Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.22 @ 15:16:44 Player: Pitter Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1193) 1193 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 4055 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 641/700 Matter 98/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (6) --- Light Treads Light Treads Titanium Leg Xenon Bombardment Thruster > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- Autogun Gauss Rifle > --- INVENTORY (10) --- Micro Nuclear Core Micro Nuclear Core Titanium Leg Improved Titanium Leg Flight Unit Large Storage Unit Improved Targeting Computer Heavy Particle Cannon Gauss Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Titanium Leg Improved Hover Unit Airjet Xenon Bombardment Thruster > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array > --- WEAPON ----------- Autogun Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Titanium Leg Improved Titanium Leg Flight Unit Large Storage Unit Improved Targeting Computer Heavy Particle Cannon Gauss Rifle Gauss Rifle [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Weapon Rocket Launcher Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 4 | . . 2 . 1 1 Utility 2 | . . . . 1 1 Weapon . | . . . . . . Parts Attached 42 | 5 12 6 8 5 6 Power 5 | 1 3 . 1 . . Engine 5 | 1 3 . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 3 2 4 2 2 Treads 2 | . . . 2 . . Leg 7 | 2 3 . 1 1 . Wheel . | . . . . . . Hover 2 | . . . . 1 1 Flight 4 | . . 2 1 . 1 Utility 6 | 1 2 2 . 1 . Device 3 | . 2 1 . . . Storage 2 | 1 . 1 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 1 4 2 3 2 4 Energy Gun 3 | 1 1 . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 9 | . 3 1 1 1 3 Ballistic Cannon . | . . . . . . Launcher 4 | . . 1 1 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . 3 7 . 2 3 Power . | . . . . . . Propulsion 8 | . . 4 . 2 2 Utility 2 | . 1 . . . 1 Weapon 5 | . 2 3 . . . Highest Loss Streak 3 | . 2 3 . 1 3 Average Slot Usage (%) 89 | . 98 75 90 96 83 Engine 10 | . 14 11 11 9 7 Treads 12 | . . . 20 18 15 Leg 14 | . 28 11 11 12 7 Hover 3 | . . . . 8 10 Flight 3 | . . 9 3 4 4 Device 9 | . 13 4 11 9 5 Storage 11 | . 14 16 11 9 7 Processor 2 | . . . . 7 7 Energy Gun 2 | . 5 3 1 . . Ballistic Gun 12 | . 21 10 11 9 9 Launcher 6 | . . 7 9 9 4 Naked Turns . | . . . . . . Heaviest Build 33 | 11 17 33 29 33 33 Greatest Support 40 | 20 26 23 40 40 40 Greatest Overweight (x) 9 | 1 3 9 2 1 4 Average Overweight (x) . | . . 2 . . . Largest Inventory Capacity 12 | 6 6 12 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 Most Carried 10 | 6 6 7 7 10 10 Average Carried 6 | 4 5 5 5 9 9 Final Capacity 10 | 6 6 10 10 10 10 Final Carried 10 | 3 6 5 7 10 10 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1140 | 191 330 153 158 46 262 Remotely . | . . . . . . Salvage Created 1185 | . 320 352 63 131 319 Parts 93 | . 19 38 5 14 17 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 5 | . 1 2 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 42 | . 10 19 . 7 6 Guns 14 | . 10 2 . . 2 AOE 28 | . . 17 . 7 4 Classes Destroyed 10 | . 3 3 . 2 2 Worker 4 | . . 1 . 2 1 Builder 2 | . . . . 2 . Hauler 1 | . . . . 1 . Recycler 4 | . . 1 1 . 2 Operator 1 | . . . . . 1 Watcher 3 | . 1 1 . 1 . Swarmer 24 | . 5 12 . 4 3 Grunt 12 | . 5 4 . 2 1 Sentry 5 | . . 3 . 1 1 Hunter 1 | . . . . . 1 Best Kill Streak 11 | . 5 11 1 11 6 Combat Bots Only 9 | . 5 9 . 4 3 Max Kills in Single Turn 4 | . 1 4 1 3 4 Gunslinging . | . . . . . . Exploded 4 | . . 4 . 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 1786 | . 508 624 . 294 360 Core 275 | . 74 104 . 38 59 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 70 . 74 93 . Volleys Fired 113 | . 45 19 2 27 20 Largest 2 | . 2 2 2 2 2 Hottest 85 | . 70 85 70 56 59 Shots Fired 175 | . 