Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 13:34:45 Player: Zish Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (1169) 1169 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3034 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 240/300 Energy 44/100 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Improved Sensor Array Advanced Targeting Computer > --- WEAPON (3) ------- Pulse Rifle Shock Bomb Launcher Hammer > --- INVENTORY (5) ---- Particle Gun Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Hover Unit Hover Unit Improved VTOL Module > --- UTILITY ---------- Heat Sink Weight Redist. System Sensor Array > --- WEAPON ----------- Field Laser Field Laser Heavy Hammer > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Field Laser [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Hammer Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 46 | 6 2 20 18 Power 7 | 1 . 5 1 Engine 6 | 1 . 4 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 16 | 2 . 8 6 Treads . | . . . . Leg 8 | . . 4 4 Wheel 2 | 2 . . . Hover 2 | . . 2 . Flight 4 | . . 2 2 Utility 11 | 1 1 4 5 Device 8 | . 1 4 3 Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 12 | 2 1 3 6 Energy Gun 6 | . . 2 4 Energy Cannon 1 | . 1 . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 2 | . . 1 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 20 | . . 6 14 Power 6 | . . 3 3 Propulsion 6 | . . 2 4 Utility 5 | . . 1 4 Weapon 3 | . . . 3 Highest Loss Streak 14 | . . 2 14 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 86 | . 92 98 56 Engine 13 | . 14 18 2 Core 2 | . . 3 2 Leg 7 | . . 10 5 Wheel 4 | . 28 3 . Hover 5 | . . 7 3 Device 23 | . 7 28 17 Storage 4 | . 14 4 . Energy Gun 6 | . . 7 9 Energy Cannon 3 | . 13 3 . Ballistic Gun 1 | . 15 . . Impact Weapon 9 | . . 10 9 Peak Build Rating 23 | 6 7 17 23 Average Rating 12 | 3 6 13 12 On Entrance 7 | . 6 7 16 Naked Turns . | . . . . Heaviest Build 27 | 10 13 27 23 Greatest Support 26 | 26 26 26 23 Greatest Overweight (x) 8 | . . 8 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 6 | 7 8 6 5 Most Carried 8 | 5 7 8 5 Average Carried 4 | 3 5 5 2 Final Capacity 8 | 8 8 5 5 Final Carried 6 | 4 6 5 3 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 625 | 198 89 187 151 Remotely . | . . . . Salvage Created 1429 | . 161 820 448 Parts 85 | . 17 51 17 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 30 | . 3 16 11 Melee 3 | . . . 3 Guns 15 | . . 11 4 Cannons 8 | . 3 5 . Classes Destroyed 9 | . 3 4 2 Worker 1 | . 1 . . Recycler 1 | . . 1 . Operator 1 | . . 1 . Watcher 4 | . 1 3 . Swarmer 5 | . . 3 2 Grunt 17 | . 3 8 6 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 6 | . . 5 1 Best Kill Streak 5 | . 3 4 5 Combat Bots Only 5 | . 1 3 5 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 190 | . 5 89 96 Missed 40 | . 1 21 18 Damage Taken 2047 | 1 44 788 1214 Core 732 | . 11 165 556 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 95 58 . Volleys Fired 114 | . 9 87 18 Largest 2 | . 2 1 2 Hottest 126 | . 80 63 126 Shots Fired 135 | . 18 87 30 Gun 98 | . 9 59 30 Cannon 37 | . 9 28 . Launcher . | . . . . Special . | . . . . Kinetic 9 | . 9 . . Thermal 126 | . 9 87 30 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 6 9 9 Robot Miss Streak 6 | . 1 4 6 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 107 | . 11 58 38 Core Hits 47 | . 8 27 12 Critical Kills 1 | . 1 . . Critical Parts Destroyed 5 | . . . 5 Critical Strikes 8 | . 1 1 6 Burn 2 | . . 1 1 Destroy 1 | . 1 . . Smash 5 | . . . 5 Melee Attacks 27 | . . . 27 Impact 27 | . . . 27 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2036 | 3 164 1036 833 Guns 1046 | . 57 671 318 Cannons 472 | . 107 365 . Explosions . | . . . . Melee 515 | . . . 515 Ramming 3 | 3 . . . Kinetic 57 | . 57 . . Thermal 1461 | . 107 1036 318 Explosive . | . . . . Electromagnetic . | . . . . Impact 515 | . . . 515 Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . . 3 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 113 | . . . 113 Projectiles . | . . . . Explosions . | . . . . Melee 113 | . . . 113 Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 1 | 1 . . . Shots . | . . . . Rammed 1 | 1 . . . Targets Rammed 1 | 1 . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 611 | . 72 268 611 Average Temperature 127 | . 26 62 299 Received Heat Transfer 837 | . 24 300 513 Effects 21 | . . . 21 Shutdowns 5 | . . . 5 Energy Bleed 3 | . . . 3 Interference 3 | . . . 3 Matter Decay 1 | . . . 1 Short Circuit 3 | . . . 3 Damage (minor) 5 | . . . 5 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 4 | . . . 