Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.03 @ 22:37:11 Player: Sysandra Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1003) 1003 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3913 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 138/300 Energy 69/100 System Corruption 1% Temperature Cool (12) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Machine Analyzer Advanced Visual Processing Unit Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- Heavy Particle Cannon Axe > --- INVENTORY (5) ---- Thief Drone Bay Enhanced Autogun Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Targeting Computer Core Shielding Weapon Shielding Shield Generator > --- WEAPON ----------- Lightning Gun Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Scrap Suit Advanced Visual Processing Unit Thief Drone Bay Enhanced Autogun [Rating: 27] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Targeting Computer Device Seismic Detector Processor Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . . . . 1 Utility 3 | . . . 2 . . 1 Weapon 1 | . . . . 1 . . Parts Attached 34 | 5 2 5 5 2 6 9 Power 5 | 1 . 1 . 1 2 . Engine 3 | 1 . . . . 2 . Core 2 | . . 1 . 1 . . Reactor . | . . . . . . . Propulsion 6 | 2 . 2 . . 1 1 Treads 6 | 2 . 2 . . 1 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | . 2 . 3 . 2 1 Device 2 | . 1 . 1 . . . Storage . | . . . . . . . Processor 4 | . 1 . . . 2 1 Hackware . | . . . . . . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 15 | 2 . 2 2 1 1 7 Energy Gun 4 | . . 1 . 1 . 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 5 | 2 . 1 2 . . . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . 1 . System Corruption 2 | . . . . . 2 . Parts Lost 17 | . . . 1 . 7 9 Power 2 | . . . . . 1 1 Propulsion 3 | . . . . . 2 1 Utility 4 | . . . 1 . 2 1 Weapon 8 | . . . . . 2 6 Highest Loss Streak 7 | . . . 1 . 6 7 To Critical Strikes . | . . . . . . . Average Backups 2 | . . 1 2 3 3 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . 1 2 2 2 1 Weapon . | . . . . . 1 1 Tool/Special . | . . . . . . . Unused Backups 7 | . . 3 1 . 1 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . 3 . . 1 1 Weapon 2 | . . . 1 . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 94 98 92 94 94 63 Engine 4 | . 14 1 . . 12 4 Core 7 | . . 12 11 13 4 . Treads 19 | . 28 27 22 18 16 4 Device 8 | . 11 14 13 9 2 . Processor 16 | . 11 14 11 9 15 29 Protection 7 | . . . 12 18 16 4 Energy Gun 8 | . . 12 9 8 7 4 Ballistic Gun 14 | . 28 15 12 18 16 4 Ballistic Cannon 1 | . . . . . 1 4 Peak Build Rating 27 | 5 7 18 21 27 27 23 Average Rating 18 | 3 6 16 19 25 25 19 On Entrance 13 | . 5 7 18 19 27 18 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 30 | 9 10 14 17 26 30 21 Greatest Support 42 | 40 40 42 42 42 42 28 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 2 1 5 5 5 5 5 Average Carried 2 | . . 2 3 4 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . . 4 4 5 3 2 Class Distribution -------------------- 62% | Mutant 23% | Gunner 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Matter Collected 724 | 48 79 235 56 122 77 107 Remotely . | . . . . . . . Salvage Created 1358 | . . 128 168 347 608 107 Parts 87 | . . 13 9 21 38 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 36 | . . 9 2 8 14 3 Guns 31 | . . 9 2 6 13 1 Cannons 3 | . . . . . 1 2 AOE 2 | . . . . 2 . . Classes Destroyed 9 | . . 1 3 4 . 1 Worker 2 | . . . . 1 1 . Recycler 2 | . . . 1 . 1 . Watcher 2 | . . . 1 1 . . Swarmer 21 | . . 9 . 4 7 1 Grunt 5 | . . . . 2 3 . Brawler 1 | . . . . 1 . . Sentry 6 | . . . 2 . 4 . Hunter 2 | . . . . 1 . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 5 | . . 5 2 4 5 1 Combat Bots Only 5 | . . 5 2 4 5 1 Max Kills in Single Turn 3 | . . 2 1 3 2 1 Gunslinging 1 | . . 1 . . 1 . Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Hostile Shots Fired 245 | . . 23 26 25 90 81 Missed 64 | . . 9 5 8 24 18 Hits 181 | . . 14 21 17 66 63 Melee 14 | . . . . 1 . 13 Projectile 167 | . . 14 21 16 66 50 Critical Strikes 8 | . . 1 1 . 3 3 Actively Blocked 3 | . . . 1 . 2 . Damage Taken 2506 | . . 114 230 195 712 1255 Core 814 | . . . 