Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.02 @ 22:00:33 Player: Fira Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (1787) 1787 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (739) 739 TOTAL SCORE: 5826 Bonus ------- High Alert Combat Kills 39 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 137/700 Matter 300/300 Energy 51/100 System Corruption 2% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Improved Deuterium Engine Heat Sink Improved Heat Sink Improved Cooling System Large Storage Unit Small Battery (100) Small Matter Pod (50) Compact Matter Pod (150) Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Precision Shock Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Micro Nuclear Core Aluminum Leg Heat Sink Large Storage Unit Small Battery Small Battery Small Matter Pod Compact Matter Pod Advanced ECM Suite Improved Light Armor Plating Improved EM Pulse Cannon Heavy Particle Cannon Heavy Assault Rifle Heavy Assault Rifle [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Sto Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . . 2 . . Weapon 1 | . . . . 1 . . . Parts Attached 73 | 6 1 . 15 13 19 15 4 Power 9 | 1 1 . 2 2 1 2 . Engine 7 | 1 1 . 2 1 1 1 . Core 2 | . . . . 1 . 1 . Reactor . | . . . . . . . . Propulsion 28 | 2 . . 6 8 4 6 2 Treads 2 | . . . . . . 1 1 Leg 20 | 2 . . 6 6 4 1 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 6 | . . . . 2 . 4 . Utility 15 | 1 . . 2 1 7 3 1 Device 6 | . . . . . 4 1 1 Storage 3 | 1 . . 1 . . 1 . Processor 3 | . . . 1 1 1 . . Hackware . | . . . . . . . . Protection 3 | . . . . . 2 1 . Artifact . | . . . . . . . . Weapon 21 | 2 . . 5 2 7 4 1 Energy Gun 2 | . . . . . 2 . . Energy Cannon 8 | . . . . . 5 2 1 Ballistic Gun 11 | 2 . . 5 2 . 2 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 35 | . . . 7 3 . 11 14 Power 6 | . . . 2 . . 2 2 Propulsion 17 | . . . 4 2 . 5 6 Utility 3 | . . . . . . 1 2 Weapon 9 | . . . 1 1 . 3 4 Highest Loss Streak 10 | . . . 5 3 . 9 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 85 85 89 94 98 90 77 Engine 8 | . 14 14 10 11 7 6 6 Core 4 | . . . . 4 7 6 6 Leg 24 | . 28 28 39 27 29 5 1 Flight 4 | . . . . 6 . 13 17 Device 2 | . . . . . 6 1 1 Storage 10 | . 14 14 11 9 7 13 12 Processor 7 | . . . 6 9 10 7 7 Protection 2 | . . . . . 3 6 6 Energy Cannon 7 | . . . . . 19 7 6 Ballistic Gun 14 | . 28 28 21 26 2 12 6 Naked Turns . | . . . . . . . . Heaviest Build 65 | 12 14 14 31 39 65 62 50 Greatest Support 45 | 20 20 20 40 40 45 45 20 Greatest Overweight (x) 16 | 1 . . 2 1 2 16 6 Average Overweight (x) . | . . . . . 1 2 3 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 8 10 15 15 15 15 Most Carried 15 | 5 8 7 10 15 15 15 14 Average Carried 11 | 2 3 7 5 14 14 11 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 2 7 7 10 15 15 13 10 Class Distribution -------------------- 62% | Scavenger-Gunner 27% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Gar Sto Matter Collected 1784 | 100 110 45 595 337 263 249 85 Remotely . | . . . . . . . . Salvage Created 2160 | . 159 45 686 337 250 490 193 Parts 159 | . 22 2 57 35 14 22 7 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 4 | . . 1 1 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Sto Combat Hostiles Destroyed 61 | . 5 3 22 11 3 13 4 Guns 44 | . 5 3 22 11 . 2 1 Cannons 14 | . . . . . 3 8 3 AOE 2 | . . . . . . 2 . Classes Destroyed 9 | . 3 . 3 . 2 1 . Worker 1 | . . . 1 . . . . Hauler 1 | . . . 1 . . . . Recycler 1 | . . . . . 1 . . Watcher 4 | . 2 . 1 1 . . . Swarmer 35 | . 3 3 13 7 . 9 . Grunt 12 | . 2 . 5 2 . . 3 Sentry 10 | . . . 4 2 2 2 . Hunter 2 | . . . . . . 