Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 10:24:39 Player: star Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1196) 1196 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3496 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 211/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Signal Interpreter Recoil Stabilizer System Shield > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (5) ---- Reaction Control System System Restoration Module Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Structural Scanner Signal Interpreter System Shield > --- WEAPON ----------- Improved EM Shotgun Shock Rifle > --- INVENTORY -------- Structural Scanner Recoil Stabilizer System Restoration Module Grenade Launcher Mace [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Processor Signal Interpreter Hackware System Shield Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 3 | . . 2 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 49 | 5 10 14 18 2 Power 6 | 1 1 2 2 . Engine 6 | 1 1 2 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 4 5 3 . Treads 5 | . . 4 1 . Leg 9 | 2 4 1 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | . 4 . 4 1 Device 7 | . 3 . 3 1 Storage . | . . . . . Processor 1 | . 1 . . . Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 20 | 2 1 7 9 1 Energy Gun 6 | . . 2 4 . Energy Cannon . | . . . . . Ballistic Gun 8 | 2 . 3 3 . Ballistic Cannon . | . . . . . Launcher 4 | . . 2 1 1 Special Weapon 1 | . 1 . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 18 | . 2 5 10 1 Power 3 | . . 1 2 . Propulsion 9 | . 1 4 3 1 Utility 2 | . 1 . 1 . Weapon 4 | . . . 4 . Highest Loss Streak 7 | . 1 3 7 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 78 | . 87 92 60 36 Engine 10 | . 14 10 7 . Treads 8 | . . 20 . 9 Leg 16 | . 27 17 9 . Device 12 | . 15 11 11 9 Processor 7 | . 1 11 9 9 Hackware 2 | . . . 6 9 Energy Gun 7 | . . 11 10 . Ballistic Gun 11 | . 26 9 4 . Naked Turns . | . . . . . Heaviest Build 14 | 8 10 12 14 4 Greatest Support 60 | 20 20 60 30 3 Greatest Overweight (x) 4 | . . 1 4 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 1 5 5 5 4 Average Carried 4 | . 3 4 4 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 5 5 5 3 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 956 | 254 239 267 196 . Remotely . | . . . . . Salvage Created 1585 | 89 351 547 583 15 Parts 92 | 1 24 29 37 1 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 39 | . 8 18 11 2 Guns 28 | . 8 13 7 . AOE 11 | . . 5 4 2 Classes Destroyed 10 | 1 5 2 2 . Worker 2 | . 1 . 1 . Builder 2 | . . . 2 . Hauler 2 | . 1 . 1 . Recycler 2 | 1 . . 1 . Operator 1 | . 1 . . . Swarmer 17 | . 3 8 4 2 Grunt 11 | . 5 4 2 . Brawler 1 | . . 1 . . Sentry 8 | . . 5 3 . Hunter 2 | . . . 2 . Best Kill Streak 4 | 1 3 4 4 2 Combat Bots Only 4 | . 2 4 4 2 Max Kills in Single Turn 4 | 1 1 3 4 1 Gunslinging . | . . . . . Exploded 3 | . . 3 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 259 | . 49 109 97 4 Missed 65 | . 12 26 26 1 Damage Taken 2727 | . 422 990 1239 76 Core 735 | . 24 151 512 48 Absorbed by Shields 15 | . . . . 15 Core Remaining (%) 84 | 100 90 62 . . Volleys Fired 124 | 1 38 48 34 3 Largest 2 | 2 2 2 2 1 Hottest 120 | 40 120 120 95 30 Shots Fired 234 | 2 76 95 58 3 Gun 220 | 2 75 88 55 . Cannon . | . . . . . Launcher 12 | . . 6 3 3 Special 2 | . 1 1 . . Kinetic 123 | 2 75 29 17 . Thermal 68 | . 1 60 7 . Explosive 12 | . . 6 3 3 Electromagnetic 31 | . . . 31 . Robot Hit Streak 12 | 1 12 11 11 5 Robot Miss Streak 5 | . 4 5 2 1 Penetration Max . | . . . . . Secondary Targets 4 | . 1 2 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 151 | 1 47 56 45 2 Core Hits 87 | 1 20 33 31 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 1 . Burn 2 | . . 1 1 . Melee Attacks 2 | . . . 2 . Impact 2 | . . . 2 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2697 | 15 492 1044 1038 108 Guns 1808 | 15 492 663 638 . Cannons . | . . . . . Explosions 888 | . . 380 400 108 Melee . | . . . . . Ramming 1 | . . 1 . . Kinetic 872 | 15 492 192 173 . Thermal 606 | . . 471 135 . Explosive 805 | . . 380 317 108 Electromagnetic 413 | . . . 413 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 3 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . 10 . . Message Errors 2 | . . 2 . . Matter Fused 4 | . . 4 . . Heat Flow Errors 3 | . . 