Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 23:53:52 Player: Mathewnd Result: Destroyed by M Guard with Ragnarok Missile Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (88) 440 Value Destroyed (2487) 2487 Prototype IDs (42) 840 Alien Tech Used (2) 400 Bonus (8624) 8624 TOTAL SCORE: 22291 Bonus ------- High Alert Combat Kills 24 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Hot (220) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fusion Reactor Advanced Sensor Array Advanced ECM Suite Reaction Control System Enhanced Force Lance Peak State ------------ > --- POWER ------------ Fusion Reactor Micro Antimatter Reactor > --- PROPULSION ------- Gravmag Array Cooled Gravmag System Cooled Gravmag System Combat Antigrav System > --- UTILITY ---------- Structural Scanner Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Experimental ECM Suite Advanced Reaction Control System Experimental Utility Shielding Centrium Light Armor Plating Improved Hardlight Generator Force Field Point Defense Array Advanced System Shield Improved System Guard > --- WEAPON ----------- Plasma Lance Enhanced Force Lance > --- INVENTORY -------- Advanced Sensor Array Advanced ECM Suite Reaction Control System Enhanced Force Lance [Rating: 141] Favorites ----------- Power Fusion Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Flight Unit Nuclear Pulse Array Utility Hacking Suite Device ECM Suite Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Experimental Utility Shielding Weapon Light Assault Rifle Energy Gun Phase Gun Ballistic Gun Light Assault Rifle Launcher Long-range Missile Launcher Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 . . . . 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . 2 . . 1 . . . . . . . . . . . . . . . 1 . . . . Utility 13 | . . . . 2 1 . . . . 2 2 . . . . 2 . . . . . . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 174 | 6 7 12 8 14 10 3 1 . . 9 23 2 . 2 2 3 4 1 7 . 9 22 18 8 3 Power 14 | 1 1 1 . 2 1 . . . . 1 2 . . . 1 . . . 1 . . 2 1 . . Engine 7 | 1 1 1 . 2 1 . . . . 1 . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Reactor 5 | . . . . . . . . . . . 1 . . . . . . . 1 . . 2 1 . . Propulsion 48 | 2 1 9 . 5 5 1 1 . . 1 5 . . . 1 . . 1 3 . 2 3 2 6 . Treads 13 | 2 1 5 . 5 . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . . . 3 . 1 3 1 . . Flight 23 | . . . . . 5 1 1 . . 1 5 . . . 1 . . 1 . . 1 . 1 6 . Utility 73 | 1 2 . . 3 4 1 . . . 4 12 1 . 1 . 1 2 . 3 . 6 17 10 2 3 Device 42 | . . . . . 1 . . . . 1 9 1 . 1 . 1 2 . . . 4 13 5 2 2 Storage 8 | 1 1 . . . 1 . . . . . 1 . . . . . . . 1 . . 1 2 . . Processor 8 | . 1 . . . . . . . . 1 . . . . . . . . . . 2 2 2 . . Hackware 9 | . . . . . 2 1 . . . 2 2 . . . . . . . 1 . . . . . 1 Protection 6 | . . . . 3 . . . . . . . . . . . . . . 1 . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 39 | 2 3 2 8 4 . 1 . . . 3 4 1 . 1 . 2 2 . . . 1 . 5 . . Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 16 | 2 3 2 4 4 . . . . . 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . 4 . . . . . . . 1 1 . . . 1 2 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . 1 2 . . 1 . 1 . . . . 1 . . . . Piercing Weapon 6 | . . . . . . 1 . . . 1 1 . . . . . . . . . . . 3 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . . . . . . 3 . . . . . . . 4 . 1 4 3 . . Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . System Corruption 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . Parts Lost 57 | . 4 4 . 1 . 2 1 . . . 9 . . . 6 2 8 . . . . 1 2 2 15 Power 5 | . 1 . . 1 . . . . . . . . . . 1 . 1 . . . . . . . 1 Propulsion 21 | . 1 2 . . . 1 1 . . . 3 . . . 2 1 1 . . . . . 2 1 6 Utility 24 | . . . . . . 1 . . . . 6 . . . 3 1 4 . . . . . . 1 8 Weapon 7 | . 2 2 . . . . . . . . . . . . . . 2 . . . . 1 . . . Highest Loss Streak 11 | . 3 2 . 1 . 2 1 . . . 4 . . . 6 1 8 . . . . 1 1 2 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 91 99 100 92 91 89 91 92 92 92 82 82 82 82 64 40 13 . 9 31 59 82 79 74 66 Engine 4 | . 