Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.20 @ 09:51:49 Player: shapeshifter Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1418) 1418 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1894) 1894 TOTAL SCORE: 5372 Bonus ------- Follower Combat Kills 373 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -79 Cogmind --------- Core Integrity 0/400 Matter 255/300 Energy 91/100 System Corruption 1% Temperature Cool (21) Movement Core (700) Ox13 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Advanced Power Amplifier Huge Storage Unit Compact Matter Pod (150) Precision Matter Filter Microactuators Improved Actuator Array Improved Transmission Jammer Medium Reflective Plating Medium Insulated Plating Advanced Force Field Authchip [Propulsion] Authchip [Device] Authchip [Armor] Advanced System Restoration Module Hacking Drone Bay (1/1) Plasma Cutter Makeshift Axe Makeshift Sword CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Seismic Detector Microactuators > --- WEAPON ----------- Heavy Particle Cannon CR-A16's Behemoth Slayer > --- INVENTORY -------- Light Angular Momentum Engine Armored Treads Advanced Power Amplifier Coolant Injector High-capacity Storage Unit Compact Matter Pod Precision Matter Filter Improved Actuator Array Improved Transmission Jammer Medium Reflective Plating Medium Insulated Plating Advanced Force Field Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Device] Authchip [Armor] Advanced System Restoration Module Hacking Drone Bay Advanced Assault Cannon Plasma Cutter Makeshift Axe Makeshift Sword [Rating: 45] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 50 | 7 1 8 14 1 7 12 Power 7 | 1 . 1 2 1 . 2 Engine 6 | 1 . 1 2 . . 2 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 17 | 2 . 2 8 . . 5 Treads 12 | 2 . . 5 . . 5 Leg 3 | . . 2 1 . . . Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 2 . 1 2 . 5 2 Device 9 | 1 . 1 2 . 3 2 Storage 3 | 1 . . . . 2 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 1 4 2 . 2 3 Energy Gun 6 | 2 . 4 . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 3 | . 1 . 1 . 1 . Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 14 | . 1 . 8 . . 5 Power 1 | . . . 1 . . . Propulsion 7 | . . . 4 . . 3 Utility 3 | . . . 2 . . 1 Weapon 3 | . 1 . 1 . . 1 Highest Loss Streak 4 | . 1 . 4 . . 3 To Critical Strikes . | . . . . . . . Average Backups 14 | 3 3 6 7 8 17 24 Power 1 | . 1 1 2 1 1 1 Propulsion . | 1 2 1 . . . . Utility 7 | . . 1 2 2 7 15 Weapon 4 | 1 . 1 3 3 7 6 Tool/Special . | . . . . . . . Unused Backups 26 | . 1 2 1 . . 22 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 21 | . 1 . 1 . . 19 Weapon 2 | . . . . . . 2 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 100 99 85 88 95 99 Engine 5 | . 14 14 10 7 . 3 Core 5 | . . . . 3 11 7 Treads 17 | . 28 10 15 11 11 24 Leg 3 | . . 17 9 . . . Wheel 10 | . . . 4 22 22 8 Device 17 | . 14 14 13 11 18 22 Storage 11 | . 14 14 11 11 11 11 Energy Gun 10 | . 24 22 14 11 10 . Energy Cannon 1 | . . . . . . 3 Ballistic Gun 6 | . 3 5 3 11 1 14 Ballistic Cannon 1 | . . . . . . 3 Slashing Weapon 2 | . . . . . 9 . Peak Build Rating 45 | 7 7 23 26 20 30 45 Average Rating 23 | 4 6 16 20 18 25 31 On Entrance 14 | . 7 7 23 18 20 26 Avg Prop Armor Cover (%) 11 | . . . 6 11 13 10 Naked Turns . | . . . . . . . Heaviest Build 111 | 15 15 21 26 21 98 111 Greatest Support 70 | 40 40 40 40 26 26 70 Greatest Overweight (x) 13 | . . . 1 . 3 13 Average Overweight (x) 1 | . . . . . 2 1 Largest Inventory Capacity 25 | 8 8 8 8 8 25 25 Average Capacity 16 | 7 8 8 8 8 21 24 Most Carried 25 | 6 5 8 8 8 25 25 Average Carried 14 | 3 3 6 7 8 17 24 Final Capacity 25 | 8 8 8 8 8 25 20 Final Carried 25 | 6 3 8 8 8 25 20 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1288 | 255 35 95 282 14 176 431 Remotely . | . . . . . . . Salvage Created 1843 | 195 243 94 870 17 . 424 Parts 102 | 13 16 6 48 2 . 17 Haulers Intercepted 3 | . . . 2 . . 1 Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 24 | . . . . . 1 23 Prevented 3 | . . . . . . 3 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 37 | . 5 3 19 . . 