Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.31 @ 14:17:18 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (144) 720 Value Destroyed (5602) 5602 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (7849) 7849 TOTAL SCORE: 21831 Bonus ------- High Alert Combat Kills 215 Follower Combat Kills 4678 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2242 Friendly Fire -586 Cogmind --------- Core Integrity 17/1150 Matter 265/300 Energy 100/100 System Corruption 1% Temperature Cool (3) Movement Core (1400) Ox27 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Enhanced Optical Array Spectral Analyzer Improved Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer > --- WEAPON (5) ------- Great Axe > --- INVENTORY (25) --- Vortex Chain Reactor Armored Wheel Armored Huge Wheel Advanced Cooling System Large Storage Unit Structural Scanner Advanced Sensor Array Long-range Sensor Array Improved Terrain Scanner Improved Transmission Jammer System Restoration Module Greatsword Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Improved Treads Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Matter Compressor Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON ----------- Precision Assault Rifle Coil Gun Railgun Greatsword > --- INVENTORY -------- Enhanced Nuclear Core Micro Fission Core Armored Wheel Large Storage Unit Structural Scanner Spectral Analyzer Advanced Sensor Array Improved Terrain Scanner Experimental Targeting Computer Improved Weapon Cycler Improved Transmission Jammer Improved Core Shielding System Restoration Module High-powered Tractor Beam Variable Charge Gun Helical Railgun Heavy Missile Launcher Makeshift Sword Great Axe Greatsword [Rating: 98] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Wheel Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Utility Improved Signal Interpreter Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 Utility 5 | . . . . . 1 2 . . . . 1 . . . . 1 . . . . . Weapon 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . Parts Attached 116 | 6 7 1 . . 25 14 2 . . 1 4 2 2 1 3 15 4 . 17 . 12 Power 10 | 1 1 . . . 2 1 . . . 1 . . . . . . . . 3 . 1 Engine 3 | 1 . . . . 1 . . . . 1 . . . . . . . . . . . Core 5 | . 1 . . . 1 1 . . . . . . . . . . . . 2 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Propulsion 29 | 2 3 . . . 9 1 . . . . 1 1 . . 1 3 1 . 3 . 4 Treads 11 | . . . . . 3 . . . . . 1 1 . . 1 1 1 . 3 . . Leg 5 | 2 3 . . . . . . . . . . . . . . . . . . . . Wheel 13 | . . . . . 6 1 . . . . . . . . . 2 . . . . 4 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 35 | 1 3 . . . 6 7 1 . . . 2 . 1 . 1 5 . . 4 . 4 Device 15 | . 1 . . . 2 4 . . . . . . . . . 3 . . 3 . 2 Storage 5 | 1 1 . . . 1 . . . . . . . . . 1 1 . . . . . Processor 8 | . . . . . 1 1 . . . . 1 . 1 . . 1 . . 1 . 2 Hackware 1 | . . . . . 1 . . . . . . . . . . . . . . . . Protection 6 | . 1 . . . 1 2 1 . . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 . 1 . . 8 5 1 . . . 1 1 1 1 1 7 3 . 7 . 3 Energy Gun 4 | . . . . . . . . . . . . . . . . 2 . . 1 . 1 Energy Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Ballistic Gun 26 | 2 . 1 . . 5 4 1 . . . . 1 . . 1 3 1 . 5 . 2 Ballistic Cannon 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Launcher 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Special Weapon 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 1 . . . . 1 . 1 . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 1 . . . . . . . 1 . . . . 3 . 1 Parts Lost 39 | . . . . . . 3 . . . . 1 . 2 . 2 2 . . 9 . 20 Power 4 | . . . . . . . . . . . . . . . . . . . 2 . 2 Propulsion 9 | . . . . . . . . . . . . . . . 1 . . . 2 . 6 Utility 8 | . . . . . . 1 . . . . 1 . 2 . . . . . . . 4 Weapon 18 | . . . . . . 2 . . . . . . . . 1 2 . . 5 . 8 Highest Loss Streak 20 | . . . . . . 1 . . . . 1 . 2 . 2 2 . . 9 . 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 3 7 10 10 10 13 14 13 13 13 12 13 13 12 12 13 18 22 22 22 17 20 Power 1 | . . 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 Propulsion 2 | 2 3 3 3 3 2 1 1 1 1 . 1 1 2 2 1 3 2 2 1 1 2 Utility 6 | . 2 3 3 3 7 7 5 5 5 5 4 4 3 2 4 5 10 10 11 11 10 Weapon 5 | . . 1 3 3 2 3 6 6 6 6 6 5 5 5 5 7 8 8 7 3 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 24 | . 4 1 . . 4 5 . . . 1 2 . . . . 3 . . 2 . 2 Power 5 | . . . . . 2 1 . . . . 2 . . . . . . . . . . Propulsion 9 | . 3 . . . 2 1 . . . 1 . . . . . 1 . . 1 . . Utility 6 | . . 1 . . . 3 . . . . . . . . . 1 . . . . 1 Weapon 4 | . 1 . . . . . . . . . . . . . . 1 . . 