Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.11 @ 14:38:00 // Halloween2019/Abominations Player: Valguris Result: Destroyed by Ultimate Abomination with Nova Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (95) 475 Value Destroyed (16029) 16029 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 21604 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/1150 Matter 0/300 Energy 390/390 System Corruption 49% Temperature Cool (9) Movement Treading (180) Location -1/Lair Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Light Particle Reactor > --- PROPULSION (4) --- Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY (10) ----- Advanced Heat Sink Advanced Cooling System Coolant Injector Medium Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Centrium Heavy Armor Plating > --- WEAPON (3) ------- Hardcell Cannon > --- INVENTORY (16) --- Heavy Deuterium Engine Wheel Armored Wheel Coolant Injector Advanced Energy Well (800) Enhanced Gauss Cannon Enhanced Gauss Cannon Hardcell Cannon Hardcell Cannon Heavy Gauss Cannon Micro-nuke Launcher Improved Remote Datajack Force Lance Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Particle Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Coolant Injector Medium Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Layered Heavy Armor Plating Centrium Heavy Armor Plating > --- WEAPON ----------- Quantum Rifle Nova Cannon Micro-nuke Launcher > --- INVENTORY -------- Heavy Deuterium Engine Wheel Armored Wheel Advanced Heat Sink Coolant Injector Advanced Energy Well Heavy Flak Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Hardcell Cannon Hardcell Cannon Hardcell Cannon Heavy Gauss Cannon Improved Remote Datajack Force Lance [Rating: 123] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Armored Wheel Treads Improved Heavy Siege Treads Wheel Armored Wheel Flight Unit Mini Nuclear Pulse Thruster Utility Medium Storage Unit Device Advanced Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Layered Medium Armor Plating Weapon Hardcell Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Hardcell Cannon Launcher Micro-nuke Launcher Special Weapon Improved Remote Datajack Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . Utility 8 | . . . 2 2 2 . 2 . Weapon 1 | . . 1 . . . . . . Parts Attached 146 | 6 3 5 14 6 28 17 38 29 Power 9 | 1 . . . 1 . 3 3 1 Engine 5 | 1 . . . 1 . 1 2 . Core 3 | . . . . . . 2 1 . Reactor 1 | . . . . . . . . 1 Propulsion 22 | 2 . . 2 2 7 1 7 1 Treads 9 | 2 . . 1 . 4 . 1 1 Leg . | . . . . . . . . . Wheel 12 | . . . 1 2 3 1 5 . Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 51 | 1 1 1 5 2 10 7 16 8 Device 25 | . . . 1 1 2 4 12 5 Storage 8 | 1 . 1 2 . 1 1 1 1 Processor 6 | . . . . . 4 1 1 . Hackware 1 | . . . . . . 1 . . Protection 11 | . 1 . 2 1 3 . 2 2 Artifact . | . . . . . . . . . Weapon 64 | 2 2 4 7 1 11 6 12 19 Energy Gun 3 | . . . . . 1 1 . 1 Energy Cannon 21 | . . 3 3 1 6 1 5 2 Ballistic Gun 9 | 2 2 1 3 . 1 . . . Ballistic Cannon 19 | . . . . . 3 3 4 9 Launcher 6 | . . . 1 . . 1 . 4 Special Weapon 3 | . . . . . . . . 3 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 3 | . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . 1 . 1 3 2 1 5 Parts Lost 37 | . . . 1 2 6 1 17 10 Power 3 | . . . . . . . 3 . Propulsion 6 | . . . . 1 . . 5 . Utility 18 | . . . . . 5 . 7 6 Weapon 10 | . . . 1 1 1 1 2 4 Highest Loss Streak 9 | . . . 1 1 3 1 9 3 Average Slot Usage (%) 90 | . 91 87 97 96 89 93 88 81 Engine 7 | . 14 11 9 7 6 5 7 5 Core 1 | . . . . . . 5 1 . Treads 10 | . 28 22 25 11 9 5 4 9 Wheel 5 | . . . . 10 3 11 8 . Device 13 | . . . 9 13 9 9 19 21 Storage 13 | . 14 11 16 15 13 13 12 10 Processor 10 | . . . . . 17 12 12 10 Protection 6 | . 5 11 9 13 7 5 4 2 Energy Cannon 7 | . . 18 17 15 9 3 2 3 Ballistic Gun 3 | . 28 14 8 7 3 . . . Ballistic Cannon 6 | . . . . . 