Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.21 @ 19:01:46 Player: kasaphescent Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (191) 955 Value Destroyed (10559) 10559 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (7101) 7101 TOTAL SCORE: 26955 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3892 Follower Combat Kills 2689 Met Imprinter 300 Was Imprinted 300 Friendly Fire -580 Cogmind --------- Core Integrity 0/1600 Matter 298/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Focal Shield Improved Focal Shield Enhanced Quantum Rifle HERF Cannon Nova Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Quantum Capacitor Zionite Shade Armor Graphene Brace Advanced Thermal Shield > --- WEAPON ----------- Enhanced Quantum Rifle Null Cannon Railgun Railgun > --- INVENTORY -------- Antimatter Reactor Improved Quantum Reactor Improved Heavy Treads Spiked Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Energy Well Matter Compressor Improved Terrain Scanner Improved Weapon Cycler Zionite Shade Armor Long-range Tractor Beam Hacking Drone Bay Tesla Rifle Improved Arc Projector Tachyon Dispersion Ray Enhanced Quantum Rifle Improved Proton Missile Launcher Gamma Bomb Array Phasing Sabre [Rating: 195] Favorites ----------- Power Enhanced Nuclear Core Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Compact Wheel Treads Light Treads Leg Myomer Exoskeleton Wheel Compact Wheel Hover Unit Improved Antigrav System Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Variable Charge Gun Energy Cannon Null Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Mass Driver Launcher Gamma Bomb Array Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 . 2 2 2 . . . . 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . 1 . 1 . . . . . . . . 1 . 1 . 2 Utility 9 | . . . . . 2 2 . . . . 2 1 1 . 1 . . Weapon 2 | . . 1 . 1 . . . . . . . . . . . . . Parts Attached 250 | 6 5 2 . 26 9 21 6 7 8 . 11 25 6 27 52 17 22 Power 19 | 1 1 . . 1 . 2 . . . . 1 2 2 1 6 . 2 Engine 5 | 1 1 . . 1 . 2 . . . . . . . . . . . Core 3 | . . . . . . . . . . . 1 1 . 1 . . . Reactor 11 | . . . . . . . . . . . . 1 2 . 6 . 2 Propulsion 47 | 2 2 1 . 12 . 4 1 . . . 2 3 1 5 7 3 4 Treads 25 | . 2 . . 6 . 1 1 . . . 2 2 . 2 6 3 . Leg 4 | . . . . 2 . . . . . . . . . 2 . . . Wheel 14 | 2 . 1 . 4 . 3 . . . . . 1 1 . . . 2 Hover 3 | . . . . . . . . . . . . . . 1 1 . 1 Flight 1 | . . . . . . . . . . . . . . . . . 1 Utility 93 | 1 2 . . 4 3 11 3 4 . . 4 8 3 12 22 5 11 Device 52 | . 1 . . 3 3 6 2 2 . . 3 6 . 8 10 4 4 Storage 9 | 1 1 . . . . 1 . . . . . . 1 1 2 1 1 Processor 9 | . . . . . . 1 . . . . 1 . . . 3 . 4 Hackware 1 | . . . . . . . . . . . . . . . . . 1 Protection 22 | . . . . 1 . 3 1 2 . . . 2 2 3 7 . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 91 | 2 . 1 . 9 6 4 2 3 8 . 4 12 . 9 17 9 5 Energy Gun 36 | . . 1 . 2 . 4 1 . 5 . 2 4 . 5 6 5 1 Energy Cannon 13 | . . . . . 1 . . . . . . 1 . 2 5 1 3 Ballistic Gun 20 | 2 . . . 3 4 . . 2 1 . 1 4 . 1 2 . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . . . . Launcher 13 | . . . . 2 . . 1 1 . . 1 1 . 1 4 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . Slashing Weapon 7 | . . . . 2 1 . . . 1 . . 1 . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . 1 . . . . . 1 3 1 7 6 . 2 Parts Lost 69 | . 2 . . 13 . 8 3 1 . . . . . 5 15 10 12 Power 6 | . . . . . . 1 . . . . . . . 1 2 . 2 Propulsion 23 | . 2 . . 8 . 4 1 . . . . . . . . 2 6 Utility 20 | . . . . 1 . . 1 1 . . . . . 3 8 4 2 Weapon 20 | . . . . 4 . 3 1 . . . . . . 1 5 4 2 Highest Loss Streak 12 | . 1 . . 5 . 3 2 1 . . . . . 2 7 9 12 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 89 100 91 98 96 99 100 95 100 99 89 80 76 83 67 50 Engine 3 | . 14 11 11 9 7 6 6 6 6 6 2 . . . . . . Core 1 | . . . . . . . . . . . 2 5 4 5 2 . . Reactor 2 | . . . . . . . . . . . . 4 4 3 5 6 5 Treads 11 | . 16 22 22 29 15 11 10 13 13 13 11 7 4 5 11 12 7 Wheel 7 | . 