Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 00:12:57

Player: JP

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (34)      170
Value Destroyed (1003)     1003
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (49)                 49
              TOTAL SCORE: 2402

 Bonus
-------
High Alert Combat Kills    49

 Cogmind 
---------
Core Integrity             149/400
Matter                     1/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Storage

 Parts 
-------
>            --- POWER (1) --------
    Improved Ion Engine
>            --- PROPULSION (3) ---
    Improved Treads
    Improved Treads
    Improved Treads
>            --- UTILITY (3) ------
       Small Storage Unit
             Terrain Scan Processor
             Core Shielding
>            --- WEAPON (2) -------
       Heavy Assault Rifle
             Autogun
>            --- INVENTORY (8) ----
  Reinforced Ion Engine
             Wheel
    Improved Heat Sink
             Signal Interpreter
    Hardened Light Armor Plating
    Hardened Light Armor Plating
             EM Pulse Gun
             Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
>            --- PROPULSION -------
    Improved Treads
    Improved Treads
    Improved Treads
>            --- UTILITY ----------
       Small Storage Unit
             Terrain Scan Processor
             Core Shielding
>            --- WEAPON -----------
       Heavy Assault Rifle
             Autogun
>            --- INVENTORY --------
  Reinforced Ion Engine
             Wheel
    Improved Heat Sink
             Signal Interpreter
    Hardened Light Armor Plating
    Hardened Light Armor Plating
             EM Pulse Gun
             Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Core Shielding
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             28   | 6   3   16  3   
  Power                    4    | 1   .   3   .   
    Engine                 3    | 1   .   2   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   .   6   3   
    Treads                 7    | 2   .   2   3   
    Leg                    3    | .   .   3   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   1   .   
  Utility                  3    | 1   1   1   .   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   2   6   .   
    Energy Gun             2    | 1   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   .   3   .   
    Ballistic Cannon       3    | .   2   1   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 6    | .   .   6   .   
  Power                    1    | .   .   1   .   
  Propulsion               4    | .   .   4   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      2    | .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   92  91  94  
  Engine                   10   | .   14  8   11  
  Core                     1    | .   .   2   .   
  Treads                   24   | .   28  23  20  
  Leg                      2    | .   .   2   7   
  Storage                  12   | .   14  11  11  
  Processor                6    | .   .   10  11  
  Protection               9    | .   7   11  11  
  Ballistic Gun            6    | .   2   7   22  
  Ballistic Cannon         16   | .   23  14  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 13  17  22  19  
  Greatest Support         69   | 40  40  60  69  
  Greatest Overweight (x)  5    | .   .   5   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 5   8   8   8   
  Average Carried          6    | 2   5   7   8   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 5   8   8   8   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           776  | 88  200 488 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1128 | .   278 850 .   
  Parts                    66   | .   13  53  .   
Haulers Intercepted        2    | .   1   1   .   
Recyclers Shooed           3    | .   .   3   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  26   | .   4   22  .   
  Guns                     5    | .   .   5   .   
  Cannons                  16   | .   4   12  .   
  AOE                      5    | .   .   5   .   
Classes Destroyed          9    | .   5   4   .   
  Hauler                   2    | .   1   1   .   
  Recycler                 2    | .   1   1   .   
  Mechanic                 1    | .   .   1   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    16   | .   4   12  .   
  Brawler                  1    | .   .   1   .   
  Sentry                   6    | .   .   6   .   
Best Kill Streak           5    | .   3   5   .   
  Combat Bots Only         4    | .   2   4   .   
Max Kills in Single Turn   2    | .   2   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        136  | .    18   116  2    
  Missed                   39   | .    4    35   .    
Damage Taken               1368 | .    175  1148 45   
  Core                     267  | .    16   251  .    
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  48   | .    4    44   .    
Core Remaining (%)         96   | 100  93   .    .    
Volleys Fired              80   | .    12   66   2    
  Largest                  2    | .    2    2    2    
  Hottest                  75   | .    70   75   46   
Shots Fired                151  | .    24   123  4    
  Gun                      59   | .    .    55   4    
  Cannon                   87   | .    24   63   .    
  Launcher                 5    | .    .    5    .    
  Special                  .    | .    .    .    .    
  Kinetic                  145  | .    24   117  4    
  Thermal                  .    | .    .    .    .    
  Explosive                5    | .    .    5    .    
  Electromagnetic          1    | .    .    1    .    
  Robot Hit Streak         14   | .    7    14   2    
  Robot Miss Streak        4    | .    2    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           94   | .    16   76   2    
  Core Hits                44   | .    9    35   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    1    1    .    
    Blast                  2    | .    1    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2083 | .    305  1752 26   
  Guns                     567  | .    .    541  26   
  Cannons                  1026 | .    305  721  .    
  Explosions               482  | .    .    482  .    
  Melee                    .    | .    .    .    .    
  Ramming                  8    | .    .    8    .    
  Kinetic                  1593 | .    305  1262 26   
  Thermal                  272  | .    .    272  .    
  Explosive                210  | .    .    210  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            126  | .    .    126  .    
  Projectiles              4    | .    .    4    .    
  Explosions               122  | .    .    122  .    
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    2    1    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    2    1    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      82   | .    .    82   .    
  Shots                    1    | .    .    1    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        102  | .    60   102  2    
  Average Temperature      27   | .    19   29   1    
  Received Heat Transfer   564  | .    117  447  .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         150  | .    .    150  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             541  | .   144 541 228 
  Initial                  228  | .   .   13  228 
  Average                  160  | .   46  236 215 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         69   | 100 100 55  30  
  Level 1                  15   | .   .   17  69  
  Level 2                  14   | .   .   27  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   2   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   2   .   
  Assault                  2    | .   .   .   2   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           5    | .   .   5   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              49   | .   10  34  5   
  Peak Tracking Total      6    | .   4   6   5   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       2    | .   .   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          6    | .   4   2   .   
  Terminals                6    | .   4   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   8   5   .   
  Successful               8    | .   5   3   .   
  Failed                   5    | .   3   2   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   6   3   .   
  Terminals                13   | .   8   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   2   1   .   
  Prototype ID Bank        1    | .   1   .   .   
  Level Access Points      1    | .   1   .   .   
  Branch Access Points     1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   3   2   .   
  Terminals                5    | .   3   2   .   
    Botnet                 5    | .   3   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   2   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               2    | .   .   .   2   
  Largest Group            2    | .   .   .   2   
  Highest-Rated Group      62   | .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   31  
Total Orders               .    | .   .   .   .   
Ally Attacks               9    | .   .   .   9   
  Total Damage             83   | .   .   .   83  
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Sto 
Turns Passed               1470 | 78  476 782 134 
Spaces Moved               661  | 41  252 282 86  
  Core                     16   | 3   .   13  .   
  Treads                   587  | 38  252 249 48  
  Legs                     58   | .   .   20  38  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 120 120 
  Average Speed            165  | 151 160 178 142 
  Slowest Speed            300  | 160 160 300 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       24   | 4   51  27  15  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          45   | .   .   45  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      45   | .   .   45  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      900  | 57  302 448 93  
  Wait                     92   | .   28  64  .   
  Move                     658  | 40  251 281 86  
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | 11  6   9   .   
  Fast Attach              10   | .   .   7   3   
  Attach                   11   | 6   3   2   .   
  Detach                   .    | .   .   .   .   
  Swap                     7    | .   .   7   .   
  Drop                     15   | .   2   11  2   
  Fire                     80   | .   12  66  2   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   1   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Min x2 / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  331 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Identified exit to Materials
  363 | -10/Materials | Discovered new exit (range 10)
  555 | -10/Materials | Entered another Materials area
  555 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  716 | -9/Materials  | Discovered new exit (range 9)
  908 | -9/Materials  | Identified exit to Mines
  908 | -9/Materials  | Identified exit to Storage
 1226 | -9/Materials  | Core integrity fell below 50%
 1337 | -9/Materials  | Entered Storage
 1378 | -9/Storage    | Met a pair of Derelict thieves
 1471 | -9/Storage    | Self-destructed

