Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.05 @ 08:58:42

Player: puppuppit

Result: Destroyed by AG-26873 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (197)     985
Value Destroyed (6410)     6410
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (6678)               6678
              TOTAL SCORE: 18693

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    2373
Follower Combat Kills      2255
Registered with UFD        300
Met Optimus in HQ          500
Met Imprinter              300
Friendly Fire              -50

 Cogmind 
---------
Core Integrity             0/850
Matter                     157/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Hovering (112) Ox1
Location                   -6/Deep Caves

 Parts 
-------
>           --- POWER (1) --------
    Zionite Light DM Reactor
>           --- PROPULSION (4) ---
     Cooled Aerolev Unit
  Makeshift Hover Unit
            Antigrav System
>           --- UTILITY (6) ------
   Improved Cooling System
     Medium Storage Unit
   Improved Targeting Computer
   Advanced Targeting Computer
    Layered Medium Armor Plating
>           --- WEAPON (4) -------
       Mini Assault Cannon (fused)
            Antimatter Cannon (fused)
>           --- INVENTORY (10) ---
  Makeshift Power Source
    Zionite Light DM Reactor
     Cooled Aerolev Unit
            Matter Compressor (250)
            Weapon Cycler
            Antimatter Cannon
            Antimatter Cannon
            Mass Driver
            Field Lobotomy Kit
            CR-A16's Pointy Stick

 Peak State 
------------
>           --- POWER ------------
      Micro Fission Core
>           --- PROPULSION -------
  Makeshift Hover Unit
  Makeshift Hover Unit
            Antigrav System
            Antigrav System
>           --- UTILITY ----------
   Improved Cooling System
     Medium Storage Unit
   Improved Targeting Computer
   Advanced Targeting Computer
   Enhanced Scrap Shield
>           --- WEAPON -----------
       Mini Assault Cannon
            Antimatter Cannon
            RU-N14's Throwing Claymores
            RU-N14's Throwing Claymores
>           --- INVENTORY --------
     Cooled Aerolev Unit
     Cooled Aerolev Unit
            Matter Compressor
            Antimatter Cannon
            Antimatter Cannon
            Mass Driver
            RU-N14's Throwing Claymores
            CR-A16's Pointy Stick
            Fire Trap
[Rating: 79]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Subdweller Power Source
  Power Core               Micro Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Hover Unit               Combat Airjet
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Enhanced Scrap Shield
Weapon                     Antimatter Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Greatsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Scr Fac Was Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   .   8   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   4   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   .   .   .   .   .   .   
Parts Attached             118  | 7   2   8   7   49  .   19  10  3   12  1   
  Power                    20   | 1   .   2   3   7   .   3   2   .   1   1   
    Engine                 10   | 1   .   2   3   2   .   1   .   .   1   .   
    Core                   9    | .   .   .   .   5   .   2   2   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               29   | 2   .   1   1   13  .   5   2   1   4   .   
    Treads                 5    | 2   .   1   1   1   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  24   | .   .   .   .   12  .   5   2   1   4   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | 2   1   .   1   15  .   6   6   1   3   .   
    Device                 14   | 1   .   .   .   6   .   2   3   1   1   .   
    Storage                4    | 1   1   .   1   1   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   1   .   3   2   .   1   .   
    Hackware               7    | .   .   .   .   6   .   1   .   .   .   .   
    Protection             3    | .   .   .   .   1   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   1   5   2   14  .   5   .   1   4   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   .   5   .   7   .   .   .   .   .   .   
    Ballistic Cannon       10   | .   .   .   2   4   .   4   .   .   .   .   
    Launcher               4    | .   1   .   .   2   .   1   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   3   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   .   .   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   1   .   3   1   .   1   1   
Parts Lost                 29   | .   .   3   .   8   .   10  .   2   4   2   
  Power                    5    | .   .   .   .   2   .   2   .   .   1   .   
  Propulsion               11   | .   .   1   .   2   .   4   .   .   3   1   
  Utility                  5    | .   .   .   .   1   .   3   .   .   .   1   
  Weapon                   8    | .   .   2   .   3   .   1   .   2   .   .   
  Highest Loss Streak      3    | .   .   1   .   2   .   3   .   1   2   1   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   .   
Average Backups            7    | .   5   9   7   7   9   8   8   7   8   9   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   2   .   1   2   1   2   3   3   1   
  Utility                  2    | .   3   3   3   2   2   1   2   2   1   2   
  Weapon                   2    | .   2   3   1   2   5   4   3   1   2   4   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             43   | .   .   4   16  15  .   2   .   .   2   4   
  Power                    5    | .   .   .   .   2   .   1   .   .   .   2   
  Propulsion               6    | .   .   .   4   1   .   .   .   .   1   .   
  Utility                  26   | .   .   4   10  9   .   1   .   .   1   1   
  Weapon                   6    | .   .   .   2   3   .   .   .   .   .   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 100 88  91  86  85  96  93  92  80  
  Engine                   4    | .   14  14  10  .   .   1   .   .   .   2   
  Core                     3    | .   .   .   .   5   6   4   6   6   5   .   
  Treads                   11   | .   28  28  28  3   .   .   .   .   .   .   
  Hover                    15   | .   .   .   .   22  26  25  26  26  26  26  
  Device                   9    | .   14  14  14  4   6   7   9   6   6   7   
  Storage                  8    | .   14  14  14  6   6   6   6   6   6   6   
  Processor                5    | .   .   .   .   5   6   5   12  13  13  13  
  Hackware                 5    | .   .   .   .   17  20  16  5   .   .   .   
  Protection               1    | .   .   .   .   .   .   .   1   5   5   6   
  Ballistic Gun            9    | .   14  22  12  16  .   .   .   .   .   .   
  Ballistic Cannon         12   | .   .   .   7   4   6   14  25  25  24  13  
Peak Build Rating          79   | 9   9   18  22  67  59  71  78  78  79  69  
  Average Rating           46   | 6   9   13  16  54  57  59  74  76  76  62  
  On Entrance              41   | .   9   9   18  17  59  58  67  78  76  61  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 15  30  31  34  47  39  46  59  59  64  48  
  Greatest Support         88   | 40  40  40  40  88  40  46  46  46  46  43  
  Greatest Overweight (x)  2    | .   .   .   .   2   .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  10  10  10  10  10  10  
  Average Capacity         11   | 6   12  15  15  10  10  10  10  10  10  10  
  Most Carried             15   | 3   7   15  15  13  10  10  10  10  10  10  
  Average Carried          10   | .   5   11  11  9   10  9   9   9   9   9   
  Final Capacity           15   | 8   15  15  15  10  10  10  10  10  10  10  
  Final Carried            15   | 3   6   15  14  10  10  10  10  10  10  10  