82 21 4 33 35 Gun 139 | . 82 7 4 15 31 Cannon . | . . . . . . Launcher 36 | . . 14 . 18 4 Special . | . . . . . . Kinetic 120 | . 66 6 2 15 31 Thermal 19 | . 16 1 2 . . Explosive 36 | . . 14 . 18 4 Electromagnetic . | . . . . . . Robot Hit Streak 31 | . 22 31 3 15 11 Robot Miss Streak 3 | . 3 2 . 2 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 130 | . 61 15 3 21 30 Core Hits 94 | . 18 28 3 24 21 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4279 | . 758 1256 40 1216 1009 Guns 1442 | . 758 37 35 170 442 Cannons . | . . . . . . Explosions 2832 | . . 1219 . 1046 567 Melee . | . . . . . . Ramming 5 | . . . 5 . . Kinetic 1280 | . 621 37 10 170 442 Thermal 162 | . 137 . 25 . . Explosive 2832 | . . 1219 . 1046 567 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 126 | . . 11 . 62 53 Projectiles . | . . . . . . Explosions 126 | . . 11 . 62 53 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 41 | . . 24 . 17 . Shots 2 | . . 1 . 1 . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 90 | . 90 54 52 2 15 Average Temperature 29 | . 36 16 28 2 13 Received Heat Transfer 555 | . 177 204 . 108 66 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 481 | . 407 . 74 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 489 | . 215 489 159 371 218 Average Influence 116 | . 78 237 55 199 156 Maximum Alert Level 2 | . 1 2 . 1 1 Low Security (%) 74 | 100 98 33 100 43 39 Level 1 23 | . 1 43 . 56 60 Level 2 2 | . . 23 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 1 . 3 3 Investigation 5 | . 2 1 . 1 1 Extermination 1 | . . . . . 1 Reinforcement 3 | . . . . 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 6 | . 1 2 . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 16 26 . 16 14 Peak Tracking Total 9 | . 4 9 . 5 5 Tactical Retreats 3 | . . . . 1 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 5 | . . 2 . 2 1 Max in Single Turn 1 | . . 1 . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 8 | . 4 2 . 1 1 Terminals 6 | . 4 1 . 1 . Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 25 | . 10 9 . 3 3 Successful 17 | . 5 9 . 2 1 Failed 8 | . 5 . . 1 2 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 11 | . 9 1 . 1 . Terminals 14 | . 10 1 . 3 . Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 8 | . . 8 . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . . 1 . Prototype ID Bank 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . 8 . . . Insert Component 4 | . . 4 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 17 | . 13 2 . 2 . Terminals 6 | . 4 1 . 1 . Assimilate 3 | . 3 . . . . Botnet 2 | . 1 . . 1 . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 1 . 1 1 Full Trace Events 4 | . 1 1 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 4 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 3 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3052 | 40 605 358 1127 414 508 Spaces Moved 1604 | 34 352 160 667 176 215 Core 50 | 33 2 15 . . . Treads 901 | . . . 632 109 160 Legs 641 | 1 350 145 35 67 43 Wheels . | . . . . . . Hover . | . . . . . . Flight 12 | . . . . . 12 Fastest Speed 50 | 50 120 120 160 160 160 Average Speed 155 | 82 120 194 161 160 173 Slowest Speed 500 | 120 200 500 180 160 410 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 53 25 100 25 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 3 | . . . 3 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 52 | . . . . 52 . Terrain Destroyed 245 | . . 100 . 126 19 Melee . | . . . . . . Projectile . | . . . . . . AOE 245 | . . 100 . 126 19 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1991 | 44 452 189 715 274 317 Wait 176 | . 24 . 28 61 63 Move 1599 | 33 351 159 666 175 215 Hop . | . . . . . . Pick Up 42 | 6 12 3 9 5 7 Fast Attach 9 | 2 4 1 . 