Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.14 @ 14:35:47 // Winter2019/RPGLIKE Player: honey223 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (32907) 32907 TOTAL SCORE: 40567 Bonus ------- Pacifist 10963 Follower Combat Kills 103 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Win Speed 18041 Cogmind --------- Core Integrity 1241/1750 Matter 100/300 Energy 386/530 System Corruption 1% Temperature Cool (40) Movement Flying (19) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Cooled Ion Engine Quantum Reactor > --- PROPULSION (8) --- Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY (6) ------ Advanced Signal Interpreter Improved Terrain Scanner Advanced Reaction Control System Cloak of Protection System Shield > --- WEAPON (1) ------- Enhanced Force Lance > --- INVENTORY (2) ---- Advanced Shield Generator Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Quantum Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY ---------- Advanced Signal Interpreter Improved Terrain Scanner Advanced Reaction Control System Cloak of Protection Improved Hacking Suite System Shield > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Advanced Shield Generator Lance [Rating: 108] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Battery Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Weapon Power Maul Impact Weapon Power Maul Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Slots Evolved 13 | 4 . . 1 . . . 2 1 1 1 1 . 1 1 . Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 7 | 3 . . 1 . . . 1 . 1 . 1 . . . . Utility 5 | 1 . . . . . . 1 . . 1 . . 1 1 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 36 | 2 4 1 2 . 2 . 1 3 3 1 . 10 1 3 3 Power 5 | 1 . . 1 . . . . 1 . . . . . . 2 Engine 2 | 1 . . 1 . . . . . . . . . . . . Core 1 | . . . . . . . . 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 2 Propulsion 17 | 1 4 . 1 . 1 . . . . . . 9 . . 1 Treads 1 | 1 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 16 | . 4 . 1 . 1 . . . . . . 9 . . 1 Utility 11 | . . 1 . . 1 . 1 1 3 1 . 1 1 1 . Device 5 | . . 1 . . 1 . . . . . . 1 1 1 . Storage 1 | . . . . . . . . 1 . . . . . . . Processor 3 | . . . . . . . 1 . 2 . . . . . . Hackware 2 | . . . . . . . . . 1 1 . . . . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 3 | . . . . . . . . 1 . . . . . 2 . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . . . . . . . . . . Parts Lost 1 | . . . . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 43 63 76 77 82 88 79 82 84 84 80 100 100 99 99 Engine 8 | . 12 12 11 11 11 11 9 8 7 7 6 6 6 5 5 Core 2 | . . . . . . . . 6 7 7 6 6 6 5 1 Flight 46 | . 25 50 54 55 55 55 45 41 38 36 33 53 50 47 46 Device 9 | . . 1 11 11 16 22 18 9 7 7 6 6 10 17 17 Processor 3 | . . . . . . . 7 8 9 7 6 6 6 5 5 Hackware 4 | . . . . . . . . . 4 11 13 13 12 11 11 Impact Weapon 2 | . . . . . . . . 5 7 7 6 6 6 2 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 48 | 3 3 4 9 9 17 17 17 19 18 18 18 20 21 34 48 Greatest Support 56 | 3 16 16 20 20 21 21 21 21 21 21 21 56 56 56 56 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 2 | . . . 1 1 1 1 1 1 1 1 2 2 2 2 2 Average Capacity . | . . . . 1 1 1 1 1 1 1 1 2 2 2 2 Most Carried 2 | . . . 1 1 1 1 1 1 1 1 2 2 2 2 2 Average Carried . | . . . . 1 . 1 1 1 1 1 1 2 1 1 2 Final Capacity 2 | . . . 1 1 1 1 1 1 1 1 2 2 2 2 2 Final Carried 2 | . . . 1 1 1 1 1 1 1 1 2 2 2 2 2 Class Distribution -------------------- 43% | Hacker-Scout 29% | Sprinter 15% | Hacker-Ninja 9% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Hacker-Sprinter | -9/Mines Hacker-Sprinter | -9/Exiles Hacker-Scout | -8/Mines Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/DSF Hacker-Scout | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Matter Collected 360 | 70 . 