Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:04:13 Player: DeNiCoN Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (37) 185 Value Destroyed (1413) 1413 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5718 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 183/300 Energy 98/100 System Corruption 16% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Small Storage Unit Enhanced Optical Array Targeting Computer Melee Analysis Suite > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (8) ---- Light Angular Momentum Engine Improved Treads Transmission Jammer Improved Reaction Control System Improved Hardlight Generator Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Enhanced Optical Array Targeting Computer Melee Analysis Suite Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Wave Gun Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Angular Momentum Engine Improved Treads Transmission Jammer Improved Reaction Control System Improved Hardlight Generator [Rating: 54] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Terrain Scan Processor Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . 1 . . . . Propulsion 3 | . . 2 . . . . . 1 Utility 5 | . . . 2 1 . . 1 1 Weapon 1 | . . . . . . . 1 . Parts Attached 64 | 6 2 20 8 4 . . 2 22 Power 8 | 1 . 1 1 2 . . . 3 Engine 6 | 1 . 1 1 1 . . . 2 Core 2 | . . . . 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 . 8 4 . . . . 8 Treads 2 | . . . . . . . . 2 Leg 15 | 2 . 8 . . . . . 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 5 | . . . 4 . . . . 1 Utility 16 | 1 1 3 3 2 . . 1 5 Device 8 | . 1 2 2 1 . . . 2 Storage 2 | 1 . . . . . . . 1 Processor 5 | . . 1 1 1 . . 1 1 Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 18 | 2 1 8 . . . . 1 6 Energy Gun 4 | . 1 2 . . . . . 1 Energy Cannon 2 | . . 2 . . . . . . Ballistic Gun 9 | 2 . 2 . . . . 1 4 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 2 | . . 2 . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 15 | . . . . . . . . 15 Parts Lost 33 | . . 8 1 1 . 3 . 20 Power 5 | . . 1 . 1 . 1 . 2 Propulsion 13 | . . 4 . . . 1 . 8 Utility 7 | . . 1 1 . . . . 5 Weapon 8 | . . 2 . . . 1 . 5 Highest Loss Streak 10 | . . 4 1 1 . 3 . 10 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 82 | . 87 92 82 87 92 77 61 60 Engine 8 | . 14 10 8 6 7 7 6 2 Core 1 | . . . . 7 7 2 . 1 Leg 18 | . 28 39 1 . . . . 1 Flight 9 | . . . 23 30 30 25 20 8 Device 10 | . 2 12 17 7 15 15 13 7 Storage 3 | . 14 2 . . . . . 4 Processor 12 | . . 6 12 19 23 23 21 21 Energy Gun 4 | . 5 9 . . . . . 1 Energy Cannon 2 | . . 5 . . . . . . Ballistic Gun 7 | . 22 3 18 14 7 2 . 2 Special Weapon 1 | . . 2 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 35 | 12 15 16 12 27 24 24 14 35 Greatest Support 93 | 20 20 40 40 26 26 26 22 93 Greatest Overweight (x) 2 | . . . . 1 . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 8 Average Capacity 6 | 6 8 5 5 5 5 5 5 7 Most Carried 8 | 5 7 7 5 5 5 5 5 8 Average Carried 5 | 2 3 4 4 4 5 5 4 6 Final Capacity 8 | 8 8 5 5 5 5 5 5 8 Final Carried 7 | 2 7 5 5 5 5 5 5 5 Class Distribution -------------------- 42% | Mutant 37% | Sprinter 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 890 | 238 92 186 59 63 . 13 . 239 Remotely . | . . . . . . . . . Salvage Created 1725 | . 202 426 59 63 . . . 975 Parts 88 | . 17 21 6 2 . . . 42 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 32 | . 4 12 4 1 . . . 11 Melee 2 | . . . . . . . . 2 Guns 22 | . 4 8 4 1 . . . 5 Cannons 4 | . . 4 . . . . . . Classes Destroyed 9 | . 2 4 . . . . . 3 Tunneler 2 | . 2 . . . . . . . Recycler 2 | . . . . . . . . 2 Watcher 1 | . . 