Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 20:08:32 Player: Wasdx Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1842) 1842 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (303) 303 TOTAL SCORE: 4950 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 41 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 202/300 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Garrison Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Target Analyzer Core Analyzer Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Micro Nuclear Core Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Target Analyzer Core Analyzer Weapon Cycler > --- WEAPON ----------- Lightning Gun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Micro Nuclear Core Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Weapon Cycler Device Weapon Cycler Processor Core Analyzer Protection Improved Weapon Shielding Weapon Advanced Assault Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 . 1 . Weapon 1 | . . . 1 . . Parts Attached 67 | 6 4 22 10 22 3 Power 10 | 1 1 3 1 3 1 Engine 7 | 1 . 3 1 2 . Core 3 | . 1 . . 1 1 Reactor . | . . . . . . Propulsion 23 | 2 3 5 3 9 1 Treads 2 | . . 1 1 . . Leg 18 | 2 3 1 2 9 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . 3 . . . Utility 10 | 1 . 1 3 4 1 Device 5 | 1 . . 1 2 1 Storage . | . . . . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 3 | . . 1 2 . . Artifact . | . . . . . . Weapon 24 | 2 . 13 3 6 . Energy Gun 11 | . . 8 2 1 . Energy Cannon 2 | . . . 1 1 . Ballistic Gun 7 | 2 . 4 . 1 . Ballistic Cannon 3 | . . . . 3 . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . . 1 . . 1 System Corruption 2 | . . 1 . . 1 Parts Lost 35 | . . 16 8 1 10 Power 6 | . . 3 1 . 2 Propulsion 13 | . . 5 2 1 5 Utility 5 | . . 1 4 . . Weapon 11 | . . 7 1 . 3 Highest Loss Streak 8 | . . 8 3 1 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 71 | . 85 41 57 78 90 Engine 5 | . 12 3 5 3 7 Core 2 | . 1 2 . 3 5 Treads 1 | . . 3 3 . . Leg 20 | . 28 4 7 27 27 Device 9 | . 14 2 7 10 14 Processor 6 | . . . . 8 15 Protection 2 | . . 3 10 . . Energy Gun 9 | . . 12 17 6 6 Energy Cannon 3 | . . . 5 4 . Ballistic Gun 3 | . 28 5 . . . Ballistic Cannon 5 | . . . . 8 10 Naked Turns . | . . . . . . Heaviest Build 38 | 9 9 10 21 38 38 Greatest Support 60 | 20 20 20 27 60 60 Greatest Overweight (x) 7 | . . 3 4 4 7 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 4 5 5 . 5 5 Average Carried 3 | 2 4 3 . 4 5 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 3 5 1 . 5 5 Class Distribution -------------------- 32% | Mutant 26% | Scavenger-Gunner 22% | Gunner 6% | Tank 5% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1735 | 292 154 161 137 806 185 Remotely . | . . . . . . Salvage Created 1996 | 133 229 341 352 766 175 Parts 106 | 8 10 19 18 46 5 Haulers Intercepted 3 | . 1 1 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 46 | . 4 10 7 18 7 Guns 24 | . 4 8 6 4 2 Cannons 16 | . . . . 12 4 AOE 5 | . . 2 . 2 1 Classes Destroyed 12 | 2 2 2 2 4 . Worker 3 | . . . 1 2 . Builder 3 | . . . 1 2 . Tunneler 4 | 3 . . 1 . . Hauler 3 | . 1 1 1 . . Recycler 2 | 1 . 1 . . . Swarmer 18 | . . 6 3 6 3 Grunt 14 | . 4 2 2 2 4 Brawler 2 | . . . . 2 . Duelist 2 | . . . . 2 . Sentry 6 | . . 2 2 2 . Hunter 1 | . . . . 1 . Programmer 3 | . . . . 3 . Best Kill Streak 8 | 3 3 3 4 8 3 Combat Bots Only 6 | . 2 3 3 6 3 Max Kills in Single Turn 2 | 1 1 1 2 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 1 . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 541 | . 25 148 96 145 127 Missed 177 | . 5 45 30 48 49 Damage Taken 5176 | . 254 1312 952 1392 1266 Core 1369 | . 50 373 238 480 228 Absorbed by Shields . | . . . . . . Redirected to Shielding 130 | . . 22 108 . . Core Remaining (%) 60 | 100 80 6 56 . . Volleys Fired 233 | 15 22 69 43 54 30 Largest 3 | 2 2 2 3 3 3 Hottest 172 | 40 40 95 172 164 151 Shots Fired 458 | 28 44 102 85 136 63 Gun 310 | 28 44 96 71 54 17 Cannon 142 | . . . 14 82 46 Launcher 6 | . . 6 . . . Special . | . . . . . . Kinetic 234 | 28 44 35 . 