4 12 11 8 Naked Turns . | . . . . . . . . . Heaviest Build 139 | 12 18 27 56 69 101 106 122 139 Greatest Support 150 | 40 40 40 60 24 103 24 28 150 Greatest Overweight (x) 9 | . . . 5 5 6 4 9 4 Average Overweight (x) 2 | . . . . 3 2 3 4 . Largest Inventory Capacity 20 | 6 6 8 12 12 20 20 20 16 Average Capacity 14 | 4 6 6 11 12 15 17 17 16 Most Carried 20 | 6 6 7 12 12 16 20 20 16 Average Carried 13 | 3 5 5 11 11 14 16 15 14 Final Capacity 20 | 6 6 8 12 12 16 20 16 16 Final Carried 20 | 6 6 7 10 12 13 20 16 13 Class Distribution -------------------- 24% | Tank 18% | Gunner 15% | Hauler-Tank 9% | Scavenger-Gunner 9% | Mutant 8% | Scavenger-Tank 4% | Hauler-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Hauler-Tank | -5/Factory Hauler-Tank | -4/Factory Scavenger-Gunner | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -4 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Matter Collected 5322 | 220 70 61 437 144 723 373 2654 640 Remotely 827 | . . . . . . . 454 373 Salvage Created 3966 | . . 43 1286 269 996 363 999 10 Parts 236 | . . . 98 13 56 16 53 . Haulers Intercepted 3 | . . . 1 1 1 . . . Recyclers Shooed 3 | . . 1 . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Combat Hostiles Destroyed 80 | . . 1 22 4 18 7 26 2 Guns 8 | . . 1 3 1 3 . . . Cannons 72 | . . . 19 3 15 7 26 2 Classes Destroyed 10 | . . 1 3 1 3 1 1 . Worker 2 | . . . . . 1 . 1 . Builder 1 | . . . . . . 1 . . Hauler 3 | . . . 1 1 1 . . . Recycler 1 | . . . . . 1 . . . Grunt 4 | . . 1 . . 1 . 2 . Duelist 1 | . . . . . . . 1 . Sentry 8 | . . . 1 1 2 2 2 . Hunter 5 | . . . . 2 2 1 . . Abomination 61 | . . . 21 1 13 4 21 1 Anomaly 8 | . . . . . 3 . 3 2 Best Kill Streak 6 | . . 1 5 4 4 2 6 1 Combat Bots Only 5 | . . 1 5 3 4 2 5 1 Max Kills in Single Turn 2 | . . 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Final Abomination (-1/Lair) Combat | -11 -10 -9 -8 -7 -6 -5 -4 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Damage Taken 23834 | . . 33 2792 279 2005 591 7433 10701 Core 1600 | . . . 210 4 190 20 500 676 Absorbed by Shields 556 | . . . . . . 76 287 193 Reduced by Siege Mode 1654 | . . . . . 95 29 361 1169 Core Remaining (%) 90 | 100 100 100 61 99 77 98 . . Volleys Fired 421 | . . 4 92 9 81 24 155 56 Largest 3 | . . 3 3 3 3 3 3 3 Hottest 272 | . . 159 161 158 205 198 228 272 Shots Fired 1107 | . . 12 274 27 222 55 386 131 Gun 160 | . . 4 91 9 39 . . 17 Cannon 938 | . . 8 182 18 183 55 386 106 Launcher 8 | . . . 1 . . . . 7 Special 1 | . . . . . . . . 1 Kinetic 616 | . . 4 91 9 88 35 318 71 Thermal 482 | . . 8 182 18 134 20 68 52 Explosive 8 | . . . 1 . . . . 7 Electromagnetic . | . . . . . . . . . Robot Hit Streak 42 | . . 7 21 6 17 26 23 42 Robot Miss Streak 14 | . . 3 7 2 6 2 12 14 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 763 | . . 7 199 16 157 38 224 122 Core Hits 315 | . . 1 58 8 57 13 68 110 Critical Hits 38 | . . . 17 1 5 3 7 5 Critical Kills 12 | . . . 4 1 3 1 3 . Critical Parts Destroyed 23 | . . . 12 . 2 2 3 4 Melee Attacks 3 | . . . . . . . 3 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 3 | . . . . . . . 3 . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 23595 | . . 136 4294 258 4291 1075 7558 5983 Guns 2655 | . . 47 1278 92 682 . . 556 Cannons 20028 | . . 81 2998 166 3609 1072 7508 4594 Explosions 830 | . . . . . . . . 830 Melee . | . . . . . . . . . Ramming 82 | . . 8 18 . . 3 50 3 Kinetic 13405 | . . 47 1278 92 1682 693 6476 3137 Thermal 9278 | . . 81 2998 166 2609 379 1032 2013 Explosive 830 | . . . . . . . . 830 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 49 | . . . 1 . 4 . 13 49 Average Corruption 9 | . . . 1 . 2 . 6 24 Corruption Purged 2 | . . . . . . . . 2 Effects 147 | . . . . . 5 . 69 73 Message Errors 19 | . . . . . 4 . 11 4 Matter Fused 20 | . . . . . . . 13 7 Heat Flow Errors 8 | . . . . . 1 . 6 1 Energy Discharges 7 | . . . . . . . 2 5 Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 11 | . . . . . . . 7 4 Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Misdirections 4 | . . . . . . . 