Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.01.04 @ 20:31:36

Player: Minty

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (74)      370
Value Destroyed (2159)     2159
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (417)                417
              TOTAL SCORE: 7346

 Bonus
-------
Follower Combat Kills      117
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     258/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (7) ------
                0b10 Decoder Chip [Scout]
       Improved Transmission Jammer
       Improved Hacking Suite
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (200)
       Improved Trap Scanner

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
         Spiked Medium Treads
       Improved Titanium Leg
>               --- UTILITY ----------
          Small Storage Unit
       Improved Trap Scanner
       Advanced Signal Interpreter
                0b10 Decoder Chip [Scout]
       Improved Kinecellerator
                Utility Shielding
       Improved Hacking Suite
>               --- WEAPON -----------
                Thermic Laser
       Enhanced Coil Gun
      Makeshift Spear
>               --- INVENTORY --------
          Heavy Deuterium Engine
  High-capacity Matter Pod
       Improved Weapon Cycler
       Improved Transmission Jammer
                Rocket Launcher
                Rocket Launcher
[Rating: 67]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Ion Engine
  Power Core               Fission Core
Propulsion                 Improved Hover Unit
  Treads                   Armored Treads
  Leg                      Armored Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   Improved Particle Charger
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Utility Shielding
Weapon                     Shotgun
  Energy Gun               Thermic Laser
  Ballistic Gun            Shotgun
  Launcher                 Rocket Launcher
  Special Weapon           Enhanced Flamer
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -8  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Scr Fac Low Fac Upp 
Slots Evolved              10   | .   .   .   .   .   8   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   4   .   .   .   
  Utility                  5    | .   .   .   .   .   4   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             64   | .   13  2   2   2   22  13  7   3   
  Power                    7    | .   2   .   .   .   2   2   1   .   
    Engine                 5    | .   2   .   .   .   1   1   1   .   
    Core                   2    | .   .   .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               18   | .   5   1   .   .   6   3   3   .   
    Treads                 4    | .   .   .   .   .   .   3   1   .   
    Leg                    3    | .   .   .   .   .   2   .   1   .   
    Wheel                  2    | .   .   .   .   .   1   .   1   .   
    Hover                  9    | .   5   1   .   .   3   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  20   | .   1   1   .   2   9   4   1   2   
    Device                 5    | .   .   .   .   .   2   1   1   1   
    Storage                1    | .   .   1   .   .   .   .   .   .   
    Processor              8    | .   1   .   .   2   3   2   .   .   
    Hackware               4    | .   .   .   .   .   2   1   .   1   
    Protection             2    | .   .   .   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   19   | .   5   .   2   .   5   4   2   1   
    Energy Gun             7    | .   .   .   .   .   2   3   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   5   .   1   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   2   1   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   1   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   
  Corrupted Parts          2    | .   .   .   .   .   .   2   .   .   
    System Corruption      5    | .   .   .   .   .   .   5   .   .   
Parts Lost                 34   | .   1   1   .   .   7   6   12  7   
  Power                    2    | .   .   .   .   .   .   .   1   1   
  Propulsion               16   | .   1   1   .   .   5   3   5   1   
  Utility                  5    | .   .   .   .   .   1   1   1   2   
  Weapon                   11   | .   .   .   .   .   1   2   5   3   
  Highest Loss Streak      5    | .   1   1   .   .   3   3   5   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Backups            7    | .   7   7   8   7   7   7   6   6   
  Power                    .    | .   .   .   .   .   .   1   .   .   
  Propulsion               .    | .   2   .   .   .   .   .   .   .   
  Utility                  2    | .   2   2   3   2   1   2   2   4   
  Weapon                   3    | .   2   4   5   5   4   3   2   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             18   | .   5   4   .   2   1   1   2   3   
  Power                    2    | .   1   1   .   .   .   .   .   .   
  Propulsion               1    | .   1   .   .   .   .   .   .   .   