14 11 11 9 7 7 7 7 7 6 . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 5 5 5 3 . . . 1 5 4 8 8 7 1 Treads 11 | . 27 37 44 36 . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . 5 15 18 22 17 11 . Flight 6 | . . . . . 37 38 37 38 38 32 17 17 17 17 14 6 1 . . . . . . 2 21 Device 10 | . . . . . 6 7 7 7 7 6 13 23 23 23 17 8 4 . . . 14 25 26 24 19 Storage 5 | . 14 11 11 9 7 7 7 7 7 6 5 5 5 5 5 5 2 . . . . . . . . Processor 7 | . 6 11 11 9 7 7 7 7 7 6 5 5 5 5 2 . . . . . 7 10 10 12 10 Hackware 6 | . . . . . 14 12 15 15 15 25 23 17 17 17 15 10 3 . 1 5 4 4 4 4 6 Protection 2 | . . . . 10 . . . . . . . . . . . . . . 1 5 4 4 5 5 3 Ballistic Gun 8 | . 28 21 21 18 7 4 . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 5 5 5 5 2 3 1 . . . 3 2 . . . Piercing Weapon 1 | . . . . . . 2 7 7 7 5 2 . . . . . . . . . . . 4 7 3 Peak Build Rating 141 | 6 9 11 15 25 26 24 26 26 26 42 81 81 77 83 78 46 42 5 44 43 83 121 135 141 133 Average Rating 51 | 3 7 10 11 20 23 22 24 26 26 36 61 76 77 77 63 39 11 1 15 43 69 109 119 124 107 On Entrance 44 | . 6 9 11 11 25 23 24 26 26 26 42 76 77 77 78 46 34 1 2 43 43 83 103 129 123 Naked Turns 390 | . . . . . . . . . . . . . . . . . 212 122 52 . . . . . 4 Heaviest Build 68 | 12 47 45 45 68 24 21 20 20 20 21 33 33 33 33 32 22 23 . 19 19 28 51 58 58 42 Greatest Support 80 | 40 40 80 80 80 21 21 22 22 22 22 33 33 33 33 33 26 13 8 33 33 44 69 69 58 42 Greatest Overweight (x) 8 | . 1 2 . . 1 . 1 . . . 1 . . . . 1 3 . . . . . . 8 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 25 5 5 Average Capacity 11 | 7 19 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 7 5 5 5 5 5 5 5 5 Most Carried 20 | 8 17 20 20 20 20 10 10 9 9 10 10 10 10 10 10 8 7 5 5 5 5 5 5 5 5 Average Carried 9 | 5 10 18 20 19 10 9 9 9 9 9 8 9 10 9 9 7 4 4 5 5 4 4 4 4 5 Final Capacity 20 | 8 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 Final Carried 20 | 6 17 20 20 20 10 10 9 9 9 10 10 10 10 10 7 7 4 5 5 5 5 5 3 5 5 Class Distribution -------------------- 22% | Mutant 20% | Scavenger-Mutant 17% | Hacker-Mutant 15% | Scavenger-Ninja 7% | Hacker-Sprinter 5% | Scavenger-Sprinter 4% | Infiltrator-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Scavenger-Ninja | -3/Research Infiltrator-Scout | -3/Quarantine Scavenger-Ninja | -2/Research Scavenger-Assassin | -1/Access Hacker-Ninja | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Matter Collected 2646 | 260 236 196 86 333 . 223 . . . 29 237 98 17 20 . . 28 106 . 101 144 80 409 10 33 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2781 | . 678 519 71 478 . 95 . . . 51 288 35 . . 27 48 151 . . . 144 . 24 139 33 Parts 183 | . 41 41 9 30 . . . . . 6 18 5 . . 1 4 3 . . . 14 . 1 6 4 Haulers Intercepted 3 | . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 8 | . 5 1 . 2 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 3 . . . . . 2 1 . 3 . . . . . . . . . . Prevented 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Combat Hostiles Destroyed 63 | . 15 10 6 8 . . . . . . 6 5 . . 1 5 3 . . . 1 . . 3 . Melee 5 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . 3 . Guns 34 | . 15 10 1 8 . . . . . . . . . . . . . . . . . . . . . AOE 24 | . . . 5 . . . . . . . 6 5 . . . 5 3 . . . . . . . . Classes Destroyed 11 | . 6 2 . 1 . . . . . . . . . . . . . . . . 2 . . . . Worker 4 | . . 1 . . . . . . . . 2 . . . . . . . . . 1 . . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 3 | . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . Recycler 4 | . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . Operator 3 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 Watcher 10 | . 2 2 . . . . . . . 2 2 . . . . . . . . . 1 . . 1 . Swarmer 35 | . 9 3 4 1 . . . . . . 4 5 . . 1 5 . . . . . . . 3 . Grunt 15 | . 6 3 2 2 . . . . . . 2 . . . . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Sentry 8 | . . 4 . 4 . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thug 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Savage 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Best Kill Streak 7 | . 