Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.03 @ 19:41:03 Player: Zable Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (140) 700 Value Destroyed (6134) 6134 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2272) 2272 TOTAL SCORE: 13586 Bonus ------- High Alert Combat Kills 701 Follower Combat Kills 715 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -44 Cogmind --------- Core Integrity 0/850 Matter 186/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (102) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Phase Shifter Improved Core Shielding Hacking Suite Relay Coupler [Duelist] Relay Coupler [Hunter] > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Advanced Assault Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Micro Nuclear Core Micro Nuclear Core Coolant Injector Coolant Injector Large Matter Pod Compact Matter Pod Structural Scanner Magnetic Acceleration Cannon Magnetic Acceleration Cannon Remote Datajack [Rating: 75] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Advanced VSS Leg Treads Light Treads Leg Advanced VSS Leg Flight Unit VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Core Shielding Weapon Magnetic Acceleration Cannon Energy Gun Force Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Was Fac Slots Evolved 8 | . . 2 . . . 4 . . 2 . . Power 1 | . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . Utility 4 | . . 2 . . . 1 . . 1 . . Weapon 3 | . . . . . . 2 . . 1 . . Parts Attached 144 | 8 4 6 10 8 7 19 21 18 34 1 8 Power 22 | 1 . . 2 1 . 4 3 4 4 . 3 Engine 9 | 1 . . 2 1 . 2 . 1 1 . 1 Core 11 | . . . . . . 2 2 3 2 . 2 Reactor 2 | . . . . . . . 1 . 1 . . Propulsion 25 | 2 . 1 1 1 1 6 4 2 4 . 3 Treads 8 | 2 . 1 1 1 1 . . . . . 2 Leg 16 | . . . . . . 6 4 2 4 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 46 | 2 1 3 7 3 2 5 5 4 13 . 1 Device 24 | 1 1 1 6 . 1 3 2 . 8 . 1 Storage 4 | 1 . 1 . . . . . 1 1 . . Processor 3 | . . 1 1 . . . . . 1 . . Hackware 6 | . . . . . . . 1 3 2 . . Protection 9 | . . . . 3 1 2 2 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 51 | 3 3 2 . 3 4 4 9 8 13 1 1 Energy Gun 6 | 1 . 1 . . . . . 3 1 . . Energy Cannon 10 | . 2 . . 3 2 . . . 3 . . Ballistic Gun 10 | 2 . . . . . 2 . 2 4 . . Ballistic Cannon 14 | . 1 . . . . 1 5 . 5 1 1 Launcher 3 | . . . . . . 1 1 1 . . . Special Weapon 3 | . . . . . . . 1 2 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . Special Melee Weapon 3 | . . . . . 2 . 1 . . . . Unidentified Prototypes 7 | . . . . . . 1 . 3 2 1 . Parts Lost 38 | . . . 2 3 . . 3 10 13 6 1 Power 9 | . . . 1 1 . . 2 1 3 1 . Propulsion 5 | . . . 1 . . . . 2 2 . . Utility 11 | . . . . 1 . . 1 2 4 3 . Weapon 13 | . . . . 1 . . . 5 4 2 1 Highest Loss Streak 8 | . . . 2 2 . . 1 3 8 6 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 97 91 99 99 98 97 97 91 43 15 Engine 6 | . 14 11 6 11 11 3 5 3 2 . 2 Core 5 | . . . . . . 10 4 11 7 2 3 Reactor 1 | . . . . . . . 3 . 1 2 . Treads 7 | . 28 22 18 22 22 1 . . . . 1 Leg 8 | . . . . . . 13 15 14 12 5 . Device 12 | . 13 19 21 2 3 16 19 11 8 9 2 Storage 8 | . 14 11 11 11 11 7 7 7 9 2 . Processor 3 | . . 11 11 22 13 . . . . . . Hackware 4 | . . . . . . . . 12 14 5 . Protection 6 | . . . . 8 15 12 8 5 2 . . Energy Gun 2 | . . 4 11 4 . . . 7 2 . . Energy Cannon 7 | . 4 12 . 12 21 15 2 . 6 8 . Ballistic Gun 3 | . 14 . . . . 5 . . 7 2 . Ballistic Cannon 9 | . 9 . . . . 4 25 7 11 2 3 Launcher 1 | . . . . . . 3 1 5 . . . Peak Build Rating 75 | 9 9 13 19 24 25 50 71 67 75 72 13 Average Rating 42 | 5 7 10 16 20 23 44 62 59 60 30 8 On Entrance 27 | . 