Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 11:53:55 Player: iromakkem Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1455) 1455 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (149) 149 TOTAL SCORE: 4674 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 156 Friendly Fire -18 Cogmind --------- Core Integrity 641/700 Matter 267/300 Energy 85/100 System Corruption 6% Temperature Warm (182) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- Improved EM Shotgun Improved Medium Laser > --- INVENTORY (15) --- Hybrid Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Cooling System Advanced Targeting Computer Improved Shield Generator Ion Cannon Enhanced Autogun Flak Gun Battle Cannon Flak Cannon Heavy Flail Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Ion Cannon Enhanced Autogun > --- INVENTORY -------- Hybrid Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Cooling System Advanced Targeting Computer Improved Shield Generator Improved EM Shotgun Ion Cannon Flak Gun Battle Cannon Flak Cannon Heavy Flail [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . . . 1 . Parts Attached 58 | 7 12 . 7 1 23 8 Power 9 | 1 4 . . . 4 . Engine 9 | 1 4 . . . 4 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 1 . 4 . 4 4 Treads 3 | 2 1 . . . . . Leg 12 | . . . 4 . 4 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 3 . 2 . 7 1 Device 8 | 1 2 . 1 . 4 . Storage 2 | 1 1 . . . . . Processor 3 | . . . . . 2 1 Hackware . | . . . . . . . Protection 2 | . . . 1 . 1 . Artifact . | . . . . . . . Weapon 19 | 2 4 . 1 1 8 3 Energy Gun 11 | 1 2 . 1 1 5 1 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 4 | 1 2 . . . 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 . 3 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 6 | . . . . . . 6 Parts Lost 12 | . 3 . . . 4 5 Power 3 | . 1 . . . 1 1 Propulsion 4 | . . . . . 2 2 Utility 4 | . 2 . . . 1 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 5 | . 2 . . . 1 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 97 100 97 100 98 98 Engine 11 | . 13 14 11 11 8 6 Treads 12 | . 27 28 14 . . . Leg 16 | . . . 16 33 26 29 Device 12 | . 11 14 13 11 13 6 Storage 11 | . 14 14 11 11 9 7 Processor 4 | . . . . . 11 15 Protection 3 | . . . 8 11 2 6 Energy Gun 16 | . 13 14 11 17 23 7 Ballistic Gun 7 | . 14 14 11 4 . 6 Peak Build Rating 37 | 9 12 11 15 16 29 37 Average Rating 16 | 5 9 11 13 15 24 34 On Entrance 12 | . 9 11 11 14 16 29 Naked Turns . | . . . . . . . Heaviest Build 48 | 15 34 33 35 35 48 48 Greatest Support 53 | 40 40 40 40 30 30 53 Greatest Overweight (x) 1 | . 1 . 1 1 1 1 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 13 | 2 11 15 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 Class Distribution -------------------- 66% | Mutant 11% | Scavenger-Gunner 9% | Gunner 6% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 853 | 23 425 13 98 19 225 50 Remotely . | . . . . . . . Salvage Created 1946 | 23 436 13 184 19 957 314 Parts 101 | 3 36 3 9 2 40 8 Haulers Intercepted 6 | . 2 . 2 . 2 . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 38 | . 12 . . 1 20 5 Guns 30 | . 9 . . 1 16 4 Cannons 4 | . . . . . 4 . AOE 4 | . 3 . . . . 1 Classes Destroyed 13 | 1 4 1 1 . 4 2 Worker 1 | . . 1 . . . . Tunneler 1 | 1 . . . . . . Hauler 6 | . 2 . 2 . 2 . Recycler 1 | . . . 1 . . . Mechanic 1 | . . . . . 1 . Operator 1 | . . . . . . 1 Watcher 5 | . 3 . . . 2 . Swarmer 14 | . 9 . . 1 4 . Grunt 18 | . 3 . . . 12 3 Brawler 1 | . . . . . 1 . Duelist 2 | . . . . . . 2 Sentry 2 | . . . . . 2 . Hunter 1 | . . . . . 1 . Best Kill Streak 7 | 1 5 1 1 1 7 2 Combat Bots Only 5 | . 4 . . 1 5 2 Max Kills in Single Turn 2 | 1 2 1 1 1 1 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 224 | . 49 . . 6 113 56 Missed 50 | . 14 . . 1 22 13 Damage Taken 2624 | . 436 . 11 48 1152 977 Core 266 | . 30 . . 8 169 59 Absorbed by Shields . | . . . . . . . Redirected to Shielding 1 | . . . . 1 . . Core Remaining (%) 88 | 100 . 88 . 98 69 . Volleys Fired 132 | 5 46 . 3 3 62 13 Largest 3 | 2 2 . 2 2 3 3 Hottest 190 | 60 85 . 85 76 190 161 Shots Fired 291 | 7 91 . 6 6 145 36 Gun 262 | 7 91 . 6 6 126 26 Cannon 29 | . . . . . 19 10 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 64 | 5 45 . 3 3 1 7 Thermal 177 | . 4 . 3 3 144 23 Explosive . | . . . . . . . Electromagnetic 50 | 2 42 . . . . 6 Robot Hit Streak 21 | 3 10 . 3 1 11 21 Robot Miss Streak 6 | 2 6 . 