Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.18 @ 13:43:33 // Halloween2020/ForbiddenLore Player: Agave Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (123) 615 Value Destroyed (4463) 4463 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-107) -107 TOTAL SCORE: 10031 Bonus ------- High Alert Combat Kills 19 Friendly Fire -126 Cogmind --------- Core Integrity 0/1000 Matter 184/300 Energy 520/520 System Corruption 12% Temperature Cool (0) Movement Hovering (110) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core Reinforced Fission Core > --- PROPULSION (3) --- Gravmag Array > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- Great Axe > --- INVENTORY (4) ---- Advanced Heat Sink Recoil Nullifier Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced ECM Suite Cloaking Device > --- WEAPON ----------- Gauss Rifle Hypervelocity Gauss Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg Flexi-carbon Leg Armored Huge Wheel Medium Matter Pod Targeting Computer Particle Charger Improved Light Armor Plating Drone Bay Drone Bay Flak Gun Flak Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Impact Mace [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Armored Wheel Hover Unit Gravmag Array Utility Improved Targeting Computer Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 1 | . . . . . . . . . . . . 1 Utility 7 | . . . 2 . 2 1 1 . . . . 1 Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 170 | 7 2 4 20 29 23 14 7 2 24 9 4 25 Power 27 | 1 1 1 4 3 5 1 . . 3 2 . 6 Engine 15 | 1 1 1 4 3 1 1 . . 2 1 . . Core 12 | . . . . . 4 . . . 1 1 . 6 Reactor . | . . . . . . . . . . . . . Propulsion 28 | 2 . . 4 5 5 . 3 1 4 . 1 3 Treads 12 | 2 . . 2 5 3 . . . . . . . Leg 3 | . . . . . . . . . 2 . . 1 Wheel 9 | . . . 2 . 2 . 2 . 2 . 1 . Hover 4 | . . . . . . . 1 1 . . . 2 Flight . | . . . . . . . . . . . . . Utility 41 | 2 . . 7 2 3 3 3 . 7 3 1 10 Device 18 | . . . 1 . 2 1 3 . 4 1 . 6 Storage 9 | 2 . . 3 . . 1 . . 1 . 1 1 Processor 9 | . . . 3 2 1 . . . 1 . . 2 Hackware . | . . . . . . . . . . . . . Protection 5 | . . . . . . 1 . . 1 2 . 1 Artifact . | . . . . . . . . . . . . . Weapon 74 | 2 1 3 5 19 10 10 1 1 10 4 2 6 Energy Gun 15 | . . . 1 2 2 7 . . 2 . . 1 Energy Cannon 14 | . 1 . 3 4 2 1 . . 1 . . 2 Ballistic Gun 28 | 2 . 2 1 6 3 . 1 . 7 3 2 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . 1 . 1 2 . . . . . . . Special Weapon 7 | . . . . 6 1 . . . . . . . Impact Weapon 3 | . . . . . . 1 . . . 1 . 1 Slashing Weapon 3 | . . . . . . 1 . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 2 1 3 . . 1 . . . Parts Lost 54 | . . . 2 2 7 . 1 3 4 11 2 22 Power 8 | . . . 1 . 2 . . . . 3 . 2 Propulsion 6 | . . . . . 1 . 1 . . 1 . 3 Utility 20 | . . . . 1 . . . 2 3 3 2 9 Weapon 20 | . . . 1 1 4 . . 1 1 4 . 8 Highest Loss Streak 11 | . . . 1 1 5 . 1 2 2 9 11 8 Average Slot Usage (%) 92 | . 100 100 98 97 96 98 99 65 95 97 69 50 Engine 6 | . 14 14 10 10 2 7 6 3 5 . . . Core 4 | . . . . . 5 7 6 3 5 10 . 4 Treads 7 | . 28 28 15 10 15 . . . . . . . Leg 2 | . . . . . . . . . 4 12 . 1 Wheel 5 | . . . 6 10 1 15 11 1 4 . 6 1 Device 6 | . . . 8 . 8 7 18 9 5 11 . 8 Storage 17 | . 28 28 22 22 18 15 13 13 14 13 20 12 Processor 19 | . . . 13 21 27 23 20 20 25 25 20 10 Protection 1 | . . . . . . 7 1 . 4 . 3 . Energy Gun 2 | . . . 7 2 4 5 6 1 2 . . . Energy Cannon 4 | . 