Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 04:53:54 Player: LameThyst Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1585) 1585 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5300 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 237/300 Energy 61/100 System Corruption 11% Temperature Warning (301) Movement Core (650) Ox12 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON (3) ------- Cooled Pulse Rifle Plasma Rifle Gauss Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Angular Momentum Engine Light Fission Core Improved Heat Sink High-capacity Battery (250) Compact Matter Pod (150) Seismic Detector 0b10 Decoder Chip [Looter] System Shield EM Pulse Gun Cooled Pulse Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Seismic Detector > --- WEAPON ----------- Cooled Pulse Rifle Improved Heavy Machine Gun Flail > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Improved Heat Sink High-capacity Battery Compact Matter Pod Improved Signal Interpreter Seismic Detector Improved Light Armor Plating System Shield EM Pulse Gun Cooled Pulse Rifle Cooled Pulse Rifle Assault Rifle Heavy Assault Rifle Gauss Cannon [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Flail Energy Gun Cooled Pulse Rifle Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Carbide Saw Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power . | . . . . . . . . Propulsion 4 | . . 1 . 1 1 1 . Utility 3 | . . 1 . . 1 1 . Weapon 1 | . . . . 1 . . . Parts Attached 65 | 8 5 21 . 1 8 16 6 Power 10 | 1 . 4 . . 1 3 1 Engine 7 | 1 . 4 . . . 2 . Core 1 | . . . . . 1 . . Reactor 2 | . . . . . . 1 1 Propulsion 12 | 2 . 4 . 1 3 2 . Treads 12 | 2 . 4 . 1 3 2 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 2 2 8 . . 2 6 1 Device 8 | 1 1 2 . . 1 2 1 Storage 2 | 1 1 . . . . . . Processor 2 | . . . . . . 2 . Hackware . | . . . . . . . . Protection 9 | . . 6 . . 1 2 . Artifact . | . . . . . . . . Weapon 22 | 3 3 5 . . 2 5 4 Energy Gun 8 | 1 1 2 . . . 2 2 Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 2 . 3 . . 2 2 . Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon 1 | . 1 . . . . . . Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 . Parts Lost 24 | . . . . . 3 10 11 Power 2 | . . . . . . . 2 Propulsion 9 | . . . . . 2 5 2 Utility 7 | . . . . . . 4 3 Weapon 6 | . . . . . 1 1 4 Highest Loss Streak 11 | . . . . . 3 5 11 To Critical Strikes . | . . . . . . . . Average Backups 12 | 3 9 14 15 13 12 14 12 Power 1 | . 1 1 1 1 1 1 2 Propulsion . | . 1 1 3 2 1 . . Utility 5 | . 3 6 7 7 7 6 5 Weapon 4 | 1 3 4 4 3 3 6 4 Tool/Special . | . . . . . . . . Unused Backups 16 | . 1 4 . 1 1 2 7 Power 3 | . 1 1 . . . . 1 Propulsion 1 | . . 1 . . . . . Utility 9 | . . 1 . 1 1 1 5 Weapon 3 | . . 1 . . . 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 100 97 100 99 98 80 69 Engine 6 | . 14 11 11 9 5 3 . Reactor 1 | . . . . . . 2 5 Treads 26 | . 28 31 33 36 36 23 12 Device 15 | . 14 12 22 18 20 16 13 Storage 8 | . 14 11 11 9 7 6 6 Processor 2 | . . . . . . 5 6 Protection 3 | . . 9 . . 2 1 4 Energy Gun 3 | . 4 6 . . . 3 . Ballistic Gun 11 | . 14 12 22 18 14 8 11 Impact Weapon 5 | . 6 2 . 8 7 6 5 Peak Build Rating 42 | 7 9 20 19 23 33 42 39 Average Rating 25 | 5 8 18 19 22 29 34 34 On Entrance 17 | . 7 9 19 19 23 31 35 Naked Turns . | . . . . . . . . Heaviest Build 50 | 15 31 39 34 36 45 50 46 Greatest Support 119 | 40 40 66 66 89 119 119 48 Greatest Overweight (x) 10 | . . . . . . 2 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 Most Carried 15 | 5 14 15 15 15 14 15 15 Average Carried 12 | 3 9 14 15 13 12 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 5 14 15 15 14 13 12 12 Class Distribution -------------------- 48% | Mutant 32% | Scavenger-Mutant 15% | Assassin 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Assassin | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Matter Collected 1843 | 292 83 505 35 . 