Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 15:44:32 Player: TheDoorMatt Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (179) 895 Value Destroyed (6980) 6980 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1380) 1380 TOTAL SCORE: 14815 Bonus ------- High Alert Combat Kills 178 Follower Combat Kills 602 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 40% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Zionite Heavy DM Reactor Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Leg Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Improved Signal Interpreter Improved Particle Charger Improved Core Shielding Improved Core Shielding Zionite Weapon Casing Zionite Heavy Carapace Improved Medium Armor Plating > --- WEAPON ----------- Advanced Plasma Cannon Magnetic Acceleration Cannon Hardcell Cannon > --- INVENTORY -------- Light Fission Core Fusion Compressor Neutrino Core Neutrino Core Zionite Heavy DM Reactor Carbon-fiber Leg Zionite Composite Leg II Compact Matter Pod Compact Matter Pod Matter Compressor Improved Core Shielding Improved Force Field Remote Shield Neutron Cannon Heavy Machine Gun Smartbomb Launcher [Rating: 114] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Wheel Utility Improved Medium Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Mace Energy Gun Wave Gun Energy Cannon Neutron Cannon Ballistic Gun Barrage Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Smartbomb Launcher Impact Weapon Heavy Mace Slashing Weapon Falx Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 1 | . . . . . 1 . . . . . . . Utility 9 | . . 2 . 1 1 2 . . . . 1 2 Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 248 | 6 4 26 . 23 15 18 13 7 8 42 45 41 Power 33 | 1 . 7 . 3 1 . 2 . . 4 9 6 Engine 12 | 1 . 5 . 1 1 . 1 . . 3 . . Core 18 | . . 2 . 2 . . 1 . . . 9 4 Reactor 3 | . . . . . . . . . . 1 . 2 Propulsion 49 | 2 2 7 . 3 4 3 1 2 . 14 4 7 Treads 14 | . 2 5 . 3 4 . . . . . . . Leg 33 | . . 2 . . . 3 1 2 . 14 4 7 Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 107 | 1 2 5 . 4 8 14 7 3 7 19 20 17 Device 32 | . . 1 . . 1 6 2 . 3 6 8 5 Storage 24 | 1 2 2 . . 1 6 . 2 1 6 . 3 Processor 4 | . . 2 . . . . . . . . 1 1 Hackware 1 | . . . . . . . . . . 1 . . Protection 46 | . . . . 4 6 2 5 1 3 6 11 8 Artifact . | . . . . . . . . . . . . . Weapon 59 | 2 . 7 . 13 2 1 3 2 1 5 12 11 Energy Gun 9 | . . . . . . . . . . 2 6 1 Energy Cannon 4 | . . . . . . . . . . 1 . 3 Ballistic Gun 27 | 2 . 4 . 9 2 1 2 2 . . 3 2 Ballistic Cannon 4 | . . . . . . . . . . . 2 2 Launcher 9 | . . 3 . 2 . . . . . . 1 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 4 | . . . . 2 . . 1 . . 1 . . Slashing Weapon 2 | . . . . . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . . . . 2 2 . 3 Corrupted Parts 4 | . . . . . . . . . . 1 . 3 System Corruption 20 | . . . . . . . . . . 2 . 18 Parts Lost 103 | . . 2 . 15 . 7 6 6 . 22 5 40 Power 13 | . . 1 . 2 . . 1 . . 3 1 5 Propulsion 20 | . . . . 3 . 3 1 2 . 3 . 8 Utility 45 | . . . . 3 . 3 3 1 . 11 4 20 Weapon 25 | . . 1 . 7 . 1 1 3 . 5 . 7 Highest Loss Streak 23 | . . 1 . 10 . 5 5 4 . 11 2 23 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 98 100 68 99 96 99 91 92 93 95 88 Engine 2 | . 14 5 . . 7 6 5 . . 2 1 . Core 4 | . . 5 11 5 . . . 6 6 2 8 1 Treads 4 | . 21 18 22 16 23 7 . . . . . . Leg 14 | . . 2 . . . 9 19 19 20 19 17 14 Device 14 | . . 