Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.04 @ 20:55:23 Player: Ari Result: Destroyed by PQ-1CA(z) with Makeshift Spear Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (85) 425 Value Destroyed (2244) 2244 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 8969 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 12/100 System Corruption 28% Temperature Cool (0) Movement Walking (136) Location -6/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Makeshift Leg Makeshift Leg > --- UTILITY (6) ------ Large Storage Unit Advanced Target Analyzer Makeshift Transmission Jammer > --- WEAPON (4) ------- Power Maul Makeshift Axe > --- INVENTORY (10) --- Makeshift Power Source Titanium Leg Armored Leg Makeshift Shrapnel Gun Makeshift Shrapnel Gun Battle Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Experimental Target Analyzer > --- WEAPON ----------- Heavy Beamcaster Heavy Battle Rifle Heavy Battle Rifle Heavy Machine Gun > --- INVENTORY -------- Micro Nuclear Core Light Particle Reactor Improved Medium Treads Heavy Treads Improved Medium Armor Plating Layered Medium Armor Plating Improved Hardlight Generator Coil Gun Bore Cannon [Rating: 72] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Precision Beam Rifle Ballistic Gun Heavy Battle Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . . Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . Utility 4 | . . . . . 3 1 . . . . . . . . . . Weapon 2 | . . . . . . . . . . . 2 . . . . . Parts Attached 133 | 7 1 . . 2 9 17 3 4 4 . 13 2 . 5 2 64 Power 22 | 1 . . . 1 . 8 1 . . . 2 . . . . 9 Engine 15 | 1 . . . 1 . 4 1 . . . 2 . . . . 6 Core 6 | . . . . . . 4 . . . . . . . . . 2 Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 35 | 2 . . . . 1 3 1 1 1 . 2 1 . . 1 22 Treads 15 | 2 . . . . 1 3 . 1 1 . . 1 . . 1 5 Leg 17 | . . . . . . . . . . . . . . . . 17 Wheel 2 | . . . . . . . . . . . 2 . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . . . . . Utility 37 | 2 . . . . 5 4 1 1 2 . 5 . . 2 1 14 Device 16 | . . . . . 2 2 1 . . . 2 . . 2 . 7 Storage 8 | 2 . . . . 2 1 . 1 1 . 1 . . . . . Processor 5 | . . . . . . . . . 1 . 2 . . . . 2 Hackware 1 | . . . . . . . . . . . . . . . . 1 Protection 7 | . . . . . 1 1 . . . . . . . . 1 4 Artifact . | . . . . . . . . . . . . . . . . . Weapon 39 | 2 1 . . 1 3 2 . 2 1 . 4 1 . 3 . 19 Energy Gun 11 | 2 1 . . . 2 1 . 2 . . 1 . . 1 . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 10 | . . . . . 1 . . . . . 3 1 . 2 . 3 Ballistic Cannon 3 | . . . . . . 1 . . . . . . . . . 2 Launcher 2 | . . . . 1 . . . . 1 . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . 3 Impact Weapon 2 | . . . . . . . . . . . . . . . . 2 Slashing Weapon 8 | . . . . . . . . . . . . . . . . 8 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . 1 . . . . . . . 1 Parts Lost 72 | . 1 . . 3 1 3 6 . 1 . . . . 3 1 53 Power 10 | . . . . . 1 . 2 . . . . . . . . 7 Propulsion 18 | . . . . 1 . 1 . . 1 . . . . . . 15 Utility 19 | . . . . . . 1 2 . . . . . . 1 1 14 Weapon 25 | . 1 . . 2 . 1 2 . . . . . . 2 . 17 Highest Loss Streak 12 | . 1 . . 2 1 1 6 . 1 . . . . 2 1 12 Average Slot Usage (%) 85 | . 100 100 100 99 81 93 66 20 26 7 56 89 86 85 88 85 Engine 9 | . 14 14 14 14 9 3 . . . . 3 13 13 13 13 9 Core 1 | . . . . . . 10 9 . . . . . . . . 