3 14 9 8 4 6 6 1 2 . . . Ballistic Gun 8 | . 24 13 5 6 6 . 6 3 10 18 20 3 Naked Turns 17 | . . . . . . . . . . . . 17 Heaviest Build 92 | 14 17 19 42 47 47 81 85 81 92 82 68 81 Greatest Support 40 | 40 40 40 40 40 40 22 28 28 32 32 28 28 Greatest Overweight (x) 19 | 1 . . 1 12 4 3 6 6 4 3 2 19 Average Overweight (x) 1 | . . . . 1 1 2 3 2 3 2 2 1 Largest Inventory Capacity 18 | 8 8 8 16 16 16 18 18 18 18 18 18 18 Average Capacity 14 | 6 8 8 9 16 16 17 18 18 18 18 18 13 Most Carried 18 | 6 8 8 15 16 16 18 17 16 18 18 15 11 Average Carried 12 | 2 6 8 7 15 15 16 15 14 14 17 10 3 Final Capacity 18 | 8 8 8 16 16 16 18 18 18 18 18 18 4 Final Carried 18 | 2 8 8 15 14 16 18 16 15 17 15 10 2 Class Distribution -------------------- 67% | Mutant 12% | Gunner 9% | Scavenger-Mutant 8% | Infiltrator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Mutant | -6/Waste Gunner | -6/Factory Infiltrator-Gunner | -6/Lower Caves Infiltrator-Gunner | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Matter Collected 3090 | 282 197 54 262 392 406 174 40 . 747 365 . 171 Remotely . | . . . . . . . . . . . . . Salvage Created 5491 | 88 271 100 662 1095 726 683 40 . 933 611 . 282 Parts 309 | 1 21 10 42 79 41 41 2 . 38 25 . 9 Haulers Intercepted 6 | . 1 . 3 . . 2 . . . . . . Recyclers Shooed 3 | . . . 1 . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . . 27 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Combat Hostiles Destroyed 94 | . 3 5 10 18 17 9 1 . 14 12 . 5 Melee 2 | . . . . . . . . . . . . 2 Guns 51 | . 2 . 5 3 6 6 1 . 14 12 . 2 Cannons 34 | . 1 4 5 13 8 3 . . . . . . AOE 6 | . . 1 . 2 3 . . . . . . . Classes Destroyed 15 | 1 4 1 1 3 1 1 . . 1 1 . 1 Worker 1 | . 1 . . . . . . . . . . . Builder 5 | . . . . 3 2 . . . . . . . Hauler 6 | . 1 . 3 . . 2 . . . . . . Recycler 7 | 1 1 . . 3 . 1 . . 1 . . . Mechanic 1 | . . . . 1 . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . Drone 1 | . . . . . . . . . . . . 1 Watcher 8 | . 2 . 3 1 . 2 . . . . . . Swarmer 11 | . . 3 . 3 3 . . . . 2 . . Grunt 42 | . 3 2 5 7 9 2 . . 6 6 . 2 Brawler 3 | . . . . . 2 . . . . 1 . . Duelist 1 | . . . . . . . . . . 1 . . Sentry 22 | . . . 5 8 3 1 . . 4 1 . . Hunter 3 | . . . . . . . . . 2 . . 1 Programmer 12 | . . . . . . 6 1 . 2 1 . 2 Best Kill Streak 9 | 1 3 3 5 8 9 4 1 . 5 3 . 1 Combat Bots Only 6 | . 2 3 3 5 6 2 1 . 3 3 . 1 Max Kills in Single Turn 2 | 1 1 2 1 2 2 1 1 . 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 1 . 2 1 . . . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Damage Taken 10778 | . 351 115 630 859 1109 674 61 195 1254 1666 554 3310 Core 2182 | . 108 16 72 167 277 95 31 37 52 222 94 1011 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 62 | 100 . 50 . 40 49 86 . . . . 48 . Volleys Fired 351 | 3 26 10 37 72 46 49 5 1 43 25 1 33 Largest 3 | 2 2 2 2 2 2 2 3 3 3 3 2 3 Hottest 168 | 40 80 90 113 168 124 138 151 151 115 71 30 113 Shots Fired 705 | 6 52 19 72 116 80 92 15 3 123 72 1 54 Gun 471 | 6 45 8 39 39 47 46 10 2 121 72 1 35 Cannon 192 | . 7 10 33 44 25 46 5 1 2 . . 19 Launcher 12 | . . 1 . 4 7 . . . . . . . Special 30 | . . . . 29 1 . . . . . . . Kinetic 341 | 6 45 8 19 27 19 . 5 1 109 72 1 29 Thermal 314 | . 7 10 33 73 54 92 10 2 14 . . 19 Explosive 12 | . . 1 . 4 7 . . . . . . . Electromagnetic 38 | . . . 20 12 . . . . . . . 6 Robot Hit Streak 52 | 6 12 7 22 13 14 11 3 6 52 36 3 21 Robot Miss Streak 7 | . 