12 11 11 4 15 12 14 13 13 13 11 6 9 . . . 6 Device 18 | . 12 11 11 7 22 19 20 19 20 20 22 21 19 19 20 18 9 Storage 5 | . 14 11 11 9 7 6 6 6 6 6 5 5 4 4 4 3 3 Processor 6 | . . . . . . 3 6 6 6 6 11 10 9 5 7 11 11 Protection 6 | . . . . 1 . 8 6 6 6 6 5 7 9 12 10 . 1 Energy Gun 10 | . . . 11 14 14 7 21 21 16 20 17 10 4 5 7 12 . Ballistic Gun 7 | . 28 22 22 10 11 17 4 4 4 6 5 7 4 3 4 1 . Naked Turns 37 | . . . . . . . . . . . . . . . . . 37 Heaviest Build 179 | 11 31 31 31 39 43 81 81 89 85 85 92 127 126 133 179 156 122 Greatest Support 215 | 20 40 40 16 80 26 48 48 32 32 32 32 32 44 140 215 215 150 Greatest Overweight (x) 6 | 1 2 1 1 3 1 4 2 2 2 2 2 4 2 2 1 . 6 Average Overweight (x) 1 | . . . 1 . 1 2 1 2 2 2 2 3 2 . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 25 25 20 Average Capacity 19 | 7 14 15 15 15 15 18 20 20 20 20 20 20 20 20 23 22 18 Most Carried 25 | 6 11 10 10 15 15 20 20 20 20 20 20 20 20 20 25 23 8 Average Carried 17 | 3 7 9 9 11 14 17 19 19 19 20 19 19 19 17 21 18 4 Final Capacity 25 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 25 5 5 Final Carried 21 | 6 11 9 10 14 15 20 20 20 20 20 20 20 20 16 21 2 5 Class Distribution -------------------- 44% | Scavenger-Tank 21% | Scavenger-Skirmisher 11% | Scavenger-Mutant 8% | Mutant 7% | Scavenger-Gunner 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Tank | -3/Testing Scavenger-Tank | -2/Research Mutant | -2/Quarantine Infiltrator-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Matter Collected 5635 | 260 335 . . 545 102 593 170 121 74 49 173 588 295 740 1102 269 219 Remotely 497 | . . . . . . . . . . . . . . 497 . . . Salvage Created 10240 | . 442 . . 835 186 1070 280 123 . 118 488 1038 182 822 2935 1064 657 Parts 481 | . 27 . . 44 10 45 11 3 . 8 33 48 7 44 112 48 41 Haulers Intercepted 4 | . 1 . . 1 2 . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . 2 . . . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 6 2 1 18 . . . . . . . Prevented 2 | . . . . . . . 2 . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 163 | . 11 . . 17 1 14 8 3 . 3 8 15 3 14 45 12 9 Melee 10 | . . . . 2 . . . . . . . 1 . . . . 7 Guns 85 | . 11 . . 8 1 14 4 2 . 2 8 7 1 6 16 5 . Cannons 33 | . . . . . . . . . . . . 3 2 8 19 1 . AOE 20 | . . . . 7 . . 4 1 . . . 4 . . 2 2 . Classes Destroyed 21 | . 4 . . 7 1 2 . . . 1 . 1 . 1 4 . . Worker 5 | . . . . 2 1 2 . . . . . . . . . . . Builder 4 | . . . . 1 . . . . . . . . . . 2 1 . Tunneler 3 | . . . . 1 . 1 . . . . . . . . 1 . . Hauler 4 | . 1 . . 1 2 . . . . . . . . . . . . Recycler 2 | . . . . . . 2 . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . 2 . . Operator 4 | . . . . 1 1 . . . . . . 1 . 1 . . . Drone 1 | . . . . . . . . . . 1 . . . . . . . Watcher 3 | . 1 . . 1 . . . . . . . . . . 1 . . Swarmer 16 | . 3 . . 3 . 2 4 . . . 2 . . . 2 . . Saboteur 2 | . . . . . . . . . . . . . . . 2 . . Grunt 70 | . 8 . . 9 . 9 2 2 . . 1 9 2 5 16 6 1 Brawler 2 | . . . . . . . . . . . . . . 1 . . 1 Duelist 6 | . . . . . . 1 . 1 . . . . . . 4 . . Protector 1 | . . . . . . . . . . . . . . . 1 . . Sentry 10 | . . . . 2 . 1 . . . . . 1 1 . 2 3 . Specialist 6 | . . . . . . . . . . . . 2 . 3 . . 1 Hunter 18 | . . . . 2 . . 2 . . 2 3 2 . . 7 . . Programmer 29 | . . . . . 1 1 . . . . 2 1 . 5 10 3 6 Heavy 1 | . . . . 1 . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . Wizard 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 9 | . 4 . . 7 1 5 4 1 . 2 3 4 2 4 9 8 1 Combat Bots Only 8 | . 4 . . 5 1 3 4 1 . 2 3 4 2 3 8 7 1 Max Kills in Single Turn 3 | . 1 . . 3 1 2 2 1 . 1 1 3 1 1 3 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . . Exploded 3 | . . . . 3 . . 2 1 . . . 3 . . 1 1 . Melee 1 | . . . . 1 . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Damage Taken 21295 | . 536 . . 1726 72 1376 280 135 . 82 176 1210 147 2065 6807 3527 3156 Core 2941 | . 121 . . 249 . 169 . 20 . . . 44 . 100 117 514 1607 Absorbed by Shields 662 | . . . . . . . . . . . . 31 . . . 