9 7 13 17 24 23 50 67 52 72 1 Naked Turns 86 | . . . . . . . . . . 64 22 Heaviest Build 103 | 15 17 32 40 50 52 75 85 73 103 100 17 Greatest Support 49 | 40 40 40 40 40 43 49 38 36 36 35 30 Greatest Overweight (x) 27 | 4 . . 1 2 2 3 2 2 27 13 5 Average Overweight (x) 1 | . . . . . 1 1 1 1 2 . 1 Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 15 20 20 20 5 Average Capacity 15 | 7 8 9 15 15 15 15 15 16 20 12 5 Most Carried 15 | 4 8 9 15 12 9 15 15 14 14 10 4 Average Carried 10 | 1 5 7 10 9 7 12 14 10 10 7 1 Final Capacity 20 | 8 8 15 15 15 15 15 15 20 20 5 5 Final Carried 15 | 2 7 9 10 9 7 15 14 11 10 5 1 Class Distribution -------------------- 15% | Hacker-Gunner 14% | Mutant 13% | Tank 11% | Scavenger-Mutant 10% | Scavenger-Tank 9% | Hacker-Tank 6% | Commander-Mutant 5% | Scavenger-Skirmisher 4% | Commander-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Assassin | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Was Fac Matter Collected 4496 | 298 320 142 90 124 181 233 1500 395 1136 . 77 Remotely . | . . . . . . . . . . . . Salvage Created 5244 | 74 345 360 144 366 393 632 862 819 1193 . 56 Parts 266 | 6 23 31 4 20 13 32 37 44 51 . 5 Haulers Intercepted 2 | . . . . . . 1 . 1 . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Was Fac Combat Hostiles Destroyed 117 | . 11 7 3 8 6 14 28 14 23 . 3 Guns 30 | . 2 1 3 1 . . . 10 13 . . Cannons 75 | . 9 5 . 6 6 7 27 2 10 . 3 AOE 11 | . . 1 . 1 . 7 . 2 . . . Classes Destroyed 15 | 2 3 2 . 1 2 4 1 . . . . Worker 6 | . . . . . . 1 . 3 1 . 1 Builder 3 | . . . . . . 1 . 2 . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 2 | . . . . . . 1 . 1 . . . Recycler 1 | 1 . . . . . . . . . . . Watcher 10 | . 1 1 . . . 3 1 3 1 . . Swarmer 24 | . 2 . . 2 1 4 7 3 2 . 3 Grunt 49 | . 9 3 3 2 1 5 9 5 12 . . Brawler 2 | . . . . . 1 1 . . . . . Duelist 4 | . . 1 . 2 1 . . . . . . Protector 1 | . . . . . 1 . . . . . . Sentry 12 | . . 3 . 1 1 1 2 . 4 . . Hunter 9 | . . . . . . . 7 2 . . . Programmer 15 | . . . . . . 3 3 4 5 . . Behemoth 1 | . . . . 1 . . . . . . . Best Kill Streak 8 | 2 3 2 3 2 5 8 4 6 6 . 3 Combat Bots Only 7 | . 3 2 3 2 5 7 4 4 6 . 3 Max Kills in Single Turn 3 | 1 1 1 1 1 1 3 2 2 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 1 . 1 . 3 . 1 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Was Fac Hostile Shots Fired 996 | . 46 29 26 68 9 56 141 108 337 7 169 Missed 343 | . 12 9 7 28 . 23 34 33 116 . 81 Damage Taken 7761 | . 250 244 183 693 174 415 1262 1020 2459 276 785 Core 1691 | . 63 45 25 189 52 47 152 257 267 195 399 Absorbed by Shields 12 | . . . . . . 12 . . . . . Redirected to Shielding 128 | . . . . . . 16 16 37 59 . . Ignored by Resistances 2210 | . 76 70 56 169 35 124 370 291 699 72 248 Regen/Repaired (Parts) 144 | . . . . . . . . . 144 . . Core Remaining (%) 57 | 100 74 . . . 22 . . 34 . . . Volleys Fired 371 | 3 33 18 12 37 21 19 72 61 75 4 16 Largest 5 | 2 2 2 1 2 2 4 4 4 5 5 1 Hottest 356 | 40 120 120 45 158 158 245 245 212 356 283 44 Shots Fired 818 | 6 66 32 12 43 39 72 221 99 202 10 16 Gun 244 | 6 31 4 12 17 . 9 . 59 104 2 . Cannon 526 | . 35 28 . 26 39 55 208 13 98 8 16 Launcher 28 | . . . . . . 8 8 12 . . . Special 20 | . . . . . . . 5 15 . . . Kinetic 425 | 6 62 . . . . 26 168 13 131 3 16 Thermal 290 | . 4 28 . 26 39 38 40 37 71 7 . Explosive 16 | . . . . . . 8 8 . . . . Electromagnetic 67 | . . 4 12 17 . . . 34 . . . Robot Hit Streak 41 | 3 15 14 15 25 41 12 22 11 30 22 10 Robot Miss Streak 5 | 1 2 1 4 2 . 3 5 2 3 1 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . . 1 2 . . Max Gunslinging Chain 1 | . . . . . . . . 