1 2 6 1 Penetration Max . | . . . . . . . Secondary Targets 5 | . 3 . . 1 1 . Max Gunslinging Chain 1 | . 1 . . 1 1 . Shots Hit Robots 195 | 4 52 . 4 2 105 28 Core Hits 135 | 2 25 1 3 1 82 21 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . . . 2 3 Burn 5 | . . . . . 2 3 Melee Attacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3716 | 66 953 53 61 50 1758 775 Guns 2586 | 61 659 . 46 50 1401 369 Cannons 506 | . . . . . 346 160 Explosions 509 | . 263 . . . . 246 Melee . | . . . . . . . Ramming 115 | 5 31 53 15 . 11 . Kinetic 417 | 46 277 . 30 14 . 50 Thermal 2481 | . 71 . 16 36 1747 611 Explosive 239 | . 239 . . . . . Electromagnetic 464 | 15 335 . . . . 114 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 1 1 . . . 6 Average Corruption 1 | . 1 1 . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . 7 1 . . . . Matter Fused 3 | . 2 1 . . . . Heat Flow Errors 2 | . 2 . . . . . Data Loss (minor) 2 | . 2 . . . . . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 86 | . 66 . . . . 20 Projectiles . | . . . . . . . Explosions 86 | . 66 . . . . 20 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 145 | . 98 . . . . 47 Shots 3 | . 2 . . . . 1 Rammed 14 | 1 7 6 . . . . Targets Rammed 20 | 1 7 6 3 . 3 . Kicked 6 | . . . 3 . 3 . Crushed . | . . . . . . . Highest Temperature 431 | . 179 . 9 18 431 198 Average Temperature 116 | . 42 . 6 9 156 66 Received Heat Transfer 753 | . 81 . 6 . 423 243 Effects 2 | . . . . . 2 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 2 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 12 | . . . . . 8 4 Heat Transferred 4839 | . 161 . 37 74 3392 1175 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 402 | 5 154 5 121 156 402 305 Initial 155 | . 3 . 1 . . 155 Average 73 | 1 54 1 28 87 87 230 Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 89 | 100 100 100 100 100 77 37 Level 1 10 | . . . . . 21 62 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 . 3 . 6 3 Investigation 5 | . 1 . 3 . 1 . Extermination . | . . . . . . . Reinforcement 3 | . . . . . 2 1 Assault . | . . . . . . . Garrison 5 | . . . . . 3 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 2 | . 1 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . 20 . 5 6 29 13 Peak Tracking Total 9 | . 4 . 3 4 5 9 Tactical Retreats 3 | . 2 . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 5 | . 1 . 1 . 2 1 Max in Single Turn 1 | . 1 . 1 . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 13 | . 6 1 3 1 2 . Terminals 11 | . 6 1 2 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 15 1 8 1 3 . Successful 12 | . 5 1 3 1 2 . Failed 16 | . 10 . 5 . 1 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 25 | . 15 1 6 . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 5 1 3 1 2 . Record 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . Unreport Threat 2 | . 1 . 1 . . . Locate Traps 1 | . . . . . 1 . Patrol Status 1 | . . . . . 1 . Reinforcement Status 1 | . 1 . . . . . Zone Layout 4 | . 2 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 6 . 3 . 1 . Full Trace Events 4 | . 2 . 2 . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 2 2 2 . Highest-Rated Group 40 | . . 40 32 32 32 . Highest-Rated Ally 16 | . . 16 16 16 16 . Total Orders . | . . . . . . . Ally Attacks 29 | . . . 10 18 1 . Total Damage 398 | . . . 164 220 14 . Kills 9 | . . . 4 5 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 4581 | 74 1502 312 423 605 1348 317 Spaces Moved 1857 | 30 583 190 175 311 449 119 Core 3 | 3 . . . . . . Treads 887 | 27 583 190 87 . . . Legs 967 | . . . 88 311 449 119 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 190 120 120 Average Speed 174 | 149 160 160 175 190 189 169 Slowest Speed 240 | 160 240 160 190 190 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 87 27 16 56 47 4 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 53 | . 49 . . . . 4 Melee 1 | . . . . . . 1 Projectile . | . . . . . . . AOE 52 | . 49 . . . . 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2935 | 49 1055 195 284 321 825 206 Wait 782 | . 382 . 84 3 255 58 Move 1851 | 29 582 189 174 310 448 119 Hop . | . . . . . . . Pick Up 52 | 7 19 . 6 2 14 4 Fast Attach 21 | 6 2 . 2 . 9 2 Attach 23 | 1 6 . 2 1 11 2 Detach . | . . . . . . . Swap 14 | . 4 . 3 . 3 4 Drop 39 | . 7 . 7 2 20 3 Fire 132 | 5 46 . 3 3 62 13 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick 6 | . . . 3 . 