  Utility                  11   | .   2   3   .   2   .   .   1   3   
  Weapon                   3    | .   1   .   .   .   1   .   1   .   
  Tool/Special             1    | .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     80   | .   98  100 100 100 74  76  71  32  
  Engine                   6    | .   14  14  14  14  1   2   .   .   
  Core                     2    | .   .   .   .   .   4   3   3   .   
  Treads                   2    | .   .   .   .   .   .   11  11  .   
  Leg                      5    | .   13  .   .   .   9   4   2   .   
  Hover                    11   | .   14  28  28  28  7   .   .   .   
  Device                   2    | .   .   .   .   .   4   2   5   .   
  Storage                  8    | .   14  14  14  14  6   6   5   3   
  Processor                13   | .   13  14  14  14  9   18  15  11  
  Hackware                 4    | .   .   .   .   .   10  .   5   7   
  Protection               2    | .   .   .   .   .   5   6   4   .   
  Energy Gun               4    | .   .   .   .   .   8   10  7   3   
  Ballistic Gun            9    | .   27  28  21  14  .   .   .   .   
  Piercing Weapon          2    | .   .   .   6   14  2   .   .   .   
Peak Build Rating          67   | .   12  12  14  19  53  47  67  37  
  Average Rating           30   | .   9   12  12  15  44  40  50  25  
  On Entrance              21   | 6   6   12  12  14  19  47  47  26  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             34   | 11  14  14  14  14  33  29  34  15  
  Greatest Support         76   | 20  20  14  14  14  31  48  76  10  
  Greatest Overweight (x)  3    | .   2   .   .   .   3   2   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   8   8   8   
  Average Capacity         7    | .   8   8   8   8   8   8   8   6   
  Most Carried             8    | .   8   8   8   8   8   8   8   8   
  Average Carried          7    | .   7   7   8   7   7   7   6   6   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 6   8   8   8   8   8   8   8   2   

 Class Distribution 
--------------------
 53% | Mutant
 20% | Hacker-Mutant
 14% | Derelict-Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
           Mutant | -8/Scraptown
    Hacker-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
  Derelict-Mutant | -5/Factory
           Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -10 -8  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Min Sub Scr Fac Low Fac Upp 
Matter Collected           1952 | 200 429 173 136 20  363 269 193 169 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2723 | .   575 266 225 .   809 221 503 124 
  Parts                    141  | .   34  15  8   .   49  4   27  4   
Haulers Intercepted        3    | .   2   .   .   .   .   .   1   .   
Recyclers Shooed           5    | .   .   1   .   .   1   .   3   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   7   .   .   1   .   1   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Scr Fac Low Fac Upp 
Combat Hostiles Destroyed  49   | .   12  7   4   .   11  4   10  1   
  Melee                    5    | .   .   .   .   .   4   1   .   .   
  Guns                     32   | .   12  7   4   .   3   .   6   .   
  AOE                      10   | .   .   .   .   .   3   2   4   1   
Classes Destroyed          17   | .   6   1   2   .   5   1   1   1   
  Worker                   5    | .   .   .   .   .   3   .   2   .   
  Builder                  6    | .   .   .   .   .   3   .   3   .   
  Tunneler                 2    | .   .   2   .   .   .   .   .   .   
  Hauler                   3    | .   2   .   .   .   .   .   1   .   
  Recycler                 2    | .   1   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   
  Operator                 3    | .   1   .   .   .   2   .   .   .   
  Watcher                  3    | .   2   .   .   .   1   .   .   .   
  Swarmer                  17   | .   6   3   .   .   3   .   4   1   
  Grunt                    22   | .   6   4   2   .   5   3   2   .   
  Sentry                   1    | .   .   .   .   .   1   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   4   .   
  Programmer               2    | .   .   .   .   .   2   .   .   .   
  Cobbler                  1    | .   .   .   1   .   .   .   .   .   