1 Treads 12 | . 28 28 28 28 18 20 14 4 5 . . 3 6 6 9 8 Leg 1 | . . . . . . . . . . . . . . . . 6 Device 9 | . . . . . 18 16 12 . . . 3 13 13 13 8 8 Storage 11 | . 28 28 28 28 18 15 10 4 5 . 5 6 6 6 6 6 Processor 10 | . . . . . . . . . 6 7 16 20 20 20 20 15 Protection 2 | . . . . . . 9 8 . . . . . . . 3 4 Energy Gun 9 | . 28 28 28 13 14 14 5 10 . . 1 6 6 3 6 2 Ballistic Gun 9 | . . . . . 3 . . . . . 14 20 20 22 20 9 Slashing Weapon 1 | . . . . . . . . . . . . . . . . 7 Naked Turns 81 | . . . . . . . 32 35 14 . . . . . . . Heaviest Build 92 | 15 15 14 14 18 59 92 92 16 15 . 59 61 61 62 66 73 Greatest Support 100 | 40 40 40 40 40 40 69 69 20 20 3 32 70 70 70 100 100 Greatest Overweight (x) 4 | . . . . . 1 3 4 . 2 . 1 1 . . . 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . Largest Inventory Capacity 18 | 8 8 8 8 8 16 18 18 8 8 4 10 10 10 10 10 10 Average Capacity 10 | 5 8 8 8 8 11 17 12 7 7 4 9 10 10 10 10 10 Most Carried 18 | 6 8 8 8 8 12 18 16 4 8 4 9 10 10 10 10 10 Average Carried 9 | 3 7 8 7 7 8 16 10 1 6 4 5 9 10 9 9 9 Final Capacity 18 | 8 8 8 8 8 16 18 4 4 4 4 10 10 10 10 10 10 Final Carried 16 | 6 8 8 8 8 11 16 3 4 4 4 9 10 10 10 10 6 Class Distribution -------------------- 39% | Scavenger-Gunner 32% | Mutant 13% | Scavenger-Mutant 8% | Gunner 6% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Infiltrator-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Matter Collected 2258 | 140 131 . . 30 42 177 . 24 24 87 309 43 . 216 110 925 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2839 | 63 213 . . 64 85 448 . 18 . . 411 . . 217 280 1040 Parts 150 | 4 19 . . 3 4 14 . 4 . . 18 . . 9 12 63 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 2 . . . . 2 9 . Prevented 3 | . . . . . . . . . . . . . . . 3 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Combat Hostiles Destroyed 42 | . 9 . . 2 1 9 . . . . 6 . . 4 5 6 Melee 1 | . . . . . . . . . . . . . . . . 1 Guns 36 | . 9 . . . 1 8 . . . . 6 . . 4 5 3 Cannons 1 | . . . . . . . . . . . . . . . . 1 AOE 2 | . . . . 2 . . . . . . . . . . . . Classes Destroyed 15 | 2 2 . . 1 1 3 . . . . 1 . . 2 . 3 Worker 2 | . . . . . . 1 . 1 . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . . Recycler 2 | 1 . . . . . . . . . . 1 . . . . . Swarmer 9 | . 6 . . . . 2 . . . . . . . . 1 . Grunt 15 | . 3 . . 1 1 5 . . . . 3 . . . 2 . Brawler 3 | . . . . 1 . 1 . . . . 1 . . . . . Sentry 2 | . . . . . . . . . . . 1 . . . 1 . Programmer 2 | . . . . . . 1 . . . . 1 . . . . . Behemoth 2 | . . . . . . . . . . . . . . 1 1 . Zionite 32 | . . . . . . . . . . . . . . . . 32 Tinkerer 4 | . . . . . . . . . . . . . . . . 4 Butcher 4 | . . . . . . . . . . . . . . 3 . 1 Mutant 5 | . . . . . . . . . . . . . . . . 5 Best Kill Streak 7 | 2 5 . . 2 2 3 . 1 . . 5 . . 3 4 7 Combat Bots Only 5 | . 5 . . 2 1 3 . . . . 4 . . 3 4 4 Max Kills in Single Turn 2 | 1 1 . . 2 1 1 . 1 . . 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Damage Taken 8404 | . 333 . . 286 163 812 232 84 141 . 209 . 61 509 289 5285 Core 1194 | . 55 . . 20 . 10 150 84 18 . 8 . . 25 13 811 Absorbed by Shields 759 | . . . . . . . . . . . 42 . 48 170 47 452 Reduced by Siege Mode 55 | . . . . . . . . . . . . . . 29 . 26 Core Remaining (%) 83 | 100 . . . 70 100 . . . . 62 . . . . . . Volleys Fired 144 | 3 19 . . 2 14 37 . . . . 