1 1 . . Shots Hit Robots 536 | 4 42 24 10 41 31 43 112 68 137 9 15 Core Hits 235 | 3 16 13 7 20 11 29 51 33 46 2 4 Critical Kills 4 | . . . . . . . 1 . 3 . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 21 | . 1 . . . . 3 8 3 5 . 1 Burn 2 | . . . . . . . . 2 . . . Meltdown 1 | . . . . . . . 1 . . . . Destroy 3 | . . . . . . . . . 3 . . Blast 15 | . 1 . . . . 3 7 1 2 . 1 Melee Attacks 25 | . . . . 1 15 . 9 . . . . Impact . | . . . . . . . . . . . . Slashing 1 | . . . . 1 . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 10 | . . . . . 10 . . . . . . Combat Hostiles 8 | . . . . . 8 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14490 | 50 628 449 182 930 475 1890 3569 1687 3995 311 324 Guns 3830 | 50 259 72 182 208 . 142 . 863 2010 44 . Cannons 8166 | . 366 350 . 604 475 1037 2669 191 1883 267 324 Explosions 2454 | . . 27 . 82 . 711 900 633 101 . . Melee 36 | . . . . 36 . . . . . . . Ramming 4 | . 3 . . . . . . . 1 . . Kinetic 5736 | 50 573 . . . . 423 1889 191 2211 75 324 Thermal 6023 | . 52 377 . 686 475 756 780 878 1783 236 . Explosive 1611 | . . . . . . 711 900 . . . . Electromagnetic 1080 | . . 72 182 208 . . . 618 . . . Impact . | . . . . . . . . . . . . Slashing 36 | . . . . 36 . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 2 5 9 9 Average Corruption 2 | . . . . . . . . 1 2 4 5 Corruption Purged 9 | . . . . . . . . . 5 . 4 Corruption Blocked . | . . . . . . . . . . . . Effects 29 | . . . . . . . . 12 4 3 10 Message Errors 5 | . . . . . . . . 2 . 1 2 Matter Fused 7 | . . . . . . . . 4 . . 3 Heat Flow Errors 2 | . . . . . . . . . 1 . 1 Energy Discharges 4 | . . . . . . . . 2 . . 2 Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 5 | . . . . . . . . 3 . 2 . Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 3 | . . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 419 | . 15 . . 44 . 48 74 147 86 . 5 Projectiles 271 | . 15 . . 44 . 48 73 . 86 . 5 Explosions 148 | . . . . . . . 1 147 . . . Melee . | . . . . . . . . . . . . Knockbacks 36 | . 6 . . . . 2 18 2 2 . 6 Impact . | . . . . . . . . . . . . Kinetic 34 | . 5 . . . . 2 17 2 2 . 6 Secondary 2 | . 1 . . . . . 1 . . . . Self-Inflicted Damage 559 | . . 23 . 26 . 127 22 306 55 . . Shots 14 | . . 1 . 1 . 3 1 7 1 . . Rammed 2 | . 1 . . . . . . . 1 . . Targets Rammed 3 | . 1 . . . . . . . 2 . . Kicked 1 | . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . Highest Temperature 656 | . 66 256 33 609 554 385 198 189 656 160 209 Average Temperature 129 | . 18 106 22 171 176 142 75 57 156 100 116 Received Heat Transfer 1835 | . 120 138 138 84 30 47 183 117 876 . 102 Effects 36 | . . . . 10 10 1 . . 15 . . Shutdowns 9 | . . . . 1 1 1 . . 6 . . Energy Bleed 6 | . . . . 1 3 . . . 2 . . Interference 7 | . . . . 3 1 . . . 3 . . Matter Decay 3 | . . . . 1 2 . . . . . . Short Circuit 3 | . . . . 1 1 . . . 1 . . Damage (minor) 5 | . . . . 1 1 . . . 3 . . Damage (core) 3 | . . . . 2 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 9 | . . . 3 1 . . . 5 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 24 | . . 2 . 4 2 4 2 3 7 . . Heat Transferred 8829 | . 111 790 . 1057 799 1170 1198 1545 1900 259 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 . 1 . . . 3 . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Was Fac Peak Influence 1460 | 10 207 172 247 444 191 221 1460 870 343 30 204 Initial 664 | . 5 13 30 65 170 100 135 664 308 30 9 Average 299 | 2 64 90 81 316 72 81 823 719 138 17 83 Maximum Alert Level 4 | . 1 . 1 2 . 1 4 3 1 . 1 Low Security (%) 59 | 100 97 100 90 11 100 90 3 . 68 100 92 Level 1 15 | . 2 . 9 77 . 9 10 . 31 . 7 Level 2 8 | . . . . 