  Subdweller               2    | .   .   .   2   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   2   
  Mutant                   1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   4   2   2   .   6   2   7   1   
  Combat Bots Only         4    | .   4   2   2   .   4   2   4   1   
Max Kills in Single Turn   3    | .   1   1   1   .   3   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   1   2   1   
  Melee                    1    | .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Scr  Fac  Low  Fac  Upp  
Hostile Shots Fired        482  | .    70   18   15   .    95   71   134  79   
  Missed                   144  | .    30   10   6    .    29   17   28   24   
Damage Taken               5975 | .    457  92   163  .    1163 1053 2050 997  
  Core                     1771 | .    45   .    62   .    176  475  247  766  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  94   | .    .    .    .    .    43   15   36   .    
  Regen/Repaired (Parts)   397  | .    .    .    .    .    277  .    120  .    
Core Remaining (%)         60   | 100  .    .    .    57   .    23   .    .    
Volleys Fired              222  | .    53   19   15   .    28   31   53   23   
  Largest                  3    | .    2    2    2    .    2    2    3    2    
  Hottest                  203  | .    46   46   46   .    130  170  203  130  
Shots Fired                372  | .    106  38   29   .    44   41   89   25   
  Gun                      345  | .    106  38   29   .    36   36   77   23   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 23   | .    .    .    .    .    4    5    12   2    
  Special                  4    | .    .    .    .    .    4    .    .    .    
  Kinetic                  191  | .    106  38   29   .    1    .    17   .    
  Thermal                  92   | .    .    .    .    .    4    31   57   .    
  Explosive                23   | .    .    .    .    .    4    5    12   2    
  Electromagnetic          66   | .    .    .    .    .    35   5    3    23   
  Robot Hit Streak         18   | .    7    10   12   .    6    14   9    18   
  Robot Miss Streak        5    | .    3    5    2    .    4    4    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    3    .    .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    .    
Shots Hit Robots           278  | .    73   28   28   .    41   30   58   20   
  Core Hits                162  | .    32   16   13   .    27   10   52   12   
  Critical Kills           2    | .    2    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         14   | .    2    .    .    .    1    5    6    .    
    Burn                   10   | .    .    .    .    .    .    5    5    .    
    Destroy                2    | .    2    .    .    .    .    .    .    .    
    Impale                 2    | .    .    .    .    .    1    .    1    .    
Melee Attacks              48   | .    .    .    13   .    31   1    3    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 48   | .    .    .    13   .    31   1    3    .    
  Sneak Attacks            7    | .    .    .    3    .    3    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6830 | .    950  416  556  .    1682 737  2000 489  
  Guns                     4141 | .    950  416  399  .    583  513  996  284  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               1723 | .    .    .    .    .    458  196  864  205  
  Melee                    918  | .    .    .    157  .    609  28   124  .    
  Ramming                  16   | .    .    .    .    .    .    .    16   .    
  Kinetic                  2106 | .    950  416  399  .    .    .    341  .    
  Thermal                  1119 | .    .    .    .    .    90   399  630  .    
  Explosive                1595 | .    .    .    .    .    400  196  794  205  
  Electromagnetic          1076 | .    .    .    .    .    583  114  95   284  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 918  | .    .    .    157  .    609  28   124  .    
Highest Corruption         8    | .    .    .    .    .    2    8    .    .    
  Average Corruption       5    | .    .    .    .    .    2    6    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    .    4    11   .    .    
    Message Errors         1    | .    .    .    .    .    .    1    .    .    
    Matter Fused           5    | .    .    .    .    .    1    4    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    3    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            139  | .    .    .    .    .    134  .    5    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               56   | .    .    .    .    .    51   .    5    .    
  Melee                    83   | .    .    .    .    .    83   .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      242  | .    .    .    .    .    92   32   91   27   
  Shots                    5    | .    .    .    .    .    1    1    2    1    
  Rammed                   4    | .    .    .    .    .    .    .    4    .    