3 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 151 | . . 30 121 . Projectiles . | . . . . . Explosions 151 | . . 30 121 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 411 | . . 19 322 70 Shots 8 | . . 1 4 3 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 397 | . 40 397 135 . Average Temperature 77 | . 10 103 35 . Received Heat Transfer 897 | . 210 363 324 . Effects 5 | . . 5 . . Shutdowns 1 | . . 1 . . Energy Bleed 2 | . . 2 . . Interference 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 3 . . Heat Transferred 1654 | . . 1332 322 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 412 | 5 183 381 412 311 Initial 261 | . 3 42 122 261 Average 134 | 1 83 150 154 263 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 79 | 100 100 72 79 . Level 1 20 | . . 27 18 100 Level 2 . | . . . 2 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 3 3 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 8 | . 2 3 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 8 | . 3 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 18 34 21 3 Peak Tracking Total 7 | . 4 7 5 2 Tactical Retreats 4 | . 1 2 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 6 | . . 2 . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 5 | . . . 5 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 6 | . 3 1 2 . Terminals 4 | . 2 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 14 | . 5 3 6 . Successful 5 | . 2 1 2 . Failed 9 | . 3 2 4 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 8 | . 1 2 5 . Terminals 12 | . 4 3 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Botnet 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 1 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2498 | 89 623 913 762 111 Spaces Moved 1275 | 64 381 374 415 41 Core 62 | 3 . 1 17 41 Treads 304 | . . 296 8 . Legs 909 | 61 381 77 390 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 100 50 50 Average Speed 133 | 116 120 151 140 52 Slowest Speed 250 | 120 120 160 250 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 25 36 37 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 2 | . 1 . 1 . Terrain Destroyed 71 | . 1 28 35 7 Melee 1 | . . . 1 . Projectile 1 | . 1 . . . AOE 69 | . . 28 34 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1832 | 74 477 624 528 129 Wait 299 | 4 35 177 47 36 Move 1271 | 63 380 373 414 41 Hop . | . . . . . Pick Up 14 | 1 6 3 4 . Fast Attach 27 | 5 5 5 12 . Attach 4 | . . . 2 2 Detach 1 | . 1 . . . Swap 18 | . 5 9 4 . Drop 24 | . 7 8 9 . Fire 124 | 1 38 48 34 3 Melee 2 | . . . 2 . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis 47 | . . . . 47 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 14) 90 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 4) 712 | -10/Materials | Identified exit to Materials 713 | -10/Materials | Entered another Materials area 713 | -9/Materials | Evolved 2 slots: Propulsion x2 1187 | -9/Materials | Build established: Scavenger-Mutant 1421 | -9/Materials | Discovered new exit (range 15) 1443 | -9/Materials | Identified exit to Materials 1626 | -9/Materials | Entered another Materials area 1626 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1650 | -8/Materials | Lost 3 parts (1p2n) 1842 | -8/Materials | Build established: Mutant 1946 | -8/Materials | Lost 3 parts (1p1n1w) 2322 | -8/Materials | Identified exit to Garrison 2363 | -8/Materials | Core integrity fell below 50% 2376 | -8/Materials | Core integrity fell below 20% 2388 | -8/Materials | Entered Garrison 2416 | -8/Garrison | Lost 7 parts (1p2n1u3w) 2446 | -8/Garrison | Triggered checkpoint 2499 | -8/Garrison | Destroyed self with Grenade Launcher Last Messages --------------- 02480_ Field strength at 58. 02481_ Field strength at 52. 02482_ Field strength at 46. 02483_ Field strength at 40. 02484_ Field strength at 34. 02485_ Field strength at 28. 02486_ Field strength at 22. 02487_ Field strength at 16. 02488_ Field strength at 10. 02489_ Field strength at 4. 02490_ Stasis field depleted. 02490_ Triggered Stasis Trap. 02490_ A bubble of rippling energy engulfs the area. 02490_ Field strength at 94. 02490_ Field strength at 88. 02491_ Field strength at 80. 02493_ S-10 Pest destroyed. [Achievement: Short-term Sacrifices] 02495_ S-10 Pest destroyed. 02499_ Lgt. Treads destroyed. 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