15 . . 12 9 33 Largest 4 | 2 2 . . 2 2 2 . . . . 4 . . 4 4 4 Hottest 227 | 90 90 . . 90 60 122 . . . . 142 . . 177 177 227 Shots Fired 403 | 6 37 . . 4 27 74 . . . . 50 . . 48 36 121 Gun 355 | 6 37 . . 3 27 69 . . . . 50 . . 48 36 79 Cannon 35 | . . . . . . 5 . . . . . . . . . 30 Launcher 1 | . . . . 1 . . . . . . . . . . . . Special 12 | . . . . . . . . . . . . . . . . 12 Kinetic 230 | . . . . . 14 5 . . . . 45 . . 46 27 93 Thermal 156 | 3 36 . . 3 13 69 . . . . 5 . . 2 9 16 Explosive 1 | . . . . 1 . . . . . . . . . . . . Electromagnetic 16 | 3 1 . . . . . . . . . . . . . . 12 Robot Hit Streak 33 | 2 10 . . 5 6 33 . . . . 12 . . 14 15 26 Robot Miss Streak 4 | 1 2 . . . 2 2 . . . . 2 . . 4 1 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets 3 | . 1 . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . 1 . Shots Hit Robots 367 | 3 22 . . 4 16 56 . . . . 38 . . 39 30 159 Core Hits 147 | 2 12 . . 2 6 20 . 1 . . 26 . . 14 11 53 Critical Hits 18 | . . . . . . . . . . . 1 . . . . 17 Critical Kills 5 | . . . . . . . . . . . 1 . . . . 4 Critical Parts Destroyed 13 | . . . . . . . . . . . . . . . . 13 Melee Attacks 110 | . . . . . . . . . . . . . . . . 110 Impact 15 | . . . . . . . . . . . . . . . . 15 Slashing 95 | . . . . . . . . . . . . . . . . 95 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 22 | . . . . . . . . . . . . . . . . 22 Damage Inflicted 8563 | 40 261 3 . 95 132 1202 . 13 . . 668 . 7 856 680 4606 Guns 4696 | 40 257 . . 34 132 832 . . . . 645 . . 848 680 1228 Cannons 329 | . . . . . . 73 . . . . . . . . . 256 Explosions 481 | . . . . 61 . 240 . . . . . . . . . 180 Melee 2887 | . . . . . . . . . . . . . . . . 2887 Ramming 128 | . 4 3 . . . 57 . 13 . . 23 . 7 8 . 13 Kinetic 3207 | . . . . . 70 73 . . . . 580 . . 799 460 1225 Thermal 2060 | 25 242 . . 34 62 1072 . . . . 65 . . 49 220 291 Explosive 61 | . . . . 61 . . . . . . . . . . . . Electromagnetic 220 | 15 15 . . . . . . . . . . . . . . 190 Impact 432 | . . . . . . . . . . . . . . . . 432 Slashing 2455 | . . . . . . . . . . . . . . . . 2455 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . . 14 14 14 14 . . . 2 2 28 Average Corruption 7 | . . . . . . . 8 14 14 14 . . . 2 2 10 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 130 | . . . . . . . 3 8 18 4 . . . 5 10 82 Message Errors 32 | . . . . . . . 1 2 5 2 . . . . 5 17 Matter Fused 17 | . . . . . . . . . 3 . . . . . . 14 Heat Flow Errors 13 | . . . . . . . 1 1 1 1 . . . 1 2 6 Energy Discharges 10 | . . . . . . . . . 2 . . . . 1 2 5 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . . 1 1 2 . . . . 1 . 6 Data Loss (major) 8 | . . . . . . . . 2 . . . . . . . 6 Alerts 1 | . . . . . . . . . . . . . . . . 1 Misdirections 13 | . . . . . . . . 2 5 1 . . . . . 5 Targeting Errors 24 | . . . . . . . . . . . . . . 2 1 21 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 454 | . . . . . . 173 . . . . . . . 1 . 280 Projectiles 33 | . . . . . . 33 . . . . . . . . . . Explosions 140 | . . . . . . 140 . . . . . . . . . . Melee 281 | . . . . . . . . . . . . . . 1 . 280 Knockbacks 4 | . . . . . . 1 . . . . . . . . . 3 Impact 1 | . . . . . . . . . . . . . . . . 1 Kinetic 3 | . . . . . . 1 . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 113 | . . . . 37 . . . 6 . . 10 . . . . 