1 . . . . . . Swarmer 7 | . . 3 4 . . . . . Grunt 10 | . 4 6 . . . . . . Duelist 1 | . . 1 . . . . . . Sentry 5 | . . 2 . 1 . . . 2 Hunter 8 | . . . . . . . . 8 Programmer 1 | . . . . . . . . 1 Best Kill Streak 7 | . 3 4 4 1 . . . 7 Combat Bots Only 4 | . 2 4 4 1 . . . 3 Max Kills in Single Turn 2 | . 1 1 2 1 . . . 1 Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Hostile Shots Fired 472 | . 23 89 10 63 . . . 287 Missed 156 | . 9 23 4 42 . . . 78 Damage Taken 5014 | . 172 816 97 167 . 398 . 3364 Core 1471 | . 26 154 15 11 . 258 . 1007 Absorbed by Shields 160 | . . . . . . 70 . 90 Reduced by Siege Mode 79 | . . . . . . . . 79 Core Remaining (%) 84 | 100 89 61 97 . . 61 100 . Volleys Fired 111 | . 30 38 5 7 . . . 31 Largest 3 | . 2 2 2 2 . . . 3 Hottest 165 | . 85 165 46 46 . . . 127 Shots Fired 202 | . 60 65 10 14 . . . 53 Gun 183 | . 60 46 10 14 . . . 53 Cannon 15 | . . 15 . . . . . . Launcher . | . . . . . . . . . Special 4 | . . 4 . . . . . . Kinetic 133 | . 50 16 10 14 . . . 43 Thermal 50 | . 10 30 . . . . . 10 Explosive . | . . . . . . . . . Electromagnetic 19 | . . 19 . . . . . . Robot Hit Streak 19 | . 10 11 4 5 . . . 19 Robot Miss Streak 4 | . 2 4 4 3 . . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 2 2 1 . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 Shots Hit Robots 147 | . 31 46 4 9 . . . 57 Core Hits 62 | . 15 20 4 4 . . . 19 Critical Kills 3 | . . . . . . . . 3 Critical Parts Destroyed 9 | . 1 . . . . . . 8 Critical Strikes 13 | . 1 1 . . . . . 11 Burn 1 | . . 1 . . . . . . Destroy 5 | . 1 . . . . . . 4 Smash 7 | . . . . . . . . 7 Melee Attacks 17 | . . . . . . . . 17 Impact 17 | . . . . . . . . 17 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2647 | . 332 838 56 133 . . . 1288 Guns 1641 | . 332 476 56 133 . . . 644 Cannons 285 | . . 285 . . . . . . Explosions . | . . . . . . . . . Melee 644 | . . . . . . . . 644 Ramming 5 | . . 5 . . . . . . Kinetic 973 | . 214 92 56 133 . . . 478 Thermal 687 | . 118 403 . . . . . 166 Explosive . | . . . . . . . . . Electromagnetic 338 | . . 338 . . . . . . Impact 644 | . . . . . . . . 644 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . 2 . 6 6 . 16 Average Corruption 10 | . . . 2 . 6 6 . 15 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . 2 . 1 3 . 12 Message Errors 3 | . . . 1 . 1 . . 1 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 3 | . . . . . . 1 . 2 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 2 | . . . 1 . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 345 | . . . . . . . . 345 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 345 | . . . . . . . . 345 Knockbacks 3 | . . . . . . . . 3 Impact 3 | . . . . . . . . 3 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 365 | . 354 365 . 10 . 207 . 32 Average Temperature 125 | . 147 129 . 5 . 140 . 32 Received Heat Transfer 651 | . 96 327 . 48 . . . 180 Effects 2 | . . 2 . . . . . . Interference 2 | . . 2 . . . . . . Siege Activations 1 | . . . . . . . . 1 Total Turns 25 | . . . . . . . . 25 Longest Duration 25 | . . . . . . . . 25 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 10 | . . 2 . . . . . 8 Impact Corruptions 9 | . . . . . . . . 9 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 2 . . . . . . Heat Transferred 1556 | . 296 1001 . . . . . 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 283 | . 110 224 127 104 76 98 47 283 Initial 53 | . . 46 . 53 36 53 47 22 Average 87 | . 38 92 40 86 59 76 47 153 Maximum Alert Level 1 | . . 1 . . . . . 1 Low Security (%) 83 | 100 100 80 100 100 100 100 100 56 Level 1 16 | . . 19 . . . . . 