7 2 2 2 1 3 2 . 3 5 . 3 Penetration Max 1 | . . . . . . . . . 1 1 . 1 Secondary Targets 8 | . . . . . . . . . 4 4 . . Max Gunslinging Chain 1 | . . . . . . . . . 1 1 . . Shots Hit Robots 519 | 6 33 15 51 57 59 64 7 3 102 63 1 58 Core Hits 253 | 3 16 7 23 31 35 31 2 . 39 48 . 18 Critical Hits 26 | . . . 1 5 5 2 . . 8 3 . 2 Critical Kills 12 | . . . 1 3 3 1 . . 2 2 . . Critical Parts Destroyed 11 | . . . . 1 2 1 . . 5 1 . 1 Melee Attacks 71 | . . . . . . 2 . 6 2 2 . 59 Impact 47 | . . . . . . . . . . 2 . 45 Slashing 24 | . . . . . . 2 . 6 2 . . 14 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10888 | 58 427 315 854 1418 1509 1469 108 64 1966 1389 20 1291 Guns 6200 | 58 259 43 414 352 485 661 77 40 1966 1389 20 436 Cannons 3049 | . 86 157 440 677 474 684 31 24 . . . 476 Explosions 1236 | . 82 115 . 365 550 124 . . . . . . Melee 379 | . . . . . . . . . . . . 379 Ramming . | . . . . . . . . . . . . . Kinetic 4532 | 58 259 43 201 171 196 . 45 21 1790 1389 20 339 Thermal 4419 | . 86 157 440 870 763 1345 63 43 176 . . 476 Explosive 943 | . 82 115 . 196 550 . . . . . . . Electromagnetic 615 | . . . 213 181 . 124 . . . . . 97 Impact 379 | . . . . . . . . . . . . 379 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . 3 . 10 1 1 3 8 8 12 Average Corruption 4 | . . . . 3 . 8 1 1 1 4 8 6 Corruption Purged . | . . . . . . . . . . . . . Effects 84 | . . . . 3 . 34 . . 8 28 1 10 Message Errors 16 | . . . . 2 . 3 . . 3 7 . 1 Matter Fused 10 | . . . . . . 4 . . 1 4 . 1 Heat Flow Errors 9 | . . . . . . 5 . . 2 1 . 1 Energy Discharges 10 | . . . . . . 4 . . 1 3 . 2 Parts Rejected 1 | . . . . . . 1 . . . . . . Data Loss (minor) 13 | . . . . 1 . 4 . . 1 5 . 2 Data Loss (major) 4 | . . . . . . 3 . . . 1 . . Alerts 1 | . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . 3 . . . . . . Targeting Errors 14 | . . . . . . 5 . . . 7 . 2 Weapon Failures 3 | . . . . . . 2 . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 240 | . 10 6 17 65 50 9 . . . . . 83 Projectiles 130 | . 10 . 17 23 6 9 . . . . . 65 Explosions 92 | . . 6 . 42 44 . . . . . . . Melee 18 | . . . . . . . . . . . . 18 Knockbacks 1 | . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 147 | . . . . 88 43 16 . . . . . . Shots 7 | . . . . 4 2 1 . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 513 | . 98 90 293 258 363 258 18 9 308 219 . 513 Average Temperature 74 | . 32 40 76 60 76 89 7 6 85 40 . 210 Received Heat Transfer 2307 | . 198 33 216 171 441 57 . . 318 369 225 279 Effects 10 | . . . . 1 6 . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . 1 1 . . . . . . 1 Interference 3 | . . . . . 3 . . . . . . . Matter Decay 2 | . . . . . 1 . . . . . . 1 Short Circuit 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . 2 Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 17 | . . . . 2 2 10 . . . . . 3 Heat Transferred 8004 | . 185 333 851 1521 1591 2257 74 74 333 . . 785 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Peak Influence 440 | 5 92 174 259 429 440 370 138 78 265 . . 74 Initial 136 | . 3 24 67 102 120 136 102 48 45 . . 4 Average 159 | 2 34 124 177 315 201 209 110 57 123 . . 22 Maximum Alert Level 2 | . . . 1 2 2 1 . . 1 . . . Low Security (%) 62 | 100 100 100 46 11 53 50 100 100 67 . . 100 Level 1 33 | . . . 53 69 38 49 . . 32 . . . Level 2 4 | . . . . 