Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.06 @ 00:50:00 Player: BOTHUNTER Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (774) 774 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 3507 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/700 Matter 244/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Propulsion Shielding Tesla Rifle Disruptor Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Cesium-ion Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer Improved Propulsion Shielding Hacking Suite System Shield > --- WEAPON ----------- Chainsword > --- INVENTORY -------- Cesium-ion Thruster Improved Propulsion Shielding Improved Propulsion Shielding Great Axe [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Cesium-ion Thruster Flight Unit Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Chainsword Energy Gun EM Pulse Gun Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon . | . . . . . . Parts Attached 61 | 2 11 3 24 16 5 Power 4 | . 1 . 3 . . Engine 4 | . 1 . 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | . 4 2 6 4 2 Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 18 | . 4 2 6 4 2 Utility 20 | . 3 . 8 7 2 Device 4 | . 1 . 2 1 . Storage 1 | . . . 1 . . Processor 9 | . 2 . 3 3 1 Hackware 3 | . . . 1 2 . Protection 3 | . . . 1 1 1 Artifact . | . . . . . . Weapon 19 | 2 3 1 7 5 1 Energy Gun 7 | 1 . . 4 1 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 3 1 1 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 3 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 37 | . 3 6 11 14 3 Power 4 | . . 1 2 1 . Propulsion 13 | . 1 3 4 4 1 Utility 8 | . . . . 7 1 Weapon 12 | . 2 2 5 2 1 Highest Loss Streak 6 | . 3 4 3 6 3 Average Slot Usage (%) 66 | . 65 50 79 63 45 Engine 3 | . 7 4 6 1 . Flight 10 | . 15 15 12 6 2 Device 5 | . 1 . 9 5 . Storage 1 | . . . 2 2 . Processor 24 | . 16 11 29 25 30 Hackware 3 | . . . 1 6 . Protection 4 | . . . 7 4 3 Energy Gun 2 | . 3 . 7 . 2 Ballistic Gun 4 | . 18 18 2 . . Special Weapon 1 | . . . . 1 . Slashing Weapon 2 | . . . . 4 5 Naked Turns 2 | . . . . . 2 Heaviest Build 14 | 3 7 7 13 14 9 Greatest Support 21 | 3 8 8 21 15 6 Greatest Overweight (x) 2 | . 1 1 1 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 4 4 4 6 6 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 6 | . 4 4 6 6 4 Average Carried 3 | . 2 3 2 4 2 Final Capacity 6 | 4 4 4 6 4 4 Final Carried 6 | . 4 3 6 3 3 Class Distribution -------------------- 79% | Mutant 13% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1039 | 220 152 189 50 428 . Remotely . | . . . . . . Salvage Created 958 | . 226 318 188 226 . Parts 67 | . 19 21 11 16 . Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 24 | . 5 9 5 5 . Melee 2 | . . . . 2 . Guns 22 | . 5 9 5 3 . Classes Destroyed 9 | . 4 2 2 1 . Hauler 2 | . 1 . 1 . . Recycler 1 | . . 1 . . . Operator 3 | . . . 1 2 . Watcher 3 | . 2 . . 1 . Swarmer 15 | . 3 6 3 3 . Grunt 4 | . 2 1 . 1 . Sentry 3 | . . 2 1 . . Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Best Kill Streak 10 | . 4 10 4 2 . Combat Bots Only 6 | . 4 6 4 2 . Max Kills in Single Turn 2 | . 2 1 1 1 . Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 3098 | . 354 614 823 1160 147 Core 1362 | . 141 237 269 568 147 Absorbed by Shields . | . . . . . . Core Remaining (%) 58 | 100 43 40 51 . . Volleys Fired 127 | . 39 40 34 14 . Largest 2 | . 2 2 2 1 . Hottest 93 | . 60 46 93 63 . Shots Fired 160 | . 46 57 43 14 . Gun 154 | . 46 57 37 14 . Cannon . | . . . . . . Launcher 3 | . . . 3 . . Special 3 | . . . 3 . . Kinetic 123 | . 41 57 18 7 . Thermal 23 | . 5 . 11 7 . Explosive 3 | . . . 3 . . Electromagnetic 8 | . . . 8 . . Robot Hit Streak 10 | . 10 9 10 3 . Robot Miss Streak 3 | . 