10 . . 23 36 . . . Level 3 12 | . . . . . . . 38 63 . . . Level 4 4 | . . . . . . . 24 . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . 4 1 5 . . 5 . 4 9 . . Investigation 8 | . 4 1 1 . . . . 1 1 . . Extermination 9 | . . . . . . 3 . 2 4 . . Reinforcement 5 | . . . 1 . . 2 . 1 1 . . Assault 2 | . . . 2 . . . . . . . . Garrison 4 | . . . 1 . . . . . 3 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . 1 1 . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Was Fac Distress Signals 5 | . 1 1 . . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 178 | . 21 8 12 21 6 18 29 20 25 6 12 Peak Tracking Total 6 | . 4 2 4 4 5 5 4 4 5 6 4 Tactical Retreats 8 | . . . . 1 . . 3 . 1 1 2 Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Was Fac Traps Triggered 10 | . 2 . . . . . 6 1 1 . . Indirectly 1 | . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 12 | . 6 . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Was Fac Machines Disabled 23 | . . . . 1 . 5 5 11 1 . . Max in Single Turn 4 | . . . . 1 . 2 1 4 1 . . Garrison Relay 3 | . . . . . . . 3 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Was Fac Machines Accessed 27 | . 5 2 4 . 6 3 1 4 2 . . Terminals 20 | . 4 2 3 . 5 2 1 2 1 . . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units 2 | . 1 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . Total Hacks 73 | . 13 6 11 . 26 5 1 6 5 . . Successful 47 | . 8 4 7 . 15 4 1 5 3 . . Failed 26 | . 5 2 4 . 11 1 . 1 2 . . Catastrophic 4 | . . 1 . . 2 . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 19 | . 8 2 . . 8 1 . . . . . Terminals 57 | . 12 6 8 . 20 4 1 3 3 . . Fabricators 3 | . . . . . . . . 3 . . . Repair Stations 2 | . . . . . . . . . 2 . . Recycling Units 7 | . 1 . . . 6 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . 3 . . 1 . . . . . Terminal Hacks 33 | . 7 4 5 . 9 3 1 3 1 . . Record 3 | . 1 1 . . . . . 1 . . . Part Schematic 1 | . . . . . 1 . . . . . . Robot Analysis 3 | . 1 . . . 1 . . . 1 . . Prototype ID Bank 4 | . 1 1 1 . 1 . . . . . . Open Door 1 | . . . 1 . . . . . . . . Open DSF 2 | . . . . . . 1 . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . Repair Station Index 1 | . . . . . 1 . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . Alert Level 1 | . . . . . . 1 . . . . . Locate Traps 2 | . . . 1 . . . . 1 . . . Disarm Traps 2 | . 1 . 1 . . . . . . . . Surveillance Status 2 | . . 1 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . Zone Layout 4 | . 1 1 . . 2 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . Network Status 2 | . . . . . . . . 2 . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . 1 . . Recycling Unit Hacks 7 | . 1 . . . 6 . . . . . . Recycle Component 1 | . . . . . 1 . . . . . . Process 1 | . . . . . 1 . . . . . . Report Inventory 3 | . 1 . . . 2 . . . . . . Retrieve Matter 2 | . . . . . 2 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 2 . . 1 . . . . . Unlock Access 2 | . . . 1 . . 1 . . . . . Coupler Status 1 | . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 4 1 2 . 5 1 . 2 2 . . Full Trace Events 8 | . 2 1 1 . 2 . . 1 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . Time 50 | . . . . . . . . . 50 . . Parts Recycled 1 | . . . . . 1 . . . . . . Recycled Matter 43 | . . . . . 43 . . . . . . Retrieved Matter 43 | . . . . . 43 . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Was Fac Used RIF Installer 1 | . . . . . . . 1 . . . . Robots Hacked 5 | . . . . . . . . 5 . . . Non-combat 5 | . . . . . . . . 5 . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . 6 . . . generate_echo 1 | . . . . . . . . 