1 3 Targeting Errors 58 | . . . . . . . 21 37 Weapon Failures 15 | . . . . . . . 6 9 Overload Shots . | . . . . . . . . . Overflow Damage 531 | . . 1 107 . 113 17 276 17 Projectiles 524 | . . 1 107 . 113 17 276 10 Explosions 7 | . . . . . . . . 7 Melee . | . . . . . . . . . Knockbacks 57 | . . 1 . . 6 . 48 2 Impact 1 | . . 1 . . . . . . Kinetic 56 | . . . . . 6 . 48 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 116 | . . . . . . . 116 . Shots 1 | . . . . . . . 1 . Rammed 9 | . . 4 3 . . . 1 1 Targets Rammed 10 | . . 4 3 . . 1 1 1 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 650 | . . 309 199 192 650 384 394 199 Average Temperature 111 | . . 132 117 74 125 140 98 77 Received Heat Transfer 3545 | . . 18 1035 18 285 28 711 1450 Effects 20 | . . . . . 8 2 10 . Shutdowns 2 | . . . . . 1 . 1 . Energy Bleed 5 | . . . . . 2 . 3 . Interference 6 | . . . . . . . 6 . Matter Decay 2 | . . . . . 1 1 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . . Damage (major) 3 | . . . . . 3 . . . Siege Activations 29 | . . . . . 5 2 17 5 Total Turns 597 | . . . . . 85 33 344 135 Longest Duration 111 | . . . . . 33 24 111 64 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 1 . 1 2 . . . Heat Transferred 4531 | . . 148 1026 231 1883 343 594 306 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Peak Influence 208 | . . 45 86 110 132 131 208 77 Average Influence 44 | . . 9 44 52 57 45 48 21 Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 100 100 97 100 Level 1 . | . . . . . . . 2 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 119 | . 1 5 10 7 25 13 58 . Investigation 14 | . . 3 1 . 3 4 3 . Extermination . | . . . . . . . . . Reinforcement 23 | . 1 1 2 6 6 2 5 . Assault 29 | . . 1 3 . 5 2 18 . Garrison 53 | . . . 4 1 11 5 32 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 8 | . . . . 4 2 1 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Distress Signals 57 | . . 6 6 5 9 11 19 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . . 1 40 5 26 7 37 4 Peak Tracking Total 8 | . . 1 7 2 8 2 5 6 Tactical Retreats 5 | . . . 1 . 1 . 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Machines Disabled 13 | . . 1 3 . . 1 8 . Max in Single Turn 2 | . . 1 1 . . 1 2 . Garrison Access 3 | . . . . . . 2 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Machines Accessed 16 | . 1 1 1 1 6 4 2 . Terminals 7 | . . 1 . . 3 3 . . Fabricators 3 | . . . . . 2 1 . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 1 . 1 1 1 . 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 46 | . 2 3 2 2 15 17 5 . Successful 20 | . 1 1 . 1 8 9 . . Failed 26 | . 1 2 2 1 7 8 5 . Catastrophic 8 | . . 2 . . 3 1 2 . Database Lockouts . | . . . . . . . . . Manual 19 | . . 1 . . 8 10 . . Terminals 26 | . . 3 . . 11 12 . . Fabricators 8 | . . . . . 3 5 . . Repair Stations . | . . . . . . . . . Recycling Units 12 | . 2 . 2 2 1 . 5 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . . . . . 3 5 . . Prototype ID Bank 1 | . . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . Alert Level 1 | . . . . . . 1 . . Locate Traps 4 | . . . . . 3 1 . . Fabricator Hacks 2 | . . . . . 1 1 . . Build 2 | . . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . 1 1 . . . Retrieve Components 3 | . 1 . . 1 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 22 | . . 2 . . 8 12 . . Terminals 6 | . . 1 . . 2 3 . . Track 2 | . . 1 . . . 1 . . Assimilate 1 | . . . . . . 1 . . Botnet 3 | . . . . . 2 1 . . Fabricators 1 | . . . . . 1 . . . Haulers 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 1 1 1 1 5 4 2 . Full Trace Events 4 | . . 1 . . . 1 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 4 | . . . . . 2 2 . . Matter 468 | . . . . . 256 212 . . Time 170 | . . . . . 64 106 . . Total Part Build Rating 28 | . . . . . 16 12 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . 2 . . 2 2 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released 8 | . . . . . . 