3 2 2 2 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 126 | . 28 40 30 28 . Core Hits 53 | . 15 13 11 13 1 Critical Hits 2 | . . 1 . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . Melee Attacks 52 | . . . . 52 . Impact . | . . . . . . Slashing 52 | . . . . 52 . Piercing . | . . . . . . Sneak Attacks 5 | . . . . 5 . Combat Hostiles 1 | . . . . 1 . Follow-up Attacks . | . . . . . . Damage Inflicted 2852 | . 300 570 557 1422 3 Guns 1437 | . 300 570 441 126 . Cannons . | . . . . . . Explosions 116 | . . . 116 . . Melee 1296 | . . . . 1296 . Ramming 3 | . . . . . 3 Kinetic 1074 | . 253 570 208 43 . Thermal 286 | . 47 . 156 83 . Explosive 116 | . . . 116 . . Electromagnetic 77 | . . . 77 . . Impact . | . . . . . . Slashing 1296 | . . . . 1296 . Piercing . | . . . . . . Highest Corruption 8 | . . 1 1 8 8 Average Corruption 2 | . . 1 1 3 8 Corruption Purged . | . . . . . . Effects 29 | . . . 1 27 1 Message Errors 6 | . . . 1 5 . Matter Fused 7 | . . . . 7 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 3 | . . . . 3 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 6 | . . . . 5 1 Data Loss (major) 1 | . . . . 1 . Targeting Errors 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 44 | . . . . 44 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 44 | . . . . 44 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 28 | . . . 27 . 1 Shots 1 | . . . 1 . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 203 | . 15 4 46 203 . Average Temperature 23 | . 4 3 12 99 . Received Heat Transfer 687 | . 183 108 225 171 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 618 | . 100 . 333 185 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 3 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 611 | . 246 328 322 611 172 Initial 172 | . . 103 138 90 172 Average 246 | . 144 187 207 309 169 Maximum Alert Level 2 | . 1 1 1 2 . Low Security (%) 54 | 100 68 58 52 48 100 Level 1 25 | . 31 41 47 11 . Level 2 20 | . . . . 39 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 2 . 4 11 . Investigation 10 | . 2 . 1 7 . Extermination 1 | . . . . 1 . Reinforcement 5 | . . . 3 2 . Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 4 | . 1 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 17 19 31 45 6 Peak Tracking Total 10 | . 9 10 8 8 6 Tactical Retreats 22 | . 3 2 7 10 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 7 | . 2 1 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . 4 . . Reused 1 | . . . 1 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Garrison Access 3 | . . . 1 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills 3 | . . . . 3 . Fab Network Shutdowns 1 | . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 31 | . 5 . 9 17 . Terminals 22 | . 5 . 8 9 . Fabricators 3 | . . . . 3 . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers 1 | . . . . 1 . Garrison Access 3 | . . . 1 2 . Total Hacks 102 | . 18 . 36 48 . Successful 58 | . 9 . 18 31 . Failed 42 | . 8 . 17 17 . Catastrophic 7 | . 2 . 3 2 . Database Lockouts 2 | . 1 . 1 . . Manual 54 | . 15 . 23 16 . Terminals 80 | . 18 . 34 28 . Fabricators 5 | . . . . 5 . Repair Stations . | . . . . . . Recycling Units 10 | . . . . 10 . Scanalyzers 2 | . . . . 2 . Garrison Access 5 | . . . 2 3 . Terminal Hacks 23 | . 3 . 13 7 . Part Schematic 4 | . . . 3 1 . Robot Analysis 4 | . 2 . 1 1 . Branch Access Points 2 | . 1 . 1 . . Machine Index 1 | . . . . 1 . Terminal Index 2 | . . . 1 1 . Alert Level 2 | . . . 1 1 . Locate Traps 1 | . . . 1 . . Reprogram Traps 1 | . . . 1 . . Dispatch Records 2 | . . . 1 1 . Investigation Status 1 | . . . 1 . . Recall Reinforcements 1 | . . . . 1 . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 3 | . . . . 