Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.27 @ 14:32:31 Player: btmk16 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (205) 1025 Value Destroyed (5902) 5902 Prototype IDs (116) 2320 Alien Tech Used (10) 2000 Bonus (9153) 9153 TOTAL SCORE: 32500 Bonus ------- High Alert Combat Kills 495 Follower Combat Kills 1039 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -281 Cogmind --------- Core Integrity 1346/1850 Matter 300/300 Energy 349/350 System Corruption 8% Temperature Cool (12) Movement Flying (115) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Array > --- UTILITY (12) ----- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Actuator Array Experimental Actuator Array Improved Transmission Jammer Hacking Suite Ghost Barrier > --- WEAPON (4) ------- Gravity Flail Enhanced Force Lance > --- INVENTORY (10) --- Improved Fusion Compressor Matter Drive Medium Storage Unit Quantum Capacitor Improved Hacking Suite Subatomic Replicator Improved Potential Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Field Propulsion Array Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Actuator Array Experimental Actuator Array Improved Transmission Jammer Improved Propulsion Shielding Hacking Suite Ghost Barrier > --- WEAPON ----------- Improved Potential Cannon Shock Maul Gravity Flail > --- INVENTORY -------- Light Quantum Reactor Matter Drive Experimental Q-thruster Quantum Capacitor Subatomic Replicator [Rating: 189] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Cooled Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Terrain Scan Processor Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Shotgun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Gravity Flail Slashing Weapon Nanosword Piercing Weapon Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Slots Evolved 17 | . . 2 . . . 2 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . 1 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . 2 . . . Utility 9 | . . 1 . . . 2 2 . . . . . . 1 . . . . 2 . . . . . . . . . . . . . 1 . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 475 | 8 17 40 1 . 11 16 14 5 9 14 . . 6 20 2 . 12 1 36 1 18 7 13 8 14 17 2 26 . 2 24 3 8 20 16 10 10 64 Power 50 | 1 3 3 1 . . 3 1 . 2 1 . . . 1 . . . . 4 . . . . . . 5 . 2 . . 3 . 1 1 6 1 3 8 Engine 17 | 1 3 3 1 . . 3 1 . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . 2 Core 13 | . . . . . . . . . 2 1 . . . . . . . . 4 . . . . . . 4 . 1 . . . . . . . . . 1 Reactor 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 1 1 6 1 3 5 Propulsion 98 | 2 3 15 . . 4 3 1 5 1 3 . . 1 3 . . 1 1 6 . 3 . . 2 . 2 1 6 . . 6 2 3 4 5 5 1 9 Treads 20 | 2 3 14 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wheel 5 | . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hover 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 2 . 2 . 1 1 Flight 61 | . . . . . . 3 1 5 1 3 . . 1 3 . . 1 1 6 . 3 . . 2 . 2 1 5 . . 2 1 1 4 3 5 . 7 Utility 174 | 2 3 10 . . 3 7 8 . 5 2 . . 4 8 2 . 8 . 17 1 6 . 4 5 5 4 . 5 . 2 13 1 3 8 5 2 4 27 Device 84 | 1 . 2 . . 3 1 5 . 1 1 . . 2 2 1 . 2 . 8 . 4 . 3 3 4 2 . 5 . . 5 1 1 1 3 1 3 19 Storage 14 | 1 2 . . . . 1 . . 2 . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . 3 1 . . 1 Processor 38 | . 1 . . . . 1 2 . 1 . . . 1 1 1 . 4 . 5 . . . . . . 1 . . . 2 7 . 1 3 1 1 1 4 Hackware 15 | . . . . . . 3 1 . . . . . . 4 . . 1 . 1 . 2 . . 1 . . . . . . 1 . . . . . . 1 Protection 23 | . . 8 . . . 1 . . 1 1 . . . 1 . . 1 . 2 1 . . 1 1 1 . . . . . . . 1 1 . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 153 | 3 8 12 . . 4 3 4 . 1 8 . . 1 8 . . 3 . 9 . 9 7 9 1 9 6 1 13 . . 2 . 1 7 . 2 2 20 Energy Gun 23 | 2 3 6 . . 3 . 1 . . . . . 1 2 . . . . . . . . . . . . . . . . 1 . 1 2 . . . 1 Energy Cannon 14 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 8 Ballistic Gun 21 | 1 5 1 . . . . . . . . . . . . . . . . . . . . . . 2 6 1 4 . . 1 . . . . . . . Ballistic Cannon 15 | . . . . . 1 . . . . 2 . . . 2 . . 2 . 3 . 3 . 1 . . . . . . . . . . . . . . 1 Launcher 26 | . . 3 . . . 2 . . 1 3 . . . . . . . . 2 . 2 3 3 1 1 . . 1 . . . . . 1 . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 6 Slashing Weapon 30 | . . . . . . 1 2 . . 3 . . . 3 . . 1 . 4 . 2 . . . 3 . . 8 . . . . . 2 . 1 . . Piercing Weapon 16 | . . . . . . . 1 . . . . . . . . . . . . . 2 4 5 . 3 . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 53 | . . 3 . . . 1 2 . 1 . . . . 3 . . 5 . . . 2 . . 3 4 2 . . . . 7 . 3 8 2 2 . 5 Parts Lost 75 | . 1 2 . . 9 1 . 1 . 3 1 . . . . . 1 . 6 . 4 . . . . 1 . 11 . 1 . . 9 . 1 4 5 14 Power 7 | . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 Propulsion 29 | . . . . . 4 1 . . . 2 . . . . . . . . 2 . 1 . . . . . . 6 . 1 . . 4 . . 1 2 5 Utility 33 | . . 1 . . 2 . . . . 1 1 . . . . . 1 . 4 . 3 . . . . 1 . 3 . . . . 4 . 1 2 3 6 Weapon 6 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Highest Loss Streak 9 | . 1 1 . . 6 1 . 1 . 1 1 . . . . . 1 . 2 . 2 . . . . 1 . 9 . 1 . . 5 . 1 2 4 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 96 97 100 100 86 85 96 90 92 85 82 76 96 99 100 100 100 100 83 76 84 88 91 95 98 91 94 82 21 23 78 100 83 84 81 77 64 73 Engine 4 | . 11 10 11 11 9 8 5 6 . . . . . 3 6 6 6 6 . . . . . . . . . . . . 8 10 5 . . . . . Core 2 | . . . . . . . . . 6 5 7 7 7 2 . . . . 4 5 5 5 5 5 5 9 10 5 . . . . . . . . . . Treads 7 | . 27 29 33 33 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . 10 21 23 23 19 23 23 23 26 26 26 26 26 12 11 13 17 17 18 23 23 21 18 5 3 4 12 14 18 20 24 22 18 Device 12 | . 4 8 11 11 13 14 15 14 14 13 5 . 4 9 13 13 13 13 9 5 12 17 16 16 17 21 26 23 10 8 8 14 7 12 12 9 5 10 Storage 6 | . 14 11 11 11 11 5 . . 2 5 . . 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 . . . . . 5 8 8 8 4 Processor 14 | . 9 2 . . . 1 18 14 14 15 15 15 22 13 13 13 18 20 25 23 17 17 17 17 17 18 15 13 . 5 31 31 26 22 17 17 16 17 Hackware 8 | . . . . . . 9 19 23 19 15 15 15 15 22 20 20 15 13 11 11 17 17 17 17 16 5 5 4 . . 2 5 4 4 4 4 4 6 Protection 2 | . . 10 11 11 3 4 . . . 1 7 7 2 . . . . . 3 5 1 . . . . . . . . . . . . 2 4 3 . 2 Energy Gun 4 | . 6 19 11 11 18 5 1 . 1 . . . 4 3 . . . . . . . . . . . . . . . . 2 . . . . . . . Ballistic Gun 1 | . 21 1 . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . 1 5 3 . . . . . Slashing Weapon 3 | . . . . . . 3 11 7 7 5 7 7 7 5 6 6 6 6 6 5 2 . . . 1 5 2 8 5 5 5 5 4 4 4 3 . . Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Heaviest Build 88 | 11 31 43 50 50 50 49 14 12 18 20 14 13 20 23 23 23 24 24 31 26 29 29 30 28 28 48 52 57 6 6 44 21 36 47 59 62 53 88 Greatest Support 66 | 40 40 66 66 66 66 48 15 16 17 17 16 16 20 24 24 24 26 26 26 26 26 25 25 25 36 50 52 53 6 6 37 49 42 49 64 64 65 63 Greatest Overweight (x) 19 | . 8 2 . . 2 1 . . 1 1 . . . . . . . . 1 . 1 1 1 1 1 1 . 3 . . 1 . 2 . . 19 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 8 8 5 5 8 8 8 8 8 8 10 10 10 10 10 10 10 15 15 15 5 5 5 5 5 5 10 10 10 10 Average Capacity 10 | 7 11 15 15 15 15 11 5 5 6 7 5 5 7 8 8 8 8 8 9 10 10 10 10 10 10 10 15 13 5 5 5 5 5 5 9 10 10 10 Most Carried 15 | 6 14 15 15 15 15 15 5 5 7 8 5 5 7 8 8 8 8 8 10 10 10 10 10 10 10 12 14 15 5 5 5 5 5 5 10 10 10 10 Average Carried 9 | 5 9 14 14 15 14 11 4 5 5 6 5 5 5 7 7 7 7 7 9 10 9 9 9 9 9 10 12 13 5 5 4 4 4 4 9 9 9 9 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 8 5 5 5 8 8 8 8 8 8 10 10 10 10 10 10 10 15 15 5 5 5 5 5 5 5 10 10 10 10 Final Carried 15 | 6 14 14 15 15 14 5 5 5 7 5 5 5 7 8 8 8 8 8 10 10 9 10 10 10 10 11 14 5 5 5 4 5 5 5 10 10 10 10 Class Distribution -------------------- 24% | Hacker-Scout 24% | Mutant 11% | Hacker-Sprinter 8% | Ninja 7% | Derelict-Scout 5% | Alien-Sprinter 4% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Scout | -7/Factory Hacker-Assassin | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Derelict-Scout | -6/Zion Derelict-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Ninja | -4/Factory Scout | -4/Waste Ninja | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Commander-Mutant | -4/Warlord Derelict-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Alien-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Matter Collected 6757 | 282 368 636 20 . 