10 Guns 19 | . 1 3 10 . . 5 Cannons 3 | . . . . . . 3 AOE 13 | . 3 . 9 . . 1 Classes Destroyed 12 | 2 2 2 4 . . 2 Worker 3 | . . . 3 . . . Builder 3 | . 1 . 2 . . . Tunneler 6 | 5 . . . 1 . . Hauler 3 | . . . 2 . . 1 Recycler 2 | 1 . . 1 . . . Mechanic 1 | . . 1 . . . . Watcher 1 | . . . 1 . . . Swarmer 10 | . . 2 5 . . 3 Grunt 22 | . 5 1 11 . . 5 Duelist 1 | . . . . . . 1 Sentry 3 | . . . 3 . . . Behemoth 1 | . . . . . . 1 Best Kill Streak 9 | 5 5 2 9 1 . 3 Combat Bots Only 7 | . 4 2 7 . . 3 Max Kills in Single Turn 4 | 1 2 1 4 1 . 2 Gunslinging 1 | . . . . . . 1 Exploded 4 | . 2 . 4 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 258 | . 19 26 81 . . 132 Missed 62 | . 8 1 18 . . 35 Hits 196 | . 11 25 63 . . 97 Melee 1 | . . . . . . 1 Projectile 195 | . 11 25 63 . . 96 Critical Strikes 3 | . . . 1 . . 2 Damage Taken 3087 | . 201 237 754 . . 1895 Core 520 | . 35 69 79 . . 337 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 . 58 . . . . Volleys Fired 124 | 15 12 16 55 1 . 25 Largest 2 | 2 2 2 2 2 . 2 Hottest 150 | 80 80 138 150 98 . 51 Shots Fired 205 | 30 24 25 90 2 . 34 Gun 182 | 30 24 25 83 2 . 18 Cannon 12 | . . . . . . 12 Launcher 11 | . . . 7 . . 4 Special . | . . . . . . . Kinetic 61 | . 5 5 20 1 . 30 Thermal 79 | . . 15 63 1 . . Explosive 11 | . . . 7 . . 4 Electromagnetic 54 | 30 19 5 . . . . Robot Hit Streak 9 | 3 5 3 9 3 . 9 Robot Miss Streak 5 | 3 2 5 4 . . 5 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 1 . . 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 131 | 17 18 11 54 1 . 30 Core Hits 93 | 7 8 6 38 1 . 33 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . 2 . . 3 Burn 2 | . . . 2 . . . Blast 3 | . . . . . . 3 Melee Attacks 11 | . . . . . 2 9 Impact . | . . . . . . . Slashing 3 | . . . . . 2 1 Piercing 8 | . . . . . . 8 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3854 | 290 424 266 1701 15 . 1158 Guns 1845 | 215 220 181 1024 15 . 190 Cannons 330 | . . . . . . 330 Explosions 1554 | 75 204 85 677 . . 513 Melee 125 | . . . . . . 125 Ramming . | . . . . . . . Kinetic 788 | . 36 24 193 15 . 520 Thermal 1312 | 75 204 202 831 . . . Explosive 1190 | . . . 677 . . 513 Electromagnetic 439 | 215 184 40 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 125 | . . . . . . 125 Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 17 | . 17 . . . . . Projectiles . | . . . . . . . Explosions 17 | . 17 . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 57 | . 57 . . . . . Shots 2 | . 2 . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 350 | 108 84 350 286 52 . 20 Average Temperature 72 | 44 35 146 75 28 . 7 Received Heat Transfer 954 | . 78 39 321 . . 516 Effects 1 | . . 1 . . . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 4 | 2 1 . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 1 1 . . 1 Heat Transferred 2226 | 100 200 372 1554 . . . Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | 2 2 1 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 80 | 100 100 100 52 100 . . Level 1 19 | . . . 47 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 345 | 15 99 96 345 130 . . Initial 130 | . 3 19 . 130 . . Average 73 | 3 19 17 140 96 . . Influence Increases 1617 | 30 168 162 731 50 . 476 Destroy 0b10 Robot/C 940 | . 100 120 380 . . 340 Destroy 0b10 Robot/NC 95 | 30 5 5 45 5 . 5 Destroy Leader 176 | . 20 20 96 . . 40 Allied During Kill 81 | . . 5 . . . 76 Successful Hack 68 | . 16 6 46 . . . Disable Machine 30 | . . . 30 . . . Destroy Structure 77 | . 12 6 59 . . . Lose Combat Pursuer 150 | . 15 . 75 45 . 15 Influence Decreases 1617 | 25 122 213 397 294 90 476 Entered New Map 328 | . 2 32 . 204 90 . Time Decay 1107 | 25 110 181 317 90 . 384 Lost Part 122 | . 10 . 80 . . 32 Lost Ally 60 | . . . . . . 60 Squads Dispatched 6 | . 1 2 2 . . 1 Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault 2 | . . 1 . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 8 6 29 2 . 30 Peak Tracking Total 11 | . 4 4 7 3 . 11 Tactical Retreats 5 | . 1 . 2 1 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . . . 4 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 14 | . 