Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.04 @ 22:39:40 Player: CrossedViper Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (80) 400 Value Destroyed (1830) 1830 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1310) 1310 TOTAL SCORE: 9060 Bonus ------- High Alert Combat Kills 10 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/850 Matter 65/300 Energy 58/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Zionite Biocell (1000) Zionite Metafield Generator Surveybot 24 Scanner Force Booster Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Airjet Gravmag System Gravmag System Combat Antigrav System > --- UTILITY ---------- Large Storage Unit Improved Medium Armor Plating Layered Light Armor Plating Phasing AFG > --- WEAPON ----------- Great Axe Great Axe Greatsword > --- INVENTORY -------- Heavy Ion Engine Light Neutrino Core Airjet Advanced Cooling System High-capacity Matter Pod Advanced Signal Interpreter Nanoactuators Force Booster Makeshift System Restoration Module Mini Grenade Launcher [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Neutrino Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware EX Chip 1 Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Zionite Laser-S Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Slots Evolved 8 | . . 2 . . . 2 2 . . . . . 2 . Power 1 | . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . 1 1 . . . . . . . Utility 3 | . . . . . . 1 1 . . . . . 1 . Weapon 2 | . . 2 . . . . . . . . . . . . Parts Attached 130 | 4 . 14 3 12 6 2 24 4 3 5 26 1 25 1 Power 8 | . . 2 . 1 . . 2 . . . 2 . 1 . Engine 3 | . . 2 . 1 . . . . . . . . . . Core 2 | . . . . . . . 1 . . . 1 . . . Reactor 3 | . . . . . . . 1 . . . 1 . 1 . Propulsion 26 | 2 . 1 . 1 1 . 5 . . 1 9 . 6 . Treads 4 | 2 . 1 . 1 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . 1 . Hover 21 | . . . . . 1 . 5 . . 1 9 . 5 . Flight . | . . . . . . . . . . . . . . . Utility 46 | . . 3 . 4 2 . 6 1 . 2 12 . 16 . Device 19 | . . 1 . . 1 . 1 . . 1 5 . 10 . Storage 5 | . . 2 . 2 . . . . . . 1 . . . Processor 2 | . . . . . . . . . . . . . 2 . Hackware 2 | . . . . . 1 . 1 . . . . . . . Protection 18 | . . . . 2 . . 4 1 . 1 6 . 4 . Artifact . | . . . . . . . . . . . . . . . Weapon 50 | 2 . 8 3 6 3 2 11 3 3 2 3 1 2 1 Energy Gun 3 | . . . . . . . . . . . 3 . . . Energy Cannon 2 | . . . . 2 . . . . . . . . . . Ballistic Gun 21 | 2 . 7 2 2 1 . 5 . . . . . 1 1 Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . Launcher 12 | . . 1 1 1 2 2 1 1 1 . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . 5 2 2 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 1 . . 2 . . 1 9 . . . Parts Lost 41 | . . . . 6 4 1 3 . . . 13 1 9 4 Power 2 | . . . . . . . . . . . 1 . 1 . Propulsion 15 | . . . . 1 1 . 2 . . . 5 1 5 . Utility 8 | . . . . 2 . . . . . . 1 . 1 4 Weapon 16 | . . . . 3 3 1 1 . . . 6 . 2 . Highest Loss Streak 12 | . . . . 6 4 1 1 . . . 12 1 4 6 Average Slot Usage (%) 78 | . 57 90 100 89 60 55 88 92 92 90 69 64 57 10 Engine 5 | . . 9 11 11 11 9 . . . . . . . . Reactor 2 | . . . . . . . 4 7 7 7 5 7 5 . Treads 8 | . 28 22 22 22 2 . . . . . . . . . Hover 12 | . . . . . 9 9 23 30 30 30 22 27 11 . Device 5 | . . 7 11 3 . . . 5 . . 15 15 19 9 Storage 9 | . . 9 11 16 12 9 7 7 7 7 7 7 4 . Hackware 2 | . . . . . . 9 13 . . . . . . . Protection 4 | . . . . . . . 7 16 23 23 6 4 2 . Energy Cannon 1 | . . . . 4 . . . . . . . . . . Ballistic Gun 16 | . 28 41 43 28 11 3 17 . . . . . 3 1 Launcher 2 | . . . . . 12 15 . 1 1 . . . 2 . Slashing Weapon 4 | . . . . . . . 8 21 21 21 3 . . . Naked Turns 6 | . . . . . . . . . . . . . . 