130 38 248 111 87 202 126 . 125 273 97 155 16 124 496 17 . 359 123 163 202 200 292 97 119 23 334 30 50 111 592 . . 511 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8409 | 104 606 1783 . . 572 121 143 . 243 111 23 . . 364 17 69 . . 604 70 27 276 44 332 203 510 . 196 84 . . . 102 111 592 . . 1102 Parts 432 | 5 42 89 . . 16 9 10 . 20 11 . . . 39 1 3 . . 36 . 5 17 9 2 3 24 . 13 2 . . . 8 6 25 . . 37 Haulers Intercepted 19 | . 2 6 . . . . 1 . 2 . . . . 2 . . . . 2 . . . . . . 1 . 1 . . . . . . 1 . . 1 Recyclers Shooed 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . . . 8 . . 8 . . 9 . 2 . . . 3 7 . 2 . . . 2 2 . . . . . . . . Prevented 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 123 | . 18 34 . . 9 3 . . . 9 1 . . 1 . . . . 11 . . 5 8 . 2 . . . . . . . 4 . 3 . . 15 Melee 20 | . . . . . . . . . . 1 1 . . 1 . . . . 6 . . . . . . . . . . . . . 1 . 3 . . 7 Guns 55 | . 18 29 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Cannons 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 AOE 38 | . . 3 . . 3 3 . . . 7 . . . . . . . . 5 . . 5 8 . 2 . . . . . . . . . . . . 2 Classes Destroyed 16 | 2 5 3 . . . . . . 1 . . . . 1 . . . . 1 . . . . . 2 . . . . . . . . . . . . 1 Worker 10 | . 2 . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 2 . . . . . . . . . 3 Builder 5 | . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . 1 . . . . . . . . . . Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 19 | . 2 6 . . . . 1 . 2 . . . . 2 . . . . 2 . . . . . . 1 . 1 . . . . . . 1 . . 1 Recycler 13 | 1 . 1 . . 3 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 . . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Operator 15 | . 2 2 . . . 1 . . 1 1 . . . 2 . . . . . . 1 . . . . 3 . . . . . . . 1 . . . 1 Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Watcher 17 | . . 1 . . . . 3 . 1 . . . . 1 . . . . 2 . . . . . . 4 . 1 . . . . . . 2 . . 2 Swarmer 61 | . 9 3 . . . 3 . . . 9 1 . . . . . . . 8 . . 5 8 . . . . . . . . . 3 . 1 . . 11 Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 39 | . 9 20 . . 9 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 12 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Programmer 6 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 2 . . 2 Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 1 4 4 . . 4 3 3 . 3 4 1 . . 3 . . . . 5 . 1 5 5 . 2 2 . 1 . . . . 2 1 2 . . 8 Combat Bots Only 8 | . 3 4 . . 3 3 . . . 4 1 . . 1 . . . . 4 . . 5 5 . 2 . . . . . . . 2 . 2 . . 8 Max Kills in Single Turn 5 | 1 2 3 . . 2 3 1 . 1 2 1 . . 1 1 . . . 5 . 1 3 3 . 1 1 . 1 . . . . 1 1 1 . . 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 . . 2 3 . . . 2 . . . . . . . . 4 . . 3 3 . 1 . . . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . 1 1 . . 1 . . . . 1 . . . . . . . . . . . . . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Damage Taken 13800 | . 313 1165 6 . 1013 64 47 34 21 276 77 . . 61 . . . 19 1012 . 298 30 204 . 154 298 . 1696 94 208 . 118 1222 124 933 522 953 2838 Core 2835 | . 26 99 . . 212 25 . 34 14 92 17 . . 11 . . . . 227 . 19 . 78 . 60 60 . 548 41 117 . 18 170 . 168 40 255 504 Absorbed by Shields 750 | . . . . . . . . . . . . . . . . . . . . . . . . . . 89 . 16 . . . 44 143 46 175 103 43 91 Redirected to Shielding 107 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 Regen/Repaired (Parts) 592 | . . 189 . . . . . 5 . . . . . 175 . . 147 . 22 . . . . . . . 23 31 . . . . . . . . . . Core Remaining (%) 71 | 100 89 . . . 22 95 . . . . . . 77 . . . . 98 . . . . . . 61 . . . . . . 31 . 86 . . 57 72 Volleys Fired 446 | 9 57 101 . . 38 3 . . 1 16 . . . 11 19 8 . 6 15 . 7 4 6 . 2 24 20 9 . . 4 1 22 1 . 1 14 47 Largest 2 | 2 2 2 . . 2 2 . . 1 1 . . . 1 1 1 . 1 1 . 1 1 1 . 1 1 2 2 . . 1 1 1 1 . 1 1 1 Hottest 200 | 60 63 136 . . 132 117 . . 40 48 . . . 48 48 48 . 48 48 . 48 46 46 . 46 38 76 76 . . 38 38 60 80 . 200 120 200 Shots Fired 644 | 18 100 197 . . 68 4 . . 2 15 . . 1 11 19 8 . 6 15 . 7 4 6 . 2 24 35 13 . . 4 1 22 1 . 1 13 47 Gun 474 | 18 100 189 . . 62 1 . . 1 . . . 1 2 . . . . . . . . . . . 24 35 13 . . 4 1 22 1 . . . . Cannon 130 | . . 6 . . 3 1 . . . 1 . . . 9 19 8 . 6 11 . 7 . . . . . . . . . . . . . . 1 13 45 Launcher 40 | . . 2 . . 3 2 . . 1 14 . . . . . . . . 4 . . 4 6 . 2 . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 275 | 9 78 30 . . 3 1 . . . 1 . . . 9 19 8 . 6 11 . 7 . . . . 24 35 13 . . 4 1 16 . . . . . Thermal 323 | 9 22 165 . . 62 1 . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 . 1 13 45 Explosive 38 | . . 2 . . 3 2 . . 1 14 . . . . . . . . 4 . . 4 6 . 2 . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Entropic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Robot Hit Streak 21 | 3 7 21 . . 14 1 . . . 1 . . . 1 . . . . . . . . . . . 4 10 1 . . 5 . 17 . . . . 7 Robot Miss Streak 5 | 2 5 3 . . 2 2 . . . 4 . . . 1 . . . . . . . . . . . . 2 1 . . . 1 4 . . . . 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Secondary Targets 4 | . 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 510 | 11 73 142 . . 55 3 6 . 12 3 1 . . 13 1 1 . . 25 1 1 11 . 6 7 16 27 8 1 . 4 . 21 2 13 . . 46 Core Hits 278 | 4 39 62 . . 26 4 4 . 6 11 . . . 10 1 . . . 17 . 1 12 9 3 4 7 2 9 1 . 1 . 9 1 7 . . 28 Critical Kills 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 9 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 7 Critical Strikes 29 | . 1 7 . . 3 . . . 1 . . . . . . . . . 2 . . 2 . 1 . . 1 1 . . . . 2 . . . . 8 Burn 8 | . . 5 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Smash 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Sever 5 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . 1 . . . . 1 . . . . . Impale 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . 1 Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 493 | . . . . . . 5 29 6 20 1 3 . . 26 6 6 1 6 73 1 20 14 10 6 14 54 . 28 1 . . . 16 15 59 14 . 59 Impact 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 45 Slashing 394 | . . . . . . 5 29 6 20 1 3 . . 26 6 6 1 6 73 1 17 . . . 8 54 . 28 1 . . . 16 14 59 14 . . Piercing 53 | . . . . . . . . . . . . . . . . . . . . . 3 14 10 6 6 . . . . . . . . . . . . 14 Sneak Attacks 32 | . . . . . . 2 1 . 5 . . . . 7 1 . . . 3 . . . . . 1 5 . 3 . . . . . 1 3 . . . Combat Hostiles 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . 8 Damage Inflicted 24006 | 110 1017 2563 5 . 1292 337 316 . 704 734 33 . . 852 90 77 . . 2035 115 85 1421 1212 395 646 1341 1136 917 97 . 149 . 1375 257 1424 . . 3271 Guns 6224 | 110 1009 2264 . . 869 . . . . . . . . . . . . . . . . . . . . . 1136 33 . . 149 . 654 . . . . . Cannons 1046 | . . 62 . . 52 . . . . 33 . . . 27 . . . . . . . . . . . . . . . . . . . . . . . 872 Explosions 5121 | . . 237 . . 367 155 . . . 665 . . . . . . . . 725 . . 624 1212 . 149 . . 270 . . . . 95 . . . . 622 Melee 11598 | . . . . . . 182 316 . 704 36 33 . . 825 90 77 . . 1310 115 85 797 . 395 497 1341 . 614 97 . . . 626 257 1424 . . 1777 Ramming 17 | . 8 . 5 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2864 | 57 890 301 . . 52 . . . . 33 . . . 27 . . . . . . . . . . . . 1136 33 . . 149 . 186 . . . . . Thermal 4435 | 53 119 2025 . . 869 . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 . . . . 1274 Explosive 4404 | . . 237 . . 367 155 . . . 665 . . . . . . . . 725 . . 624 1212 . 149 . . 270 . . . . . . . . . . Electromagnetic 220 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220 Impact 1511 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1511 Slashing 8369 | . . . . . . 182 316 . 704 36 33 . . 825 90 77 . . 1310 115 85 . . . 237 1341 . 614 97 . . . 626 257 1424 . . . Piercing 1718 | . . . . . . . . . . . . . . . . . . . . . . 797 . 395 260 . . . . . . . . . . . . 266 Entropic 468 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468 . . . . . Highest Corruption 12 | . 2 . . . . . . 12 12 12 12 12 12 . . . . . 3 3 3 . . . . 5 5 5 5 5 5 . . . 4 4 8 8 Average Corruption 5 | . 2 . . . . . . 8 12 12 12 12 12 . . . . . 2 3 2 . . . . 5 5 5 5 5 5 . . . 2 4 6 3 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Effects 110 | . . . . . . . . 5 11 11 6 1 11 . . . . . 3 3 5 . . . . 1 6 17 2 1 . . . . 9 1 6 11 Message Errors 26 | . . . . . . . . 1 3 2 2 . 3 . . . . . 1 1 2 . . . . 1 1 5 1 . . . . . 1 . . 2 Matter Fused 26 | . . . . . . . . 1 2 4 1 . 5 . . . . . . 1 2 . . . . . 1 3 . 1 . . . . 3 1 1 . Heat Flow Errors 13 | . . . . . . . . . . . 2 . 1 . . . . . 2 . . . . . . . 2 3 . . . . . . . . 1 2 Energy Discharges 18 | . . . . . . . . . 2 3 . 1 . . . . . . . . 1 . . . . . 1 3 1 . . . . . 2 . 1 3 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 1 Data Loss (minor) 12 | . . . . . . . . 2 2 1 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . 2 1 Data Loss (major) 4 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Misfires 4 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . Misdirections 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3112 | . . . . . 17 45 1 . 24 37 15 . . 39 . 62 . . 221 86 . 500 68 224 131 268 . 20 . . . . 17 78 209 . . 1050 Projectiles 70 | . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Explosions 380 | . . . . . . . . . . 37 . . . . . . . . 30 . . 74 68 . . . . . . . . . . . . . . 171 Melee 2662 | . . . . . . 45 1 . 24 . 15 . . 39 . 62 . . 191 86 . 426 . 224 131 268 . 20 . . . . 17 78 209 . . 826 Knockbacks 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Impact 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 372 | . . . . . . . . . 21 52 . . . . . . . . . . . . 38 . . . . 61 . . . . 87 . . . . 113 Shots 11 | . . . . . . . . . 1 2 . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 5 Rammed 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 326 | 40 12 272 . . 326 . . . . 2 241 . 245 14 20 6 . . 99 . 290 . . . 37 52 149 259 . . . . . 40 2 183 100 121 Average Temperature 64 | 18 3 61 . . 130 . . . . 1 117 . 129 6 6 2 . . 20 . 147 . . . 18 29 72 110 . . . . . 14 1 82 36 35 Received Heat Transfer 1993 | . 84 483 . . 585 18 9 . . . . . . 18 . . . 9 110 . 63 . 12 . 30 38 . 196 12 9 . 27 66 35 63 18 33 75 Effects 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Fried 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Impact Corruptions 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Robots Melted 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 25 | . . 21 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Heat Transferred 8270 | 125 275 4736 . . 2072 . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . . . . 1012 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Peak Influence 1094 | 10 253 606 229 . 187 269 324 143 168 . . . . 666 . . . . 607 212 297 . . . . 463 99 745 . . . . 616 573 1094 998 856 1064 Initial 561 | . 6 25 229 . . 72 117 94 . . . . . 484 . . . . 28 212 148 . . . . 272 84 3 . . . . 190 340 321 555 561 423 Average 300 | 4 97 300 98 . 96 157 213 91 96 . . . . 503 . . . . 338 212 219 . . . . 235 42 369 . . . . 359 431 598 766 693 555 Maximum Alert Level 3 | . 1 2 1 . . 1 1 . . . . . . 2 . . . . 2 1 1 . . . . 2 . 3 . . . . 2 2 3 3 3 3 Low Security (%) 35 | 100 93 25 61 . 100 72 47 100 100 . . . . . . . . . 15 . 34 . . . . 27 100 21 . . . . 16 . . . . . Level 1 35 | . 6 50 38 . . 27 52 . . . . . . 11 . . . . 49 100 65 . . . . 71 . 25 . . . . 43 40 20 . . 19 Level 2 23 | . . 23 . . . . . . . . . . . 88 . . . . 35 . . . . . . . . 49 . . . . 40 59 49 34 40 48 Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 29 65 59 30 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 3 5 . . . 3 1 . 2 . 1 . . 2 . . . . 5 . 2 . . . . 10 . 3 . . . . . 2 8 2 2 7 Investigation 28 | . 1 1 . . . 2 1 . . . . . . 1 . . . . 3 . 2 . . . . 6 . . . . . . . 1 3 2 2 3 Extermination 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 1 . . . . . . 1 . . 1 Reinforcement 20 | . 2 3 . . . 1 . . 2 . . . . 1 . . . . . . . . . . . 2 . 1 . . . . . 1 4 . . 3 Assault 4 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 9 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 3 . 1 2 Data Miner Redirects 12 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 3 . . . . . . . . . 1 1 4 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 5 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Distress Signals 35 | . 3 7 . . . . . . 1 . . . . . . . . . 7 . . . . . 1 1 . 3 . . 1 . 1 1 3 . 3 3 Communications Jammed 72 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . . . . . . . 9 16 . . 42 Distress Signals 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . 9 16 . . 42 Times Spotted 622 | . 36 60 . . 10 15 12 8 3 9 4 . . 14 . 5 . 2 57 . 13 3 13 . 26 31 8 41 8 7 9 7 25 29 61 15 22 69 Peak Tracking Total 23 | . 5 6 . . 3 9 7 5 1 4 8 . . 3 . 7 . 3 8 . 5 9 9 . 14 9 4 18 4 9 8 4 15 12 13 7 14 23 Tactical Retreats 114 | . 1 2 . . 1 . 4 1 . 1 . . . 3 . 4 . 2 17 . 3 4 5 . 8 4 1 8 1 2 . 1 6 5 13 3 2 12 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Traps Triggered 24 | . 2 4 . . . 1 1 . . . . . . . . . . . 2 . 1 . . . . 2 . . . . . . 1 1 . 2 1 6 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . 2 . . . 1 . 3 . . . . . . 1 . . . . 1 1 3 6 . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Disabled 40 | . . 1 . . 1 2 . . 2 . 1 . . 1 . . . . 2 . . . . . . 1 . 12 . . 1 . . 3 . 6 6 1 Max in Single Turn 4 | . . 1 . . 1 2 . . . . 1 . . 1 . . . . 2 . . . . . . 1 . 4 . . . . . 1 . 1 1 1 Garrison Access 10 | . . . . . . . 1 . 1 . . . . 3 . . . . . . . . . . . 3 . . . . . . . 1 . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Accessed 84 | . 3 7 1 1 . 2 9 . 4 . . 3 . 8 . . 1 . 7 . 2 1 1 7 . 7 . . . . 3 . . 2 10 . 1 4 Terminals 23 | . 3 5 . . . 2 5 . 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 1 Fabricators 13 | . . . . . . . 1 . . . . . . 1 . . . . 4 . 1 . . . . 2 . . . . . . . . 2 . . 2 Repair Stations 6 | . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 4 . . . Garrison Access 15 | . . . . . . . 1 . 1 . . . . 3 . . . . 2 . 1 . . . . 3 . . . . . . . 1 2 . . 1 Total Hacks 262 | . 9 21 1 1 . 6 17 . 7 . . 25 . 19 . . 9 . 22 . 6 1 1 44 . 18 . . . . 7 . . 3 33 . 1 11 Successful 175 | . 4 12 1 1 . 2 16 . 4 . . 25 . 12 . . 9 . 11 . 2 1 1 44 . 10 . . . . 7 . . 1 8 . 1 3 Failed 87 | . 5 9 . . . 4 1 . 3 . . . . 7 . . . . 11 . 4 . . . . 8 . . . . . . . 2 25 . . 8 Catastrophic 21 | . 2 . . . . 1 . . 1 . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . 1 7 . . 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 235 | . 9 11 . . . 5 8 . 3 . . . . 2 . . . . 57 . 12 . . . . 37 . 9 . . 1 . 9 11 30 8 2 21 Terminals 55 | . 9 15 . . . 6 10 . 5 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 1 4 Fabricators 42 | . . . . . . . 2 . . . . . . 2 . . . . 14 . 3 . . . . 6 . . . . . . . . 9 . . 6 Repair Stations 23 | . . 5 . . . . . . . . . . . 5 . . . . 5 . . . . . . . . . . . . . . 2 6 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 22 | . . 