60 Shots 2 | . . . . 1 . . . . . . . . . . . 1 Rammed 18 | . 1 1 . 1 1 4 . 2 . . 3 . 1 1 . 3 Targets Rammed 19 | . 1 1 . 1 1 5 . 2 . . 3 . 1 1 . 3 Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . Highest Temperature 360 | 90 210 . . 46 34 168 117 138 88 166 223 . . 317 225 360 Average Temperature 80 | 48 80 . . 28 10 42 60 71 54 166 95 . . 136 102 77 Received Heat Transfer 844 | . 111 . . 18 81 99 . 36 18 . 66 . . 48 63 304 Effects 4 | . . . . . . . . . . . . . . . . 4 Shutdowns 2 | . . . . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . . . 1 Siege Activations 3 | . . . . . . . . . . . . . . 1 1 1 Total Turns 47 | . . . . . . . . . . . . . . 16 6 25 Longest Duration 25 | . . . . . . . . . . . . . . 16 6 25 Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . 1 Impact Corruptions 4 | . . . . . . . . . . . . . . 1 . 3 Robots Melted 1 | . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . Parts Melted 11 | . 2 . . . . 5 . . . . . . . . . 4 Heat Transferred 3929 | 74 680 . . 99 150 1877 . . . . 111 . . 74 333 531 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Peak Influence 231 | 10 231 90 . 50 38 169 45 35 . . 180 . 34 . . . Average Influence 43 | 2 111 66 . 48 22 44 27 2 . . 76 . 9 . . . Maximum Alert Level 1 | . 1 . . . . . . . . . . . . . . . Low Security (%) 98 | 100 85 100 . 100 100 100 100 100 . . 100 100 100 . . . Level 1 1 | . 14 . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . . 4 . 1 . . 1 . 1 . . . Investigation 4 | . 1 . . . . 2 . 1 . . . . . . . . Extermination 3 | . . . . . . 2 . . . . 1 . . . . . Reinforcement 1 | . . . . . . . . . . . . . 1 . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Distress Signals 3 | . 1 . . . . 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 137 | . 11 . . 3 2 26 5 2 1 . 6 . . 7 10 64 Peak Tracking Total 8 | . 3 . . 2 2 3 5 3 1 . 4 . . 4 4 8 Tactical Retreats 28 | . . . . . . 8 . . . . . . . 1 3 16 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Traps Triggered 4 | . 1 . . . . 2 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Machines Disabled 9 | . . . . . . 7 . . . . . . . . . 2 Max in Single Turn 7 | . . . . . . 7 . . . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Machines Accessed 11 | . . . 1 . 1 3 . 1 1 . 1 . 2 1 . . Terminals 5 | . . . . . . 3 . . . . 1 . 1 . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Total Hacks 30 | . . . 1 . 2 11 . 3 1 . 5 . 6 1 . . Successful 16 | . . . 1 . 1 3 . 1 1 . 4 . 4 1 . . Failed 14 | . . . . . 1 8 . 2 . . 1 . 2 . . . Catastrophic 4 | . . . . . . 3 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 13 | . . . 1 . . 8 . . . . 3 . 1 . . . Terminals 18 | . . . . . . 11 . . . . 5 . 2 . . . Fabricators 3 | . . . . . . . . 3 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . 4 . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . Terminal Hacks 9 | . . . 1 . . 3 . . 1 . 2 . 1 1 . . Record 2 | . . . . . . . . . . . 1 . 1 . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . . . Open Door 2 | . . . . . . . . . 1 . . . . 1 . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . . . . 2 . 1 . . . Terminals 3 | . . . . . . . . . . . 2 . 1 . . . Track 1 | . . . . . . . . . . . 1 . . . . . Botnet 2 | . . . . . . . . . . . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 7 | . . . . . . 