1 7 . Machine Destruction 1 | . . . . . . 1 . . Programmers 7 | . . . . . . . 7 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Total Allies 4 | . . . . . . 1 3 . Largest Group 4 | . . . . . . 1 4 . Highest-Rated Group 148 | . . . . . . 10 148 . Highest-Rated Ally 46 | . . . . . . 10 46 . Total Orders 3 | . . . . . . . 3 . GOTO 1 | . . . . . . . 1 . FOLLOW 1 | . . . . . . . 1 . EXPLORE 1 | . . . . . . . 1 . Ally Attacks 32 | . . . . . . . 32 . Total Damage 902 | . . . . . . . 902 . Kills 2 | . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Turns Passed 5921 | 78 114 302 817 148 1340 725 1938 459 Spaces Moved 2760 | 43 65 164 286 83 639 473 877 130 Core 4 | 4 . . . . . . . . Treads 973 | 39 65 164 271 . 325 . . 109 Legs . | . . . . . . . . . Wheels 1783 | . . . 15 83 314 473 877 21 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 130 110 110 120 105 125 Average Speed 143 | 149 160 160 158 121 152 124 135 171 Slowest Speed 210 | 160 160 160 180 140 210 130 180 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 20 23 47 3 32 20 36 99 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 51 | . . . 7 . . 3 31 10 Terrain Destroyed 227 | . . . 13 3 16 8 136 51 Melee . | . . . . . . . . . Projectile 154 | . . . 6 3 16 8 120 1 AOE 73 | . . . 7 . . . 16 50 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Total 3755 | 54 76 196 419 111 822 565 1260 252 Wait 253 | . 1 7 7 . 48 22 156 12 Move 2752 | 42 64 163 285 82 638 472 876 130 Hop . | . . . . . . . . . Pick Up 85 | 6 3 5 13 9 11 15 16 7 Fast Attach 60 | 6 3 3 4 2 13 7 12 10 Attach 51 | . . 1 5 4 12 7 15 7 Detach 18 | . . 1 . . 5 6 2 4 Swap 35 | . . 1 5 . 3 3 11 12 Drop 66 | . 5 7 5 5 11 8 12 13 Fire 421 | . . 4 92 9 81 24 155 56 Melee 3 | . . . . . . . 3 . Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush 9 | . . 4 3 . . 1 . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -1/Lair (discovered 1 exit: *Sur) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 16) 193 | -10/Materials | Entered another Materials area 193 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 429 | -9/Materials | Discovered new exit (range 16) 495 | -9/Materials | Entered another Materials area 495 | -8/Materials | Evolved 2 slots: Utility x2 509 | -8/Materials | Garrison activated, responded to threat 516 | -8/Materials | Build established: Tank 955 | -8/Materials | Discovered new exit (range 15) 1059 | -8/Materials | Garrison activated, responded to threat 1307 | -8/Materials | Discovered new exit (range 5) 1312 | -8/Materials | Entered Factory 1312 | -7/Factory | Evolved 2 slots: Utility x2 1391 | -7/Factory | Discovered new exit (range 10) 1418 | -7/Factory | Garrison activated, responded to threat 1460 | -7/Factory | Entered another Factory area 1460 | -6/Factory | Evolved 2 slots: Utility x2 1607 | -6/Factory | Garrison activated, responded to threat 1640 | -6/Factory | Fabricated Imp. Heavy Siege Treads (x2) 1775 | -6/Factory | Garrison activated, responded to threat 1796 | -6/Factory | Discovered new exit (range 9) 1921 | -6/Factory | Garrison activated, responded to threat 1954 | -6/Factory | Lost 3 parts (3u) 2182 | -6/Factory | Garrison activated, responded to threat 2190 | -6/Factory | Garrison activated, responded to threat 2218 | -6/Factory | Build established: Gunner 2720 | -6/Factory | Garrison activated, responded to threat 2758 | -6/Factory | Discovered new exit (range 20) 2797 | -6/Factory | Garrison activated, responded to threat 2800 | -6/Factory | Entered another Factory area 2800 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2819 | -5/Factory | Garrison activated, responded to threat 2876 | -5/Factory | Garrison activated, responded to threat 3008 | -5/Factory | Garrison activated, responded to threat 3110 | -5/Factory | Identified exit to Factory 3187 | -5/Factory | Garrison activated, responded to threat 3395 | -5/Factory | Fabricated Enh. Gauss Cannon? 