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 100 100 98 87 92 92 92 92 85 88 92 93 93 95 94 94 91 93 83 Engine 1 | . 9 . . . 1 5 . . . . 2 . . . . . . . . . . Core 5 | . 4 14 14 14 7 1 7 6 7 6 3 6 6 6 6 5 5 5 4 5 . Treads 4 | . . . . . 5 . . . . . 3 6 6 6 6 6 5 5 5 11 9 Leg 2 | . 28 28 28 28 . . . . . . . . . . . . . . . . . Wheel 10 | . . . . . 21 17 15 15 15 15 9 6 6 6 6 10 11 11 9 5 10 Device 8 | . 3 . . . 3 8 8 7 7 7 13 12 10 12 7 12 10 11 10 10 8 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 9 11 11 11 11 11 9 Processor 12 | . . . . . 3 7 15 15 15 15 12 13 15 20 20 14 17 17 17 17 15 Protection 4 | . 10 14 14 14 5 6 5 6 7 6 5 6 6 . 2 1 . . . . 1 Ballistic Gun 20 | . 28 28 28 28 30 18 20 23 23 24 20 24 29 19 28 18 15 11 16 11 13 Slashing Weapon 5 | . . . . . 2 10 9 6 7 5 6 4 2 6 3 5 9 10 4 11 6 Peak Build Rating 98 | 6 10 10 10 10 25 48 47 46 43 46 57 57 56 59 61 85 84 83 93 81 98 Average Rating 53 | 3 8 9 10 10 22 38 44 43 43 43 52 53 53 56 58 70 81 82 83 79 91 On Entrance 44 | . 6 10 10 10 10 25 47 43 43 43 43 57 52 53 59 57 84 84 82 79 79 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 146 | 12 18 18 18 18 46 61 45 44 44 51 54 50 51 54 54 123 122 122 125 114 146 Greatest Support 53 | 20 20 20 20 20 30 38 38 38 38 38 38 28 28 28 28 38 38 38 50 28 53 Greatest Overweight (x) 14 | . . . . . 2 1 1 1 1 1 1 1 1 1 1 3 3 3 4 4 14 Average Overweight (x) 1 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 2 3 3 3 4 4 Largest Inventory Capacity 25 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 Average Capacity 17 | 6 9 10 10 10 14 15 15 15 15 15 15 15 15 15 15 21 25 25 25 25 25 Most Carried 25 | 4 10 10 10 10 15 15 15 14 14 15 15 14 14 15 15 25 25 25 25 20 25 Average Carried 16 | 3 7 9 10 10 14 14 14 14 14 13 13 13 13 13 14 19 24 25 24 19 22 Final Capacity 25 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 Final Carried 25 | 4 10 10 10 10 15 15 14 14 14 15 13 14 12 15 15 25 25 25 20 19 15 Class Distribution -------------------- 30% | Skirmisher 26% | Assassin 11% | Mutant 7% | Tank 6% | Gunner 5% | Scavenger-Mutant 5% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Tank | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Assassin | -5/Factory Assassin | -5/Upper Caves Assassin | -5/Upper Caves Assassin | -5/Warlord Assassin | -4/Proximity Caves Assassin | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 6455 | 180 222 42 . . 861 645 149 242 . 264 273 107 175 132 361 793 217 40 783 . 969 Remotely 2994 | . . . . . . 506 119 116 . 61 273 107 175 132 187 158 . . 366 . 794 Salvage Created 6971 | . 165 130 . . 1391 584 166 206 . 283 362 92 293 . 162 875 29 . 950 . 1283 Parts 319 | . 14 7 . . 73 29 . 10 . 8 15 4 7 . 6 38 2 . 35 . 71 Haulers Intercepted 10 | . . . . . 6 2 . . . . . . . . . 2 . . . . . Recyclers Shooed 6 | . 2 . . . 3 . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 85 | . . . . . . . . 13 . 19 . 19 8 . 6 . 2 6 . 12 . Prevented 7 | . . . . . . . . . . 1 . . . . . . 4 2 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 100 | . 6 2 . . 14 12 . 4 . 6 2 2 6 . 4 5 . . 21 . 16 Melee 9 | . . . . . . 3 . . . . 2 . . . . 2 . . 2 . . Guns 79 | . 6 2 . . 8 9 . 4 . 6 . 2 6 . 3 3 . . 16 . 14 Cannons 6 | . . . . . 6 . . . . . . . . . . . . . . . . AOE 6 | . . . . . . . . . . . . . . . 1 . . . 3 . 2 Classes Destroyed 20 | . 3 1 . . 8 1 . . . . . 1 . . 1 1 1 . 3 . . Worker 7 | . . . . . 5 . . . . . . . . . . . . . . . 2 Builder 4 | . . . . . 1 . . . . . . . . . . . . . . . 3 Tunneler 4 | . . . . . 1 . . . . . . . . . . . . . . . 3 Hauler 10 | . . . . . 6 2 . . . . . . . . . 2 . . . . . Recycler 9 | . . 1 . . 4 . . . . . 2 . . . . 2 . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . Mechanic 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . Watcher 7 | . 1 . . . 1 . . . . . . . . . . 3 . . . . 2 Swarmer 17 | . 4 2 . . . 4 . . . 2 . 1 2 . . 2 . . . . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . 4 . . Grunt 33 | . 2 . . . 6 6 . 4 . 2 . . . . 2 . . . 7 . 4 Brawler 6 | . . . . . 2 1 . . . 1 . . . . . . . . 1 . 1 Duelist 3 | . . . . . . . . . . . . . . . 1 . . . 1 . 1 Protector 4 | . . . . . . . . . . . . . . . . . . . 4 . . Sentry 9 | . . . . . 5 . . . . 1 1 . . . . 1 . . . . 1 Specialist 5 | . . . . . 1 . . . . . . . . . . . . . 1 . 3 Hunter 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Programmer 10 | . . . . . . 1 . . . . 1 . . . 1 1 . . 1 . 5 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . 2 . . Thug 1 | . . . . . . . . . . . . . 1 . . . . . . . . Savage 3 | . . . . . . . . . . . . . 3 . . . . . . . . Best Kill Streak 10 | . 