6 Heaviest Build 87 | 3 3 34 35 87 47 27 56 56 59 72 59 36 34 5 Greatest Support 69 | 3 3 40 40 40 40 28 69 61 61 61 64 40 39 12 Greatest Overweight (x) 5 | . . 4 . 2 1 . 1 . . 1 3 . 5 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 4 4 10 10 16 16 10 10 10 10 10 10 10 10 4 Average Capacity 10 | 4 4 8 10 13 10 10 10 10 10 10 10 10 7 4 Most Carried 16 | 4 4 10 10 16 15 10 10 10 10 10 10 10 10 4 Average Carried 8 | 2 3 5 10 9 8 8 9 9 9 9 8 9 7 4 Final Capacity 16 | 4 4 10 10 16 10 10 10 10 10 10 10 10 4 4 Final Carried 15 | 4 4 10 10 15 10 8 8 10 10 8 10 10 3 4 Class Distribution -------------------- 40% | Scavenger-Mutant 25% | Mutant 18% | Scavenger-Gunner 8% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Matter Collected 3306 | 212 68 493 21 470 342 . 1008 141 29 50 307 . 165 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2382 | . 86 466 8 148 113 56 889 37 53 . 235 . 291 . Parts 193 | . 10 37 3 36 5 2 51 3 4 . 20 . 22 . Haulers Intercepted 5 | . 1 . . . . . 4 . . . . . . . Recyclers Shooed 6 | . 1 3 1 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 2 1 . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Combat Hostiles Destroyed 54 | . 3 17 3 1 2 2 11 4 4 . 3 . 4 . Melee 4 | . . . . . 1 . 1 . 1 . 1 . . . Guns 31 | . 3 13 . . 1 . 10 . . . 2 . 2 . Cannons 1 | . . . . 1 . . . . . . . . . . AOE 18 | . . 4 3 . . 2 . 4 3 . . . 2 . Classes Destroyed 16 | . 2 3 . 2 . . 5 . . . 3 . 1 . Worker 7 | . . 1 . . . . 5 . . . . . 1 . Builder 3 | . . . . . . . 2 . . . . . 1 . Tunneler 1 | . . . . . . . 1 . . . . . . . Hauler 5 | . 1 . . . . . 4 . . . . . . . Recycler 2 | . . . . . . . 1 . . . . . 1 . Turret 1 | . . . . 1 . . . . . . . . . . Watcher 2 | . . . . . . . 1 . . . . . 1 . Swarmer 26 | . 3 11 3 . 1 . . 4 4 . . . . . Grunt 12 | . . 3 . . . 2 7 . . . . . . . Sentry 6 | . . 3 . . . . 2 . . . . . 1 . Hunter 2 | . . . . . . . . . . . . . 2 . Programmer 3 | . . . . . . . 2 . . . . . 1 . Zionite 4 | . . . . 4 . . . . . . . . . . Z-Technician 4 | . . . . . . . . . . . 4 . . . Z-Light 2 | . . . . . . . . . . . 2 . . . Decomposer 1 | . . . . . . . . 1 . . . . . . Assembled 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 4 | . 4 4 3 4 1 2 3 4 4 . 3 . 4 . Combat Bots Only 4 | . 3 4 3 1 1 2 3 4 4 . 1 . 2 . Max Kills in Single Turn 3 | . 1 3 1 2 1 2 2 3 3 . 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 3 1 . . 2 . 3 3 . . . 1 . Melee 1 | . . . . . 1 . 1 . 1 . 1 . . . Uniques/NPCs Destroyed 5 | . . . . 4 1 . . . . . . . . . 8R-AWN (-9/Exiles) EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) CL-ANK (-8/Mines) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Damage Taken 6730 | . 212 524 34 595 354 130 1011 95 252 173 1477 35 1099 739 Core 1487 | . 25 71 . 15 24 45 76 . 15 . 362 . 218 636 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 90 . . . 72 91 . . . . . 35 . . Volleys Fired 403 | . 25 35 4 78 134 2 43 3 4 . 38 1 36 . Largest 4 | . 2 4 1 4 3 2 4 1 1 . 1 1 1 . Hottest 103 | . 40 86 30 103 103 60 100 30 30 . 73 30 30 . Shots Fired 736 | . 50 126 4 151 148 4 171 3 4 . 38 1 36 . Gun 638 | . 50 124 . 88 139 . 171 . . . 38 . 28 . Cannon 57 | . . . . 50 7 . . . . . . . . . Launcher 41 | . . 2 4 13 2 4 . 3 4 . . 1 8 . Special . | . . . . . . . . . . . . . . . Kinetic 609 | . 50 124 . 97 139 . 171 . . . . . 28 . Thermal 86 | . . . . 41 7 . . . . . 38 . . . Explosive 41 | . . 2 4 13 2 4 . 3 4 . . 1 8 . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 24 | . 14 16 3 24 9 . 5 2 1 . 6 . 6 . Robot Miss Streak 12 | . 4 3 1 5 3 2 12 1 3 . 2 . 2 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 7 | . . 3 . . . . 4 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . . . . Autonomous 9 | . . . . 