Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.11 @ 13:38:53 Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2160) 2160 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 6050 Bonus ------- High Alert Combat Kills 135 Cogmind --------- Core Integrity 649/850 Matter 11/300 Energy 46/100 System Corruption 0% Temperature Cool (18) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster > --- UTILITY (7) ------ Improved Heat Sink Improved Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Improved Weapon Shielding Hacking Suite > --- WEAPON (2) ------- Heavy Laser Mini Assault Cannon > --- INVENTORY (5) ---- Propulsion Shielding Improved Light Armor Plating Mini Assault Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Airjet Aerolev Unit Aerolev Unit Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Improved Weapon Shielding Hacking Suite > --- WEAPON ----------- Heavy Laser Mini Assault Cannon > --- INVENTORY -------- Propulsion Shielding Improved Light Armor Plating Mini Assault Cannon Heavy Missile Launcher [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . 1 . . . . Propulsion 2 | . . . . 1 1 . Utility 5 | . . 1 . 1 1 2 Weapon . | . . . . . . . Parts Attached 103 | . 14 44 2 25 14 4 Power 20 | . 2 10 . 4 3 1 Engine 12 | . 2 2 . 4 3 1 Core 8 | . . 8 . . . . Reactor . | . . . . . . . Propulsion 31 | . 6 17 . 6 2 . Treads . | . . . . . . . Leg 7 | . 6 . . 1 . . Wheel 17 | . . 15 . 2 . . Hover 6 | . . 2 . 3 1 . Flight 1 | . . . . . 1 . Utility 26 | . 1 9 1 8 4 3 Device 14 | . . 6 . 5 2 1 Storage 1 | . . 1 . . . . Processor 4 | . 1 1 . . 1 1 Hackware 2 | . . . 1 1 . . Protection 5 | . . 1 . 2 1 1 Artifact . | . . . . . . . Weapon 26 | . 5 8 1 7 5 . Energy Gun 9 | . 2 5 . 1 1 . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 7 | . 3 3 . 1 . . Ballistic Cannon 7 | . . . . 3 4 . Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 20 | . . 8 . 6 1 5 Power 7 | . . 4 . 1 . 2 Propulsion 8 | . . 2 . 3 . 3 Utility 3 | . . 1 . 1 1 . Weapon 2 | . . 1 . 1 . . Highest Loss Streak 5 | . . 5 . 4 1 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 94 92 77 68 77 88 Engine 7 | . 14 5 . 6 8 5 Core 4 | . . 11 . . . . Leg 7 | . 28 2 . 1 . . Wheel 6 | . . 16 . 2 . . Hover 6 | . . 1 22 10 17 20 Device 10 | . . 17 1 11 13 16 Storage 8 | . 14 11 11 3 . . Processor 4 | . 9 1 11 2 5 9 Hackware 2 | . . . 9 3 7 6 Protection 3 | . . 3 . 10 5 9 Energy Gun 5 | . 5 10 . 3 1 6 Ballistic Gun 11 | . 22 11 15 3 . . Ballistic Cannon 2 | . . . . 5 12 6 Naked Turns . | . . . . . . . Heaviest Build 30 | 13 14 23 12 30 25 22 Greatest Support 32 | 20 20 32 12 25 25 24 Greatest Overweight (x) 2 | . . 2 . 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 Average Capacity 7 | 8 8 8 8 6 5 5 Most Carried 8 | 6 8 8 8 8 5 5 Average Carried 6 | 6 7 7 7 6 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 8 5 5 4 Class Distribution -------------------- 55% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2071 | 200 441 635 122 471 179 23 Remotely . | . . . . . . . Salvage Created 2416 | . 654 1059 34 577 69 23 Parts 144 | . 28 79 2 25 7 3 Haulers Intercepted 2 | . . . . 2 . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 59 | . 12 23 8 13 3 . Guns 41 | . 12 22 3 4 . . Cannons 9 | . . . . 6 3 . AOE 8 | . . . 5 3 . . Classes Destroyed 14 | . 4 5 1 3 1 . Worker 6 | . . 5 . . 1 . Builder 6 | . . 3 1 1 . 1 Tunneler 3 | . . 2 . . 1 . Hauler 2 | . . . . 2 . . Recycler 2 | . 1 1 . . . . Operator 2 | . 1 1 . . . . Watcher 3 | . 1 1 . 1 . . Swarmer 8 | . . 8 . . . . Grunt 36 | . 12 13 . 9 2 . Brawler 1 | . . . . 1 . . Duelist 2 | . . . . 2 . . Sentry 3 | . . 2 . 1 . . Hunter 1 | . . . . . 1 . Assembled 8 | . . . 8 . . . Best Kill Streak 8 | . 4 5 8 5 2 1 Combat Bots Only 7 | . 3 4 7 3 1 . Max Kills in Single Turn 3 | . 1 2 3 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 379 | . 82 147 10 73 16 51 Missed 115 | . 24 37 3 24 9 18 Damage Taken 3560 | . 737 1147 148 885 104 539 Core 913 | . 190 235 33 210 44 201 Absorbed by Shields . | . . . . . . . Redirected to Shielding 204 | . . . . 135 15 54 Regen/Repaired (Parts) 195 | . 59 44 . . 92 . Core Remaining (%) 62 | 100 24 . 33 61 93 . Volleys Fired 259 | . 62 100 11 64 12 10 Largest 2 | . 2 2 2 2 2 2 Hottest 117 | . 70 112 56 96 96 117 Shots Fired 481 | . 123 199 23 95 24 17 Gun 384 | . 123 199 16 36 . 