72 559 Reduced by Siege Mode 908 | . . . . . . . . . . . . 10 15 53 461 369 . Redirected to Shielding 148 | . . . . . . . . . . . . . . 148 . . . Regen/Repaired (Parts) 994 | . . . . . . . . . 716 . . . . 278 . . . Core Remaining (%) 82 | 100 51 . 100 54 100 . . . . 77 100 96 . 92 . 56 . Volleys Fired 463 | . 57 2 . 56 6 44 14 11 . 5 15 33 8 47 112 42 11 Largest 4 | . 2 2 . 4 4 4 4 4 . 4 4 4 3 3 4 4 1 Hottest 334 | . 40 40 . 144 224 196 242 252 . 262 274 294 183 225 334 245 113 Shots Fired 1167 | . 113 4 . 149 21 168 44 35 . 20 49 87 16 101 288 61 11 Gun 1001 | . 113 4 . 143 19 168 40 32 . 20 48 76 9 66 222 41 . Cannon 133 | . . . . . 2 . . . . . . 8 7 35 58 12 11 Launcher 33 | . . . . 6 . . 4 3 . . 1 3 . . 8 8 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 545 | . 113 4 . 68 9 112 10 8 . 5 13 50 14 49 83 7 . Thermal 564 | . . . . 75 12 56 30 24 . 15 35 34 2 52 195 32 2 Explosive 14 | . . . . 6 . . 4 3 . . 1 . . . . . . Electromagnetic 44 | . . . . . . . . . . . . 3 . . 10 22 9 Robot Hit Streak 40 | . 9 2 . 11 5 12 18 4 . 8 7 16 14 37 40 23 12 Robot Miss Streak 6 | . 5 1 . 3 1 6 2 3 . 1 4 2 1 3 5 1 2 Penetration Max 1 | . . . . . . . . . . 1 . 1 . 1 1 1 . Secondary Targets 12 | . 2 . . . . . . . . 1 1 1 . . 5 2 . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 1 1 . . 1 1 . Capacitor 47 | . . . . . . . . . . . . . . . 22 25 . Shots Hit Robots 874 | . 71 2 . 115 14 118 32 20 . 16 27 62 13 69 218 54 43 Core Hits 417 | . 24 1 . 49 7 55 14 10 . 5 16 31 5 28 120 41 11 Critical Kills 7 | . . . . . . . . . . . 2 . . 1 3 1 . Critical Parts Destroyed 6 | . . . . . . 1 . . . 1 . 1 1 . 1 1 . Critical Strikes 37 | . . . . 6 1 2 1 2 . 2 6 2 2 3 4 2 4 Burn 16 | . . . . 6 1 1 1 2 . 1 4 . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . 3 1 . Destroy 9 | . . . . . . 1 . . . 1 2 1 1 1 1 1 . Blast 4 | . . . . . . . . . . . . 1 1 2 . . . Sever 4 | . . . . . . . . . . . . . . . . . 4 Melee Attacks 66 | . . . . 14 2 . . . 1 . . 5 . . . 1 43 Impact . | . . . . . . . . . . . . . . . . . . Slashing 66 | . . . . 14 2 . . . 1 . . 5 . . . 1 43 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 1 . . . . . . . . . . . 3 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 2 | . . . . 2 . . . . . . . . . . . . . Damage Inflicted 28031 | . 737 19 . 1890 267 1884 766 545 . 316 660 2453 637 2832 10663 2420 1942 Guns 14706 | . 737 19 . 1114 173 1884 517 328 . 316 660 1360 195 1485 4821 1097 . Cannons 7341 | . . . . . 25 . . . . . . 479 442 1347 4333 452 263 Explosions 3908 | . . . . 495 . . 249 217 . . . 582 . . 1494 871 . Melee 2054 | . . . . 281 69 . . . . . . 32 . . . . 1672 Ramming 22 | . . . . . . . . . . . . . . . 15 . 7 Kinetic 8159 | . 737 19 . 456 70 1148 62 85 . 84 179 1254 597 1813 1408 247 . Thermal 14238 | . . . . 658 128 736 455 243 . 232 481 839 40 1019 8099 1266 42 Explosive 961 | . . . . 495 . . 249 217 . . . . . . . . . Electromagnetic 2597 | . . . . . . . . . . . . 328 . . 1141 907 221 Impact . | . . . . . . . . . . . . . . . . . . Slashing 2054 | . . . . 281 69 . . . . . . 32 . . . . 1672 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . 3 . . . 1 4 4 4 4 . 1 1 . 16 23 20 24 Average Corruption 6 | . 2 . . . 1 3 4 4 4 . 1 1 . 11 12 13 5 Corruption Purged 20 | . . . . . . . . . . . . . . . 20 . . Corruption Blocked 63 | . . . . . . . . . . . 18 . . . . . 45 Effects 162 | . 6 . . . . 12 22 9 3 . 5 6 . 27 49 18 5 Message Errors 40 | . 1 . . . . 3 7 5 . . 1 . . 8 12 2 1 Matter Fused 41 | . 2 . . . . 3 5 1 1 . 1 1 . 8 12 6 1 Heat Flow Errors 14 | . 1 . . . . . 3 . 1 . . . . 2 3 3 1 Energy Discharges 19 | . 1 . . . . 1 5 . . . 2 1 . 2 6 1 . Parts Rejected 4 | . . . . . . . . . . . . . . . 2 2 . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 11 | . . . . . . 1 . 2 . . . 1 . 3 3 1 . Data Loss (major) 11 | . . . . . . 1 . . 1 . 1 2 . 2 2 1 1 Misfires 3 | . . . . . . . 1 . . . . . . . 2 . . Alerts 7 | . . . . . . 1 . 1 . . . 1 . 