Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 20:43:06

Player: Vinsi

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (550)      550
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2515

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     157/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (18)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (3) ---
              (None)
>         --- UTILITY (3) ------
    Small Storage Unit
          Salvage Targeting Computer
>         --- WEAPON (3) -------
              (None)
>         --- INVENTORY (8) ----
  Armored Wheel
          Heat Sink
   Medium Matter Pod (0)
          ECM Suite

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Wheel
       Armored Wheel
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
               Salvage Targeting Computer
>              --- WEAPON -----------
               EM Shotgun
         Small Laser
      Improved Assault Rifle
>              --- INVENTORY --------
         Light Ion Engine
         Light Treads
         Light Treads
               Heat Sink
        Medium Matter Pod
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             35   | 8   4   5   11  7   
  Power                    2    | 1   .   .   .   1   
    Engine                 2    | 1   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 4   .   .   1   3   
    Treads                 5    | 2   .   .   .   3   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | 2   .   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   3   1   3   .   
    Device                 2    | .   1   1   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              2    | .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   1   4   7   3   
    Energy Gun             5    | 2   .   1   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   2   .   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               3    | .   1   1   1   .   
    Special Weapon         4    | .   .   2   2   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   
Parts Lost                 10   | .   .   .   3   7   
  Power                    2    | .   .   .   1   1   
  Propulsion               4    | .   .   .   1   3   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   .   .   1   2   
  Highest Loss Streak      7    | .   .   .   2   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  100 92  77  
  Engine                   9    | .   14  14  8   6   
  Treads                   5    | .   .   .   .   18  
  Wheel                    18   | .   28  28  19  4   
  Device                   5    | .   2   9   7   .   
  Storage                  13   | .   22  18  11  9   
  Processor                6    | .   .   .   11  9   
  Protection               2    | .   .   .   3   6   
  Energy Gun               10   | .   19  11  14  1   
  Ballistic Gun            3    | .   .   .   10  .   
  Ballistic Cannon         4    | .   .   .   .   13  
  Launcher                 5    | .   8   11  3   1   
  Special Weapon           2    | .   .   4   2   .   
  Slashing Weapon          2    | .   .   .   .   7   
Peak Build Rating          22   | 6   7   15  22  21  
  Average Rating           13   | 4   6   12  17  17  
  On Entrance              8    | .   6   7   15  12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 10  14  14  18  28  
  Greatest Support         60   | 40  20  20  22  60  
  Greatest Overweight (x)  4    | .   .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   7   8   8   8   
  Most Carried             8    | 4   8   8   8   7   
  Average Carried          5    | 2   4   7   6   3   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 3   8   8   6   4   

