Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.03 @ 14:06:17 Player: ktur Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (50) 250 Value Destroyed (1655) 1655 Prototype IDs (224) 4480 Alien Tech Used (12) 2400 Bonus (16736) 16736 TOTAL SCORE: 35621 Bonus ------- High Alert Combat Kills 136 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Win 3000 Cogmind --------- Core Integrity 1678/1850 Matter 346/800 Energy 818/1635 System Corruption 16% Temperature Cool (189) Movement Flying (6) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Compact Particle Reactor > --- PROPULSION (9) --- Improved Cesium-ion Thruster Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Q-thruster Experimental Q-thruster > --- UTILITY (12) ----- Experimental Heat Sink Experimental Energy Well Experimental Matter Compressor Enhanced Optical Array Improved Stasis Canceller Maneuvering Thrusters Experimental Phase Shifter Centrium Light Armor Plating AEGIS Remote Shield Experimental System Shield Ghost Barrier > --- WEAPON (3) ------- Sigix Broadsword > --- INVENTORY (4) ---- Point Defense System Integrity Redistributor Force Lance Peak State ------------ > --- POWER ------------ Compact Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Experimental Q-thruster > --- UTILITY ---------- Experimental Energy Well Experimental Matter Compressor Inertial Stasis Machine Cloaking Device Centrium Light Armor Plating AEGIS Remote Shield Phase Redirector Advanced Hacking Suite Deep Network Scanner Deep Network Scanner Experimental System Shield Ghost Barrier > --- WEAPON ----------- Warp Cannon Force Lance > --- INVENTORY -------- Improved Stasis Canceller Subatomic Replicator Sigix Broadsword [Rating: 206] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Compact Particle Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Flight Unit Improved Cesium-ion Thruster Utility Advanced Hacking Suite Device Cloaking Device Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Centrium Light Armor Plating Artifact Phase Redirector Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Warp Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Great Axe Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Slots Evolved 16 | . . 2 2 2 . . . . . . 2 . . 2 . . . . 2 . . 2 . 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 1 . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . Utility 10 | . . 2 1 1 . . . . . . . . . 1 . . . . 1 . . 2 . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 156 | 6 3 17 7 26 4 5 4 4 2 . 4 1 . 2 1 . 3 1 . 3 16 8 6 2 12 5 9 5 Power 25 | 1 . 3 . 4 4 . . . 1 . 2 . . . . . 2 . . 1 . 1 1 . 4 1 . . Engine 8 | 1 . 3 . 4 . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . 2 . . . . . 1 . . . . . . . 1 . . . Reactor 13 | . . . . . 4 . . . 1 . . . . . . . 1 . . 1 . 1 1 . 3 1 . . Propulsion 31 | 2 1 2 4 9 . 1 . . . . 1 . . . . . . . . 1 1 3 4 . 1 . 1 . Treads 9 | 2 1 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . 9 . 1 . . . . 1 . . . . . . . . 1 1 3 4 . 1 . 1 . Utility 74 | 1 2 6 1 9 . 2 4 3 1 . 1 1 . 2 1 . 1 . . . 11 4 1 2 6 4 6 5 Device 33 | . . . . 2 . . 2 1 . . . 1 . . 1 . 1 . . . 7 3 . 1 5 . 4 5 Storage 10 | 1 2 . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 4 . . Processor 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Hackware 16 | . . 1 1 7 . 1 . . 1 . 1 . . 1 . . . . . . 3 . . . . . . . Protection 11 | . . 5 . . . 1 2 1 . . . . . 1 . . . . . . . . 1 . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 26 | 2 . 6 2 4 . 2 . 1 . . . . . . . . . 1 . 1 4 . . . 1 . 2 . Energy Gun 3 | 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . 1 . Ballistic Gun 7 | 1 . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 . 1 . 1 . . . . . . . . . 1 . . 1 . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 . 3 . . . . 1 . 1 . . 1 . . 1 . . 1 3 . . . 2 . 2 . Parts Lost 33 | . . 7 . 5 . . 1 . 1 . . . . . . . . . 2 2 2 1 . 1 . . 11 . Power 6 | . . 1 . . . . . . 1 . . . . . . . . . 1 . 1 1 . . . . 1 . Propulsion 6 | . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . Utility 17 | . . 2 . 5 . . . . . . . . . . . . . . 1 1 1 . . 1 . . 6 . Weapon 4 | . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 5 | . . 5 . 3 . . 1 . 1 . . . . . . . . . 2 4 2 1 . 1 . . 4 . Average Slot Usage (%) 90 | . 94 98 100 86 92 92 91 87 92 84 90 93 93 88 88 88 88 90 84 66 76 79 96 88 99 93 78 70 Engine 4 | . 14 10 9 7 . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . 11 13 13 11 11 11 11 11 10 5 1 2 4 4 . . . . Reactor 2 | . . . . . 6 7 7 7 7 . . . . . . . . . . 5 5 3 3 4 7 7 6 3 Treads 7 | . 27 21 27 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . . 29 30 30 30 30 30 30 32 33 33 29 29 29 29 29 26 22 26 21 29 30 32 31 27 23 Device 4 | . . . . 4 7 1 5 4 . . . 4 6 3 5 5 5 5 5 5 5 7 9 8 14 11 8 16 Storage 8 | . 23 22 18 . . . . . . . . . . . . . . . . . . 4 4 4 8 7 7 7 Hackware 21 | . . 10 18 27 38 38 38 37 30 30 29 33 33 35 35 35 35 35 31 21 28 28 28 21 20 17 11 7 Protection 4 | . . 