2 2 . . Misdirections 2 | . . . . . . . . . . . . . . . . 1 1 Weapon Failures 9 | . 1 . . . . 2 1 . . . . . . . 4 1 . Overload Shots 6 | . . . . . . . . . . . . . . 6 . . . Effects 1 | . . . . . . . . . . . . . . 1 . . . Heat Surge 1 | . . . . . . . . . . . . . . 1 . . . Overflow Damage 1759 | . . . . . . . 8 8 . . . 169 19 276 1009 55 215 Projectiles 1402 | . . . . . . . . . . . . 118 19 276 934 55 . Explosions 142 | . . . . . . . 8 8 . . . 51 . . 75 . . Melee 215 | . . . . . . . . . . . . . . . . . 215 Knockbacks 11 | . . . . . . . . . . . . 2 2 7 . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . . 2 2 6 . . . Secondary 1 | . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 501 | . . . . 39 . . . 24 . . . . . . 218 217 3 Shots 32 | . . . . 2 . . . 1 . . . . . . 14 15 . Rammed 4 | . . . . . . . . . . . . . . . 2 . 2 Targets Rammed 4 | . . . . . . . . . . . . . . . 2 . 2 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 477 | . 140 . . 477 114 215 227 306 147 179 354 212 . 369 458 155 202 Average Temperature 102 | . 49 . . 141 40 48 79 189 107 86 120 72 . 102 114 52 73 Received Heat Transfer 3140 | . 246 . . 549 . 327 9 54 . . 21 283 21 51 909 496 174 Effects 9 | . . . . 3 . . . . . . 1 . . . 5 . . Shutdowns 2 | . . . . . . . . . . . 1 . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . Interference 4 | . . . . 2 . . . . . . . . . . 2 . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . Siege Activations 25 | . . . . . . . . . . . . 2 2 5 13 3 . Total Turns 431 | . . . . . . . . . . . . 12 38 83 226 72 . Longest Duration 44 | . . . . . . . . . . . . 9 23 31 44 38 . Robots Corrupted 10 | . . . . . . . . . . . . . . . 5 3 2 Combat Hostiles 10 | . . . . . . . . . . . . . . . 5 3 2 Parts Fried 23 | . . . . . . . . . . . 3 1 . . 11 5 3 Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . . . Robots Melted 5 | . . . . . . . . . . 1 . . . . 3 1 . Combat Hostiles 5 | . . . . . . . . . . 1 . . . . 3 1 . Parts Melted 43 | . . . . 3 1 1 5 . . 3 4 2 . 4 17 3 . Heat Transferred 18415 | . . . . 2294 383 1839 1127 744 . 596 1279 1001 74 1419 6499 1123 37 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . 1 . . 3 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Peak Influence 1833 | . 362 130 50 364 174 152 . . . . 249 803 466 438 1833 1373 1170 Initial 1100 | . . 85 50 19 132 18 . . . . 88 121 377 261 173 1100 822 Average 488 | . 167 114 50 219 92 61 . . . . 124 400 418 295 1085 1260 1029 Maximum Alert Level 5 | . 1 . . 1 . . . . . . 1 3 2 2 5 4 4 Low Security (%) 38 | 100 63 100 100 37 100 100 . . . . 65 33 . 3 2 . . Level 1 26 | . 36 . . 62 . . . . . . 34 12 43 94 18 . . Level 2 9 | . . . . . . . . . . . . 45 56 2 10 . . Level 3 5 | . . . . . . . . . . . . 7 . . 5 . 56 Level 4 16 | . . . . . . . . . . . . . . . 47 100 43 Level 5 1 | . . . . . . . . . . . . . . . 8 . . High Security 1 | . . . . . . . . . . . . . . . 7 . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 4 1 . 3 2 2 . . . . 3 9 . 3 17 6 5 Investigation 8 | . 2 . . . . 1 . . . . 1 . . . 3 1 . Extermination 13 | . . . . . 1 1 . . . . 1 1 . 2 4 1 2 Reinforcement 19 | . 2 1 . 3 1 . . . . . 1 6 . 1 3 . 1 Assault 12 | . . . . . . . . . . . . . . . 7 3 2 Garrison 3 | . . . . . . . . . . . . 2 . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 1 . 1 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Distress Signals 10 | . 3 1 . 2 . . . . . . . 1 . . 1 1 1 Communications Jammed 70 | . . . . . . . . . . . . . . . . . 70 Distress Signals 70 | . . . . . . . . . . . . . . . . . 70 Times Spotted 308 | . 20 2 . 25 2 16 9 4 . 7 13 28 4 16 86 43 33 Peak Tracking Total 21 | . 4 2 . 5 1 4 4 3 . 5 4 5 2 5 9 21 10 Tactical Retreats 15 | . 3 1 . 1 . 2 2 1 . . . . . 1 1 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Traps Triggered 16 | . 4 . . . 2 4 . . . . 1 . . . 1 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Machines Disabled 18 | . . . . 2 . . . . . . 1 10 . 