2 . Attach 23 | 3 6 4 6 2 2 Detach . | . . . . . . Swap 10 | . 2 1 2 1 4 Drop 18 | . 8 2 1 1 6 Fire 113 | . 45 19 2 27 20 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Min] / [*Sto x2]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 12) 41 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 8) 319 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 13) 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Propulsion x2 646 | -9/Materials | Discovered new exit (range 9) 782 | -9/Materials | Discovered new exit (range 16) 797 | -9/Materials | Destroyed 9 combat bots 892 | -9/Materials | Discovered new exit (range 15) 948 | -9/Materials | Destroyed 9 combat bots 956 | -9/Materials | Lost 3 parts (3n) 1004 | -9/Materials | Entered Mines 1037 | -9/Mines | Met a Derelict bent on vengeance 1053 | -9/Mines | Discovered new exit (range 5) 1065 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1162 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1385 | -9/Mines | Build established: Scavenger-Mutant 1388 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1388 | -9/Mines | Discovered new exit (range 5) 1390 | -9/Mines | Learned location of Storage (-9) 1599 | -9/Mines | Learned location of Zion (-6) 2107 | -9/Mines | Discovered new exit (range 7) 2131 | -9/Mines | Entered Materials 2131 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2515 | -8/Materials | Discovered new exit (range 20) 2545 | -8/Materials | Entered Factory 2545 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2546 | -7/Factory | Identified exit to Lower Caves 3005 | -7/Factory | Lost 3 parts (2n1u) 3053 | -7/Factory | Self-destructed Last Messages --------------- 02950_ Slug penetrates Wall. 02955_ Imp. Sensor Array destroyed. 02955_ Y-54 Guardian destroyed. 02956_ Slug penetrates Wall. 02956_ Airjet destroyed. 02958_ Acquired 66 matter. 02959_ K-01 Serf collects debris. 02965_ Slug penetrates Wall. 02973_ Slug penetrates H-55 Commando. 02974_ Penetrated by Slug. 02974_ Imp. Hover Unit destroyed. 02976_ Slug penetrates H-55 Commando. 02980_ Slug penetrates Wall. 02985_ Slug penetrates H-55 Commando. 02986_ Penetrated by Slug. 02987_ H-55 Commando destroyed. 02992_ Acquired 41 matter. 03037_ K-01 Serf collects debris. 03045_ ALERT: Rogue bot located, Programmers report to Factory Zone 2B. 03047_ Slug penetrates B-48 Gladiator. Map ----- +----------------------------------------------------+ | ??????????????? ???# #?????????# #???????? | | ??????????????? ???# #?????????### ###???????? | | ??????????????? ???# #???????????# #?????????? | | ???????????????? ???# #???????????# ##????????? | | ???????????????? 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"""" """" #????????????????? ? #?????? | | ???????? """" """" #????????????????????#?????? | | ??????????? #??????????????????????????? | | ???????????"" """" #??????????????????????????? | | ???????????"" """" #??????????????????????????? | | ???????????"" """" #??????????????????????????? | | ???????????? ??????????????????????????? | | ??????????????"""" ??????????????????????????? | | ???????????????""" ?????????????????????????? | | ???????????????""" ?????????????????????????? | | ???????????????? ?????????????????????????? | | ?????????????????" ????????????????????????? | | ?????????????????" ????????????????????????? | | ?????????????????" ????????????????????????? | | ????????????????? ???????????????????????? | | ?????????????????" ???????????????????????? | | ?????????????????? ?????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed 140 Manual? 1 Play Time 00:38:39 Cumulative 29.0 hours Start 2020.02.22 @ 11:47:36 End 2020.02.22 @ 15:16:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 19 Adventurer 4 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2661fc30-360b-4f83-9ffa-3feea595e4cc