1 . . . . 4 . . . . . . . . . . . . . . . . . . 5 . . . . . . . . 12 . . . Garrison Access 31 | . . . . . . . 1 . 2 . . . . 7 . . . . 3 . 3 . . . . 7 . . . . . . . 1 6 . . 1 Terminal Hacks 107 | . 3 3 1 1 . 1 5 . 2 . . 25 . 2 . . 9 . . . . 1 1 44 . . . . . . 7 . . . . . 1 1 Record 41 | . . . . 1 . . . . . . . 6 . . . . . . . . . . . 34 . . . . . . . . . . . . . . Part Schematic 26 | . 3 . . . . . 2 . . . . 10 . . . . 9 . . . . . . 2 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 13 | . . 1 . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . 5 . . . . . . . Open Door 7 | . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 2 . . . . . 1 1 Branch Access Points 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 18 | . . . . . . . 2 . . . . . . 2 . . . . 5 . 2 . . . . 5 . . . . . . . . 1 . . 1 Network Status 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Load Schematic 10 | . . . . . . . 1 . . . . . . 1 . . . . 3 . 1 . . . . 3 . . . . . . . . 1 . . . Build 6 | . . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . Repair Station Hacks 15 | . . 4 . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . 3 . . . Scan Component 8 | . . 2 . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . 2 . . . Repair 7 | . . 2 . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 4 . . . Insert Component 7 | . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . . Analyze 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 9 | . . . . . . . 1 . 1 . . . . 3 . . . . . . . . . . . 2 . . . . . . . 1 . . . 1 Seal Access 9 | . . . . . . . 1 . 1 . . . . 3 . . . . . . . . . . . 2 . . . . . . . 1 . . . 1 Unauthorized Hacks 16 | . 1 4 . . . 1 5 . 1 . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . . . Terminals 13 | . 1 4 . . . 1 5 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 3 5 . . . 2 7 . 3 . . . . 4 . . . . 6 . 2 . . . . 5 . . . . . . . 1 9 . . 2 Full Trace Events 17 | . 1 2 . . . 1 1 . . . . . . 1 . . . . 3 . 2 . . . . 4 . . . . . . . . 1 . . 1 Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Hackware Fried 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 23 | . . . . . . . . . . . . 6 . . . . 4 . . . . . . . . . . . . . . . . 3 5 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 130 | . 3 . . . . . 3 . . . . 10 . . . . 22 . 32 . 9 . . 2 . 39 . . . . . . . 9 1 . . . Parts Built 5 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 667 | . . . . . . . 73 . . . . . . 102 . . . . 204 . 102 . . . . 186 . . . . . . . . . . . . Total Part Build Rating 38 | . . . . . . . . . . . . . . 8 . . . . 8 . 8 . . . . 14 . . . . . . . . . . . . Parts Repaired 6 | . . 2 . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . Time 339 | . . 52 . . . . . . . . . . . 57 . . . . 106 . . . . . . . . . . . . . . . 124 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 2 1 . 3 . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 2 1 . 3 . . 1 . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 3 3 3 3 1 1 1 . . . . Autooverrided 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 2 1 . 3 . . 1 . . . . Robots Rewired 8 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 5 . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total Allies 109 | . . . . . . . 1 19 1 . . . 1 4 . . 4 . 14 . . . . . 2 3 20 4 1 . 8 . 3 1 5 . . 18 Largest Group 19 | . . . . . . . 1 19 4 2 . . 1 3 . . 4 4 5 . . . . . 1 2 19 11 . . 5 . 3 . 2 . . 7 Highest-Rated Group 684 | . . . . . . . 26 475 110 52 . . 96 96 . . 161 161 197 . . . . . 50 206 684 429 . . 269 . 237 . 244 . . 113 Highest-Rated Ally 122 | . . . . . . . 26 35 31 26 . . 96 96 . . 42 42 85 . . . . . 50 103 50 103 . . 65 . 103 . 122 . . 32 Zionite Dispatches 16 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . 1 . 2 . . . . 2 . 3 . . 3 Heavy 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . 1 . 1 . . . Recon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 18 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . 2 . . 5 . 4 . . . . 3 STAY 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . 1 . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . DROP 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 3 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . RETURN 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . 1 . . . . . Ally Attacks 393 | . . . . . . . . 77 19 . . . 13 12 . . . 7 24 . . . . . 5 7 75 93 . . 8 . 3 1 4 . . 45 Total Damage 12242 | . . . . . . . . 2117 272 . . . 311 344 . . . 171 608 . . . . . 190 304 2740 2657 . . 230 . 194 23 1172 . . 909 Kills 58 | . . . . . . . . 7 3 . . . 3 4 . . . 1 4 . . . . . . 1 10 13 . . . . . . 8 . . 4 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . . 1 . . . . . . . 1 . 1 . . 1 2 1 . . . 3 2 . 2 . . . 2 1 . . . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 2 . 3 . . . . . Drone Recoveries 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . 3 . . . . . Zionite Intel Received 34 | . . . . . . . . . . . . . . . . . . . 11 . 3 . . . . 9 . 1 . . . . 1 3 4 1 . 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . 1 . 1 . . . Emergency Access 5 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . 1 . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . Prototype Schematics 5 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . . . . . 1 . . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Turns Passed 20585 | 121 1318 2425 1041 237 399 248 615 164 330 221 121 25 280 655 621 615 556 639 1512 176 473 495 282 96 1041 1288 233 642 84 98 565 131 240 362 759 224 265 988 Spaces Moved 30142 | 44 649 1092 641 149 171 283 1334 311 585 388 340 85 392 1181 1082 815 1051 723 2848 425 741 889 730 209 1116 2191 271 1187 231 244 684 329 398 979 1861 589 678 2226 Core 161 | 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 61 86 . . . . . . . Treads 2443 | 37 648 893 641 149 75 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 430 | . . 199 . . 96 113 . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . Hover 765 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 588 146 30 . . . 1 . Flight 26343 | . . . . . . 170 1334 311 585 388 340 85 392 1181 1082 815 1051 723 2848 425 741 889 730 209 1116 2191 271 1159 231 183 10 183 368 979 1861 589 677 2226 Fastest Speed 6 | 50 160 130 160 160 100 34 32 29 29 29 29 29 29 31 31 31 31 27 27 37 30 30 30 26 14 6 26 27 35 35 32 30 28 26 28 21 18 20 Average Speed 42 | 142 160 155 160 160 138 61 32 31 29 35 29 29 34 31 31 31 31 27 35 37 35 31 30 29 26 23 26 30 35 38 60 36 30 28 28 22 24 25 Slowest Speed 450 | 160 450 240 160 160 240 115 37 32 99 99 29 29 35 35 31 31 31 31 117 37 120 103 103 96 96 94 27 242 35 50 156 45 150 30 29 29 180 117 Overloaded Moves 67 | . . . . . . . . . . . . . . . . . . . . . . . . . 34 13 . . . . . 7 . 4 . . 9 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 98 | . . . . . . 1 3 . 2 . . . . 8 1 . . . 4 . 2 . 1 . . 7 . 8 . . . . 3 21 23 3 1 10 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Exploration Rate (%) 60 | 5 75 87 99 50 36 26 32 87 22 47 50 69 54 35 95 78 89 72 60 97 27 92 82 63 92 53 91 36 45 50 84 58 13 70 51 58 50 60 Regions Visited 38 Branch Regions 22 Pre-discovered Areas 13 | . . . 1 1 . . . . . . . 1 . . . . 2 . . . . . 1 3 . . . . . . . . . 4 . . . . Known Exits Taken 23 | . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 . 1 1 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Scrap Searched 41 | . . . 3 . . . . . . 3 2 . 5 . 4 5 4 2 . . . 1 3 . 5 . . . 1 1 . 2 . . . . . . Spaces Dug 337 | . . . . . . 10 21 6 4 . 1 . . 14 7 5 . 5 42 . 20 3 8 . 3 49 . 43 . . . . 8 9 37 19 . 23 Terrain Destroyed 852 | . . 17 . . 41 13 21 6 12 101 1 . . 17 18 10 . 