4 1 . . Max in Single Turn 1 | . . . . 1 . . . . . . 1 1 . 1 1 . . Garrison Access 2 | . . . . . 1 . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Machines Accessed 17 | . 2 . . . 5 3 . 1 . . 1 1 1 1 1 1 . Terminals 6 | . 1 . . . 3 . . 1 . . . . . . . 1 . Fabricators 5 | . . . . . 1 2 . . . . . 1 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . 1 . . . 1 . . Total Hacks 38 | . 4 . . . 7 6 . 2 . . 2 5 2 4 3 3 . Successful 13 | . 2 . . . 3 1 . 2 . . . 2 1 2 . . . Failed 25 | . 2 . . . 4 5 . . . . 2 3 1 2 3 3 . Catastrophic 6 | . . . . . 2 3 . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 50 | . 1 . . . 3 2 . . . . 7 10 4 1 13 2 7 Terminals 10 | . 1 . . . 4 . . 2 . . . . . . . 3 . Fabricators 14 | . . . . . 2 5 . . . . . 5 2 . . . . Repair Stations 4 | . . . . . . . . . . . . . . 4 . . . Recycling Units 4 | . 3 . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . . 2 . . . 3 . . Terminal Hacks 2 | . . . . . . . . 2 . . . . . . . . . Record 2 | . . . . . . . . 2 . . . . . . . . . Fabricator Hacks 4 | . . . . . 1 1 . . . . . 1 1 . . . . Network Status 4 | . . . . . 1 1 . . . . . 1 1 . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . 1 . . . . . . 1 . . . . . Terminals 2 | . 1 . . . 1 . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . Liberate 1 | . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . . . 4 3 . 1 . . 1 1 1 . 1 1 . Full Trace Events 3 | . . . . . . 1 . . . . . . . . 1 1 . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . Time 38 | . . . . . . . . . . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 1 . 1 Hacks Repelled 3 | . . . . . . . . . . . . . . . . . 3 Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Total Allies 25 | . . . . . . . . . 4 . 5 7 . . 4 . 5 Largest Group 5 | . . . . . . . . . 4 4 5 4 . . 2 . 5 Highest-Rated Group 404 | . . . . . . . . . 157 157 255 344 . . 404 . 303 Highest-Rated Ally 269 | . . . . . . . . . 40 40 51 103 . . 269 . 81 Zionite Dispatches 11 | . . . . . . . . . . . 2 2 . . 4 . 3 Heavy 1 | . . . . . . . . . . . . 1 . . . . . Light 1 | . . . . . . . . . . . . 1 . . . . . Hacker 3 | . . . . . . . . . . . 2 . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . . 1 Experimental 2 | . . . . . . . . . . . . . . . 2 . . Hero 1 | . . . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 5 | . . . . . . . . . . . . 3 . . 1 . 1 FOLLOW 1 | . . . . . . . . . . . . 1 . . . . . DROP 2 | . . . . . . . . . . . . . . . 1 . 1 EXPLORE 1 | . . . . . . . . . . . . 1 . . . . . RETURN 1 | . . . . . . . . . . . . 1 . . . . . Ally Attacks 214 | . . . . . . . . . . 9 34 63 . . 51 . 57 Total Damage 10852 | . . . . . . . . . . 436 1174 3477 . . 4251 . 1514 Kills 67 | . . . . . . . . . . 6 7 18 . . 28 . 8 Allies Corrupted 2 | . . . . . . . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 2 1 . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . 1 . . . . . Drone Recoveries 1 | . . . . . . . . . . . . 1 . . . . . Decoded 0b10 Intel 53 | . . . . . . . . . . . 12 17 6 7 . . 11 Traps 28 | . . . . . . . . . . . 8 13 4 3 . . . Emergency Access 14 | . . . . . . . . . . . 4 4 2 4 . . . Patrols 8 | . . . . . . . . . . . . . . . . . 8 Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 Guards 2 | . . . . . . . . . . . . . . . . . 2 Zionite Intel Received 1 | . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Turns Passed 11731 | 55 561 122 38 606 648 1123 733 450 1240 309 767 942 302 975 1841 375 644 Spaces Moved 6763 | 50 306 99 32 239 490 626 502 315 910 209 528 491 172 419 809 213 353 Core 150 | 2 . . . . . . . . . . . . . . . 78 70 Treads 1407 | . 90 1 . 119 . . . . . . . . . 247 809 135 6 Legs 158 | . . . . . . . . . . . . . . 158 . . . Wheels 5048 | 48 216 98 32 120 490 626 502 315 910 209 528 491 172 14 . . 