 Class Distribution 
--------------------
 37% | Mutant
 35% | Scavenger-Gunner
 13% | Hacker-Gunner
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -9/Scraptown
    Hacker-Gunner | -6/Factory
    Hacker-Gunner | -6/Waste
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Zion
 Scavenger-Mutant | -6/Deep Caves

 Resources                      | -11  -10  -10  -9   -6   -6   -6   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Sub  Scr  Fac  Was  Fac  Low  Low  Zio  Dee  
Matter Collected           9824 | 349  108  416  54   4142 539  2586 489  787  312  42   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7723 | 180  182  296  .    3067 1023 2143 90   540  181  21   
  Parts                    311  | 17   21   24   .    131  .    58   2    20   30   8    
Haulers Intercepted        6    | .    .    .    .    4    .    2    .    .    .    .    
Recyclers Shooed           10   | .    1    .    .    2    .    6    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      58   | .    .    11   .    .    .    .    37   10   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Scr Fac Was Fac Low Low Zio Dee 
Combat Hostiles Destroyed  107  | .   9   8   .   28  6   35  1   16  4   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Guns                     26   | .   1   5   .   20  .   .   .   .   .   .   
  Cannons                  45   | .   .   .   .   5   1   22  1   13  3   .   
  AOE                      35   | .   8   3   .   2   5   13  .   3   1   .   
Classes Destroyed          22   | 3   4   1   .   5   1   2   1   2   3   .   
  Worker                   25   | 2   .   .   .   15  .   8   .   .   .   .   
  Builder                  6    | .   2   .   .   3   .   1   .   .   .   .   
  Tunneler                 6    | 3   .   .   .   2   .   1   .   .   .   .   
  Hauler                   6    | .   .   .   .   4   .   2   .   .   .   .   
  Recycler                 16   | 1   .   .   .   7   .   8   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   1   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   2   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  5    | .   1   .   .   3   .   1   .   .   .   .   
  Swarmer                  17   | .   6   .   .   3   .   .   .   8   .   .   
  Grunt                    39   | .   3   .   .   11  .   24  .   1   .   .   
  Sentry                   13   | .   .   .   .   8   .   4   .   1   .   .   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   9    | .   .   .   .   4   .   5   .   .   .   .   
  Programmer               6    | .   .   .   .   2   .   1   1   2   .   .   
  Compactor                6    | .   .   .   .   .   6   .   .   .   .   .   
  Subdweller               8    | .   .   8   .   .   .   .   .   .   .   .   
  Zionite                  21   | .   .   .   .   .   .   .   .   .   21  .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   5   
  Packrat                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Fireman                  3    | .   .   .   .   .   .   .   .   3   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           17   | 4   6   4   .   9   2   17  1   5   12  4   
  Combat Bots Only         6    | .   6   4   .   4   2   5   1   5   2   .   
Max Kills in Single Turn   7    | 1   2   1   .   3   1   7   1   2   5   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   1   .   1   1   3   .   2   1   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   .   
  Imprinter (-6/Zion)