35 8 63 708 Absorbed by Shields 193 | . . . 87 76 30 . Redirected to Shielding 83 | . . . 7 10 54 12 Core Remaining (%) 94 | 100 . 100 91 . 87 . Volleys Fired 71 | . . 8 13 10 30 10 Largest 3 | . . 2 2 3 3 3 Hottest 116 | . . 75 75 101 101 116 Shots Fired 179 | . . 16 26 30 83 24 Gun 166 | . . 16 26 30 79 15 Cannon 13 | . . . . . 4 9 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 113 | . . 8 13 20 59 13 Thermal 10 | . . . . . . 10 Explosive . | . . . . . . . Electromagnetic 56 | . . 8 13 10 24 1 Robot Hit Streak 14 | . . 8 4 14 9 4 Robot Miss Streak 5 | . . 2 5 1 5 2 Penetration Max . | . . . . . . . Secondary Targets 8 | . . 3 . 2 3 . Max Gunslinging Chain 1 | . . 1 . 1 1 . Shots Hit Robots 117 | . . 13 15 25 44 20 Core Hits 63 | . . 9 9 15 24 6 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . . 1 3 . Destroy 1 | . . . . 1 . . Corrupt 3 | . . . . . 3 . Melee Attacks 9 | . . . . . . 9 Impact . | . . . . . . . Slashing 7 | . . . . . . 7 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 2070 | . . 213 230 492 763 372 Guns 1707 | . . 213 230 414 715 135 Cannons 125 | . . . . . 48 77 Explosions 78 | . . . . 78 . . Melee 119 | . . . . . . 119 Ramming 41 | . . . . . . 41 Kinetic 1085 | . . 112 152 226 483 112 Thermal 164 | . . . . 78 . 86 Explosive . | . . . . . . . Electromagnetic 661 | . . 101 78 188 280 14 Impact . | . . . . . . . Slashing 119 | . . . . . . 119 Piercing . | . . . . . . . Highest Corruption 8 | . . . . . 8 1 Average Corruption 5 | . . . . . 6 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . . 10 . Message Errors 2 | . . . . . 2 . Matter Fused 2 | . . . . . 2 . Energy Discharges 2 | . . . . . 2 . Parts Rejected 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 4 | . . . . 4 . . Projectiles . | . . . . . . . Explosions 4 | . . . . 4 . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 38 | . . . . 23 . 15 Shots 1 | . . . . 1 . . Rammed 11 | . . . . . . 11 Targets Rammed 11 | . . . . . . 11 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 344 | . . 105 48 149 344 122 Average Temperature 62 | . . 40 16 71 82 41 Received Heat Transfer 609 | . . . 60 72 189 288 Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 335 | . . . . 150 . 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 96 | 100 100 100 100 100 80 100 Level 1 3 | . . . . . 19 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 234 | . . 135 60 114 234 86 Initial 77 | . . . 6 . 39 77 Average 49 | . . 42 15 53 137 21 Influence Increases 1090 | . . 225 72 204 393 196 Destroy 0b10 Robot/C 720 | . . 180 40 160 280 60 Destroy 0b10 Robot/NC 30 | . . . 10 10 10 . Destroy Leader 184 | . . 30 22 32 70 30 Disable Machine 15 | . . . . . 15 . Destroy Structure 6 | . . . . 2 3 1 Lose Combat Pursuer 135 | . . 15 . . 15 105 Influence Decreases 1004 | . . 208 89 110 315 282 Entered New Map 161 | . . . 11 . 55 95 Time Decay 742 | . . 208 78 110 190 156 Lost Part 101 | . . . . . 70 31 Squads Dispatched 5 | . 1 . . . 2 2 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 4 | . 1 . . . 2 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Distress Signals 3 | . . . . 1 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 1 10 6 10 18 14 Peak Tracking Total 6 | . 1 6 2 3 4 5 Tactical Retreats 5 | . . 1 . . 1 3 Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Traps Triggered 7 | . . . . . 6 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Accessed 4 | . . 3 . . 1 . Terminals 2 | . . 1 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . . 3 . . 1 . Successful 4 | . . 3 . . 1 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . . 1 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 3 . . 1 . Record 1 | . . 1 . . . . Open Door 3 | . . 2 . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Active Infowar (turns) 1626 | . 115 711 85 . 250 465 Optics 715 | . . . . . 250 465 Seismic 911 | . 115 711 85 . . . Machine Analysis 506 | . . . . . 41 465 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Turns Passed 2244 | 53 136 711 254 243 382 465 Spaces Moved 1248 | 31 83 409 126 129 162 308 Core 185 | 5 . . . . . 