9 . . . . . . . . . . Shots Hit Robots 459 | . 34 81 3 94 96 . 100 3 4 1 21 . 22 . Core Hits 201 | . 8 29 4 37 26 6 46 6 6 . 14 . 19 . Critical Hits 6 | . . 1 . 1 . . 1 . 1 . 2 . . . Critical Kills 1 | . . . . . . . 1 . . . . . . . Critical Parts Destroyed 4 | . . 1 . 1 . . . . 1 . 1 . . . Melee Attacks 52 | . . . . . . . 20 2 5 13 12 . . . Impact . | . . . . . . . . . . . . . . . Slashing 52 | . . . . . . . 20 2 5 13 12 . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . 6 1 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . 2 . 2 . 1 . . . Damage Inflicted 10294 | . 389 1201 294 2200 622 205 2614 661 375 . 863 . 870 . Guns 4714 | . 374 917 . 646 522 . 1440 . . . 378 . 437 . Cannons 1315 | . . . . 1228 87 . . . . . . . . . Explosions 2246 | . . 276 280 326 . 201 . 518 225 . . . 420 . Melee 1893 | . . . . . . . 1174 143 150 . 426 . . . Ramming 126 | . 15 8 14 . 13 4 . . . . 59 . 13 . Kinetic 5025 | . 374 917 . 1335 522 . 1440 . . . . . 437 . Thermal 1004 | . . . . 539 87 . . . . . 378 . . . Explosive 2246 | . . 276 280 326 . 201 . 518 225 . . . 420 . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1893 | . . . . . . . 1174 143 150 . 426 . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . 2 2 2 2 . . . . . 1 1 2 5 Average Corruption 1 | . . 2 2 2 2 . . . . . 1 1 1 5 Corruption Purged . | . . . . . . . . . . . . . . . Effects 48 | . . 5 3 18 13 . . . . . 5 2 1 1 Message Errors 15 | . . 1 . 7 3 . . . . . 2 2 . . Heat Flow Errors 10 | . . 1 1 6 2 . . . . . . . . . Energy Discharges 6 | . . 1 . 1 1 . . . . . 1 . 1 1 Data Loss (minor) 8 | . . . 2 3 2 . . . . . 1 . . . Targeting Errors 7 | . . 2 . . 4 . . . . . 1 . . . Weapon Failures 2 | . . . . 1 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 425 | . . 7 33 . 5 3 148 175 7 . 41 . 6 . Projectiles . | . . . . . . . . . . . . . . . Explosions 97 | . . 7 33 . 5 3 . 36 7 . . . 6 . Melee 328 | . . . . . . . 148 139 . . 41 . . . Knockbacks 8 | . . . . 8 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 8 | . . . . 8 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 254 | . 7 1 . . 75 2 . . 81 . 29 . 59 . Shots 6 | . . . . . 2 . . . 2 . . . 2 . Rammed 19 | . 2 5 3 . 1 1 . . . . 6 . 1 . Targets Rammed 20 | . 2 5 3 . 2 1 . . . . 6 . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . Highest Temperature 425 | . . 188 184 324 206 26 425 . . . 324 . . . Average Temperature 110 | . . 25 107 120 75 23 126 . . . 100 . . . Received Heat Transfer 1419 | . 48 165 . . . 45 465 . . 36 414 12 84 150 Effects 2 | . . . . 1 . . 1 . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 1318 | . . . . 783 54 . . . . . 481 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Peak Influence 453 | . 184 453 251 . 38 200 431 . . . . . 123 . Initial 151 | . . 83 151 . . . 91 . . . . . . . Average 141 | . 75 255 248 . 11 88 266 . . . . . 30 . Maximum Alert Level 2 | . . 2 1 . . 1 2 . . . . . . . Low Security (%) 61 | 100 100 32 2 . 100 98 21 . . . . . 100 . Level 1 36 | . . 58 97 . . 1 75 . . . . . . . Level 2 2 | . . 8 . . . . 3 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 2 . . . 3 5 . . . . . 3 . Investigation 3 | . 1 . . . . 1 1 . . . . . . . Extermination 2 | . . . . . . . 1 . . . . . 1 . Reinforcement 10 | . 1 2 . . . 2 3 . . . . . 2 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Distress Signals 5 | . 1 . . . . 1 2 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 199 | . 12 23 3 56 6 14 31 7 4 15 6 1 8 13 Peak Tracking Total 13 | . 6 7 3 9 3 13 5 4 4 12 3 1 4 8 Tactical Retreats 35 | . 1 1 . 17 2 2 7 . . 2 . . 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Traps Triggered 4 | . . . . . . 