Targets Rammed             4    | .    .    .    .    .    .    .    4    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        727  | .    22   6    .    .    162  727  430  60   
  Average Temperature      163  | .    5    3    .    .    45   366  144  39   
  Received Heat Transfer   1191 | .    183  42   60   .    333  273  138  162  
  Effects                  26   | .    .    .    .    .    .    22   4    .    
    Shutdowns              5    | .    .    .    .    .    .    4    1    .    
    Energy Bleed           3    | .    .    .    .    .    .    2    1    .    
    Interference           2    | .    .    .    .    .    .    1    1    .    
    Matter Decay           3    | .    .    .    .    .    .    2    1    .    
    Short Circuit          3    | .    .    .    .    .    .    3    .    .    
    Damage (minor)         3    | .    .    .    .    .    .    3    .    .    
    Damage (major)         5    | .    .    .    .    .    .    5    .    .    
    Damage (core)          2    | .    .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    
Robots Disrupted           2    | .    .    .    .    .    1    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    
  Parts Fried              12   | .    .    .    .    .    7    .    .    5    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    
  Parts Melted             7    | .    .    .    .    .    .    2    5    .    
  Heat Transferred         4140 | .    .    .    .    .    290  1600 2250 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Scr Fac Low Fac Upp 
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   .   
  Low Security (%)         90   | .   100 100 .   .   100 .   60  .   
  Level 1                  9    | .   .   .   .   .   .   .   39  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Peak Influence             284  | .   139 109 .   .   178 .   284 .   
  Initial                  60   | .   .   39  .   .   .   .   60  .   
  Average                  75   | .   44  72  .   .   63  .   129 .   
Influence Increases        2271 | .   402 195 50  .   572 170 667 215 
  Destroy 0b10 Robot/C     1020 | .   240 140 40  .   240 140 200 20  
  Destroy 0b10 Robot/NC    125  | .   30  10  .   .   55  .   30  .   
  Destroy Leader           202  | .   58  30  10  .   62  20  22  .   
  Allied During Kill       12   | .   .   .   .   .   2   10  .   .   
  Trap Triggered on 0b10   10   | .   .   .   .   .   10  .   .   .   
  Successful Hack          207  | .   74  .   .   .   49  .   84  .   
  Select Force Hacks       30   | .   .   .   .   .   .   .   30  .   
  Disable Machine          120  | .   .   .   .   .   30  .   90  .   
  Destroy Structure        185  | .   .   .   .   .   49  .   136 .   
  Partial Spotted          15   | .   .   .   .   .   15  .   .   .   
  Lose Combat Pursuer      345  | .   .   15  .   .   60  .   75  195 
Influence Decreases        1957 | .   299 170 80  .   477 133 597 201 
  Time Decay               1462 | .   289 160 80  .   392 83  307 151 
  Lost Part                310  | .   10  10  .   .   70  50  120 50  
  Lost Ally                35   | .   .   .   .   .   15  .   20  .   
  Purge Threat             150  | .   .   .   .   .   .   .   150 .   
Squads Dispatched          14   | .   2   .   .   .   9   .   3   .   
  Investigation            9    | .   1   .   .   .   6   .   2   .   
  Extermination            2    | .   .   .   .   .   2   .   .   .   
  Reinforcement            3    | .   1   .   .   .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Sub Scr Fac Low Fac Upp 
Distress Signals           2    | .   1   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              89   | .   19  9   4   .   19  4   19  15  
  Peak Tracking Total      9    | .   5   3   2   .   4   3   5   9   
  Tactical Retreats        13   | .   .   1   .   .   2   .   4   6   

 Traps                          | -11 -10 -10 -10 -8  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Scr Fac Low Fac Upp 
Traps Triggered            2    | .   1   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Sub Scr Fac Low Fac Upp 
Machines Disabled          9    | .   .   .   .   .   2   1   6   .   
