Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.20 @ 11:23:02 Player: lsend Result: Destroyed by Tiamat Bomb Trap Performance ------------- Evolutions (2) 1000 Regions Visited (10) 2000 Robots Destroyed (16) 80 Value Destroyed (499) 499 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1356) 1356 TOTAL SCORE: 5395 Bonus ------- Pacifist 564 High Alert Combat Kills 57 Follower Combat Kills 35 Entered Garrisons 400 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (5) ---- Light Nuclear Core Small Storage Unit Seismic Detector Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Flight Unit Flight Unit Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Advanced Visual Processing Unit Seismic Detector Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Mini Grenade Launcher Scythe > --- INVENTORY -------- Flight Unit Small Storage Unit Advanced Weight Redist. System Light Armor Plating Longsword +1 [Rating: 40] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Scythe Energy Gun Field Laser Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 2 | . . . 1 . . . 1 . . . Weapon . | . . . . . . . . . . . Parts Attached 30 | 2 . . 1 1 . . 3 18 2 3 Power 3 | . . . . . . . . 3 . . Engine 1 | . . . . . . . . 1 . . Core 2 | . . . . . . . . 2 . . Reactor . | . . . . . . . . . . . Propulsion 13 | 2 . . . . . . . 10 . 1 Treads 4 | 2 . . . . . . . 2 . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 9 | . . . . . . . . 8 . 1 Utility 8 | . . . 1 1 . . 2 2 1 1 Device 3 | . . . 1 . . . . 1 . 1 Storage . | . . . . . . . . . . . Processor 2 | . . . . 1 . . 1 . . . Hackware 1 | . . . . . . . 1 . . . Protection 2 | . . . . . . . . 1 1 . Artifact . | . . . . . . . . . . . Weapon 6 | . . . . . . . 1 3 1 1 Energy Gun 1 | . . . . . . . 1 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . . . . 1 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 2 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 12 | . . . . . . . . 3 . 9 Power . | . . . . . . . . . . . Propulsion 8 | . . . . . . . . 3 . 5 Utility 3 | . . . . . . . . . . 3 Weapon 1 | . . . . . . . . . . 1 Highest Loss Streak 4 | . . . . . . . . 2 . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 66 | . 28 28 27 34 44 44 46 83 100 67 Core 3 | . . . . . . . . 2 9 6 Treads 9 | . 28 28 22 22 22 22 18 7 . . Flight 15 | . . . . . . . . 20 36 21 Device 10 | . . . 5 11 11 11 9 11 18 10 Processor 10 | . . . . 1 11 11 11 15 9 9 Hackware 1 | . . . . . . . 8 4 . . Protection 3 | . . . . . . . . 4 9 5 Launcher 4 | . . . . . . . . 5 9 6 Slashing Weapon 5 | . . . . . . . . 9 9 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 21 | . . . 1 1 1 1 1 21 21 19 Greatest Support 24 | 3 3 3 3 3 3 3 3 22 22 24 Greatest Overweight (x) 6 | . . . . . . . . 1 . 6 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 2 2 3 3 4 4 5 5 5 5 Average Carried 4 | . 1 2 2 3 3 4 4 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 2 3 3 4 4 5 5 5 4 Class Distribution -------------------- 64% | Mutant 26% | Sprinter 9% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Sprinter | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Matter Collected 572 | 220 . . . 10 . 10 . 213 101 18 Remotely . | . . . . . . . . . . . Salvage Created 472 | . . . . . . . . 419 . 53 Parts 36 | . . . . . . . . 32 . 4 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 16 | . . . . . . . . 15 . 1 Melee 8 | . . . . . . . . 7 . 1 AOE 8 | . . . . . . . . 8 . . Classes Destroyed 3 | . . . . . . . . 3 . . Swarmer 7 | . . . . . . . . 7 . . Grunt 7 | . . . . . . . . 6 . 1 Sentry 2 | . . . . . . . . 2 . . Best Kill Streak 4 | . . . . . . . . 4 . 1 Combat Bots Only 4 | . . . . . . . . 4 . 1 Max Kills in Single Turn 3 | . . . . . . . . 3 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . Melee 1 | . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Damage Taken 1745 | . 