3 . 1 . . 1 . 2 . . . Full Trace Events 3 | . . . . . . 2 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Total Allies 20 | . . . . . . . . . . . . 20 . . . . Largest Group 20 | . . . . . . . . . . . . 20 16 5 . . Highest-Rated Group 806 | . . . . . . . . . . . . 806 622 192 . . Highest-Rated Ally 50 | . . . . . . . . . . . . 50 50 50 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . . . . . 14 . . Total Damage 201 | . . . . . . . . . . . . . . 201 . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted 6 | . . . . . . . . . . . . . 4 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . . . . . . . . 2 1 2 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Turns Passed 10634 | 118 391 544 527 243 482 1447 126 151 262 75 420 413 459 1685 918 2373 Spaces Moved 6307 | 59 196 340 328 145 248 668 115 131 212 149 300 305 286 1018 548 1259 Core 399 | 5 . . . . . . 74 63 84 149 24 . . . . . Treads 5005 | 54 196 340 328 145 248 668 41 68 128 . . 125 286 1018 548 812 Legs 447 | . . . . . . . . . . . . . . . . 447 Wheels 456 | . . . . . . . . . . . 276 180 . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 50 50 50 50 50 110 160 160 160 135 Average Speed 150 | 150 160 160 160 160 168 181 103 107 116 50 99 130 160 160 160 153 Slowest Speed 250 | 160 160 160 160 160 180 220 250 160 160 50 110 160 160 160 160 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 30 64 62 39 18 12 73 3 36 18 6 88 6 79 57 69 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . . 1 1 1 . . 1 1 1 . Scrap Searched 10 | . . . . . . . . . 1 2 . . . 3 1 3 Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 29 | . . . . 6 . 21 . . . . . . . . 1 1 Melee . | . . . . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . . . . . 1 1 AOE 27 | . . . . 6 . 21 . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Low Low Zio Total 7048 | 83 238 340 331 152 287 834 123 143 227 148 389 327 290 1045 569 1522 Wait 137 | . 13 . . . . 65 . . . . 38 . . 5 5 11 Move 6294 | 58 195 339 327 144 247 668 114 131 211 148 300 304 285 1017 547 1259 Hop . | . . . . . . . . . . . . . . . . . Pick Up 172 | 14 6 . 2 2 12 26 1 3 9 . 19 10 2 4 4 58 Fast Attach 3 | . . . . . . . . . . . . . . . . 3 Attach 103 | 7 1 . . 1 5 7 3 4 4 . 13 2 . 3 2 51 Detach 2 | . . . . . . . . 2 . . . . . . . . Swap 27 | . . . . 1 4 10 . . . . . . . 2 . 10 Drop 62 | 1 3 . 2 1 4 14 5 2 3 . 1 11 2 1 2 10 Fire 144 | 3 19 . . 2 14 37 . . . . 15 . . 12 9 33 Melee 84 | . . . . . . . . . . . . . . . . 84 Ram 4 | . . . . . . . . 1 . . 3 . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 14 | . 1 1 . 1 1 5 . . . . . . 1 1 . 3 Escape Stasis 2 | . . . . . . 2 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 1 exit: Pro) History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 4) 489 | -10/Materials | Discovered new exit (range 8) 510 | -10/Materials | Entered Mines 511 | -10/Mines | Learned location of Storage (-7) 522 | -10/Mines | Learned Materials trap positions 669 | -10/Mines | Discovered new exit (range 7) 1032 | -10/Mines | Learned 4 Materials zone layouts 1043 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1045 | -10/Mines | Discovered new exit (range 5) 1054 | -10/Mines | Entered Exiles 1110 | -10/Exiles | Met 8R-AWN 1154 | -10/Exiles | Met EX-HEX 1222 | -10/Exiles | Met EX-BIN 1253 | -10/Exiles | Aligned with FarCom system 1254 | -10/Exiles | Given EX-Vault access code 1306 | -10/Exiles | Opened EX-Vault 1321 | -10/Exiles | Found Cloak of Protection 1379 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1440 | -10/Exiles | Met EX-DEC 1550 | -10/Exiles | Discovered new exit (range 14) 1581 | -10/Exiles | Left Exiles lab with Cloak of Protection 1581 | -10/Exiles | Entered Mines 1808 | -9/Mines | Discovered new exit (range 9) 1824 | -9/Mines | Entered Materials 1824 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1826 | -8/Materials | Loaded intel: 22 trap records 2290 | -8/Materials | Build established: Infiltrator-Mutant 2299 | -8/Materials | Discovered new exit (range 3) 2306 | -8/Materials | Entered Factory 2306 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3153 | -7/Factory | Build established: Mutant 3753 | -7/Factory | Sucked down chute 3753 | -7/Factory | Entered Waste 3768 | -7/Waste | EMP discharged 3788 | -7/Waste | Spotted C-40 Crusher 3795 | -7/Waste | Spotted C-40 Crusher 3824 | -7/Waste | Spotted C-40 Crusher 3826 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3829 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3831 | -7/Waste | Spotted C-40 Crusher 3837 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3844 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3847 | -7/Waste | Crushed by Compactor (1 part destroyed) 3857 | -7/Waste | Spotted C-40 Crusher 3868 | -7/Waste | EMP discharged 3868 | -7/Waste | System corruption reached 10% 3870 | -7/Waste | Discovered new exit (range 16) 3878 | -7/Waste | Lost 6 parts (2p2u2w) 3879 | -7/Waste | Entered Factory 4022 | -7/Factory | Discovered new exit (range 14) 4030 | -7/Factory | Entered Lower Caves 4124 | -7/Lower Caves | Encountered a Warlord checkpoint 4256 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4285 | -7/Lower Caves | Discovered new exit (range 11) 4292 | -7/Lower Caves | Entered another Lower Caves area 4305 | -7/Lower Caves | Spotted B-75 Beast 4352 | -7/Lower Caves | Encountered a Warlord checkpoint 4352 | -7/Lower Caves | Discovered new exit (range 6) 4367 | -7/Lower Caves | Entered Factory 4367 | -6/Factory | Evolved 2 slots: Weapon x2 4787 | -6/Factory | Sucked down chute 4787 | -6/Factory | Entered Waste 4788 | -6/Waste | Joined by Warlord forces that had cleared the area 4971 | -6/Waste | Build established: Scavenger-Gunner 5152 | -6/Waste | Discovered new exit (range 12) 5200 | -6/Waste | Entered Factory 5200 | -6/Factory | Accompanied by 16 allies 5619 | -6/Factory | Discovered new exit (range 14) 5659 | -6/Factory | Entered Lower Caves 5659 | -6/Lower Caves | Accompanied by 5 allies 5675 | -6/Lower Caves | Encountered a Warlord checkpoint 6569 | -6/Lower Caves | Build established: Gunner 6759 | -6/Lower Caves | Ambushed by wild Derelicts 7009 | -6/Lower Caves | Spotted B-75 Beast 7028 | -6/Lower Caves | Destroyed B-75 Beast 7167 | -6/Lower Caves | Learned Factory terminal intel 7272 | -6/Lower Caves | Learned 4 Factory zone layouts 7280 | -6/Lower Caves | Discovered new exit (range 7) 7329 | -6/Lower Caves | Build established: Scavenger-Gunner 7344 | -6/Lower Caves | Entered another Lower Caves area 7405 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7446 | -6/Lower Caves | Learned Factory terminal intel 7707 | -6/Lower Caves | Spotted B-75 Beast 7719 | -6/Lower Caves | Destroyed B-75 Beast 8246 | -6/Lower Caves | Discovered new exit (range 8) 8262 | -6/Lower Caves | Entered Zion 8402 | -6/Zion | System corruption cleaned by Quarantine Array 8507 | -6/Zion | Learned Factory security intel 8510 | -6/Zion | Identified exit to Proximity Caves 8618 | -6/Zion | Found Prototype Processor 8619 | -6/Zion | Identified Exp. Target Analyzer 9106 | -6/Zion | Rebuked by Imprinter 9138 | -6/Zion | Attempted to imprint without authorization 9138 | -6/Zion | Attacked by Zionites 9192 | -6/Zion | Lost 4 parts (1p3w) 9417 | -6/Zion | Lost 3 parts (1n1u1w) 9523 | -6/Zion | System corruption reached 10% 9581 | -6/Zion | Lost 4 parts (1u3w) 9667 | -6/Zion | Lost 4 parts (1n3w) 9859 | -6/Zion | Build established: Scavenger-Mutant 10067 | -6/Zion | Core integrity fell below 50% 10133 | -6/Zion | Lost 11 parts (2p3n4u2w) 10500 | -6/Zion | Lost 12 parts (2p4n4u2w) 10599 | -6/Zion | Lost 8 parts (2p2n3u1w) 10615 | -6/Zion | Core integrity fell below 20% 10635 | -6/Zion | Destroyed by PQ-1CA(z) with Makeshift Spear Last Messages --------------- 10613_ Destroyed Ripper. 10613_ 7R-HNW(l) system corrupted by crushing effect. 10614_ 7R-HNW(l) system terminally corrupted. 10614_ Melee Analysis Suite fried. 10616_ Acquired 10 matter. 10617_ AL-U70(z) heat damages Unknown Energy Gun, Mak. Power Source. 10618_ Acquired 10 matter. 10618_ AL-U70(z) overheating. 10620_ AL-U70(z) heat spikes uncontrollably. 10620_ AL-U70(z) overheating. 10621_ Acquired Mak. Leg. 10621_ AL-U70(z) overheating. 10624_ AL-U70(z) heat damages core (-2). 10624_ Acquired 10 matter. 10629_ AL-U70(z) heat spikes uncontrollably. 10631_ Acquired Mak. Leg. 10632_ AL-U70(z) pulls a Unknown Energy Gun out of the Twisted Machinery. 10633_ AL-U70(z) heat damages Unknown Energy Gun. 10633_ System corrupted: Power Maul targeting data glitched. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | "??????????????????????#"""" "" """" ""#?????? | | #??????????????????????###"" "" "" ""#????## | | ?????????????????????????#"" "" $""##???# | | ???????????????????#???###"" """###?# | | ??????????????????"""### "" """""### | | ??????????????????"" " "" """"""""""# | | ??????????????????" "" | | ??????????????????? " | | ???????????????????? 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"????????" ??????"" ????????????????? | | ?????? ??????????" ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 34 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 14 Cloak Strength 5 Armor Coverage 450 Resistance: KI 20 Weapon Shielding 66 Thermal Conversion 30 Evasion (%) 50 Targeting Accuracy 20 Target Analysis 12 Recoil Reduction 3 Defensive Hacking 11 Item Schematics ----------------- Angular Momentum Engine | -7/Factory | Hacked Hvy. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Below Monster We Are Legion What Is This Thing? Challenges ------------ None Game ------ Seed ColdHelicalBooster Manual? 0 Play Time 00:59:44 Cumulative 21.5 hours Start 2020.06.04 @ 19:33:18 End 2020.06.04 @ 20:55:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 45 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae9d631a-efe7-485b-a289-4993a609ffb5