18 8 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . . . 1 4 2 4 2 . 3 . . 2 Investigation 2 | . . . . . 1 1 . . . . . . Extermination 5 | . . . . . . 2 1 . 1 . . 1 Reinforcement 10 | . . . 1 4 1 1 1 . 1 . . 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Distress Signals 4 | . 1 . 2 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 178 | . 9 9 19 25 21 17 2 8 15 24 9 20 Peak Tracking Total 9 | . 3 7 7 4 8 3 2 6 3 9 9 6 Tactical Retreats 15 | . 1 1 1 . 1 . . 1 . 4 . 6 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Traps Triggered 8 | . . . . 3 1 3 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Machines Disabled 6 | . 1 . . . 1 1 . . 3 . . . Max in Single Turn 2 | . 1 . . . 1 1 . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Machines Accessed 18 | . 2 . 2 4 4 4 . . 1 . . 1 Terminals 15 | . 2 . 1 4 3 3 . . 1 . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 60 | . 4 . 8 13 17 14 . . 3 . . 1 Successful 28 | . . . 4 7 9 7 . . 1 . . . Failed 32 | . 4 . 4 6 8 7 . . 2 . . 1 Catastrophic 8 | . 1 . 1 1 1 2 . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 31 | . 2 . 4 5 9 8 . . 3 . . . Terminals 50 | . 4 . 5 13 12 12 . . 3 . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 8 | . . . 3 . 5 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Terminal Hacks 12 | . . . 1 5 1 5 . . . . . . Record 1 | . . . . . . 1 . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . Open Door 2 | . . . . 2 . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . Zone Layout 4 | . . . 1 2 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . 4 . . . . . . . Scan Component 3 | . . . 1 . 2 . . . . . . . Repair 3 | . . . 1 . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . 1 2 4 2 . . 1 . . . Terminals 10 | . . . 1 2 4 2 . . 1 . . . Track 3 | . . . . 1 1 1 . . . . . . Botnet 7 | . . . 1 1 3 1 . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 2 . 2 4 4 3 . . 1 . . 1 Full Trace Events 3 | . . . 1 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . 2 . . . . . . . Time 67 | . . . 26 . 41 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . Programmers 4 | . . . . . . 4 . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 . . Drone Launches 4 | . . . . . . . . . . . . 4 Drone Recoveries 2 | . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Turns Passed 8239 | 120 751 153 778 1216 884 1071 374 220 1089 835 20 728 Spaces Moved 4460 | 72 409 71 399 640 353 772 287 148 541 371 11 386 Core 56 | 18 . . . 4 . . . . . . . 34 Treads 1334 | 54 409 71 232 266 302 . . . . . . . Legs 613 | . . . . . . . . . 172 371 . 70 Wheels 2022 | . . . 167 370 51 772 278 33 234 . 11 106 Hover 435 | . . . . . . . 9 115 135 . . 176 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 90 100 95 105 115 110 110 150 120 50 Average Speed 141 | 135 160 160 133 136 171 111 117 132 161 180 120 118 Slowest Speed 1000 | 160 160 160 160 650 200 115 160 160 210 210 120 1000 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . . . . . . . 1 Exploration Rate (%) 32 | 6 55 24 24 87 29 21 5 82 13 60 4 11 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . . . 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . . 1 . 1 . Scrap Searched 5 | . . 2 . . . . . . . 3 . . Spaces Dug 75 | . . . . 24 1 2 . 6 2 2 . 38 Terrain Destroyed 155 | . 7 8 . 55 29 2 . 6 4 4 . 40 Melee 50 | . . . . . . 2 . 6 2 2 . 