Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.08 @ 14:28:57 Player: ILikeMonsters1890 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (116) 580 Value Destroyed (3921) 3921 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (7011) 7011 TOTAL SCORE: 20272 Bonus ------- High Alert Combat Kills 155 Follower Combat Kills 65 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Scanned by Researcher 500 Win 3000 Friendly Fire -9 Cogmind --------- Core Integrity 882/1600 Matter 202/300 Energy 100/100 System Corruption 44% Temperature Cool (2) Movement Flying (30) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Improved Diametric Drive Impulse Thruster Array > --- UTILITY (14) ----- Advanced Signal Interpreter > --- WEAPON (2) ------- Force Lance > --- INVENTORY (5) ---- Cooled Impulse Thruster Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Q-thruster Improved Diametric Drive Cooled Impulse Thruster Impulse Thruster Array Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Experimental Coolant Injector Large Storage Unit Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Reaction Control System Experimental Cloaking Device Layered Light Armor Plating Advanced Hacking Suite Improved System Shield Advanced Corruption Screen > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Impulse Thruster Array Experimental Q-thruster Advanced Transmission Jammer Transdimensional Reconstructor Subatomic Replicator Vortex Shotgun Ragnarok Missile Launcher RU-N14's Throwing Claymores Force Lance [Rating: 179] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Small Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Makeshift Sword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . . . 4 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . 1 1 1 . . . . 1 . . . . 1 . . . Utility 12 | . . 1 1 1 . . . 3 1 . . . . 1 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 210 | 1 3 18 27 12 . 13 9 29 10 3 1 15 . 12 9 20 28 Power 26 | . 1 2 3 1 . 1 . 3 3 . . . . 6 1 2 3 Engine 9 | . 1 2 2 1 . . . 2 1 . . . . . . . . Core 8 | . . . 1 . . . . 1 2 . . . . 4 . . . Reactor 9 | . . . . . . 1 . . . . . . . 2 1 2 3 Propulsion 53 | . . 7 8 5 . 2 2 8 2 . . 3 . 3 1 6 6 Treads . | . . . . . . . . . . . . . . . . . . Leg 27 | . . 7 7 4 . 2 2 5 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 26 | . . . 1 1 . . . 3 2 . . 3 . 3 1 6 6 Utility 79 | 1 2 4 5 4 . 4 2 13 4 2 . 9 . 2 4 9 14 Device 49 | 1 . 1 2 4 . 3 1 8 1 1 . 6 . 1 4 4 12 Storage 3 | . 1 1 . . . . . . . . . . . . . 1 . Processor 10 | . . . . . . . . 2 3 . . 3 . . . 1 1 Hackware 4 | . . . . . . . . . . 1 . . . 1 . 2 . Protection 13 | . 1 2 3 . . 1 1 3 . . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 52 | . . 5 11 2 . 6 5 5 1 1 1 3 . 1 3 3 5 Energy Gun 3 | . . 2 . . . . . . . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 23 | . . 3 9 1 . 4 4 2 . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . Launcher 9 | . . . 2 . . . 1 . . . 1 . . . 2 1 2 Special Weapon 3 | . . . . . . 1 . 2 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . 1 . 1 1 1 . 1 . 1 1 . . Piercing Weapon 6 | . . . . . . . . . . . . 1 . . . 2 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 1 2 2 . 1 . . . . . 6 . 3 2 4 1 Parts Lost 89 | . 2 9 13 2 . . 3 24 . 1 . . . 3 5 . 27 Power 14 | . 1 2 1 . . . . 4 . . . . . 2 . . 4 Propulsion 28 | . . 3 5 2 . . 3 7 . . . . . . 1 . 7 Utility 35 | . 1 2 4 . . . . 8 . 1 . . . 1 3 . 15 Weapon 12 | . . 2 3 . . . . 5 . . . . . . 1 . 1 Highest Loss Streak 15 | . 2 6 5 1 . . 1 15 . 1 . . . 2 4 . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 95 92 94 98 100 99 90 77 59 76 73 81 84 81 87 82 67 Engine 3 | . 13 9 4 7 7 2 . 