1 1 Programmer 2 | . . . . . 1 1 . Best Kill Streak 6 | . 4 3 5 6 1 6 2 Combat Bots Only 7 | . 3 3 5 5 1 7 2 Max Kills in Single Turn 2 | . 2 1 2 1 1 2 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Gar Sto Damage Taken 4472 | . 72 54 1193 430 337 1251 1135 Core 886 | . . . 281 42 39 163 361 Absorbed by Shields 15 | . . . . . . 15 . Regen/Repaired (Parts) 116 | . . . . 116 . . . Core Remaining (%) 80 | 100 . 100 29 92 . . . Volleys Fired 164 | . 9 9 73 27 10 25 11 Largest 3 | . 2 2 2 3 3 3 3 Hottest 213 | . 40 40 46 66 213 193 144 Shots Fired 369 | . 18 18 136 73 29 71 24 Gun 296 | . 18 18 136 73 . 40 11 Cannon 73 | . . . . . 29 31 13 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 286 | . 18 18 136 73 . 30 11 Thermal 25 | . . . . . 1 13 11 Explosive . | . . . . . . . . Electromagnetic 58 | . . . . . 28 28 2 Robot Hit Streak 33 | . 8 7 17 16 23 31 33 Robot Miss Streak 5 | . 1 1 4 5 1 2 2 Penetration Max . | . . . . . . . . Secondary Targets 10 | . 1 . 3 6 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 282 | . 13 15 103 55 25 54 17 Core Hits 113 | . 10 3 37 22 11 18 12 Critical Kills 2 | . 1 . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 4 | . 1 . . 2 1 . . Destroy 3 | . 1 . . 2 . . . Corrupt 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4187 | . 149 205 1328 650 301 1174 380 Guns 2823 | . 149 201 1305 650 . 426 92 Cannons 1236 | . . . . . 288 667 281 Explosions 81 | . . . . . . 81 . Melee . | . . . . . . . . Ramming 47 | . . 4 23 . 13 . 7 Kinetic 2669 | . 149 201 1305 650 . 272 92 Thermal 680 | . . . . . . 430 250 Explosive . | . . . . . . . . Electromagnetic 791 | . . . . . 288 472 31 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 1 1 2 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . 1 6 1 Message Errors 1 | . . . . . . . 1 Matter Fused 3 | . . . . . 1 2 . Heat Flow Errors 2 | . . . . . . 2 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 18 | . . . . . 2 16 . Projectiles 18 | . . . . . 2 16 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . 1 . . Impact 1 | . . . . . 1 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 6 | . . . 1 . . . 5 Targets Rammed 15 | . . 1 5 . 3 . 6 Kicked 9 | . . 1 4 . 3 . 1 Crushed . | . . . . . . . . Highest Temperature 469 | . 2 . 17 87 144 365 469 Average Temperature 124 | . 2 . 8 31 55 142 192 Received Heat Transfer 1530 | . 33 . 285 90 18 204 900 Effects 12 | . . . . . . 2 10 Shutdowns 3 | . . . . . . 1 2 Energy Bleed 3 | . . . . . . 1 2 Interference 4 | . . . . . . . 4 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 8 | . . . . . 5 3 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 951 | . . . . . . 581 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Sto Peak Influence 548 | . 149 118 548 433 114 204 160 Initial 141 | . . 48 38 141 104 . 85 Average 160 | . 81 108 334 263 55 127 119 Maximum Alert Level 2 | . . . 2 2 . 1 . Low Security (%) 68 | 100 100 100 19 13 100 78 100 Level 1 23 | . . . 42 83 . 21 . Level 2 8 | . . . 38 3 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . 3 1 2 . 1 Investigation 3 | . 1 . 1 1 . . . Extermination 2 | . . . . . 2 . . Reinforcement 3 | . . . 2 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Sto Distress Signals 6 | . 1 . 4 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 7 3 40 13 3 13 8 Peak Tracking Total 8 | . 3 3 7 5 1 8 3 Tactical Retreats 7 | . . . 6 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Sto Traps Triggered 5 | . . . 2 . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Gar Sto Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Relay 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Sto Machines Accessed 11 | . 