10 11 4 5 15 13 13 13 12 23 16 Storage 12 | . 24 21 22 9 3 13 19 16 13 20 8 5 Processor 3 | . . 11 11 9 7 6 6 1 . . . 4 Protection 16 | . . . . 4 28 17 13 20 19 13 15 21 Energy Gun 2 | . . . . . . . . . . 2 9 3 Ballistic Gun 7 | . 28 20 22 17 13 12 12 6 6 2 2 . Impact Weapon 3 | . . . . . 8 6 6 6 6 6 . . Slashing Weapon 1 | . . . . . . . . . 5 4 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 152 | 14 18 105 29 43 76 83 77 80 109 109 138 152 Greatest Support 84 | 20 40 43 40 43 63 63 45 46 46 84 52 72 Greatest Overweight (x) 3 | 1 . 2 . 2 1 3 2 2 2 2 2 3 Average Overweight (x) 1 | . . . . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 8 25 5 5 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 5 8 5 5 11 20 20 20 20 20 20 19 Most Carried 20 | 6 8 14 5 5 8 15 20 16 20 20 20 19 Average Carried 13 | 3 5 5 5 3 5 10 16 13 17 13 17 13 Final Capacity 20 | 8 5 5 5 5 20 20 20 20 20 20 20 5 Final Carried 20 | 6 5 5 5 5 7 15 12 16 18 7 20 1 Class Distribution -------------------- 51% | Scavenger-Mutant 22% | Scavenger-Tank 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 7620 | 296 44 804 4 282 811 407 524 514 242 493 1808 1391 Remotely . | . . . . . . . . . . . . . Salvage Created 7468 | 87 44 863 84 941 740 354 278 167 . 468 2358 1084 Parts 366 | 6 . 58 3 58 36 21 10 4 . 11 108 51 Haulers Intercepted 1 | . . 1 . . . . . . . . . . Recyclers Shooed 7 | . . 1 . 1 . . . . . . 2 3 Parts Field Recycled 113 | . . 93 3 17 . . . . . . . . Retrieved Matter 489 | . . 368 27 94 . . . . . . . . Parts Self-Destructed 45 | . . . . . . . 8 3 7 27 . . Prevented 9 | . . . . . . . . 1 . 8 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 133 | . 1 14 2 18 13 13 5 4 . 10 31 22 Melee 13 | . . . . . 1 2 1 2 . 5 . 2 Guns 82 | . 1 11 2 11 12 8 4 2 . . 26 5 Cannons 17 | . . . . . . . . . . . 5 12 AOE 16 | . . 3 . 7 . 3 . . . . . 3 Classes Destroyed 16 | 2 1 8 1 2 1 . . . . . . 1 Worker 11 | . . 2 . 2 . . . . . . 4 3 Builder 12 | . . 4 . 2 . . . . . . 1 5 Tunneler 4 | 1 . 1 . . . . . . . . 1 1 Hauler 1 | . . 1 . . . . . . . . . . Recycler 11 | 1 . 2 . 2 1 . . . . . 4 1 Operator 1 | . . 1 . . . . . . . . . . Watcher 6 | . . 1 . 1 1 . . . . . 3 . Swarmer 27 | . . 3 . 4 . 8 . . . 2 5 5 Cutter 2 | . . . . 2 . . . . . . . . Grunt 41 | . 1 6 1 7 8 3 2 2 . 7 3 1 Brawler 4 | . . . 1 1 . . . 1 . . 1 . Duelist 6 | . . 1 . . 1 1 1 . . 1 1 . Sentry 15 | . . 4 . 3 2 . 1 . . . 5 . Specialist 3 | . . . . . . . . . . . . 3 Hunter 11 | . . . . 1 1 . . 1 . . 6 2 Programmer 24 | . . . . . 1 1 1 . . . 10 11 Best Kill Streak 10 | 2 1 4 2 10 5 7 2 3 . 3 6 6 Combat Bots Only 7 | . 1 3 2 6 5 7 2 3 . 3 5 5 Max Kills in Single Turn 4 | 1 1 2 1 4 1 3 1 1 . 1 2 2 Gunslinging 1 | . . . . 1 . . . . . . 1 . Exploded 3 | . . 2 . 2 . 3 . . . . . 2 Melee 1 | . . . . . 1 1 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1693 | . 4 92 12 144 115 106 96 39 . 259 339 487 Missed 515 | . . 26 7 48 48 27 29 9 . 80 102 139 Damage Taken 18553 | . 45 817 65 1806 906 1269 1074 580 . 3071 3327 5593 Core 2554 | . 11 192 12 223 43 125 142 41 . 354 224 1187 Absorbed by Shields 1800 | . . . . . . 168 . . . 151 806 675 Redirected to Shielding 709 | . . . . . 4 25 109 . . 65 111 395 Ignored by Resistances 344 | . . . . . . 28 8 . . . 308 . Core Remaining (%) 70 | 100 95 . 49 59 93 . . . . 22 77 . Volleys Fired 488 | 6 3 75 5 59 45 23 21 15 . 