4 . . . . . . . . . Core 1 | . . . 3 . . . . 1 5 10 10 10 10 4 7 1 . Reactor 2 | . . . . . . 4 7 1 . . . . . 3 1 6 6 Leg 23 | . 28 32 35 37 38 38 33 19 . . . . . . . . . Flight 6 | . . . . . . . . . 21 26 26 26 26 28 28 26 21 Device 17 | . 6 8 16 22 23 23 23 22 8 10 10 12 15 11 16 19 15 Storage 6 | . 14 11 9 7 7 7 7 5 5 5 5 5 5 4 4 4 3 Processor 5 | . . . . . . . . 1 11 21 21 26 26 23 19 16 12 Protection 5 | . 3 9 6 7 7 7 7 6 . . . . . . . 3 2 Energy Gun 1 | . 14 6 . . . . . . . . . . . . . . . Ballistic Gun 9 | . 14 14 17 12 15 14 10 8 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 11 20 35 44 48 47 53 53 67 36 36 36 40 37 48 46 56 56 Greatest Support 82 | 20 20 30 40 50 40 55 72 82 36 36 36 37 37 48 48 56 56 Greatest Overweight (x) 16 | . . 1 1 1 1 1 1 16 1 . . 1 . . . 1 1 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 9 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 7 10 11 15 15 14 15 15 12 12 13 14 15 15 15 13 15 15 Average Carried 12 | 4 7 8 11 14 13 14 14 10 9 11 13 14 15 14 11 14 12 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 10 8 14 14 14 15 13 9 12 12 14 15 15 12 13 15 1 Class Distribution -------------------- 36% | Scavenger-Mutant 29% | Mutant 9% | Sprinter 7% | Infiltrator-Mutant 3% | Infiltrator-Sprinter 3% | Hacker-Sprinter 3% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Infiltrator-Mutant | -5/Factory Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Commander-Sprinter | -4/Warlord Infiltrator-Sprinter | -3/Proximity Caves Infiltrator-Sprinter | -3/Research Scavenger-Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 3752 | 217 62 404 645 506 14 69 209 693 93 73 23 150 . . 26 335 233 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4161 | 147 502 894 741 474 . . 154 849 93 47 67 . . . 40 110 43 Parts 229 | 17 25 51 35 21 . . 12 49 2 1 3 . . . 5 4 4 Haulers Intercepted 8 | . 2 2 3 . . . . . 1 . . . . . . . . Recyclers Shooed 8 | . 2 1 . 2 . . . 2 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 8 . . . 1 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 84 | . 7 19 21 9 . . 7 12 . . 4 . . . 1 . 4 Melee 2 | . . . . . . . . 2 . . . . . . . . . Guns 59 | . 7 19 18 6 . . 3 6 . . . . . . . . . Cannons 4 | . . . . 3 . . . 1 . . . . . . . . . AOE 19 | . . . 3 . . . 4 3 . . 4 . . . 1 . 4 Classes Destroyed 15 | 2 2 3 . 4 . . . 3 . 1 . . . . . . . Worker 3 | . . . . 1 . . . 2 . . . . . . . . . Builder 3 | . . . . . . . . 2 . . . . . . 1 . . Tunneler 8 | 3 2 . . 1 . . . 2 . . . . . . . . . Hauler 8 | . 2 2 3 . . . . . 1 . . . . . . . . Recycler 6 | 1 1 1 . 1 . . . 1 . . . . . . . 1 . Watcher 4 | . . . . 1 . . . 3 . . . . . . . . . Swarmer 23 | . . 4 5 . . . 5 . . . 4 . . . 1 . 4 Grunt 38 | . 7 12 11 4 . . . 4 . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . Sentry 10 | . . 2 5 2 . . 1 . . . . . . . . . . Specialist 2 | . . . . . . . . 2 . . . . . . . . . Hunter 2 | . . . . 1 . . 1 . . . . . . . . . . Programmer 7 | . . . . 2 . . . 5 . . . . . . . . . Heavy 1 | . . . . . . . . 1 . . . . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 6 | 2 3 5 5 3 . . 5 6 1 . 4 . . . 1 1 4 Combat Bots Only 5 | . 2 4 5 2 . . 5 4 . . 4 . . . 1 . 4 Max Kills in Single Turn 4 | 1 1 2 2 1 . . 3 2 1 1 4 . . . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 . . . 3 2 . . 4 . . . 1 . 2 Melee 1 | . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Damage Taken 11634 | . 337 1114 1452 652 . . 603 3108 72 11 55 . 125 415 411 48 3231 Core 2124 | . 34 91 216 112 . . 62 578 47 . 15 . . 107 116 28 718 Absorbed by Shields 127 | . . . . 127 . . . . . . . . . . . . . Redirected to Shielding 109 | . . . . . . . . . . . . . . . . . 109 Regen/Repaired (Parts) 90 | . . . . . . . . . . . . 