3 2 . . 4 4 . 2 . 2 1 1 3 . 2 2 1 . 10 . 7 Combat Bots Only 10 | . 3 2 . . 2 2 . 2 . 2 1 1 3 . 2 2 . . 10 . 4 Max Kills in Single Turn 3 | . 1 1 . . 2 1 . 1 . 2 1 1 1 . 1 1 1 . 3 . 2 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . . . . . 1 Exploded 2 | . . . . . . . . . . . . . . . 1 . . . 2 . 1 Melee 1 | . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Hostile Shots Fired 647 | . 22 15 . . 56 74 . 22 . 30 8 13 20 . 33 34 . . 138 . 182 Missed 209 | . 4 4 . . 10 27 . 7 . 7 1 3 9 . 13 10 . . 40 . 74 Hits 438 | . 18 11 . . 46 47 . 15 . 23 7 10 11 . 20 24 . . 98 . 108 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . Projectile 437 | . 18 11 . . 46 47 . 15 . 23 7 10 11 . 20 24 . . 97 . 108 AOE 3 | . . . . . . . . . . . . . . . . . . . 3 . . Critical Strikes 18 | . . 1 . . 2 2 . 2 . 1 . . . . . 1 . . 7 . 2 Actively Blocked 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . Part Disruptions 3 | . . . . . 1 1 . . . . . . . . 1 . . . . . . Damage Taken 8878 | . 248 96 . . 848 872 . 235 . 288 105 128 200 . 385 797 . . 2790 . 1886 Core 1233 | . 90 6 . . 24 84 . 16 . 61 30 . 26 . 66 117 . . 389 . 324 Absorbed by Shields 18 | . . . . . . . . . . . . . . . . . . . . . 18 Redirected to Shielding 240 | . . 9 . . . 49 . 3 . 12 10 38 24 . 26 29 . . . . 40 Regen/Repaired (Parts) 307 | . . . . . . . . . . . 85 . . . . 212 . . 10 . . Core Remaining (%) 63 | 100 . . . 46 79 . . . . 37 . . . . 83 . . . . 34 . Volleys Fired 290 | . 35 8 . . 63 25 . 8 . 14 1 2 14 . 7 27 11 1 31 1 42 Largest 5 | . 2 2 . . 4 4 . 4 . 4 3 5 5 . 5 5 1 1 5 1 4 Hottest 199 | . 40 40 . . 120 107 . 102 . 102 74 125 125 . 130 199 40 40 175 39 147 Shots Fired 940 | . 70 16 . . 236 89 . 32 . 50 3 8 45 . 25 112 11 1 116 2 124 Gun 880 | . 70 16 . . 213 89 . 32 . 50 3 8 38 . 20 110 . . 111 1 119 Cannon 48 | . . . . . 23 . . . . . . . 7 . 2 2 11 1 2 . . Launcher 9 | . . . . . . . . . . . . . . . . . . . 3 1 5 Special 3 | . . . . . . . . . . . . . . . 3 . . . . . . Kinetic 888 | . 70 16 . . 231 89 . 32 . 50 3 8 45 . 22 95 11 1 97 1 117 Thermal 24 | . . . . . 5 . . . . . . . . . . 17 . . . . 2 Explosive 12 | . . . . . . . . . . . . . . . 3 . . . 3 1 5 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Entropic 16 | . . . . . . . . . . . . . . . . . . . 16 . . Robot Hit Streak 20 | . 8 5 . . 15 12 . 8 . 20 2 8 10 . 9 14 . . 11 . 12 Robot Miss Streak 5 | . 3 1 . . 3 2 . 2 . 2 1 . 2 . 1 5 . . 4 . 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . 2 . 1 Secondary Targets 17 | . 1 . . . 1 2 . 1 . 1 . . 1 . . . . . 6 . 4 Max Gunslinging Chain 1 | . 1 . . . 1 1 . 1 . 1 . . 1 . . . . . 1 . 1 Shots Hit Robots 653 | . 48 12 . . 162 60 3 22 . 41 8 7 25 . 18 78 1 . 76 . 92 Core Hits 302 | . 22 6 . . 62 24 1 9 . 13 4 5 13 . 12 29 1 . 52 . 49 Critical Kills 15 | . 1 1 . . 1 . . . . . . . . . . 2 . . 5 . 5 Critical Parts Destroyed 9 | . . . . . . . . . . 1 . . . . . . . . 6 . 2 Critical Strikes 29 | . 1 1 . . 2 1 . . . 1 . 1 . . 2 2 . . 11 . 7 Destroy 25 | . 1 1 . . 1 1 . . . 1 . . . . . 2 . . 11 . 7 Sever 4 | . . . . . 1 . . . . . . 1 . . 2 . . . . . . Melee Attacks 190 | . . . . . 9 51 4 . . 12 18 1 7 1 . 29 9 10 . 7 32 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 190 | . . . . . 9 51 4 . . 12 18 1 7 1 . 29 9 10 . 7 32 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . . . 5 . . . . 3 3 . . . . 3 1 . . . 7 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Damage Inflicted 15202 | . 386 93 . . 2481 1071 221 366 . 880 495 135 461 . 797 1615 96 . 2677 15 3413 Guns 10239 | . 386 93 . . 1552 879 . 366 . 689 31 76 461 . 304 1197 . . 2067 . 2138 Cannons 508 | . . . . . 433 . . . . . . . . . 23 27 . . 25 . . Explosions 1549 | . . . . . . . . . . . . . . . 404 . . . 585 15 545 Melee 2840 | . . . . . 496 192 221 . . 191 464 59 . . . 391 96 . . . 730 Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 9738 | . 386 93 . . 1914 879 . 366 . 689 31 76 461 . 327 1052 . . 1362 . 2102 Thermal 279 | . . . . . 71 . . . . . . . . . . 172 . . . . 36 Explosive 1549 | . . . . . . . . . . . . . . . 404 . . . 585 15 545 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 2906 | . . . . . 496 192 221 . . 191 464 59 . . 66 391 96 . . . 730 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Entropic 730 | . . . . . . . . . . . . . . . . . . . 730 . . Highest Corruption 2 | . 2 2 2 2 . 2 . . . . . . . . . . . . 2 2 1 Average Corruption 1 | . 1 2 2 2 . 1 . . . . . . . . . . . . 1 2 1 Corruption Purged 2 | . . . . . . 2 . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 32 | . 8 1 1 2 . 