38 Projectile 31 | . . . . 24 1 . . . 2 2 . 2 AOE 74 | . 7 8 . 31 28 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Fac Total 5607 | 88 461 94 571 806 546 879 315 158 675 481 16 517 Wait 382 | . 10 8 82 43 101 31 5 . 28 72 . 2 Move 4448 | 71 408 70 398 639 352 771 287 147 540 370 10 385 Hop . | . . . . . . . . . . . . . Pick Up 117 | 7 10 . 20 14 14 8 5 2 25 2 . 10 Fast Attach 19 | 2 . . 4 2 5 1 . . . 1 . 4 Attach 79 | 5 . . 5 9 8 4 6 2 13 5 4 18 Detach 2 | . . . . . 1 . . . . 1 . . Swap 72 | . 2 4 11 18 10 9 1 . 11 3 . 3 Drop 65 | . 5 2 14 9 9 4 6 . 13 . 1 2 Fire 351 | 3 26 10 37 72 46 49 5 1 43 25 1 33 Melee 71 | . . . . . . 2 . 6 2 2 . 59 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 5) 767 | -10/Materials | Discovered new exit (range 13) 872 | -10/Materials | Entered Mines 995 | -10/Mines | Discovered new exit (range 16) 1014 | -10/Mines | Assembled infested the area 1025 | -10/Mines | Entered Materials 1025 | -9/Materials | Evolved 2 slots: Utility x2 1026 | -9/Materials | Identified exit to Mines 1084 | -9/Materials | Repaired Beam Cannon 1461 | -9/Materials | Discovered new exit (range 5) 1642 | -9/Materials | Identified exit to Storage 1803 | -9/Materials | Entered Storage 2652 | -9/Storage | Crushed by falling debris 2652 | -9/Storage | Core integrity fell below 50% 2874 | -9/Storage | Discovered new exit (range 14) 3019 | -9/Storage | Entered Materials 3019 | -8/Materials | Evolved 2 slots: Utility x2 3250 | -8/Materials | Build established: Scavenger-Mutant 3561 | -8/Materials | Build established: Mutant 3716 | -8/Materials | Discovered new exit (range 10) 3743 | -8/Materials | Core integrity fell below 50% 3770 | -8/Materials | Lost 5 parts (1p1n3w) 3830 | -8/Materials | Repaired Adv. Beam Cannon 3847 | -8/Materials | Repaired Beam Rifle 3903 | -8/Materials | Entered Factory 3903 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3960 | -7/Factory | Identified exit to Factory 4386 | -7/Factory | Found Powered Armor 4722 | -7/Factory | System corruption reached 10% 4974 | -7/Factory | Entered another Factory area 4974 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5303 | -6/Factory | Build established: Gunner 5348 | -6/Factory | Sucked down chute 5348 | -6/Factory | Entered Waste 5362 | -6/Waste | Spotted C-40 Crusher 5377 | -6/Waste | Spotted C-40 Crusher 5382 | -6/Waste | Spotted C-40 Crusher 5394 | -6/Waste | Spotted C-40 Crusher 5394 | -6/Waste | Spotted C-40 Crusher 5401 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5404 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5464 | -6/Waste | Spotted C-40 Crusher 5464 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5467 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5469 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5550 | -6/Waste | Discovered new exit (range 11) 5568 | -6/Waste | Entered Factory 5711 | -6/Factory | Build established: Mutant 6133 | -6/Factory | Garrison activated, responded to threat 6416 | -6/Factory | Build established: Gunner 6633 | -6/Factory | Discovered new exit (range 4) 6657 | -6/Factory | Entered Lower Caves 6659 | -6/Lower Caves | Angular Momentum Engine stolen by Master Thief 6718 | -6/Lower Caves | Spotted B-75 Beast 7010 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7256 | -6/Lower Caves | Build established: Infiltrator-Gunner 7360 | -6/Lower Caves | Identified exit to Lower Caves 7442 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7492 | -6/Lower Caves | Entered another Lower Caves area 7497 | -6/Lower Caves | Discovered new exit (range 10) 7508 | -6/Lower Caves | Core integrity fell below 50% 7512 | -6/Lower Caves | Entered Factory 7512 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7541 | -5/Factory | Lost 11 parts (2p1n5u3w) 7751 | -5/Factory | Lost 8 parts (1n2u5w) 7881 | -5/Factory | Crushed by falling debris 7957 | -5/Factory | Build established: Mutant 8010 | -5/Factory | Core integrity fell below 50% 8015 | -5/Factory | Released all parts (5) 8046 | -5/Factory | Lost 7 parts (1p1n4u1w) 8187 | -5/Factory | System corruption reached 10% 8215 | -5/Factory | Core integrity fell below 20% 8240 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08188_ Penetrated by Slug. 08189_ U-05 Engineer builds a Wall. 08189_ U-05 Engineer destroyed. 08190_ Slug penetrates U-05 Engineer. 08190_ Slug penetrates Fusion Modulator. 08191_ U-05 Engineer destroyed. 08191_ Drone destroyed. 08192_ System corrupted: Matter fused (-6). 08193_ Penetrated by Slug. 08193_ Gravmag Array destroyed. 08199_ U-05 Engineer builds a Wall. 08207_ Slug penetrates Wall. Blast Doors opened remotely. 08218_ U-05 Engineer builds a Wall. 08228_ Slug penetrates Wall. 08229_ Slug penetrates Reinforced Barrier. 08231_ Slug penetrates Wall. 08236_ System corrupted: IFF burst signal emitted. 08237_ U-05 Engineer builds a Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????# ??# | | ????????????????????????################????# ^ | | ????????????????????????? ""G"" #???????# | | ??????????????????????? "" "" #???????# || | | ???????????????????? "?" """ #???????# |*/ | | ??????????????????? """ """ #???????# |*/ | | ???????????????????? """ """ #???????# | | ?????????????????#?? #???????# | | ?????????????????# """ """ """ ######### | | ?????????????????# """ """ """ | | ?????????????##### """ """ """ | | ??????????? |* | | ??????????? %!! | | ??????????? =% |%! | | ???????????? ###########################+# | | ????????????###### ????#### #????????????????????? | | ????????????###?# ##""""##???????????????????? | | ???????????"" #???????????????????? | | ???????????????# #######???????????????????? | | ?????????????"" #?????????????????????? | | ?????????????#### ######?????????????????????? | | ????????????????# ????# #??????????????????????? | | ????????????????# ?????# #???????????????????????? | | ????????????????#??????# #???????????????????????? | | ???????????????????????#p##??????????????????????? | | ???????????????????????##@#??????????????????????? | | ????????????????????????## #?????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 33 Energy Capacity 815 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Cloak Strength 2 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Evasion (%) 53 Targeting Accuracy 23 Core Analysis 8 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- Adv. Trap Extractor | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Challenges ------------ None Game ------ Seed ThrusterRocketFlakker Manual? 0 Play Time 02:57:23 Cumulative 61.9 hours Start 2020.11.17 @ 10:32:57 End 2020.11.18 @ 13:43:33 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29c076f5-3c6a-4d3c-a5d7-2611d82bf5fa