Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 03:20:59 Player: Viddaric Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (101) 505 Value Destroyed (2802) 2802 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (956) 956 TOTAL SCORE: 7823 Bonus ------- High Alert Combat Kills 292 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -36 Cogmind --------- Core Integrity 625/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (6) ------ Advanced Heat Sink Relay Coupler [NC] (5) Relay Coupler [Grunt] (27) > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- Deuterium Engine Cryofiber Web Hacking Suite Relay Coupler [NC] (31) Relay Coupler [Swarmer] (44) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- VTOL Module Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Advanced Visual Processing Unit Improved Propulsion Shielding Layered Light Armor Plating Improved Focal Shield > --- WEAPON ----------- Mini Grenade Launcher Great Maul > --- INVENTORY -------- Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Swarmer] Improved Assault Rifle Datajack [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Transport Network Coupler Device Improved Heat Sink Storage Medium Storage Unit Processor Transport Network Coupler Hackware Relay Coupler [Grunt] Protection Improved Propulsion Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Slots Evolved 8 | . . 2 2 . . . 4 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . Utility 4 | . . 1 1 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 123 | 7 24 39 6 5 20 17 5 Power 18 | 1 4 6 . 1 2 3 1 Engine 15 | 1 4 6 . 1 1 1 1 Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 33 | 3 8 9 2 1 4 5 1 Treads 7 | . . 4 . . . 3 . Leg . | . . . . . . . . Wheel 7 | 3 3 . . . . . 1 Hover 7 | . 5 2 . . . . . Flight 12 | . . 3 2 1 4 2 . Utility 28 | 1 3 9 2 2 5 5 1 Device 11 | . 2 3 . 1 2 2 1 Storage 3 | 1 . 1 . . . 1 . Processor 3 | . 1 1 . 1 . . . Hackware 3 | . . . . . 2 1 . Protection 8 | . . 4 2 . 1 1 . Artifact . | . . . . . . . . Weapon 44 | 2 9 15 2 1 9 4 2 Energy Gun 4 | 1 . 2 . . . . 1 Energy Cannon 6 | . 4 2 . . . . . Ballistic Gun 14 | 1 3 7 . . 3 . . Ballistic Cannon 1 | . . 1 . . . . . Launcher 7 | . 2 2 1 . 1 1 . Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . 1 1 2 . . Slashing Weapon 3 | . . . . . 1 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 5 | . . 1 . . 2 2 . Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 30 | . 2 4 1 1 5 8 9 Power 5 | . . . . 1 1 2 1 Propulsion 13 | . 2 3 1 . 1 3 3 Utility 7 | . . 1 . . 2 2 2 Weapon 5 | . . . . . 1 1 3 Highest Loss Streak 6 | . 1 4 1 1 4 6 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 98 94 99 98 88 74 51 Engine 8 | . 14 10 9 8 3 2 1 Treads 8 | . . 19 . . . 10 9 Wheel 2 | . 9 . . . . . 1 Hover 6 | . 17 7 . . . . . Flight 10 | . . 3 36 36 29 14 . Device 5 | . 6 4 9 16 4 3 1 Storage 4 | . 7 6 . . . 2 3 Processor 9 | . 13 10 9 10 12 . . Hackware 4 | . . . . . 6 18 13 Protection 6 | . . 9 17 9 12 3 2 Energy Cannon 2 | . 3 5 . . . . . Ballistic Gun 9 | . 22 9 4 . 2 . . Ballistic Cannon 1 | . . 4 . . . . . Launcher 2 | . . . 5 9 4 4 2 Impact Weapon 1 | . . . 7 9 5 . . Slashing Weapon 1 | . . . . . 1 5 5 Special Melee Weapon 1 | . . . . . 4 6 5 Naked Turns . | . . . . . . . . Heaviest Build 33 | 14 15 33 14 16 18 23 24 Greatest Support 60 | 26 20 60 16 16 24 60 60 Greatest Overweight (x) 5 | . 