Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.20 @ 18:28:27

Player: DaddyWalrus

Result: Destroyed by as-01785 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (388)      388
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 928

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     79/300
Energy                     248/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -10/Mines

 Parts 
-------
>         --- POWER (1) --------
          Ion Engine
>         --- PROPULSION (2) ---
    Light Treads
    Light Treads
>         --- UTILITY (2) ------
    Large Storage Unit
    Large Storage Unit
>         --- WEAPON (2) -------
    Light Cannon
          Rocket Launcher
>         --- INVENTORY (16) ---
          Wheel
  Compact Wheel
          Flight Unit
          Flight Unit
    Large Matter Pod (0)
          Signal Interpreter
          Assault Rifle
    Light Assault Rifle
          Grenade Launcher
          Grenade Launcher
          Grenade Launcher
          Grenade Launcher
          Hammer

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
    Light Treads
    Light Treads
>         --- UTILITY ----------
    Large Storage Unit
    Large Storage Unit
>         --- WEAPON -----------
          Grenade Launcher
          Rocket Launcher
>         --- INVENTORY --------
          Wheel
  Compact Wheel
          Flight Unit
          Flight Unit
    Large Matter Pod
          Signal Interpreter
          Assault Rifle
    Light Assault Rifle
    Light Cannon
          Grenade Launcher
          Grenade Launcher
          Grenade Launcher
          Grenade Launcher
          Hammer
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 7   8   6   
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   1   2   
    Treads                 2    | .   .   2   
    Leg                    .    | .   .   .   
    Wheel                  3    | 2   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   3   .   
    Device                 .    | .   .   .   
    Storage                5    | 2   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   2   3   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               3    | .   1   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   1   4   
  Power                    1    | .   .   1   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   1   2   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   14   | .   14  14  
  Treads                   2    | .   .   5   
  Wheel                    25   | .   27  22  
  Storage                  28   | .   28  28  
  Ballistic Gun            22   | .   27  15  
  Launcher                 5    | .   .   11  
Naked Turns                .    | .   .   .   
Heaviest Build             42   | 15  41  42  
  Greatest Support         40   | 32  32  40  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 16   | 8   16  16  
  Average Capacity         12   | 5   12  16  
  Most Carried             16   | 7   16  16  
  Average Carried          11   | 4   11  14  
  Final Capacity           16   | 8   16  16  
  Final Carried            14   | 7   14  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           581  | 288 242 51  
  Remotely                 .    | .   .   .   
Salvage Created            502  | 99  381 22  
  Parts                    33   | 2   26  5   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  19   | .   10  9   
  Guns                     5    | .   4   1   
  AOE                      14   | .   6   8   
Classes Destroyed          7    | 1   5   1   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Recycler                 2    | 1   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  8    | .   3   5   
  Grunt                    7    | .   7   .   
  Assembled                4    | .   .   4   
Best Kill Streak           9    | 1   9   3   
  Combat Bots Only         7    | .   7   3   
Max Kills in Single Turn   3    | 1   3   2   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               910  | .   511 399 
  Core                     254  | .   177 77  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              50   | 3   28  19  
  Largest                  2    | 2   2   2   
  Hottest                  63   | 40  50  63  
Shots Fired                93   | 6   56  31  
  Gun                      70   | 6   50  14  
  Cannon                   4    | .   .   4   
  Launcher                 19   | .   6   13  
  Special                  .    | .   .   .   
  Kinetic                  74   | 6   50  18  
  Thermal                  .    | .   .   .   
  Explosive                19   | .   6   13  
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         10   | 2   6   10  
  Robot Miss Streak        7    | 1   7   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           38   | 3   22  13  
  Core Hits                42   | 2   25  15  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1603 | 45  888 670 
  Guns                     377  | 45  257 75  
  Cannons                  18   | .   .   18  
  Explosions               1208 | .   631 577 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  395  | 45  257 93  
  Thermal                  .    | .   .   .   
  Explosive                1208 | .   631 577 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            68   | .   31  37  
  Projectiles              .    | .   .   .   
  Explosions               68   | .   31  37  
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   .   1   
  Impact                   .    | .   .   .   
  Kinetic                  1    | .   .   1   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      102  | .   70  32  
  Shots                    6    | .   3   3   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        12   | .   8   12  
  Average Temperature      3    | .   3   5   
  Received Heat Transfer   141  | .   141 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             209  | 5   164 209 
  Initial                  39   | .   3   39  
  Average                  70   | 1   43  131 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         98   | 100 100 95  
  Level 1                  1    | .   .   4   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   14  11  
  Peak Tracking Total      8    | .   8   3   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   13  .   
  Successful               7    | .   7   .   
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   12   | .   12  .   
  Terminals                13   | .   13  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Prototype ID Bank        1    | .   1   .   
  Unreport Threat          2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                4    | .   4   .   
    Botnet                 4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               832  | 89  447 296 
Spaces Moved               613  | 65  327 221 
  Core                     7    | 7   .   .   
  Treads                   19   | .   .   19  
  Legs                     .    | .   .   .   
  Wheels                   587  | 58  327 202 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 100 
  Average Speed            103  | 94  103 107 
  Slowest Speed            200  | 100 110 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       35   | 3   57  45  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 38   | .   11  27  
Terrain Destroyed          150  | .   39  111 
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      150  | .   39  111 
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      719  | 84  383 252 
  Wait                     .    | .   .   .   
  Move                     611  | 64  326 221 
  Hop                      .    | .   .   .   
  Pick Up                  25   | 9   12  4   
  Fast Attach              6    | 6   .   .   
  Attach                   8    | 1   2   5   
  Detach                   2    | .   1   1   
  Swap                     7    | .   6   1   
  Drop                     10   | 1   8   1   
  Fire                     50   | 3   28  19  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   90 | -11/Scrapyard | Entered Materials
  261 | -10/Materials | Discovered new exit (range 10)
  313 | -10/Materials | Build established: Mutant
  422 | -10/Materials | Discovered new exit (range 13)
  427 | -10/Materials | Discovered new exit (range 14)
  491 | -10/Materials | Core integrity fell below 50%
  516 | -10/Materials | Destroyed 7 combat bots
  537 | -10/Materials | Entered Mines
  655 | -10/Mines     | Assembled infested the area
  767 | -10/Mines     | Core integrity fell below 20%
  812 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  833 | -10/Mines     | Destroyed by as-01785 with Assembled Blade