90 . . . . . Core Remaining (%) 76 | 100 86 77 60 . . . 75 42 . . . . 94 . 82 98 55 Volleys Fired 322 | 7 45 68 68 43 . . 19 64 . . 1 . . . 2 . 5 Largest 2 | 2 2 2 2 2 . . 2 2 . . 1 . . . 1 . 1 Hottest 90 | 60 60 90 50 73 . . 53 56 . . 36 . . . 36 . 70 Shots Fired 600 | 14 90 133 132 83 . . 30 111 . . 1 . . . 2 . 4 Gun 555 | 14 90 133 129 66 . . 27 96 . . . . . . . . . Cannon 17 | . . . . 17 . . . . . . . . . . . . . Launcher 13 | . . . 3 . . . 3 . . . 1 . . . 2 . 4 Special 15 | . . . . . . . . 15 . . . . . . . . . Kinetic 477 | 7 45 90 129 83 . . 27 96 . . . . . . . . . Thermal 95 | 7 45 43 . . . . . . . . . . . . . . . Explosive 28 | . . . 3 . . . 3 15 . . 1 . . . 2 . 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 5 14 12 8 9 . . 5 12 . . 2 . . . 3 . 1 Robot Miss Streak 8 | 1 3 3 8 8 . . 3 5 . . . . . . 1 . 2 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . Secondary Targets 9 | . 1 4 4 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . Shots Hit Robots 454 | 10 59 99 92 58 . . 19 99 5 2 1 . . . 8 1 1 Core Hits 222 | 6 27 36 50 29 . . 14 43 2 . 4 . . . 6 1 4 Critical Kills 5 | . . . 2 1 . . 1 1 . . . . . . . . . Critical Parts Destroyed 7 | . 1 . 2 . . . . 4 . . . . . . . . . Critical Strikes 20 | . 1 1 4 2 . . 1 9 1 . . . . . 1 . . Burn 1 | . . 1 . . . . . . . . . . . . . . . Destroy 12 | . 1 . 4 1 . . 1 5 . . . . . . . . . Blast 1 | . . . . 1 . . . . . . . . . . . . . Sever 6 | . . . . . . . . 4 1 . . . . . 1 . . Melee Attacks 138 | . . . . . . 1 . 39 11 2 . 23 . 2 11 3 46 Impact . | . . . . . . . . . . . . . . . . . . Slashing 77 | . . . . . . 1 . 39 11 2 . 10 . 2 11 1 . Piercing 61 | . . . . . . . . . . . . 13 . . . 2 46 Sneak Attacks 13 | . . . . . . . . 5 2 2 . . . . 3 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 11512 | 112 570 1422 2006 1209 . . 639 3442 277 140 273 . . . 605 74 743 Guns 6289 | 112 541 1422 1713 909 . . 300 1292 . . . . . . . . . Cannons 261 | . . . . 261 . . . . . . . . . . . . . Explosions 2531 | . . . 238 . . . 339 791 . . 273 . . . 147 . 743 Melee 2018 | . . . . . . . . 1069 277 140 . . . . 458 74 . Ramming 174 | . 29 . 55 39 . . . 51 . . . . . . . . . Kinetic 5781 | 44 241 1021 1713 1170 . . 300 1292 . . . . . . . . . Thermal 843 | 68 300 401 74 . . . . . . . . . . . . . . Explosive 2457 | . . . 164 . . . 339 791 . . 273 . . . 147 . 743 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 2257 | . . . . . . . . 1308 277 140 . . . . 458 74 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 44 | . . . . 4 4 4 . 17 1 . . . . . . . 44 Average Corruption 7 | . . . . 3 4 4 . 8 1 . . . . . . . 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 77 | . . . . . . . . . . . . . . . . 65 12 Effects 50 | . . . . 9 1 2 . 21 . . . . . . . . 17 Message Errors 10 | . . . . 1 . . . 6 . . . . . . . . 3 Matter Fused 12 | . . . . 2 . 1 . 8 . . . . . . . . 1 Heat Flow Errors 8 | . . . . 1 . 1 . 2 . . . . . . . . 4 Energy Discharges 1 | . . . . . 1 . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 5 | . . . . 2 . . . 1 . . . . . . . . 2 Data Loss (major) 5 | . . . . 1 . . . 3 . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . . . . . 5 Weapon Failures 3 | . . . . 2 . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 402 | . . . 18 . . . . 129 10 126 . . . . 118 . 1 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 42 | . . . 17 . . . . 24 . . . . . . . . 1 Melee 360 | . . . 1 . . . . 105 10 126 . . . . 118 . . Knockbacks 3 | . . . . 2 . . . 1 . . . . . . . . . Impact 2 | . . . . 1 . . . 1 . . . . . . . . . Kinetic 1 | . . . . 1 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 300 | . . . 67 . . . . . . . 31 . . . . . 202 Shots 4 | . . . 1 . . . . . . . 