39 16 . 12 . . 53 666 49 910 Core 598 | . 13 9 . . . . 23 163 10 380 Absorbed by Shields 199 | . . . . . . . . 36 19 144 Core Remaining (%) 97 | 100 . 91 . . . 100 . . . . Volleys Fired 9 | . . . . . . . . 9 . . Largest 1 | . . . . . . . . 1 . . Hottest 30 | . . . . . . . . 30 . . Shots Fired 9 | . . . . . . . . 9 . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher 9 | . . . . . . . . 9 . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 9 | . . . . . . . . 9 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 3 | . . . . . . . . 3 . . Robot Miss Streak 1 | . . . . . . . . 1 . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 27 | . . . . . . . . 25 . 2 Core Hits 20 | . . . . . . . . 19 . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . 3 . . Sever 3 | . . . . . . . . 3 . . Melee Attacks 69 | . . . . . . . . 40 11 18 Impact . | . . . . . . . . . . . Slashing 69 | . . . . . . . . 40 11 18 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1240 | . . . . . . . . 1169 . 71 Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 485 | . . . . . . . . 485 . . Melee 755 | . . . . . . . . 684 . 71 Ramming . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 485 | . . . . . . . . 485 . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 755 | . . . . . . . . 684 . 71 Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 1 1 4 Average Corruption 2 | . . . . . . . . 1 1 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 9 | . . . . . . . . . 3 6 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 4 | . . . . . . . . . 2 2 Heat Flow Errors 2 | . . . . . . . . . 1 1 Energy Discharges 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 6 | . . . . . . . . 6 . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 6 | . . . . . . . . 6 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 98 | . . . . . . . . 98 . . Shots 3 | . . . . . . . . 3 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 267 | . . . . . . . . 15 267 146 Average Temperature 52 | . . . . . . . . 7 74 26 Received Heat Transfer 493 | . . . . 6 . . . 306 12 169 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Peak Influence 925 | . 15 35 37 59 . . 64 673 457 925 Initial 327 | . . 5 13 14 . . . 41 327 299 Average 303 | . 1 20 28 16 . . 29 318 359 589 Maximum Alert Level 3 | . . . . . . . . 2 2 3 Low Security (%) 42 | 100 100 100 100 100 . 100 100 40 . . Level 1 17 | . . . . . . . . 10 77 18 Level 2 30 | . . . . . . . . 48 22 48 Level 3 9 | . . . . . . . . . . 33 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 3 | . . . 1 . . . 1 . 1 . Investigation 1 | . . . 1 . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . . . . . 1 . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Distress Signals 1 | . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 92 | . 5 5 . 3 . 1 3 24 12 39 Peak Tracking Total 12 | . 7 5 . 3 . 3 2 9 7 12 Tactical Retreats 16 | . . . . 1 . . . 1 2 12 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 7 | . 1 . . . . . . 3 . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . Installed 4 | . . . . . . . . . . 4 Triggered 1 | . . . . . . . . . . 1 Most Traps Carried 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 1 | . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 22 | . 2 . 2 . 2 1 3 4 6 2 Terminals 15 | . . . 2 . . 1 2 4 4 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 48 | . 5 . 3 . 2 4 5 12 13 4 Successful 21 | . 1 . 2 . 2 2 3 3 7 1 Failed 27 | . 4 . 1 . . 2 2 9 6 3 Catastrophic 10 | . 1 . 1 . . 2 1 3 1 1 Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . 1 . 1 2 . . . . Terminals 36 | . . . 3 . . 4 4 12 9 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . 5 . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 2 . Terminal Hacks 16 | . . . 2 . 