  Max in Single Turn       3    | .   .   .   .   .   2   1   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Sub Scr Fac Low Fac Upp 
Machines Accessed          25   | .   8   .   .   4   7   1   5   .   
  Terminals                13   | .   7   .   .   .   4   .   2   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          3    | .   .   .   .   .   2   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                101  | .   24  .   .   14  40  1   22  .   
  Successful               67   | .   16  .   .   14  19  1   17  .   
  Failed                   33   | .   7   .   .   .   21  .   5   .   
    Catastrophic           5    | .   1   .   .   .   3   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   
  Manual                   30   | .   14  .   .   .   9   .   7   .   
  Terminals                51   | .   23  .   .   .   17  .   11  .   
  Fabricators              6    | .   .   .   .   .   6   .   .   .   
  Repair Stations          19   | .   .   .   .   .   17  .   2   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   9   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             40   | .   13  .   .   14  5   1   7   .   
  Record                   6    | .   .   .   .   5   .   1   .   .   
  Robot Analysis           13   | .   3   .   .   8   1   .   1   .   
  Prototype ID Bank        3    | .   3   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   
  Alert Level              5    | .   2   .   .   .   1   .   2   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   
  Locate Traps             3    | .   1   .   .   .   1   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   
  Registered Components    2    | .   2   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       13   | .   .   .   .   .   11  .   2   .   
  Scan Component           6    | .   .   .   .   .   5   .   1   .   
  Repair                   6    | .   .   .   .   .   5   .   1   .   
  Refit                    1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   6   .   
  Insert Component         3    | .   .   .   .   .   .   .   3   .   
  Analyze                  3    | .   .   .   .   .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   2   .   .   .   2   .   2   .   
  Terminals                4    | .   2   .   .   .   1   .   1   .   
    Track                  2    | .   1   .   .   .   1   .   .   .   
    Botnet                 2    | .   1   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
    Patch                  1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
    Extract                1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   7   .   .   .   7   .   4   .   
  Full Trace Events        9    | .   4   .   .   .   4   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   6   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   106 .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   12  .   .   .   
Parts Repaired             6    | .   .   .   .   .   5   .   1   .   
  Time                     246  | .   .   .   .   .   220 .   26  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Sub Scr Fac Low Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   1   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Min Sub Scr Fac Low Fac Upp 
Total Allies               3    | .   .   .   .   .   1   1   1   .   
  Largest Group            1    | .   .   .   .   .   1   1   1   .   
  Highest-Rated Group      138  | .   .   .   .   .   29  138 30  .   
  Highest-Rated Ally       138  | .   .   .   .   .   29  138 30  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   .   13  1   1   .   
  Total Damage             658  | .   .   .   .   .   205 453 .   .   
  Kills                    5    | .   .   .   .   .   1   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Scr Fac Low Fac Upp 
Active Infowar (turns)     1858 | .   .   .   .   62  597 54  753 392 
  Optics                   510  | .   .   .   .   62  448 .   .   .   
  Traps                    796  | .   .   .   .   .   149 .   647 .   
  Decoding                 1199 | .   .   .   .   .   .   54  753 392 
  Jamming                  6    | .   .   .   .   .   .   .   .   6   
Robot Analysis Total       13   | .   3   .   .   8   1   .   1   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         16   | .   .   .   .   .   .   .   16  .   
  Traps                    7    | .   .   .   .   .   .   .   7   .   
  Emergency Access         7    | .   .   .   .   .   .   .   7   .   
  Garrisons                1    | .   .   .   .   .   .   .   1   .   
  Exits                    1    | .   .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -10  -8   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Min  Sub  Scr  Fac  Low  Fac  Upp  
Turns Passed               4798 | .    745  329  341  505  1283 450  753  392  
Spaces Moved               4273 | 1    722  387  446  877  823  193  301  523  
  Core                     335  | .    .    .    .    .    .    .    23   312  
  Treads                   425  | .    .    .    .    .    .    149  276  .    