1 1 . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . . . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Machines Disabled 13 | . . . 2 7 1 1 . . . . 1 . 1 . Max in Single Turn 2 | . . . 1 2 1 1 . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Machines Accessed 9 | . 3 1 . 2 . . 2 . . . . . 1 . Terminals 5 | . 2 1 . . . . 1 . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 18 | . 8 2 . 2 . . 4 . . . . . 2 . Successful 11 | . 5 1 . 2 . . 3 . . . . . . . Failed 7 | . 3 1 . . . . 1 . . . . . 2 . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 11 | . 8 2 . 1 . . . . . . . . . . Terminals 13 | . 7 2 . . . . 2 . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 8 | . 3 1 . 2 . . 2 . . . . . . . Record 1 | . . . . 1 . . . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 6 | . 2 1 . . . . 2 . . . . . 1 . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Total Allies 1 | . . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . . 1 . . . . . . . Highest-Rated Group 16 | . . . . . . . 16 . . . . . . . Highest-Rated Ally 16 | . . . . . . . 16 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . 14 . . 3 . . . . . . . Total Damage 691 | . . . . 660 . . 31 . . . . . . . Kills 7 | . . . . 7 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . 3 . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Robot Analysis Total 3 | . 2 1 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 2 1 . . 2 . 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Turns Passed 6404 | 40 161 489 236 1423 950 83 906 313 174 274 676 160 461 58 Spaces Moved 6442 | 57 173 226 137 649 942 121 1055 559 285 444 790 355 540 109 Core 390 | 57 173 51 . . . . . . . . . . . 109 Treads 1004 | . . 175 137 649 43 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 25 | . . . . . . . . . . . . . 25 . Hover 5023 | . . . . . 899 121 1055 559 285 444 790 355 515 . Flight . | . . . . . . . . . . . . . . . Fastest Speed 24 | 50 50 100 160 160 60 60 53 53 53 53 24 24 26 50 Average Speed 74 | 50 50 148 160 173 65 60 57 53 53 53 59 43 61 50 Slowest Speed 360 | 50 50 250 160 200 180 60 131 53 53 115 240 52 360 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 34 25 17 88 99 20 30 64 46 61 84 66 12 30 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 2 | . 1 . . 1 . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . . . . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . . . Scrap Searched 9 | . . . 1 . 1 . . 2 1 2 . 1 . 1 Spaces Dug 37 | . . . . . 20 . 2 . . 3 6 6 . . Terrain Destroyed 206 | . . 18 30 10 20 18 2 22 38 3 8 6 31 . Melee 5 | . . . . . . . 2 . . 3 . . . . Projectile 11 | . . . . 1 . . . . . . 8 . 2 . AOE 190 | . . 18 30 9 20 18 . 22 38 . . 6 29 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Total 7445 | 68 202 304 149 836 1161 126 1225 570 296 465 940 358 632 113 Wait 244 | . 1 3 . 62 65 1 50 . . . 50 . 12 . Move 6429 | 56 172 225 136 648 941 120 1054 558 284 443 789 354 540 109 Hop . | . . . . . . . . . . . . . . . Pick Up 75 | 8 1 14 1 22 3 . 9 2 1 1 7 . 6 . Fast Attach 47 | . . 3 1 . 2 . 13 2 . 3 15 . 7 1 Attach 56 | 4 . 7 . 10 4 2 7 . 1 2 4 1 14 . Detach 16 | . . . . 1 2 . 2 . . 1 3 1 5 1 Swap 27 | . . 4 2 2 . . 4 2 2 . 7 . 4 . Drop 76 | . 1 8 2 13 8 . 14 2 1 6 10 1 8 2 Fire 403 | . 25 35 4 78 134 2 43 3 4 . 38 1 36 . Melee 38 | . . . . . . . 14 1 3 9 11 . . . Ram 11 | . 2 2 . . . 1 . . . . 6 . . . Kick . | . . . . . . . . . . . . . . . Crush 8 | . . 3 3 . 2 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 15 | . . . . . . . 