 Combat                          | -11  -10  -10  -9   -6   -6   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Sub  Scr  Fac  Was  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        635   | .    9    51   .    254  .    203  24   45   47   2    
  Missed                   271   | .    5    18   .    113  .    93   11   15   16   .    
  Hits                     364   | .    4    33   .    141  .    110  13   30   31   2    
    Melee                  8     | .    .    .    .    1    .    .    .    .    7    .    
    Projectile             356   | .    4    33   .    140  .    110  13   30   24   2    
    AOE                    8     | .    .    1    .    .    .    6    .    .    1    .    
  Critical Strikes         14    | .    .    .    .    7    .    4    1    1    1    .    
  Part Disruptions         1     | .    .    .    .    .    .    .    .    .    1    .    
Damage Taken               6558  | .    36   755  .    2216 .    1809 114  475  669  484  
  Core                     999   | .    .    130  .    275  .    265  12   52   82   183  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1052  | .    .    .    340  294  .    418  .    .    .    .    
Core Remaining (%)         74    | 100  .    .    48   .    .    .    .    .    .    .    
Volleys Fired              407   | 13   16   44   .    134  23   103  8    27   25   14   
  Largest                  4     | 2    2    2    .    4    2    4    4    4    4    2    
  Hottest                  156   | 60   60   50   .    133  93   156  139  149  73   73   
Shots Fired                1027  | 26   25   79   .    457  43   220  31   83   43   20   
  Gun                      446   | 26   18   56   .    346  .    .    .    .    .    .    
  Cannon                   495   | .    .    .    .    107  23   201  31   80   33   20   
  Launcher                 76    | .    7    23   .    4    20   19   .    3    .    .    
  Special                  10    | .    .    .    .    .    .    .    .    .    10   .    
  Kinetic                  919   | 13   9    56   .    453  23   201  31   80   33   20   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                86    | .    7    23   .    4    20   19   .    3    10   .    
  Electromagnetic          22    | 13   9    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14    | 11   8    14   .    14   6    12   4    11   8    11   
  Robot Miss Streak        8     | 1    3    1    .    5    3    8    2    2    1    1    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           561   | 18   11   46   .    255  29   108  16   43   26   9    
  Core Hits                329   | 7    13   23   .    115  12   91   5    30   28   5    
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    2    .    .    .    .    .    .    
  Critical Strikes         29    | .    .    .    .    10   .    11   2    3    3    .    
    Destroy                4     | .    .    .    .    4    .    .    .    .    .    .    
    Blast                  22    | .    .    .    .    5    .    11   2    3    1    .    
    Sever                  3     | .    .    .    .    1    .    .    .    .    2    .    
Melee Attacks              21    | .    .    .    .    21   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 21    | .    .    .    .    21   .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    8    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           28924 | 241  565  1457 .    7869 3972 9018 580  2032 2916 274  
  Guns                     5089  | 241  129  517  .    4202 .    .    .    .    .    .    
  Cannons                  10049 | .    .    .    .    1592 946  4276 580  1740 641  274  
  Explosions               12409 | .    436  940  .    881  3026 4742 .    292  2092 .    
  Melee                    1194  | .    .    .    .    1194 .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14907 | 88   51   517  .    5794 946  4276 580  1740 641  274  
  Thermal                  2456  | .    67   .    .    413  .    1976 .    .    .    .    
  Explosive                9953  | .    369  940  .    468  3026 2766 .    292  2092 .    
  Electromagnetic          231   | 153  78   .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1377  | .    .    .    .    1194 .    .    .    .    183  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    15   15   16   17   17   .    
  Average Corruption       15    | .    .    .    .    .    10   15   15   16   17   .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  220   | .    .    .    .    .    8    68   65   77   2    .    
    Message Errors         55    | .    .    .    .    .    .    15   16   24   .    .    
    Matter Fused           42    | .    .    .    .    .    1    10   13   18   .    .    
    Heat Flow Errors       32    | .    .    .    .    .    2    12   9    9    .    .    
    Energy Discharges      22    | .    .    .    .    .    .    5    8    8    1    .    
    Parts Rejected         2     | .    .    .    .    .    2    .    .    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    1    1    1    .    .    
    Data Loss (minor)      26    | .    .    .    .    .    .    6    10   10   .    .    
    Data Loss (major)      9     | .    .    .    .    .    .    4    2    2    1    .    
    Misfires               6     | .    .    .    .    .    .    1    3    2    .    .    
    Alerts                 2     | .    .    .    .    .    1    .    1    .    .    .    
    Misdirections          4     | .    .    .    .    .    1    3    .    .    .    .    
    Weapon Failures        17    | .    .    .    .    .    1    11   2    3    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1377  | .    20   4    .    488  .    603  81   114  38   29   
  Projectiles              319   | .    .    .    .    32   .    78   81   91   8    29   
  Explosions               639   | .    20   4    .    37   .    525  .    23   30   .    
  Melee                    419   | .    .    .    .    419  .    .    .    .    .    .    
Knockbacks                 43    | .    .    .    .    8    .    16   4    11   3    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  43    | .    .    .    .    8    .    16   4    11   3    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      412   | .    3    11   .    28   .    .    .    .    .    370  
  Shots                    4     | .    1    1    .    1    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        320   | .    .    .    .    307  179  226  320  221  40   .    
  Average Temperature      59    | .    .    .    .    50   95   68   90   74   7    .    
  Received Heat Transfer   1318  | .    .    90   .    438  .    499  12   154  113  12   
  Effects                  4     | .    .    .    .    .    .    .    4    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    4    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | 1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    1    .    1    .    1    .    .    1    .    
  Heat Transferred         1474  | .    .    .    .    200  .    1274 .    .    .    .    
Parts Sabotaged            1     | .    .    .    .    1    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -6   -6   -6   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Sub  Scr  Fac  Was  Fac  Low  Low  Zio  Dee  
Maximum Alert Level        5    | .    .    .    .    5    4    5    .    .    .    .    
  Low Security (%)         17   | 100  100  .    .    12   .    .    .    .    .    .    
  Level 1                  4    | .    .    .    .    8    .    .    .    .    .    .    
  Level 2                  13   | .    .    .    .    22   .    .    .    .    .    .    
  Level 3                  20   | .    .    .    .    24   .    21   .    .    .    .    
  Level 4                  31   | .    .    .    .    29   100  36   .    .    .    .    
  Level 5                  10   | .    .    .    .    1    .    35   .    .    .    .    
  High Security            2    | .    .    .    .    1    .    5    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             2582 | 10   171  .    .    2013 1148 2582 .    .    .    .    
  Initial                  1100 | .    .    .    .    .    1100 802  .    .    .    .    
  Average                  955  | 2    115  .    .    797  1126 1626 .    .    .    .    
Influence Increases        6689 | 30   264  60   .    3375 136  2474 85   265  .    .    
  Destroy 0b10 Robot/C     2960 | .    180  .    .    1500 .    1020 20   240  .    .    
  Destroy 0b10 Robot/NC    420  | 30   15   .    .    215  .    145  10   5    .    .    
  Destroy Leader           704  | .    32   .    .    406  .    236  10   20   .    .    
  Allied During Kill       592  | .    .    .    .    445  .    147  .    .    .    .    
  Trap Triggered on 0b10   10   | .    .    .    .    10   .    .    .    .    .    .    
  Successful Hack          95   | .    .    .    .    33   .    62   .    .    .    .    
  Disable Machine          690  | .    .    .    .    360  .    330  .    .    .    .    
  Anti-Garrison Action     300  | .    .    .    .    150  .    150  .    .    .    .    
  Destroy Structure        513  | .    37   .    .    106  136  234  .    .    .    .    
  Partial Spotted          105  | .    .    .    .    75   .    30   .    .    .    .    
  Lose Combat Pursuer      300  | .    .    60   .    75   .    120  45   .    .    .    
Influence Decreases        7106 | 30   150  174  .    1422 1360 1038 1486 818  628  .    
  Entered New Map          3479 | .    .    55   .    .    1270 344  956  226  628  .    
  Time Decay               2537 | 30   150  109  .    612  90   474  510  562  .    .    
  Lost Part                200  | .    .    10   .    70   .    100  .    20   .    .    
  Lost Ally                290  | .    .    .    .    140  .    120  20   10   .    .    
  Purge Threat             600  | .    .    .    .    600  .    .    .    .    .    .    
Squads Dispatched          56   | .    1    .    .    34   .    21   .    .    .    .    
  Investigation            20   | .    1    .    .    12   .    7    .    .    .    .    
  Extermination            8    | .    .    .    .    6    .    2    .    .    .    .    
  Reinforcement            10   | .    .    .    .    5    .    5    .    .    .    .    
  Assault                  12   | .    .    .    .    6    .    6    .    .    .    .    
  Garrison                 6    | .    .    .    .    5    .    1    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    1    .    4    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    2    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Scr Fac Was Fac Low Low Zio Dee 
Distress Signals           7    | .   .   .   .   5   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              245  | .   8   12  .   100 6   57  7   16  38  1   
  Peak Tracking Total      10   | .   3   4   .   10  3   8   3   5   10  1   
  Tactical Retreats        15   | .   .   3   .   3   .   6   2   .   1   .   