180 Treads 1063 | 26 83 409 126 129 162 128 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 157 157 157 157 50 Average Speed 150 | 142 160 157 157 157 160 126 Slowest Speed 250 | 160 160 170 157 157 250 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 28 81 13 12 43 11 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . . . 2 2 1 Melee . | . . . . . . . Projectile 3 | . . . . . 2 1 AOE 2 | . . . . 2 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Total 1470 | 40 86 465 159 148 219 353 Wait 24 | . . 18 4 1 1 . Move 1242 | 30 82 408 125 128 161 308 Hop . | . . . . . . . Pick Up 52 | 5 2 13 7 5 12 8 Fast Attach . | . . . . . . . Attach 41 | 5 2 6 5 2 12 9 Detach 4 | . . 2 1 . 1 . Swap . | . . . . . . . Drop 18 | . . 10 4 2 2 . Fire 71 | . . 8 13 10 30 10 Melee 7 | . . . . . . 7 Ram 10 | . . . . . . 10 Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 7) 190 | -10/Materials | Entered Mines 196 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 326 | -10/Mines | Build established: Mutant 343 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 346 | -10/Mines | Found Scrap Suit 637 | -10/Mines | Found the Drone Emporium 649 | -10/Mines | Found Prototype Device 844 | -10/Mines | Discovered new exit (range 8) 888 | -10/Mines | Discovered new exit (range 9) 895 | -10/Mines | Learned Materials emergency access door positions 901 | -10/Mines | Entered Materials 901 | -9/Materials | Evolved 2 slots: Utility x2 976 | -9/Materials | Discovered new exit (range 15) 1082 | -9/Materials | Discovered new exit (range 13) 1155 | -9/Materials | Entered another Materials area 1155 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1384 | -8/Materials | Discovered new exit (range 8) 1398 | -8/Materials | Entered Storage 1469 | -8/Storage | Build established: Tank 1705 | -8/Storage | Discovered new exit (range 19) 1780 | -8/Storage | Entered Factory 1780 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1805 | -7/Factory | Lost 6 parts (1p2n1u2w) 2136 | -7/Factory | Lost 7 parts (1p1n1u4w) 2159 | -7/Factory | Core integrity fell below 50% 2200 | -7/Factory | Core integrity fell below 20% 2245 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02158_ Critical hit (Burn: +37). 02167_ Axe destroyed. 02188_ Acquired Imp. Datajack. 02192_ Jacked L-41 Fighter... 02192_ Command string: \\fuck 02192_ No effect. 02193_ Jacked L-41 Fighter... 02194_ Slammed into L-41 Fighter. 02194_ Destabilizing: Core damaged (-28). 02195_ Slammed into L-41 Fighter. 02197_ Destabilizing: System corrupted (+1). 02198_ Imp. Datajack destroyed. 02198_ Slammed into G-47 Trooper. 02201_ Slammed into M-28 Smith. 02228_ >> Machine Analyzer network decryption results: 02228_ Scanalyzer x1 02236_ >> Machine Analyzer network decryption results: 02236_ Terminal x1 02239_ Acquired Hvy. Particle Cannon. 02241_ S-27 Virus destroyed. 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""" # ?? | | ??"""?"""?"""???? # ##########?????? | | ??"""?"""?"""???########### ##?????????????? | | ??"""?"""?"""????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ??????""?????????????????# #?????????????? | | ?????""S?????????????????# " +?????????????? | | ?????""??????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ???"?"?"?????????????????# #?????????????? | | ???"?"?"?????????????????# #?????????????? | | ???"?"?"??????????########## ###?????????????? | | ???"?"?"??????????# # #???????????????? | | ???"?"?"??????????# """ # #???????????????? | | ???"?"?"??????????# """ + #???????????????? | | ???"?"?"??????????# [ """ # #???????????????? | | ???"?"?"??????????# # #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Core Shielding 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 11 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me That Tickles Challenges ------------ None Game ------ Seed VoltaicBeamStorm Manual? 0 Play Time 00:21:01 Cumulative 3.3 hours Start 2026.08.03 @ 22:19:15 End 2026.08.03 @ 22:37:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 9 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e4c7500-0dc1-4b13-a3f8-e930da1ecae6