10 Cannon 80 | . . . . 49 24 7 Launcher 17 | . . . 7 10 . . Special . | . . . . . . . Kinetic 278 | . 95 82 16 54 24 7 Thermal 172 | . 28 117 . 17 . 10 Explosive 17 | . . . 7 10 . . Electromagnetic 14 | . . . . 14 . . Robot Hit Streak 15 | . 10 15 3 6 6 8 Robot Miss Streak 5 | . 3 5 4 5 2 2 Penetration Max . | . . . . . . . Secondary Targets 8 | . 2 6 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 294 | . 76 114 9 64 18 13 Core Hits 150 | . 34 50 15 41 8 2 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . 1 2 . . . . Critical Strikes 15 | . 2 7 . 3 1 2 Burn 6 | . 1 5 . . . . Destroy 3 | . 1 2 . . . . Blast 6 | . . . . 3 1 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6315 | . 970 1783 535 2211 582 234 Guns 3442 | . 965 1783 89 471 . 134 Cannons 1314 | . . . . 762 452 100 Explosions 1554 | . . . 446 978 130 . Melee . | . . . . . . . Ramming 5 | . 5 . . . . . Kinetic 2954 | . 769 756 89 788 452 100 Thermal 1955 | . 196 1027 . 503 95 134 Explosive 1171 | . . . 446 725 . . Electromagnetic 230 | . . . . 195 35 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . 8 1 1 . . . Average Corruption 2 | . 7 1 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . 14 3 2 . . . Message Errors 3 | . 2 1 . . . . Matter Fused 5 | . 4 . 1 . . . Energy Discharges 4 | . 2 2 . . . . Parts Fused 1 | . 1 . . . . . Data Loss (minor) 2 | . 2 . . . . . Misfires 2 | . 1 . 1 . . . Weapon Failures 2 | . 2 . . . . . Overload Shots . | . . . . . . . Overflow Damage 93 | . . . 32 29 32 . Projectiles 43 | . . . . 11 32 . Explosions 50 | . . . 32 18 . . Melee . | . . . . . . . Knockbacks 12 | . . . . 5 6 1 Impact . | . . . . . . . Kinetic 12 | . . . . 5 6 1 Secondary . | . . . . . . . Self-Inflicted Damage 135 | . . . 42 93 . . Shots 3 | . . . 1 2 . . Rammed . | . . . . . . . Targets Rammed 2 | . 2 . . . . . Kicked 2 | . 2 . . . . . Crushed . | . . . . . . . Highest Temperature 449 | . 135 337 12 356 449 18 Average Temperature 79 | . 59 66 8 113 118 13 Received Heat Transfer 1289 | . 447 348 26 450 18 . Effects 3 | . . 1 . 2 . . Shutdowns 2 | . . 1 . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 6 | . 1 5 . . . . Heat Transferred 4605 | . 642 3034 . 620 50 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 3 . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 628 | . 228 464 218 628 467 240 Initial 228 | . . 96 175 84 218 228 Average 259 | . 120 271 193 419 336 227 Maximum Alert Level 2 | . 1 2 1 2 2 1 Low Security (%) 36 | 100 82 29 54 11 . . Level 1 43 | . 17 55 45 29 64 100 Level 2 19 | . . 15 . 59 35 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 3 5 1 2 4 . Investigation 8 | . 2 2 . . 4 . Extermination . | . . . . . . . Reinforcement 5 | . 1 3 1 . . . Assault 1 | . . . . 1 . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 5 | . 2 1 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 22 34 14 19 13 2 Peak Tracking Total 7 | . 4 5 7 4 5 2 Tactical Retreats 14 | . 1 3 2 4 4 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 6 | . 5 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . . 3 . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 7 | . . 1 . 3 3 . Max in Single Turn 3 | . . 1 . 1 3 . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 18 | . 7 4 . 1 5 1 Terminals 12 | . 5 3 . 1 3 . Fabricators . | . . . . . . . Repair Stations 4 | . 1 1 . . 2 . Recycling Units 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 55 | . 21 17 . 2 13 2 Successful 26 | . 12 8 . . 4 2 Failed 29 | . 9 9 . 2 9 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 19 | . 11 6 . 2 . . Terminals 38 | . 15 15 . 2 6 . Fabricators . | . . . . . . . Repair Stations 13 | . 4 2 . . 7 . Recycling Units 4 | . 2 . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 6 4 . . 1 . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 5 | . 4 1 . . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . . 1 . . . . Reprogram Traps 1 | . . 1 . . . . Recall Investigation 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 3 2 . . 3 . Scan Component 5 | . 2 1 . . 2 . Repair 3 | . 1 1 . . 1 . Recycling Unit Hacks 3 | . 1 . . . . 2 Process 1 | . . . . . . 1 Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 2 2 . . . . Terminals 4 | . 2 2 . . . . Botnet 3 | . 1 2 . . . . Disrupt 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 6 3 . 1 5 1 Full Trace Events 8 | . 