 Traps                          | -11 -10 -10 -9  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Scr Fac Was Fac Low Low Zio Dee 
Traps Triggered            5    | .   1   1   .   1   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   3   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   4   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   1   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   1   .   .   .   .   3   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   1   1   .   .   3   3   3   .   

 Machines                       | -11 -10 -10 -9  -6  -6  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Sub Scr Fac Was Fac Low Low Zio Dee 
Machines Disabled          53   | .   .   1   .   25  .   23  .   .   2   2   
  Max in Single Turn       10   | .   .   1   .   10  .   3   .   .   1   1   
  Garrison Access          4    | .   .   .   .   3   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Scr Fac Was Fac Low Low Zio Dee 
Machines Accessed          52   | .   .   2   2   32  .   13  .   3   .   .   
  Terminals                19   | .   .   .   .   14  .   5   .   .   .   .   
  Fabricators              4    | .   .   .   .   4   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   2   .   2   .   .   .   .   
  Recycling Units          11   | .   .   .   .   7   .   4   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   3   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   1   .   .   .   .   
Total Hacks                192  | .   .   6   13  129 .   35  .   9   .   .   
  Successful               137  | .   .   6   13  90  .   19  .   9   .   .   
  Failed                   54   | .   .   .   .   38  .   16  .   .   .   .   
    Catastrophic           6    | .   .   .   .   4   .   2   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   .   
  Manual                   59   | .   .   .   .   39  .   14  .   .   6   .   
  Terminals                80   | .   .   .   .   65  .   15  .   .   .   .   
  Fabricators              10   | .   .   .   .   10  .   .   .   .   .   .   
  Repair Stations          20   | .   .   .   .   10  .   10  .   .   .   .   
  Recycling Units          21   | .   .   .   .   15  .   6   .   .   .   .   
  Scanalyzers              27   | .   .   .   .   24  .   3   .   .   .   .   
  Garrison Access          6    | .   .   .   .   5   .   1   .   .   .   .   
Terminal Hacks             58   | .   .   6   13  28  .   2   .   9   .   .   
  Record                   25   | .   .   5   13  .   .   .   .   7   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   .   3   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   4   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   2   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   4   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   2   .   .   .   .   .   .   
  Recall Investigation     3    | .   .   .   .   3   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   2   .   .   .   .   .   .   
  Recall Assault           2    | .   .   .   .   1   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   8   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   2   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   3   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   3   .   .   .   .   .   .   
Repair Station Hacks       19   | .   .   .   .   10  .   9   .   .   .   .   
  Scan Component           10   | .   .   .   .   5   .   5   .   .   .   .   
  Repair                   9    | .   .   .   .   5   .   4   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   3   .   .   .   .   .   .   
  Report Inventory         3    | .   .   .   .   3   .   .   .   .   .   .   
Scanalyzer                 24   | .   .   .   .   23  .   1   .   .   .   .   
  Insert Component         11   | .   .   .   .   10  .   1   .   .   .   .   
  Analyze                  13   | .   .   .   .   13  .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   2   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   2   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   .   .   .   16  .   7   .   .   .   .   
  Terminals                10   | .   .   .   .   7   .   3   .   .   .   .   
    Botnet                 10   | .   .   .   .   7   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   .   .   .   9   .   4   .   .   .   .   
    Reject                 1    | .   .   .   .   1   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   1   .   .   .   .   .   .   
    Fedlink                8    | .   .   .   .   7   .   1   .   .   .   .   
    Scrapoids              1    | .   .   .   .   .   .   1   .   .   .   .   
    Scraphulk              2    | .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   .   .   .   23  .   10  .   .   .   .   
  Full Trace Events        7    | .   .   .   .   5   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   1   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   1   .   .   .   .   2   .   
  Robots Built             6    | .   .   .   .   6   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   152 .   .   .   .   .   .   
  Total Robot Build Rating 30   | .   .   .   .   30  .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   .   .   11  .   .   .   .   16  .   
  Parts Built              1    | .   .   .   .   1   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   116 .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   3   .   .   .   .   .   .   
Parts Repaired             9    | .   .   .   .   5   .   4   .   .   .   .   
  Time                     280  | .   .   .   .   139 .   141 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   .   .   10  .   1   .   .   .   .   
  Part Schematics Acquired 10   | .   .   .   .   10  .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -6  -6  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Sub Scr Fac Was Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   2   .   3   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   2   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -6   -6   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Sub  Scr  Fac  Was  Fac  Low  Low  Zio  Dee  
Total Allies               21    | .    .    .    1    11   .    7    .    .    2    .    
  Largest Group            6     | .    .    .    1    6    .    5    .    .    2    .    
  Highest-Rated Group      340   | .    .    .    102  340  .    146  .    .    192  .    
  Highest-Rated Ally       123   | .    .    .    102  102  .    123  .    .    96   .    
Total Orders               11    | .    .    .    .    5    .    1    3    2    .    .    
  STAY                     3     | .    .    .    .    2    .    1    .    .    .    .    
  FOLLOW                   3     | .    .    .    .    3    .    .    .    .    .    .    
  EXPLORE                  5     | .    .    .    .    .    .    .    3    2    .    .    
Ally Attacks               376   | .    .    .    .    221  .    98   .    .    57   .    
  Total Damage             10558 | .    .    .    .    5957 .    3147 .    .    1454 .    
  Kills                    92    | .    .    .    .    56   .    24   .    .    12   .    
Allies Corrupted           2     | .    .    .    .    2    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    1    .    .    .    .    .    .    