1 . . . . . . . . . . . . 3 6 10 Message Errors 4 | . . . . 1 . . . . . . . . . . . . . . 1 . 2 Matter Fused 6 | . 2 . . . . . . . . . . . . . . . . . 2 . 2 Heat Flow Errors 4 | . 1 . . 1 . . . . . . . . . . . . . . . 2 . Energy Discharges 6 | . 1 . 1 . . 1 . . . . . . . . . . . . . 1 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . 1 . . . . . . . . . . . . . . . . . . 2 1 Data Loss (major) 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 Misfires 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 1 | . 1 . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 581 | . . . . . 76 7 128 . . 51 . . . . . 59 . . . . 260 Projectiles 9 | . . . . . 9 . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee 572 | . . . . . 67 7 128 . . 51 . . . . . 59 . . . . 260 Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 312 | . 96 13 . 146 312 182 . 81 . 33 . 36 50 . 84 18 . . 237 136 92 Average Temperature 44 | . 19 4 . 81 67 42 . 41 . 12 . 19 22 . 29 6 . . 36 66 30 Received Heat Transfer 1503 | . 84 18 . . 234 255 . 171 . 9 . 12 33 . 147 63 . . 333 . 144 Effects 2 | . . . . . 2 . . . . . . . . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 508 | . . . . . 120 . . . . . . . . . . 333 . . . . 55 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Maximum Alert Level 3 | . 1 . . . 2 3 . . . . . . . . . 1 . . . . 2 Low Security (%) 71 | 100 77 100 . 100 68 43 . . . . 100 . . . . 82 . . . . 60 Level 1 19 | . 22 . . . 27 27 . . . . . . . . . 17 . . . . 22 Level 2 7 | . . . . . 4 21 . . . . . . . . . . . . . . 16 Level 3 1 | . . . . . . 7 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 842 | . 242 154 . . 412 842 . . . . 66 . . . . 352 . . . . 564 Initial 185 | . . 65 . . . 185 . . . . 22 . . . . . . . . . . Average 162 | . 104 110 . . 148 315 . . . . 12 . . . . 142 . . . . 182 Influence Increases 7995 | . 554 155 . . 1014 1259 12 199 . 374 198 137 164 . 261 950 6 37 1010 112 1553 Destroy 0b10 Robot/C 4340 | . 320 100 . . 480 700 . 140 . 280 60 100 100 . 180 380 . 20 760 80 640 Destroy 0b10 Robot/NC 400 | . 35 5 . . 130 30 10 . . . 15 . . . . 75 5 . 25 . 70 Destroy Leader 798 | . 76 20 . . 148 148 . 20 . 20 32 10 20 . 30 94 . 10 . 10 160 Allied During Kill 1301 | . 101 30 . . 172 204 2 39 . 74 24 27 29 . 51 126 1 7 195 22 197 Successful Hack 174 | . 22 . . . 15 47 . . . . 28 . . . . 50 . . . . 12 Disable Machine 225 | . . . . . 45 45 . . . . 15 . . . . 90 . . . . 30 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . 150 Destroy Structure 472 | . . . . . 24 40 . . . . 24 . . . . 120 . . . . 264 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 120 | . . . . . . 45 . . . . . . 15 . . 15 . . 30 . 15 Influence Decreases 7497 | . 385 234 90 . 606 831 540 329 178 338 234 137 87 77 261 604 352 37 206 916 1055 Entered New Map 1988 | . . 104 90 . . 223 310 59 178 . 14 . . 77 . . 129 . . 804 . Time Decay 4389 | . 385 130 . . 406 568 230 270 . 278 220 137 57 . 241 574 223 37 116 112 405 Lost Part 970 | . . . . . 50 40 . . . 60 . . 30 . 20 30 . . 90 . 650 Purge Threat 150 | . . . . . 150 . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 3 . . . 3 8 . . . . 1 . . . . 8 . . . . 10 Investigation 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . Extermination 9 | . . . . . . 4 . . . . 1 . . . . 2 . . . . 2 Reinforcement 16 | . 1 . . . 3 3 . . . . . . . . . 4 . . . . 5 Assault 4 | . . . . . . . . . . . . . . . . 2 . . . . 2 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 8 | . 1 . . . . . . . . . 1 . . . . 2 . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 284 | . 26 5 . . 33 38 . 7 . 8 3 5 12 . 9 19 . . 76 1 42 Peak Tracking Total 13 | . 5 3 . . 4 4 . 4 . 4 2 3 5 . 5 4 . . 13 . 8 Tactical Retreats 6 | . . . . . . 2 . . . . . . 1 . . 1 . . 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 11 | . 3 . . . 3 2 . . . . . . . . . 2 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . . 1 . 2 . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . . . 2 2 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 16 | . . . . . 3 3 . . . . 1 . . . . 6 . . . . 3 Max in Single Turn 1 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 58 | . 8 . 1 . 8 14 . . 2 . 3 . . . . 11 1 1 1 . 8 Terminals 26 | . 6 . . . 5 6 . . . . 1 . . . . 4 . . . . 4 Fabricators 5 | . . . . . . 2 . . . . 1 . . . . 2 . . . . . Repair Stations 5 | . . . . . . 1 . . . . 1 . . . . 3 . . . . . Recycling Units 11 | . 2 . . . 2 4 . . . . . . . . . 1 . . . . 2 Scanalyzers 3 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 Total Hacks 124 | . 17 . 1 . 19 26 . . 8 . 