 Last Messages 
---------------
LOCATION=STORAGE
GOAL=ESCAPE
A pair of derelicts emerge from hiding: "Whew,
  we thought you were one of them, but you're
  obviously not! Quick, help us haul this stuff
  before they figure out we jammed the door
  open."
Dropped Aluminum Leg. <x2>
Acquired Imp. Treads. <x2>
ALERT: Breach in storage area. Dispatching
  assault force.
RO-1DB(g): "So much for stealth, let's take what
  we have and get out of here before it's too
  late."
Acquired Imp. Treads.
C-30 ARC bursts open, deploying its payload.
G-47 Trooper unfolds itself.
B-36 Bruiser unfolds itself.
G-34 Mercenary unfolds itself. <x2>
I-25 Savior unfolds itself.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ???????????????????######?????                     |
| ???????????????????#    ###???                     |
| ???????????????????#    + #???                     |
| ???????????????????#    # #???                     |
| ???????????????????#    # #???                     |
| ???????????????????#    /@#???                     |
| ???????????????????#    #b#???                     |
| ???????????????????#    #g#???                     |
| ???????????????????#    #g#???                     |
| ???????????????????#    #g#???                     |
| ???????????????????######%#???                     |
| ????????????????????????#i#???                     |
| ????????????????????????# #???                     |
| ????????????############# #???                     |
| ????????????#             #???                     |
| ????????????# #############???                     |
| ????????????# #???????????????                     |
| ????????????# #???????????????                     |
| ????????????# #???????????????                     |
| ????????????# #???????????????                     |
| ????????????# #?#########?????                     |
| ????????????# #?#  #!=  #?????                     |
| ############# ###  "   =#?????                     |
|                 #      =#?????                     |
|                 +  "    #?????                     |
|                 ##T# == #?????                     |
| #+############+##### = =#?????                     |
| ??????#        #???######?????                     |
| ??????#   """" #??????????????                     |
| ??????#   "??" #??????????????                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              228
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Core Shielding             20
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SchematicArmageddonHumpback
  Manual?         0
Play Time         00:13:01
  Cumulative      16.0 hours
  Start           2024.05.14 @ 01:52:21
  End             2024.05.15 @ 00:12:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          23
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bf222c94-14a4-4c91-9c55-f4c4fbea432b