Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.13 @ 09:57:06 Player: sentrybuster Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (793) 793 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 2519 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/400 Matter 291/300 Energy 265/265 System Corruption 13% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Medium Laser > --- INVENTORY (15) --- Huge Storage Unit Propulsion Shielding Makeshift Hacking Suite Makeshift Hacking Suite Hacking Drone Bay EM Pulse Gun EM Pulse Gun Shock Bomb Launcher Mining Laser Heavy Flail GAL Module Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Makeshift ECM Suite Shield Generator > --- WEAPON ----------- Beam Cannon Beam Cannon > --- INVENTORY -------- Light Treads Light Treads Huge Storage Unit Propulsion Shielding Makeshift Hacking Suite Hacking Drone Bay EM Pulse Gun EM Pulse Gun Medium Laser Improved Assault Rifle Shock Bomb Launcher Mining Laser Maul Heavy Flail GAL Module [Rating: 19] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 39 | 7 1 20 4 1 6 Power 3 | 1 . 1 . . 1 Engine 3 | 1 . 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . . 1 . 3 Treads 3 | . . . . . 3 Leg . | . . . . . . Wheel 3 | 2 . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 1 6 1 1 . Device 7 | 1 1 3 1 1 . Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 19 | 2 . 13 2 . 2 Energy Gun 4 | 2 . 1 . . 1 Energy Cannon 7 | . . 6 1 . . Ballistic Gun 2 | . . 1 . . 1 Ballistic Cannon . | . . . . . . Launcher 4 | . . 3 1 . . Special Weapon 2 | . . 2 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 10 | . . 2 . . 8 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 5 | . . 2 . . 3 Weapon 3 | . . . . . 3 Highest Loss Streak 8 | . . 2 . . 8 To Critical Strikes 2 | . . . . . 2 Average Slot Usage (%) 96 | . 100 98 100 100 75 Engine 11 | . 14 11 11 11 8 Wheel 21 | . 28 22 22 22 12 Device 20 | . 14 19 20 25 19 Storage 11 | . 14 11 11 11 11 Protection 8 | . . 12 12 7 . Energy Gun 4 | . 28 3 . . 3 Energy Cannon 16 | . . 17 21 22 12 Naked Turns . | . . . . . . Heaviest Build 47 | 13 13 44 45 47 47 Greatest Support 40 | 26 26 26 26 26 40 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 13 15 15 15 Most Carried 15 | 6 8 11 12 15 15 Average Carried 10 | 4 7 8 11 14 13 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 6 8 11 12 15 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 637 | 135 13 347 55 . 87 Remotely . | . . . . . . Salvage Created 1206 | 75 39 697 205 . 190 Parts 81 | 9 6 36 27 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | . . 9 11 . 3 Guns 3 | . . . . . 3 Cannons 12 | . . 7 5 . . AOE 7 | . . 1 6 . . Classes Destroyed 10 | 1 1 6 1 . 1 Worker 5 | . . 3 2 . . Builder 2 | . . 2 . . . Tunneler 3 | 3 . . . . . Recycler 2 | . . 2 . . . Watcher 5 | . 2 3 . . . Swarmer 11 | . . . 11 . . Grunt 6 | . . 6 . . . Brawler 2 | . . 1 . . 1 Duelist 1 | . . . . . 1 Sentry 3 | . . 2 . . 1 Best Kill Streak 7 | 3 1 6 7 . 2 Combat Bots Only 7 | . . 2 7 . 2 Max Kills in Single Turn 6 | 1 1 6 5 . 1 Gunslinging . | . . . . . . Exploded 5 | . . 1 5 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1596 | . . 275 108 . 1213 Core 410 | . . 37 . . 373 Absorbed by Shields 82 | . . . 47 . 35 Redirected to Shielding 16 | . . 16 . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 104 | 12 4 42 19 . 27 Largest 2 | 2 2 2 2 . 2 Hottest 120 | 90 90 120 120 . 120 Shots Fired 161 | 24 7 61 35 . 34 Gun 51 | 24 7 . . . 20 Cannon 93 | . . 47 32 . 14 Launcher 8 | . . 5 3 . . Special 9 | . . 9 . . . Kinetic 14 | . . . . . 14 Thermal 124 | 12 4 56 32 . 20 Explosive . | . . . . . . Electromagnetic 23 | 12 3 5 3 . . Robot Hit Streak 20 | 3 2 6 3 . 20 Robot Miss Streak 6 | 3 2 4 5 . 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 85 | 13 3 30 12 . 27 Core Hits 48 | 4 2 19 13 . 10 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Meltdown 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1943 | 192 46 919 361 . 425 Guns 506 | 192 46 . . . 268 Cannons 911 | . . 528 226 . 157 Explosions 526 | . . 391 135 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 194 | . . . . . 194 Thermal 1137 | 113 24 528 241 . 231 Explosive 199 | . . 199 . . . Electromagnetic 413 | 79 22 192 120 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . . . 13 Average Corruption 11 | . . . . . 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 107 | . . 85 6 . 16 Projectiles 16 | . . . . . 16 Explosions 91 | . . 85 6 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 11 | . . . 11 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 300 | 300 60 132 210 . 110 Average Temperature 68 | 169 30 39 78 . 34 Received Heat Transfer 308 | . . 120 . . 188 Effects 2 | 2 . . . . . Interference 2 | 2 . . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 2603 | 333 74 1110 531 . 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 448 | 15 58 280 448 . . Initial 92 | . 9 24 92 . . Average 123 | 5 35 128 246 . . Maximum Alert Level 2 | . . 1 2 . . Low Security (%) 75 | 100 100 76 38 . . Level 1 23 | . . 23 55 . . Level 2 1 | . . . 6 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 2 11 13 . 7 Peak Tracking Total 7 | . 1 3 7 . 3 Tactical Retreats 4 | . . 1 1 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . Indirectly 2 | . . 2 . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 6 | . . 3 3 . . Max in Single Turn 2 | . . 2 2 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 9 | . 4 5 . . . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 26 | . 10 16 . . . Successful 13 | . 4 9 . . . Failed 13 | . 