 Intel                          | -11  -10  -10  -9   -6   -6   -6   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Sub  Scr  Fac  Was  Fac  Low  Low  Zio  Dee  
Active Infowar (turns)     7607 | 96   351  1872 3392 460  .    131  874  431  .    .    
  Terrain                  7476 | 96   351  1872 3392 460  .    .    874  431  .    .    
  Traps                    265  | .    .    .    .    265  .    .    .    .    .    .    
  Machine Analysis         131  | .    .    .    .    .    .    131  .    .    .    .    
Robot Analysis Total       3    | .    .    .    .    3    .    .    .    .    .    .    
Derelict Logs Recovered    9    | .    .    1    5    .    .    .    2    1    .    .    
Drone Launches             5    | .    .    .    .    .    .    .    3    2    .    .    
  Drone Recoveries         1    | .    .    .    .    .    .    .    1    .    .    .    

 Exploration                     | -11  -10  -10  -9   -6   -6   -6   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Sub  Scr  Fac  Was  Fac  Low  Low  Zio  Dee  
Turns Passed               15144 | 151  351  1872 3392 2900 197  1286 1389 1660 1575 371  
Spaces Moved               12687 | 67   184  1071 2052 3365 207  1426 1272 1255 1260 528  
  Core                     7     | 7    .    .    .    .    .    .    .    .    .    .    
  Treads                   3563  | 60   184  1071 2052 196  .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    9117  | .    .    .    .    3169 207  1426 1272 1255 1260 528  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45    | 50   160  160  160  45   53   47   54   55   48   48   
  Average Speed            100   | 148  160  160  160  57   53   55   92   120  116  62   
  Slowest Speed            216   | 160  160  160  160  216  53   129  124  124  124  108  
  Overloaded Moves         69    | .    .    .    .    .    .    69   .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       63    | 5    28   54   75   63   79   37   98   97   87   77   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     7     | .    .    2    2    1    .    .    .    1    1    .    
  Known Exits Taken        1     | .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    .    .    .    1    1    1    .    
Scrap Searched             16    | .    .    3    1    .    .    .    5    4    3    .    
Spaces Dug                 47    | .    3    13   .    7    .    7    .    15   .    2    
Terrain Destroyed          780   | .    51   105  .    82   215  204  14   80   26   3    
  Melee                    5     | .    .    .    .    5    .    .    .    .    .    .    
  Projectile               147   | .    .    .    .    23   5    70   14   32   .    3    
  AOE                      628   | .    51   105  .    54   210  134  .    48   26   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -6   -6   -6   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Sub  Scr  Fac  Was  Fac  Low  Low  Zio  Dee  
Total                      14256 | 89   213  1156 2177 4007 232  1695 1466 1343 1326 552  
  Wait                     665   | .    3    6    51   339  .    87   140  32   5    2    
  Move                     12678 | 66   183  1070 2051 3365 206  1425 1271 1254 1259 528  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  128   | 3    3    13   31   33   .    18   9    8    7    3    
  Fast Attach              47    | 7    .    .    2    14   2    12   5    1    4    .    
  Attach                   53    | .    .    3    3    14   .    15   6    5    5    2    
  Detach                   22    | .    .    .    2    6    .    6    5    .    2    1    
  Swap                     105   | .    7    12   3    40   1    16   9    8    8    1    
  Drop                     123   | .    1    8    34   39   .    13   12   7    8    1    
  Fire                     407   | 13   16   44   .    134  23   103  8    27   25   14   
  Melee                    21    | .    .    .    .    21   .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    1    .    .    .    1    .    .    
  Trap                     4     | .    .    .    .    1    .    .    .    .    3    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    1    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 2 exits: [*Rec] / *Scr)
-9/Scraptown
-6/Factory (discovered 4 exits: [*Fac x2] / *Low x2)
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
    50 | -11/Scrapyard  | Discovered new exit (range 16)
   152 | -11/Scrapyard  | Entered Materials
   308 | -10/Materials  | Build established: Mutant
   487 | -10/Materials  | Discovered new exit (range 10)
   503 | -10/Materials  | Entered Subcaves
   504 | -10/Subcaves   | Approached by a straggling Scientist
   533 | -10/Subcaves   | Scientist uncovered a shortcut to Scraptown
   605 | -10/Subcaves   | Shifting Twisted Machinery released Spk. Treads
   616 | -10/Subcaves   | Shifting Twisted Machinery released Scrap Shield
   772 | -10/Subcaves   | Discovered new exit (range 15)
   872 | -10/Subcaves   | Visited Clippyterm
   877 | -10/Subcaves   | Learned Factory trap positions
   877 | -10/Subcaves   | Learned Research machine intel
  1084 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
  1326 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
  1608 | -10/Subcaves   | Core integrity fell below 50%
  1744 | -10/Subcaves   | Visited 4L-MR0's lab
  1771 | -10/Subcaves   | Found Flightbrick
  1847 | -10/Subcaves   | Learned location of Zion (-6)
  1847 | -10/Subcaves   | Met a Zionite searching for "candidates"
  2375 | -10/Subcaves   | Entered Scraptown
  2505 | -9/Scraptown   | Scanned Subdweller tech in exchange for log data
  2508 | -9/Scraptown   | Learned location of Extension (-5)
  2511 | -9/Scraptown   | Learned Factory stockpile data
  2513 | -9/Scraptown   | Learned Research stockpile data
  2515 | -9/Scraptown   | Learned location of Warlord (-4)
  2603 | -9/Scraptown   | Visited UFD Registry
  2603 | -9/Scraptown   | Registered with UFD as "Softunit"
  2801 | -9/Scraptown   | Visited Botcube Research
  2845 | -9/Scraptown   | Delivered Scrap Shield to a Scientist
  2916 | -9/Scraptown   | Visited Derelict Rescue Squad
  2925 | -9/Scraptown   | Found DRS Beacon
  2955 | -9/Scraptown   | Visited Scrap Suit Storage
  2965 | -9/Scraptown   | Found Scrap Suit
  2975 | -9/Scraptown   | Found Scrap Suit
  3081 | -9/Scraptown   | Visited Scrapoid Pod Storage
  3089 | -9/Scraptown   | Found Scrapoid Pod
  3143 | -9/Scraptown   | Visited Cartography Club
  3194 | -9/Scraptown   | Visited Chapter 10
  3216 | -9/Scraptown   | Visited Abandonware Association
  3232 | -9/Scraptown   | Learned abandonware demo "REVENGE.EXE"
  3301 | -9/Scraptown   | Visited Awakened
  3775 | -9/Scraptown   | Build established: Derelict-Mutant
  3944 | -9/Scraptown   | Visited Science Guys