200 10 . 10 . . . 70 . . . . . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Damage Taken 755 | . . 223 134 8 . . 31 66 46 20 . . 45 182 . Core 641 | . . 198 118 8 . . 24 54 46 16 . . 35 142 . Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Core 386 | . . 76 54 . . . 24 39 . 16 . . 35 142 . Core Remaining (%) 59 | 100 . 89 . . . 68 64 55 47 44 . 44 38 32 70 Volleys Fired . | . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks 15 | . . . . . . . . 8 . . . . 2 4 1 Impact 10 | . . . . . . . . 8 . . . . 2 . . Slashing . | . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . . 4 1 Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 . . . . . . . 1 1 Average Corruption 1 | . . . 1 1 1 1 . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 285 | . . 9 43 9 29 5 44 285 . 1 . . 178 . . Average Temperature 44 | . . 5 16 4 14 2 18 112 . 1 . . 76 . . Received Heat Transfer 147 | . . 54 48 . . . 18 . . 9 . . . 18 . Effects 1 | . . . . . . . . 1 . . . . . . . Interference 1 | . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Peak Influence 363 | . 45 363 301 138 . . 89 113 70 49 40 28 110 208 268 Initial 125 | . . 17 125 123 . . . 39 55 34 23 28 15 61 124 Average 109 | . 17 167 202 136 . . 50 74 56 43 27 28 73 120 168 Maximum Alert Level 1 | . . 1 1 . . . . . . . . . . 1 1 Low Security (%) 86 | 100 100 72 50 100 . 100 100 100 100 100 100 100 100 96 73 Level 1 13 | . . 27 49 . . . . . . . . . . 3 26 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . 4 . . . 1 3 1 1 . . . 1 2 Investigation 11 | . . . 3 . . . 1 3 . 1 . . . 1 2 Extermination . | . . . . . . . . . . . . . . . . Reinforcement 4 | . 2 . 1 . . . . . 1 . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Distress Signals 9 | . . . 4 . . . 1 . . . . . 1 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 114 | . 4 18 27 4 . . 7 13 4 4 . 1 10 17 5 Peak Tracking Total 21 | . 2 5 21 4 . . 9 11 3 4 . 1 9 16 7 Tactical Retreats 10 | . . 5 2 . . . . 1 1 . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Traps Triggered 4 | . . . . . . . . 2 . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Machines Accessed 24 | . 1 . 4 . . . 2 2 . 1 4 . 3 2 5 Terminals 23 | . 1 . 4 . . . 2 2 . 1 4 . 3 2 4 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Total Hacks 93 | . 3 . 13 . . . 7 12 . 4 15 . 15 9 15 Successful 41 | . . . 4 . . . 1 7 . 1 11 . 8 4 5 Failed 52 | . 3 . 9 . . . 6 5 . 3 4 . 7 5 10 Catastrophic 5 | . . . 1 . . . 3 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 51 | . 3 . 12 . 2 . 5 7 . 3 5 . 10 4 . Terminals 90 | . 3 . 13 . . . 7 12 . 4 15 . 15 9 12 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . 3 Terminal Hacks 31 | . . . 1 . . . 1 6 . 1 9 . 5 4 4 Record 4 | . . . . . . . . . . . 2 . . 1 1 Part Schematic 2 | . . . . . . . . 1 . . 1 . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . 1 Prototype ID Bank 2 | . . . . . . . . 1 . . 1 . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . 1 . . . . Level Access Points 4 | . . . . . . . 1 1 . . . . 1 . 1 Branch Access Points 2 | . . . . . . . . . . 1 1 . . . . Terminal Index 4 | . . . . . . . . 1 . . 1 . 1 1 . Locate Traps 4 | . . . . . . . . 1 . . . . 1 2 . Registered Components 2 | . . . . . . . . 1 . . 1 . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . . Zone Layout 3 | . . . 1 . . . . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . 1 Unauthorized Hacks 9 | . . . 3 . . . . 1 . . 2 . 3 . . Terminals 9 | . . . 3 . . . . 1 . . 2 . 3 . . Assimilate 1 | . . . . . . . . . . . . . 1 . . Botnet 4 | . . . 1 . . . . . . . 