10 67 . 22 55 82 . 57 66 3 71 . . 2 1 28 9 37 19 4 62 Melee 259 | . . . . . . 3 21 6 4 . 1 . . 12 4 5 . 5 38 . 19 3 8 . 3 40 . 14 . . . . 5 9 37 9 . 13 Projectile 120 | . . . . . 1 . . . . . . . . 5 14 5 . 5 7 . 3 . . . . 26 3 10 . . 2 1 7 . . 1 4 26 AOE 473 | . . 17 . . 40 10 . . 8 101 . . . . . . . . 22 . . 52 74 . 54 . . 47 . . . . 16 . . 9 . 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total 36379 | 82 822 1623 658 148 260 347 1466 368 716 453 357 84 535 1410 1337 1164 1279 1146 3219 441 913 1075 770 237 1850 2849 395 1397 231 246 827 337 464 1012 1946 651 759 2505 Wait 4289 | 16 77 362 6 . 38 16 84 41 83 27 15 . 132 151 227 315 197 408 217 14 111 154 . . 675 553 100 139 . . 37 3 9 . 11 5 42 24 Move 29918 | 43 648 1091 640 148 170 280 1329 310 580 387 339 84 391 1166 1079 814 1050 722 2840 424 736 888 727 208 1115 2177 270 1170 230 243 683 328 391 938 1818 582 674 2205 Hop 89 | . . . . . . 1 2 . 2 . . . . 6 1 . . . 4 . 2 . 1 . . 7 . 8 . . . . 3 19 19 3 1 10 Pick Up 151 | 6 10 7 5 . 1 7 4 . 8 1 . . 3 10 2 9 5 1 8 . 5 1 2 5 11 2 3 9 . . 1 1 2 . 8 8 1 5 Fast Attach 265 | 7 8 17 . . 5 7 7 3 4 2 . . 4 8 . . 8 . 15 1 11 3 7 5 8 6 . 7 . 2 21 1 5 17 10 5 13 48 Attach 106 | . . 5 . . 3 7 1 . 4 5 . . 1 2 . . 1 . 12 . 6 4 4 3 3 8 . 6 . . 2 . 3 1 1 5 7 12 Detach 91 | . . 2 . . . 6 1 . 4 3 . . 1 . . . 4 . 12 . 5 3 4 1 2 8 . . . . 4 . 1 6 4 3 5 12 Swap 118 | 1 9 18 1 . 3 2 6 2 1 7 . . 1 10 2 . 4 1 9 . 1 . 2 1 3 3 2 13 . . 1 2 . 2 6 1 . 4 Drop 282 | . 11 20 5 . 1 13 5 6 9 4 . . 2 14 1 9 9 2 18 1 9 4 8 8 19 7 . 10 . 1 13 1 1 13 10 9 1 38 Fire 446 | 9 57 101 . . 38 3 . . 1 16 . . . 11 19 8 . 6 15 . 7 4 6 . 2 24 20 9 . . 4 1 22 1 . 1 14 47 Melee 463 | . . . . . . 5 27 6 20 1 3 . . 26 6 6 1 6 69 1 20 14 9 6 12 54 . 26 1 . . . 16 15 59 14 . 40 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 87 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . 15 1 60 Rewire 67 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . 61 . . . . . . . Trap 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x2 / Upp x2 / *Ext x2) -4/Waste -4/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res / *Arm / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: [*Sur] / [*Com]) To Fleet Rendezvous History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 15) 122 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 719 | -10/Materials | Discovered new exit (range 16) 791 | -10/Materials | Discovered new exit (range 15) 1003 | -10/Materials | Discovered new exit (range 16) 1281 | -10/Materials | Discovered new exit (range 14) 1440 | -10/Materials | Entered another Materials area 1440 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2135 | -9/Materials | Discovered new exit (range 15) 2257 | -9/Materials | Repaired Lgt. Armor Plating 2285 | -9/Materials | Repaired Lgt. Treads 2500 | -9/Materials | Discovered new exit (range 12) 2597 | -9/Materials | Build established: Scavenger-Mutant 2726 | -9/Materials | Discovered new exit (range 11) 2937 | -9/Materials | Build established: Mutant 3092 | -9/Materials | Discovered new exit (range 14) 3440 | -9/Materials | First assault squad dispatched 3590 | -9/Materials | Discovered new exit (range 15) 3865 | -9/Materials | Entered Mines 3866 | -9/Mines | Learned location of Storage (-8) 3915 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4000 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4093 | -9/Mines | Learned Materials terminal intel 4202 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4205 | -9/Mines | Found Prototype Device 4403 | -9/Mines | Discovered new exit (range 11) 4766 | -9/Mines | Discovered new exit (range 15) 4899 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4899 | -9/Mines | Discovered new exit (range 5) 4906 | -9/Mines | Entered Exiles 4930 | -9/Exiles | Discovered new exit (range 15) 4946 | -9/Exiles | Met 8R-AWN 4972 | -9/Exiles | Met EX-HEX 5049 | -9/Exiles | Met EX-DEC 5055 | -9/Exiles | Learned location of Zion (-6) 5124 | -9/Exiles | Discovered new exit (range 14) 5143 | -9/Exiles | Entered Mines 5214 | -8/Mines | Discovered new exit (range 15) 5253 | -8/Mines | Discovered new exit (range 9) 5314 | -8/Mines | Core integrity fell below 50% 5342 | -8/Mines | Lost 6 parts (3n2u1w) 5520 | -8/Mines | Lost 3 parts (1p1n1w) 5542 | -8/Mines | Entered Materials 5542 | -8/Materials | Evolved 2 slots: Utility x2 5543 | -8/Materials | Loaded intel: 12 terminal locations 5785 | -8/Materials | Discovered new exit (range 11) 5790 | -8/Materials | Entered Factory 5790 | -7/Factory | Evolved 2 slots: Utility x2 5790 | -7/Factory | Identified Exp. Sensor Array 6022 | -7/Factory | Discovered new exit (range 8) 6023 | -7/Factory | Identified exit to Factory 6316 | -7/Factory | Discovered exit to Factory (range 5) 6405 | -7/Factory | Manually triggered Chute Trap 6405 | -7/Factory | Sucked down chute 6405 | -7/Factory | Entered Waste 6408 | -7/Waste | Spotted C-40 Crusher 6420 | -7/Waste | EMP discharged 6420 | -7/Waste | Spotted C-40 Crusher 6452 | -7/Waste | Build established: Hacker-Sprinter 6473 | -7/Waste | Spotted C-40 Crusher 6476 | -7/Waste | Spotted C-40 Crusher 6484 | -7/Waste | Spotted C-40 Crusher 6494 | -7/Waste | Spotted C-40 Crusher 6501 | -7/Waste | Met Warlord forces unprepared to attack 6520 | -7/Waste | EMP discharged 6520 | -7/Waste | System corruption reached 10% 6538 | -7/Waste | Allies destroyed C-40 Crusher 6543 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6544 | -7/Waste | Discovered new exit (range 12) 6547 | -7/Waste | Identified exit to Factory 6569 | -7/Waste | Entered Factory 6569 | -7/Factory | Accompanied by 3 allies 6708 | -7/Factory | Identified exit to Lower Caves 6899 | -7/Factory | Entered Lower Caves 6899 | -7/Lower Caves | Accompanied by 2 allies 7084 | -7/Lower Caves | Discovered new exit (range 10) 7112 | -7/Lower Caves | Identified exit to Lower Caves 7120 | -7/Lower Caves | Entered another Lower Caves area 7120 | -7/Lower Caves | Discovered exit to Factory (range 9) 7131 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7172 | -7/Lower Caves | Identified exit to Data Miner 7210 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7241 | -7/Lower Caves | Entered Data Miner 7241 | -7/Data Miner | Discovered new exit (range 6) 7247 | -7/Data Miner | Met Data Miner 7253 | -7/Data Miner | Learned location of Section 7 (-2) 7253 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7257 | -7/Data Miner | Received God Mode back door access code from Data Miner 7265 | -7/Data Miner | Identified exit to Proximity Caves 7266 | -7/Data Miner | Entered Proximity Caves 7298 | -6/Proximity Caves | Learned Factory non-interactive machine intel 7314 | -6/Proximity Caves | Escorted by Enhanced Grunt 7342 | -6/Proximity Caves | Spotter reported a threat 7393 | -6/Proximity Caves | Spotter reported a threat 7426 | -6/Proximity Caves | Discovered exit to Factory (range 10) 7446 | -6/Proximity Caves | Spotter reported a threat 7546 | -6/Proximity Caves | Entered Factory 7546 | -6/Factory | Accompanied by 1 ally 7546 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7547 | -6/Factory | Loaded intel: 232 non-interactive machine locations 7672 | -6/Factory | Incoming investigation squad redirected 7721 | -6/Factory | Repaired Chainsword 7753 | -6/Factory | Fabricated Exp. Sensor Array (x1) 7847 | -6/Factory | Discovered new exit (range 9) 7849 | -6/Factory | Identified exit to Factory 7860 | -6/Factory | Identified exit to Lower Caves 7896 | -6/Factory | Search patrols dispatched 8081 | -6/Factory | Repaired Mni. Assault Cannon 8201 | -6/Factory | Entered Lower Caves 8494 | -6/Lower Caves | Build