4 132 100 Largest 3 | 2 2 2 2 3 2 2 2 2 . 1 3 3 Hottest 232 | 40 40 50 46 76 53 53 47 47 . 69 231 232 Shots Fired 1009 | 12 6 133 10 104 78 38 44 19 . 4 366 195 Gun 777 | 12 6 127 10 98 78 38 44 19 . 4 291 50 Cannon 214 | . . . . . . . . . . . 75 139 Launcher 18 | . . 6 . 6 . . . . . . . 6 Special . | . . . . . . . . . . . . . Kinetic 657 | 12 6 127 10 98 78 38 44 19 . 2 113 110 Thermal 271 | . . . . . . . . . . 2 202 67 Explosive 18 | . . 6 . 6 . . . . . . . 6 Electromagnetic 63 | . . . . . . . . . . . 51 12 Robot Hit Streak 16 | 3 4 15 5 12 10 6 12 12 . 2 16 11 Robot Miss Streak 12 | 2 1 4 1 4 5 12 3 3 . 1 6 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 8 | . . . 1 5 1 . . . . . 1 . Max Gunslinging Chain 2 | . . . 1 2 1 . . . . . 1 . Shots Hit Robots 678 | 7 4 82 8 68 55 32 35 22 . 34 223 108 Core Hits 353 | 2 2 40 3 45 35 47 16 14 . 5 85 59 Critical Kills 2 | . . . . . . . . 1 . 1 . . Critical Parts Destroyed 7 | . . . . 1 . . . . . 5 1 . Critical Strikes 23 | . . . . 1 . . . 1 . 6 10 5 Burn 7 | . . . . . . . . . . . 7 . Destroy 2 | . . . . 1 . . . . . . 1 . Blast 6 | . . . . . . . . . . . 1 5 Corrupt 1 | . . . . . . . . . . . 1 . Smash 7 | . . . . . . . . 1 . 6 . . Melee Attacks 59 | . . . . . 1 4 7 6 . 41 . . Impact 56 | . . . . . 1 4 7 6 . 38 . . Slashing 3 | . . . . . . . . . . 3 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . . 8 . . Damage Inflicted 17971 | 83 46 1355 122 1518 1016 1139 698 533 . 1379 5732 4350 Guns 10204 | 83 46 1114 122 1056 961 630 532 340 . 60 4348 912 Cannons 4174 | . . . . . . . . . . . 1339 2835 Explosions 1612 | . . 241 . 462 . 443 . . . . . 466 Melee 1799 | . . . . . 55 66 166 193 . 1319 . . Ramming 182 | . . . . . . . . . . . 45 137 Kinetic 8802 | 83 46 1114 122 1056 961 630 532 340 . 20 1673 2225 Thermal 5145 | . . . . . . . . . . 40 3607 1498 Explosive 1612 | . . 241 . 462 . 443 . . . . . 466 Electromagnetic 431 | . . . . . . . . . . . 407 24 Impact 1715 | . . . . . 55 66 166 193 . 1235 . . Slashing 84 | . . . . . . . . . . 84 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 40 | . . . . 1 3 1 1 3 3 2 15 40 Average Corruption 7 | . . . . 1 2 1 1 3 3 2 8 22 Corruption Purged 1 | . . . . . . . 1 . . . . . Corruption Blocked 23 | . . . . . . . . . . . 23 . Effects 200 | . . . . 4 9 5 6 12 4 4 72 84 Message Errors 32 | . . . . 1 3 1 . 2 1 . 15 9 Matter Fused 50 | . . . . . 3 2 1 5 1 2 17 19 Heat Flow Errors 19 | . . . . . 2 . 1 3 . . 5 8 Energy Discharges 26 | . . . . 1 . . 1 2 . 2 9 11 Parts Rejected 2 | . . . . 1 . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 21 | . . . . . . 1 . . 2 . 9 9 Data Loss (major) 10 | . . . . . 1 1 . . . . 4 4 Misfires 6 | . . . . . . . 2 . . . 3 1 Alerts 5 | . . . . . . . 1 . . . 3 1 Misdirections 3 | . . . . . . . . . . . . 3 Weapon Failures 25 | . . . . 1 . . . . . . 7 17 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 654 | . . . . 58 . 75 . 44 . 320 58 99 Projectiles 147 | . . . . . . . . . . . 58 89 Explosions 143 | . . . . 58 . 75 . . . . . 10 Melee 364 | . . . . . . . . 44 . 320 . . Knockbacks 35 | . . . . . . . 3 1 . 4 10 17 Impact 8 | . . . . . . . 3 1 . 4 . . Kinetic 26 | . . . . . . . . . . . 10 16 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 580 | . . 76 . 221 . 184 . . . . . 99 Shots 14 | . . 4 . 6 . 3 . . . . . 1 Rammed 16 | . . . . 1 . . . . . . . 15 Targets Rammed 38 | . . . . 