1 . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 22 | . 7 . 5 4 . . . 6 . . . . . . . . . Kicked 22 | . 7 . 5 4 . . . 6 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 261 | 20 140 120 41 104 . 235 21 153 5 13 14 10 8 234 . . 261 Average Temperature 52 | 14 46 37 15 21 . 127 8 45 2 5 7 3 3 105 . . 119 Received Heat Transfer 2336 | . 228 441 675 170 . . 63 488 . . . . 9 144 37 9 72 Effects 1 | . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . 1 . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . . . Heat Transferred 2074 | 150 675 1199 50 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Peak Influence 776 | 20 231 372 465 386 . . . 659 291 . . . . 138 315 509 776 Initial 220 | . 13 17 122 192 . . . 213 171 . . . . 60 72 171 220 Average 298 | 11 114 175 290 257 . . . 374 208 . . . . 86 191 329 599 Maximum Alert Level 3 | . 1 1 2 1 . . . 2 1 . . . . . 1 2 3 Low Security (%) 28 | 100 80 58 26 20 . . . 1 55 . . . . 100 46 14 . Level 1 45 | . 19 41 53 79 . . . 59 44 . . . . . 53 38 9 Level 2 22 | . . . 20 . . . . 39 . . . . . . . 46 61 Level 3 3 | . . . . . . . . . . . . . . . . . 29 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 2 7 3 . . . 4 2 . . . . 1 4 1 2 Investigation 5 | . . 2 1 . . . . . . . . . . . 2 . . Extermination 5 | . . . . 1 . . . 3 . . . . . . . . 1 Reinforcement 15 | . 2 . 3 2 . . . 1 2 . . . . 1 2 1 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . . . 3 . . . . . . . . 2 Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 15 | . 3 1 5 1 . . . . . . . . . . . 5 . Communications Jammed 85 | . . . . 22 . . . 15 . . . 27 . . . 3 18 Distress Signals 69 | . . . . 22 . . . 3 . . . 27 . . . 3 14 Times Spotted 248 | . 15 27 27 16 . . 10 26 8 1 4 9 8 4 12 21 60 Peak Tracking Total 15 | . 3 6 4 3 . . 5 5 4 1 4 6 10 4 6 5 15 Tactical Retreats 25 | . . . . 1 . . . 2 1 . . . 2 . 2 4 13 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 5 | . . 1 . . . . . . 1 . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . 5 . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 11 | . . 1 5 . . . . . . . . . . . 3 1 1 Max in Single Turn 2 | . . 1 2 . . . . . . . . . . . 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 34 | . 2 1 5 2 . 1 . 1 1 . . 3 . 2 7 3 6 Terminals 22 | . 2 . 4 2 . . . . . . . . . 2 7 1 4 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 . . . . 1 1 . . . . . . 2 1 Total Hacks 96 | . 6 3 17 8 . 3 . 3 1 . . 11 . 8 21 3 12 Successful 44 | . 2 1 5 4 . 3 . . . . . 11 . 6 10 1 1 Failed 52 | . 4 2 12 4 . . . 3 1 . . . . 2 11 2 11 Catastrophic 13 | . . . 2 1 . . . . 1 . . . . . 4 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 20 | . 4 . 2 2 . . . . . . . . . 2 9 . 1 Terminals 67 | . 6 . 14 8 . . . . . . . . . 8 21 1 9 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . 3 . . . . 3 1 . . . . . . 2 1 Terminal Hacks 39 | . 1 . 5 4 . 3 . . . . . 11 . 6 8 . 1 Record 5 | . . . . . . . . . . . . 2 . . 3 . . Part Schematic 3 | . . . . . . 3 . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . 1 . . Prototype ID Bank 11 | . . . 1 1 . . . . . . . 8 . . 1 . . Open Door 1 | . . . . . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 . . Branch Access Points 5 | . 1 . 1 1 . . . . . . . . . 1 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . . Alert Level 3 | . . . 1 1 . . . . . . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . . . . . . 1 . . . Zone Layout 5 | . . . . 1 . . . . . . . . . 2 1 . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 3 | . 1 . . . . . . . . . . . . . 2 . . Terminals 3 | . 1 . . . . . . . . . . . . . 2 . . Assimilate 3 | . 1 . . . . . . . . . . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 2 1 5 2 . . . 