159 677 92 Remotely . | . . . . . . . . Salvage Created 1912 | 104 44 702 . . 142 747 173 Parts 103 | 8 2 54 . . 8 26 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 39 | . . 17 . . 5 14 3 Melee 4 | . . 1 . . . 2 1 Guns 30 | . . 16 . . 5 9 . Cannons 1 | . . . . . . . 1 Classes Destroyed 11 | 2 1 5 . . 1 2 . Worker 2 | . . . . . . 2 . Builder 1 | . . . . . . 1 . Tunneler 2 | 2 . . . . . . . Recycler 2 | 1 . . . . . 1 . Mechanic 1 | . . 1 . . . . . Watcher 4 | . 2 2 . . . . . Swarmer 16 | . . 6 . . 4 6 . Grunt 10 | . . 4 . . . 3 3 Brawler 2 | . . 1 . . . 1 . Sentry 7 | . . 6 . . . 1 . Programmer 4 | . . . . . 1 3 . Best Kill Streak 10 | 2 1 10 . . 3 4 2 Combat Bots Only 9 | . . 9 . . 3 4 2 Max Kills in Single Turn 2 | 1 1 1 . . 1 2 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Hostile Shots Fired 462 | . . 87 . 18 95 153 109 Missed 130 | . . 22 . 6 38 39 25 Hits 332 | . . 65 . 12 57 114 84 Melee 2 | . . . . . . 2 . Projectile 330 | . . 65 . 12 57 112 84 Critical Strikes 20 | . . 3 . 1 7 2 7 Part Disruptions 3 | . . . . . 1 2 . Damage Taken 5132 | . . 786 . 184 831 1722 1609 Core 986 | . . 30 . 17 74 229 636 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 37 | . . 37 . . . . . Core Remaining (%) 95 | 100 100 . 92 96 89 . . Volleys Fired 119 | 4 6 49 . . 26 31 3 Largest 3 | 2 1 2 . . 2 2 3 Hottest 135 | 70 100 79 . . 43 46 135 Shots Fired 232 | 8 6 97 . . 48 63 10 Gun 224 | 8 1 97 . . 48 63 7 Cannon 3 | . . . . . . . 3 Launcher . | . . . . . . . . Special 5 | . 5 . . . . . . Kinetic 163 | 4 1 58 . . 48 48 4 Thermal 69 | 4 5 39 . . . 15 6 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | 3 4 19 . . 10 13 5 Robot Miss Streak 4 | 1 . 4 . . 4 3 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 . . 1 1 . Max Gunslinging Chain 1 | . . 1 . . 1 1 . Shots Hit Robots 182 | 5 2 70 . 1 32 59 13 Core Hits 71 | 4 1 29 . . 9 25 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed 8 | . . 1 . . 2 5 . Critical Strikes 15 | 1 . 3 . . 2 5 4 Burn 3 | 1 . 2 . . . . . Destroy 4 | . . 1 . . 2 1 . Smash 4 | . . . . . . 4 . Sever 4 | . . . . . . . 4 Melee Attacks 60 | . 5 6 . 5 1 31 12 Impact 51 | . 5 6 . 5 1 31 3 Slashing 9 | . . . . . . . 9 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3570 | 62 43 1059 . 24 508 1516 358 Guns 2555 | 62 12 1015 . . 508 856 102 Cannons 29 | . . . . . . . 29 Explosions . | . . . . . . . . Melee 986 | . 31 44 . 24 . 660 227 Ramming . | . . . . . . . . Kinetic 1762 | 24 12 608 . . 508 581 29 Thermal 822 | 38 . 407 . . . 275 102 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 802 | . 31 44 . 24 . 660 43 Slashing 184 | . . . . . . . 184 Piercing . | . . . . . . . . Highest Corruption 11 | . 4 . . . 3 11 11 Average Corruption 6 | . 2 . . . 2 5 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 61 | . . . . . 2 40 19 Message Errors 11 | . . . . . . 8 3 Matter Fused 16 | . . . . . . 9 7 Heat Flow Errors 7 | . . . . . 1 3 3 Energy Discharges 14 | . . . . . . 10 4 Data Loss (minor) 4 | . . . . . . 4 . Data Loss (major) 3 | . . . . . . 3 . Misfires 4 | . . . . . 1 2 1 Alerts 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 352 | . 9 24 . . . 319 . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 352 | . 9 24 . . . 319 . Knockbacks 3 | . . . . 1 . 1 1 Impact 3 | . . . . 1 . 1 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 306 | 9 40 306 . 20 76 229 299 Average Temperature 88 | 6 18 94 . 20 33 105 151 Received Heat Transfer 1350 | . . 294 . 108 . 174 774 Effects 1 | . . 1 . . . . . Interference 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 5 | . 1 . . . . 4 . Combat Hostiles 3 | . . . . . . 3 . Parts Fried 9 | . 