2 5 . . 2 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 5 5 5 10 10 Average Capacity 6 | 7 6 7 5 5 5 6 7 Most Carried 10 | 4 8 10 5 5 5 6 6 Average Carried 5 | 1 5 7 4 4 4 4 5 Final Capacity 10 | 8 5 5 5 5 5 10 5 Final Carried 6 | 4 5 5 5 4 5 6 5 Scrap Engine Consumption 6 | . . . . . . 6 . Class Distribution -------------------- 33% | Scavenger-Mutant 30% | Mutant 18% | Sprinter 17% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -8/Garrison Bothacker-Mutant | -8/Recycling Bothacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Matter Collected 2438 | 282 521 785 126 68 245 371 40 Remotely . | . . . . . . . . Salvage Created 3434 | 117 569 1469 126 208 273 551 121 Parts 181 | 3 32 98 8 7 17 14 2 Haulers Intercepted 10 | . 2 5 1 2 . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Combat Hostiles Destroyed 69 | . 10 30 5 5 13 4 2 Melee 8 | . . . . 3 1 2 2 Guns 22 | . 8 12 . . 2 . . Cannons 16 | . 1 15 . . . . . AOE 20 | . 1 2 4 1 10 2 . Classes Destroyed 14 | 2 6 3 . . 2 1 . Worker 1 | . 1 . . . . . . Builder 3 | . 1 2 . . . . . Tunneler 1 | 1 . . . . . . . Hauler 10 | . 2 5 1 2 . . . Recycler 8 | 1 . 2 . . . 5 . Operator 2 | . 1 1 . . . . . Watcher 7 | . 2 3 . 2 . . . Swarmer 24 | . . 11 3 4 6 . . Grunt 27 | . 10 12 . . 3 . 2 Brawler 1 | . . 1 . . . . . Duelist 1 | . . . . . 1 . . Sentry 13 | . . 6 2 1 1 3 . Hunter 2 | . . . . . 2 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 9 | 2 3 7 4 3 8 9 2 Combat Bots Only 8 | . 2 4 3 3 8 4 2 Max Kills in Single Turn 3 | 1 1 3 3 1 2 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 2 3 1 2 1 . Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Hostile Shots Fired 448 | . 59 104 16 35 92 51 91 Missed 163 | . 19 35 9 12 39 27 22 Damage Taken 3879 | . 519 818 155 188 808 537 854 Core 1006 | . 92 157 47 34 272 179 225 Absorbed by Shields 45 | . . . . . 38 7 . Redirected to Shielding 113 | . . . 7 19 87 . . Ignored by Resistances 22 | . . . . . 22 . . Regen/Repaired (Parts) 12 | . 12 . . . . . . Core Remaining (%) 56 | 100 63 60 . . . 3 . Volleys Fired 184 | 4 55 80 6 1 34 4 . Largest 2 | 2 2 2 1 1 2 1 . Hottest 120 | 70 120 120 30 30 46 36 . Shots Fired 324 | 8 106 156 6 1 43 4 . Gun 196 | 8 90 70 . . 28 . . Cannon 96 | . 12 84 . . . . . Launcher 32 | . 4 2 6 1 15 4 . Special . | . . . . . . . . Kinetic 201 | 4 87 82 . . 28 . . Thermal 86 | 4 15 67 . . . . . Explosive 32 | . 4 2 6 1 15 4 . Electromagnetic 5 | . . 5 . . . . . Robot Hit Streak 24 | 3 11 13 14 15 24 7 . Robot Miss Streak 6 | 2 3 3 . . 6 . . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 257 | 4 73 98 6 11 36 16 13 Core Hits 141 | 3 32 51 7 5 19 20 4 Critical Kills 2 | . . 2 . . . . . Critical Parts Destroyed 3 | . . . 2 1 . . . Critical Strikes 11 | . . 2 2 1 . 1 5 Meltdown 1 | . . 1 . . . . . Destroy 1 | . . 1 . . . . . Smash 3 | . . . 2 1 . . . Sever 6 | . . . . . . 1 5 Melee Attacks 97 | . . . 10 28 28 13 18 Impact 56 | . . . 10 28 18 . . Slashing 32 | . . . . . 4 10 18 Piercing . | . . . . . . . . Sneak Attacks 10 | . . . 1 3 2 4 . Combat Hostiles 3 | . . . . . 2 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7076 | 61 1171 1993 388 691 1285 979 508 Guns 2026 | 61 835 820 . . 310 . . Cannons 1025 | . 157 868 . . . . . Explosions 2106 | . 179 305 181 123 784 534 . Melee 1919 | . . . 