 Class Distribution 
--------------------
 70% | Mutant
 15% | Gunner
  7% | Tank
  6% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           696  | 208 120 75  2   291 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            704  | .   120 91  212 281 
  Parts                    54   | .   5   9   21  19  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  16   | .   3   2   7   4   
  Guns                     5    | .   .   1   4   .   
  Cannons                  4    | .   .   .   .   4   
  AOE                      7    | .   3   1   3   .   
Classes Destroyed          11   | .   3   2   2   4   
  Worker                   1    | .   .   .   .   1   
  Builder                  2    | .   .   .   .   2   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 1    | .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  2    | .   1   .   .   1   
  Swarmer                  7    | .   3   .   4   .   
  Grunt                    2    | .   .   2   .   .   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   6    | .   .   .   3   3   
Best Kill Streak           6    | .   5   3   5   6   
  Combat Bots Only         5    | .   3   2   5   2   
Max Kills in Single Turn   4    | .   4   2   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   1   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        193  | .    13   4    31   145  
  Missed                   53   | .    4    1    11   37   
Damage Taken               1951 | .    74   42   264  1571 
  Core                     627  | .    26   .    35   566  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         93   | 100  .    89   91   .    
Volleys Fired              50   | .    2    4    23   21   
  Largest                  3    | .    2    2    3    2    
  Hottest                  200  | .    70   200  140  96   
Shots Fired                98   | .    4    8    47   39   
  Gun                      48   | .    2    2    44   .    
  Cannon                   39   | .    .    .    .    39   
  Launcher                 6    | .    2    2    2    .    
  Special                  5    | .    .    4    1    .    
  Kinetic                  54   | .    .    .    15   39   
  Thermal                  32   | .    2    6    24   .    
  Explosive                6    | .    2    2    2    .    
  Electromagnetic          6    | .    .    .    6    .    
  Robot Hit Streak         6    | .    2    2    6    4    
  Robot Miss Streak        6    | .    1    2    6    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           45   | .    2    2    25   16   
  Core Hits                33   | .    6    5    13   9    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    
    Blast                  1    | .    .    .    .    1    
Melee Attacks              1    | .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    
  Slashing                 1    | .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1349 | .    202  96   419  632  
  Guns                     309  | .    10   21   278  .    
  Cannons                  564  | .    .    .    .    564  
  Explosions               384  | .    192  75   117  .    
  Melee                    68   | .    .    .    .    68   
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  705  | .    .    .    141  564  
  Thermal                  143  | .    10   21   112  .    
  Explosive                384  | .    192  75   117  .    
  Electromagnetic          49   | .    .    .    49   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 68   | .    .    .    .    68   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    
  Average Corruption       5    | .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            45   | .    .    .    .    45   
  Projectiles              7    | .    .    .    .    7    
  Explosions               .    | .    .    .    .    .    
  Melee                    38   | .    .    .    .    38   
Knockbacks                 5    | .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        171  | .    9    112  171  135  
  Average Temperature      49   | .    6    48   57   47   
  Received Heat Transfer   645  | .    .    24   72   549  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         325  | .    25   50   250  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             339  | .   144 123 339 312 
  Initial                  143  | .   .   55  47  143 
  Average                  154  | .   46  108 217 228 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         63   | 100 100 100 29  42  
  Level 1                  36   | .   .   .   70  57  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   1   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           5    | .   1   .   1   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              33   | .   4   2   10  17  
  Peak Tracking Total      8    | .   4   2   5   8   
  Tactical Retreats        2    | .   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          7    | .   2   .   4   1   
  Terminals                7    | .   2   .   4   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                25   | .   8   .   10  7   
  Successful               14   | .   4   .   5   5   
  Failed                   11   | .   4   .   5   2   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                25   | .   8   .   10  7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   4   .   5   5   
  Record                   3    | .   1   .   .   2   
  Branch Access Points     1    | .   1   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   
  Alert Level              2    | .   .   .   2   .   
  Locate Traps             2    | .   1   .   .   1   
  Dispatch Records         1    | .   .   .   1   .   
  Transport Status         1    | .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   1   
  Zone Layout              2    | .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   2   .   4   1   
  Full Trace Events        4    | .   2   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               932  | 94  108 206 277 247 
Spaces Moved               705  | 53  109 221 209 113 
  Core                     19   | 6   .   .   .   13  
  Treads                   128  | 44  .   .   .   84  
  Legs                     .    | .   .   .   .   .   
  Wheels                   558  | 3   109 221 209 16  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  100 
  Average Speed            98   | 143 80  80  86  150 
  Slowest Speed            250  | 160 80  80  105 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       27   | 4   26  68  27  12  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 4    | .   .   4   .   .   
Terrain Destroyed          92   | .   6   19  42  25  
  Melee                    .    | .   .   .   .   .   
  Projectile               29   | .   .   4   .   25  
  AOE                      63   | .   6   15  42  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      837  | 69  124 231 263 150 
  Wait                     10   | .   4   .   6   .   
  Move                     701  | 52  108 220 208 113 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  29   | 9   6   1   9   4   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   17   | 6   1   .   7   3   
  Detach                   1    | .   .   .   1   .   
  Swap                     18   | 2   3   5   4   4   
  Drop                     10   | .   .   1   5   4   
  Fire                     50   | .   2   4   23  21  
  Melee                    1    | .   .   .   .   1   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   50 | -11/Scrapyard | Discovered new exit (range 15)
   95 | -11/Scrapyard | Entered Materials
  140 | -10/Materials | Identified exit to Mines
  203 | -10/Materials | Entered Mines
  259 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  260 | -10/Mines     | Found Prototype Device
  261 | -10/Mines     | Identified Exp. Sensor Array
  301 | -10/Mines     | Build established: Mutant
  344 | -10/Mines     | Learned Materials security intel
  401 | -10/Mines     | Discovered new exit (range 11)
  409 | -10/Mines     | Entered Materials
  409 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  670 | -9/Materials  | Discovered new exit (range 15)
  686 | -9/Materials  | Entered another Materials area
  686 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  920 | -8/Materials  | Core integrity fell below 50%
  929 | -8/Materials  | Core integrity fell below 20%
  933 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Chainsword destroyed.
System corrupted by crushing effect (+5).
Knocked back.
Slug penetrates Wall.
Knocked back.
K-01 Serf collects debris.
System corrupted: Substantial component data
  lost.
Knocked back.
K-01 Serf collects debris.
Slug penetrates B-36 Bruiser.
B-36 Bruiser destroyed.
K-01 Serf collects debris.
Acquired 52 matter.
Penetrated by Slug.
Gauss Cannon destroyed.
K-01 Serf collects debris. <x2>
Penetrated by Slug.
K-01 Serf collects debris.
Acquired 53 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            125
Matter Stores              293
Matter Capacity            400
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Targeting Accuracy         5
Recoil Reduction           3
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombBurstConstruct
  Manual?         0
Play Time         00:23:09
  Cumulative      2.8 hours
  Start           2024.08.06 @ 20:21:20
  End             2024.08.06 @ 20:43:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac24b1e5-9479-4824-83cf-f0669c5eca46