5 2 7 . . . Terminals 12 | . 5 1 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 37 | . 17 4 16 . . . Successful 20 | . 9 2 9 . . . Failed 17 | . 8 2 7 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 34 | . 17 2 15 . . . Terminals 35 | . 17 3 15 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 1 2 1 . . . Open Door 1 | . . 1 . . . . Zone Layout 3 | . 1 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 15 | . 8 . 7 . . . Terminals 15 | . 8 . 7 . . . Botnet 2 | . 2 . . . . . Operators 2 | . 1 . 1 . . . Skim 11 | . 5 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 5 1 4 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . 3 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . 1 . . 4 . Largest Group 4 | . . 1 . . 4 4 Highest-Rated Group 159 | . . 31 . . 159 159 Highest-Rated Ally 41 | . . 31 . . 41 41 Total Orders . | . . . . . . . Ally Attacks 46 | . . 12 . . . 34 Total Damage 1379 | . . 103 . . . 1276 Kills 10 | . . 3 . . . 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 4278 | 3 564 452 . . 1417 1842 Traps 1 | . . . . . 1 . Seismic 4278 | 3 564 452 . . 1417 1842 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 2 . 2 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 6317 | 134 564 694 1110 182 1786 1847 Spaces Moved 3728 | 58 279 455 542 192 1342 860 Core 20 | 19 . . . . . 1 Treads 1287 | 39 279 141 400 . . 428 Legs 361 | . . 314 47 . . . Wheels 2060 | . . . 95 192 1342 431 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 90 90 90 135 Average Speed 144 | 123 160 132 146 90 124 188 Slowest Speed 700 | 160 160 160 240 90 135 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 58 | 6 50 89 46 48 90 83 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . 1 1 1 . 2 . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 7 | . . 1 . . 3 3 Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 122 | 4 12 6 58 . . 42 Melee 1 | . . . . . . 1 Projectile 4 | . . . 4 . . . AOE 117 | 4 12 6 54 . . 41 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4453 | 90 373 524 765 199 1458 1044 Wait 426 | . 80 24 145 4 85 88 Move 3722 | 57 278 454 541 191 1341 860 Hop . | . . . . . . . Pick Up 60 | 11 1 11 3 1 19 14 Fast Attach 16 | . . 3 11 . . 2 Attach 21 | 7 1 3 2 . 3 5 Detach 3 | . . . . . 1 2 Swap 28 | . . 2 3 1 6 16 Drop 41 | . 1 10 5 1 1 23 Fire 124 | 15 12 16 55 1 . 25 Melee 11 | . . . . . 2 9 Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 485 | -10/Materials | Loaded intel: 8 trap records 496 | -10/Materials | Discovered new exit (range 9) 523 | -10/Materials | Learned Recycling recycling unit intel 549 | -10/Materials | Identified exit to Materials 564 | -10/Materials | Identified exit to Subcaves 572 | -10/Materials | Learned 4 Recycling zone layouts 585 | -10/Materials | Learned location of 1 exit from Storage 699 | -10/Materials | Entered Mines 700 | -10/Mines | Met a Derelict testing a Signal Generator 729 | -10/Mines | Met a Derelict bent on vengeance 890 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 939 | -10/Mines | Learned location of Zion (-7) 951 | -10/Mines | Met a Derelict shopkeep closing up shop 1020 | -10/Mines | Learned Materials terminal intel 1393 | -10/Mines | Entered Materials 1393 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1394 | -9/Materials | Loaded intel: 12 terminal locations 1438 | -9/Materials | Build established: Scavenger-Mutant 2006 | -9/Materials | Destroyed 7 combat bots 2014 | -9/Materials | Lost 4 parts (2n1u1w) 2175 | -9/Materials | Discovered new exit (range 6) 2413 | -9/Materials | Learned Storage emergency access door positions 2437 | -9/Materials | Identified exit to Materials 2438 | -9/Materials | Loaded intel: 2 recycling unit locations 2445 | -9/Materials | Learned Materials emergency access door positions 2460 | -9/Materials | Learned Recycling recycling unit intel 2503 | -9/Materials | Entered Mines 2528 | -9/Mines | Learned 2 Materials zone layouts 2541 | -9/Mines | Discovered exit to Materials (range 13) 2543 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2604 | -9/Mines | Learned 2 Materials zone layouts 2625 