5 3 3 2 . . . . . 1 7 5 . . 1 5 3 . . . 2 . 1 3 1 Combat Bots Only 6 | . 3 3 3 1 . . . . . . 6 5 . . 1 5 3 . . . 1 . . 3 . Max Kills in Single Turn 7 | . 1 2 3 1 . . . . . 1 7 3 . . 1 4 2 . . . 1 . 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . 3 . . . . . . . 6 3 . . . 4 2 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Hostile Shots Fired 850 | . 125 56 28 62 2 9 5 . . 3 88 14 . 5 60 25 11 36 . 30 28 17 11 50 185 Missed 372 | . 37 11 8 10 2 5 1 . . 3 49 8 . 1 30 10 3 18 . 15 11 7 5 21 117 Damage Taken 9154 | . 907 514 203 769 . 63 54 . . . 840 95 . 75 577 289 558 347 . 289 384 169 192 529 2300 Core 3327 | . 89 58 22 73 . . 24 . . . 270 19 . 18 191 130 177 347 . 196 67 25 19 74 1528 Absorbed by Shields 235 | . . . . . . . . . . . . . . . . . . . . . . 54 83 65 33 Redirected to Shielding 152 | . . . . . . . . . . . . . . . . . . . . . . 30 . 122 . Regen/Repaired (Parts) 57 | . . . . . . . . . . 32 . . . 25 . . . . . . . . . . . Core Remaining (%) 79 | 100 64 . 80 86 . . . . 96 100 . . . . 50 . . . . 26 . 92 98 . . Volleys Fired 210 | . 94 52 5 40 4 . . . . 2 1 3 . . . 5 4 . . . . . . . . Largest 2 | . 2 2 2 2 1 . . . . 1 1 1 . . . 1 2 . . . . . . . . Hottest 82 | . 40 40 72 50 25 . . . . 25 39 43 . . . 43 82 . . . . . . . . Shots Fired 402 | . 186 104 10 80 4 . . . . 2 1 3 . . . 5 7 . . . . . . . . Gun 382 | . 186 104 6 80 4 . . . . 2 . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 20 | . . . 4 . . . . . . . 1 3 . . . 5 7 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 382 | . 186 104 6 80 4 . . . . 2 . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 20 | . . . 4 . . . . . . . 1 3 . . . 5 7 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | . 7 24 4 11 . . . . . 1 . 1 . . . 1 4 . . . . . . . . Robot Miss Streak 4 | . 3 3 4 3 3 . . . . 1 . 2 . . . 3 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 4 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 295 | . 118 75 5 55 . 2 . . . 4 7 1 . . 2 1 4 . . . 8 . 4 8 1 Core Hits 152 | . 47 35 7 18 . . . . . 2 10 3 . . 1 6 11 . . . 4 . 2 5 1 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . . 1 . 1 . . . . . . 1 . . . . . . . . . 1 . . 2 1 Destroy 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Impale 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Melee Attacks 87 | . . . . . . 2 1 . . 9 22 . . . 4 . . . . . 17 4 7 12 9 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 39 | . . . . . . . . . . . 14 . . . 4 . . . . . 17 4 . . . Piercing 48 | . . . . . . 2 1 . . 9 8 . . . . . . . . . . . 7 12 9 Sneak Attacks 6 | . . . . . . . . . . . 3 . . . . . . . . . 2 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Damage Inflicted 7140 | . 970 649 419 762 . 129 . . . 157 957 541 . . 70 573 709 . . . 466 . 194 444 100 Guns 2399 | . 964 636 19 762 . . . . . 18 . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2818 | . . . 398 . . . . . . . 597 541 . . . 573 709 . . . . . . . . Melee 1902 | . . . . . . 129 . . . 139 360 . . . 70 . . . . . 466 . 194 444 100 Ramming 21 | . 6 13 2 . . . . . . . . . . . . . . . . . . . . . . Kinetic 2399 | . 964 636 19 762 . . . . . 18 . . . . . . . . . . . . . . . Thermal 597 | . . . . . . . . . . . 597 . . . . . . . . . . . . . . Explosive 2221 | . . . 398 . . . . . . . . 541 . . . 573 709 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 896 | . . . . . . . . . . . 360 . . . 70 . . . . . 466 . . . . Piercing 1006 | . . . . . . 129 . . . 139 . . . . . . . . . . . . 194 444 100 Highest Corruption 16 | . . . . . . . . . . . 5 2 . . 16 . 14 14 14 14 2 2 . . . Average Corruption 9 | . . . . . . . . . . . 2 1 . . 11 . 13 14 14 14 1 2 . . . Corruption Purged 7 | . . . . . . . . . . . 5 2 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 50 | . . . . . . . . . . . 6 . . . 4 . 11 6 2 20 1 . . . . Message Errors 7 | . . . . . . . . . . . 3 . . . . . . . . 4 . . . . . Matter Fused 13 | . . . . . . . . . . . 1 . . . 2 . 4 1 . 5 . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Discharges 4 | . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 10 | . . . . . . . . . . . 1 . . . . . 4 1 . 3 1 . . . . Data Loss (major) 4 | . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . Alerts 3 | . . . . . . . . . . . 1 . . . . . . 1 1 . . . . . . Misdirections 5 | . . . . . . . . . . . . . . . 1 . . 1 . 3 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 476 | . . . 31 . . 111 . . . 7 80 142 . . . . 28 . . . 63 . . 14 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 281 | . . . 31 . . . . . . . 80 142 . . . . 28 . . . . . . . . Melee 195 | . . . . . . 111 . . . 7 . . . . . . . . . . 63 . . 14 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 443 | . . . 15 . . . . . . . 92 5 . . . 38 293 . . . . . . . . Shots 10 | . . . 1 . . . . . . . 2 1 . . . 1 5 . . . . . . . . Rammed 4 | . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 367 | . 36 24 3 90 12 6 10 . . 9 4 12 . . 266 . . . . . . . . . 367 Average Temperature 29 | . 10 5 2 23 4 3 7 . . 9 2 7 . . 141 . . . . . . . . . 233 Received Heat Transfer 1652 | . 336 180 33 243 . 36 38 . . . 57 . . 27 48 9 9 66 . 84 . . 4 . 482 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 450 | . . . . . . . . . . . 450 . . . . . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Peak Influence 499 | . 179 222 228 275 131 . . . . 176 499 . . . . 256 . . . . 58 33 25 187 330 Initial 88 | . . 5 27 88 56 . . . . . 86 . . . . 56 . . . . . 27 11 8 52 Average 81 | . 67 65 138 138 88 . . . . 84 184 . . . . 103 . . . . 27 24 6 103 198 Maximum Alert Level 2 | . . 1 1 1 . . . . . . 2 . . . . 1 . . . . . . . . 1 Low Security (%) 90 | 100 100 96 73 77 100 . . . . 100 63 . . . . 73 . . . . 100 100 100 100 50 Level 1 7 | . . 3 26 22 . . . . . . 21 . . . . 26 . . . . . . . . 49 Level 2 1 | . . . . . . . . . . . 14 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 3 . . . . . . . . 1 5 . . . 1 . . . . . 1 4 3 2 3 Investigation 5 | . 1 . . . . . . . . 1 . . . . . . . . . . . 2 . . 1 Extermination 5 | . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 1 Reinforcement 11 | . 2 . . . . . . . . . 3 . . . . . . . . . . 1 3 1 1 Assault 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Distress Signals 22 | . 1 3 . . . . . . . . 4 . . . . . . . . . 1 . 8 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 328 | . 33 19 7 13 6 14 5 . . 7 56 7 . 9 19 9 4 6 . 10 11 7 19 25 42 Peak Tracking Total 24 | . 4 4 4 4 4 8 4 . . 5 9 5 . 5 13 6 4 5 . 5 6 5 11 7 24 Tactical Retreats 68 | . 3 1 1 1 1 4 2 . . 1 15 5 . 1 7 1 1 1 . 4 5 1 1 7 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Traps Triggered 7 | . 1 . . . 1 . . . . . 2 . . . . . . . . . . 3 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Triggered 9 | . . . . . . 3 . . . . . . . 5 . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Disabled 16 | . . . . . . . 1 . . 1 12 . . . . 1 . . . . . . . . 1 Max in Single Turn 12 | . . . . . . . 1 . . 1 12 . . . . 1 . . . . . . . . 1 Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Accessed 72 | . 2 5 . 3 7 . . 4 . 8 5 . 2 12 . . . . 5 . 1 8 3 1 6 Terminals 38 | . 1 5 . 2 4 . . . . 6 3 . . . . . . . . . 1 7 2 1 6 Fabricators 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 2 . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . 1 . . . . . . . . . . . 1 1 . . Total Hacks 194 | . 2 10 . 7 17 . . 31 . 29 9 . 4 23 . . . . 17 . 3 25 4 1 12 Successful 129 | . 2 4 . 3 10 . . 31 . 15 6 . 4 23 . . . . 17 . 2 6 2 . 4 Failed 65 | . . 6 . 4 7 . . . . 14 3 . . . . . . . . . 1 19 2 1 8 Catastrophic 19 | . . 1 . . 1 . . . . 3 1 . . . . . . . . . . 7 2 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 70 | . 1 10 . 6 9 . . . . 15 3 . . 1 . . . . . . 1 16 1 1 6 Terminals 98 | . 1 10 . 6 12 . . . . 22 5 . . . . . . . . . 3 23 3 1 12 Fabricators 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . . 4 . . . . . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . . . . . 3 . . . . . . . . . . . 2 1 . . Terminal Hacks 95 | . . 