1 . . . . 8 . Impact Corruptions 12 | . 1 1 . . . 10 . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 1 | . . 1 . . . . . Heat Transferred 2074 | 185 . 1184 . . . 481 224 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 95 | 100 100 76 100 100 100 100 . Level 1 4 | . . 23 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 270 | 10 15 270 99 30 66 66 . Initial 99 | . . . 99 30 . . . Average 24 | 1 . 80 93 5 12 13 . Influence Increases 1234 | 15 34 546 . 1 121 447 70 Destroy 0b10 Robot/C 780 | . . 340 . . 100 280 60 Destroy 0b10 Robot/NC 60 | 15 10 15 . . . 20 . Destroy Leader 188 | . 4 104 . . 20 50 10 Successful Hack 34 | . . 22 . . . 12 . Disable Machine 60 | . 15 15 . . . 30 . Destroy Structure 22 | . 5 5 . 1 1 10 . Lose Combat Pursuer 90 | . . 45 . . . 45 . Influence Decreases 1204 | 15 34 292 175 80 119 437 52 Entered New Map 211 | . . . 155 49 . 2 5 Time Decay 847 | 15 34 292 20 31 89 349 17 Lost Part 146 | . . . . . 30 86 30 Squads Dispatched 9 | . 2 1 . 2 1 3 . Investigation 2 | . 1 . . 1 . . . Extermination 4 | . . . . . 1 3 . Reinforcement 3 | . 1 1 . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Distress Signals 6 | . 3 2 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 68 | . 2 27 . 6 5 24 4 Peak Tracking Total 8 | . 1 8 . 4 5 4 4 Tactical Retreats 5 | . . 2 . . . 3 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Traps Triggered 6 | . 3 . . 1 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Machines Disabled 4 | . 1 1 . . . 2 . Max in Single Turn 1 | . 1 1 . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Machines Accessed 11 | . 2 5 . 2 . 2 . Terminals 6 | . 2 3 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . . 2 . 1 . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 33 | . 12 13 . 2 . 6 . Successful 13 | . 3 7 . 2 . 1 . Failed 20 | . 9 6 . . . 5 . Catastrophic 3 | . . 1 . . . 2 . Database Lockouts . | . . . . . . . . Manual 23 | . 12 8 . 2 . 1 . Terminals 23 | . 12 8 . . . 3 . Fabricators . | . . . . . . . . Repair Stations 6 | . . 5 . 1 . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 1 | . . . . . . 1 . Record 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . Scan Component 2 | . . 2 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 9 | . 3 4 . 2 . . . Terminals 7 | . 3 4 . . . . . Botnet 2 | . 1 1 . . . . . Skim 5 | . 2 3 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Mechanics 1 | . . . . 1 . . . Recycling Units 1 | . . . . 1 . . . Recyclers 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 4 . 1 . 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Active Infowar (turns) 4319 | 53 643 618 41 201 605 1656 502 Sensors 2026 | . . . . . 513 1022 491 Structural 2447 | . . 303 41 201 515 1387 . Seismic 4318 | 53 643 617 41 201 605 1656 502 Cloaking 70 | . . . . . . . 70 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Turns Passed 4632 | 164 643 797 41 201 605 1656 525 Spaces Moved 2327 | 88 363 330 29 125 219 880 293 Core 5 | 3 . . . . . . 2 Treads 2322 | 85 363 330 29 125 219 880 291 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 145 145 148 151 156 160 Average Speed 156 | 156 160 147 145 148 153 159 162 Slowest Speed 550 | 160 160 160 145 148 157 320 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 46 35 16 13 8 25 31 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 4 | . . . 1 . . . 3 Spaces Dug 16 | . 5 2 . 1 1 7 . Terrain Destroyed 18 | . 5 2 . 1 1 7 2 Melee 13 | . 2 2 . 1 1 7 . Projectile 5 | . 3 . . . . . 2 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Total 2990 | 103 401 532 28 134 438 1036 318 Wait 301 | . 6 76 . . 173 46 . Move 2320 | 87 362 329 28 124 218 879 293 Hop . | . . . . . . . . Pick Up 44 | 4 10 11 . 2 3 12 2 Fast Attach 22 | 7 . 2 . . . 9 4 Attach 18 | . . 1 . 