277 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 115 115 105 105 115 115 130 130 130 130 130 130 130 158 50 50 Average Speed 134 | 79 115 115 115 141 105 129 126 130 130 130 130 149 130 175 164 118 121 Slowest Speed 245 | 100 160 160 115 170 105 160 130 130 130 130 130 160 130 240 245 158 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 46 12 16 32 17 18 82 48 90 35 18 14 8 42 26 24 9 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 12 | . . . . . . . 4 2 4 2 . . . . . . . Spaces Dug 27 | . . . . . . . . . . . 4 3 1 12 5 1 1 Terrain Destroyed 208 | . . . . 41 . . 33 34 . 2 6 24 1 17 29 19 2 Melee 5 | . . . . . . . . . . . . 3 . . . 1 1 Projectile 49 | . . . . . . . . 2 . 2 2 6 1 17 16 2 1 AOE 154 | . . . . 41 . . 33 32 . . 4 15 . . 13 16 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Total 8621 | 61 411 103 33 377 612 854 576 335 968 236 594 658 238 591 1183 303 488 Wait 775 | . 34 1 1 14 91 127 52 1 36 23 16 51 42 80 155 22 29 Move 6746 | 49 305 98 31 238 489 625 501 314 909 208 527 490 171 418 808 212 353 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 130 | 6 7 . 1 20 6 15 2 1 4 . 9 17 4 3 19 8 8 Fast Attach 90 | 6 2 . . 3 3 3 1 1 5 . 3 11 1 11 20 5 15 Attach 70 | . 2 2 . 15 1 7 3 1 . . 1 2 2 8 12 9 5 Detach 20 | . 1 . . 3 . . 1 . 1 . 1 1 . 5 5 1 1 Swap 91 | . 1 . . 8 5 11 2 5 3 . 7 12 3 8 21 3 2 Drop 138 | . 2 . . 8 9 6 . 1 9 . 15 36 7 11 29 . 5 Fire 463 | . 57 2 . 56 6 44 14 11 . 5 15 33 8 47 112 42 11 Melee 64 | . . . . 12 2 . . . 1 . . 5 . . . 1 43 Ram 2 | . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . 2 . . Escape Stasis 30 | . . . . . . 16 . . . . . . . . . . 14 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 16) 56 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 8) 617 | -10/Materials | Entered another Materials area 617 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 674 | -9/Materials | Discovered new exit (range 13) 739 | -9/Materials | Entered Mines 760 | -9/Mines | Discovered new exit (range 10) 764 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 777 | -9/Mines | Entered Materials 777 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 871 | -8/Materials | Lost 5 parts (4n1w) 1367 | -8/Materials | Discovered new exit (range 16) 1383 | -8/Materials | Entered Factory 1383 | -7/Factory | Evolved 2 slots: Utility x2 1744 | -7/Factory | Build established: Scavenger-Skirmisher 1960 | -7/Factory | Discovered new exit (range 16) 2031 | -7/Factory | Entered another Factory area 2031 | -6/Factory | Evolved 2 slots: Utility x2 2344 | -6/Factory | Build established: Scavenger-Tank 2449 | -6/Factory | Spotted B-75 Beast 2728 | -6/Factory | Build established: Scavenger-Skirmisher 2874 | -6/Factory | Lost 3 parts (2n1w) 3148 | -6/Factory | Discovered new exit (range 6) 3154 | -6/Factory | Entered Lower Caves 3155 | -6/Lower Caves | Encountered a Warlord checkpoint 3840 | -6/Lower Caves | Discovered new exit (range 9) 3870 | -6/Lower Caves | Learned Factory garrison access intel 3887 | -6/Lower Caves | Entered another Lower Caves area 3964 | -6/Lower Caves | Learned location of Extension (-5) 3965 | -6/Lower Caves | Learned location of 1 exit from Factory 4186 | -6/Lower Caves | Encountered a Warlord checkpoint 4317 | -6/Lower Caves | Build established: Scavenger-Tank 4320 | -6/Lower Caves | Discovered new exit (range 14) 4337 | -6/Lower Caves | Entered Zion 4395 | -6/Zion | Discovered new exit (range 17) 4503 | -6/Zion | System corruption cleaned by Quarantine Array 4745 | -6/Zion | Found CR-A16's Pointy Stick 4795 | -6/Zion | Visited the Megawrench Repair Shop 4795 | -6/Zion | Megawrench repaired 12 parts 4849 | -6/Zion | Given the Hacking Drone Bay 4849 | -6/Zion | Found Prototype Device 4904 | -6/Zion | Given A8's code to call for help 5261 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5328 | -6/Zion | Imprinted 5330 | -6/Zion | Declared Zion's savior 5577 | -6/Zion | Entered Proximity Caves 5577 | -5/Proximity Caves | Accompanied by 4 allies 5858 | -5/Proximity Caves | Discovered new exit (range 5) 5886 | -5/Proximity Caves | Entered Factory 5886 | -5/Factory | Evolved 