2 2 2 3 4 1 Record 2 | . . . . . 1 1 . . . . Branch Access Points 2 | . . . 1 . . . . . 1 . Emergency Access Points 2 | . . . . . . . . 1 . 1 Locate Traps 2 | . . . . . . . . . 2 . Patrol Status 1 | . . . 1 . . . . . . . Zone Layout 4 | . . . . . . 1 2 . 1 . Garrison Registry 1 | . . . . . . . . 1 . . Patrol Navigation 1 | . . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . 2 . Retrieve Components 3 | . 1 . . . . . . . 2 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 1 . 1 . . 1 2 4 4 1 Full Trace Events 5 | . . . 1 . . . . 3 . 1 Feedback Events 1 | . . . . . . . . 1 . . Corruption 1 | . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . 3 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Total Allies 3 | . . . . . . . . . . 3 Largest Group 2 | . . . . . . . . . . 2 Highest-Rated Group 10 | . . . . . . . . . . 10 Highest-Rated Ally 5 | . . . . . . . . . . 5 Total Orders . | . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . 14 Total Damage 115 | . . . . . . . . . . 115 Kills 1 | . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Turns Passed 1563 | 19 56 6 40 95 106 146 84 434 180 397 Spaces Moved 2730 | 30 109 11 74 180 209 265 148 591 424 689 Core 1315 | 30 109 11 74 180 209 265 148 168 . 121 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1415 | . . . . . . . . 423 424 568 Fastest Speed 31 | 50 50 50 50 50 50 50 50 31 33 33 Average Speed 43 | 50 50 50 50 50 50 50 50 44 33 38 Slowest Speed 350 | 50 50 50 50 50 50 50 50 114 33 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . 1 6 5 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 3 36 11 16 53 60 62 23 72 43 85 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . . Known Exits Taken 5 | . . . 1 . 1 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . Spaces Dug 12 | . . . . . . . . 1 10 1 Terrain Destroyed 82 | . . . . . . . . 71 10 1 Melee 12 | . . . . . . . . 1 10 1 Projectile . | . . . . . . . . . . . AOE 70 | . . . . . . . . 70 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Total 2973 | 32 109 10 75 183 209 277 156 692 442 788 Wait 103 | . . . . 3 . 13 3 23 9 52 Move 2698 | 29 108 10 73 179 208 264 148 587 413 679 Hop 9 | . . . . . . . . 1 5 3 Pick Up 8 | 1 1 . 1 . 1 . 1 1 . 2 Fast Attach 19 | 2 . . 1 1 . . 3 12 . . Attach 4 | . . . . . . . . 2 . 2 Detach 1 | . . . . . . . . 1 . . Swap 7 | . . . . . . . . 4 2 1 Drop 15 | . . . . . . . 1 9 2 3 Fire 9 | . . . . . . . . 9 . . Melee 69 | . . . . . . . . 40 11 18 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 13 Rewire 14 | . . . . . . . . 3 . 11 Trap 4 | . . . . . . . . . . 4 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 4 exits: [*Mat x4]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 20 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 16) 76 | -10/Materials | Entered Mines 79 | -10/Mines | Met a Derelict bent on vengeance 79 | -10/Mines | Discovered new exit (range 6) 82 | -10/Mines | Entered Materials 82 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 100 | -9/Materials | Identified exit to Mines 122 | -9/Materials | Entered Mines 130 | -9/Mines | Learned location of Storage (-7) 199 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 215 | -9/Mines | Discovered new exit (range 5) 217 | -9/Mines | Entered Exiles 230 | -9/Exiles | Met 8R-AWN 239 | -9/Exiles | Met EX-HEX 253 | -9/Exiles | Met EX-BIN 260 | -9/Exiles | Aligned with FarCom system 260 | -9/Exiles | Given EX-Vault access code 272 | -9/Exiles | Opened EX-Vault 276 | -9/Exiles | Found Longsword +1 287 | -9/Exiles | Warned to stay clear of 0b10 Research branches 300 | -9/Exiles | Met EX-DEC 304 | -9/Exiles | Build established: Mutant 304 | -9/Exiles | Learned location of Zion (-6) 319 | -9/Exiles | Discovered new exit (range 10) 322 | -9/Exiles | Identified exit to Mines 323 | -9/Exiles | Left Exiles