  4196 | -9/Scraptown   | Build established: Mutant
  4860 | -9/Scraptown   | Found Lrg. Botcube
  4905 | -9/Scraptown   | Lrg. Botcube activated
  4929 | -9/Scraptown   | Lrg. Botcube completed mutation into flying form, armed with 3 guns.
  5447 | -9/Scraptown   | Visited CR-KLE's Repair Center
  5459 | -9/Scraptown   | CR-KLE repaired 6 parts
  5487 | -9/Scraptown   | Visited Scrapoid Research Area
  5689 | -9/Scraptown   | Met Optimus
  5689 | -9/Scraptown   | Accepted into 0bPrime
  5761 | -9/Scraptown   | Discovered new exit (range 5)
  5767 | -9/Scraptown   | Entered Factory
  5767 | -6/Factory     | Accompanied by 1 ally
  5767 | -6/Factory     | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2
  5768 | -6/Factory     | Identified exit to Lower Caves
  5769 | -6/Factory     | Loaded intel: 127 trap records
  5946 | -6/Factory     | Garrison activated, responded to threat
  6284 | -6/Factory     | Loaded intel: 8 recycling unit locations
  6352 | -6/Factory     | Learned location of Protoforge (-2)
  6477 | -6/Factory     | Repaired Hvy. Assault Rifle
  6509 | -6/Factory     | Repaired Autogun
  6712 | -6/Factory     | Fabricated Aerolev Unit (x1)
  6850 | -6/Factory     | Build established: Scavenger-Mutant
  7064 | -6/Factory     | Scrapoid Pod released 06F07-D (x5)
  7202 | -6/Factory     | Build established: Scavenger-Gunner
  7378 | -6/Factory     | Garrison activated, responded to threat
  7517 | -6/Factory     | First assault squad dispatched
  7567 | -6/Factory     | Central database locked down
  7610 | -6/Factory     | Build established: Hacker-Gunner
  7728 | -6/Factory     | Discovered new exit (range 10)
  7860 | -6/Factory     | Repaired Imp. Gravmag System
  7886 | -6/Factory     | Repaired Imp. Reaction Control System
  7912 | -6/Factory     | Repaired Hvy. Machine Gun
  8082 | -6/Factory     | Discovered new exit (range 16)
  8255 | -6/Factory     | Fabricated G-50 Soldier?
  8506 | -6/Factory     | Garrison activated, responded to threat
  8630 | -6/Factory     | High security lockdown imminent
  8632 | -6/Factory     | Fabricated G-50 Soldier (x3)
  8667 | -6/Factory     | Manually triggered Chute Trap
  8667 | -6/Factory     | Sucked down chute
  8667 | -6/Factory     | Entered Waste
  8676 | -6/Waste       | Spotted C-40 Crusher
  8676 | -6/Waste       | Spotted C-40 Crusher
  8682 | -6/Waste       | EMP discharged
  8689 | -6/Waste       | Destroyed C-40 Crusher
  8715 | -6/Waste       | Spotted C-40 Crusher
  8716 | -6/Waste       | Spotted C-40 Crusher
  8727 | -6/Waste       | Destroyed C-40 Crusher
  8734 | -6/Waste       | Destroyed C-40 Crusher
  8739 | -6/Waste       | Spotted C-40 Crusher
  8739 | -6/Waste       | Spotted C-40 Crusher
  8779 | -6/Waste       | Discovered new exit (range 10)
  8782 | -6/Waste       | EMP discharged
  8782 | -6/Waste       | System corruption reached 10%
  8800 | -6/Waste       | Destroyed C-40 Crusher
  8818 | -6/Waste       | Destroyed C-40 Crusher
  8847 | -6/Waste       | Destroyed C-40 Crusher
  8864 | -6/Waste       | Entered Factory
  9005 | -6/Factory     | Loaded intel: 8 recycling unit locations
  9045 | -6/Factory     | Repaired Hvy. Assault Cannon?
  9122 | -6/Factory     | Repaired Imp. Cooling System?
  9125 | -6/Factory     | Garrison activated, responded to threat
  9139 | -6/Factory     | Scrapoids reinforcements arrived?
  9214 | -6/Factory     | First assault squad dispatched
  9280 | -6/Factory     | Lost 3 allies
  9314 | -6/Factory     | Build established: Hacker-Mutant
  9449 | -6/Factory     | Repaired Cmb. Airjet
  9500 | -6/Factory     | Repaired Imp. Gravmag System
  9587 | -6/Factory     | Scraphulk reinforcements arrived?
  9599 | -6/Factory     | Core integrity fell below 50%
  9653 | -6/Factory     | Lost 3 parts (1p1n1u)
  9770 | -6/Factory     | Build established: Scavenger-Gunner
  9895 | -6/Factory     | Scraphulk reinforcements arrived?
 10077 | -6/Factory     | High security lockdown imminent
 10150 | -6/Factory     | Entered Lower Caves
 10152 | -6/Lower Caves | UFD Scientist delivered a prototype
 10155 | -6/Lower Caves | Found Prototype Protection
 10212 | -6/Lower Caves | Build established: Hacker-Gunner
 10276 | -6/Lower Caves | Activated DRS Beacon
 10616 | -6/Lower Caves | Build established: Scavenger-Gunner
 10666 | -6/Lower Caves | Discovered new exit (range 51)
 10684 | -6/Lower Caves | Identified Enh. Scrap Shield
 10911 | -6/Lower Caves | Encountered a Warlord checkpoint
 10985 | -6/Lower Caves | Learned 8 Factory zone layouts
 10990 | -6/Lower Caves | Spotted B-75 Beast
 11240 | -6/Lower Caves | Learned Factory emergency access door positions
 11539 | -6/Lower Caves | Entered another Lower Caves area
 11565 | -6/Lower Caves | Discovered new exit (range 3)
 11615 | -6/Lower Caves | Encountered a Warlord checkpoint
 11849 | -6/Lower Caves | Ambushed by wild Derelicts
 12000 | -6/Lower Caves | Learned location of 1 exit from Factory
 12358 | -6/Lower Caves | Learned location of Armory (-3)
 12358 | -6/Lower Caves | Learned Armory emergency access door positions
 12358 | -6/Lower Caves | Learned Research terminal intel
 12358 | -6/Lower Caves | Learned Extension garrison access intel
 12820 | -6/Lower Caves | Discovered new exit (range 4)
 13199 | -6/Lower Caves | Entered Zion
 13239 | -6/Zion        | Given A8's code to call for help
 13246 | -6/Zion        | System corruption cleaned by Quarantine Array
 13464 | -6/Zion        | Discovered new exit (range 10)
 13826 | -6/Zion        | Found CR-A16's Pointy Stick
 13891 | -6/Zion        | Turned away by Imprinter
 14249 | -6/Zion        | Found Prototype Special Weapon
 14305 | -6/Zion        | Found Prototype Special Weapon
 14308 | -6/Zion        | Found Prototype Special Weapon
 14450 | -6/Zion        | Enhanced Grunt warped into view, answering call for help
 14451 | -6/Zion        | Enhanced Grunt warped into view, answering call for help
 14542 | -6/Zion        | Warned about trapping Zion interior
 14562 | -6/Zion        | Identified RU-N14's Throwing Claymores (x3)
 14566 | -6/Zion        | Attacked by Zionites
 14569 | -6/Zion        | Destroyed Imprinter
 14573 | -6/Zion        | Extracted access codes from Imprinter's data core
 14720 | -6/Zion        | Core integrity fell below 20%
 14765 | -6/Zion        | Opened final containment barrier to the Deep Caves
 14771 | -6/Zion        | Discovered new exit (range 5)
 14772 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 14774 | -6/Zion        | Entered Deep Caves
 14805 | -6/Deep Caves  | Z-Facility disabled
 15104 | -6/Deep Caves  | Discovered new exit (range 6)
 15142 | -6/Deep Caves  | Spotted AG-26873
 15143 | -6/Deep Caves  | Found Prototype Special Weapon
 15145 | -6/Deep Caves  | Destroyed by AG-26873 with Assembled Focal Cannon