15 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 5) 202 | -10/Materials | Entered another Materials area 202 | -9/Materials | Evolved 2 slots: Weapon x2 585 | -9/Materials | Discovered new exit (range 14) 684 | -9/Materials | Build established: Scavenger-Gunner 691 | -9/Materials | Entered Mines 796 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 921 | -9/Mines | Discovered new exit (range 5) 927 | -9/Mines | Entered Exiles 967 | -9/Exiles | Met 8R-AWN 993 | -9/Exiles | Met EX-HEX 1113 | -9/Exiles | Met EX-DEC 1142 | -9/Exiles | Learned location of Zion (-7) 1255 | -9/Exiles | Met EX-BIN 1278 | -9/Exiles | Aligned with FarCom system 1279 | -9/Exiles | Given EX-Vault access code 1316 | -9/Exiles | Opened EX-Vault 1328 | -9/Exiles | Found Latent Energy Streamer 1332 | -9/Exiles | Found AWS/Autocannon 1340 | -9/Exiles | Found Deploy-a-Sentry 1343 | -9/Exiles | Found Deploy-a-Sentry 1350 | -9/Exiles | Found Deploy-a-Sentry 1387 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1486 | -9/Exiles | DAS Turret deployed 1494 | -9/Exiles | DAS Turret deployed 1498 | -9/Exiles | DAS Turret deployed 1505 | -9/Exiles | Attacked by the Exiles 1665 | -9/Exiles | Destroyed 8R-AWN 1673 | -9/Exiles | Lost 6 parts (1n2u3w) 1971 | -9/Exiles | Destroyed EX-DEC 1996 | -9/Exiles | Destroyed EX-BIN 1996 | -9/Exiles | Destroyed EX-HEX 2252 | -9/Exiles | Build established: Scavenger-Mutant 2332 | -9/Exiles | Discovered new exit (range 10) 2350 | -9/Exiles | Entered Mines 2416 | -8/Mines | CL-ANK came to Exiles' defense 2493 | -8/Mines | Lost 4 parts (1n3w) 2724 | -8/Mines | Build established: Mutant 2800 | -8/Mines | Discovered new exit (range 10) 2812 | -8/Mines | Discovered new exit (range 13) 3244 | -8/Mines | Destroyed CL-ANK 3300 | -8/Mines | Entered Materials 3300 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3375 | -8/Materials | Discovered new exit (range 12) 3383 | -8/Materials | Entered Factory 3383 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3516 | -7/Factory | Identified exit to Lower Caves 3723 | -7/Factory | Build established: Scavenger-Tank 4036 | -7/Factory | Discovered new exit (range 16) 4289 | -7/Factory | Entered Lower Caves 4421 | -7/Lower Caves | Encountered a Warlord checkpoint 4464 | -7/Lower Caves | Learned Factory emergency access door positions 4579 | -7/Lower Caves | Discovered new exit (range 5) 4599 | -7/Lower Caves | Build established: Scavenger-Mutant 4601 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4602 | -7/Lower Caves | Entered another Lower Caves area 4616 | -7/Lower Caves | Learned 4 Factory zone layouts 4769 | -7/Lower Caves | Discovered new exit (range 15) 4776 | -7/Lower Caves | Entered Zion 4793 | -7/Zion | Found Prototype Device 4793 | -7/Zion | Identified Phasing AFG 4809 | -7/Zion | Discovered new exit (range 15) 4945 | -7/Zion | Received a hallucinogenic algorithm 4982 | -7/Zion | Attacked by Zionites 5045 | -7/Zion | Discovered new exit (range 4) 5049 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5050 | -7/Zion | Entered Deep Caves 5133 | -7/Deep Caves | Attacked by Z-Imprinter 5163 | -7/Deep Caves | Core integrity fell below 50% 5217 | -7/Deep Caves | Lost 12 parts (1p5n1u5w) 5287 | -7/Deep Caves | Found Prototype Device 5288 | -7/Deep Caves | Identified Zio. Metafield Generator 5315 | -7/Deep Caves | Found Prototype Protection 5315 | -7/Deep Caves | Identified Zio. Weapon Casing 5454 | -7/Deep Caves | Z-Facility disabled 5551 | -7/Deep Caves | Found Surveybot 24 Scanner 5552 | -7/Deep Caves | Found Surveybot 24 Chip 5724 | -7/Deep Caves | Discovered new exit (range 6) 5726 | -7/Deep Caves | Entered Proximity Caves 5727 | -6/Proximity Caves | Identified exit to Factory 5840 