207 568 191 445 508 Ramming . | . . . . . . . . Kinetic 2108 | 23 798 977 . . 310 . . Thermal 876 | 38 194 644 . . . . . Explosive 2106 | . 179 305 181 123 784 534 . Electromagnetic 67 | . . 67 . . . . . Impact 887 | . . . 207 568 112 . . Slashing 1032 | . . . . . 79 445 508 Piercing . | . . . . . . . . Highest Corruption 2 | . . 2 . . . . . Average Corruption 2 | . . 2 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . 14 . . . . . Message Errors 4 | . . 4 . . . . . Matter Fused 7 | . . 7 . . . . . Heat Flow Errors 1 | . . 1 . . . . . Data Loss (minor) 1 | . . 1 . . . . . Alerts 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 521 | . 14 11 135 301 27 33 . Projectiles 19 | . 14 5 . . . . . Explosions 69 | . . 6 24 16 4 19 . Melee 433 | . . . 111 285 23 14 . Knockbacks 1 | . . 1 . . . . . Impact . | . . . . . . . . Kinetic 1 | . . 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 239 | . 30 7 58 . 144 . . Shots 8 | . 1 1 2 . 4 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 378 | 27 180 378 15 2 43 9 1 Average Temperature 62 | 12 51 78 8 2 16 4 1 Received Heat Transfer 1233 | . 276 246 63 . 198 81 369 Effects 2 | . . 2 . . . . . Shutdowns 1 | . . 1 . . . . . Matter Decay 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . . . 3 5 . . . Impact Corruptions 13 | . . . 4 8 1 . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 5 | 2 1 2 . . . . . Heat Transferred 1924 | 111 444 1369 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Peak Influence 829 | 10 207 716 562 502 829 447 169 Initial 372 | . 6 61 302 237 326 372 149 Average 358 | 4 96 458 428 349 648 379 158 Maximum Alert Level 3 | . 1 3 2 2 3 2 . Low Security (%) 30 | 100 93 8 . . . . 100 Level 1 21 | . 6 11 38 74 10 65 . Level 2 39 | . . 74 61 25 46 34 . Level 3 7 | . . 5 . . 42 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 5 . . . . 2 Investigation 4 | . 1 3 . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 2 . . . . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Distress Signals 4 | . 1 1 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 19 36 3 7 23 6 4 Peak Tracking Total 6 | . 3 5 3 3 6 5 3 Tactical Retreats 5 | . . 2 . 1 2 . . Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Traps Triggered 4 | . 1 1 . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts 18 | . . 10 . . 8 . . Triggered 1 | . . 1 . . . . . Disarmed 1 | . . . . . 1 . . Reprogrammed 3 | . 3 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Machines Disabled 5 | . . 1 . 2 2 . . Max in Single Turn 1 | . . 1 . 1 1 . . Garrison Relay 2 | . . . . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Machines Accessed 28 | . 6 7 3 4 2 5 1 Terminals 19 | . 4 4 3 3 2 3 . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 5 | . 1 2 . . . 2 . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 78 | . 19 22 9 9 3 14 2 Successful 49 | . 10 16 7 4 2 8 2 Failed 29 | . 9 6 2 5 1 6 . Catastrophic 2 | . . . 1 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 54 | . 13 13 9 6 3 10 . Fabricators . | . . . . . . . . Repair Stations 4 | . 4 . . . . . . Recycling Units 8 | . 2 2 . . . 4 . Scanalyzers 7 | . . 7 . . . . . Garrison Access 5 | . . . . 3 . . 2 Terminal Hacks 31 | . 6 9 7 2 2 5 . Record 3 | . . . . . . 3 . Robot Schematic 1 | . . . . . . 1 . Robot Analysis 2 | . 1 . 1 . . . . Prototype ID Bank 3 | . 