established: Hacker-Scout 8503 | -6/Lower Caves | Encountered a Warlord checkpoint 8529 | -6/Lower Caves | Discovered new exit (range 3) 8530 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8536 | -6/Lower Caves | Identified exit to Zion 8792 | -6/Lower Caves | Spotted B-75 Beast 8821 | -6/Lower Caves | Identified exit to Lower Caves 8822 | -6/Lower Caves | Entered another Lower Caves area 8990 | -6/Lower Caves | Attacked by a faux Warlord 9060 | -6/Lower Caves | Discovered exit to Zion (range 12) 9437 | -6/Lower Caves | Entered Zion 9460 | -6/Zion | Discovered new exit (range 13) 9466 | -6/Zion | Visited the Megawrench Repair Shop 9479 | -6/Zion | Megawrench repaired 10 parts 9598 | -6/Zion | Found Prototype Processor 9598 | -6/Zion | Identified Exp. Armor Integrity Analyzer 9601 | -6/Zion | Found Prototype Processor 9601 | -6/Zion | Identified Exp. Core Analyzer 9603 | -6/Zion | Found Prototype Processor 9603 | -6/Zion | Identified Exp. Signal Interpreter 9606 | -6/Zion | Found Exp. Signal Interpreter 9612 | -6/Zion | Found Prototype Processor 9612 | -6/Zion | Identified Exp. Targeting Computer 9615 | -6/Zion | Found Prototype Processor 9615 | -6/Zion | Identified Exp. Target Analyzer 9688 | -6/Zion | Learned location of Extension (-4) 9757 | -6/Zion | Found GAL Module 9772 | -6/Zion | Imprinted 9774 | -6/Zion | Declared Zion's savior 9822 | -6/Zion | Identified exit to Proximity Caves 9892 | -6/Zion | Build established: Derelict-Scout 9993 | -6/Zion | Entered Proximity Caves 9993 | -5/Proximity Caves | Accompanied by 4 allies 10013 | -5/Proximity Caves | Learned 8 Factory zone layouts 10451 | -5/Proximity Caves | Discovered exit to Factory (range 3) 10632 | -5/Proximity Caves | Entered Factory 10632 | -5/Factory | Evolved 2 slots: Utility x2 10642 | -5/Factory | Zion Infowar Resupply teleported in 10741 | -5/Factory | Discovered new exit (range 14) 10743 | -5/Factory | Retrieved Zion intel report: Active Terminals 10751 | -5/Factory | Discovered new exit (range 19) 10785 | -5/Factory | Identified exit to Factory 10834 | -5/Factory | Retrieved Zion intel report: Trap Installations 10835 | -5/Factory | Zion Fire squad teleported in 10930 | -5/Factory | Identified exit to Upper Caves 11112 | -5/Factory | Incoming investigation squad redirected 11193 | -5/Factory | Discovered exit to Factory (range 20) 11217 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11228 | -5/Factory | Retrieved Zion intel report: Component Schematics 11248 | -5/Factory | Retrieved Zion intel report: Emergency Access 11266 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11288 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11295 | -5/Factory | Fabricated Exp. Sensor Array? 11461 | -5/Factory | Build established: Hacker-Scout 11610 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11611 | -5/Factory | Zion Heavy squad teleported in 11712 | -5/Factory | Repaired Adv. Terrain Scanner 11770 | -5/Factory | Repaired Adv. Hacking Suite 11792 | -5/Factory | Spotted B-75 Beast 11857 | -5/Factory | Retrieved Zion intel report: Branch Access 11887 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11888 | -5/Factory | Zion Fire squad teleported in 11913 | -5/Factory | Zion Recon squad teleported in 11935 | -5/Factory | Discovered exit to Factory (range 9) 11940 | -5/Factory | Discovered exit to Factory (range 19) 11991 | -5/Factory | Retrieved Zion intel report: Main Access 12010 | -5/Factory | Terminal network hard line cut 12144 | -5/Factory | Manually triggered Chute Trap 12144 | -5/Factory | Sucked down chute 12144 | -5/Factory | Entered Waste 12144 | -5/Waste | The area was eerily silent 12257 | -5/Waste | Discovered new exit (range 22) 12320 | -5/Waste | Identified exit to Factory 12320 | -5/Waste | Entered Factory 12349 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12445 | -5/Factory | Retrieved Zion intel report: Emergency Access 12474 | -5/Factory | Discovered exit to Factory (range 8) 12491 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12522 | -5/Factory | Discovered exit to Upper Caves (range 16) 12641 | -5/Factory | Hacking Suite fried by hacking feedback 12657 | -5/Factory | Discovered exit to Upper Caves (range 7) 12669 | -5/Factory | Incoming investigation squad redirected 12713 | -5/Factory | Fabricated Exp. Sensor Array? 12793 | -5/Factory | Entered Upper Caves 12796 | -5/Upper Caves | Learned Factory emergency access door positions 12841 | -5/Upper Caves | Learned Factory emergency access door positions 12918 | -5/Upper Caves | Learned Factory interactive machine intel 13016 | -5/Upper Caves | Discovered new exit (range 7) 13018 | -5/Upper Caves | Identified exit to Upper Caves 13288 | -5/Upper Caves | Entered another Upper Caves area 13290 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13318 | -5/Upper Caves | Spotted B-75 Beast 13370 | -5/Upper Caves | Encountered a Warlord checkpoint 13420 | -5/Upper Caves | Discovered new exit (range 20) 13570 | -5/Upper Caves | Identified exit to Zhirov 13570 | -5/Upper Caves | Entered Zhirov 13570 | -5/Zhirov | Discovered new exit (range 3) 13582 | -5/Zhirov | Learned location of Quarantine (-2) 13582 | -5/Zhirov | Learned location of Testing (-3) 13582 | -5/Zhirov | Learned location of Command (-1) 13593 | -5/Zhirov | Found Alien Artifact 13593 | -5/Zhirov | Identified Integrated Dissipator 13593 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13643 | -5/Zhirov | Found Alien Artifact 13660 | -5/Zhirov | Identified exit to Proximity Caves 13666 | -5/Zhirov | Entered Proximity Caves 13669 | -4/Proximity Caves | Spotter reported a threat 14380 | -4/Proximity Caves | Unaware initiated a cargo recovery operation 14412 | -4/Proximity Caves | Learned 8 Research zone layouts 14432 | -4/Proximity Caves | Found Prototype Device 14432 | -4/Proximity Caves | Identified Exp. Transmission Jammer 14434 | -4/Proximity Caves | Found Prototype Slashing Weapon 14434 | -4/Proximity Caves | Identified Nanosword 14438 | -4/Proximity Caves | Found Prototype Device 14440 | -4/Proximity Caves | Found Nanosword 14444 | -4/Proximity Caves | Found Prototype Device 14446 | -4/Proximity Caves | Found Nanosword 14449 | -4/Proximity Caves | Found Prototype Device 14574 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14605 | -4/Proximity Caves | Found Prototype Device 14605 | -4/Proximity Caves | Identified Exp. Shield Generator (x4) 14689 | -4/Proximity Caves | Discovered exit to Factory (range 10) 14707 | -4/Proximity Caves | Entered Factory 14707 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 14708 | -4/Factory | Identified exit to Upper Caves 14710 | -4/Factory | Loaded intel: 51 interactive machine locations 14734 | -4/Factory | Build established: Hacker-Ninja 14746 | -4/Factory | Discovered exit to Upper Caves (range 18) 14847 | -4/Factory | Retrieved Zion intel report: Component Schematics 14856 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 14861 | -4/Factory | Spotted B-86 Titan 14875 | -4/Factory | Retrieved Zion intel report: Branch Access 14875 | -4/Factory | Identified exit to Extension 14891 | -4/Factory | Retrieved Zion intel report: Emergency Access 14902 | -4/Factory | Adv. System Shield fried by hacking feedback 14904 | -4/Factory | Retrieved Zion intel report: Active Terminals 14905 | -4/Factory | Zion Heavy squad teleported in 14922 | -4/Factory | Incoming investigation squad redirected 14936 | -4/Factory | Retrieved Zion intel report: Component Schematics 14955 | -4/Factory | Fabricated Assault Drone Bay? 14957 | -4/Factory | Search patrols dispatched 15001 | -4/Factory | Incoming investigation squad redirected 