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5884 | -6/Proximity Caves | Learned 8 Factory zone layouts 5886 | -6/Proximity Caves | Entered Factory 5886 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5887 | -6/Factory | Identified exit to Lower Caves 6206 | -6/Factory | Lost 4 parts (1p2n1u) 6347 | -6/Factory | Entered Lower Caves 6377 | -6/Lower Caves | Core integrity fell below 50% 6385 | -6/Lower Caves | Core integrity fell below 20% 6396 | -6/Lower Caves | Identified exit to Lower Caves 6405 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06347_ System corrupted by crushing effect (+3). LOCATION=LOWER CAVES GOAL=ESCAPE 06348_ Dropped Cold Fusion Reactor. 06349_ Surveybot 24 Chip destroyed. 06357_ Nanoactuators destroyed. 06361_ System corrupted: Energy discharge (-27). 06378_ Adv. Sensor Array destroyed. 06383_ Searching scrap... 06383_ Found Coil Gun. 06383_ Found 25 Matter. 06384_ Acquired Coil Gun. 06396_ Acquired derelict log, extracted data. Loading 1 Lower Caves exit... 06397_ S-27 Virus destroyed. 06398_ C-30 ARC bursts open, deploying its payload. 06398_ G-67 Veteran unfolds itself. 06398_ G-50 Soldier unfolds itself. 06398_ Adv. Weight Redist. System destroyed. 06399_ Dropped Coil Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????? #?????????????? | | ???????????????????????###;; ????? ##????????????? | | ?????????????????????## #???## ?????????????? | | ?????????????????????? #???# ?????????????? | | ??????????????????????? ##### #?????????????? | | ???????????????????????# ## #?????????????? | | ????????????????????#### # #?????????????? | | ????????????????##### #?????????????? | | ????????????????# ##????????????? | | ??????????????### ####?????????? | | ???????????? ## ###???????? | | ??????????? % ##??????? | | ??????????? ggg ##?????? | | ???????????? g [ #?????? | | ????????????????# # #???#?? | | ??????????????????????# @ ## ## ##?? ##? | | ??????????????????????##### ##### ### ###?? ## | | ??????????????????????????###???# #?# #??? # | | ????????????????????????????????## ## ### | | ?????????????????????????????????##### | | ?????????????????????????????????????# | | ?????????????????????????????????????## ### | | ??????????????????????????????????????# #??? | | ??????????????????????????????????????# #???? | | ??????????????????????????????????????# #?????#### | | ???????????????????????????????????##?# #????????? | | ???????????????????????????????????# ##%#????????? | | ???????????????????????????????????# [##???????? | | ???????????????????????????????????# ##?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????## #??????? | | ????????????????????????????????????# ####???? | | ????????????????????????????????????## #???? | | ????????????????????????????????###### #???? | | ????????????????????????????????# #???# | | ????????????????????????????????### #???# | | ??????????????????????????????????## ##???# | | ???????????????????????????????????## ###### | | ????????????????????????????????????# % | | ????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 2010 Additional Mass Support 9 Armor Coverage 600 Weapon Shielding 100 Melee Speed Boost 30 Evasion (%) 60 Recoil Reduction 2 Force Boost 3 Offensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReclamationRemoteWeb Manual? 0 Play Time 01:07:13 Cumulative 424.6 hours Start 2021.06.04 @ 21:10:27 End 2021.06.04 @ 22:39:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 324 Rogue 317 Adventurer 0 Explorer 7 Win Type - Total 18 Types 8/1/9/0/0/0/0/0/0 Lore% 80 Gallery% 94 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79edea14-1c03-49c1-b669-1e69d0f6d221