2 . 1 . . Detonate 2 | . . . 1 . . . . 1 . . . . . . . Operators 1 | . . . . . . . . . . . . . 1 . . Sabotage 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 . 3 . . . 2 2 . 1 3 . 3 2 4 Full Trace Events 10 | . 1 . 3 . . . 1 1 . 1 . . . 1 2 Feedback Events 3 | . . . 1 . . . . . . . . . . . 2 Corruption 2 | . . . 1 . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Total Allies 4 | . . 3 . . . . . . . . . . 1 . . Largest Group 3 | . . 3 . . . . . . . . . . 1 . . Highest-Rated Group 40 | . . 40 . . . . . . . . . . 9 . . Highest-Rated Ally 16 | . . 16 . . . . . . . . . . 9 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 26 | . . 26 . . . . . . . . . . . . . Total Damage 249 | . . 249 . . . . . . . . . . . . . Kills 8 | . . 8 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . . . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Turns Passed 1301 | 13 39 293 112 11 76 19 55 169 94 36 73 37 45 136 93 Spaces Moved 4024 | 19 83 659 319 39 255 29 189 486 281 121 252 107 192 564 429 Core 53 | 19 34 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 3971 | . 49 659 319 39 255 29 189 486 281 121 252 107 192 564 429 Fastest Speed 19 | 50 31 31 28 28 28 28 28 28 28 28 28 19 19 19 19 Average Speed 25 | 50 38 31 28 28 28 28 28 28 28 28 28 19 19 19 19 Slowest Speed 50 | 50 50 31 31 28 28 28 28 28 28 28 28 28 19 19 22 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 60 | . . 14 13 . . . 4 6 3 5 4 . 2 8 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 3 29 81 36 11 62 15 15 16 8 4 9 88 12 14 18 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . . 1 1 1 1 1 . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . Spaces Dug 15 | . . . . . . . . 8 . . . . 2 4 1 Terrain Destroyed 15 | . . . . . . . . 8 . . . . 2 4 1 Melee 15 | . . . . . . . . 8 . . . . 2 4 1 Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Total 4167 | 20 87 732 326 38 258 39 185 496 292 116 250 123 193 576 436 Wait 137 | . . 81 17 . . 11 . 5 10 . . . . 11 2 Move 3897 | 18 82 633 294 38 254 28 181 477 274 112 243 105 186 547 425 Hop 48 | . . 11 11 . . . 3 2 3 3 4 . 2 8 1 Pick Up 8 | . . . 1 . 1 . . . . . 2 . 1 2 1 Fast Attach 25 | 2 4 1 2 . 1 . 1 2 3 1 . 5 . . 3 Attach 3 | . . . . . . . . . . . . . 1 2 . Detach . | . . . . . . . . . . . . . . . . Swap 8 | . . . . . 1 . . 1 . . . 5 . 1 . Drop 16 | . 1 . 1 . 1 . . 1 2 . 1 6 . 1 2 Fire . | . . . . . . . . . . . . . . . . Melee 15 | . . . . . . . . 8 . . . . 2 4 1 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . 2 1 . 1 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 6 | . . 6 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 4 exits: Upp x2 / Arm / DSF) -4/DSF -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Upgraded with Propulsion slot (x3) 6 | -11/Scrapyard | Upgraded with Utility slot (x1) 6 | -11/Scrapyard | Discovered new exit (range 15) 14 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Discovered new exit (range 14) 53 | -10/Materials | Entered Mines 116 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 121 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 154 | -10/Mines | Excavation squad dispatched 154 | -10/Mines | A large section of the Mines collapsed 252 | -10/Mines | Discovered new exit (range 6) 253 | -10/Mines | Learned Materials stockpile data 337 | -10/Mines | Build established: Sprinter 346 | -10/Mines | Reached level 2 346 | -10/Mines | Entered Materials 348 | -9/Materials | Reached level 3 358 | -9/Materials | Upgraded with Propulsion slot (x1) 457 | -9/Materials | Discovered new exit (range 6) 458 | -9/Materials | Entered Mines 468 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 468 | -9/Mines | Discovered new exit (range 5) 469 | -9/Mines | Entered Exiles 476 | -9/Exiles | Met 8R-AWN 481 | -9/Exiles | Met EX-HEX 491 | -9/Exiles | Met EX-BIN 495 | -9/Exiles | Aligned with FarCom system 495 | -9/Exiles | Given EX-Vault access code 502 | -9/Exiles | Opened EX-Vault 504 | -9/Exiles | Found Prototype Device 504 | -9/Exiles | Identified Cloak of Protection 512 | -9/Exiles | Warned to stay clear of 0b10 Research branches 519 | -9/Exiles | Met EX-DEC 529 | -9/Exiles | Discovered new exit (range 12) 545 | -9/Exiles | Left Exiles lab with Cloak of Protection 545 | -9/Exiles | Entered Mines 549 | -8/Mines | Discovered new exit (range 15) 564 | -8/Mines | Reached level 4 564 | -8/Mines | Entered Materials 566 | -8/Materials | Reached level 5 567 | -8/Materials | Upgraded with Propulsion slot (x1) 567 | -8/Materials | Upgraded with Utility slot (x1) 608 | -8/Materials | Identified exit to Factory 619 | -8/Materials | Entered Factory 621 | -7/Factory | Reached level 6 640 | -7/Factory | Upgraded with Power slot (x1) 662 | -7/Factory | Identified exit to Factory 788 | -7/Factory | Entered another Factory area 790 | -6/Factory | Reached level 7 808 | -6/Factory | Upgraded with Propulsion slot (x1) 848 | -6/Factory | Build established: Hacker-Scout 862 | -6/Factory | Discovered new exit (range 8) 882 | -6/Factory | Identified exit to Factory 882 | -6/Factory | Entered another Factory area 883 | -5/Factory | Core integrity fell below 50% 884 | -5/Factory | Reached level 8 895 | -5/Factory | Upgraded with Utility slot (x1) 902 | -5/Factory | Identified exit to Upper Caves 915 | -5/Factory | Discovered new exit (range 9) 917 | -5/Factory | Identified exit to Factory 918 | -5/Factory | Reached level 9 918 | -5/Factory | Entered another Factory area 919 | -4/Factory | Core integrity fell below 50% 920 | -4/Factory | Reached level 10 927 | -4/Factory | Upgraded with Propulsion slot (x1) 955 | -4/Factory | Identified exit to Upper Caves 955 | -4/Factory | Identified exit to Armory 982 | -4/Factory | Identified exit to DSF 991 | -4/Factory | Entered DSF 1020 | -4/DSF | Discovered new exit (range 13) 1028 | -4/DSF | Identified exit to Research 1028 | -4/DSF | Reached level 11 1028 | -4/DSF | Entered Research 1029 | -3/Research | Core integrity fell below 50% 1030 | -3/Research | Reached level 12 1032 | -3/Research | Upgraded with Utility slot (x1) 1044 | -3/Research | Spotted B-86 Titan 1051 | -3/Research | Identified exit to Research 1073 | -3/Research | Reached level 13 1073 | -3/Research | Entered another Research area 1074 | -2/Research | Core integrity fell below 50% 1075 | -2/Research | Reached level 14 1075 | -2/Research | Upgraded with Utility slot (x1) 1154 | -2/Research | Found Enh. Force Lance 1207 | -2/Research | Discovered new exit (range 16) 1209 | -2/Research | Identified exit to Access 1209 | -2/Research | Reached level 15 1209 | -2/Research | Entered Access 1211 | -1/Access | Reached level 16 1277 | -1/Access | Identified exit to Surface 1301 | -1/Access | Imp. Hacking Suite fried by hacking feedback 1302 | *** | Escaped! Last Messages --------------- heavy attacker capable of quickly burrowing through rock. To that end, Superbehemoth frames are embedded with a weaker version of the Sigix Matter Drive, while also carrying enough different weaponry to deal with a variety of threats without supporting units. >>Query(Quarantine) [Research] annex dedicated to analysis of unidentified alien devices as well as experiments on [Sigix] specimens. 01287_ Dropped Lance. 01287_ Acquired Enh. Nova Cannon. 01297_ Slug penetrates Wall. 01298_ W-44 Eye sends out distress signal. 