2 1 . . . . . Open Door 1 | . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 3 | . . 1 1 . 1 . . Terminal Index 1 | . . 1 . . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 4 | . 1 2 . 1 . . . Reprogram Traps 1 | . 1 . . . . . . Transport Status 1 | . . 1 . . . . . Reinforcement Status 1 | . . 1 . . . . . Hauler Manifests 2 | . . 1 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 2 | . . 1 . . . 1 . Garrison Registry 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 7 | . 2 2 . . . 3 . Report Inventory 5 | . 1 2 . . . 2 . Retrieve Components 2 | . 1 . . . . 1 . Scanalyzer 5 | . . 5 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 3 | . . 3 . . . . . Garrison Access Hacks 4 | . . . . 2 . . 2 Unlock Access 2 | . . . . 1 . . 1 Coupler Status 2 | . . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 4 6 1 2 1 3 . Full Trace Events 2 | . . 1 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 38 | . 38 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . 4 . . . . 2 . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Gar Rec Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 3 | . . . . . 1 2 . Non-combat 2 | . . . . . . 2 . Combat 1 | . . . . . 1 . . Robot Hacks Applied 4 | . . . . . 1 3 . link_fov 1 | . . . . . . 1 . amplify_resonance 2 | . . . . . . 2 . go_dormant 1 | . . . . . 1 . . Relay Couplers Released 9 | . . . . . 9 . . Machine Destruction 9 | . . . . . 9 . . Attached 3 | . . . . . 2 1 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 1 | . . . . . 1 . . ROAM 1 | . . . . . 1 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 5 | . . . . . 5 . . Drone Recoveries 2 | . . . . . 2 . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Turns Passed 3064 | 53 713 1037 113 173 390 449 136 Spaces Moved 2852 | 32 613 680 220 257 462 530 58 Core 25 | 3 . 1 . . 8 4 9 Treads 449 | . . 306 . . . 108 35 Legs . | . . . . . . . . Wheels 228 | 29 185 . . . . . 14 Hover 594 | . 428 166 . . . . . Flight 1556 | . . 207 220 257 454 418 . Fastest Speed 26 | 50 56 29 26 26 26 34 100 Average Speed 61 | 83 64 94 26 26 33 61 136 Slowest Speed 300 | 90 180 300 29 26 150 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . 2 1 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 3 75 66 27 35 65 80 2 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . . 4 . 3 . . Terrain Destroyed 193 | . 28 11 38 8 88 20 . Melee 7 | . . . 4 . 3 . . Projectile 6 | . . 6 . . . . . AOE 180 | . 28 5 34 8 85 20 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Total 3659 | 47 827 920 247 303 604 630 81 Wait 253 | . 106 60 3 8 23 53 . Move 2840 | 31 612 679 219 253 459 529 58 Hop 2 | . . . . 1 1 . . Pick Up 50 | 5 10 19 2 2 7 5 . Fast Attach 49 | 5 6 13 2 3 5 11 4 Attach 19 | 1 2 4 2 1 4 4 1 Detach 5 | . 1 2 . . . 2 . Swap 55 | 1 16 22 2 1 11 2 . Drop 75 | . 19 31 1 5 12 7 . Fire 184 | 4 55 80 6 1 34 4 . Melee 97 | . . . 10 28 28 13 18 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 12 | . . . . . 12 . . Rewire . | . . . . . . . . Trap 18 | . . 10 . . 