9 . . . . 28 1 1 1 . 13 Successful 67 | . 8 . 1 . 9 14 . . 8 . 5 . . . . 15 1 1 1 . 4 Failed 57 | . 9 . . . 10 12 . . . . 4 . . . . 13 . . . . 9 Catastrophic 10 | . 2 . . . 1 2 . . . . . . . . . 2 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 14 | . 1 . . . 4 1 . . . . 1 . . . . 3 . . 1 . 3 Terminals 67 | . 15 . . . 14 14 . . . . 2 . . . . 14 . . . . 8 Fabricators 9 | . . . . . . 4 . . . . 2 . . . . 3 . . . . . Repair Stations 13 | . . . . . . 2 . . . . 5 . . . . 6 . . . . . Recycling Units 13 | . 2 . . . 3 4 . . . . . . . . . 2 . . . . 2 Scanalyzers 7 | . . . . . . 2 . . . . . . . . . 3 . . . . 2 Garrison Access 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 Terminal Hacks 39 | . 7 . 1 . 6 6 . . 8 . 1 . . . . 6 1 1 1 . 1 Record 4 | . . . 1 . 1 . . . 2 . . . . . . . . . . . . Part Schematic 3 | . . . . . . . . . 3 . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . . . . . 3 . . . . . . 1 . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . 1 1 1 . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 6 | . 2 . . . 1 . . . . . 1 . . . . 1 . . . . 1 Security Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . . . 1 1 . . . . . . . . . 1 . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . 2 . . . . . . . . . . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . Repair Station Hacks 7 | . . . . . . 1 . . . . 2 . . . . 4 . . . . . Scan Component 4 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . Repair 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . Recycling Unit Hacks 8 | . 1 . . . 2 3 . . . . . . . . . 1 . . . . 1 Process 1 | . . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 7 | . 1 . . . 2 2 . . . . . . . . . 1 . . . . 1 Scanalyzer 6 | . . . . . . 2 . . . . . . . . . 2 . . . . 2 Insert Component 5 | . . . . . . 2 . . . . . . . . . 1 . . . . 2 Analyze 1 | . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . Terminals 4 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . Botnet 4 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 5 . . . 6 11 . . . . 3 . . . . 8 . . . . 8 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 3 . . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . Time 130 | . . . . . . . . . . . 70 . . . . 60 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 25 | . 8 . . . 5 1 . . . . . . . . . 9 . . . . 2 Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . 2 . . . . 5 Machine Destruction 4 | . . . . . . . . . . . . . . . . 2 . . . . 2 Programmers 3 | . . . . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 1 | . 1 . . . . . . . . . . . . . . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Highest-Rated Group 161 | . 58 58 58 58 82 94 96 96 96 96 108 108 109 116 117 138 137 137 151 150 161 Highest-Rated Ally 161 | . 58 58 58 58 82 94 96 96 96 96 108 108 109 116 117 138 137 137 151 150 161 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 349 | . 32 7 . . 42 59 . 9 . 43 2 4 10 . 6 18 . 3 35 9 70 Total Damage 17501 | . 705 92 . . 1336 2280 . 512 . 1184 152 153 764 . 741 1909 . 275 2540 475 4383 Kills 159 | . 16 3 . . 17 27 . 3 . 8 2 3 6 . 5 21 . 1 23 4 20 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Active Infowar (turns) 12701 | . 265 . . . . 946 459 545 83 1154 765 474 329 956 440 1909 779 658 1159 439 1341 Optics 4883 | . . . . . . . . . . . . . . . . 507 779 658 1159 439 1341 Sensors 4181 | . . . . . . . . . . . . . . . . 1191 774 656 384 438 738 Terrain 9390 | . . . . . . 75 459 545 83 1154 662 474 311 916 418 1300 775 658 466 437 657 Structural 3252 | . 265 . . . . 871 . . . . 216 . 18 42 22 1593 . . . . 225 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . . 2 . . . 3 2 1 . . 2 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 17208 | 57 1146 262 227 101 1344 1704 492 595 91 1318 867 490 491 958 780 1909 779 658 1159 439 1341 Spaces Moved 10405 | 40 709 180 186 81 846 1232 362 412 80 821 419 302 317 651 393 1051 485 409 613 243 573 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . Treads 11 | . . . . . . . . . . . . . . . 8 . . . . . 3 Legs 1190 | 34 709 180 186 81 . . . . . . . . . . . . . . . . . Wheels 9198 | . . . . . 846 1232 362 412 80 821 419 302 317 651 385 1051 485 409 613 243 570 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 95 95 105 105 105 105 105 115 115 115 115 105 135 135 120 160 140 Average Speed 117 | 109 120 120 120 120 95 101 105 105 105 105 111 115 115 115 117 126 135 135 136 160 152 Slowest Speed 320 | 120 120 120 120 120 110 105 105 105 105 105 115 115 115 115 240 135 135 135 160 160 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . 2 . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 87 22 58 31 75 40 63 68 69 84 11 53 44 78 51 27 71 65 67 48 20 Regions Visited 21 Branch Regions 15 Pre-discovered Areas 5 | . . . . . . . . . 1 . . . . 3 . . 1 . . . . Known Exits Taken 17 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . . . . . . 4 3 . 2 . . . 2 1 . 1 . . . . Spaces Dug 135 | . . . . . 2 36 . . . 9 10 . 11 . . 17 13 10 . 6 21 Terrain Destroyed 292 | . . . . . 6 36 . . . 9 10 . 11 . 51 20 15 10 39 17 68 Melee 123 | . . . . . 2 36 . . . 9 10 . 7 . . 17 6 9 . 6 21 Projectile 39 | . . . . . 4 . . . . . . . 4 . . 3 9 1 7 . 11 AOE 129 | . . . . . . . . . . . . . . . 51 . . . 31 11 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total 14383 | 50 950 214 189 85 1241 1539 467 547 86 1212 780 435 405 855 690 1512 584 503 871 286 882 Wait 3005 | . 182 21 4 5 245 162 95 115 6 340 318 120 58 193 275 327 62 82 171 34 190 Move 10384 | 39 708 179 185 80 845 1231 361 411 79 820 418 301 316 650 392 1050 484 408 612 242 573 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 90 | 5 9 2 . . 15 11 1 . . 1 6 1 . 3 3 22 2 . 6 . 3 Fast Attach 50 | 5 3 . . . 8 8 . . . 1 2 1 1 . . 5 1 . 10 . 5 Attach 55 | 1 . . . . 6 6 . . . . 3 2 2 . 3 5 . . 11 1 15 Detach 36 | . 1 . . . 7 5 . . . 1 2 1 . . . 5 1 . 5 1 7 Swap 210 | . 4 1 . . 23 34 4 13 1 22 7 5 6 8 10 26 12 3 13 1 17 Drop 81 | . 8 3 . . 20 14 3 . . 1 5 1 1 . . 11 3 . 9 . 2 Fire 290 | . 35 8 . . 63 25 . 8 . 14 1 2 14 . 7 27 11 1 31 1 42 Melee 170 | . . . . . 9 43 3 . . 12 18 1 7 1 . 26 7 9 . 6 28 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . . . . . . . 1 . 3 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 5) 548 | -10/Materials | Identified exit to Mines 792 | -10/Materials | Discovered new exit (range 16) 996 | -10/Materials | Core integrity fell below 50% 1138 | -10/Materials | Build established: Scavenger-Mutant 1204 | -10/Materials | Entered Mines 1236 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1236 | -10/Mines | Discovered new exit (range 5) 1391 | -10/Mines | Learned 2 Materials zone layouts 1466 | -10/Mines | Entered Exiles 1466 | -10/Exiles | Found Exiles lab abandoned 1675 | -10/Exiles | Discovered new exit (range 11) 1693 | -10/Exiles | Entered Mines 1694 | -9/Mines | Assembled infested the area 1699 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1781 | -9/Mines | Discovered new exit (range 8) 1794 | -9/Mines | Entered Materials 1794 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2186 | -8/Materials | Discovered new exit (range 15) 2356 | -8/Materials | Build established: Tank 2854 | -8/Materials | Discovered new exit (range 16) 2885 | -8/Materials | Identified exit to Factory 2919 | -8/Materials | Build established: Scavenger-Gunner 3138 | -8/Materials | Entered Factory 3138 | -7/Factory | Evolved 2 slots: Utility x2 3286 | -7/Factory | Identified exit to DSF 3438 | -7/Factory | Build established: Scavenger-Tank 3532 | -7/Factory | Discovered new exit (range 12) 3557 | -7/Factory | Identified exit to Lower Caves 3626 | -7/Factory | Identified exit to Factory 3999 | -7/Factory | Build established: Mutant 4129 | -7/Factory | Discovered exit to Factory (range 14) 4842 | -7/Factory | Entered Lower Caves 5291 | -7/Lower Caves | Discovered new exit (range 15) 5323 | -7/Lower Caves | Identified exit to Lower Caves 5334 | -7/Lower Caves | Entered another Lower Caves area 5546 | -7/Lower Caves | Learned Factory emergency access door positions 5579 | -7/Lower Caves | Encountered a Warlord checkpoint 5640 | -7/Lower Caves | Build established: Skirmisher 5719 | -7/Lower Caves | Learned Factory security intel 5813 | -7/Lower Caves | Discovered new exit (range 7) 5819 | -7/Lower Caves | Identified exit to Data Miner 5869 | -7/Lower Caves | Entered an active Warlord outpost 5929 | -7/Lower Caves | Entered Data Miner 5929 | -7/Data Miner | Discovered new exit (range 6) 5934 | -7/Data Miner | Identified exit to Proximity Caves 5949 | -7/Data Miner | Met Data Miner 5978 | -7/Data Miner | Learned location of Section 7 (-3) 5978 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5987 | -7/Data Miner | Received God Mode back door access code from Data Miner 6020 | -7/Data Miner | Entered Proximity Caves 6935 | -6/Proximity Caves | Core integrity fell below 50% 7104 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7224 | -6/Proximity Caves | Spotted B-75 Beast 7260 | -6/Proximity Caves | Allies destroyed B-75 Beast 7303 | -6/Proximity Caves | Discovered exit to Factory (range 5) 