43 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 . 1 . . 2 . . Investigation 1 | . . . . . . 1 . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . 1 . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 3 | . . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 62 | . 6 16 11 1 6 2 . 20 Peak Tracking Total 7 | . 2 4 6 1 6 5 . 7 Tactical Retreats 4 | . . 2 . . . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 5 | . . . 1 1 . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 8 | . . 1 3 3 . . . 1 Terminals 5 | . . 1 2 1 . . . 1 Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 21 | . . 2 8 4 . . . 7 Successful 9 | . . 1 3 1 . . . 4 Failed 12 | . . 1 5 3 . . . 3 Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 18 | . . 2 7 2 . . . 7 Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . 1 2 . . . . 4 Emergency Access Points 2 | . . . 1 . . . . 1 Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . . . . . . . . 1 Surveillance Status 1 | . . . 1 . . . . . Registered Components 1 | . . . . . . . . 1 Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . 1 2 3 . . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 3 | . . . . 3 . . . . Authchips . | . . . . . . . . . Time 67 | . . . . 67 . . . . Total Robot Build Rating 12 | . . . . 12 . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total Allies 6 | . . . . 3 3 . . . Largest Group 3 | . . . . 3 3 . . . Highest-Rated Group 60 | . . . . 60 60 . . . Highest-Rated Ally 20 | . . . . 20 20 . . . Total Orders . | . . . . . . . . . Ally Attacks 1 | . . . . . 1 . . . Total Damage 26 | . . . . . 26 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 2102 | 47 191 805 285 187 48 77 44 418 Spaces Moved 2220 | 39 85 446 357 318 170 251 121 433 Core 24 | 18 . . . . . . . 6 Treads 44 | . . . . . . . . 44 Legs 575 | 21 85 446 8 . . . . 15 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1577 | . . . 349 318 170 251 121 368 Fastest Speed 28 | 50 120 120 28 28 28 28 32 29 Average Speed 56 | 87 120 120 31 28 28 30 32 48 Slowest Speed 160 | 120 120 120 120 108 28 32 32 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 4 18 27 28 5 76 13 4 12 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 1 | . . 1 . . . . . . Melee . | . . . . . . . . . Projectile 1 | . . 1 . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total 2851 | 50 124 646 520 399 169 250 126 567 Wait 354 | . . 116 139 67 . . . 32 Move 2211 | 38 84 445 356 316 169 250 120 433 Hop 1 | . . . . 1 . . . . Pick Up 53 | 6 7 13 5 2 . . 2 18 Fast Attach 20 | 2 . 6 5 2 . . 1 4 Attach 38 | 4 1 10 3 2 . . 1 17 Detach 4 | . . 2 . 1 . . . 1 Swap 6 | . 1 4 . . . . . 1 Drop 25 | . 1 11 7 1 . . 2 3 Fire 111 | . 30 38 5 7 . . . 31 Melee 17 | . . . . . . . . 17 Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 16) 239 | -10/Materials | Entered another Materials area 239 | -9/Materials | Evolved 2 slots: Propulsion x2 704 | -9/Materials | Lost 4 parts (3n1w) 889 | -9/Materials | Discovered new exit (range 8) 940 | -9/Materials | Build established: Mutant 1044 | -9/Materials | Entered another Materials area 1044 | -8/Materials | Evolved 2 slots: Utility x2 1325 | -8/Materials | Discovered new exit (range 16) 1329 | -8/Materials | Entered Factory 1329 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1350 | -7/Factory | Build established: Sprinter 1493 | -7/Factory | Fabricated B-48 Gladiator (x3) 1516 | -7/Factory | Sucked down chute 1516 | -7/Factory | Entered Waste 1516 | -7/Waste | Met up with 3 allies sucked down the chute earlier 1524 | -7/Waste | Spotted C-40 Crusher 1526 | -7/Waste | Spotted C-40 Crusher 1527 | -7/Waste | Spotted