Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.15 @ 16:34:00 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (705) 705 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1945 Bonus ------- None Cogmind --------- Core Integrity 392/400 Matter 204/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (16) --- Light Treads Light Treads Light Treads Large Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) High-capacity Matter Pod (193) Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Light Cannon Light Cannon Light Cannon Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON ----------- Light Cannon Light Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Large Storage Unit High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Light Cannon Light Cannon Light Cannon [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 28 | 7 14 2 5 Power 3 | 1 1 1 . Engine 2 | 1 1 . . Core 1 | . . 1 . Reactor . | . . . . Propulsion 5 | 2 1 1 1 Treads 5 | 2 1 1 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 5 . 1 Device 2 | . 1 . 1 Storage 6 | 2 4 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 7 . 3 Energy Gun 4 | 2 2 . . Energy Cannon . | . . . . Ballistic Gun 4 | . 2 . 2 Ballistic Cannon 4 | . 3 . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . 5 3 . Power 2 | . 1 1 . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 5 | . 4 1 . Highest Loss Streak 3 | . 2 3 . Average Slot Usage (%) 95 | . 97 91 88 Engine 12 | . 14 7 . Core 1 | . . 4 11 Treads 27 | . 28 28 22 Device 5 | . 4 . 11 Storage 23 | . 23 28 22 Energy Gun 4 | . 4 . . Ballistic Gun 10 | . 11 7 9 Ballistic Cannon 9 | . 9 14 12 Naked Turns . | . . . . Heaviest Build 44 | 17 42 41 44 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 16 | 8 16 16 16 Average Capacity 13 | 6 13 16 16 Most Carried 16 | 4 16 16 16 Average Carried 11 | 2 11 15 14 Final Capacity 16 | 8 16 16 16 Final Carried 16 | 4 16 14 16 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1310 | 270 915 61 64 Remotely . | . . . . Salvage Created 899 | 53 721 61 64 Parts 63 | 1 55 2 5 Haulers Intercepted 3 | . 2 . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 22 | . 17 2 3 Guns 10 | . 10 . . Cannons 12 | . 7 2 3 Classes Destroyed 6 | 1 5 . . Worker 1 | . 1 . . Hauler 3 | . 2 . 1 Recycler 1 | 1 . . . Watcher 1 | . 1 . . Swarmer 6 | . 3 . 3 Grunt 16 | . 14 2 . Best Kill Streak 4 | 1 4 1 3 Combat Bots Only 3 | . 3 1 3 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1185 | . 757 227 201 Core 98 | . 58 32 8 Absorbed by Shields . | . . . . Core Remaining (%) 82 | 100 . 64 . Volleys Fired 85 | 1 59 12 13 Largest 2 | 2 2 2 2 Hottest 105 | 90 105 55 70 Shots Fired 156 | 2 106 22 26 Gun 100 | 2 77 10 11 Cannon 56 | . 29 12 15 Launcher . | . . . . Special . | . . . . Kinetic 121 | . 73 22 26 Thermal 26 | 1 25 . . Explosive . | . . . . Electromagnetic 9 | 1 8 . . Robot Hit Streak 11 | 1 8 11 5 Robot Miss Streak 3 | 1 3 1 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 103 | 1 71 17 14 Core Hits 40 | 1 31 4 4 Critical Hits 2 | . 1 1 . Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1383 | 15 962 210 196 Guns 727 | 15 607 60 45 Cannons 656 | . 355 150 151 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1106 | . 700 210 196 Thermal 237 | . 237 . . Explosive . | . . . . Electromagnetic 40 | 15 25 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 9 | . . 9 . Projectiles 9 | . . 9 . Explosions . | . . . . Melee . | . . . . Knockbacks 8 | . 3 2 3 Impact . | . . . . Kinetic 7 | . 3 2 2 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 201 | 30 201 94 . Average Temperature 57 | 18 63 47 . Received Heat Transfer 501 | . 375 126 . Effects 1 | . 1 . . Interference 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 558 | . 558 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 169 | 5 169 42 107 Initial 22 | . 3 22 16 Average 72 | 2 82 36 55 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 4 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 3 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 26 1 3 Peak Tracking Total 5 | . 5 1 3 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 6 | . 5 . 1 Terminals 6 | . 5 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 11 . 2 Successful 1 | . . . 1 Failed 12 | . 11 . 1 Catastrophic 3 | . 2 . 1 Database Lockouts . | . . . . Manual 12 | . 11 . 1 Terminals 13 | . 11 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Locate Traps 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 5 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1602 | 82 1261 86 173 Spaces Moved 768 | 42 628 30 68 Core 1 | 1 . . . Treads 767 | 41 628 30 68 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 180 Average Speed 167 | 157 167 166 180 Slowest Speed 180 | 160 180 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 4 89 16 8 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 927 | 53 737 46 91 Wait 4 | . 1 3 . Move 765 | 41 627 29 68 Hop . | . . . . Pick Up 33 | 4 25 . 4 Fast Attach 8 | 7 . . 1 Attach 9 | . 5 2 2 Detach . | . . . . Swap 11 | . 9 . 2 Drop 12 | . 11 . 1 Fire 85 | 1 59 12 13 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 773 | -10/Materials | Discovered new exit (range 10) 1056 | -10/Materials | Discovered new exit (range 11) 1254 | -10/Materials | Discovered new exit (range 3) 1324 | -10/Materials | Discovered new exit (range 7) 1344 | -10/Materials | Entered Mines 1400 | -10/Mines | Discovered new exit (range 6) 1427 | -10/Mines | Lost 3 parts (1p1n1w) 1430 | -10/Mines | Entered Materials 1430 | -9/Materials | Evolved 2 slots: Utility x2 1603 | -9/Materials | Self-destructed Last Messages --------------- PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE 01468_ A-02 Transporter destroyed. 01473_ Acquired Hvy. Assault Rifle. 01474_ Acquired 40 matter. 01477_ Acquired Hvy. Assault Rifle. 01501_ Connecting with Terminal... 01501_ Current location identified: Materials >>Traps(Locate) Found 6 traps in 1 array: 6x Shock Trap Map updated. 01514_ S-10 Pest knocked back. 01531_ S-10 Pest destroyed. 01550_ Acquired 12 matter. 01552_ Acquired 8 matter. 01554_ Acquired 4 matter. 01558_ Dropped Lgt. Cannon. 01558_ Acquired Lgt. Assault Rifle. 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