7338 | -6/Proximity Caves | Entered Factory 7338 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7711 | -6/Factory | Repaired Enh. Nuclear Core 7862 | -6/Factory | Discovered new exit (range 8) 7868 | -6/Factory | Identified exit to Factory 7982 | -6/Factory | Discovered new exit (range 6) 8009 | -6/Factory | Identified exit to Lower Caves 8205 | -6/Factory | Entered Lower Caves 8345 | -6/Lower Caves | Learned Factory machine intel 8565 | -6/Lower Caves | Discovered new exit (range 12) 8650 | -6/Lower Caves | Learned 12 Factory zone layouts 8691 | -6/Lower Caves | Identified exit to Lower Caves 8695 | -6/Lower Caves | Entered another Lower Caves area 8905 | -6/Lower Caves | Identified exit to Zion 9186 | -6/Lower Caves | Entered Zion 9292 | -6/Zion | Discovered new exit (range 16) 9308 | -6/Zion | Identified exit to Proximity Caves 9821 | -6/Zion | Found Prototype Special Weapon 9823 | -6/Zion | Found Prototype Special Weapon 9824 | -6/Zion | Identified RU-N14's Throwing Claymores (x2) 9909 | -6/Zion | Learned location of Armory (-3) 9922 | -6/Zion | Given A8's code to call for help 10144 | -6/Zion | Entered Proximity Caves 10534 | -5/Proximity Caves | Discovered exit to Factory (range 15) 10798 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10888 | -5/Proximity Caves | Build established: Gunner 10924 | -5/Proximity Caves | Entered Factory 10924 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10925 | -5/Factory | Identified exit to Upper Caves 10927 | -5/Factory | Loaded intel: 278 machine locations 11072 | -5/Factory | Discovered exit to Upper Caves (range 14) 11312 | -5/Factory | Discovered new exit (range 13) 11410 | -5/Factory | Discovered new exit (range 4) 11414 | -5/Factory | Identified exit to Factory 11506 | -5/Factory | Repaired Arm. Huge Wheel 11591 | -5/Factory | Build established: Assassin 11851 | -5/Factory | Cargo convoy interrupted 12094 | -5/Factory | Repaired Hpw. Tractor Beam 12137 | -5/Factory | Spotted B-75 Beast 12833 | -5/Factory | Entered Upper Caves 13266 | -5/Upper Caves | Spotted B-75 Beast 13442 | -5/Upper Caves | Learned Factory garrison access intel 13442 | -5/Upper Caves | Discovered new exit (range 17) 13566 | -5/Upper Caves | Encountered a Warlord checkpoint 13605 | -5/Upper Caves | Identified exit to Upper Caves 13612 | -5/Upper Caves | Entered another Upper Caves area 14235 | -5/Upper Caves | Discovered new exit (range 12) 14269 | -5/Upper Caves | Identified exit to Warlord 14270 | -5/Upper Caves | Entered Warlord 14310 | -5/Warlord | Discovered new exit (range 8) 14510 | -5/Warlord | Met Warlord 14535 | -5/Warlord | Warlord's base attacked by MAIN.C 14567 | -5/Warlord | Opened Warlord's prototype stash 14572 | -5/Warlord | Found Prototype Reactor 14578 | -5/Warlord | Found Prototype Processor 14586 | -5/Warlord | Found Prototype Processor 14762 | -5/Warlord | Found Prototype Energy Gun 14779 | -5/Warlord | Met EX-DEC 14790 | -5/Warlord | Found Prototype Energy Gun 14790 | -5/Warlord | Identified Vortex Rifle (x2) 14885 | -5/Warlord | Warlord forces counterattacked 15001 | -5/Warlord | Spotted Striker 15004 | -5/Warlord | Spotted Executioner 15107 | -5/Warlord | Lost 19 allies 15108 | -5/Warlord | Destroyed 10 combat bots 15168 | -5/Warlord | Spotted Executioner 15169 | -5/Warlord | Spotted Executioner 15208 | -5/Warlord | Allies destroyed Executioner 15210 | -5/Warlord | Warlord base infiltrated, sounded retreat 15218 | -5/Warlord | Destroyed Executioner 15232 | -5/Warlord | Spotted Executioner 15234 | -5/Warlord | Core integrity fell below 50% 15252 | -5/Warlord | Spotted Executioner 15258 | -5/Warlord | Spotted Executioner 15258 | -5/Warlord | Spotted Striker 15265 | -5/Warlord | Destroyed Executioner 15269 | -5/Warlord | Lost 9 parts (2p2n5w) 15361 | -5/Warlord | Spotted Striker 15378 | -5/Warlord | Identified exit to Proximity Caves 15429 | -5/Warlord | Entered Proximity Caves 15868 | -4/Proximity Caves | Entered Factory 15868 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 15869 | -4/Factory | Loaded intel: 4 garrison access locations 15869 | -4/Factory | Identified Vortex Chain Reactor 15899 | -4/Factory | Identified Spectral Analyzer 15899 | -4/Factory | Identified Exp. Targeting Computer 16704 | -4/Factory | Incoming assault squad redirected 16842 | -4/Factory | Discovered new exit (range 13) 17156 | -4/Factory | Core integrity fell below 50% 17207 | -4/Factory | Core integrity fell below 20% 17209 | -4/Factory | Self-destructed Last Messages --------------- 17202_ Slug penetrates Wall. 17202_ G-67 Veteran suffers critical hit (Destroy). 