81 46 Thermal 161 | . . 41 83 37 . Explosive 6 | . . 6 . . . Electromagnetic 57 | . . 20 2 18 17 Robot Hit Streak 12 | 4 12 11 11 7 6 Robot Miss Streak 6 | 3 3 6 3 5 6 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 256 | 16 30 59 54 70 27 Core Hits 100 | 6 12 22 15 35 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . . 1 8 4 . Burn 9 | . . 1 8 . . Blast 3 | . . . . 3 . Corrupt 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4983 | 153 319 1042 885 1754 830 Guns 2296 | 153 319 616 678 382 148 Cannons 2033 | . . . 207 1209 617 Explosions 653 | . . 425 . 163 65 Melee . | . . . . . . Ramming 1 | . . 1 . . . Kinetic 2294 | 153 319 150 . 1055 617 Thermal 1891 | . . 372 859 595 65 Explosive 425 | . . 425 . . . Electromagnetic 372 | . . 94 26 104 148 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 . . 1 Average Corruption 1 | . . 1 . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . 2 . . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 27 | . . . . 27 . Projectiles 23 | . . . . 23 . Explosions 4 | . . . . 4 . Melee . | . . . . . . Knockbacks 18 | . . . . 9 9 Impact . | . . . . . . Kinetic 16 | . . . . 7 9 Secondary 2 | . . . . 2 . Self-Inflicted Damage 164 | . . 135 . . 29 Shots 5 | . . 4 . . 1 Rammed 1 | . . 1 . . . Targets Rammed 2 | . 1 1 . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 763 | . 38 328 486 763 584 Average Temperature 156 | . 16 79 115 194 240 Received Heat Transfer 1812 | . 162 390 432 162 666 Effects 50 | . . . 6 24 20 Shutdowns 17 | . . . 1 9 7 Energy Bleed 6 | . . . 1 3 2 Interference 14 | . . . 3 4 7 Matter Decay 4 | . . . . 4 . Short Circuit 3 | . . . . 1 2 Damage (minor) 3 | . . . 1 . 2 Damage (core) 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 9 | . . 3 5 1 . Heat Transferred 4788 | . . 1110 2590 1038 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 519 | 20 150 266 230 485 519 Initial 339 | . 13 63 23 23 339 Average 157 | 11 69 160 72 123 476 Maximum Alert Level 2 | . . 1 1 2 2 Low Security (%) 69 | 100 100 67 96 71 . Level 1 17 | . . 32 3 25 13 Level 2 13 | . . . . 3 86 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 1 1 6 . Investigation 1 | . 1 . . . . Extermination 2 | . . . . 2 . Reinforcement 3 | . . 1 1 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 4 | . 1 . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 6 17 11 24 22 Peak Tracking Total 16 | . 4 3 4 5 16 Tactical Retreats 3 | . 1 . 1 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 3 | . 1 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 12 | . . 1 1 10 . Max in Single Turn 8 | . . 1 1 8 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 10 | . 1 2 4 2 1 Terminals 8 | . 1 2 3 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 32 | . 2 8 17 4 1 Successful 18 | . 2 4 10 2 . Failed 14 | . . 4 7 2 1 Catastrophic 4 | . . 2 1 . 1 Database Lockouts . | . . . . . . Manual 6 | . . 2 3 . 1 Terminals 26 | . 2 8 13 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . 4 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 14 | . 2 4 7 1 . Record 2 | . . 1 1 . . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . . . 1 . . Alert Level 3 | . 1 1 1 . . Locate Traps 1 | . . . 1 . . Maintenance Status 2 | . 1 1 . . . Patrol Status 2 | . . 1 1 . . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . . 3 . . Process 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 2 3 2 1 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 34 | . . . 34 . . Retrieved Matter 34 | . . . 34 . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 24 | . . . . 24 . Total Damage 271 | . . . . 271 . Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 3351 | 192 234 409 640 1412 464 Spaces Moved 1707 | 120 136 143 264 806 238 Core 200 | 7 . 75 79 37 2 Treads 62 | . . 31 31 . . Legs 1432 | 113 136 24 154 769 236 Wheels . | . . . . . . Hover . | . . . . . . Flight 13 | . . 