1 . . . map_walls 1 | . . . . . . . . 1 . . . link_fov 3 | . . . . . . . . 3 . . . overload_power 1 | . . . . . . . . 1 . . . Relay Couplers Released 11 | . . . . . . . 11 . . . . Machine Destruction 11 | . . . . . . . 11 . . . . Attached 3 | . . . . . . . 1 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 7 | . . . . . 7 . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Was Fac Total Allies 22 | . . . 12 . 7 . 2 . . 1 . Largest Group 12 | . . . 12 6 7 7 2 . . 1 . Highest-Rated Group 190 | . . . 145 91 130 130 190 . . 31 . Highest-Rated Ally 95 | . . . 31 31 27 27 95 . . 31 . Total Orders . | . . . . . . . . . . . . Ally Attacks 171 | . . . 69 72 . 5 16 . . 9 . Total Damage 2624 | . . . 676 890 . 43 829 . . 186 . Kills 28 | . . . 14 12 . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Was Fac Robot Analysis Total 3 | . 1 . . . 1 . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 16 | . . . 16 . . . . . . . . Drone Recoveries 2 | . . . 2 . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Was Fac Turns Passed 11596 | 106 854 488 449 561 1270 1400 2192 1019 2799 123 335 Spaces Moved 4546 | 47 397 227 180 186 412 622 850 419 871 132 203 Core 286 | 13 . . . . . . . . 4 117 152 Treads 1538 | 34 397 227 180 186 412 58 . . . . 44 Legs 2715 | . . . . . . 564 850 419 867 15 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . 7 Fastest Speed 50 | 50 160 160 160 160 160 190 180 180 180 50 50 Average Speed 211 | 168 160 160 184 218 276 201 218 183 273 78 139 Slowest Speed 1400 | 250 160 160 240 320 320 360 270 270 1400 700 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 4 57 26 31 35 63 22 68 14 26 84 5 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . . . . . Unknown Exits Taken 4 | 1 1 . . . 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 11 | . . . . . 11 . . . . . . Terrain Destroyed 253 | . . 2 . 7 15 63 63 60 43 . . Melee . | . . . . . . . . . . . . Projectile 65 | . . . . . 15 5 10 4 31 . . AOE 188 | . . 2 . 7 . 58 53 56 12 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Was Fac Total 5921 | 68 550 321 287 300 501 732 1037 590 1151 143 241 Wait 593 | 1 106 61 63 59 38 33 29 67 126 6 4 Move 4536 | 46 396 226 179 185 411 621 849 418 871 131 203 Hop . | . . . . . . . . . . . . Pick Up 122 | 9 7 5 12 5 2 24 11 14 29 . 4 Fast Attach 9 | . . 2 . . . . 5 1 . 1 . Attach 111 | 8 3 1 4 8 7 15 8 16 33 . 8 Detach 17 | 1 1 . . 2 4 1 1 4 3 . . Swap 24 | . 1 3 6 . . 4 8 1 1 . . Drop 82 | . 2 5 9 3 3 15 19 8 11 1 6 Fire 371 | 3 33 18 12 37 21 19 72 61 75 4 16 Melee 25 | . . . . 1 15 . 9 . . . . Ram 1 | . . . . . . . . . 1 . . Kick 1 | . . . . . . . . . 1 . . Crush 1 | . 1 . . . . . . . . . . Escape Stasis 25 | . . . . . . . 25 . . . . Rewire 1 | . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . Miscellaneous 2 | . . . 2 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Sub]) -9/Materials -9/Storage -9/Garrison -9/Recycling -7/Factory (discovered 4 exits: *Fac / [*Low x2] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 12) 313 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 17) 900 | -10/Materials | Discovered new exit (range 14) 961 | -10/Materials | Entered another Materials area 961 | -9/Materials | Evolved 2 slots: Utility x2 1374 | -9/Materials | Discovered new exit (range 12) 1441 | -9/Materials | Identified exit to Storage 1449 | -9/Materials | Entered Storage 1702 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1795 | -9/Storage | Identified exit to Garrison 1829 | -9/Storage | Met a pair of Derelict thieves 1846 | -9/Storage | Garrison