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2636 | -9/Mines | Discovered exit to Materials (range 6) 2685 | -9/Mines | Entered Zion 2700 | -7/Zion | Given A8's code to call for help 2740 | -7/Zion | Discovered new exit (range 15) 2870 | -7/Zion | Found CR-A16's Pointy Stick 3274 | -7/Zion | Received a visual enhancement algorithm 3479 | -7/Zion | Learned location of Data Miner (-6) 3507 | -7/Zion | Given the Hacking Drone Bay 3507 | -7/Zion | Found Prototype Device 3508 | -7/Zion | Identified Hacking Drone Bay 3983 | -7/Zion | Met Imprinter 4006 | -7/Zion | Imprinted 4008 | -7/Zion | Declared Zion's savior 4471 | -7/Zion | Entered Proximity Caves 4471 | -6/Proximity Caves | Accompanied by 4 allies 4761 | -6/Proximity Caves | Build established: Mutant 4901 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4955 | -6/Proximity Caves | Learned Factory stockpile data 5825 | -6/Proximity Caves | Spotted B-75 Beast 5871 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 5874 | -6/Proximity Caves | Destroyed B-75 Beast 5977 | -6/Proximity Caves | Discovered new exit (range 9) 6062 | -6/Proximity Caves | Build established: Scavenger-Mutant 6261 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6266 | -6/Proximity Caves | Core integrity fell below 50% 6316 | -6/Proximity Caves | Core integrity fell below 20% 6318 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 06270_ Penetrated by Slug. 06271_ S-27 Virus suffers critical hit (Burn). 06271_ S-27 Virus destroyed. 06277_ Lgt. Nuclear Core fries itself beyond repair. 06277_ Critical hit (Burn: +37). 06286_ C-45 Heavy ARC bursts open, deploying its payload. 06286_ G-67 Veteran unfolds itself. 06286_ B-48 Gladiator unfolds itself. 06286_ G-50 Soldier unfolds itself. 06288_ Adv. Assault Cannon blown off. 06288_ Arm. Treads blown off. 06288_ E-15 Imp destroyed. 06288_ Acquired Adv. Assault Cannon. 06291_ Dropped Adv. Assault Cannon. 06296_ Cesium-ion Thruster fries itself beyond repair. 06310_ Arm. Treads destroyed. 06310_ Imp. Medium Treads destroyed. 06311_ Dropped Hvy. Particle Cannon. 06312_ Dropped Angular Momentum Engine. 06313_ Seismic Detector destroyed. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###??????###?#########?????????????? | | ????????####### ##?????# ### ####?#####??### | | ???????## ## ##????# ### ### # | | ???????# ###?## | | ###????# ### | | #"##???## ## ## | | %###??## ## | | % " #???## ### ### ## | | "% "#????## ###?# ##?###### ## | | " #?????# ##???# @]* #??###### | | #% #?????# #????# < #### ## | | # #????## #????# l ## | | # ###### ##????## ggg #?# | | #??????# g ##### #?? | | ##??????# ########b ##???# ##? | | ### ##???????# #"""" # #???## ## | | " ######????????# ## # # ##### | | ##?????????# #### # "/% ## | | #?????????###?## ##+# #=] ### | | #?????????????# # ?#%=### # | | # #?????????????# #"??# ##?#### # | | ## #?????# ## %!###### #?????## # | | #? ##??????# !!!! #?????## ## | | # ##? ##????????# ##"######?##### ##? | | # ???##?????????# #?###??????# ##?? | | # ??????????????# ###???????????## #??? | | # ?????????????# ????????????????# ##?? | | ????????????# ??????????????????## ##? | | ???????????# ????????????????????# #? | | ??????????? ?????????????????????## ### #? | | ???????????????????????????????????# #### #? | | ????????????????????????????????##### ##?# ##? | | ?????????????????????????????????# ##??# #?? | | ?????????????????????????????????# ##???# ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 3 Particle Charging 15 Authchip Count 10 Item Schematics ----------------- Adv. Heat Sink | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Coil Gun | -7/Zion | Archive Antigrav System | -7/Zion | Archive Force Booster | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastPhasingCarapace Manual? 0 Play Time 00:30:30 Cumulative 523.8 hours Start 2025.11.20 @ 09:20:39 End 2025.11.20 @ 09:51:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 701 Rogue 701 Adventurer 0 Explorer 0 Win Type - Total 18 Types 8/1/2/2/1/0/2/2/0/0 Lore% 92 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75da98dd-7607-4785-8f63-9a9e5babb06a