 . Recyclers Shooed 4 | 1 . 1 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 54 | . . 17 12 19 6 Guns 47 | . . 17 12 15 3 Cannons 4 | . . . . 3 1 Classes Destroyed 12 | 1 2 5 2 2 . Worker 1 | . . . . 1 . Builder 3 | . 1 . . 1 1 Tunneler 5 | 3 . . 2 . . Hauler 6 | . . 3 2 1 . Recycler 2 | . . . 1 1 . Operator 1 | . . 1 . . . Watcher 5 | . 1 3 1 . . Swarmer 16 | . . 7 3 6 . Grunt 24 | . . 7 7 6 4 Sentry 9 | . . 3 1 5 . Hunter 2 | . . . 1 . 1 Programmer 3 | . . . . 2 1 Best Kill Streak 7 | 2 2 7 4 4 4 Combat Bots Only 4 | . . 4 3 3 4 Max Kills in Single Turn 2 | 1 1 2 1 2 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 650 | . 7 78 87 239 239 Missed 208 | . 3 24 20 90 71 Hits 442 | . 4 54 67 149 168 Projectile 442 | . 4 54 67 149 168 Critical Strikes 11 | . . 2 1 1 7 Damage Taken 5807 | . 44 662 939 1658 2504 Core 1528 | . . 143 192 342 851 Absorbed by Shields 123 | . . . . . 123 Regen/Repaired (Parts) 13 | . . 13 . . . Core Remaining (%) 76 | 100 100 64 65 51 . Volleys Fired 227 | 7 9 64 64 60 23 Largest 3 | 2 2 2 2 2 3 Hottest 225 | 60 100 130 112 108 225 Shots Fired 444 | 14 16 124 128 120 42 Gun 423 | 14 15 123 128 108 35 Cannon 19 | . . . . 12 7 Launcher . | . . . . . . Special 2 | . 1 1 . . . Kinetic 133 | 7 8 19 36 60 3 Thermal 311 | 7 8 105 92 60 39 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | 3 3 8 12 13 7 Robot Miss Streak 10 | 1 7 10 5 8 4 Penetration Max 1 | . . . 1 . . Secondary Targets 3 | . . 2 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 297 | 9 5 82 89 82 30 Core Hits 163 | 3 2 66 30 48 14 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 18 | . . 2 10 3 3 Burn 16 | . . 2 9 2 3 Destroy 2 | . . . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5318 | 112 59 1157 1564 1688 738 Guns 4871 | 112 59 1156 1564 1397 583 Cannons 422 | . . . . 274 148 Explosions . | . . . . . . Melee . | . . . . . . Ramming 25 | . . 1 . 17 7 Kinetic 1441 | 58 26 175 510 672 . Thermal 3852 | 54 33 981 1054 999 731 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged 2 | . . . . 2 . Corruption Blocked . | . . . . . . Effects 2 | . . . . 2 . Message Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 45 | . . . . 45 . Projectiles 45 | . . . . 45 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 3 | . . . . . 3 Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 3 | . . 1 . 1 1 Kicked 2 | . . 1 . 1 . Crushed . | . . . . . . Highest Temperature 493 | . 20 189 313 52 493 Average Temperature 97 | . 10 48 122 16 224 Received Heat Transfer 1809 | . 24 276 441 459 609 Effects 3 | . . . . . 3 Shutdowns 1 | . . . . . 1 Interference 1 | . . . . . 1 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 4 | . . . 1 1 2 Combat Hostiles 3 | . . . . 1 2 Parts Melted 22 | . . 4 9 4 5 Heat Transferred 9158 | 125 75 2085 3034 2029 1810 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 189 | 5 53 189 132 162 75 Initial 76 | . 3 17 76 37 69 Average 58 | 2 18 71 82 53 22 Influence Increases 1858 | 15 93 567 394 577 212 Destroy 0b10 Robot/C 1080 | . . 340 240 380 120 Destroy 0b10 Robot/NC 115 | 15 10 35 30 20 5 Destroy Leader 280 | . 2 102 56 100 20 Successful Hack 119 | . 5 44 34 31 5 Select Force Hacks 30 | . . 30 . . . Disable Machine 45 | . 15 . . 30 . Destroy Structure 9 | . 1 1 4 1 2 Lose Combat Pursuer 180 | . 60 15 30 15 60 Influence Decreases 1858 | 10 55 427 495 517 354 Entered New Map 253 | . 2 26 107 45 73 Time Decay 1393 | 10 53 401 368 420 141 Lost Part 212 | . . . 20 52 140 Squads Dispatched 21 | . 1 3 4 9 4 Investigation 6 | . . 1 2 3 . Extermination 3 | . . . . 2 1 Reinforcement 9 | . 1 2 2 1 3 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 1 . 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 113 | . 14 26 16 23 34 Peak Tracking Total 19 | . 6 4 3 5 19 Tactical Retreats 8 | . 2 1 2 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . . 1 . 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . 1 . . 2 . Max in Single Turn 1 | . 1 . . 1 . Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 26 | . 1 11 4 7 3 Terminals 18 | . 1 8 4 3 2 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access 3 | . . . . 2 1 Total Hacks 78 | . 2 36 15 19 6 Successful 42 | . 1 23 7 8 3 Failed 36 | . 1 13 8 11 3 Catastrophic 9 | . . 2 2 4 1 Database Lockouts . | . . . . . . Manual 30 | . 1 19 6 1 3 Terminals 57 | . 2 28 15 7 5 Fabricators 3 | . . . . 3 . Repair Stations 2 | . . 2 . . . Recycling Units 3 | . . 3 . . . Scanalyzers 8 | . . 3 . 5 . Garrison Access 5 | . . . . 4 1 Terminal Hacks 21 | . . 13 5 2 1 Record 1 | . . 1 . . . Robot Analysis 4 | . . 3 1 . . Prototype ID Bank 3 | . . 1 1 1 . Level Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Terminal Index 3 | . . 1 . 1 1 Locate Traps 2 | . . 1 1 . . Transport Status 1 | . . 1 . . . Hauler Manifests 2 | . . 1 1 . . Registered Components 1 | . . 1 . . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks 3 | . . . . 3 . Network Status 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . . 2 . . . Process 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 4 | . . 2 . 2 . Insert Component 2 | . . 1 . 1 . Analyze 2 | . . 1 . 1 . Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks 8 | . 1 4 2 . 1 Terminals 7 | . 1 3 2 . 1 Botnet 5 | . 1 2 1 . 1 Disrupt 1 | . . . 1 . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Extract 1 | . . 1 . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 1 8 4 6 2 Full Trace Events 5 | . . . 2 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 62 | . . . . 62 . Total Part Build Rating 4 | . . . . 4 . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 38 | . . 38 . . . Parts Recycled . | . . . . . . Recycled Matter 15 | . . 15 . . . Retrieved Matter 15 | . . 15 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . Part Schematics Acquired 2 | . . 1 . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2988 | . 120 962 853 611 442 Optics 25 | . . . . . 25 Sensors 2613 | . 120 962 853 262 416 Terrain 1676 | . . 169 849 351 307 Structural 328 | . . . . 260 68 Robot Analysis Total 4 | . . 3 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3825 | 77 159 1015 853 1232 489 Spaces Moved 2213 | 46 97 603 357 755 355 Core 82 | 22 . . . . 60 Treads . | . . . . . . Legs 2040 | 24 97 603 357 755 204 Wheels . | . . . . . . Hover 91 | . . . . . 91 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 117 | 86 120 120 134 120 97 Slowest Speed 200 | 120 120 190 190 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 23 52 36 22 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . 1 . . 1 Terrain Destroyed 3 | . . 1 . . 2 Melee . | . . . . . . Projectile 3 | . . 1 . . 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3012 | 68 121 775 609 976 463 Wait 369 | 1 6 63 154 103 42 Move 2208 | 45 96 602 356 754 355 Hop . | . . . . . . Pick Up 40 | 9 3 8 5 8 7 Fast Attach 19 | 2 1 . 2 9 5 Attach 21 | 4 1 2 3 4 7 Detach 3 | . . . 1 . 2 Swap 57 | . 2 18 14 17 6 Drop 55 | . 3 17 10 20 5 Fire 227 | 7 9 64 64 60 23 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 2 | . . 1 . 1 . Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 16) 219 | -10/Materials | Discovered new exit (range 16) 235 | -10/Materials | Identified exit to Materials 237 | -10/Materials | Entered another Materials area 237 | -9/Materials | Evolved 2 slots: Utility x2 601 | -9/Materials | Repaired Imp. Terrain Scanner 697 | -9/Materials | Build established: Scavenger-Mutant 697 | -9/Materials | Discovered new exit (range 9) 713 | -9/Materials | Identified exit to Mines 1001 | -9/Materials | Identified exit to Materials 1252 | -9/Materials | Entered another Materials area 1252 | -8/Materials | Evolved 2 slots: Utility x2 2055 | -8/Materials | Build established: Scavenger-Skirmisher 2061 | -8/Materials | Discovered new exit (range 15) 2103 | -8/Materials | Identified exit to Factory 2105 | -8/Materials | Entered Factory 2105 | -7/Factory | Evolved 2 slots: Propulsion x2 2247 | -7/Factory | Garrison activated, responded to threat 2257 | -7/Factory | Fabricated Imp. Aluminum Leg? 2424 | -7/Factory | Lost 3 parts (2u1w) 2505 | -7/Factory | Discovered new exit (range 16) 2558 | -7/Factory | Identified exit to Lower Caves 2688 | -7/Factory | Build established: Scavenger-Mutant 3307 | -7/Factory | Discovered new exit (range 16) 3336 | -7/Factory | Identified exit to Factory 3337 | -7/Factory | Entered another Factory area 3337 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3629 | -6/Factory | Build established: Scavenger-Skirmisher 3726 | -6/Factory | Allied Derelicts emerged from ambush trap array 3727 | -6/Factory | Core integrity fell below 50% 3740 | -6/Factory | Lost 14 parts (2p5n2u5w) 3824 | -6/Factory | Core integrity fell below 20% 3826 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03818_ Field strength at 58. 03819_ Field strength at 42. 03820_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2V. 03820_ Adv. Terrain Scanner destroyed. 03820_ Adv. Sensor Array destroyed. 03820_ Field strength at 26. 03821_ Imp. Cryofiber Web destroyed. 03821_ Critical hit (Burn: +26). 03821_ Field strength at 5. 03822_ Stasis field depleted. 03822_ Broken Enh. Optical Array destroyed. 03822_ Critical hit (Burn: +37). 03822_ Triggered Stasis Trap. 03822_ A bubble of rippling energy engulfs the area. 03822_ Field strength at 94. 03823_ Field strength at 78. 03824_ Field strength at 53. 03825_ Field strength at 27. 03826_ Field strength at 7. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??? ??????????????????????????? | | ??????????????#?????????? ?? ????????????????????? | | ???????????????##??????? ????#?#??????????????? | | ??????????##????#?????## ????????? ?????????? | | ???????#??????????###??# #?#???????????????? | | ?????#??????#???#????#?# ##?#??? ??????????? | | ?????????????????#???#?# #?????????????????? | | ??????#??#??##?#???#??## #????##??? ???????? | | ??? ?? ????? ??????#???# #?#???????????????? | | ?##??????#?? ??????????# #??#??????? ??????? | | ?? ???????? ???????#??# #?#???#???????????? | | ??? ??????## ???#??????# #?#?????? ????????? | | ?"?????? ?## #?????????# ###???????????????? | | """?"? ???# #??? ???# A ####?#????????"???? | | ?"???? ? ?## #??? ???#?# g ???????? ??????? | | ??????????## #??? ? ?#?# gg #???#???#?????????? | | ###+#??#???# #????? ??## gg #??#????????##????? | | ######## #? ????#??#^@g #??#?#????????????? | | # *** ]# ###+##?#??# g g ##???#????????????? | | # *** # ## ###### #???#?????????????? | | + *** + " p #?##??????????#???? | | # # ## #########g#########????????????? | | # "T" # ###### #???????????? | | # """?# ##??##"" = #???????????? | | ######?# ##?#?#"" #???????????? | | ######## #??###G """" """" #???????????? | | #????#"" """" """" #?#?????????? | | ##############?#??#"" """" """" #?#????#????? | | ????????????#???#?# ! """" """"? ????????????? | | ????#?#????##??#??# ???????#??????? | | ????#??#??####????#######????####????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Base Temperature (-) 150 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Mining Claw | -9/Materials | Extracted Med. Armor Plating | -9/Materials | Extracted Enh. Autogun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Aluminum Leg | x2 | -7/Factory Repaired ---------- Imp. Terrain Scanner | 40% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Challenges ------------ None Game ------ Seed SeismicExperimentalLeg Manual? 0 Play Time 00:57:36 Cumulative 248.3 hours Start 2025.12.13 @ 15:01:45 End 2025.12.13 @ 15:58:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 469 Rogue 469 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 47 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdd59571-e3b2-4698-966e-1fd12c0722c7