2 slots: Utility x2 5887 | -5/Factory | Identified exit to Factory 5888 | -5/Factory | Loaded intel: 4 garrison access locations 6024 | -5/Factory | Zion Hacker squad teleported in 6373 | -5/Factory | Zion Hacker squad teleported in 6468 | -5/Factory | Discovered exit to Factory (range 15) 6653 | -5/Factory | Entered another Factory area 6653 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6965 | -4/Factory | Zion Heavy squad teleported in 7015 | -4/Factory | Spotted B-86 Titan 7029 | -4/Factory | Allies destroyed B-86 Titan 7035 | -4/Factory | Found Prototype Protection 7214 | -4/Factory | Identified Hacking Drone Bay 7245 | -4/Factory | Zion Light squad teleported in 7436 | -4/Factory | Garrison activated, responded to threat 7529 | -4/Factory | Discovered new exit (range 21) 7595 | -4/Factory | Entered Research 7595 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7596 | -3/Research | Identified Zio. Weapon Casing 7725 | -3/Research | Build established: Scavenger-Gunner 7871 | -3/Research | Discovered new exit (range 9) 7897 | -3/Research | Entered Testing 7921 | -3/Testing | Found Prototype Leg 7921 | -3/Testing | Identified Myomer Exoskeleton 7961 | -3/Testing | Found Gamma Bomb Array 7968 | -3/Testing | Found Prototype Launcher 7968 | -3/Testing | Identified Mni. Smartbomb Launcher 8006 | -3/Testing | Found Prototype Energy Cannon 8006 | -3/Testing | Identified Null Cannon 8552 | -3/Testing | System corruption reached 10% 8621 | -3/Testing | Discovered new exit (range 11) 8684 | -3/Testing | Repaired Hvy. Armor Plating 8814 | -3/Testing | Found Prototype Energy Gun 8814 | -3/Testing | Identified Tachyon Dispersion Ray 8872 | -3/Testing | Entered Research 8872 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8892 | -2/Research | Zion hero teleported in (AD-0RF) 9104 | -2/Research | Build established: Scavenger-Tank 9163 | -2/Research | Zion Experimental squad teleported in 9534 | -2/Research | Zion Heavy Resupply teleported in 9596 | -2/Research | System corruption reached 10% 9638 | -2/Research | Found Prototype Protection 9638 | -2/Research | Identified Zio. Shade Armor 9643 | -2/Research | Lost 3 parts (1u2w) 9644 | -2/Research | Destroyed 8 combat bots 9696 | -2/Research | Spotted B-90 Cyclops 9752 | -2/Research | Found Prototype Launcher 9752 | -2/Research | Identified Hellfire Missile Launcher 9977 | -2/Research | Zion Experimental squad teleported in 10122 | -2/Research | First assault squad dispatched 10152 | -2/Research | Found Hvy. Insulated Plating 10182 | -2/Research | Retrieved Zion intel report: Unaware Analyses 10236 | -2/Research | Found Zio. Shade Armor 10368 | -2/Research | Terminal network hard line cut 10387 | -2/Research | Spotted B-90 Cyclops 10407 | -2/Research | Destroyed B-90 Cyclops 10444 | -2/Research | Found Prototype Processor 10444 | -2/Research | Identified Exp. Core Analyzer 10452 | -2/Research | Found Quantum Capacitor 10580 | -2/Research | High security lockdown imminent 10660 | -2/Research | High security lockdown engaged 10684 | -2/Research | Spotted B-90 Cyclops 10686 | -2/Research | Discovered new exit (range 14) 10713 | -2/Research | Entered Quarantine 10741 | -2/Quarantine | Lost 7 parts (2p2u3w) 10963 | -2/Quarantine | Spotted Alpha 7 11012 | -2/Quarantine | First assault squad dispatched 11018 | -2/Quarantine | Garrison activated, responded to threat 11039 | -2/Quarantine | Released all parts (12) 11054 | -2/Quarantine | Destroyed 7 combat bots 11068 | -2/Quarantine | Lost 9 parts (2n4u3w) 11082 | -2/Quarantine | Discovered new exit (range 10) 11088 | -2/Quarantine | Entered Access 11088 | -1/Access | Evolved 2 slots: Propulsion x2 11184 | -1/Access | Zion Hacker squad teleported in 11209 | -1/Access | Zion Infowar Resupply teleported in 11212 | -1/Access | Found Prototype Device 11212 | -1/Access | Identified Exp. ECM Suite 11217 | -1/Access | Found Prototype Device 11217 | -1/Access | Identified Exp. Transmission Jammer 11366 | -1/Access | First assault squad dispatched 11390 | -1/Access | Zion Demo squad teleported in 11479 | -1/Access | Build established: Infiltrator-Mutant 11641 | -1/Access | System corruption reached 10% 11703 | -1/Access | Core integrity fell below 50% 11722 | -1/Access | Core integrity fell below 20% 11727 | -1/Access | Lost 12 parts (2p6n2u2w) 11732 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11710_ Triggered Stasis Trap. 11710_ A bubble of rippling energy engulfs the area. 11710_ Field strength at 94. 