  Legs                     684  | 1    213  .    .    .    470  .    .    .    
  Wheels                   278  | .    .    .    .    .    21   44   2    211  
  Hover                    2551 | .    509  387  446  877  332  .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  56   56   56   56   52   110  80   50   
  Average Speed            82   | 120  76   56   56   56   101  172  171  62   
  Slowest Speed            260  | 120  190  56   56   56   260  250  260  95   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 2    96   85   23   73   13   27   12   72   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     5    | .    .    1    1    2    .    .    .    1    
  Known Exits Taken        3    | .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    
Scrap Searched             13   | .    .    1    .    7    .    3    .    2    
Spaces Dug                 3    | .    .    .    .    .    3    .    .    .    
Terrain Destroyed          172  | .    .    .    .    .    54   32   76   10   
  Melee                    3    | .    .    .    .    .    3    .    .    .    
  Projectile               10   | .    .    .    .    .    .    .    10   .    
  AOE                      159  | .    .    .    .    .    51   32   66   10   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Min  Sub  Scr  Fac  Low  Fac  Upp  
Total                      5130 | .    817  462  494  890  1188 269  447  563  
  Wait                     372  | .    2    49   18   6    239  15   39   4    
  Move                     4265 | .    721  386  445  876  822  192  300  523  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  35   | .    11   3    .    3    9    2    6    1    
  Fast Attach              32   | .    2    .    .    .    15   9    6    .    
  Attach                   24   | .    1    1    .    .    5    3    7    7    
  Detach                   13   | .    .    .    .    .    3    2    6    2    
  Swap                     39   | .    10   1    2    2    15   7    2    .    
  Drop                     47   | .    17   3    1    3    9    7    4    3    
  Fire                     222  | .    53   19   15   .    28   31   53   23   
  Melee                    48   | .    .    .    13   .    31   1    3    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    .    .    4    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   28   | .    .    .    .    .    11   .    17   .    
  Trap                     1    | .    .    .    .    .    1    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves
-8/Scraptown
-6/Factory
-6/Lower Caves
-5/Factory (discovered 5 exits: Fac x4 / *Upp)
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
    1 | -10/Materials  | Discovered new exit (range 8)
   97 | -10/Materials  | Discovered new exit (range 7)
  203 | -10/Materials  | Discovered new exit (range 16)
  302 | -10/Materials  | Build established: Mutant
  532 | -10/Materials  | Discovered new exit (range 15)
  591 | -10/Materials  | Central database locked down
  685 | -10/Materials  | Discovered new exit (range 16)
  746 | -10/Materials  | Entered Mines
  771 | -10/Mines      | Met a Derelict bent on vengeance
  781 | -10/Mines      | Discovered new exit (range 3)
  810 | -10/Mines      | Learned location of Zion (-7)
  813 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  824 | -10/Mines      | Discovered new exit (range 8)
 1063 | -10/Mines      | Discovered new exit (range 5)
 1075 | -10/Mines      | Entered Subcaves
 1076 | -10/Subcaves   | Approached by a straggling Scientist
 1171 | -10/Subcaves   | Scientist uncovered a shortcut to Scraptown