1 1 . . . . 2 6 2 6 Full Trace Events 4 | . . 1 1 . . . . . . . . . . . 2 . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . 18 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . 1 . . . . . . . 5 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Total Allies 8 | . . . . 1 . . . . . . . 5 . . 2 . . Largest Group 5 | . . . . 1 . . . . . . . 5 . . 1 . . Highest-Rated Group 291 | . . . . 40 . . . . . . . 291 . . 26 . . Highest-Rated Ally 68 | . . . . 40 . . . . . . . 68 . . 26 . . Total Orders 4 | . . . . 1 . . . . . . . 3 . . . . . STAY 1 | . . . . . . . . . . . . 1 . . . . . GUARD 1 | . . . . . . . . . . . . 1 . . . . . AID 2 | . . . . 1 . . . . . . . 1 . . . . . Ally Attacks 15 | . . . . . . . . . . . . 15 . . . . . Total Damage 392 | . . . . . . . . . . . . 392 . . . . . Kills 2 | . . . . . . . . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 5 | . . . . . . . . . . . . 4 . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Robot Analysis Total 1 | . . . . . . . . . . . . . . . 1 . . Derelict Logs Recovered 2 | . . . . . . 1 . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 30 | . . . . . . . . . . . . . . 3 5 8 14 Garrisons 3 | . . . . . . . . . . . . . . . 1 1 1 Patrols 13 | . . . . . . . . . . . . . . 1 3 2 7 Investigations 1 | . . . . . . . . . . . . . . . 1 . . Guards 13 | . . . . . . . . . . . . . . 2 . 5 6 Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 7864 | 82 520 623 787 630 28 1301 614 1215 124 83 58 506 62 97 136 447 551 Spaces Moved 8427 | 33 301 215 385 357 14 940 407 551 276 264 201 735 246 256 345 1581 1320 Core 7 | . . . . . . . . 7 . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 3188 | 33 301 215 385 357 14 940 407 536 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5232 | . . . . . . . . 8 276 264 201 735 246 256 345 1581 1320 Fastest Speed 20 | 120 120 120 120 120 190 120 120 107 26 26 26 21 24 20 20 20 20 Average Speed 66 | 120 120 168 130 130 190 135 130 155 28 26 26 26 24 20 20 21 22 Slowest Speed 850 | 120 120 190 190 190 190 190 200 850 97 26 26 99 24 20 20 91 103 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 66 | . . . . . . . . . 2 . . 1 1 3 1 16 42 Cave-ins Triggered 11 | . . . . . . . . . . . . . . . . . 11 Exploration Rate (%) 38 | 3 55 25 42 10 3 80 65 10 10 45 47 76 58 6 63 41 47 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . 3 . . . . . . . . . . . Known Exits Taken 9 | . . . . 1 . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . . . . . . . . . Scrap Searched 9 | . . . . . 1 2 3 . . 1 1 . 1 . . . . Spaces Dug 92 | . . . . . . . . 1 6 . . 7 . 1 1 1 75 Terrain Destroyed 380 | . . . 81 2 . . 16 123 6 . 10 7 . 1 25 1 108 Melee 41 | . . . . . . . . 1 6 . . 7 . 1 1 1 24 Projectile 6 | . . . . 2 . . 1 3 . . . . . . . . . AOE 333 | . . . 81 . . . 15 119 . . 10 . . . 24 . 84 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Acc Total 9775 | 64 379 344 534 435 17 971 463 745 307 276 205 1006 247 295 387 1674 1426 Wait 452 | 19 9 22 14 11 . . 15 48 . . . 170 3 19 10 51 61 Move 8284 | 32 300 214 384 356 13 939 406 550 271 263 200 732 243 250 342 1550 1239 Hop 53 | . . . . . . . . . 2 . . 1 1 2 1 14 32 Pick Up 108 | 2 10 13 26 3 2 6 3 7 9 2 2 6 . 3 4 9 1 Fast Attach 75 | 1 1 2 1 3 . 3 1 10 5 1 . 12 . 5 4 13 13 Attach 85 | . 1 11 14 3 . . 6 13 5 2 1 3 . 5 4 5 12 Detach 32 | . . 2 . 1 . . 4 2 1 3 1 4 . 1 2 6 5 Swap 50 | . 1 5 12 6 . 10 2 6 . . . . . 2 1 2 3 Drop 106 | 3 5 7 10 3 2 11 7 . 3 3 . 21 . 6 1 21 3 Fire 322 | 7 45 68 68 43 . . 19 64 . . 1 . . . 2 . 5 Melee 138 | . . . . . . 1 . 39 11 2 . 23 . 2 11 3 46 Ram . | . . . . . . . . . . . . . . . . . . Kick 22 | . 7 . 5 4 . . . 6 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . 5 . 6 Rewire 37 | . . . . 2 . 1 . . . . . 34 . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 3) 83 | -11/Junkyard | Entered Materials 110 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 4) 603 | -10/Materials | Entered another Materials area 603 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 728 | -9/Materials | Lost 6 parts (1p2n1u2w) 1007 | -9/Materials | Build established: Scavenger-Mutant 1096 | -9/Materials | Discovered new exit (range 11) 1226 | -9/Materials | Entered another Materials area 1226 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1228 | -8/Materials | Discovered new exit (range 14) 1619 | -8/Materials | Garrison activated, responded to threat 1714 | -8/Materials | Lost 5 parts (1p2n2u) 1802 | -8/Materials | Discovered new exit (range 16) 1829 | -8/Materials | Identified exit to Storage 2013 | -8/Materials | Entered Factory 2013 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2341 | -7/Factory | P-60 Hacker assimilated allied Angel 4a 2562 | -7/Factory | Identified exit to Lower Caves 2643 | -7/Factory | Entered Lower Caves 2656 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2671 | -7/Lower Caves | Entered Zion 2706 | -6/Zion | System corruption cleaned by Quarantine Array 3073 | -6/Zion | Given A8's code to call for help 3129 | -6/Zion | Learned location of Warlord (-4) 3195 | -6/Zion | Learned Factory garrison access intel 3423 | -6/Zion | Build established: Mutant 3465 | -6/Zion | Given the Hacking Drone Bay 3575 | -6/Zion | Found Prototype Special Weapon 3579 | -6/Zion | Found Prototype Special Weapon 3580 | -6/Zion | Identified RU-N14's Throwing Claymores (x2) 3837 | -6/Zion | Discovered new exit (range 16) 3972 | -6/Zion | Entered Proximity Caves 4185 | -5/Proximity Caves | Spotter reported a threat 4325 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4568 | -5/Proximity Caves | Discovered new exit (range 8) 4586 | -5/Proximity Caves | Entered Factory 4586 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 4587 | -5/Factory | Loaded intel: 4 garrison access locations 4884 | -5/Factory | Build established: Infiltrator-Mutant 4886 | -5/Factory | Search patrols dispatched 4980 | -5/Factory | Lost 3 parts (2p1n) 5041 | -5/Factory | Lost 3 parts (1n1u1w) 5278 | -5/Factory | Discovered new exit (range 16) 5486 | -5/Factory | Search patrols dispatched 5491 | -5/Factory | Build established: Scavenger-Mutant 5635 | -5/Factory | System corruption reached 10% 5705 | -5/Factory | Discovered new exit (range 10) 5767 | -5/Factory | Lost 15 parts (1p5n7u2w) 5786 | -5/Factory | Search patrols dispatched 5793 | -5/Factory | Core integrity fell below 50% 5801 | -5/Factory | Entered another Factory area 5801 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5866 | -4/Factory | Discovered new exit (range 8) 5868 | -4/Factory | Identified exit to Research 5918 | -4/Factory | Discovered new exit (range 5) 5919 | -4/Factory | Identified exit to Upper Caves 5925 | -4/Factory | Entered Upper Caves 5988 | -4/Upper Caves | Learned 4 Research zone layouts 6005 | -4/Upper Caves | Discovered new exit (range 12) 6008 | -4/Upper Caves | Identified exit to Upper Caves 6008 | -4/Upper Caves | Entered another Upper Caves area 6032 | -4/Upper Caves | Encountered a Warlord checkpoint 6063 | -4/Upper Caves | Discovered new exit (range 14) 6066 | -4/Upper Caves | Identified exit to Warlord 6066 | -4/Upper Caves | Entered Warlord 6076 | -4/Warlord | Discovered new exit (range 9) 6078 | -4/Warlord | Identified exit to Proximity Caves 6086 | -4/Warlord | System corruption cleaned by Quarantine Array 6090 | -4/Warlord | Build established: Sprinter 6249 | -4/Warlord | Visited the Vortex Lab 6251 | -4/Warlord | Found Prototype Energy Gun 6251 | -4/Warlord | Identified Vortex Shotgun 6271 | -4/Warlord | Warlord's base attacked by MAIN.C 6281 | -4/Warlord | Met Warlord 6351 | -4/Warlord | Found Prototype Processor 6351 | -4/Warlord | Identified Spectral Analyzer 6354 | -4/Warlord | Found Prototype Device 6354 | -4/Warlord | Identified Exp. Cloaking Device 6471 | -4/Warlord | Spotted B-90 Cyclops 6471 | -4/Warlord | Spotted B-86 Titan 6496 | -4/Warlord | Spotted B-86 Titan 6538 | -4/Warlord | Spotted B-90 Cyclops 6563 | -4/Warlord | Warlord forces counterattacked 6572 | -4/Warlord | Entered Proximity Caves 6633 | -3/Proximity Caves | Discovered exit to Research (range 6) 6634 | -3/Proximity Caves | Entered Research 6634 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6635 | -3/Research | Identified exit to Research 6679 | -3/Research | Identified exit to Quarantine 6731 | -3/Research | Entered Quarantine 6742 | -3/Quarantine | Found Alien Artifact 6748 | -3/Quarantine | Found Alien Artifact 6763 | -3/Quarantine | Lost 4 parts (2p1n1u) 6790 | -3/Quarantine | Cryocooling Duct disabled 6792 | -3/Quarantine | Scanned by Researcher 6805 | -3/Quarantine | Ambient heat levels rising (+20) 6805 | -3/Quarantine | Non-combat units ordered to evacuate 6835 | -3/Quarantine | Found Prototype Launcher 6835 | -3/Quarantine | Identified Tactical Quantum Warhead 6843 | -3/Quarantine | Imp. Hacking Suite fried by hacking feedback 6867 | -3/Quarantine | Entered Research 6867 | -2/Research | Warlord forces began assault on 0b10 6867 | -2/Research | Evolved 2 slots: Utility x2 6942 | -2/Research | Met up with Warlord 6966 | -2/Research | Spotted B-90 Cyclops 6969 | -2/Research | Spotted B-90 Cyclops 6977 | -2/Research | Research machine network offline 7038 | -2/Research | Found Enh. Force Lance 7109 | -2/Research | Found Prototype Processor 7109 | -2/Research | Identified Exp. Melee Analysis Suite 7184 | -2/Research | Spotted Striker 7184 | -2/Research | Spotted Executioner 7200 | -2/Research | Spotted B-90 Cyclops 7215 | -2/Research | Discovered new exit (range 23) 7215 | -2/Research | Spotted B-90 Cyclops 7225 | -2/Research | Identified exit to Access 7226 | -2/Research | Borebot progress halted 7258 | -2/Research | Found Prototype Launcher 7258 | -2/Research | Identified Ragnarok Missile Launcher 7309 | -2/Research | Discovered exit to Access (range 22) 7314 | -2/Research | Entered Access 7314 | -1/Access | Evolved 2 slots: Utility x2 7466 | -1/Access | Spotted B-99 Colossus 7564 | -1/Access | Search patrols dispatched 7602 | -1/Access | Lost 4 parts (1p3u) 7667 | -1/Access | Spotted B-99 Colossus 7697 | -1/Access | Crushed by falling debris 7703 | -1/Access | Crushed by falling debris 7717 | -1/Access | Crushed by falling debris 7718 | -1/Access | System corruption reached 10% 7744 | -1/Access | Crushed by falling debris 7747 | -1/Access | Crushed by falling debris 7778 | -1/Access | Lost 9 parts (1p2n5u1w) 7812 | -1/Access | Crushed by falling debris 7816 | -1/Access | Crushed by falling debris 7820 | -1/Access | Crushed by falling debris 7824 | -1/Access | Crushed by falling debris 7825 | -1/Access | Crushed by falling debris 7825 | -1/Access | Crushed by falling debris 7826 | -1/Access | System corruption reached 30% 7855 | -1/Access | Search patrols dispatched 7864 | -1/Access | Discovered new exit (range 3) 7865 | -1/Access | Identified exit to Surface 7865 | *** | Escaped! Last Messages --------------- 07831_ System corrupted: Slammed into wall. 07831_ Q-thruster destroyed. 07831_ System corrupted by crushing effect (+5). 07832_ K-01 Serf suffers critical hit (Blast). 07832_ K-01 Serf destroyed. 