1 . . 2 . . 31 . 7 2 . 4 23 . . . . 17 . 1 4 1 . 2 Record 41 | . . . . . . . . 11 . 1 . . 3 18 . . . . 5 . . 1 1 . 1 Part Schematic 13 | . . . . . . . . 9 . . . . . . . . . . 4 . . . . . . Robot Schematic 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 12 | . . . . . . . . 3 . 1 . . . 4 . . . . 4 . . . . . . Open Door 3 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 Branch Access Points 5 | . . 1 . . 1 . . . . 1 . . . . . . . . . . 1 1 . . . Emergency Access Points 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Alert Level 3 | . . . . . . . . . . 1 1 . . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Network Status 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Repair 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . . . 3 . . . . . 2 . . . . . . . . . . . . . . Report Inventory 4 | . 1 . . . 2 . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 20 | . 1 3 . 2 4 . . . . 4 1 . . . . . . . . . 1 2 . . 2 Terminals 20 | . 1 3 . 2 4 . . . . 4 1 . . . . . . . . . 1 2 . . 2 Assimilate 4 | . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . Botnet 16 | . 1 3 . 2 3 . . . . 2 1 . . . . . . . . . 1 1 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . . 4 . 2 5 . . . . 6 3 . . . . . . . . . 1 6 2 1 6 Full Trace Events 4 | . . . . . . . . . . 1 . . . . . . . . . . . 2 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 9 . . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Time 70 | . . . . . . . . . . 70 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total Allies 5 | . . . . . 1 . . . . 2 . . 2 . . . . . . . . . . . . Largest Group 2 | . . . . . . . . . . 2 2 . 2 . . . . . . . . . . . . Highest-Rated Group 62 | . . . . . . . . . . 52 52 . 62 . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . . . . . . . 26 26 . 31 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . Total Damage 64 | . . . . . . . . . . . . . 64 . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 9 | . . . 1 . . 1 . . 3 . . 1 1 . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Turns Passed 11939 | 147 1626 1180 383 817 310 134 72 21 91 311 981 643 107 416 193 152 367 127 89 428 737 665 1142 545 255 Spaces Moved 14963 | 85 556 583 190 395 956 415 223 80 339 717 1568 832 239 999 478 146 516 247 162 445 911 884 1694 628 675 Core 813 | 5 . . . . . . . . . . . . . . . . 453 240 106 . . . . . 9 Treads 1744 | 80 556 523 190 395 . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 60 | . . 60 . . . . . . . . . . . . . . . . . . . . . . . Hover 4432 | . . . . . . . . . . . . . . . . . . . 56 445 911 884 1694 442 . Flight 7914 | . . . . . 956 415 223 80 339 717 1568 832 239 999 478 146 63 7 . . . . . 186 666 Fastest Speed 25 | 50 160 130 160 160 27 27 26 26 26 26 26 35 35 35 35 37 50 50 42 42 40 38 42 25 25 Average Speed 55 | 153 237 161 160 161 27 27 26 26 26 26 32 35 35 35 35 77 67 50 47 42 40 40 47 56 27 Slowest Speed 680 | 160 240 320 160 162 107 27 109 26 26 26 119 35 35 35 37 120 200 55 50 42 42 42 48 680 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . 10 . . . . 3 6 . . 1 1 1 . . . . . . . . 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 62 45 45 25 29 54 49 71 54 16 47 71 45 92 62 4 72 52 62 68 15 64 33 20 25 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 6 | . . . . . . . . 1 . . . . . 1 . . 1 . 3 . . . . . . Known Exits Taken 19 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 . . . . . . . . . . . . . . . 1 1 1 1 1 . . . . . Scrap Searched 21 | . . . 1 . . 8 1 . 2 . . 4 1 . 1 . . 2 . 1 . . . . . Spaces Dug 46 | . . . . . . . . . . . 2 . . . . . 33 . . . 4 . . 3 4 Terrain Destroyed 270 | . . . 41 . . . . . . . 50 53 . . . 47 68 . . . 4 . . 3 4 Melee 13 | . . . . . . . . . . . 2 . . . . . . . . . 4 . . 3 4 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 257 | . . . 41 . . . . . . . 48 53 . . . 47 68 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total 18021 | 102 715 734 257 516 1001 433 232 79 341 821 2015 1180 261 1068 492 179 527 249 170 685 1249 1181 2021 797 716 Wait 2386 | . 