lab with Longsword +1 323 | -9/Exiles | Entered Mines 466 | -8/Mines | Discovered new exit (range 6) 468 | -8/Mines | Identified exit to Materials 469 | -8/Mines | Entered Materials 469 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 553 | -8/Materials | Identified exit to Garrison 553 | -8/Materials | Entered Garrison 614 | -8/Garrison | Triggered checkpoint 860 | -8/Garrison | Discovered new exit (range 10) 892 | -8/Garrison | Discovered new exit (range 13) 892 | -8/Garrison | Discovered new exit (range 58) 892 | -8/Garrison | Discovered new exit (range 71) 892 | -8/Garrison | Discovered new exit (range 83) 977 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 987 | -8/Garrison | Entered Materials 1162 | -8/Materials | Discovered new exit (range 14) 1167 | -8/Materials | Identified exit to Garrison 1167 | -8/Materials | Entered Garrison 1171 | -8/Garrison | Build established: Sprinter 1176 | -8/Garrison | Triggered checkpoint 1204 | -8/Garrison | Triggered checkpoint 1211 | -8/Garrison | Discovered new exit (range 11) 1250 | -8/Garrison | Triggered checkpoint 1250 | -8/Garrison | Discovered new exit (range 5) 1292 | -8/Garrison | Triggered checkpoint 1322 | -8/Garrison | Triggered checkpoint 1337 | -8/Garrison | Discovered new exit (range 11) 1373 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1389 | -8/Garrison | Triggered checkpoint 1400 | -8/Garrison | Core integrity fell below 50% 1423 | -8/Garrison | Discovered new exit (range 11) 1434 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1451 | -8/Garrison | Triggered checkpoint 1458 | -8/Garrison | Core integrity fell below 20% 1508 | -8/Garrison | Lost 4 parts (2n1u1w) 1564 | -8/Garrison | Destroyed by Tiamat Bomb Trap Last Messages --------------- 01452_ Field strength at 63. 01453_ Field strength at 57. 01455_ Dropped Mic. Fission Core. 01457_ System corrupted: Heat flow error (+168). 01459_ Drone sends a signal. 01474_ System corrupted: Matter fused (-5). 01477_ Penetrated by Slug. 01477_ Scythe destroyed. 01492_ Critical hit (Burn: +37). 01504_ System corrupted: Matter fused (-5). 01510_ Storage Shell breached. 01513_ Acquired Tiamat Bomb Trap. 01514_ Installed Tiamat Bomb Trap. 01538_ System corrupted: Energy discharge (-38). 01557_ System corrupted: Energy discharge (-21). 01560_ Slug penetrates Storage Shell. 01562_ Dropped Tiamat Bomb Trap. 01563_ Installed Tiamat Bomb Trap. 01564_ G-47 Trooper triggered Tiamat Bomb Trap. 01564_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | #########g #??????????????????????? | | #??????????????????????? | | #########??????????????????????? | | #??????????????????????????? | | ### #??????????????????????????? | | T#?????????????????????????????? | | ##?????????????????????????????? | | #????????????????########??????? | | ^ ###+##??#######??# "^ @ "??????? | | ## #??#"""""#??# "^^"g"??????? | | ## ##### ##### """ """"#??? | | b hg #??? | | # ^"""???? | | ################# # "?????? | | #???????????????# # "?????? | | #???????????????# # "?????? | | #???????????????# ?????? | | #???????????????## """" """????? | | #????????????????# "??" "??????? | | #????????????????# "??" "??????? | | #????????????????###??###??????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ###????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 63 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlightThermicSegregator Manual? 0 Play Time 00:35:47 Cumulative 645.7 hours Start 2022.07.19 @ 17:43:00 End 2022.07.20 @ 11:23:02 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 494 Rogue 494 Adventurer 0 Explorer 0 Win Type - Total 166 Types 91/9/49/6/3/2/4/1/1 Lore% 95 Gallery% 93 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 184x79 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b4f99a7-1062-43a8-bc6c-b967a93f4f48