10 9 3 . 5 1 1 7 7 6 1 . 2 . . . . . . . . 3 4 4 3 3 3 Energy Gun 1 | . 14 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . 14 18 18 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 7 7 6 2 7 7 6 6 6 5 5 5 5 7 10 5 3 . . . . . 1 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 83 | 13 41 50 50 18 23 25 25 24 24 8 22 22 19 22 19 19 24 23 23 30 40 39 40 57 83 83 83 54 Greatest Support 125 | 40 40 40 66 32 29 29 26 26 30 8 31 31 21 31 37 21 31 26 37 35 51 51 89 73 105 125 97 91 Greatest Overweight (x) 4 | . 1 2 . . . . . . . . . . . . . . . . . . 1 . 2 . . 4 . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 7 | 5 12 16 16 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 16 | 5 12 16 16 16 4 4 4 4 4 4 4 4 4 3 3 3 4 4 4 4 4 4 4 4 4 4 4 3 Average Carried 6 | 2 7 15 15 4 3 3 4 3 3 4 3 4 4 3 3 3 3 4 4 3 3 3 4 3 3 3 2 2 Final Capacity 16 | 6 16 16 16 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 16 | 5 12 16 16 4 4 4 4 3 4 4 4 4 4 3 3 3 4 4 4 3 4 4 4 4 4 4 4 3 Class Distribution -------------------- 40% | Wizard-Sprinter 18% | Mutant 14% | Wizard-Mutant 9% | Scavenger-Mutant 7% | Hacker-Sprinter 4% | Hacker-Mutant 3% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Wizard-Sprinter | -7/Waste Wizard-Sprinter | -7/Factory Wizard-Sprinter | -7/Lower Caves Wizard-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Wizard-Mutant | -6/Proximity Caves Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Zhirov Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Armory Wizard-Sprinter | -4/Lab Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Testing Wizard-Mutant | -2/Research Wizard-Mutant | -2/Quarantine Wizard-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Matter Collected 2628 | 248 102 683 125 42 266 24 19 13 20 48 . . 17 . 9 . 190 10 . . 85 126 . 112 14 217 258 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1692 | . 130 875 161 31 . 24 . . 20 . . . . . . . . . . . 85 . . . 14 230 122 . Parts 123 | . 5 68 8 . . 2 . . 3 . . . . . . . . . . . 8 . . . 2 19 8 . Haulers Intercepted 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 32 | . 3 19 3 . . . . . . . . . . . . . . . . . 1 . . . . 4 2 . Melee 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Guns 17 | . 3 11 3 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . AOE 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 11 | . 2 7 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Worker 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Builder 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 3 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Swarmer 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 17 | . 3 11 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 5 | . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 12 | . 1 12 2 1 . 1 . . 1 . . . . . . . . . . . 1 . . . 1 2 2 . Combat Bots Only 7 | . 1 7 2 . . . . . . . . . . . . . . . . . 1 . . . . 2 2 . Max Kills in Single Turn 3 | . 1 3 1 1 . 1 . . 1 . . . . . . . . . . . 1 . . . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Uniques/NPCs Destroyed 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Data Miner (-7/Data Miner) A5 (-4/Lab) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Damage Taken 5415 | . 55 1040 102 544 . 130 245 23 193 133 . . . 46 38 . . . 249 82 378 286 . 75 35 471 1178 112 Core 1095 | . 24 96 31 150 . 23 47 23 50 73 . . . . . . . . 74 . 114 72 . . . 146 172 . Absorbed by Shields 1798 | . . . . . . . . . . . . . . . . . . . . . 117 . . 30 33 450 1061 107 Redirected to Core 164 | . . . . . . . . . . . . . . . . . . . . . . . . . . 92 72 . Core Remaining (%) 85 | 100 90 76 94 . . . . . . 47 . . 100 . . . . 100 . . 76 . 94 . . 76 . 90 Volleys Fired 230 | . 8 74 8 . . . . . . . . . . . . . . . . . . 20 22 10 15 52 21 . Largest 2 | . 2 2 2 . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 . Hottest 100 | . 70 60 46 . . . . . . . . . . . . . . . . . . 100 100 100 100 100 100 . Shots Fired 311 | . 16 139 16 . . . . . . . . . . . . . . . . . . 20 22 10 15 52 21 . Gun 165 | . 16 133 16 . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 140 | . . . . . . . . . . . . . . . . . . . . . . 20 22 10 15 52 21 . Launcher 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 132 | . 8 108 16 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 148 | . 8 . . . . . . . . . . . . . . . . . . . . 20 22 10 15 52 21 . Explosive 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 25 | . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 25 | . 4 21 9 . . . . . . . . . . . . . . . . . . 12 . . 14 24 25 . Robot Miss Streak 5 | . 1 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 167 | . 11 93 14 7 . 5 . . 1 . . . . . . . . . . . 11 3 . . 2 10 10 . Core Hits 77 | . 8 47 7 1 . 1 . . 1 . . . . . . . . . . . 4 . . . 1 5 2 . Critical Hits 7 | . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . 3 1 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . 3 . . Melee Attacks 171 | . . . . 49 . 22 4 . 1 8 5 3 . 2 10 . . 4 4 6 17 2 . . . . 32 2 Impact 39 | . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 110 | . . . . 8 . 21 4 . 1 8 5 3 . 2 10 . . 4 4 4 2 . . . . . 32 2 Piercing 19 | . . . . . . . . . . . . . . . . . . . . 2 15 2 . . . . . . Sneak Attacks 5 | . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Damage Inflicted 6360 | . 143 2108 212 145 . 291 . . 115 . . . . . . . . . . . 744 188 . . 84 1062 1268 . Guns 1687 | . 143 1332 212 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1378 | . . . . . . . . . . . . . . . . . . . . . . 188 . . 84 1062 44 . Explosions 760 | . . 760 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2519 | . . . . 145 . 291 . . 115 . . . . . . . . . . . 744 . . . . . 1224 . Ramming 16 | . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1398 | . 80 1106 212 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1540 | . 63 99 . . . . . . . . . . . . . . . . . . . 188 . . 84 1062 44 . Explosive 661 | . . 661 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 226 | . . 226 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 145 | . . . . 145 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1713 | . . . . . . 291 . . 115 . . . . . . . . . . . 83 . . . . . 1224 . Piercing 661 | . . . . . . . . . . . . . . . . . . . . . 661 . . . . . . . Highest Corruption 16 | . . 4 . 4 4 7 7 7 7 7 . . . . . . . . . 7 12 . . . . 5 16 16 Average Corruption 5 | . . 4 . 3 4 6 7 7 7 7 . . . . . . . . . 7 10 . . . . 4 3 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 79 | . . 15 . 14 2 10 4 2 2 6 . . . . . . . . . 4 6 . . . . 2 7 5 Message Errors 16 | . . 3 . 6 1 1 1 . 1 2 . . . . . . . . . . . . . . . 1 . . Matter Fused 19 | . . 3 . 5 . 5 1 . 1 1 . . . . . . . . . 1 2 . . . . . . . Heat Flow Errors 11 | . . 2 . 2 1 1 1 1 . 2 . . . . . . . . . 1 . . . . . . . . Energy Discharges 5 | . . 1 . . . . 1 1 . 1 . . . . . . . . . 1 . . . . . . . . Parts Rejected 3 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Data Loss (minor) 8 | . . 2 . 1 . 1 . . . . . . . . . . . . . . 1 . . . . 1 1 1 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Targeting Errors 8 | . . 2 . . . 2 . . . . . . . . . . . . . 1 1 . . . . . 2 . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 650 | . . 17 . 16 . 36 . . . . . . . . . . . . . . . . . . . 40 541 . Projectiles 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . 40 . . Explosions 17 | . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 593 | . . . . 16 . 36 . . . . . . . . . . . . . . . . . . . . 541 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 367 | . 30 266 4 187 238 155 100 222 72 249 92 218 . 15 111 . . . 101 278 95 367 305 212 283 312 326 105 Average Temperature 77 | . 11 31 4 65 128 63 25 122 50 109 34 109 . 8 78 . . . 27 77 34 108 98 96 92 93 76 105 Received Heat Transfer 842 | . 30 471 54 93 . . 45 . 24 18 . . . 9 9 . . . 36 . . 9 . 8 4 8 24 . Effects 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1371 | . 185 150 . . . . . . . . . . . . . . . . . . . 111 . . 74 814 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Peak Influence 1128 | . 55 445 122 180 63 341 . . . . 72 . . 51 . . . . 23 30 . 80 404 60 128 615 1128 949 Initial 721 | . . 21 27 55 63 44 . . . . 28 . . 16 . . . . . 1 . . 45 37 33 72 368 721 Average 171 | . 16 231 69 73 63 249 . . . . 47 . . 27 . . . . 3 22 . 20 28 31 54 271 758 767 Maximum Alert Level 4 | . . 2 . . . 1 . . . . . . . . . . . . . . . . 2 . . 2 4 3 Low Security (%) 69 | 100 100 41 100 100 100 10 . . . . 100 . . 100 . . . . 100 100 . 100 96 100 100 43 . . Level 1 17 | . . 38 . . . 89 . . . . . . . . . . . . . . . . 1 . . 22 21 . Level 2 8 | . . 19 . . . . . . . . . . . . . . . . . . . . 2 . . 33 29 . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 100 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 2 4 1 6 . 2 . . . . 2 . . 1 . . . . . 2 . . 1 . . 3 3 . Investigation 8 | . 1 . . 4 . 1 . . . . . . . . . . . . . 2 . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 14 | . 1 4 1 2 . 1 . . . . 2 . . 1 . . . . . . . . 1 . . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Distress Signals 16 | . 1 1 . 3 . 3 . . . . . . . . . . . . 1 . . 1 . . . 4 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 298 | . 7 38 5 38 . 9 27 1 4 7 2 . . 3 6 . . . 10 4 1 4 4 5 4 43 49 27 Peak Tracking Total 19 | . 3 9 3 10 . 6 9 1 4 7 1 . . 2 3 . . . 14 4 1 4 3 4 3 13 19 17 Tactical Retreats 43 | . . 4 . 12 . 1 7 . . 1 . . . . 2 . . . . . . . 1 1 1 5 7 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Traps Triggered 17 | . 2 . . 1 . 2 . . . . . . . . . . . . . 1 . . . . . . 1 10 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Machines Disabled 20 | . . 4 . . . . . . . . . . . . . . . . . . 1 1 3 . 4 7 . . Max in Single Turn 3 | . . 3 . . . . . . . . . . . . . . . . . . 1 1 1 . 1 1 . . Garrison Access 6 | . . . . 2 . 1 . . . . . . . . . . . . . . . 1 . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Machines Accessed 85 | . 4 5 1 20 . 8 . . 4 . 3 . . 2 . . 4 . . 1 2 5 4 2 4 6 8 2 Terminals 51 | . 4 3 1 11 . 5 . . . . 2 . . 2 . . . . . . . 1 3 2 3 6 6 2 Fabricators 9 | . . . . 4 . 1 . . . . 1 . . . . . . . . 1 . 1 1 . . . . . Repair Stations 4 | . . . . 1 . 1 . . . . . . . . . . . . . . . 2 . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 6 | . . . . 2 . 1 . . . . . . . . . . . . . . . 1 . . . . 2 . Total Hacks 358 | . 8 17 1 78 . 31 . . 29 . 16 . . 10 . . 13 . . 4 20 22 39 10 14 15 26 5 Successful 266 | . 2 10 1 60 . 24 . . 29 . 9 . . 10 . . 13 . . 2 20 22 31 7 9 9 8 . Failed 91 | . 6 6 . 18 . 7 . . . . 7 . . . . . . . . 2 . . 8 3 5 6 18 5 Catastrophic 11 | . 2 2 . . . . . . . . 1 . . . . . . . . . . . . . 1 . 2 3 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 153 | . 8 12 1 31 . 8 . . . . 12 . . 8 . . . . . . . 9 27 8 9 11 5 4 Terminals 211 | . 8 12 1 49 . 19 . . . . 12 . . 10 . . . . . . . 9 31 10 10 15 20 5 Fabricators 45 | . . . . 18 . 7 . . . . 4 . . . . . . . . 4 . 4 8 . . . . . Repair Stations 12 | . . . . 2 . 2 . . . . . . . . . . . . . . . 8 . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . 4 . 6 . . . . . . . . . . . . . . . . . . . . 4 . . . Garrison Access 13 | . . . . 3 . 3 . . . . . . . . . . . . . . . 1 . . . . 6 . Terminal Hacks 164 | . 1 4 . 23 . 14 . . 29 . 3 . . 7 . . 13 . . . 20 7 20 4 6 8 5 . Record 38 | . . . . . . 1 . . 11 . . . . . . . 5 . . . 20 . . . 1 . . . Part Schematic 32 | . . . . 4 . 3 . . 10 . . . . 2 . . 4 . . . . 1 5 . 1 2 . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . 4 . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Level Access Points 4 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . 1 . . Branch Access Points 6 | . . . . 1 . 1 . . . . . . . 1 . . . . . . . 1 . 1 . . 1 . Machine Index 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . . . . . . . . . 1 . . . . . . . . . . 1 2 . . . . . Unreport Threat 24 | . . 3 . 7 . 1 . . . . . . . 1 . . . . . . . . 7 3 1 1 . . Locate Traps 8 | . . . . 4 . 1 . . . . . . . . . . . . . . . . 2 . . . 1 . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Patrol Status 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . Extermination Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 9 | . . . . 1 . 1 . . . . 1 . . 2 . . . . . . . 1 2 . 1 . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 27 | . . . . 9 . 5 . . . . 3 . . . . . . . . 2 . 2 6 . . . . . Load Schematic 12 | . . . . 4 . 2 . . . . 2 . . . . . . . . 1 . 1 2 . . . . . Build 15 | . . . . 5 . 3 . . . . 1 . . . . . . . . 1 . 1 4 . . . . . Repair Station Hacks 12 | . . . . 2 . 2 . . . . . . . . . . . . . . . 8 . . . . . . Scan Component 6 | . . . . 1 . 1 . . . . . . . . . . . . . . . 4 . . . . . . Repair 5 | . . . . 1 . 1 . . . . . . . . . . . . . . . 3 . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . 4 . 6 . . . . . . . . . . . . . . . . . . . . 3 . . . Insert Component 6 | . . 2 . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . Analyze 7 | . . 2 . 3 . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 5 | . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . 2 . Seal Access 5 | . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . 2 . Unauthorized Hacks 44 | . 1 1 1 18 . 3 . . . . 3 . . 3 . . . . . . . 4 5 3 . 1 1 . Terminals 33 | . 1 1 1 15 . . . . . . 2 . . 3 . . . . . . . 2 3 3 . 1 1 . Track 9 | . . . . 3 . . . . . . 1 . . 1 . . . . . . . 1 2 1 . . . . Assimilate 4 | . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . Botnet 11 | . . . . 7 . . . . . . . . . 1 . . . . . . . 1 1 . . . 1 . Disrupt 6 | . . . . 3 . . . . . . . . . 1 . . . . . . . . . 2 . . . . Operators 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . 3 . 2 . . . . 1 . . . . . . . . . . 2 2 . . . . . Prioritize 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . . . . Siphon 6 | . . . . 3 . 1 . . . . . . . . . . . . . . . 1 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 4 4 1 16 . 6 . . . . 3 . . 2 . . . . . 1 . 4 4 1 2 2 5 1 Full Trace Events 5 | . . . . 4 . . . . . . . . . . . . . . . 1 . . . . . . . . Feedback Events 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . 2 . 7 . 3 . . 10 . . . . 2 . . 4 . . . . 1 5 . 2 2 . . Parts Built 12 | . . . . 4 . 2 . . . . 1 . . . . . . . . 1 . . 4 . . . . . Matter 2812 | . . . . 666 . 348 . . . . 190 . . . . . . . . 318 . 238 1052 . . . . . Time 831 | . . . . 226 . 187 . . . . 47 . . . . . . . . 56 . 84 231 . . . . . Total Part Build Rating 71 | . . . . 22 . 10 . . . . 5 . . . . . . . . 6 . . 28 . . . . . Parts Repaired 5 | . . . . 1 . 1 . . . . . . . . . . . . . . . 3 . . . . . . Time 126 | . . . . 22 . 35 . . . . . . . . . . . . . . . 69 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 2 . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 6 | . . 2 . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Total Allies 24 | . . . 1 1 20 . . . . . 1 . . . . . . . . . . . . . . 1 . . Largest Group 20 | . . . 1 1 20 . . . . . 