1 . 3 4 3 . . Terminals 4 | . 1 . . 2 1 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 1 . . Recycling Units 3 | . . . 2 1 . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 42 | . 2 . 18 15 7 . . Successful 27 | . . . 15 9 3 . . Failed 15 | . 2 . 3 6 4 . . Catastrophic 3 | . . . . 3 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 10 | . 2 . . 7 1 . . Fabricators . | . . . . . . . . Repair Stations 7 | . . . . 5 2 . . Recycling Units 13 | . . . 10 3 . . . Scanalyzers 8 | . . . 8 . . . . Garrison Access 4 | . . . . . 4 . . Terminal Hacks 4 | . . . . 3 1 . . Prototype ID Bank 1 | . . . . 1 . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . Patrol Status 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . 4 1 . . Scan Component 3 | . . . . 2 1 . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 9 | . . . 7 2 . . . Process 2 | . . . 2 . . . . Report Inventory 3 | . . . 2 1 . . . Retrieve Matter 3 | . . . 3 . . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 8 | . . . 8 . . . . Insert Component 4 | . . . 4 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . 1 4 3 . . Full Trace Events 3 | . 1 . 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . 2 . . . Time 52 | . . . . 52 . . . Parts Recycled . | . . . . . . . . Recycled Matter 24 | . . . 24 . . . . Retrieved Matter 24 | . . . 24 . . . . Retrieved Components 6 | . . . . 6 . . . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Gar Sto Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . Machine Destruction 5 | . . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Gar Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Gar Sto Turns Passed 4414 | 53 211 227 893 566 1333 909 222 Spaces Moved 2105 | 44 147 165 495 279 657 277 41 Core 29 | 19 . . 5 . . 5 . Treads 107 | . . . . . . 98 9 Legs 1831 | 25 147 165 490 279 657 60 8 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 138 | . . . . . . 114 24 Fastest Speed 50 | 50 120 120 120 120 190 190 240 Average Speed 168 | 90 120 120 120 140 190 279 310 Slowest Speed 850 | 120 120 120 190 190 260 850 512 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 4 27 24 34 16 9 38 12 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 6 | . . . . . . 5 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 5 | . . . . . . 5 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Sto Total 2627 | 56 163 176 663 399 717 359 94 Wait 154 | . . 2 50 60 . 13 29 Move 2097 | 43 146 164 494 278 656 275 41 Hop . | . . . . . . . . Pick Up 73 | 7 6 . 19 13 14 12 2 Fast Attach 10 | 1 . . . 5 4 . . Attach 47 | 5 . . 13 4 9 12 4 Detach 5 | . . . 1 . 3 1 . Swap 16 | . 1 . 2 4 6 3 . Drop 31 | . 1 . 6 8 12 3 1 Fire 164 | . 9 9 73 27 10 25 11 Melee . | . . . . . . . . Ram 6 | . . . 1 . . . 5 Kick 9 | . . 1 4 . 3 . 1 Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . 15 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison -7/Storage History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 54 | -11/Junkyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 16) 265 | -10/Materials | Entered Mines 281 | -10/Mines | Discovered new exit (range 8) 308 | -10/Mines | Build established: Mutant 329 | -10/Mines | Learned Materials terminal intel 492 | -10/Mines | Entered Materials 492 | -9/Materials | Evolved 2 slots: Propulsion x2 493 | -9/Materials | Loaded intel: 11 terminal locations 911 | -9/Materials | Lost 5 parts (1p4n) 988 | -9/Materials | Core integrity fell below 50% 1288 | -9/Materials | Discovered new exit (range 13) 1365 | -9/Materials | Build established: Scavenger-Mutant 1385 | -9/Materials | Entered another Materials area 1385 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1486 | -8/Materials | Lost 3 parts (2n1w) 1599 | -8/Materials | Repaired Aluminum Leg 1627 | -8/Materials | Repaired Aluminum Leg 1766 | -8/Materials | Build established: Scavenger-Gunner 1892 | -8/Materials | Discovered new exit (range 7) 1951 | -8/Materials | Entered Factory 1951 | -7/Factory | Evolved 2 slots: Utility x2 3282 | -7/Factory | Identified exit to Garrison 3284 | -7/Factory | Entered Garrison 3346 | -7/Garrison | Triggered checkpoint 3445 | -7/Garrison | Destroyed 7 combat bots 3481 | -7/Garrison | Lost 9 parts (1p5n1u2w) 3640 | -7/Garrison | Installed Relay Interface Framework 3756 | -7/Garrison | Triggered checkpoint 3802 | -7/Garrison | Triggered checkpoint 3990 | -7/Garrison | Triggered checkpoint 4147 | -7/Garrison | Discovered new exit (range 13) 4193 | -7/Garrison | Entered Storage 4324 | -7/Storage | Lost 3 parts (1n2w) 4391 | -7/Storage | Core integrity fell below 50% 4415 | -7/Storage | Core integrity fell below 20% 4415 | -7/Storage | Self-destructed Last Messages --------------- A-02 Transporter destroyed. K-01 Serf collects debris. Imp. Light Armor Plating destroyed. Lgt. Treads destroyed. K-01 Serf collects debris. Slammed into G-47 Trooper. K-01 Serf collects debris. Slammed into G-47 Trooper. K-01 Serf collects debris. Slammed into G-47 Trooper. Destabilizing: System corrupted (+1). Mic. Nuclear Core destroyed. K-01 Serf collects debris. Slammed into G-47 Trooper. A-02 Transporter suffers critical hit (Burn). VTOL Module destroyed. Critical hit (Burn: +37). Slammed into G-47 Trooper. Adv. Targeting Computer broken. Destabilizing: Short circuit. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ??????????????????????##+#??????? | | ??????????????????????+ ??????? | | ??????????????????????# #?????? | | ??????????????????????# #?????? | | ??????????????????????# #?????? | | ??????????????????????+ +?????? | | ??????????????????????# #?????? | | ??????????????????????# #?????? | | ??????????????????????# #?????? | | ??????????????????????# #?????? | | ??????????????????????# #?????? | | ??????????????????????# #?????? | | ??????????????????????#u #?????? | | ??????????????????????#a #?????? | | ??????????????????????# % #?????? | | ??????????????????????# %%#?????? | | ??????????????????????# %#?????? | | ??????????????????????# @##????? | | ??????????????????????# g#?????? | | ??????????????????????#g=!#?????? | | ??????????????????????#=g*#?????? | | ????????????########??#%*%#?????? | | ????????????# ! ?#***#?????? | | ???????????## # =#?????? | | ???????????? #u #?????? | | ???????????????"" """ /k ####### | | ???????????????"" """ # u# # | | ????????????????" ""??#u # """ # | | ???????????????? ????#o # """ # | | ??????????????????????#* # """ # | | ?????????##############a # # | | ?????? * # # | | ?????? %[ + "" # | | ?????? # "" # | | ???????+############### # "T # | | ??????????????????????# # "" # | | ??????????????????????# # "" # | | ??????????????????????# # # | | ??????????????????????# ####### | | ??????????????????????# #?????? | | ??????????????????????# #?????? | | ??????????????????????#####?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 26 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Sml. Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Challenges ------------ None Game ------ Seed DimensionalTachyonStripper Manual? 0 Play Time 00:46:44 Cumulative 5.6 hours Start 2023.09.02 @ 17:24:28 End 2023.09.02 @ 22:00:33 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 563e28e3-5677-4050-b57a-bdd96395552c