3 . Load Schematic 1 | . . . . 1 . Build 2 | . . . . 2 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 9 | . . . . 9 . Recycle Component 1 | . . . . 1 . Process 3 | . . . . 3 . Report Inventory 1 | . . . . 1 . Retrieve Matter 4 | . . . . 4 . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 3 | . . . 1 2 . Seal Access 3 | . . . 1 2 . Unauthorized Hacks 18 | . 6 . 4 8 . Terminals 17 | . 6 . 4 7 . Track 5 | . 1 . 1 3 . Assimilate 2 | . . . . 2 . Botnet 9 | . 4 . 3 2 . Operators 1 | . 1 . . . . Fabricators 1 | . . . . 1 . Overload 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 27 | . 5 . 8 14 . Full Trace Events 9 | . 3 . 1 5 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 3 | . . . . 3 . Matter 219 | . . . . 219 . Time 58 | . . . . 58 . Total Robot Build Rating 9 | . . . . 9 . Part Schematics Acquired 5 | . . . 3 2 . Parts Built 1 | . . . . 1 . Matter 146 | . . . . 146 . Time 73 | . . . . 73 . Total Part Build Rating 3 | . . . . 3 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . . 1 . Recycled Matter 16 | . . . . 16 . Retrieved Matter 16 | . . . . 16 . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat . | . . . . . . Combat 1 | . . . 1 . . Robot Hacks Applied 1 | . . . 1 . . parse_system 1 | . . . 1 . . Relay Couplers Released 4 | . . . . 4 . Programmers 4 | . . . . 4 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 4 | . . . . 4 . Largest Group 3 | . . . . 3 . Highest-Rated Group 48 | . . . . 48 . Highest-Rated Ally 26 | . . . . 26 . Total Orders . | . . . . . . Ally Attacks 33 | . . . . 33 . Total Damage 455 | . . . . 455 . Kills 5 | . . . . 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 4 | . 2 . 1 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 2646 | 21 362 182 674 1346 61 Spaces Moved 3386 | 31 433 192 770 1877 83 Core 232 | 31 116 2 39 19 25 Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 3154 | . 317 190 731 1858 58 Fastest Speed 37 | 50 37 37 37 37 40 Average Speed 42 | 50 45 40 42 41 59 Slowest Speed 150 | 50 100 120 120 120 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 41 | . 2 5 9 25 . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 45 | 2 65 27 59 45 76 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 25 | . . . . 25 . Terrain Destroyed 50 | . . . 25 25 . Melee 25 | . . . . 25 . Projectile . | . . . . . . AOE 25 | . . . 25 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 4320 | 34 552 244 1067 2329 94 Wait 694 | 2 60 15 238 377 2 Move 3303 | 30 428 181 752 1829 83 Hop 38 | . 2 5 8 23 . Pick Up 20 | . 6 . 5 7 2 Fast Attach 42 | 2 10 2 15 11 2 Attach 16 | . . 1 7 5 3 Detach 6 | . . . 3 2 1 Swap 3 | . 1 . 2 . . Drop 18 | . 6 . 3 9 . Fire 127 | . 39 40 34 14 . Melee 52 | . . . . 52 . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / Min) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 22 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Central database locked down 114 | -10/Materials | Identified exit to Mines 175 | -10/Materials | Core integrity fell below 50% 180 | -10/Materials | Lost 3 parts (1n2w) 206 | -10/Materials | Discovered new exit (range 16) 353 | -10/Materials | Discovered new exit (range 18) 379 | -10/Materials | Discovered new exit (range 7) 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Utility x2 520 | -9/Materials | Lost 4 parts (1p2n1w) 548 | -9/Materials | Core integrity fell below 50% 564 | -9/Materials | Discovered new exit (range 5) 566 | -9/Materials | Entered another Materials area 566 | -8/Materials | Evolved 2 slots: Utility x2 653 | -8/Materials | Build established: Mutant 917 | -8/Materials | Discovered new exit (range 8) 1089 | -8/Materials | Lost 3 parts (2n1w) 1211 | -8/Materials | Central database locked down 1223 | -8/Materials | Discovered new exit (range 16) 1240 | -8/Materials | Entered Factory 1240 | -7/Factory | Evolved 2 slots: Utility x2 1763 | -7/Factory | Lost 6 parts (3n2u1w) 1851 | -7/Factory | Fabricated G-47 Trooper? 