1 1 . . . . . . . . . . . . . 1 . . Highest-Rated Group 500 | . . . 10 26 500 . . . . . 10 10 . . . . . . . . . . . . . 44 . . Highest-Rated Ally 44 | . . . 10 26 35 . . . . . 10 10 . . . . . . . . . . . . . 44 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Robot Analysis Total 120 | . 1 1 . 2 . . . . 115 . . . . . . . . . . . . . . . . . 1 . Derelict Logs Recovered 11 | . . . . . . . . 2 . 2 . 1 1 . 3 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Turns Passed 6098 | 81 511 1045 236 794 91 331 188 99 41 161 83 112 15 41 165 103 55 95 34 113 120 205 360 63 220 335 337 64 Spaces Moved 9543 | 44 249 413 127 1579 249 635 519 233 103 373 139 241 50 85 448 356 163 327 105 170 183 218 162 108 400 852 804 208 Core 4 | 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Treads 831 | 42 249 413 127 . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8708 | . . . . 1579 249 635 519 233 103 373 139 241 50 85 448 356 163 327 105 170 183 218 161 108 400 851 804 208 Fastest Speed 5 | 50 160 160 145 26 26 26 26 26 20 35 23 23 29 23 14 29 23 26 14 23 14 14 17 17 6 5 6 6 Average Speed 36 | 155 172 180 149 28 26 26 26 26 25 35 23 25 29 25 28 29 28 26 21 23 22 23 23 20 15 12 13 15 Slowest Speed 250 | 160 180 200 160 29 29 26 26 29 32 35 35 29 29 29 29 29 29 26 26 26 89 26 150 23 23 250 17 16 Overloaded Moves 332 | . . . . . . . . . 12 . . . . . 10 . . . 26 . 43 23 . . 29 131 39 19 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 88 | . . . . 34 . 10 4 . 2 . 1 . . 2 3 . . . 4 . . 3 . . 2 17 3 3 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Teleports 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . Exploration Rate (%) 37 | 3 40 45 16 42 88 19 58 52 81 64 7 51 8 3 55 51 62 44 5 13 99 10 25 5 46 58 31 15 Regions Visited 28 Branch Regions 16 Pre-discovered Areas 37 | . . . . . . . . . 32 1 . . . . . 1 3 . . . . . . . . . . . Known Exits Taken 10 | . . . . . . 1 . . . . 1 . 1 1 . . . . 1 . . 1 1 1 . 1 1 . Unknown Exits Taken 16 | 1 1 1 1 . . . 1 1 1 1 . 1 . . 1 1 1 1 . 1 1 . . . 1 . . . Scrap Searched 8 | . . . . . . . 1 2 . 1 . . 2 . . . . 2 . . . . . . . . . . Spaces Dug 176 | . . . . 36 . 16 4 . . 8 5 3 . 2 10 . . 3 4 5 . 12 11 8 8 13 27 1 Terrain Destroyed 243 | . . 35 . 36 . 16 4 . . 8 5 3 . 2 10 . . 3 4 5 . 18 17 10 9 20 37 1 Melee 116 | . . . . 36 . 16 4 . . 8 5 3 . 2 10 . . 3 4 5 . 2 . . . . 17 1 Projectile 92 | . . . . . . . . . . . . . . . . . . . . . . 16 17 10 9 20 20 . AOE 35 | . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Total 11438 | 54 316 585 159 1821 277 748 557 268 113 388 177 285 49 97 465 355 171 330 104 231 229 343 459 138 542 1006 939 232 Wait 1239 | . 45 32 9 171 17 91 35 31 6 8 28 41 . 11 10 . . . . 52 . 93 267 17 101 92 73 9 Move 9346 | 43 248 412 126 1515 248 615 510 232 98 372 136 240 49 80 441 355 162 326 97 169 182 212 161 107 395 818 796 201 Hop 80 | . . . . 30 . 9 4 . 2 . 1 . . 2 3 . . . 3 . . 2 . . 2 16 3 3 Pick Up 68 | 5 9 25 3 4 2 1 . . 2 . 2 . . . . . 2 . . . 3 1 . 1 6 2 . . Fast Attach 102 | 6 2 8 2 14 1 3 . 2 1 . 2 . . . . . 2 1 . 2 13 6 6 . 4 15 7 5 Attach 44 | . . 6 2 8 . 2 . . 1 . 2 . . 1 . . 1 . . 2 3 2 . 2 7 3 2 . Detach 24 | . . 2 . 3 . 2 . . 1 . . . . . . . 1 . . 1 3 2 . 1 3 2 1 2 Swap 28 | . 1 3 3 4 3 . 4 2 . . . 1 . 1 1 . 1 . . . 1 . . . 3 . . . Drop 97 | . 3 21 6 23 6 3 . 1 1 . 1 . . . . . 2 . . . 9 3 3 . 6 6 . 3 Fire 230 | . 8 74 8 . . . . . . . . . . . . . . . . . . 20 22 10 15 52 21 . Melee 167 | . . . . 49 . 22 4 . 1 8 5 3 . 2 10 . . 3 4 5 15 2 . . . . 32 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 7 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research (discovered 5 exits: Res x3 / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 15) 593 | -10/Materials | Entered another Materials area 593 | -9/Materials | Evolved 2 slots: Utility x2 918 | -9/Materials | Destroyed 7 combat bots 920 | -9/Materials | Lost 5 parts (1p1n1u2w) 1040 | -9/Materials | Central database locked down 1362 | -9/Materials | Discovered new exit (range 16) 1441 | -9/Materials | Discovered new exit (range 14) 1445 | -9/Materials | Build established: Scavenger-Mutant 1611 | -9/Materials | Discovered new exit (range 16) 1638 | -9/Materials | Entered another Materials area 1638 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1672 | -8/Materials | Discovered new exit (range 5) 1835 | -8/Materials | Discovered new exit (range 13) 1874 | -8/Materials | Entered Factory 1874 | -7/Factory | Accompanied by 1 ally 1874 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2013 | -7/Factory | Identified exit to Lower Caves 2013 | -7/Factory | Hacking Suite fried by hacking feedback 2107 | -7/Factory | Hacking Suite fried by hacking feedback 2107 | -7/Factory | Hacking Suite fried by hacking feedback 2107 | -7/Factory | Hacking Suite fried by hacking feedback 2138 | -7/Factory | Lost 3 parts (3u) 2160 | -7/Factory | Fabricated Adv. Hacking Suite? 