2 2 . . 4 . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 1 . . 1 . Time 93 | . 36 38 . . 19 . Parts Recycled . | . . . . . . . Recycled Matter 30 | . . . . . . 30 Retrieved Matter 30 | . . . . . . 30 Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 2688 | 2 655 964 204 459 289 115 Spaces Moved 1959 | 2 304 496 292 290 412 163 Core 20 | . . . . 20 . . Treads . | . . . . . . . Legs 378 | 2 304 45 . 27 . . Wheels 482 | . . 425 . 57 . . Hover 1079 | . . 26 292 186 412 163 Flight . | . . . . . . . Fastest Speed 45 | 120 120 56 56 46 45 45 Average Speed 77 | 120 120 101 56 75 47 45 Slowest Speed 190 | 120 120 190 56 125 106 45 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 2 48 48 55 21 8 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 133 | . . . 43 84 4 2 Melee . | . . . . . . . Projectile 19 | . . . . 17 . 2 AOE 114 | . . . 43 67 4 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2646 | 1 475 760 310 430 483 187 Wait 232 | . 74 80 2 33 36 7 Move 1953 | 1 303 495 291 289 411 163 Hop . | . . . . . . . Pick Up 25 | . 6 11 2 3 1 2 Fast Attach 45 | . 3 15 . 17 9 1 Attach 17 | . . 8 1 2 4 2 Detach 12 | . 1 3 . 3 5 . Swap 41 | . 11 21 1 6 1 1 Drop 60 | . 13 27 2 13 4 1 Fire 259 | . 62 100 11 64 12 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . 2 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Core integrity fell below 50% 306 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 15) 650 | -10/Materials | Repaired Broken Med. Laser 658 | -10/Materials | Entered another Materials area 658 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 791 | -9/Materials | Build established: Scavenger-Mutant 1260 | -9/Materials | Lost 5 parts (1p2n1u1w) 1299 | -9/Materials | Repaired Lgt. Nuclear Core 1402 | -9/Materials | Core integrity fell below 50% 1496 | -9/Materials | Discovered new exit (range 13) 1622 | -9/Materials | Entered Mines 1623 | -9/Mines | Assembled infested the area 1638 | -9/Mines | Learned Materials terminal intel 1648 | -9/Mines | Learned 2 Materials zone layouts 1655 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1779 | -9/Mines | Destroyed 7 combat bots 1824 | -9/Mines | Discovered new exit (range 4) 1826 | -9/Mines | Entered Materials 1826 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1828 | -8/Materials | Loaded intel: 12 terminal locations 1855 | -8/Materials | Garrison activated, responded to threat 2067 | -8/Materials | Lost 4 parts (2n1u1w) 2213 | -8/Materials | Build established: Mutant 2256 | -8/Materials | Discovered new exit (range 10) 2285 | -8/Materials | Entered Factory 2285 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2309 | -7/Factory | Discovered new exit (range 10) 2352 | -7/Factory | Repaired Imp. Weapon Shielding 2574 | -7/Factory | Entered another Factory area 2574 | -6/Factory | Evolved 2 slots: Utility x2 2689 | -6/Factory | Self-destructed Last Messages --------------- 02677_ Deuterium Engine destroyed. 02677_ U-05 Engineer lays Concrete. 02678_ Penetrated by Slug. 02679_ K-01 Serf collects debris. 02679_ U-05 Engineer lays Concrete. 02680_ Slug penetrates Wall. 02681_ Penetrated by Slug. 02681_ U-05 Engineer lays Concrete. 02683_ H-66 Slayer heat damages Gauss Rifle. 02684_ Aerolev Unit destroyed. 02684_ U-05 Engineer lays Concrete. 02684_ Slug penetrates Wall. 02685_ U-05 Engineer lays Concrete. 02687_ H-66 Slayer heat spikes uncontrollably. 02687_ U-05 Engineer lays Concrete. 02687_ Slug penetrates Wall. 02687_ Penetrated by Slug. 02687_ Airjet destroyed. 02688_ Penetrated by Slug. 02688_ U-05 Engineer lays Concrete. 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""" + | | ??##??## ## """ ## #??# # | | #??????# ## """ ## #??# # | | ???????# + ## #??########### | | ???? ? # # ## #?????# | | ???????# # " " ############?????# | | ????? ?# + "Y" #??#?#?#?????????# | | #???? ?#### """ #????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 56 Targeting Accuracy 8 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseAlertFrame Manual? 0 Play Time 00:23:45 Cumulative 793.7 hours Start 2024.07.11 @ 11:32:25 End 2024.07.11 @ 13:38:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 918 Rogue 640 Adventurer 124 Explorer 154 Win Type - Total 31 Types 25/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0a376cc-a2c5-40ec-bdfc-2e52886f71f3