2 . . . . . . 4 32 Kicked 21 | . . . . . . . . . . . 4 17 Crushed 1 | . . . . 1 . . . . . . . . Highest Temperature 404 | . . 20 12 144 404 13 124 159 . 5 360 249 Average Temperature 76 | . . 7 7 49 88 13 58 72 . 5 97 69 Received Heat Transfer 3591 | . 24 267 24 450 330 236 411 153 . 945 346 405 Effects 10 | . . . . . 6 . . . . . 4 . Shutdowns 2 | . . . . . 1 . . . . . 1 . Energy Bleed 2 | . . . . . 2 . . . . . . . Interference 5 | . . . . . 2 . . . . . 3 . Matter Decay 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . . 2 . 4 2 . Impact Corruptions 14 | . . . . . . . . 1 . 13 . . Robots Melted 1 | . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 23 | . . . . . . . . . . . 19 4 Heat Transferred 7055 | . . . . . . . . . . 74 5328 1653 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 704 | 10 36 328 99 430 218 336 . . . . 704 398 Initial 344 | . 6 14 49 38 148 55 . . . . . 344 Average 200 | 2 8 162 94 245 133 168 . . . . 218 282 Maximum Alert Level 3 | . . 1 . 2 1 1 . . . . 3 1 Low Security (%) 59 | 100 100 80 100 36 80 75 . . . . 63 7 Level 1 31 | . . 19 . 51 19 24 . . . . 8 92 Level 2 9 | . . . . 12 . . . . . . 26 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 40 | . 1 3 . 7 4 3 . . . 1 10 11 Investigation 3 | . 1 . . . 1 . . . . . 1 . Extermination 12 | . . . . . 1 1 . . . . 5 5 Reinforcement 18 | . . 3 . 2 2 1 . . . . 4 6 Assault 2 | . . . . . . 1 . . . 1 . . Garrison 5 | . . . . 5 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . 1 . 1 . 1 . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . . . 2 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . 1 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 6 | . . 1 . 2 . . . . . . 2 1 Communications Jammed 7 | . . . . . . . . . . . 7 . Distress Signals 7 | . . . . . . . . . . . 7 . Times Spotted 213 | . 1 21 2 26 18 17 5 4 . 25 47 47 Peak Tracking Total 15 | . 1 5 2 10 3 6 3 3 . 7 5 15 Tactical Retreats 10 | . . . . 1 . . . . . 3 3 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 3 | . 1 . . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . . 2 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 10 | . . 2 . 1 . 5 . . . . 2 . Max in Single Turn 3 | . . 1 . 1 . 3 . . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 8 | . . 2 . . 2 1 3 . . . . . Terminals 4 | . . 2 . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 22 | . . 8 . . 5 3 6 . . . . . Successful 8 | . . 2 . . . . 6 . . . . . Failed 14 | . . 6 . . 5 3 . . . . . . Catastrophic 2 | . . . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 13 | . . . . . . . . . 5 . 5 3 Terminals 13 | . . 8 . . 5 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . . Terminal Hacks 8 | . . 2 . . . . 6 . . . . . Record 5 | . . 1 . . . . 4 . . . . . Open Door 2 | . . . . . . . 2 . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . . 2 . . 2 1 . . . . . . Full Trace Events 2 | . . 1 . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 15 | . . . . . . . . . 10 . 3 2 Largest Group 10 | . . . . . . . . . 10 10 2 2 Highest-Rated Group 458 | . . . . . . . . . 458 458 102 206 Highest-Rated Ally 103 | . . . . . . . . . 96 96 51 103 Zionite Dispatches 3 | . . . . . . . . . . . 2 1 Heavy 1 | . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . 1 . Total Orders 8 | . . . . . . . . . 1 . 7 . FOLLOW 1 | . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . 1 . PICKUP 1 | . . . . . . . . . . . 1 . COLLECT 2 | . . . . . . . . . . . 2 . RETURN 3 | . . . . . . . . . 1 . 2 . Ally Attacks 77 | . . . . . . . . . . 55 13 9 Total Damage 2810 | . . . . . . . . . . 1852 211 747 Kills 18 | . . . . . . . . . . 14 2 2 Allies Corrupted 3 | . . . . . . . . . . 1 . 2 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 . 1 2 . . Drone Launches 2 | . . . . . . . . . 1 . 1 . Drone Recoveries 2 | . . . . . . . . . 1 . 1 . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 17404 | 76 116 1248 185 482 1364 1002 1419 1268 3176 2081 3197 1790 Spaces Moved 6850 | 54 70 521 73 184 586 376 688 641 1194 906 1021 536 Core 11 | 8 . . . 2 . . . . . . . 1 Treads 1522 | . 43 486 73 182 586 152 . . . . . . Legs 5244 | . . 35 . . . 224 688 641 1194 906 1021 535 Wheels 73 | 46 27 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 160 160 150 160 190 186 186 186 110 186 50 Average Speed 212 | 79 129 181 160 160 190 219 190 187 254 197 242 240 Slowest Speed 400 | 100 160 320 160 240 240 400 260 265 262 262 262 330 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 24 28 34 17 13 12 80 85 88 83 27 11 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 . . 1 . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . . . . . 1 1 1 1 . Scrap Searched 13 | . . . . . . . 4 3 3 3 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 231 | . . 46 . 36 . 30 . . . . 22 97 Melee . | . . . . . . . . . . . . . Projectile 77 | . . . . . . . . . . . 22 55 AOE 154 | . . 46 . 36 . 30 . . . . . 42 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Total 8771 | 71 91 689 131 279 764 509 752 681 1327 1123 1488 866 Wait 831 | . 7 19 54 2 93 65 13 3 116 107 223 129 Move 6838 | 53 69 520 72 183 585 375 687 640 1193 905 1020 536 Hop . | . . . . . . . . . . . . . Pick Up 151 | 6 3 28 . 8 10 19 6 9 5 19 29 9 Fast Attach 74 | 6 2 7 . 14 7 1 3 1 . 5 21 7 Attach 111 | . 2 7 . 6 6 12 7 5 3 20 11 32 Detach 18 | . . . . . 3 2 . . 1 . 3 9 Swap 63 | . . 12 . 3 2 5 3 1 5 17 13 2 Drop 105 | . 5 21 . 2 12 3 5 1 3 13 32 8 Fire 488 | 6 3 75 5 59 45 23 21 15 . 4 132 100 Melee 51 | . . . . . 1 4 7 6 . 33 . . Ram 17 | . . . . . . . . . . . . 17 Kick 21 | . . . . . . . . . . . 4 17 Crush 2 | . . . . 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 4) 193 | -10/Materials | Entered another Materials area 193 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 1403 | -9/Materials | Discovered new exit (range 14) 1439 | -9/Materials | Identified exit to Mines 1441 | -9/Materials | Entered Mines 1456 | -9/Mines | Core integrity fell below 50% 1613 | -9/Mines | Discovered new exit (range 8) 1621 | -9/Mines | Identified exit to Materials 1626 | -9/Mines | Entered Materials 1626 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1744 | -8/Materials | Garrison activated, responded to threat 1901 | -8/Materials | Lost 10 parts (2p3n2u3w) 1999 | -8/Materials | Lost 3 parts (3w) 1999 | -8/Materials | Discovered new exit (range 16) 2055 | -8/Materials | Garrison activated, responded to threat 2107 | -8/Materials | Identified exit to Factory 2108 | -8/Materials | Entered Factory 2108 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2706 | -7/Factory | Build established: Scavenger-Mutant 3458 | -7/Factory | Discovered new exit (range 6) 3470 | -7/Factory | Identified exit to Factory 3472 | -7/Factory | Entered another