07832_ Acquired 15 matter. 07838_ Connecting with Terminal... 07850_ H 20U9I4|UF6I8KBHDN7D,ZV JD,MNG|V 07855_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 07855_ Terminal disabled. 07855_ System corrupted: Slammed into ceiling. 07857_ Slug penetrates Wall. 07857_ Nuclear Pulse Array destroyed. 07857_ Slug penetrates Wall. 07858_ K-01 Serf collects debris. 07861_ Main Access Shell breached. 07863_ Slug penetrates Sealed Barrier. 07864_ EXIT=FOUND 07865_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ????????????????????????# ?# +??????????????? | | ????????????????????????# "?# #??????????????? | | ????????????????????????# ""# #?######?#?????? | | ???????????????????????## ""# #? #?????? | | ???????????????????????# T# #? #?????? | | ????????????????????????#]] ""# # " #?????? | | ????????????????????????#] ""# # """ #?????? | | ????????????????????????# ""# + """ #?????? | | ????????????????????????# # # " #?????? | | ????????????????????????# # # #?????? | | ??????????######+#############+ # #?????? | | ??????????# % #?????? | | ??????????# = ######??????? | | ??????????# #####"############ #??????????? | | ??????????+ #???###????????# # ##??????????? | | ??????????# #??????????????# # #??????????? | | ??????????# #??????????????# ## # ############ | | ??????????# #??????????????##!#!!* # # ## " | | ??????????# #???????????????#[]!# # ############# | | ??????????# #######"#####???###########?????????# | | ??????????# """T"""" ????????" ?????????# | | ??????????# " """" ?????????" ????????# | | ??????????# H " """"""????? ######### | | ??????????# " " "??????? ## | | ??????????# " " "" "????????? ## | | ??????????# " @" "??????????? ## | | ??????????# % " " "????????????? ## | | ??????????# " """" " "????????????# ## | | ??????????# " "???????????## ## | | ??????????# " "???????????#" #" | | ??????????# #######"##########???????????## | | ??????????# ??????????????????????????????# | | ??????????# ??????????????????????????????# | | ??????????# ??????????????????????????????# | | ??????????# ??????????????????????????????####### | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ???????????????????????????????###### | | ??#####?????????????????????????????????????# | | ??# ?????????????????????????????????????# | | ??# ?????????????????????????????????????#"" | | ??# ?????????????????????????????????????#"" | | ??# "?????????????????????????????????????#"T | | ??# [ ""????????????????????????????????????#"" | | ??# G ??????????????????????????????????#"" | | ??+ """ ?????????????????????????????????# " | | ??# " ???????????????????????????????# " | | ??+ ##############????????????????# " | | ??# #????????????????# " | | ??# #????????????????# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 120 Energy Generation 56 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Power Amplification 60 Corruption Containment 12 Corruption Block 20 Armor Coverage 450 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 78 Melee Accuracy 12 Target Analysis 6 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- Hyp. Coil Gun | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Hvy. Riot Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive R-10 Processor | -6/Zion | Archive M-28 Smith | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderCoolingAnalyzer Manual? 0 Play Time 02:09:34 Cumulative 205.1 hours Start 2023.08.05 @ 14:59:50 End 2023.08.08 @ 14:28:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 173 Adventurer 0 Explorer 0 Win Type 0 Total 10 Types 7/0/2/1/0/0/0/0/0 Lore% 80 Gallery% 69 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c88e293f-3d6d-4f26-be9e-92123e010a14