13 . . . Fastest Speed 34 | 50 120 34 120 120 120 Average Speed 147 | 115 120 135 169 149 154 Slowest Speed 400 | 120 120 220 260 250 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 5 28 16 25 19 28 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 63 | . . 38 3 18 4 Melee . | . . . . . . Projectile 10 | . . . 3 7 . AOE 53 | . . 38 . 11 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2137 | 145 166 257 376 902 291 Wait 90 | . . 16 58 . 16 Move 1702 | 119 135 142 263 805 238 Hop . | . . . . . . Pick Up 16 | 5 1 . . 10 . Fast Attach 49 | 4 2 15 9 16 3 Attach 9 | 2 . 4 1 2 . Detach . | . . . . . . Swap 9 | . 2 3 . 4 . Drop 24 | . 3 7 2 11 1 Fire 233 | 15 22 69 43 54 30 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis 3 | . . . . . 3 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 193 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 494 | -9/Materials | Discovered new exit (range 16) 574 | -9/Materials | Lost 8 parts (1p3n1u3w) 642 | -9/Materials | Discovered new exit (range 16) 680 | -9/Materials | Core integrity fell below 50% 742 | -9/Materials | Lost 4 parts (1p1n2w) 753 | -9/Materials | Core integrity fell below 20% 836 | -9/Materials | Entered another Materials area 836 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1297 | -8/Materials | Discovered new exit (range 10) 1369 | -8/Materials | Lost 3 parts (2n1u) 1476 | -8/Materials | Entered Factory 1476 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1658 | -7/Factory | Identified exit to DSF 1739 | -7/Factory | Allied Derelicts emerged from ambush trap array 1763 | -7/Factory | Build established: Gunner 2145 | -7/Factory | Garrison activated, responded to threat 2377 | -7/Factory | Core integrity fell below 50% 2504 | -7/Factory | Build established: Scavenger-Gunner 2883 | -7/Factory | Identified exit to Garrison 2888 | -7/Factory | Entered Garrison 2900 | -7/Garrison | Triggered checkpoint 3142 | -7/Garrison | Lost 3 parts (1p1n1w) 3312 | -7/Garrison | Core integrity fell below 20% 3340 | -7/Garrison | Discovered new exit (range 8) 3352 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- G-47 Trooper destroyed. Acquired 3 matter. Acquired Corrupted Aluminum Leg. Integrated Corrupted Aluminum Leg (+1). Acquired Lgt. Nuclear Core. Acquired 4 matter. Acquired 3 matter. Acquired 8 matter. Acquired 4 matter. Critical hit (Burn: +37). Broken Carbon-fiber Leg destroyed. Garrison Door activated. Lightning Gun destroyed. Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). Broken Carbon-fiber Leg destroyed. Aluminum Leg destroyed. EXIT=FOUND Carbon-fiber Leg destroyed. Adv. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? ? | | ???????????????????????????????????????###### # | | ???????????????????????????????????????# | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????????????????# ## # | | ?????????????????????????????????????### ## # | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????? | | ???????????????????????????????????????# ## # | | ?????????????????????????????########### ## # | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# ######## | | ?????????????????????????????# #??????###### # | | ?????????????????????????????# #???????????# # | | ?????????????????????????????# #???????????###### | | ????????????????????##########g ########?????????? | | ????????????????????# ggg g g ?????????? | | ????????????????????# @ s g #????????????????? | | ????????????????????# < ##### ###????????????????? | | ????????????????????# ??????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ???????????????????????????? #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# ???????????????????? | | ????????????????????????????# ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Core Shielding 20 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 63 Target Analysis 5 Core Analysis 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingDecoyMatter Manual? 0 Play Time 00:34:06 Cumulative 9.2 hours Start 2024.05.17 @ 19:33:15 End 2024.05.17 @ 20:08:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4f080125-37c8-4a8f-82bc-0b95eb307997