15068 | -4/Factory | Fabricated Assault Drone Bay? 15087 | -4/Factory | Discovered new exit (range 19) 15118 | -4/Factory | Identified exit to Research 15147 | -4/Factory | Incoming investigation squad redirected 15154 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 15159 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 15208 | -4/Factory | Build established: Ninja 15354 | -4/Factory | Discovered exit to Research (range 14) 15356 | -4/Factory | Retrieved Zion intel report: Trap Installations 15995 | -4/Factory | Manually triggered Chute Trap 15995 | -4/Factory | Sucked down chute 15995 | -4/Factory | Entered Waste 15996 | -4/Waste | Met a frightened Derelict 15999 | -4/Waste | Spotted C-40 Crusher 15999 | -4/Waste | Spotted C-40 Crusher 16015 | -4/Waste | Spotted C-40 Crusher 16037 | -4/Waste | Spotted C-40 Crusher 16041 | -4/Waste | Warlord forces began an assault 16100 | -4/Waste | Spotted C-40 Crusher 16104 | -4/Waste | Allies destroyed C-40 Crusher 16110 | -4/Waste | Allies destroyed C-40 Crusher 16115 | -4/Waste | Allies destroyed C-40 Crusher 16121 | -4/Waste | Allies destroyed C-40 Crusher 16128 | -4/Waste | Spotted C-40 Crusher 16151 | -4/Waste | Allies destroyed C-40 Crusher 16159 | -4/Waste | Discovered new exit (range 22) 16168 | -4/Waste | Found Adv. Force Booster 16178 | -4/Waste | Identified exit to Factory 16228 | -4/Waste | Entered Factory 16228 | -4/Factory | Accompanied by 10 allies 16441 | -4/Factory | Retrieved Zion intel report: Branch Access 16478 | -4/Factory | First assault squad dispatched 16551 | -4/Factory | Spotted B-86 Titan 16793 | -4/Factory | Lost 9 parts (2p5n2u) 16803 | -4/Factory | Released all parts (12) 16804 | -4/Factory | Spotted B-86 Titan 16808 | -4/Factory | Core integrity fell below 50% 16826 | -4/Factory | Zion Heavy squad teleported in 16836 | -4/Factory | Zion Recon squad teleported in 16870 | -4/Factory | Entered Upper Caves 16952 | -4/Upper Caves | Learned Research terminal intel 16952 | -4/Upper Caves | Discovered new exit (range 5) 16954 | -4/Upper Caves | Entered another Upper Caves area 17027 | -4/Upper Caves | Learned 8 Research zone layouts 17044 | -4/Upper Caves | Discovered new exit (range 14) 17052 | -4/Upper Caves | Identified exit to Warlord 17052 | -4/Upper Caves | Entered Warlord 17070 | -4/Warlord | System corruption cleaned by Quarantine Array 17100 | -4/Warlord | Build established: Mutant 17230 | -4/Warlord | Visited the Vortex Lab 17236 | -4/Warlord | Found Prototype Energy Gun 17236 | -4/Warlord | Identified Vortex Shotgun 17249 | -4/Warlord | Warlord's base attacked by MAIN.C 17361 | -4/Warlord | Rebuked by Warlord 17371 | -4/Warlord | Opened Warlord's prototype stash 17382 | -4/Warlord | Found Exp. Armor Integrity Analyzer 17385 | -4/Warlord | Found Prototype Hackware 17385 | -4/Warlord | Identified Ghost Barrier 17399 | -4/Warlord | Found Prototype Reactor 17399 | -4/Warlord | Identified Vortex Chain Reactor 17408 | -4/Warlord | Found Prototype Device 17408 | -4/Warlord | Identified Thermal Barrier 17540 | -4/Warlord | Warlord forces counterattacked 17604 | -4/Warlord | Opened side exit 17614 | -4/Warlord | Discovered new exit (range 9) 17616 | -4/Warlord | Identified exit to Proximity Caves 17617 | -4/Warlord | Entered Proximity Caves 17708 | -3/Proximity Caves | Spotter reported a threat 17737 | -3/Proximity Caves | Spotted B-86 Titan 17746 | -3/Proximity Caves | Discovered exit to Research (range 8) 17748 | -3/Proximity Caves | Entered Research 17748 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17749 | -3/Research | Identified exit to Testing 17750 | -3/Research | Identified exit to Research 17751 | -3/Research | Loaded intel: 24 terminal locations 17855 | -3/Research | Discovered new exit (range 7) 17857 | -3/Research | Identified exit to Armory 17869 | -3/Research | Lost 4 parts (1p1n2u) 17925 | -3/Research | Retrieved Zion intel report: Branch Access 17926 | -3/Research | Zion Heavy squad teleported in 17935 | -3/Research | Zion Zionite Resupply teleported in 17942 | -3/Research | Found Prototype Protection 17942 | -3/Research | Identified Zio. Heavy Carapace 17966 | -3/Research | Found Fusion Bomb Launcher 17988 | -3/Research | Entered Testing 18011 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 18018 | -3/Testing | Lost 5 parts (3n2u) 18025 | -3/Testing | Found Prototype Processor 18025 | -3/Testing | Identified Spectral Analyzer 18039 | -3/Testing | Found Prototype Launcher 18039 | -3/Testing | Identified Com. Tesla Bomb Launcher 18048 | -3/Testing | Found Prototype Processor 18048 | -3/Testing | Identified Exp. Melee Analysis Suite 18050 | -3/Testing | Found Faulty Exp. Melee Analysis Suite 18069 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 18084 | -3/Testing | Spotted Striker 18084 | -3/Testing | Spotted Striker 18150 | -3/Testing | Found Prototype Energy Cannon 18150 | -3/Testing | Identified Imp. Potential Cannon 18238 | -3/Testing | Search patrols dispatched 18304 | -3/Testing | Build established: Hacker-Sprinter 18338 | -3/Testing | Found Prototype Slashing Weapon 18338 | -3/Testing | Identified Centrium Greatsword 18345 | -3/Testing | Discovered exit to Research (range 11) 18347 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 18349 | -3/Testing | Spotted PG-LQEIEJBYPB 18350 | -3/Testing | Entered Research 18350 | -2/Research | Evolved 2 slots: Propulsion x2 18351 | -2/Research | Identified exit to Quarantine 18457 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 18477 | -2/Research | Found Exp. Signal Interpreter 18600 | -2/Research | Search patrols dispatched 18635 | -2/Research | Retrieved Zion intel report: Branch Access 18636 | -2/Research | Zion Melee Resupply teleported in 18689 | -2/Research | Spotted B-90 Cyclops 18861 | -2/Research | Zion Demo squad teleported in 18895 | -2/Research | Search patrols dispatched 18897 | -2/Research | Spotted B-90 Cyclops 18931 | -2/Research | Identified Transdimensional Reconstructor 18931 | -2/Research | Warped through subspace 18969 | -2/Research | Zion Heavy squad teleported in 19003 | -2/Research | Discovered new exit (range 16) 19092 | -2/Research | Retrieved Zion intel report: Emergency Access 19099 | -2/Research | Retrieved Zion intel report: Unaware Schematics 19100 | -2/Research | Search patrols dispatched 19100 | -2/Research | Found Quantum Capacitor 19109 | -2/Research | Entered Quarantine 19155 | -2/Quarantine | Found Alien Artifact 19155 | -2/Quarantine | Identified Core Reset Matrix 19155 | -2/Quarantine | Used Core Reset Matrix 19159 | -2/Quarantine | Detected hypermatrix surge 19159 | -2/Quarantine | Sensed 12 artifacts in vicinity 19183 | -2/Quarantine | Cryocooling Duct disabled 19187 | -2/Quarantine | Cryocooling Duct disabled 19195 | -2/Quarantine | Incoming investigation squad redirected 19198 | -2/Quarantine | Ambient heat levels rising (+20) 19198 | -2/Quarantine | Non-combat units ordered to evacuate 19202 | -2/Quarantine | Ambient heat levels rising (+20) 19202 | -2/Quarantine | Combat units ordered to evacuate 19217 | -2/Quarantine | Found Matter Drive 19228 | -2/Quarantine | Found Subatomic Replicator 19259 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 19264 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 19284 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 19302 | -2/Quarantine | Quarantine Guard activated 19309 | -2/Quarantine | Spotted Quarantine Guard 19311 | -2/Quarantine | Spotted Quarantine Guard 19311 | -2/Quarantine | Spotted Quarantine Guard 19311 | -2/Quarantine | Spotted Quarantine Guard 19311 | -2/Quarantine | Spotted Quarantine Guard 19317 | -2/Quarantine | Spotted