 Last Messages 
---------------
14851_ 62-YHY(o) destroyed.
14854_ Acquired 5 matter.
14857_ Enh. Scrap Shield absorbs Lgt. Ion Engine into
  its structure (+3).
14861_ Acquired 4 matter.
14918_ Acquired Prototype Reactor.
14918_ Identified Zio. Light DM Reactor.
14921_ Enh. Scrap Shield absorbs Imp. Deuterium
  Engine into its structure (+4).
14922_ Enh. Scrap Shield absorbs Prototype Energy Gun
  into its structure (+1).
14923_ Acquired Zio. Light DM Reactor.
14977_ Z-Power explodes.
14977_ Enh. Scrap Shield destroyed.
14977_ Destroyed Enh. Scrap Shield.
15104_ EXIT=FOUND
15143_ Acquired Prototype Special Weapon.
15144_ AG-26873: "DSI9AT1D G8OHIBQ29FWG 26R186
  QD12WHW8W33 TDK1 81FTS"
15145_ Antigrav System destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ??????????????????????????????????????????#### |
|     ?????????????????? ? ?????????????????????#    |
|     ???????????????? # ? ?????????????????????#    |
|     ?????????????      ? ??##?????????????????#  # |
|     ???????????        # ?? #?????????????????#  # |
|     ??????????           ?? #?????????????????#  # |
|     ?????????""          ?? #?????????????????#  # |
|     ????????"            ## #??????????????####  # |
|     ????????" G           # ##?????????????#     # |
|     ????????"                ??????????????#     # |
|     ????????#                ??????????????# ##### |
|     ?????????"              ???????????????# #???? |
|     ?????????"             #????????????#### #???? |
|     ?????????"    g        ????????????##    ##??? |
|     ?????????"            #?###????????#      #??? |
|     ?????????"            #?# #????????##     #### |
|     ????????#            @### ####??????##       # |
|     ????????#              #     #???????##  ##  # |
|     ????????#                 ####????????#####    |
|     ????????#         s        ###?????###????#    |
|     ????????#   !   !! !         #????## ##???##   |
|     ????????#              /   ###????#   #??##    |
|     ????????#               M  ##?????#   ####     |
|     ????????#   =M =     g      #?????#    ##      |
|     ????????#      h=/          #?????#            |
|     ????????#        !/   /     #?????#     ##     |
|     ?????????    =  !           #?????##   ####    |
|     ?????????"     g            #??????#   #??#    |
|     ???????????       ==        #?????##   #??#    |
|     ????????????                #????##    #??#    |
|     ????????????     !      =   ##???#     ####    |
|     ????????????        g        #???#      ##     |
|     ????????????= =     =*       #???##            |
|     ????????????                 #????##           |
|     ?????????????                ########          |
|     ?????????????                            ##    |
|     ?????????????=  =                        ###   |
|     ??????????????                           #?##  |
|     ??????????????               #############??## |
|     ???????????????              #???????????????# |
|     ???????????????             ##???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          27
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             800
Weapon Cycling             15
Evasion (%)                65
Targeting Accuracy         14
Melee Accuracy             6
Target Analysis            5
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          32
Defensive Hacking          22