6 7 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 11 | . 7 4 . . . Terminals 13 | . 4 9 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 6 3 . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 2 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . Retrieve Components 3 | . 2 1 . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 2 . . . Terminals 1 | . . 1 . . . Botnet 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Recyclers 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 3 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . 2 . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2293 | 112 242 736 252 682 269 Spaces Moved 1686 | 50 179 487 178 633 159 Core 1 | 1 . . . . . Treads 39 | . . . . . 39 Legs . | . . . . . . Wheels 1646 | 49 179 487 178 633 120 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 105 105 105 Average Speed 103 | 88 90 100 105 105 120 Slowest Speed 240 | 90 90 105 105 105 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 43 44 44 78 31 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug 9 | . . 9 . . . Terrain Destroyed 30 | . . 28 2 . . Melee . | . . . . . . Projectile 9 | . . 9 . . . AOE 21 | . . 19 2 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2052 | 89 253 650 207 651 202 Wait 192 | 15 62 90 5 10 10 Move 1681 | 49 178 486 177 632 159 Hop . | . . . . . . Pick Up 21 | 6 5 5 . 5 . Fast Attach 14 | 7 . 3 1 1 2 Attach 9 | . . 5 . . 4 Detach 5 | . . 4 1 . . Swap 16 | . 1 12 3 . . Drop 10 | . 3 3 1 3 . Fire 104 | 12 4 42 19 . 27 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 16) 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Utility x2 658 | -9/Materials | Discovered new exit (range 16) 792 | -9/Materials | Discovered new exit (range 16) 1015 | -9/Materials | Discovered new exit (range 9) 1091 | -9/Materials | Entered Mines 1224 | -9/Mines | Destroyed 7 combat bots 1339 | -9/Mines | Discovered new exit (range 10) 1340 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1343 | -9/Mines | Entered Zion 1365 | -7/Zion | Learned 4 Factory zone layouts 1430 | -7/Zion | Found GAL Module 1606 | -7/Zion | Given the Hacking Drone Bay 1606 | -7/Zion | Found Prototype Device 1649 | -7/Zion | Learned location of Warlord (-5) 1828 | -7/Zion | Learned location of Recycling (-7) 1998 | -7/Zion | Discovered new exit (range 13) 2025 | -7/Zion | Entered Proximity Caves 2157 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2188 | -6/Proximity Caves | Core integrity fell below 50% 2202 | -6/Proximity Caves | Core integrity fell below 20% 2204 | -6/Proximity Caves | System corruption reached 10% 2246 | -6/Proximity Caves | Lost 8 parts (2n3u3w) 2294 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02196_ L-41 Fighter destroyed. 02203_ Critical hit (Smash). 02203_ Mak. ECM Suite destroyed. 02203_ System corrupted by crushing effect (+5). 02203_ Knocked back. 02204_ B-48 Gladiator destroyed. 02208_ Imp. Light Armor Plating fries itself beyond repair. 02213_ System corrupted: Substantial component data lost. 02215_ Imp. Assault Rifle destroyed. 02227_ Gatling Laser melted. 02227_ Y-54 Guardian destroyed. 02229_ Acquired 49 matter. 02231_ Flak Gun fries itself beyond repair. 02234_ Acquired Lgt. Treads. 02235_ Lgt. Treads fries itself beyond repair. 02236_ System corrupted: Energy discharge (-29). 02237_ Acquired Rnf. Ion Engine. 02238_ Acquired 38 matter. 02254_ System corrupted: Component data lost. 02271_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ### ##????????????????????????????????????????? | | #??##?????????????????????????????????????????? | | #####?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | ## ##????????????????????????????????????????? | | ## ## #????????????????????????????????????????? | | # ## #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ##???????????????????????????????????????? | | # ######??????????????????????????????????? | | ## ## ##????####?????????????????????????? | | ?### #???# #??????###????????????????? | | ???## #??# #????## ?????????????????? | | ????### ### #???## ?????????????????? | | ??????## ## #### #??????????????????? | | ???????# #??## #??????????????????? | | ???????# ##??# #?????? #???????????? | | ???????# ##??# ##### ##??????????? | | ???????# #??# ##?????????? | | ???????######## #### ?????????? | | ?????????????## ## ????????? | | ????????????## #????????? | | ???????????# @ s????????? | | ???????????# ### ????????? | | ???????????# #???? ????????? | | ???????? #?????? ###s?????????? | | ??????# ##???????? #????????????? | | ??????# #??????????? #???????????? | | ??????## #?????????????#???????????? | | ???????## ##?????????????????????????? | | ????????# ## #??????????????????????????? | | ????????###?## #??????????????????????????? | | ?????????????## ####??????????????????????????? | | ??????????????# ##??????????????????????????????? | | ??????????????###????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Shock Bomb Launcher | -9/Materials | Scanalyzed Mak. Trap Scanner | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Energy Well | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Remote Force Field | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaNavigationTreads Manual? 0 Play Time 00:32:01 Cumulative 317.0 hours Start 2022.03.13 @ 09:25:02 End 2022.03.13 @ 09:57:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 403 Rogue 399 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 77 Gallery% 85 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4cf869c-7377-4afa-bdfc-1fc290f0bd72