Fortress 19332 | -2/Quarantine | Discovered new exit (range 6) 19332 | -2/Quarantine | Identified exit to Section 7 19333 | -2/Quarantine | Entered Section 7 19334 | -2/Section 7 | Sensed 25 artifacts in vicinity 19358 | -2/Section 7 | Found Integrated Mediator 19358 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 19383 | -2/Section 7 | Found Integrated Reactor 19383 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19426 | -2/Section 7 | Spotted S7 Guard 19442 | -2/Section 7 | Found Integrated Reactor 19442 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19443 | -2/Section 7 | Warped through subspace 19463 | -2/Section 7 | Crushed by falling debris 19468 | -2/Section 7 | Incoming investigation squad redirected 19477 | -2/Section 7 | Found Core Expander 19477 | -2/Section 7 | Installed Core Expander, added new Utility slot 19478 | -2/Section 7 | Found Core Expander 19478 | -2/Section 7 | Installed Core Expander, added new Weapon slot 19492 | -2/Section 7 | Found LRC Energy Well 19492 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 19493 | -2/Section 7 | Found LRC Armor 19493 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 19494 | -2/Section 7 | Lost 4 parts (1n3u) 19506 | -2/Section 7 | Found Integrated Reactor 19506 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19508 | -2/Section 7 | Warped through subspace 19508 | -2/Section 7 | Spotted Executioner 19508 | -2/Section 7 | Spotted Executioner 19510 | -2/Section 7 | Spotted Striker 19534 | -2/Section 7 | Spotted B-99 Colossus 19583 | -2/Section 7 | Search patrols dispatched 19585 | -2/Section 7 | Discovered new exit (range 5) 19598 | -2/Section 7 | Entered Access 19598 | -1/Access | Spotted B-99 Colossus 19598 | -1/Access | Evolved 1 slot: Weapon x1 19782 | -1/Access | Found Prototype Launcher 19782 | -1/Access | Identified Enh. Gamma Bomb Array 19797 | -1/Access | Zion Infowar Resupply teleported in 19844 | -1/Access | Energy Cycler disabled 19848 | -1/Access | Search patrols dispatched 19849 | -1/Access | Build established: Alien-Sprinter 19857 | -1/Access | Discovered new exit (range 8) 20001 | -1/Access | Assembled infested ambush trap array 20021 | -1/Access | Incoming investigation squad redirected 20025 | -1/Access | Retrieved Zion intel report: Emergency Access 20026 | -1/Access | Zion Melee Resupply teleported in 20028 | -1/Access | Incoming assault squad redirected 20038 | -1/Access | Found Prototype Device 20038 | -1/Access | Identified Exp. Actuator Array 20134 | -1/Access | Incoming assault squad redirected 20157 | -1/Access | Lost 3 parts (3u) 20198 | -1/Access | Incoming investigation squad redirected 20220 | -1/Access | Zion Hover Resupply teleported in 20227 | -1/Access | P-80 Master assimilated allied 8W-VLV(A) 20268 | -1/Access | Spotted B-99 Colossus 20323 | -1/Access | Spotted B-99 Colossus 20329 | -1/Access | Found Unknown Launcher 20329 | -1/Access | Identified Gamma Bomb Array 20348 | -1/Access | Search patrols dispatched 20430 | -1/Access | Found Unknown Piercing Weapon 20430 | -1/Access | Identified Enh. Force Lance 20460 | -1/Access | Destroyed 8 combat bots 20521 | -1/Access | Spotted B-99 Colossus 20582 | -1/Access | Discovered new exit (range 6) 20586 | *** | Heading to fleet! Last Messages --------------- 20579_ Impulse Thruster Array destroyed. 20579_ Dropped Lgt. Quantum Reactor. 20580_ Slug penetrates Wall. 20581_ C-30 ARC bursts open, deploying its payload. 20581_ G-73 Enforcer unfolds itself. 20581_ Critical hit (Burn: +37). 20582_ System corrupted: Component data lost. 20582_ Imp. Melee Analysis Suite destroyed. 20582_ System corrupted by crushing effect (+3). 20582_ Knocked back. 20582_ Lyr. Light Armor Plating destroyed. 20582_ Knocked back. 20582_ The Access Shell folds into the floor. 20582_ EXIT=FOUND 20582_ C-57 Dissector knocked back. 20583_ Slug penetrates Sealed Heavy Doors. 20583_ Penetrated by Slug. 20583_ Slug penetrates Sealed Heavy Doors. 20583_ Penetrated by Slug. 20583_ Field Propulsion Array destroyed. Map ----- +----------------------------------------------------+ | # #???###+### ###### ! # % ## | | # ##### ## # ###+######*% ## | | ! # ! ## # / [ # | | ######### + " % + | | ??????###+##+### ## # ############# # | | ??????#] ## ### ## ##???????????# # | | ??????# ## #?# # #????????????# # | | ??????# " ## #?# # ????????????# # | | ??????# """ ## #?# # ????????????# # | | ??????# """ ## #?# # ????????????# ## | | ??????# " ## #?# %% # #??????#######/## | | ??????# ## ########+## ######## | | ??????# ] ## %%%%% # | | ??????# + # | | #########"############################ # ! | | ! ##??????????????????????????# + ! * | | #???????????????????????????# *# | | #???????????????????????????# # | | #???????????????????????????# ########## | | #???????????????????###?????# #????????? | | #??????????########## ####### #?????# | | #??????????" s #????????? | | #??????????" #????????? | | ######+###??????????" #????????? | | ???? ???????????" h #????????? | | ?? ?????????" "@ h #????????? | | ???????" "" #????????? | | ?????" #????????? | | " ### ???" c gg #????????? | | """ #?? "??" """ """g #????????? | | "" #??? "??" """T""" h#????????? | | " #????######??########## ####### #????????? | | #?????????????????????###?????# "#????????? | | #?????????????????????????????#"%#????????? | | #?????????????????????????????? "#????????? | | ####+##??????????????????????????????? #????????? | | #????????????????????????????????????# #????????? | | #?????????????????????????????######## ###+###### | | +?????????????????????????????# | | #?????????????????????????????# | | #?????????????????????????????# ############ ### | | #????????????????????????????????#??????????# # | | #??????????????????????????????? #??????????# # | | #?????????????????????????????? ???????????# + | | #?????????????????????######### ????????????# # | | +?????????????????????# #??????????# # | | #?????????????????????# +??????????# #? | | #?????????????????????# #??????????# #? | | #?????????????????????# #??????????# #?? | | #?????????????????????# "" #??????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 85 Energy Capacity 1200 Matter Stores 300 Matter Capacity 800 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 385 Jamming Range 22 Cloak Strength 3 Power Amplification 20 Additional Mass Support 16 Corruption Containment 12 Corruption Block 10 Armor Coverage 1200 Resistance: TH 50 Propulsion Shielding 66 Weapon Shielding 90 Phase Shifting 15 Evasion (%) 91 Targeting Accuracy 8 Melee Accuracy 22 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 3 Particle Charging 20 Salvage Targeting 1 Offensive Hacking 30 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ B-74 Champion | -2/Quarantine | Z-intel K-01 Serf | -2/Quarantine | Z-intel E-15 Imp | -2/Quarantine | Z-intel A-02 Transporter | -2/Quarantine | Z-intel G-67 Veteran | -2/Quarantine | Z-intel Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Assault Drone Bay | x1 | -4/Factory Assault Drone Bay | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Matter Drive Integrated Mediator Integrated Reactor High-powered Transdimensional Reconstructor Core Expander LRC Energy Well LRC Armor Achievements -------------- None Challenges ------------ None Game ------ Seed ZhirovRocketShredder Manual? 0 Play Time 06:01:49 Cumulative 601.4 hours Start 2023.03.25 @ 16:12:07 End 2023.03.27 @ 14:32:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 621 Rogue 620 Adventurer 0 Explorer 1 Win Type 2 Total 29 Types 20/0/6/3/0/0/0/0/0 Lore% 84 Gallery% 91 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bdaf580-d76b-4b44-9152-a6ba496120b1