 Item Schematics 
-----------------
                  Aerolev Unit | -6/Factory | Scanalyzed
         Lrn. Missile Launcher | -6/Factory | Scanalyzed
                Gravmag System | -6/Factory | Scanalyzed
             Imp. Light Cannon | -6/Factory | Scanalyzed
     Lyr. Medium Armor Plating | -6/Factory | Scanalyzed
  Imp. Reaction Control System | -6/Factory | Scanalyzed
             Lgt. Fission Core | -6/Factory | Hacked
             Antimatter Cannon | -6/Factory | Scanalyzed
           Hvy. Assault Cannon | -6/Factory | Scanalyzed
              Hvy. Machine Gun | -6/Factory | Scanalyzed
             Matter Compressor | -6/Factory | Scanalyzed
  Lgt. Angular Momentum Engine | -6/Zion    | Archive
 Imp. Component Analysis Suite | -6/Zion    | Archive
                   Force Field | -6/Zion    | Archive
           Imp. Thermal Shield | -6/Zion    | Archive
  Imp. Proton Missile Launcher | -6/Zion    | Archive
                 Neutrino Core | -6/Zion    | Archive
                Thermal Shield | -6/Zion    | Archive
                     Phase Gun | -6/Zion    | Archive
        Adv. Thermal Generator | -6/Zion    | Archive
       Angular Momentum Engine | -6/Zion    | Archive
             Lrn. Tractor Beam | -6/Zion    | Archive
                Adv. Heat Sink | -6/Zion    | Archive
            Adv. System Shield | -6/Zion    | Archive
            Imp. Arc Projector | -6/Zion    | Archive
                          Falx | -6/Zion    | Archive
                   HERF Cannon | -6/Zion    | Archive

 Robot Schematics 
------------------
  G-50 Soldier | -6/Factory | Hacked
 A-15 Conveyor | -6/Zion    | Archive
     K-01 Serf | -6/Zion    | Archive

 Fabricated
------------
 Aerolev Unit | x1 | -6/Factory 
 G-50 Soldier | x3 | -6/Factory 
 G-50 Soldier | x3 | -6/Factory 

 Repaired
----------
           Hvy. Assault Rifle | 14% | -6/Factory 
                      Autogun | 23% | -6/Factory 
          Imp. Gravmag System | 36% | -6/Factory 
 Imp. Reaction Control System | 27% | -6/Factory 
             Hvy. Machine Gun | 72% | -6/Factory 
          Hvy. Assault Cannon | 11% | -6/Factory 
          Imp. Cooling System | 18% | -6/Factory 
                  Cmb. Airjet | 23% | -6/Factory 
          Imp. Gravmag System | 20% | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssaultParticleSplitter
  Manual?         0
Play Time         02:50:52
  Cumulative      254.8 hours
  Start           2025.06.04 @ 08:53:19
  End             2025.06.05 @ 08:58:42
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          155
  Rogue           155
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           1/0/1/1/0/0/0/0/0/0
Lore%             79
Gallery%          65
Achievement%      63
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/Tamsyn
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 004659d6-8764-4717-a3f7-7c73be35a2d0