 1294 | -10/Subcaves   | Met a Zionite searching for "candidates"
 1301 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
 1416 | -10/Subcaves   | Entered Scraptown
 1478 | -8/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
 1514 | -8/Scraptown   | Visited Assassins FH
 1533 | -8/Scraptown   | Visited The Evicted
 1563 | -8/Scraptown   | Visited UFD Registry
 1563 | -8/Scraptown   | Registered with UFD as "Cogripper"
 1581 | -8/Scraptown   | Visited Chapter 10
 1605 | -8/Scraptown   | Visited Junk Repository
 1630 | -8/Scraptown   | Visited Scrapoid Research Area
 1639 | -8/Scraptown   | Visited Analyses Database
 1652 | -8/Scraptown   | Visited Scrap Suit Storage
 1681 | -8/Scraptown   | Visited Science Guys
 1718 | -8/Scraptown   | Visited A0-MCA Data Center
 1721 | -8/Scraptown   | Given an A rating by A0-MCA
 1728 | -8/Scraptown   | Found A0-MCA's Component Scanner
 1825 | -8/Scraptown   | Visited Cyclists
 1830 | -8/Scraptown   | Entered Cyclist Reading Room
 1843 | -8/Scraptown   | Visited Bundlers
 1908 | -8/Scraptown   | Scanned Subdweller tech in exchange for log data
 1909 | -8/Scraptown   | Learned Factory garrison access intel
 1915 | -8/Scraptown   | Discovered new exit (range 13)
 1921 | -8/Scraptown   | Entered Factory
 1921 | -6/Factory     | Evolved 8 slots: Propulsion x4, Utility x4
 1922 | -6/Factory     | Loaded intel: 4 garrison access locations
 2077 | -6/Factory     | Repaired Imp. Hover Unit
 2114 | -6/Factory     | Fabricated Tesla Rifle (x2)
 2235 | -6/Factory     | Lost 3 parts (2n1w)
 2508 | -6/Factory     | Repaired Lgt. Angular Momentum Engine
 2559 | -6/Factory     | Repaired Fission Core
 2593 | -6/Factory     | Repaired Rocket Launcher
 2650 | -6/Factory     | Repaired Tesla Rifle
 2671 | -6/Factory     | Build established: Hacker-Mutant
 2898 | -6/Factory     | Discovered new exit (range 9)
 3154 | -6/Factory     | Identified exit to Lower Caves
 3204 | -6/Factory     | Entered Lower Caves
 3231 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 3271 | -6/Lower Caves | Core integrity fell below 50%
 3274 | -6/Lower Caves | Lost 3 parts (1n1u1w)
 3395 | -6/Lower Caves | Entered a destroyed Warlord outpost
 3573 | -6/Lower Caves | Found DCF Scrap (14 items)
 3578 | -6/Lower Caves | 99-TNT showed up to help
 3580 | -6/Lower Caves | 99-TNT revealed a hidden path
 3584 | -6/Lower Caves | Lost 3 parts (2n1w)
 3653 | -6/Lower Caves | Identified exit to Factory
 3654 | -6/Lower Caves | Entered Factory
 3654 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3697 | -5/Factory     | Repaired Broken Arm. Treads
 3876 | -5/Factory     | Build established: Derelict-Mutant
 4237 | -5/Factory     | Lost 5 parts (1p3n1w)
 4266 | -5/Factory     | Identified exit to Factory
 4334 | -5/Factory     | Identified exit to Upper Caves
 4394 | -5/Factory     | Lost 5 parts (1n1u3w)
 4407 | -5/Factory     | Entered Upper Caves
 4408 | -5/Upper Caves | Learned location of Armory (-4)
 4458 | -5/Upper Caves | Encountered a Warlord checkpoint
 4721 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 4766 | -5/Upper Caves | Core integrity fell below 50%
 4793 | -5/Upper Caves | Spotted B-75 Beast
 4794 | -5/Upper Caves | Core integrity fell below 20%
 4799 | -5/Upper Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
04727_ Found Shock Absorption System.
04727_ Found 40 Matter.
04728_ Acquired 26 matter.
04741_ S-27 Virus destroyed.
04762_ Penetrated by Slug. <x3>
04765_ Rocket Launcher destroyed.
04770_ Penetrated by Slug. <x2>
04773_ Imp. Arc Projector destroyed.
04773_ Penetrated by Slug.
04782_ Slug penetrates Wall. <x2>
04789_ Penetrated by Slug.