3430 | -5/Factory | Garrison activated, responded to threat 3525 | -5/Factory | Entered another Factory area 3525 | -4/Factory | Accompanied by 1 ally 3525 | -4/Factory | Evolved 2 slots: Utility x2 3558 | -4/Factory | Garrison activated, responded to threat 3570 | -4/Factory | Garrison activated, responded to threat 3623 | -4/Factory | Garrison activated, responded to threat 3642 | -4/Factory | Build established: Hauler-Tank 3932 | -4/Factory | Garrison activated, responded to threat 4011 | -4/Factory | Garrison activated, responded to threat 4250 | -4/Factory | Detected disturbance from likely dimensional gate 4268 | -4/Factory | Garrison activated, responded to threat 4335 | -4/Factory | Lost 9 parts (3p2n3u1w) 4437 | -4/Factory | Garrison activated, responded to threat 4627 | -4/Factory | Discovered exit to Lair (range 6) 4699 | -4/Factory | Garrison activated, responded to threat 5082 | -4/Factory | System corruption reached 10% 5139 | -4/Factory | Garrison activated, responded to threat 5200 | -4/Factory | Garrison activated, responded to threat 5374 | -4/Factory | Garrison activated, responded to threat 5381 | -4/Factory | Build established: Scavenger-Gunner 5463 | -4/Factory | Entered Lair 5627 | -1/Lair | Core integrity fell below 50% 5751 | -1/Lair | System corruption reached 30% 5759 | -1/Lair | Lost 3 parts (2u1w) 5795 | -1/Lair | Core integrity fell below 20% 5795 | -1/Lair | Found Prototype Protection 5795 | -1/Lair | Identified Centrium Heavy Armor Plating 5899 | -1/Lair | Destroyed Final Abomination 5922 | -1/Lair | Destroyed by Ultimate Abomination with Nova Cannon Last Messages --------------- 05893_ System corrupted: Quantum Rifle failed to cycle. 05893_ System corrupted: Nova Cannon targeting data glitched. 05894_ The unstable cave ceiling collapses. 05896_ System corrupted: Quantum Rifle targeting data glitched. 05896_ Destroyed Enh. Quantum Rifle. 05897_ Final Abomination absorbs Disruptor Cannon. 05898_ Ended siege mode. 05899_ Hit by a wave of energy. 05899_ The unstable cave ceiling collapses. 05899_ System corrupted: Nova Cannon targeting data glitched. 05899_ The Final Abomination collapses into a pile of parts and tendrils, leaving behind a portal. 05899_ Final Abomination destroyed. 05899_ System corrupted: Quantum Rifle targeting data glitched. 05906_ System corrupted: Nova Cannon rejected. 05906_ Unstable Anomaly suddenly flashes brightly. 05917_ Penetrated by Slug. 05917_ Slug penetrates Earth. 05919_ Quantum Rifle destroyed. 05921_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????###??????????????????????????# | | ?????????????# #???????????????#########""# | | ?????#####???# ##?######??#####"# /!!]!/ | | ????##!!!/####;#;## ####;##=! =!!!! | | ????# =! ! = ;#;%%;;# ! !! ! ! | | ???##]= = %= = ]=!!! | | ???#!! / n ! | | ???# A = | | ???#!! !] A !!!! ! | | ??##!! [ [@ !!## ! ! | | ??#!! [ !>!! !;# | | ??#== n ![ ] ! ! = | | ??#|= == |= !=! ### | | ?#%!=! = ## !%= # ! =# ###? | | ?## !!! 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[[#???????# | | #== !## #### = ]! #####?###][ | | ?## |= !] [# ## ] !##*####=!] | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 65 Energy Generation 48 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Power Amplification 40 EM Shielding 2 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Propulsion Shielding 90 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Siege Treads | x2 | -6/Factory | Preloaded Enh. Gauss Cannon | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumScanPit Manual? 0 Play Time 02:17:59 Cumulative 935.7 hours Start 2019.11.11 @ 12:16:09 End 2019.11.11 @ 14:38:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 366 Rogue 366 Adventurer 0 Explorer 0 Win Type - Total 243 Types 212/4/11/3/3/2/8 Lore% 97 Gallery% 99 Achievement% 91 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a535112-e437-422c-843e-cb8d5be72dd0