36 65 50 46 5 9 8 . 3 80 366 341 23 59 8 23 2 . . 240 310 255 282 140 35 Move 14880 | 84 555 582 189 394 935 414 222 79 338 710 1555 831 238 996 475 143 515 246 161 444 910 883 1693 627 661 Hop 28 | . . . . . 10 . . . . 3 6 . . 1 1 1 . . . . . . . . 6 Pick Up 111 | 12 19 14 2 7 5 3 . . . 6 23 . . 1 . 2 . 2 . . 2 2 7 4 . Fast Attach 64 | . . . . 2 . 1 . . . 2 2 1 . 1 . . . . 8 . 7 21 12 4 3 Attach 78 | 6 5 6 . 2 8 2 1 . . 4 18 1 . 1 2 3 4 1 . . 2 1 7 4 . Detach 15 | . . . . . 1 . . . . 1 4 2 . 1 1 1 1 . . . . 1 . 2 . Swap 35 | . 2 6 8 10 2 . . . . 3 3 . . . . . . . . . . 1 . . . Drop 107 | . 3 6 2 15 13 2 . . . 1 18 1 . 8 1 1 1 . 1 . 1 13 13 5 2 Fire 210 | . 94 52 5 40 4 . . . . 2 1 3 . . . 5 4 . . . . . . . . Melee 83 | . . . . . . 2 1 . . 9 19 . . . 4 . . . . . 17 4 7 11 9 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . 18 . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 836 | -10/Materials | Lost 3 parts (1n2w) 1081 | -10/Materials | Discovered new exit (range 13) 1138 | -10/Materials | Identified exit to Materials 1614 | -10/Materials | Discovered new exit (range 12) 1774 | -10/Materials | Entered another Materials area 1774 | -9/Materials | Evolved 2 slots: Propulsion x2 1974 | -9/Materials | Build established: Scavenger-Mutant 2403 | -9/Materials | Identified exit to Mines 2954 | -9/Materials | Entered Mines 3169 | -9/Mines | Identified exit to Materials 3337 | -9/Mines | Entered Materials 3337 | -8/Materials | Evolved 2 slots: Utility x2 4026 | -8/Materials | Discovered new exit (range 10) 4152 | -8/Materials | Identified exit to Factory 4154 | -8/Materials | Entered Factory 4154 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4326 | -7/Factory | Identified exit to Storage 4326 | -7/Factory | Identified exit to Lower Caves 4445 | -7/Factory | Build established: Scavenger-Sprinter 4464 | -7/Factory | Entered Lower Caves 4574 | -7/Lower Caves | Identified exit to Lower Caves 4598 | -7/Lower Caves | Entered another Lower Caves area 4600 | -7/Lower Caves | Discovered new exit (range 7) 4603 | -7/Lower Caves | Identified exit to Factory 4638 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4650 | -7/Lower Caves | Encountered a Warlord checkpoint 4667 | -7/Lower Caves | Discovered new exit (range 10) 4669 | -7/Lower Caves | Identified exit to Data Miner 4670 | -7/Lower Caves | Entered Data Miner 4670 | -7/Data Miner | Discovered new exit (range 6) 4675 | -7/Data Miner | Met Data Miner 4683 | -7/Data Miner | Learned location of Section 7 (-3) 4683 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4685 | -7/Data Miner | Received God Mode back door access code from Data Miner 4691 | -7/Data Miner | Identified exit to Proximity Caves 4691 | -7/Data Miner | Entered Proximity Caves 4764 | -6/Proximity Caves | Learned Factory stockpile data 4769 | -6/Proximity Caves | Learned location of 1 exit from Factory 4782 | -6/Proximity Caves | Entered Factory 4782 | -6/Factory | Evolved 2 slots: Utility x2 4783 | -6/Factory | Identified exit to Factory 4881 | -6/Factory | Identified exit to Lower Caves 5009 | -6/Factory | Repaired Flight Unit 5054 | -6/Factory | Repaired Spear 5073 | -6/Factory | Discovered exit to Factory (range 6) 5084 | -6/Factory | Build established: Hacker-Sprinter 5093 | -6/Factory | Entered another Factory area 5093 | -5/Factory | Accompanied by 2 allies 5093 | -5/Factory | Evolved 2 slots: Utility x2 5393 | -5/Factory | First assault squad dispatched 5511 | -5/Factory | Discovered new exit (range 10) 5520 | -5/Factory | Identified exit to Factory 5548 | -5/Factory | Lost 4 parts (2n2u) 5930 | -5/Factory | Discovered exit to Factory (range 16) 5982 | -5/Factory | Build established: Hacker-Mutant 6059 | -5/Factory | Discovered new exit (range 16) 6074 | -5/Factory | Identified exit to Upper Caves 6074 | -5/Factory | Entered Upper Caves 6712 | -5/Upper Caves | Discovered new exit (range 14) 6716 | -5/Upper Caves | Identified exit to Upper