activated, responded to threat 1891 | -9/Storage | Lost 7 allies 1898 | -9/Storage | Entered Garrison 1898 | -9/Garrison | Accompanied by 6 allies 1990 | -9/Garrison | Triggered checkpoint 2002 | -9/Garrison | Triggered checkpoint 2034 | -9/Garrison | Triggered checkpoint 2096 | -9/Garrison | Spotted B-75 Beast 2123 | -9/Garrison | Destroyed B-75 Beast 2126 | -9/Garrison | Triggered checkpoint 2127 | -9/Garrison | Lost 5 allies 2178 | -9/Garrison | Build established: Scavenger-Mutant 2214 | -9/Garrison | Triggered checkpoint 2233 | -9/Garrison | Core integrity fell below 50% 2316 | -9/Garrison | Triggered checkpoint 2382 | -9/Garrison | Discovered new exit (range 11) 2459 | -9/Garrison | Entered Recycling 2460 | -9/Recycling | Met a Zionite searching for Scraptown 3330 | -9/Recycling | Discovered new exit (range 5) 3516 | -9/Recycling | Build established: Commander-Mutant 3729 | -9/Recycling | Entered Factory 3729 | -7/Factory | Accompanied by 7 allies 3729 | -7/Factory | Evolved 4 slots: Power x1, Utility x1, Weapon x2 4098 | -7/Factory | Build established: Commander-Tank 4337 | -7/Factory | Lost 5 allies 4535 | -7/Factory | Discovered new exit (range 9) 4585 | -7/Factory | Discovered new exit (range 12) 4587 | -7/Factory | Build established: Tank 4771 | -7/Factory | Discovered new exit (range 4) 4967 | -7/Factory | Destroyed 7 combat bots 5120 | -7/Factory | Identified exit to Garrison 5129 | -7/Factory | Entered Garrison 5152 | -7/Garrison | Found embedded Infiltrators 5189 | -7/Garrison | Triggered checkpoint 5231 | -7/Garrison | Garrison Relay disabled 5351 | -7/Garrison | Triggered checkpoint 5355 | -7/Garrison | Triggered checkpoint 5383 | -7/Garrison | Triggered checkpoint 5403 | -7/Garrison | Triggered checkpoint 5463 | -7/Garrison | Triggered checkpoint 5696 | -7/Garrison | Discovered new exit (range 15) 5697 | -7/Garrison | Triggered checkpoint 5747 | -7/Garrison | Build established: Scavenger-Tank 5903 | -7/Garrison | Triggered checkpoint 6034 | -7/Garrison | Discovered new exit (range 12) 6063 | -7/Garrison | Triggered checkpoint 6613 | -7/Garrison | Installed Relay Interface Framework 6625 | -7/Garrison | Discovered new exit (range 13) 6777 | -7/Garrison | Triggered checkpoint 6921 | -7/Garrison | Build established: Tank 6939 | -7/Garrison | Garrison Relay disabled 7275 | -7/Garrison | Garrison Relay disabled 7321 | -7/Garrison | Entered Factory 7426 | -7/Factory | Lost 3 parts (1p1n1w) 7696 | -7/Factory | Build established: Scavenger-Skirmisher 8055 | -7/Factory | Core integrity fell below 50% 8320 | -7/Factory | Discovered new exit (range 12) 8340 | -7/Factory | Entered another Factory area 8340 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8658 | -6/Factory | Build established: Hacker-Tank 9197 | -6/Factory | Lost 8 parts (2p2n1u3w) 9580 | -6/Factory | Repaired Hvy. Machine Gun 9715 | -6/Factory | Build established: Hacker-Gunner 10508 | -6/Factory | Garrison activated, responded to threat 11139 | -6/Factory | Sucked down chute 11139 | -6/Factory | Entered Waste 11140 | -6/Waste | Met a frightened Derelict 11154 | -6/Waste | EMP discharged 11166 | -6/Waste | Spotted C-40 Crusher 11174 | -6/Waste | Spotted C-40 Crusher 11181 | -6/Waste | Spotted C-40 Crusher 11185 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11188 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11191 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11194 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11197 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11210 | -6/Waste | Spotted C-40 Crusher 11214 | -6/Waste | Spotted C-40 Crusher 11221 | -6/Waste | Spotted C-40 Crusher 11228 | -6/Waste | Lost 6 parts (1p3u2w) 11233 | -6/Waste | Core integrity fell below 50% 11254 | -6/Waste | EMP discharged 11257 | -6/Waste | Discovered new exit (range 11) 11262 | -6/Waste | Entered Factory 11497 | -6/Factory | Build established: Mutant 11587 | -6/Factory | Core integrity fell below 20% 11597 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 11558_ Destroyed Imp. Hover Unit. 11558_ W-25 Informer knocked back. 11560_ U-05 Engineer builds a Door. 11560_ Penetrated by Slug. 11563_ R-10 Processor collects Lgt. Nuclear Core. 11563_ Acquired 3 matter. 11564_ U-05 Engineer builds a Door. 11567_ Acquired 19 matter. 11570_ Acquired 6 matter. 11572_ Slug penetrates Wall. 11575_ Assault Cannon destroyed. 11576_ Penetrated by Slug. 11576_ Dropped Imp. Medium Treads. 11577_ Dropped Hvy. Ion Engine. 11577_ M-28 Smith fits Backup Propulsion III on W-25 Informer. 11579_ Slug penetrates Wall. 11579_ Penetrated by Slug. 11589_ Slug penetrates Door. 11593_ Slug penetrates Wall. 11597_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????# ] #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# = #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ???????#############"#"####??????????????????????? | | ???????# + #?????????????????????????? | | ???????# # #?????????????????????????? | | ???????# # #?????????????????????????? | | ???????# + #?????????????????????????? | | ???????# # #?????????????????????????? | | ???????# # #?????????????????????????? | | ???????# # #?????????????????????????? | | ???????# # #?????????????????????????? | | ???????########### #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# w #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# ##########????????????????? | | ?????????????????# h #????????????????? | | ????????????######=h ##???????????????? | | ????????????+ * @ t ????????? | | ????????????# Y Y ???????? | | ????????????#* ??????? | | ????????????# #### !! """""" ##### ] ??????? | | ????????????#=#??# !! """""" #?????? ??????? | | ????????????# #??# """""" #?????? #??????? | | ????????????# #??# """""" #?????? #??????? | | ????????????# #?# ?? #?????# #??????? | | ????????????# #?#R ???? #?????# #??????? | | ????????????# #?# !??????????# #??????? | | ??###+#######/### ########??????????# #??????? | | ??# % ## #??#####+########## #??????? | | ??+ = % ## #?? # #??????? | | ??# % ## # ? """ # #??????? | | ??# ## ## """ # #??????? | | ??# # #!=! R" # #??????? | | ??# # #!=! """ """ # #??????? | | ??# / T #!=! """ "" + +??????? | | ??# # # """ # ######## | | ??# # # # ## # | | ??# ### ###?#######+#####+## # | | ??# #?# #??######## ###?# | | ??# #?# #??# # #?# # | | ??##############?# #??# + " #?# ####### # | | ?????????????????# #### # "T #?????####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 31 Energy Capacity 1290 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 33 Phase Shifting 10 Evasion (%) 50 Melee Accuracy 5 Recoil Reduction 2 Matter Filtering 30 Particle Charging 20 Offensive Hacking 22 Defensive Hacking 12 Relay Coupler Types 3 Relay Coupler Value 65 Item Schematics ----------------- Cooling System | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Error 47 Power Corrupts Release The Drones! The More The Merrier Challenges ------------ None Game ------ Seed VoltaicRecyclingGravjet Manual? 0 Play Time 01:46:47 Cumulative 7.6 hours Start 2025.02.03 @ 17:52:43 End 2025.02.03 @ 19:41:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f5813a2-80e9-45b6-913d-a7a7079fa119