Factory area 3472 | -6/Factory | Evolved 2 slots: Utility x2 3995 | -6/Factory | Destroyed 7 combat bots 3996 | -6/Factory | Lost 5 parts (2n2u1w) 4464 | -6/Factory | Discovered new exit (range 6) 4472 | -6/Factory | Identified exit to Lower Caves 4474 | -6/Factory | Entered Lower Caves 5018 | -6/Lower Caves | Learned Factory garrison access intel 5356 | -6/Lower Caves | Learned Extension trap positions 5356 | -6/Lower Caves | Learned Armory emergency access door positions 5356 | -6/Lower Caves | Learned Extension stockpile data 5506 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5773 | -6/Lower Caves | Lost 5 parts (1n3u1w) 5870 | -6/Lower Caves | Discovered new exit (range 13) 5891 | -6/Lower Caves | Identified exit to Lower Caves 5893 | -6/Lower Caves | Entered another Lower Caves area 6168 | -6/Lower Caves | Lost 4 parts (1n1u2w) 6859 | -6/Lower Caves | Discovered new exit (range 15) 7161 | -6/Lower Caves | Entered Zion 7189 | -6/Zion | Given the Hacking Drone Bay 7193 | -6/Zion | Found Prototype Device 7195 | -6/Zion | Identified Hacking Drone Bay 7326 | -6/Zion | Learned Factory emergency access door positions 7358 | -6/Zion | Found Prototype Device 7375 | -6/Zion | Identified Bomb Factory No. 2 7424 | -6/Zion | System corruption cleaned by Quarantine Array 7794 | -6/Zion | Received a hallucinogenic algorithm 8624 | -6/Zion | Gained Derelict followers 9008 | -6/Zion | Given A8's code to call for help 9102 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9104 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9345 | -6/Zion | Imprinted 9348 | -6/Zion | Declared Zion's savior 10295 | -6/Zion | Discovered new exit (range 15) 10337 | -6/Zion | Entered Proximity Caves 10337 | -5/Proximity Caves | Accompanied by 10 allies 10499 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10536 | -5/Proximity Caves | Lost 3 allies 10991 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11030 | -5/Proximity Caves | Lost 4 allies 11155 | -5/Proximity Caves | Lost 4 parts (1p1n1u1w) 11408 | -5/Proximity Caves | Core integrity fell below 50% 11458 | -5/Proximity Caves | Lost 5 parts (1p3u1w) 11557 | -5/Proximity Caves | Learned location of Armory (-4) 11790 | -5/Proximity Caves | Lost 11 parts (1p2n6u2w) 11874 | -5/Proximity Caves | Spotted B-75 Beast 12027 | -5/Proximity Caves | Build established: Mutant 12399 | -5/Proximity Caves | Discovered new exit (range 10) 12418 | -5/Proximity Caves | Entered Factory 12418 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12420 | -5/Factory | Loaded intel: 4 garrison access locations 12870 | -5/Factory | Zion Hacker squad teleported in 12936 | -5/Factory | Build established: Scavenger-Tank 13022 | -5/Factory | Cargo convoy interrupted 13628 | -5/Factory | Zion Defense Resupply teleported in 13656 | -5/Factory | Terminal network hard line cut 14737 | -5/Factory | System corruption reached 10% 15602 | -5/Factory | Discovered new exit (range 5) 15615 | -5/Factory | Entered another Factory area 15615 | -4/Factory | Evolved 2 slots: Utility x2 15616 | -4/Factory | Identified exit to Armory 16015 | -4/Factory | System corruption reached 10% 16054 | -4/Factory | Lost 6 parts (3n2u1w) 16612 | -4/Factory | Zion Heavy squad teleported in 16677 | -4/Factory | Found Prototype Protection 16677 | -4/Factory | Identified Zio. Heavy Carapace 16696 | -4/Factory | Found Prototype Protection 16714 | -4/Factory | Identified Zio. Weapon Casing 16937 | -4/Factory | System corruption reached 30% 16977 | -4/Factory | Build established: Messiah-Tank 17122 | -4/Factory | Terminal network hard line cut 17225 | -4/Factory | Lost 5 parts (1p3u1w) 17323 | -4/Factory | Cargo convoy interrupted 17394 | -4/Factory | Core integrity fell below 50% 17400 | -4/Factory | Core integrity fell below 20% 17405 | -4/Factory | Core destroyed Last Messages --------------- Slammed into H-77 Assassin. Penetrated by Slug. Slug penetrates Wall. The unstable cave ceiling collapses. G-67 Veteran crushed by falling debris. Slammed into H-77 Assassin. M-36 Artificer repairs H-77 Assassin. Slug penetrates Earth. Penetrated by Slug. Slug penetrates Earth. System corrupted: Component data lost. Slug penetrates Earth. Slammed into H-77 Assassin. Slug penetrates Wall. Penetrated by Slug. Slammed into H-77 Assassin. K-01 Serf collects debris. Slammed into H-77 Assassin. Destabilizing: Core damaged (-46). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????# """ """ # "" | | ?????????????????????????????????# """ """ # "" | | ?????????????????????????????????# """ """ # "" | | ?????????????????????????????????# # "" | | ?????????????????????????????????# # "" | | ?????????????????????????????????# # | | ?????????????????????????????????###+#######+##### | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ????????????????????############## | | ????????????????????# # | | ????????????????????# # ########### | | ????????????????????# # #?????????? | | ????????????????????# + #?????????? | | ????????????????????# # #?????????? | | ????????????????????# + #?????????? | | ????????????????????# # #?######### | | ????????????????????# # = #?# | | ????????????????????# # #####?# | | ???????????? ?????# # ##????# | | ???????????? ????# # ##????# | | ??????????? ????# # ##????# | | ??????????? ???#######"###### ##????# | | ??????????? ????# %%###???## ##????# | | ?????????? ?## #H@h%#????# ###???# | | ?????????? ## h g####?##?# ####### | | ????????? ####h####??# ## + | | ????????? #% kk%###?### # % #### | | ???????? # % ######### #??# | | ?????????? # !%=!|%[%[! % #??######### | | ???????????????#####%% %%##############??????????? | | ???????????# # [!# ?????????????????????? | | ???????????# ###%### #?????????????????????? | | ???????????# """ ### ### #?????????????????????? | | ???????????+??""" ### #####?????????????????????? | | ??????????????""" ?##%##????????????????????????? | | ?????????????? ???# #?????????????????????????? | | ?????????????? ????#%#?????????????????????????? | | ?????????????###????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 39 Energy Capacity 550 Matter Stores 1000 Matter Capacity 1000 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1425 Resistance: KI 30 Resistance: EM 25 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 55 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Can't Touch This Fist Fight Help From High Places Hey, That's Mine! I'm Back, Baby! It's Just You Respectable Loadout Tank The One Challenges ------------ None Game ------ Seed SurgeUtilityRay Manual? 0 Play Time 04:09:04 Cumulative 11.5 hours Start 2024.04.02 @ 11:21:41 End 2024.04.02 @ 15:44:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7123248e-26f4-41c4-87e9-ee6289b3e573