3 . Crush 14 | 1 7 6 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 5) 1005 | -10/Materials | Discovered new exit (range 3) 1452 | -10/Materials | Discovered new exit (range 12) 1577 | -10/Materials | Entered Mines 1632 | -10/Mines | Learned Materials stockpile data 1821 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1880 | -10/Mines | Discovered new exit (range 6) 1889 | -10/Mines | Entered Materials 1889 | -9/Materials | Accompanied by 2 allies 1889 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2296 | -9/Materials | Discovered new exit (range 8) 2312 | -9/Materials | Entered Mines 2312 | -9/Mines | Accompanied by 2 allies 2399 | -9/Mines | Found the Drone Emporium 2406 | -9/Mines | Found Prototype Device 2562 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2840 | -9/Mines | Discovered new exit (range 6) 2917 | -9/Mines | Entered Materials 2917 | -8/Materials | Accompanied by 2 allies 2917 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3924 | -8/Materials | Build established: Scavenger-Gunner 3977 | -8/Materials | Garrison activated, responded to threat 4188 | -8/Materials | Discovered new exit (range 14) 4265 | -8/Materials | Entered Factory 4265 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4389 | -7/Factory | Garrison activated, responded to threat 4417 | -7/Factory | Build established: Gunner 4582 | -7/Factory | Self-destructed Last Messages --------------- 04564_ Critical hit (Burn: +37). 04567_ Aluminum Leg destroyed. 04569_ Acquired Ion Cannon. 04572_ Imp. Heat Sink severed. 04572_ Hrd. Medium Armor Plating destroyed. 04573_ Chain reaction triggered in Imp. Deuterium Engine. 04573_ Aluminum Leg destroyed. 04573_ Destroyed Aluminum Leg. 04573_ Construction Platform disabled. 04573_ L-41 Fighter destroyed. 04573_ Axe melted. 04573_ L-41 Fighter destroyed. 04574_ G-47 Trooper destroyed. 04576_ Ion Cannon destroyed. 04578_ Hyb. Deuterium Engine destroyed. 04580_ Critical hit (Burn: +37). 04581_ Acquired Corrupted Carbon-fiber Leg. 04581_ Integrated Corrupted Carbon-fiber Leg (+6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ???????????????? | | ????????????????????????????? #??????????????? | | ????????????????????????????? ???????????????? | | ????????????????????????????? ##?????????????? | | ????????????????????????????? ?????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????# ??????????????? | | ????????????????????????????+ ??????????????? | | ????????????????????????????# ?""???????????? | | ????????????????????????????# "" ???????????? | | ????????????????????????????# """ ""????????????? | | ???????????????############## "F ""????????????? | | ???????????????# # """ """ """???????? | | ???????????????# """"""" # "" ????? | | ???????????????# """"""" # ????? | | ???????????????#= """"""" !# ????? | | ???????????????# """"""" # ########???????? | | ???????????????# # #??????????????? | | ???????????????# """"""" ! # #??????????????? | | ???????????????# """"""" # #??????????????? | | ???????????????#! """"""" # #??????????????? | | ???????????????# """" % # #??????????????? | | ???????????????# ll # #??????????????? | | ???????????????# %Y@ # #??????????????? | | ???????###############;g;;### #??????????????? | | ???????# g #??????????????? | | ???????# g #??????????????? | | ???????# #??????????????? | | ######## = ! #??????????????? | | # %* !%=% #??????????????? | | """ # ####" ###########+####??????????????? | | """ # #??#"T#?????????????????????????????? | | """ # #??####?????????????????????????????? | | # ###########?????????????????????????? | | """ # # ! #?????????????????????????? | | ! """ + + #?????????????????????????? | | """ # # #?????????????????????????? | | # # #?????????????????????????? | | ######## # #?????????????????????????? | | ?????# # #?????????????????????????? | | ?????# # #?????????????????????????? | | ?????# # #?????????????????????????? | | ?????# ###########?????????????????????????? | | ?????# #???????????????????????????????????? | | ???######+#######????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 12 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataPropulsionRedirector Manual? 0 Play Time 00:41:04 Cumulative 37.2 hours Start 2025.02.22 @ 11:11:17 End 2025.02.22 @ 11:53:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x20 Zoom Use 25% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 03bf847b-86f5-4f74-be7b-986799f3f0f3