2245 | -7/Factory | Discovered new exit (range 16) 2415 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 2458 | -7/Factory | Fabricated Cld. VTOL Module (x1) 2470 | -7/Factory | Fabricated Adv. Hacking Suite? 2523 | -7/Factory | Repaired Lrn. Sensor Array 2668 | -7/Factory | Manually triggered Chute Trap 2668 | -7/Factory | Sucked down chute 2668 | -7/Factory | Entered Waste 2669 | -7/Waste | Joined by Warlord forces that had cleared the area 2756 | -7/Waste | Discovered new exit (range 13) 2759 | -7/Waste | Entered Factory 2885 | -7/Factory | Repaired Imp. Cesium-ion Thruster? 2966 | -7/Factory | Build established: Wizard-Sprinter 3000 | -7/Factory | Fabricated Cld. VTOL Module (x1) 3062 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 3090 | -7/Factory | Entered Lower Caves 3091 | -7/Lower Caves | Encountered a Warlord checkpoint 3111 | -7/Lower Caves | Spotted B-75 Beast 3152 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3278 | -7/Lower Caves | Discovered new exit (range 3) 3278 | -7/Lower Caves | Entered another Lower Caves area 3340 | -7/Lower Caves | Learned Factory security intel 3344 | -7/Lower Caves | Learned 12 Factory zone layouts 3373 | -7/Lower Caves | Discovered new exit (range 14) 3377 | -7/Lower Caves | Entered Data Miner 3377 | -7/Data Miner | Discovered new exit (range 6) 3381 | -7/Data Miner | Met Data Miner 3390 | -7/Data Miner | Learned location of Section 7 (-2) 3390 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3393 | -7/Data Miner | Received God Mode back door access code from Data Miner 3402 | -7/Data Miner | Destroyed Data Miner 3405 | -7/Data Miner | Interfaced with the Data Conduit 3405 | -7/Data Miner | Found Prototype Hackware 3408 | -7/Data Miner | Found Prototype Hackware 3410 | -7/Data Miner | Found Prototype Hackware 3410 | -7/Data Miner | Identified Ghost Barrier 3418 | -7/Data Miner | Entered Proximity Caves 3434 | -6/Proximity Caves | Spotted B-75 Beast 3545 | -6/Proximity Caves | Core integrity fell below 50% 3578 | -6/Proximity Caves | Discovered new exit (range 4) 3579 | -6/Proximity Caves | Entered Factory 3579 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3580 | -6/Factory | Identified exit to Lower Caves 3583 | -6/Factory | Loaded intel: 239 machine locations 3606 | -6/Factory | Identified exit to Factory 3621 | -6/Factory | Identified System Mapper 3645 | -6/Factory | Fabricated Cloaking Device (x1) 3662 | -6/Factory | Entered Lower Caves 3662 | -6/Lower Caves | Accompanied by 1 ally 3665 | -6/Lower Caves | Spotted B-75 Beast 3682 | -6/Lower Caves | Learned Factory emergency access door positions 3770 | -6/Lower Caves | Discovered new exit (range 15) 3774 | -6/Lower Caves | Entered another Lower Caves area 3776 | -6/Lower Caves | Discovered exit to Factory (range 9) 3778 | -6/Lower Caves | Encountered a Warlord checkpoint 3781 | -6/Lower Caves | Learned Factory trap positions 3789 | -6/Lower Caves | Entered Factory 3789 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3789 | -5/Factory | Identified Deep Network Scanner 3790 | -5/Factory | Loaded intel: 84 trap records 3792 | -5/Factory | Loaded intel: 266 machine locations 3808 | -5/Factory | Identified exit to Upper Caves 3830 | -5/Factory | Entered Upper Caves 3858 | -5/Upper Caves | Learned Factory emergency access door positions 3859 | -5/Upper Caves | Learned 8 Factory zone layouts 3957 | -5/Upper Caves | Encountered a Warlord checkpoint 3994 | -5/Upper Caves | Discovered new exit (range 6) 3995 | -5/Upper Caves | Entered another Upper Caves area 4094 | -5/Upper Caves | Discovered new exit (range 15) 4098 | -5/Upper Caves | Entered Zhirov 4098 | -5/Zhirov | Discovered new exit (range 3) 4104 | -5/Zhirov | Met Zhirov 4112 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4123 | -5/Zhirov | Found Alien Artifact 4123 | -5/Zhirov | Identified Integrated Reactor 4123 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4129 | -5/Zhirov | Found Alien Artifact 4153 | -5/Zhirov | Entered Proximity Caves 4245 | -4/Proximity Caves | Discovered new exit (range 14) 4248 | -4/Proximity Caves | Entered Factory 4248 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4249 | -4/Factory | Identified exit to Armory 4252 | -4/Factory | Loaded intel: 267 machine locations 4282 | -4/Factory | Entered Armory 4283 | -4/Armory | Loaded intel: 82 machine locations 4288 | -4/Armory | Crushed by falling debris 4319 | -4/Armory | Lost 4 parts (1p1n2u) 4353 | -4/Armory | Fabricated Cld. Nuclear Pulse Thruster (x1) 4387 | -4/Armory | Identified Transdimensional Reconstructor 4387 | -4/Armory | Warped through subspace to slip node 4387 | -4/Armory | Discovered new exit (range 1) 4395 | -4/Armory | Entered Lab 4395 | -4/Lab | Discovered new exit (range 9) 4398 | -4/Lab | Hidden lab's door opened automatically 4398 | -4/Lab | Sensor layout match revealed 4398 | -4/Lab | Decrypted terminal 4399 | -4/Lab | Gained access to the hidden lab's interior 4399 | -4/Lab | Detected by scanners 4399 | -4/Lab | Decrypted terminal 4407 | -4/Lab | Decrypted terminal 4407 | -4/Lab | Acquired modification code for an L2 power cell 4411 | -4/Lab | Found Deep Network Scanner 4413 | -4/Lab | Found Prototype Device 4413 | -4/Lab | Identified AEGIS Remote Shield 4416 | -4/Lab | Found Prototype Energy Gun 4416 | -4/Lab | Identified Hyp. EM Gauss Rifle 4418 | -4/Lab | Found Prototype Energy Cannon 4418 | -4/Lab | Identified Warp Cannon 4428 | -4/Lab | Confronted by A5 4438 | -4/Lab | System corruption reached 10% 4473 | -4/Lab | Destroyed A5 4478 | -4/Lab | Found Exp. System Shield 4480 | -4/Lab | Found Exp. Hacking Suite 4488 | -4/Lab | Found Alien Artifact 4497 | -4/Lab | Found Integrated Reactor 4497 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 4503 | -4/Lab | Found Alien Artifact 4515 | -4/Lab | Entered Research 4515 | -3/Research | Evolved 2 slots: Utility x2 4516 | -3/Research | Loaded intel: 104 machine locations 4533 | -3/Research | Identified exit to Testing 4533 | -3/Research | Identified exit to Research 4577 | -3/Research | Repaired Imp. Cesium-ion Thruster 4601 | -3/Research | Repaired Imp. Cesium-ion Thruster 4626 | -3/Research | Repaired Cld. VTOL Module 4686 | -3/Research | Spotted B-86 Titan 4720 | -3/Research | Entered Testing 4721 | -3/Testing | Loaded intel: 54 machine locations 4826 | -3/Testing | Fabricated Cld. Field Propulsion Drive (x1) 4873 | -3/Testing | Fabricated Cld. Field Propulsion Drive (x1) 4921 | -3/Testing | Fabricated Cld. Field Propulsion Drive (x1) 4969 | -3/Testing | Fabricated Cld. Field Propulsion Drive (x1) 5019 | -3/Testing | Local fabrication network quarantined 5080 | -3/Testing | Entered Research 5080 | -2/Research | Evolved 2 slots: Utility x2 5081 | -2/Research | Identified exit to Quarantine 5082 | -2/Research | Loaded intel: 109 machine locations 5143 | -2/Research | Entered Quarantine 5144 | -2/Quarantine | Loaded intel: 65 machine locations 5144 | -2/Quarantine | Identified Core Reset Matrix 5144 | -2/Quarantine | Identified Core Expander 5144 | -2/Quarantine | Used Core Reset Matrix 5148 | -2/Quarantine | Detected hypermatrix surge 5148 | -2/Quarantine | Sensed 19 artifacts in vicinity 5161 | -2/Quarantine | Found Core Stripper 5169 | -2/Quarantine | Found Subatomic Replicator 5177 | -2/Quarantine | Installed Core Expander, added new Propulsion slot 5259 | -2/Quarantine | Found Sigix Broadsword 5264 | -2/Quarantine | Found Phase Redirector 5306 | -2/Quarantine | Spotted Fortress 5336 | -2/Quarantine | Discovered new exit (range 7) 5363 | -2/Quarantine | Entered Section 7 5364 | -2/Section 7 | Sensed 20 artifacts in vicinity 5383 | -2/Section 7 | Spotted S7 Guard 5386 | -2/Section 7 | Found Integrated Singularity Reactor 5386 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 5392 | -2/Section 7 | Identified exit to Access 5397 | -2/Section 7 | Spotted B-90 Cyclops 5423 | -2/Section 7 | Found Integrated Dissipator 5423 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 5469 | -2/Section 7 | Found Integrated Reactor 5469 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 5478 | -2/Section 7 | Found Integrity Redistributor 5493 | -2/Section 7 | Found Integrated Reactor 5493 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 5531 | -2/Section 7 | Spotted Alpha 7 5531 | -2/Section 7 | Spotted Alpha 7 5532 | -2/Section 7 | Spotted B-99 Colossus 5552 | -2/Section 7 | Found Core Expander 5552 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 5553 | -2/Section 7 | Found Core Expander 5553 | -2/Section 7 | Installed Core Expander, added new Weapon slot 5555 | -2/Section 7 | Found Core Expander 5575 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Energy Well 5576 | -2/Section 7 | Found LRC Energy Well 5576 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 5577 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 5580 | -2/Section 7 | Found LRC Armor 5580 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 5649 | -2/Section 7 | Intercept squad dispatched 5651 | -2/Section 7 | Spotted Executioner 5659 | -2/Section 7 | Spotted Executioner 5671 | -2/Section 7 | Spotted Tracker 5672 | -2/Section 7 | Spotted Tracker 5673 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 5674 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 5674 | -2/Section 7 | Warped through subspace 5686 | -2/Section 7 | Warped through subspace 5698 | -2/Section 7 | Entered Access 5825 | -1/Access | Crushed by falling debris 5857 | -1/Access | Lost 4 parts (4u) 5872 | -1/Access | Identified exit to Command 5897 | -1/Access | Lost 3 parts (2n1w) 5914 | -1/Access | Intercept squad dispatched 5934 | -1/Access | Spotted Tracker 5935 | -1/Access | Spotted Tracker 5935 | -1/Access | Destroyed Tracker 5939 | -1/Access | Destroyed Tracker 5949 | -1/Access | Found Prototype Device 5949 | -1/Access | Identified Exp. Phase Shifter 5957 | -1/Access | Spotted Combat Programmer 5987 | -1/Access | System corruption reached 10% 5992 | -1/Access | Spotted Combat Programmer 6035 | -1/Access | Entered Command 6046 | -1/Command | Lost 4 parts (1p1n2u) 6098 | -1/Command | Spotted Executioner 6098 | -1/Command | Spotted Executioner 6098 | -1/Command | Spotted Executioner 6098 | -1/Command | Spotted Executioner 6098 | -1/Command | Spotted Striker 6098 | -1/Command | Spotted Striker 6098 | -1/Command | Spotted Alpha 7 6098 | -1/Command | Spotted Alpha 7 6098 | -1/Command | Spotted B-99 Colossus 6098 | -1/Command | Spotted B-99 Colossus 6098 | -1/Command | Discovered new exit (range 8) 6099 | *** | Heading to fleet! Last Messages --------------- 06098_ Stasis field depleted. 