11711_ Field strength at 88. 11712_ Field strength at 69. 11713_ Field strength at 63. 11714_ Field strength at 57. 11715_ Field strength at 33. 11716_ System corrupted: Substantial component data lost. 11716_ Field strength at 13. 11717_ Field strength at 7. 11717_ Stasis field depleted. 11718_ Slammed into P-80 Master. 11719_ Destabilizing: System corrupted (+2). 11719_ R-10 Processor inserts Adv. Target Analyzer into recycling unit. 11721_ Wave Collapse Detector explodes. 11721_ Recycling Unit disabled. 11721_ Adv. Heat Sink tumbles out of recycling unit. 11721_ R-10 Processor destroyed. 11722_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????# !% # | | ???????????????????????????? =!=[# | | ???????????????????????????? *!%=+ | | ???????????????????????????? !=![# | | ???????????????????????????? ![|# | | ???????????????????????????? # | | ????????????????????????????? ######## | | ?????????????????????????????? #??????#% | | ??????????????????????????????# #??????# ### | | ??????????????????????????????# ############ | | ?????????????????????"""T"""??# # | | ?????????????????????"""?"""??# # | | ??????????????????????????????# # | | ??????????????????????????????# # | | ??????????????????????????????# # | | ??????????????????????????????# # | | ??????????????????????????????+ / | | ??????????????????????????????# p# | | ??????????????????????????????# # * [ | | ???????????????????????#+###### # "!% | | ???????????????????????# #! "Y" | | ???????????????????????# # """ | | ????????????????? #### ##+######/## | | ????????????????? / ## ?????# #? | | ??????????????????? #### ## ?????# #? | | ???????????????????????# @ k ## ?????# #? | | ???????????????????????# t ## ?????# #? | | ???????????????????????# ######### ?????# #? | | ???????????????????????# #???????? ?????# ## | | ???????????????????????# #??????????????# ## | | ???????????????????????# #????????????### ## | | ???????????????????????# #????????????# | | ???????????????????????# #????????????# | | ???????????????????????# ????????????# | | ??????????????????????? p ???????????# [ | | ?????????????????????? ??????????# | | ????????????????????? ??????????## # | | ???????????????????? ??????????# # | | ??????????????????? ?????????# # | | ??????????????????? ???????? # | | ???????????????????? ???????? # | | ???????????????????????#### ???????? | | ??????????????????????????? ????????? | | ???????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Energy Generation 49 Energy Capacity 1150 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 22 EM Shielding 2 Armor Coverage 2100 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 50 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 14 Item Schematics ----------------- Phase Cannon | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Arc Thrower | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Mass Driver | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Drone Bay | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentCommChronowheel Manual? 0 Play Time 01:59:08 Cumulative 350.3 hours Start 2023.04.18 @ 18:45:30 End 2023.04.21 @ 19:01:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 242 Rogue 242 Adventurer 0 Explorer 0 Win Type - Total 25 Types 22/0/2/1/0/0/0/0/0 Lore% 71 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fee450ec-58ef-46b5-b365-762fa1fad563