4 Combat Hostiles 4 | . . . 4 Parts Fried 4 | . . . 4 Impact Corruptions 7 | . . . 7 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . . 3 3 Heat Transferred 3219 | . 222 2220 777 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 217 | . 117 217 183 Initial 63 | . . 49 63 Average 103 | . 41 118 105 Maximum Alert Level 1 | . . 1 . Low Security (%) 91 | 100 100 86 100 Level 1 8 | . . 13 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 2 1 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 4 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 46 | . 5 25 16 Peak Tracking Total 5 | . 2 4 5 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 1 6 . Terminals 7 | . 1 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 2 12 . Successful 8 | . 2 6 . Failed 6 | . . 6 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 2 12 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 2 6 . Record 2 | . . 2 . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . 1 . . Unreport Threat 1 | . . 1 . Investigation Status 1 | . . 1 . Recall Investigation 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 4 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1415 | 46 139 874 356 Spaces Moved 723 | 37 106 437 143 Core 71 | 10 . 2 59 Treads . | . . . . Legs 204 | . . 148 56 Wheels 232 | 27 106 99 . Hover 215 | . . 187 28 Flight 1 | . . 1 . Fastest Speed 50 | 50 90 90 50 Average Speed 123 | 79 90 136 122 Slowest Speed 450 | 90 90 450 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 3 28 39 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1072 | 53 133 638 248 Wait 84 | . 13 48 23 Move 720 | 36 105 436 143 Hop . | . . . . Pick Up 54 | 10 3 26 15 Fast Attach 1 | . . 1 . Attach 42 | 6 2 17 17 Detach 2 | . 1 1 . Swap 3 | . . 2 1 Drop 24 | . . 20 4 Fire 114 | . 9 87 18 Melee 27 | . . . 27 Ram 1 | 1 . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 3) 135 | -10/Materials | Discovered new exit (range 15) 186 | -10/Materials | Entered another Materials area 186 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 337 | -9/Materials | Build established: Mutant 958 | -9/Materials | Discovered new exit (range 6) 1060 | -9/Materials | Entered another Materials area 1060 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1112 | -8/Materials | Build established: Scavenger-Mutant 1213 | -8/Materials | Core integrity fell below 50% 1236 | -8/Materials | Core integrity fell below 20% 1262 | -8/Materials | Lost 14 parts (3p4n4u3w) 1415 | -8/Materials | Build established: Mutant 1416 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01274_ 0YQ#VOYSJ,GQXUF#RR0CDMV 01321_ Triggered Alarm Trap. 01321_ An alarm sounds. 01321_ ALERT: Alarm triggered, dispatching investigation squad. 01322_ K-01 Serf collects debris. 01335_ System corrupted: Heat flow error (+221). 01343_ Acquired Imp. Aluminum Leg. 01348_ Acquired Imp. Datajack. 01354_ Acquired Adv. Targeting Computer. 01373_ Acquired Imp. Sensor Array. 01374_ Dropped Imp. Heat Sink. 01408_ S-10 Pest destroyed. 01413_ Destroyed Flight Unit. 01413_ S-10 Pest system corrupted by crushing effect. 01414_ S-10 Pest system terminally corrupted. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ???????? ????????????????????? | | ???????? ????????????????????? | | ???????? ????????????????????? | | ???????? ????????????????????? | | ???????? ????????????????????? | | ???????? ????????????????????? | | ???????? ????????????????????? | | ??????##/#????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ??????# ######???????????????? | | ??????# ##??????????????? | | ??????#= ? ???????????????? | | #######+#### #???????????????? | | # @%% ## #???????????????? | | # ss## ##??????+##?????? | | # """ """ # ##### #?????? | | # """ """ + #?????? | | # """ """ # #?????? | | # """ # ##### #?????? | | # """ | ## ######## ???????? | | # ! ## # # #??????? | | ############ + # #??????? | | ?# = #??# # !! # #??????? | | ?# == #### # !! # #??????? | | ?# = # # ! # #??????? | | ?# # # # #??????? | | ?#####+## # ###### #??????? | | ?????# ###????# #??????? | | ?????# ######## ######## | | ?????# | | ?????# ############## | | ?????#######+###/###??????????? | | ??????# #??????????? | | ??????# #??????????? | | ??????# #??????????? | | ??????# ! #??????????? | | ??????# #??????????? | | ??????##############??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpBoltWartreads Manual? 0 Play Time 00:17:39 Cumulative 11.6 hours Start 2025.01.30 @ 13:17:55 End 2025.01.30 @ 13:34:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13029352-ba3b-422a-b618-160d2789d2a0