04792_ Critical hit (Burn: +37).
04792_ Penetrated by Slug. <x2>
04792_ Adv. Signal Interpreter destroyed.
04792_ Adv. System Shield destroyed.
04795_ Penetrated by Slug.
04795_ Slug penetrates G-50 Soldier.
04795_ G-50 Soldier destroyed.
04796_ Knocked back.
04796_ G-50 Soldier destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????###### |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ??????????????????????????????????????????###  " " |
| ?????????????????????????????????????????##    ""  |
| ?????????????????????????????????????????#    """  |
| ?????????????????????????????????????????##   """  |
| ??????????????????????????????????????????###  ""  |
| ?????????????????????????  ?????????????#####      |
| ?????????????????????  ??  ?????????????#  ###     |
| ????????????????????   ?#  #????????????#   ##     |
| ???????????????? ???   ##  #????????????#   ##     |
| ??????????????    ???   #  ###?????????##          |
| ??????????????     ??   #  #  ????????##           |
| ?????????????      ??#  #    ?????????#            |
| ??????????????#     ##       ?????????#         ## |
| ???????????????     #       #?????????# %  ###  ## |
| ????????????????            ###########   ##?#  ## |
| ?????????????????           ##  ##     ####?##  ## |
| ???????????????????        ##          #????#      |
| ????????????????????#      ###         #???##      |
| ???????????????#######      ###       ####?#       |
| ???????????????#    ###BB   #?#       ## ####      |
| ????????????????#    ##BB@  ###                    |
| ####?????????????#          ##                     |
| #  ##????????????##         ##            ####     |
|     #?????????????#                        #?####  |
|     #????????????##   %                    #????#  |
|     ####???????###                         #??###  |
|        ####???##                   #####  ##### #  |
| #         ##?##           ####   ###???####?#      |
| #          ### %         ##??##  ##?###?????#      |
| #   ###    ##  [        ##????##  ### #######      |
| #   ###   ###%   ##;   ##??????#  ##               |
| #    ##   ##  g  ###  ##???????##                  |
| ##         %    ##?## #?????????##     ######      |
| ?##             #???###?????????##    ##????#    # |
| ??#####        ##???????????????#!!  ##????#    ## |
| ??????####    ##????????????????#!  ##?????######? |
| ?????????##  ##?????????????????#####????????????? |
| ??????????####???????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Utility Shielding          33
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3
Particle Charging          20
Kinecelleration            40
Salvage Targeting          1
Offensive Hacking          12
Defensive Hacking          14

 Item Schematics 
-----------------
                Hcp. Matter Pod | -5/Factory | Scanalyzed
       Hrd. Heavy Armor Plating | -5/Factory | Scanalyzed
          Hvy. Deuterium Engine | -5/Factory | Scanalyzed
                   Plasma Rifle | -5/Factory | Extracted
 Imp. System Restoration Module | -5/Factory | Extracted
                    Med. Treads | -5/Factory | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
 Tesla Rifle | x2 | -6/Factory | Preloaded

 Repaired
----------
              Imp. Hover Unit | 31% | -6/Factory 
 Lgt. Angular Momentum Engine | 5%  | -6/Factory 
                 Fission Core | 15% | -6/Factory 
              Rocket Launcher | 18% | -6/Factory 
                  Tesla Rifle | 26% | -6/Factory 
                  Arm. Treads | 60% | -5/Factory | Broken

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpactRecyclingPod
  Manual?         0
Play Time         00:34:28
  Cumulative      968.2 hours
  Start           2025.01.04 @ 12:14:34
  End             2025.01.04 @ 20:31:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1190
  Rogue           910
  Adventurer      124
  Explorer        156
Win Type          -
  Total           42
  Types           29/0/8/3/1/0/0/1/0
Lore%             85
Gallery%          90
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 30fd7d29-5a47-4217-9d74-35ce22656a12