01301_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. Feedback: System corruption (+1%). Feedback: Imp. Hacking Suite fried. 01301_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 01301_ The Access Shell folds into the floor. [Achievement: Pacifist] Map ----- +----------------------------------------------------+ | #??????????#????????????????????????????????????? | | ?? ?"???????????????????????????????????????? | | ????????????????????????????????????????????? | | #??#?????? ?????????????????????????????????????? | | ###?????#????????????????????????????????????????? | | #???????????#??????????????????????????????????? | | #??????######??????????????????????????????????? | | ######## ############???????????????????????? | | # = ???????????????????????? | | # ???????????????????????? | | # ##### #####??????????????????????????????? | | # #???## ##????????? ???p????????????????????? | | # #????# #?????????????p?????????????????????? | | # #????# #???#???????????????????????????????? | | ### #???## #??????????????"????????????????????? | | #????# ##????????? ????????????????????????? | | #????# #???????????????????????????????????? | | ######????# #???????#???????????????????????????? | | ????????# w#?????###???????????????????????????? | | ??????# ####### ##########??????????????????? | | "" ]????# """T""" "??????????????????? | | "" #??# """ """ "????BB????????????? | | T #??# "????BB????????????? | | "" #??# "??????????????????? | | "" |!!#??# "" "??????????????????? | | ? |! #??# @" "??????????????????? | | ?? |! #??# "??"???????????????? | | ?????###??# "????BB????????????? | | ?????#????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????####??????????????????????????? | | ??????????# ????#???????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ?????????#??????????????????????????? | | ??????????# ??#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 44 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 Cloak Strength 5 Evasion (%) 78 Offensive Hacking 32 Defensive Hacking 25 Item Schematics ----------------- Angular Momentum Engine | -7/Factory | Hacked Cmb. Linear Gravjet | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Pacifist Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc Levels Raised 15 | . . 1 1 . . 1 1 1 1 2 1 1 2 2 1 XP Earned 26691 | 3000 . 1578 1530 500 350 682 1752 1850 1831 1946 1585 1852 2883 3172 2180 XP Spent 25455 | 2950 . . 3050 . . . 2800 710 2000 1900 2800 240 2900 3105 3000 Upgrades 58 | 5 . . 6 . . . 3 4 1 2 2 2 7 6 20 Power Slot 1 | . . . . . . . . 1 . . . . . . . Propulsion Slot 7 | 3 . . 1 . . . 1 . 1 . 1 . . . . Utility Slot 5 | 1 . . . . . . 1 . . 1 . . 1 1 . Core Integrity 23 | . . . . . . . . . . . . . . 3 20 Heat Dissipation 10 | . . . . . . . . 3 . . . 2 5 . . Energy Generation 2 | . . . . . . . 1 . . . . . 1 . . Inventory Capacity 2 | . . . 1 . . . . . . . 1 . . . . Terrain Scan Density 1 | 1 . . . . . . . . . . . . . . . Hack Attack % 4 | . . . 3 . . . . . . 1 . . . . . Hack Defense % 3 | . . . 1 . . . . . . . . . . 2 . Protomatter Created . | . . . . . . . . . . . . . . . . Integrity Restored 132 | . . 132 . . . . . . . . . . . . . Core 132 | . . 132 . . . . . . . . . . . . . Protomatter Decayed 56 | . . 56 . . . . . . . . . . . . . Game ------ Seed ThrusterHugeMediator Manual? 0 Play Time 00:44:10 Cumulative 115.3 hours Start 2023.02.14 @ 13:51:25 End 2023.02.14 @ 14:35:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 31 Rogue 6 Adventurer 25 Explorer 0 Win Type 0 Total 10 Types 7/0/1/1/1/0/0/0/0 Lore% 58 Gallery% 56 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40186e59-ccb6-4643-822b-f723cd0c8ec1