1988 | -7/Factory | Fabricated Hacking Suite (x1) 2002 | -7/Factory | Crushed by falling debris 2052 | -7/Factory | Local fabrication network quarantined 2440 | -7/Factory | First assault squad dispatched 2552 | -7/Factory | Core integrity fell below 50% 2586 | -7/Factory | Sucked down chute 2586 | -7/Factory | Entered Waste 2587 | -7/Waste | Core integrity fell below 20% 2593 | -7/Waste | Lost 4 parts (1n2u1w) 2610 | -7/Waste | Spotted C-40 Crusher 2615 | -7/Waste | Spotted C-40 Crusher 2617 | -7/Waste | Spotted C-40 Crusher 2630 | -7/Waste | Spotted C-40 Crusher 2631 | -7/Waste | Spotted C-40 Crusher 2632 | -7/Waste | Spotted C-40 Crusher 2637 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2644 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2645 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2647 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02586_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 02589_ Acquired Prototype Processor. 02589_ Identified Exp. Optical Array. 02597_ Acquired Tesla Rifle. 02612_ Broken Hvy. Gauss Cannon crushed. 02621_ System corrupted: Component data lost. 02633_ Acquired Disruptor Cannon. 02637_ Great Axe crushed. 02637_ Cesium-ion Thruster crushed. 02638_ Acquired Cesium-ion Thruster. 02639_ Broken Remote Force Field crushed. 02644_ Cesium-ion Thruster crushed. 02644_ Imp. Melee Analysis Suite crushed. 02644_ Adv. Targeting Computer crushed. 02645_ Exp. Optical Array crushed. 02645_ Adv. Visual Processing Unit crushed. 02645_ Imp. Propulsion Shielding crushed. 02645_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####??????????????????######?????????????????????? | | #??????????????????# #?????????????????????? | | #??????????????????# #?????????????????????? | | #??????# ?? #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | ######## ######## #?????????????????????? | | #?????????????????????? | | CC #?????????????????????? | | = #?????????????????????? | | CCCC#?????????????????????? | | ######## ######?#CCCC#?????????????????????? | | #??????# #??????# @ #?????????????????????? | | #??????# #??????# CC #?????????? #?????????? | | #??????# #??????# CC!#???????? #?????????? | | ######## #??????#CCCC######## #### ???? | | #??????#CCCC ???? | | #??????# ???? | | #??????# ??? | | #??????# ??? | | ######## #??????# ######## #### ????? | | #??????# #??????# #????????? #?????????? | | #??????# #??????# #???????????#?????????? | | #??????# #??????# #?????????????????????? | | ######## ######## #?????????????????????? | | ! ! #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ######## ######## #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# ! #??????#! #?????????????????????? | | ####??????######??????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 9 Propulsion Shielding 66 Evasion (%) 68 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 5 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Adv. Weight Redist. System | -8/Materials | Hacked Imp. Flight Unit | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Propulsion Shielding | -7/Factory | Scanalyzed Imp. Maneuvering Thrusters | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterMyomerWeb Manual? 0 Play Time 01:00:19 Cumulative 108.2 hours Start 2020.10.05 @ 23:46:26 End 2020.10.06 @ 00:50:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 139 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 52 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13553c2e-abe2-4bbd-92e3-12450b1e76df