Caves 6717 | -5/Upper Caves | Entered another Upper Caves area 6718 | -5/Upper Caves | Identified exit to Warlord 6723 | -5/Upper Caves | Found DCF Scrap (12 items) 6777 | -5/Upper Caves | A Commander dispatched an escort 6781 | -5/Upper Caves | Learned Extension emergency access door positions 6781 | -5/Upper Caves | Learned Research security intel 6781 | -5/Upper Caves | Learned Armory stockpile data 6824 | -5/Upper Caves | Entered Warlord 6906 | -5/Warlord | Learned Research trap positions 6906 | -5/Warlord | Learned 4 Armory zone layouts 6906 | -5/Warlord | Learned 4 Research zone layouts 6906 | -5/Warlord | Learned 4 Research zone layouts 6906 | -5/Warlord | Learned Factory recycling unit intel 6906 | -5/Warlord | Learned Research fabricator intel 6939 | -5/Warlord | Met Warlord 6945 | -5/Warlord | Opened Warlord's prototype stash 6964 | -5/Warlord | Warlord's base attacked by MAIN.C 7185 | -5/Warlord | Warlord forces counterattacked 7226 | -5/Warlord | Discovered new exit (range 15) 7239 | -5/Warlord | Identified exit to Proximity Caves 7240 | -5/Warlord | Entered Proximity Caves 7278 | -4/Proximity Caves | Spotted B-86 Titan 7307 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 7374 | -4/Proximity Caves | System corruption reached 10% 7404 | -4/Proximity Caves | Lost 6 parts (1p2n3u) 7433 | -4/Proximity Caves | Entered Factory 7433 | -4/Factory | Evolved 2 slots: Utility x2 7434 | -4/Factory | Loaded intel: 6 recycling unit locations 7567 | -4/Factory | Discovered new exit (range 16) 7585 | -4/Factory | Entered Upper Caves 7658 | -4/Upper Caves | Ambushed by wild Derelicts 7689 | -4/Upper Caves | System corruption reached 10% 7743 | -4/Upper Caves | Lost 8 parts (1p1n4u2w) 7761 | -4/Upper Caves | Learned location of Testing (-2) 7946 | -4/Upper Caves | Discovered new exit (range 5) 7952 | -4/Upper Caves | Entered another Upper Caves area 7989 | -4/Upper Caves | Build established: Mutant 8067 | -4/Upper Caves | Core integrity fell below 50% 8072 | -4/Upper Caves | Discovered new exit (range 15) 8079 | -4/Upper Caves | Entered Zhirov 8079 | -4/Zhirov | Discovered new exit (range 3) 8089 | -4/Zhirov | Met Zhirov 8100 | -4/Zhirov | Learned location of Quarantine (-3) 8100 | -4/Zhirov | Learned location of Command (-1) 8109 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8117 | -4/Zhirov | Found Alien Artifact 8117 | -4/Zhirov | Identified Integrated Reactor 8117 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8168 | -4/Zhirov | Entered Proximity Caves 8313 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8480 | -3/Proximity Caves | Spotted B-86 Titan 8593 | -3/Proximity Caves | Discovered new exit (range 9) 8596 | -3/Proximity Caves | Entered Research 8596 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 8598 | -3/Research | Loaded intel: 108 trap records 8600 | -3/Research | Loaded intel: 4 fabricator locations 8640 | -3/Research | Identified exit to Armory 8640 | -3/Research | Identified exit to Quarantine 8993 | -3/Research | Build established: Scavenger-Ninja 9333 | -3/Research | Entered Quarantine 9344 | -3/Quarantine | Found Alien Artifact 9344 | -3/Quarantine | Identified Core Reset Matrix 9344 | -3/Quarantine | Used Core Reset Matrix 9348 | -3/Quarantine | Detected hypermatrix surge 9348 | -3/Quarantine | Sensed 11 artifacts in vicinity 9361 | -3/Quarantine | Found Prototype Device 9361 | -3/Quarantine | Identified Exp. ECM Suite 9387 | -3/Quarantine | Found Prototype Device 9387 | -3/Quarantine | Identified Exp. EM Disruption Field 9437 | -3/Quarantine | Found Unknown Device 9437 | -3/Quarantine | Identified Quantum Capacitor 9571 | -3/Quarantine | Incoming investigation squad redirected 9816 | -3/Quarantine | Discovered new exit (range 10) 9818 | -3/Quarantine | Incoming investigation squad redirected 9963 | -3/Quarantine | Build established: Infiltrator-Scout 9992 | -3/Quarantine | Identified exit to Research 9998 | -3/Quarantine | Entered Research 9998 | -2/Research | Warlord