8 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 16) 330 | -10/Materials | Build established: Mutant 350 | -10/Materials | Repaired Imp. Heat Sink? 396 | -10/Materials | Discovered new exit (range 9) 557 | -10/Materials | Discovered new exit (range 15) 740 | -10/Materials | Discovered new exit (range 4) 741 | -10/Materials | Discovered new exit (range 9) 767 | -10/Materials | Entered another Materials area 767 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1036 | -9/Materials | Lost 4 parts (3n1u) 1315 | -9/Materials | Build established: Scavenger-Mutant 1330 | -9/Materials | Discovered new exit (range 16) 1794 | -9/Materials | Discovered new exit (range 15) 1804 | -9/Materials | Entered another Materials area 1804 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1886 | -8/Materials | Identified exit to Storage 1886 | -8/Materials | Identified exit to Factory 1917 | -8/Materials | Entered Storage 1969 | -8/Storage | Build established: Sprinter 2089 | -8/Storage | Identified exit to Garrison 2090 | -8/Storage | Entered Garrison 2106 | -8/Garrison | Triggered checkpoint 2114 | -8/Garrison | Triggered checkpoint 2148 | -8/Garrison | Triggered checkpoint 2150 | -8/Garrison | Discovered new exit (range 74) 2150 | -8/Garrison | Discovered new exit (range 46) 2150 | -8/Garrison | Discovered new exit (range 16) 2169 | -8/Garrison | Destroyed 8 combat bots 2209 | -8/Garrison | Garrison Relay disabled 2276 | -8/Garrison | Triggered checkpoint 2320 | -8/Garrison | Core integrity fell below 50% 2326 | -8/Garrison | Installed Relay Interface Framework 2377 | -8/Garrison | Garrison Relay disabled 2396 | -8/Garrison | Lost 4 parts (1p1n1u1w) 2480 | -8/Garrison | Entered Recycling 2483 | -8/Recycling | Found Scrap Engine 2687 | -8/Recycling | Core integrity fell below 20% 2738 | -8/Recycling | Lost 6 parts (1p2n2u1w) 2783 | -8/Recycling | Discovered new exit (range 16) 2929 | -8/Recycling | Entered Factory 2929 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3034 | -6/Factory | Lost 6 parts (3n2u1w) 3040 | -6/Factory | Identified exit to Garrison 3065 | -6/Factory | Self-destructed Last Messages --------------- Acquired 20 matter. Acquired Hvy. Laser. Acquired Lgt. Angular Momentum Engine. Connecting with Garrison Access... Current location identified: Factory >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON >>Couplers Installed: Relay Coupler [Sentry] (15) Relay Coupler [NC] (21) Relay Coupler [Swarmer] (23) Relay Coupler [Grunt] (22) Acquired 20 matter. Y-54 Guardian emerges from the garrison. Imp. Datajack destroyed. Lgt. Angular Momentum Engine destroyed. Y-54 Guardian Imp. Light Armor Plating severed. Great Axe destroyed. 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""""""""" #???????? | | ??????? #???????? | | ??????????########+### """"""""" #???????? | | ?????????????????????# #???????? | | ?????????????????????# """"""""" #???????? | | ?????????????????????# ? +???????? | | ?????????????????????+ """"""??? #???????? | | ?????????????????????# w ??? ?????????? | | ?????????????????????# ???????????????? | | ?????????????????????#####+#####+#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 25 Resistance: EM 15 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 3 Relay Coupler Types 3 Relay Coupler Value 88 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ K-01 Serf | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorScatterWell Manual? 0 Play Time 02:36:44 Cumulative 21.0 hours Start 2024.04.08 @ 00:02:12 End 2024.04.08 @ 03:20:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0db99de5-1d3f-440e-a318-3b6fef69ba0f