C-40 Crusher 1531 | -7/Waste | EMP discharged 1544 | -7/Waste | Spotted C-40 Crusher 1554 | -7/Waste | Spotted C-40 Crusher 1560 | -7/Waste | Discovered new exit (range 16) 1560 | -7/Waste | Spotted C-40 Crusher 1564 | -7/Waste | Entered Factory 1623 | -7/Factory | Lost 3 parts (1p1n1w) 1636 | -7/Factory | Discovered new exit (range 16) 1641 | -7/Factory | Entered another Factory area 1641 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1682 | -6/Factory | Discovered new exit (range 10) 1685 | -6/Factory | Entered another Factory area 1685 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1876 | -5/Factory | System corruption reached 10% 1898 | -5/Factory | Core integrity fell below 50% 1925 | -5/Factory | Lost 7 parts (1p4n2u) 2019 | -5/Factory | Core integrity fell below 20% 2089 | -5/Factory | Lost 10 parts (1p3n2u4w) 2103 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. Slug penetrates H-66 Slayer. Slug penetrates Wall. Slug penetrates H-66 Slayer. Slug penetrates Wall. Slug penetrates Matter Pump. Slug penetrates Wall. Acquired 2 matter. System corrupted: Matter fused (-5). Acquired 5 matter. Slug penetrates Wall. Gauss Rifle destroyed. R-10 Processor collects Imp. Remote Datajack. Acquired Flexi-carbon Leg. Slug penetrates H-66 Slayer. R-10 Processor collects Mic. Fission Core. Penetrated by Slug. Target Analyzer destroyed. Slug penetrates H-66 Slayer. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###???????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????+ ????????????????????????????? | | ???????????????# ????????????????????????????? | | ???????????????# "????????????????????????????? | | ???????????????# "????????????????????????????? | | ???????????#???# "????????????????????????????? | | ???????????# ??? "????????????????????????????? | | ???????????# ???? ????????????????????????????? | | ????##+##### #####+######################??????? | | ? = # #??????? | | ? [ % % # """" "" #??????? | | ? h%! **! = # """" "" #??????? | | ?????####### #### [[%= * # """ "" #??????? | | ??????????????????#|[%% % = # """" " % ###????? | | ??????????????????# !! @*%!# ^ %# #????? | | ??????????????????# !%"" =!; """" " %%!###????? | | ??????????????????# # """" "" =#??????? | | ??????????????????# """ # """"^"""[ #??????? | | ??????????????????# """ # """" """%%#??????? | | ??????????????????# ""% # #??????? | | ??????????????????# # #??????? | | ??????????????????# """ ##############??????? | | ??????????????????+ """ #???????????????????? | | ??????????????????# """ =!#???????????????????? | | ??????????????????# R%!#???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????# #####;#########????????????? | | ??????????????????# ## #??????####### | | ??????????????????# ## ######## ! | | ??????????????????# ## + + | | ??????????????????# ## """" """" ######## """" | | ??????????????????# ## """" """" #??????# """" | | ??????????????????# ## """" """" #??????# """" | | ?????????????????? # """" """" #??????# """" | | ?????????????????? ]# """" """" #??????# | | ?????????????????# # """" """" #??????# | | ?????????????????# # """" """" #??????# | | ?????????????????# # #??????# ""T"" | | ?????????????????### ### ! #??????# """"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 74 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Omniscient Cartographer Challenges ------------ None Game ------ Seed BiomechanicalFusionCloak Manual? 0 Play Time 00:41:01 Cumulative 9.1 hours Start 2024.04.06 @ 13:52:29 End 2024.04.06 @ 19:04:13 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 80009810-cf0d-42b8-ab1c-84e53f42cb01