forces began assault on 0b10 9998 | -2/Research | Evolved 2 slots: Utility x2 10108 | -2/Research | Research machine network offline 10213 | -2/Research | Borebot progress halted 10393 | -2/Research | Met up with Warlord 10438 | -2/Research | Discovered new exit (range 6) 10537 | -2/Research | Identified exit to Testing 10567 | -2/Research | Spotted Striker 10568 | -2/Research | Spotted Striker 10605 | -2/Research | Borebot progress halted 10613 | -2/Research | Spotted Striker 10628 | -2/Research | Spotted Striker 10679 | -2/Research | Discovered new exit (range 19) 10687 | -2/Research | Identified exit to Access 10796 | -2/Research | Build established: Scavenger-Ninja 10924 | -2/Research | Borebot progress halted 10959 | -2/Research | Discovered exit to Testing (range 8) 11001 | -2/Research | Warlord invited to help at Command 11013 | -2/Research | Spotted Striker 11083 | -2/Research | Spotted Striker 11084 | -2/Research | Spotted Striker 11121 | -2/Research | Spotted Striker 11140 | -2/Research | Entered Access 11140 | -1/Access | Evolved 2 slots: Utility x2 11249 | -1/Access | Spotted B-99 Colossus 11584 | -1/Access | Build established: Scavenger-Assassin 11684 | -1/Access | Discovered new exit (range 7) 11685 | -1/Access | Identified exit to Command 11685 | -1/Access | Entered Command 11710 | -1/Command | Incoming investigation squad redirected 11880 | -1/Command | Lost 3 parts (3u) 11928 | -1/Command | Spotted M Guard 11928 | -1/Command | Spotted M Guard 11928 | -1/Command | Spotted Combat Programmer 11929 | -1/Command | Spotted Combat Programmer 11934 | -1/Command | Core integrity fell below 50% 11936 | -1/Command | Released all parts (5) 11937 | -1/Command | Emitted hypermatrix ping 11939 | -1/Command | Core integrity fell below 20% 11940 | -1/Command | Destroyed by M Guard with Ragnarok Missile Launcher Last Messages --------------- The unstable cave ceiling collapses. ALERT: Rogue bot located, Programmers report to Command Zone 4H. EMDS Slug penetrates Warlord D3-CKR. EMDS Slug penetrates Warlord KY-Z71. Critical hit (Meltdown: +410). Released Adv. Signal Interpreter. Released Adv. Visual Processing Unit. Released Exp. ECM Suite. Released Adv. System Shield. Released Enh. Force Lance. Emitted hypermatrix ping. Knocked back. Penetrated by EMDS Slug. EMDS Slug penetrates Earth. Penetrated by EMDS Slug. Connecting with Door Terminal... >>Open(Door) Sealed Barrier opened. Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????# ????????????????? | | ?????????????????????????????# ????????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ??????????????????#########??# #???????????????? | | ??????????????????? #??# #???????????????? | | ???????????????????? #??# #??#????????????? | | ????????????????????? #?## #? #????????????? | | ??????????????????????# ### # ##????????????? | | ??????????????????????# # ###??????????? | | ??????????????????????# @## ## #####?### | | ??????????????????????# T# #?# | | ??????????????????????# ## ### | | ??????????????????????# | | ??????????????????????# Y | | ??????????????????????# | | ??????????????????????# Y | | ??????????????????????# p p | | ??????????????????????# # ### | | ??????????????????????###### # # # #?# | | ????????????????????????????##################?### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 49 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 3 Cloak Strength 2 Corruption Containment 12 Armor Coverage 600 Utility Shielding 90 Evasion (%) 77 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Achievements -------------- A Powerful Ally? Alien Roots All-out Warlord Charge!!! It Was An Accident, I Swear Reappropriation Challenges ------------ None Game ------ Seed SkeletonDroneImmobilizer Manual? 0 Play Time 02:37:06 Cumulative 69.0 hours Start 2024.12.29 @ 20:19:26 End 2024.12.29 @ 23:53:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 40 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fc882ed4-59b3-459b-8ea0-2207708f02cc