17203_ Wall collapses. 17204_ U-05 Engineer lays Concrete. 17205_ Player 2 attaches Micro-nuke Launcher. 17205_ U-05 Engineer lays Concrete. 17206_ Wheel destroyed. 17206_ G-67 Veteran destroyed. 17206_ U-05 Engineer lays Concrete. 17206_ Penetrated by Slug. 17207_ Enh. Nuclear Core destroyed. 17208_ Mic. Fission Core destroyed. 17208_ Knocked back. 17208_ U-05 Engineer lays Concrete. 17208_ Mak. Sword destroyed. 17208_ Adv. Cooling System destroyed. 17208_ Variable Charge Gun destroyed. Player 2: "I recommend increasing the distance between yourself and our targets." Map ----- +----------------------------------------------------+ | ?????????????????????# ????????? ?? ?# """ # | | ?????????????????????# ??? ? ?? ?? ## """ # | | ?????????????????????# ???? ?"?"??? ## ]# | | ?????????????????????# ???? ?"??"? ??# """ # | | ?????????????????????# ?????"""""? ## """ # | | ??????????????????#### ?????"""""" ## """ # | | ??????????????? ??? ????? ]"# # | | ??????????????? ???? ?#### ######## | | ??????????????+? ??? ?# ## | | ??????????????# ???? ?# ## | | ??????????????# ???? ?# ### | | ??????????????# ???## #?# [ ### | | ??????????????# ??# ### !% < ? ? ### | | ??????????????# ??# # ?? ### | | ??????????????? ?# % ?? ? ?### | | ????????????????? ## ]= ??? ### | | ??????????????????? ###+## ;#???##?####### | | ????????????????????# u !%% ##????#??###### | | ????????????????????# h #???#?##### ## | | ????????????????????#] " ! !H #??#??# " | | ???????????????????## */!===! #?????# = " | | ??????????????????## =!![%%%[ #???#### % | | ??????????????????# !! %i!!!%=######## ! | | ??????????????????# !% = ######## ! | | ??????????????????# % g != [%= # | | ??????????????????# @ ! !^ [! # ! " | | ?????????????????# g ^^= !+! " | | ?????????????????## ^ # " | | ??????????????????# @ ^^ #! " | | ??????????????????## ########+##+# " | | ??????????????????# ???? # " | | ??????????????????## # ? # " | | ???????????????????## # """"""""" # | | ????????????????????########## # | | ?????????????????????????????# !! ######## | | ?????????????????????????????# !! #????### | | ?????????????????????????????# !! #????#?? | | ?????????????????????????????# ##???#?? | | ?????????????????????????????# """"""""" #??????? | | ?????????????????????????????# #????#?? | | ?????????????????????????????# """"""""" #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????#???######## #??????? | | ?????????????????????????????????????????##??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 55 Energy Capacity 700 Matter Stores 550 Matter Capacity 550 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 600 Core Shielding 30 Power Shielding 33 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lgt. Regenerative Plating | -7/Data Miner | Free Imp. Hacking Suite | -7/Data Miner | Free Adv. Recoil Stabilizer | -7/Data Miner | Free Disruptor Cannon | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Robot Schematics ------------------ C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Enh. Nuclear Core | 29% | -6/Factory Arm. Huge Wheel | 20% | -5/Factory Hpw. Tractor Beam | 53% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility 9 | . . . . 4 1 . . . . 1 . . . . 1 . . . . 2 . Weapon 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . Parts Attached 183 | . 17 1 . . 32 11 1 1 . 14 9 2 3 3 . 22 . . 13 . 54 Parts Lost 61 | . . . . . 5 1 . . . 6 . 1 1 . . 1 . . . . 46 Damage Taken 11028 | . 450 7 . . 567 892 . 125 . 1176 14 119 169 . 30 339 . 60 506 436 6138 Core 1383 | . 37 . . . 88 47 . . . 232 . 19 . . . . . . 89 62 809 Player 2/Cogmind (%) 52 | . 29 . . . 78 35 . . . 79 . 100 . . . . . . 18 100 71 Absorbed by Shields 167 | . . . . . . . . . . . . . . . . . . . . . 167 Damage Inflicted 17501 | . 705 92 . . 1336 2280 . 512 . 1184 152 153 764 . 741 1909 . 275 2540 475 4383 Player 2/Cogmind (%) 53 | . 64 49 . . 35 68 . 58 . 57 23 53 62 . 48 54 . 100 48 96 56 Combat Hostiles Destroyed 129 | . 10 3 . . 10 23 . 3 . 8 1 3 6 . 5 14 . 1 22 4 16 Player 2/Cogmind (%) 56 | . 62 60 . . 41 65 . 42 . 57 33 60 50 . 55 73 . 100 51 100 50 Game ------ Seed PitchforkCommMatter Manual? 0 Play Time 04:46:23 Cumulative 1064.7 hours Start 2025.08.23 @ 19:59:37 End 2025.08.31 @ 14:17:18 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 294 Rogue 258 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 54 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 13% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3d06f5a3-f805-47de-857c-a1936604c0ad