06098_ Triggered Stasis Trap. 06098_ A bubble of rippling energy engulfs the area. 06098_ Stasis field depleted. 06098_ Triggered Stasis Trap. 06098_ A bubble of rippling energy engulfs the area. 06098_ Stasis field depleted. 06098_ Triggered Stasis Trap. 06098_ A bubble of rippling energy engulfs the area. 06098_ Stasis field depleted. 06098_ The Access Shell folds into the floor. 06098_ Triggered Stasis Trap. 06098_ EXIT=FOUND 06098_ A bubble of rippling energy engulfs the area. 06098_ Stasis field depleted. 06099_ Triggered Stasis Trap. 06099_ A bubble of rippling energy engulfs the area. 06099_ Stasis field depleted. 06099_ Slug penetrates Wall. [Achievement: Data Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????+ | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????########## | | ????????????????????????????????????????# ! # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# "" # | | ????????????????????????????????????????#""" # | | ????????????????????????????????????????#"T # | | ????????????????????????????????????????#""" ! # | | ????????????????????????????????????????# "" # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# + | | ????????????????????????????????????????########## | | ????????????????????????###??????????????????????# | | ???????????????????######;#######????????????????# | | ???????????????????# BB#????????????????# | | ???????????????????# BB#########????????# | | ???????????????????# # # #K# ###??????# | | ???????????????????# E E 7 ######## | | ???????????????????# ; | | ???????????????????# "" + | | ???????????????????# @" + | | ???????????????????# ^ + | | ???????????????????# E K7 ### #### | | ???????????????????# #E# # # ###?# #??? | | ???????????????????# BB#########???# #?? | | ???????????????????# BB#???????????# #?# | | ???????????????????##############???????????# #?## | | ????????????????????????????????????????????# #??# | | ??????????????????????########??????????????# #? | | ??????????????????????# ################ ## | | ??????????????????????# T"" + + | | ??????????????????????# """" ###### #### #### ## | | ??????????????????????# """" #????# #??# #??# #? | | ??????????????????????# """ #????# #??# #??# #?? | | ??????????????????????# ######+####+#### #?? | | ??????????????????????######### # ??? | | ??????????????????????????????# # ??? | | ??????????????????????????????# # !??? | | ??????????????????????????????# ####??? | | ??????????????????????????????# "" #?????? | | ??????????????????????????????# """" #?????? | | ??????????????????????????????# """" #?????? | | ??????????????????????????????# "" #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 103 Energy Capacity 1725 Matter Stores 406 Matter Capacity 800 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 30 Additional Mass Support 16 Corruption Prevention 20 Armor Coverage 150 Phase Shifting 20 Evasion (%) 92 Targeting Accuracy 6 Recoil Reduction 3 Stasis Canceling 2 Offensive Hacking 94 Defensive Hacking 36 Item Schematics ----------------- Cld. Q-thruster | -2/Quarantine | Hacked Com. Particle Reactor | -2/Quarantine | Scanalyzed Exp. Coolant Injector | -2/Section 7 | Hacked Exp. Cooling System | -2/Section 7 | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Cld. VTOL Module | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Cld. VTOL Module | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Cloaking Device | x1 | -6/Factory Cld. Nuclear Pulse Thruster | x1 | -4/Armory Cld. Field Propulsion Drive | x1 | -3/Testing Cld. Field Propulsion Drive | x1 | -3/Testing Cld. Field Propulsion Drive | x1 | -3/Testing Cld. Field Propulsion Drive | x1 | -3/Testing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Core Expander Phase Redirector Integrated Singularity Reactor Integrated Dissipator Subatomic Replicator LRC Energy Well LRC Armor High-powered Transdimensional Reconstructor Sigix Broadsword Achievements -------------- Data Run Decrypted! Supersonic Whoosh! Challenges ------------ None Game ------ Seed TrapSigixLeg Manual? 0 Play Time 02:13:01 Cumulative 211.3 hours Start 2021.10.03 @ 10:45:29 End 2021.10.03 @ 14:06:17 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 266 Adventurer 0 Explorer 0 Win Type 2 Total 7 Types 4/0/2/1/0/0/0/0/0 Lore% 82 Gallery% 82 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d286832-9fac-445d-a833-bca8e5e58956