2 6 6 3 Detach 4 | . . . . . 1 2 1 Swap 58 | 1 8 37 . . 7 5 . Drop 44 | . 4 21 . 1 3 15 . Fire 119 | 4 6 49 . . 26 31 3 Melee 60 | . 5 6 . 5 1 31 12 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 165 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 538 | -10/Materials | Discovered new exit (range 5) 735 | -10/Materials | Discovered new exit (range 16) 808 | -10/Materials | Entered another Materials area 808 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 809 | -9/Materials | Discovered new exit (range 8) 1219 | -9/Materials | Repaired Hvy. Assault Rifle 1442 | -9/Materials | Discovered new exit (range 14) 1471 | -9/Materials | Destroyed 9 combat bots 1522 | -9/Materials | Discovered new exit (range 11) 1605 | -9/Materials | Entered Mines 1626 | -9/Mines | Learned 2 Materials zone layouts 1636 | -9/Mines | Discovered new exit (range 8) 1646 | -9/Mines | Entered Materials 1646 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1837 | -8/Materials | Discovered new exit (range 6) 1847 | -8/Materials | Entered Factory 1847 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2292 | -7/Factory | Lost 3 parts (2n1w) 2436 | -7/Factory | Discovered new exit (range 10) 2452 | -7/Factory | Entered another Factory area 2452 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2530 | -6/Factory | Build established: Scavenger-Mutant 2716 | -6/Factory | Lost 3 parts (1n1u1w) 2928 | -6/Factory | Build established: Mutant 3256 | -6/Factory | Build established: Assassin 3874 | -6/Factory | System corruption reached 10% 3896 | -6/Factory | Lost 5 parts (3n2u) 4090 | -6/Factory | Spotted B-75 Beast 4100 | -6/Factory | Discovered new exit (range 5) 4106 | -6/Factory | Identified exit to Lower Caves 4108 | -6/Factory | Entered Lower Caves 4238 | -6/Lower Caves | Build established: Scavenger-Mutant 4458 | -6/Lower Caves | Learned Factory non-interactive machine intel 4598 | -6/Lower Caves | Core integrity fell below 50% 4612 | -6/Lower Caves | Core integrity fell below 20% 4633 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04601_ Critical hit (Burn: +37). 04603_ System corrupted: Matter fused (-8). 04605_ G-67 Veteran Flexi-carbon Leg severed. 04607_ G-67 Veteran destroyed. 04610_ Seismic Detector destroyed. 04612_ Scythe destroyed. 04613_ Critical hit (Burn: +37). 04614_ Adv. Heat Sink fries itself beyond repair. 04614_ Acquired Lgt. Antimatter Reactor. 04615_ Field Laser fries itself beyond repair. 04618_ System corrupted: Heat flow error (+217). 04621_ Acquired Plasma Rifle. 04621_ Critical hit (Burn: +37). 04627_ G-50 Soldier suffers critical hit (Burn). 04628_ G-50 Soldier critical meltdown. 04631_ Lgt. Antimatter Reactor destroyed. 04632_ Destroyed Adv. Heat Sink. 04632_ Slug penetrates G-50 Soldier. 04632_ G-50 Soldier destroyed. 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"" #??????? ## | | ?????????????????????####@ g #???????? ### | | ???????????????????????#[%= #?????????#?### | | ??????????????????????# ##;## ###?????????????### | | ????????????????????? ?? #???????####??????# | | ???????????????????? #???####??###### #??#### | | ??????????????????? #?????????## ### | | ?????????????????? ## #?????????## | | ?????????????????#??##??????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????? ### ## | | ???????????????????????????????????### #####?## | | ?????????????????????????????????????##????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 67% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RingPointyRouter Manual? 0 Play Time 00:42:17 Cumulative 102.0 hours Start 2025.07.27 @ 00:21:41 End 2025.07.27 @ 04:53:54 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 43 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 903ea4c2-f6d2-417b-ba51-d059c53d94c3