 Last Messages 
---------------
00800_ Acquired 1 matter.
00806_ A derelict emerges from the shadows.
00807_ 3Z-RD6(g): "Some of my friends down here think you need a mining
  laser when you travel the depths."
00808_ 3Z-RD6(g): "You know what I say? NO!"
00809_ 3Z-RD6(g): "Everyone knows a good old rocket launcher goes a long
  way."
00809_ The unstable cave ceiling collapses.
00810_ 3Z-RD6(g): "Need to get rid of a swarm? Done. Need a big hole in
  the wall? Done."
00811_ 3Z-RD6(g): "Need a small hole in the wall? Leave that to the mining
  laser wimps, I say!"
00812_ 3Z-RD6(g): "Would you like a rocket launcher? I know I would if I
  were you, so I'm going to lend you mine."
00812_ 3Z-RD6(g) slips back into the shadows.
00821_ Acquired Rocket Launcher.
00822_ Assault Rifle destroyed.
00823_ as-07152 destroyed.
00823_ Grenade Launcher destroyed.
00831_ as-01785 knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AutogunEnergyCanceller
  Manual?         0
Play Time         00:13:46
  Cumulative      97.9 hours
  Start           2021.12.20 @ 18:14:08
  End             2021.12.20 @ 18:28:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          57
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 56be95f7-1e1f-4f49-a86a-f9ae39175cd1